Survivor Squad is a Strategy Action game where you control a Squad of up to four survivors and guide them through a highly randomized world looking for supplies to aid you on your journey. Scavenge for supplies in every corner of every building, craft your gear, pick your skills and loadout while keeping your Squad alive by covering...
リリース日: 2013年11月8日
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Survivor Squad v1.13 and Steam Demo

2014年7月7日

Survivor Squad v1.13 - 07/07/14

* Improved button look for machines that can't handle AA
* Fixed issue with Motion Sensor on extremely low framerates
* Fixed issue with Shooting on extremely low framerates
* Various performance improvements
* Added Anti-Aliasing to Video Options
* Added Stop voice spam to Audio Options

5 件のコメント 詳細を見る

レビュー

“Survivor Squad gives a new-and-unique look at the survival-horror genre with a top-down, tactical approach to combat and zombie-slaying.”
Gamers Nexus

“Despite its ‘simple’ looks it is packed with a great atmosphere”
Dark Side Of Gaming

“A pretty fun game overall with some interesting game mechanics especially that line of sight and RTS control”
Ziggy

ゲームについて

Survivor Squad is a Strategy Action game where you control a Squad of up to four survivors and guide them through a highly randomized world looking for supplies to aid you on your journey.

Scavenge for supplies in every corner of every building, craft your gear, pick your skills and loadout while keeping your Squad alive by covering every corner and moving as a group.

It is a game that encourages quick thinking and fast paced play since you need to pay attention to all of your squad mates. If you leave someone behind, chances are they will be pounced on and die. Move as a Squad and cover every corner.

Four game modes: Campaign, Survival, Death Lab and Multiplayer.

Features:
  • Top down 2D Strategy Action
  • Use Melee weapons to take down enemies silently or go guns blazing
  • Scavenge buildings for materials to craft your gear
  • Equip Gadgets to assist you in combat
  • Highly randomized world providing infinite possibilities
  • Capture Infected buildings and defend them from the horde
  • Several types of Special Infected that must be dealt with quickly
  • Rename your Survivors to have a more intense personal experience
  • Four game modes: Campaign, Survival, Death Lab and Multiplayer.

Gameplay:
Control your Squad with the mouse carefully planning where each Survivor goes to and where to look. The Survivors have a limited view range so it is vital to ensure you are looking where the infected will most likely come from.

Certain events require you to move around a building while fighting off a horde, you must keep a close eye on your squad or they will perish one by one.

Various types of Special Infected have abilities such as Blinding Powder or Acid Pool that encourage you to quickly move your Survivors while making sure they are never alone

In campaign mode you can capture infected buildings that generate resources but must be defended from horde invasions


Campaign:
Play through a highly randomized world following a simple storyline with unique events and a conclusion.

Survival:
Score based mode, go through as many randomly generated buildings as you can never looking back.

Death Lab:
Equip your Survivor Squad with a limited budget and take them through a collapsed Lab. Good micro management of your Squad is essential to your survival.

Multiplayer:
The new Multiplayer mode is a 1v1 scenario (Online/LAN) where one player controls the Survivors and another player controls the Infected. The Survivors must reach the extraction zone and the Infected must stop them by spawning various types of Infected around them. Will the survivors reach their extraction zone alive and well or will they be devoured along the way? It's up to you!

システム要件 (PC)

    Minimum:
    • OS: Windows XP
    • Processor: 1.7Ghz Code 2 Duo
    • Memory: 512 MB RAM
    • Graphics: Radeon 3850 or equivalent
    • Hard Drive: 900 MB available space

システム要件 (Mac)

    Minimum:
    • OS: Mac OS X 10.5
    • Processor: 1.7Ghz Code 2 Duo
    • Memory: 512 MB RAM
    • Graphics: Radeon 3850 or equivalent
    • Hard Drive: 900 MB available space
    • Additional Notes: Keyboard and Mouse with Secondary click enabled

システム要件 (Linux)

