Survivor Squad is a Strategy Action game where you control a Squad of up to four survivors and guide them through a highly randomized world looking for supplies to aid you on your journey.
Nutzerreviews: Größtenteils positiv (610 Reviews)
Veröffentlichung: 8. Nov. 2013

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$8.99
$1.70

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Von Kuratoren empfohlen

"A relatively simple game with a high difficulty curve. Take control of four survivors and cover your asses, because the zombies are coming en masse."

Kürzliche Updates Alle anzeigen (17)

13. Juli

Survivor Squad: Gauntlets - Update #32


Howdy folks!

The long awaited Workshop support for Survivor Squad: Gauntlets is finally here! You can now create your own Sprites, Items and Sounds to use in your Gauntlets and share them with the Community!


A free Demo and an updated trailer have also been released. So if you're on the fence, grab the Demo and check it out!

Cheers!

http://store.steampowered.com/app/331720

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26. Juni

Survivor Squad: Gauntlets - Update #31


Howdy folks!

Survivor Squad: Gauntlets Update #31 is now live with a new Featured Community Gauntlet: Daily Scavengers, Scavenge for a gun, cover your behind and find a way out!


I'm currently working on adding Workshop support, hoping to have everything working within 2 weeks.

Cheers!

http://store.steampowered.com/app/331720

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Reviews

“Survivor Squad gives a new-and-unique look at the survival-horror genre with a top-down, tactical approach to combat and zombie-slaying.”
Gamers Nexus

“Despite its ‘simple’ looks it is packed with a great atmosphere”
Dark Side Of Gaming

“A pretty fun game overall with some interesting game mechanics especially that line of sight and RTS control”
Ziggy

Über dieses Spiel


Survivor Squad is a Strategy Action game where you control a Squad of up to four survivors and guide them through a highly randomized world looking for supplies to aid you on your journey.

Scavenge for supplies in every corner of every building, craft your gear, pick your skills and loadout while keeping your Squad alive by covering every corner and moving as a group.

It is a game that encourages quick thinking and fast paced play since you need to pay attention to all of your squad mates. If you leave someone behind, chances are they will be pounced on and die. Move as a Squad and cover every corner.

Four game modes: Campaign, Survival, Death Lab and Multiplayer.

Features:

  • Top Down 2d Strategy Action
  • Use Melee weapons to take down enemies silently or go guns blazing
  • Scavenge buildings for materials to craft your gear
  • Equip Gadgets to assist you in combat
  • Highly randomized world providing infinite possibilities
  • Capture Infected buildings and defend them from the horde
  • Several types of Special Infected that must be dealt with quickly
  • Rename your Survivors to have a more intense personal experience
  • Four game modes: Campaign, Survival, Death Lab and Multiplayer.

Gameplay:

Control your Squad with the mouse carefully planning where each Survivor goes to and where to look. The Survivors have a limited view range so it is vital to ensure you are looking where the infected will most likely come from.

Certain events require you to move around a building while fighting off a horde, you must keep a close eye on your squad or they will perish one by one.

Various types of Special Infected have abilities such as Blinding Powder or Acid Pool that encourage you to quickly move your Survivors while making sure they are never alone

In campaign mode you can capture infected buildings that generate resources but must be defended from horde invasions

Campaign:

Play through a highly randomized world following a simple storyline with unique events and a conclusion.

Survival:

Score based mode, go through as many randomly generated buildings as you can never looking back.

Death Lab:

Equip your Survivor Squad with a limited budget and take them through a collapsed Lab. Good micro management of your Squad is essential to your survival.

Multiplayer:

The new Multiplayer mode is a 1v1 scenario (Online/LAN) where one player controls the Survivors and another player controls the Infected. The Survivors must reach the extraction zone and the Infected must stop them by spawning various types of Infected around them. Will the survivors reach their extraction zone alive and well or will they be devoured along the way? It's up to you!

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.7Ghz Code 2 Duo
    • Memory: 512 MB RAM
    • Graphics: Radeon 3850 or equivalent
    • Hard Drive: 900 MB available space
    Minimum:
    • OS: Mac OS X 10.5
    • Processor: 1.7Ghz Code 2 Duo
    • Memory: 512 MB RAM
    • Graphics: Radeon 3850 or equivalent
    • Hard Drive: 900 MB available space
    • Additional Notes: Keyboard and Mouse with Secondary click enabled
    Minimum:
    • OS: Ubuntu Linux, version 10.10 or later
    • Processor: 1.7Ghz Code 2 Duo
    • Memory: 512 MB RAM
    • Graphics: Radeon 3850 or equivalent
    • Hard Drive: 900 MB available space
Hilfreiche Kundenreviews
4 von 4 Personen (100%) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 24. Mai
Survivor Squad......noch ein Zombiespiel?!?

