I'd like to start off by saying that I got this on Humble Bundle so I'm not exactly fussing over the fact that I 'bought' this game. It's still not an impressive game to me.
Wow, I played two hours and I think I got all I need to say and there's not even much to say about it. I don't have anything to really say that's positive about this game other than the idea. You're a group of survivors and you need to survive. There are different gamemodes and from what I remember there is survival, campaign(you start with 2 survivors, need to find more, you can secure 'nodes' (locations) across the map and it ties into the repetitive nature of the game and you also have objective locations you need to make your way to), and two others. They weren't very rememberable. Your nodes can also be attacked but I didn't care for the game enough to actually let it happen). The nodes themselves in the campaign mode act as 'checkpoint' spots that you can backtravel to when you fail a mission and you have spare survivors or if you finish a mission.
The gameplay is extremely flawed with very bad movement controls (click to move squad and click + hold to designate facing direction for EVERYONE which makes it useless because why the would you want everyone to face in the same direction while you're getting beat up from behind and to the sides). Your squad lacks peripheral vision. The movement itself is held down by a part of the combat that is missing but I'll get to that. There's also these 'hearts' that constantly attract more and more zombies but there's also alarms that do the same thing and from what I could tell, the effects *STACK*. The alarms are only worse than the hearts because the power buttons are almost always on the other side of the entrances to the building but, then again... Some hearts are ominously locked inside a shed that require you to search the house for a code / button amongst the 20-something lootable items all the while getting hit wave after wave of annoying zombies.
When a squad member is attacked, it takes about a second for him to react, turn around / face the zombie, and then another 1-2 seconds to actually fight back. The melee is pretty random since even if your survivor is facing an enemy, he doesn't always react immedietally. I don't know if they decided to wank off because they get off to zombies or if they had a brain fart but my character with the axe kept on getting hit first when he should've been able to just chop the brain-dead(literally) zombie away with his weapon. Pistols also have a VERY low range (6 IIRC but another you get has 8, still extremely low) and make it extremely hard to keep range when there's even 3 zombies coming towards you. The zombies also move pretty fast when *not running*, so think on that. If you get a 'horde' after you, chances are you're going to get beat up pretty bad. Now, the thing that annoyed me the most is that there is NO AUTO ATTACK WHILE MOVING. This may seem stupid but attacking something while moving would be entirely realistic and even then this is a video game and the way the gameplay has been built up makes it seem like it would be crucial and yet it's not there. It's like playing a game where you can only shoot when not moving but the enemies move faster than you so you have to stop moving to attack them but you react very slowly, turn around slowly and the enemies keep coming non-stop. Oh, yeah, and you're short-sighted. Overall, the actual gameplay movement is slow and badly done. If your squad could act faster, not be stupid then I'd be kind of fine with it.
The special zombies I saw so far pretty much mimic the L4D Spitter / hunters but there's more ♥♥♥♥♥♥♥♥ tacked onto them. The spitter gives no chance to avoid the acid since it's pretty much an immediate effect. The hunter or 'jumper' does as the name implies. It jumps *at* a survivor. No, it doesn't knock him down. It... Hits him. Fast. Or something. I don't know since the animation looks barely any different from any of the other zombies. The worst part is that, again, the effect is immediate. He pretty much teleports to your survivors and he takes a huge chunk of health in a few seconds which mixed with the combat and movement controls makes it pointless to even try to save the survivor (health items are costly to make and rare to find. You're lucky to even find a bandage. I maybe got 3-5 in 10 maps total which is only 60-100 HP for 4 squad members (20 per bandage)). There's also beefier zombies but honestly they only make the fast speed of the zombies and overall stupid intelligence of the AI seem worse than they really are. I got these beefy 'big' zombies pretty early in all of my attempts and I wouldn't be wrong to say they make hordes of zombies extremely unfair and unfun to fight.
The resource management is pretty neat but honestly it starts to demand a lot as you go on, granted it depends on the size of the node you try to secure or the amount of survivors that you have. For me, I rarely found extra survivors. I was lucky to find even one. I went through 2 large nodes and found a total of *ZERO* survivors, so there's that for you. Now, scrap and wood are rare/excessively common depending on, what I assume to be, RNG(random number generator). Each survivor can carry 6 slots (some items take up 2, a few such as food crates or gas cans take up 4)of items but you can find at least one blueprint for a medium backpack but it takes a lot to even make one. In the end, you will find it VERY repetitive to loot items. When you finish a level, any items on the ground or lootable objects not looted are removed / not lootable on return. It really ♥♥♥♥s the whole experience up especially since you can't loot everything so you have to leave some for the magical zombie genies to steal your discarded crap.
Overall, I'd say this game has a good idea but play a few hours and you might just realize how flawed this game is. Usually I'd be able to persevere but this game enraged me with how unfair and annoying it is that I had to take a breather and just uninstall it. It's unfair, it's not fun at all and the difficulty is centered around bad controls and bad balancing issues. Perhaps I'm just bad at it but I was doing pretty well until I got to the point of mass-spawning of enemies and the inevitable succumbing to the horrible controls.
5/10. It's okay.