    Minimum:
    • OS: Ubuntu Linux, version 10.10 or later
    • Processor: 1.7Ghz Code 2 Duo
    • Memory: 512 MB RAM
    • Graphics: Radeon 3850 or equivalent
    • Hard Drive: 900 MB available space
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4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
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4 件のレビュー
記録時間: 34.2 時間
フレンドにもらいやったゲームだが、自分で買っても良いぐらい面白い。
見下ろし視点のゲームでキャラの視界が重要になってくる。武器の種類も少なく、同じことの繰り返しだが、ついついやってしまう面白さがある。
ランダム要素が多く、プレイヤースキルよりもアイテムがいかに手に入るかが重要で、運しだいなのが玉に瑕だ。
少し攻略について
最後面は近接武器だけで戦ったほうが良い、敵が無限なので銃を使うと囲まれてしまい、ジリ貧になってしまうからだ。
投稿日: 2014年4月30日
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
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50 件のレビュー
記録時間: 2.1 時間
上から見下ろしのカバーアクションのようなシミュレーションゲーム。
ライトを照らす方向を意識しつつ、ゾンビを追い払う。
時には仲間を見つけ、アイテムの素材などを集めて強い武器などを作っていく。
ガスを集めなければ1日を無駄に過ごすことになり、食料を集めなければ仲間が餓死して死んでいく。

しかも生成マップはもとより、ステージ構成すらランダム。
仲間の救出があるかとおもったら、やり直したらサイレンが鳴ってたとか。

奥さん、思ったより戦略性が高いですよ。これ。
ジャンパーとかスピッターとかLeft4Deadじゃんとか思うよりも戦略性を求められるんです。
しかも対戦可能。あれ、これまんまLeft4..

これはお勧め。L4D対戦厨にもお勧め。もっと評価されても良いと思う。
投稿日: 2014年5月29日
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14 人中 12 人 (86%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 362
11 件のレビュー
記録時間: 39.2 時間
This is a fun game, but good luck finding anyone to play multiplayer. You can technically spend as long as you like with single player, building up safehouses, resources, and survivors to fight the infected onslaught. Otherwise, you can just burn through this game in a few hours -- you only need to kill the "brain bug" type of monster to win, so you can leave plenty of areas uncleared before completing the game.

If you want a moderately challenging single-player campaign, pick this up when it is on sale. $5 or less is my recommendation.
投稿日: 2014年7月8日
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26 人中 17 人 (65%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 925
8 件のレビュー
記録時間: 12.9 時間
despite all its flaws, survivor squad is an incredible little gem. yes, we have played more zombie games than we probably ever wanted to play. yes, 4 survivors in a squad and left 4 dead copycat "special" infected are as cliche as they get today. as is looting and everything else that goes on in any such game. however, a nice 2-part gameplay with essentially turn-based overview for node/settlement management and real-time top-down shooter for fights is very well implemented.

overview part allows to choose the node to attack, along with showng how much time remains until infected push back. building settlements on large nodes will allow you to generate more resources and use these ase a base closer to where action is, along with defending these nodes when infected do come to attack it.

fight is nicely dark and otherwise low-visibility action where you need to keep the eyes of your team facing every bloody direction all the time to survive. survivors can outrun infected but not for long and not when there are too many of them. choice of melee weapons or firearms also comes into play - melee is quiet and will not attract large amounts of enemies from all over the map while firearms are more powerful but will attract infected from a large area. gameplay elements are actually quite well designed - hearts that will cause more zombies to spawn until destroyed, floodlights and alarms that do the same until switched off. fortunately, last 5 zombies around every building get highlighted so headhunting the last one is not too much of a chore.

both overview and maps for the fights are somewhat random but will start repeating themselves a bit too much at around half or two thirds of the game.

itemization/crafting/upgrades system is solid - find blueprints from nodes, find the necessary ingredients (some are obviously hard to find) and cobble together next useful item. 3 levels of items on each slot is not much but it is enough. survivors themselves will also get levels up to 5, eventually allowing you to select 4 out of the 19 available skills. some are more useful to others for specific playstyle but all around, combined with itemization, the mechanic works well enough.

going through the campaign will normally take 8-10 hours but can take more or less if you rush or try to experience everything. there are also couple minor additional gamemodes like death labs - descending through levels of lab filled with infected starting with 4 survivors and limited budget for items - and survival - nature of which is fairly obvious. multiplayer exists, but it is a regular deathmatch and requires an open port.
投稿日: 2014年2月10日
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13 人中 10 人 (77%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 507
3 件のレビュー
記録時間: 14.9 時間
Preface
I bought this game on sale, thinking "Eh, 4 dollars, what's the worst that could happen?" Turns out the answer is "a lot".
Before writing the review, I completed the campaign, played some Death Lab and Survival.

Controls
Lacking. There are keyboard shortcuts, which is a plus, but the amount of micromanaging is just annoying. There is no way to give your squad very basic commands like "walk over there, but hold your formation" or even "guard here, look a little bit left or right occasionally". I mean, yes, they aren't trained soldiers, but come on - that's very basic "use your brain to survive" stuff.

Variety / Difficulty / Replayability
Personally, I found it too easy. Take an easily defendable position (beware windows), shoot single zombie, run back to squad, profit. If there are hearts, use melee and sneak your way through. After the hearts are disabled, progress as usual. As this works almost every time, it also gets repetitive. New equipment isn't a necessity, it just achieves victory faster.

The different game modes. Yes. Campaign is as described above. Then there is Death Lab, which I actually liked. Kind of. It, too, got old pretty fast. Survival mode is a joke. I kind of expected it to be like the campaign, just without the story and a larger or procedurally generated map. Turns out, there are no branches, no loops, no nothing - just node after node, going in a straight line to the right.

So, is the campaign worth replaying? After all, the store page promises random elements. And again, no. While it does, in fact, randomize the campaign map, the actual nodes seem to draw from a pool of predesigned maps and/or houses. While this in itself isn't bad, there are just too few of those to keep things interesting. Even halfway through my first (and only) campaign playthrough, I never encountered any new layouts (excluding the "story nodes")

Bugs
Just look at the forums. Also, I played this game some months ago, and the bugs are still there. Chances are they will never be fixed, with the developer disregarding bug reports and calling the game "finished". Again, read the forums for details on this. I can just list the bugs I personally encountered. They range anywhere from "minor" over "annoying" up to "gamebreaking".
-) Gamebreaking: Rescuing more survivors than you have space for locks you on the "send survivor to city" screen.
-) Grabbers and Jumpers don't care about walls. And by that, I really mean WALLS, not windows. I encountered this many times while defending, but I is especially glaring with the survivors hiding behind the "hidden button" doors, suddenly being surrounded by Jumpers halfway. And yes, that also happens before the button is pressed. One time, I actually watched them glitch through the door (Apparently, they cared more about the locked-in survivor than about my squadmates standing directly behing them).
-) Once hunger and bug-related deaths start to fill up your graveyard, it is virtually rendered useless, as there is no scrolling.
-) Many more minor stuff (like the game randomly unpausing when giving commands), but really, I won't list them all, considering the much more major bugs.

Survivors / City Map / Resources
Good idea, but IMHO, poorly executed. The resources themselves are sparse at first (not a bad thing!), but around the early late-game, they are completely useless. Except for food, of which you will not have enough. By far. Ever. You will have way too much of everything else, mainly because the blueprints drop much faster. By the time you first have enough resources for the first firearm blueprint, you will have found much better ones. Even with reasonable mid-gear upgrades, your squad will have the best equipment far before the campaign is over.

The survivors... Apart from attracting more zombies on heart maps (IMHO the only difficulty spike over the course of the campaign) they are useless as well. When they don't break your game (see "Bugs" above), they idle around in your cities. "Idle", because it is very easy to avoid the zombies attacking back. In fact, the only time that happened to me was when I explicitly wanted it to happen (Achievement! Yay!). And even if they WOULD need to actually defend your cities - chances are they couldn't. Remember what I said about food a little bit earlier? When you run out of food, survivors die. Seems logical. BUT: The dying survivors are NOT selected randomly. It always hits the most recently rescued ones. Chances are pretty good that those are the survivors manning your cities on the front, leaving them empty.

Graphics / Sound
Very good. The graphics fit the gameplay, the music fits the situations, and... yes. Short review, but that's all there is to say about it. I especially liked the Death Lab BGM.

Summary
So, the summarizing question: Knowing everything I do now, would I buy the game again?
No. Plain and simple. For reasons, see everything above.
投稿日: 2014年4月22日
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17 人中 15 人 (88%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 510
142 件のレビュー
記録時間: 9.3 時間
ゾンビのはびこる世界で、生存者たちが団結し生き抜くゲーム。
ターン制で行われる安全な領土の拡大と、リアルタイムで行われる探索。
各地で生存者を見つけ、資源を探しながら終末世界を救う方法を探していく。

探索チームは最大4人までで構成でき、様々な装備を与えられる。
システムはシビアで、死ぬとそのキャラは帰ってこない。

ランダム生成されるマップの数々は歯ごたえがあり、高評価。
医療物資が不足する中、ダメージを避けなければいけない状況は緊迫感十分。
それなのにゾンビの群れを駆逐する爽快感もあったりで、当たりのゾンビゲーといえる。
投稿日: 2013年12月3日
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