Es handelt sich hierbei um ein taktisches Topdown-Strategie-Survival Spiel.Die Grafik des Spiels ist hierbei eher Mittel zum Zweck und reißt Grafikpuristen natürlich nicht vom Stuhl.Dafür sind die Maps bei jedem Neustart neu generiert,so das der Wiederspielwert enorm hoch ist.Der Aufbau der Gebäude, der Loot,sowie Überlebende sind stehts neu verteilt.

Das Spiel hat mehrere Modi.Eine Storykampagne,Survival,The Great Escape: In diesem gilt es sein Team zum rettenden Hubschrauber zu befördern.Deathlab und Multiplayer.Für den Langzeitspielspass ist auf jedenfall gesorgt.

Die Steuerung mit Maus und Tastatur ist sehr einfach gestrickt und geht wie jedes Strategiespiel ala C&C gut von der Hand.Linksklick Einheit auswählen,Rechtsklick Einheit zu der angeklickten Stelle bewegen usw.

Die Oberweltkarte ist in Punkte unterteilt,welche nach Säuberung eines Punktes nach und nach frei werden.Diese kann man aber nur bereisen,wenn man Sprit gefunden hat oder welchen in einem Shop gegen anderen Loot tauscht.
Aus gefundenem Loot kann man Waffen und andere nützliche Dinge nach Beendigung einer Map craften und diese an seine Überlebenden verteilen.Zudem kann man seine Überlebenden leveln. Mit Aufstieg in höhere Level kann man Talentpunkte in einem Skilltree verteilen.
Hat man einige Überlebende gefunden und in seinem Squad,denkt man das einem ja nichts mehr passieren kann,denn es finden sich immer wieder Überlebende,aber weit gefehlt.Hier spielt das Essen nämlich auch eine Rolle.Findet man kein Essen,dann verhungert dein Squad und das Spiel ist zu Ende.Umso mehr Überlebende,umso schneller geht einem das Essen aus.
Gesäuberte Punkte auf der Karte sind aber keinesfalls sicher.Denn die Untoten erobern sich diese Punkte nach einiger Zeit wieder zurück.Man bekommt aber die Chance diese Punkte zu verteitigen.

Für mich persönlich ein durchweg tolles Spiel.Strategie-und Zombiefans sollten ruhig mal einen Blick riskieren,denn es steckt wirklich ein sehr gutes Spiel drin,auch wenn es auf den ersten Blick nicht danach aussieht.

Von mir gibts hier eine klare Kaufempfehlung.
War dieses Review hilfreich? Ja Nein Lustig
108 von 129 Personen (84%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.0 Std. insgesamt
Verfasst: 19. Mai
This game has a serious case of "I got it cheap/free so YOLO!" review syndrome. (Sorry to use that acronym but honestly, that's how stupid most of these positive "reviews" are and they already tricked me once...)

It's a bad game. At any price unless you really don't value your time...

It has potential but the controls, UI and mechanics are poorly implemented and thought out. It really does seem like a glorified flash game. I don't see the point of having a squad game when it's a pain to control them independently and the AI is so painfully not there.

I can see the appeal of it to some but the fact is there are so many other survivor games that simply do it better.
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55 von 81 Personen (68%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
5.7 Std. insgesamt
Verfasst: 21. März
didnt much care for the game and bought it on sale a while ago, nobody is gonna see nor read this review so might as well say what i feel.

the game is what the title says, its about a squad of survivors, you are tasked with guiding 1-4 survivors though buildings, getting supplies and going elsewhere (never played the storymode, i assume survival is about the same). you have to make some choices to take some supplies and leave others, other than that, didnt play all that much, maybe enought to get the cards and a few achevements. got a bit boring and a tad repetitive after i kept dying :/. i do recommend the game, just not at full price
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69 von 110 Personen (63%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
8.9 Std. insgesamt
Verfasst: 26. März
Day 1: Found my first survivor!
Day 2: Another one...
Day 3: And another one...
Day 4: Now we are four!
Day 5: Dang it, another one! And I can only take four with me...
Day 6: One more to count...
Day 7: Now we are seven...

Day 8: And sheit... Ran out of food!

The End!

11 / 10
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16 von 21 Personen (76%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.0 Std. insgesamt
Verfasst: 17. April
I'd like to start off by saying that I got this on Humble Bundle so I'm not exactly fussing over the fact that I 'bought' this game. It's still not an impressive game to me.

Wow, I played two hours and I think I got all I need to say and there's not even much to say about it. I don't have anything to really say that's positive about this game other than the idea. You're a group of survivors and you need to survive. There are different gamemodes and from what I remember there is survival, campaign(you start with 2 survivors, need to find more, you can secure 'nodes' (locations) across the map and it ties into the repetitive nature of the game and you also have objective locations you need to make your way to), and two others. They weren't very rememberable. Your nodes can also be attacked but I didn't care for the game enough to actually let it happen). The nodes themselves in the campaign mode act as 'checkpoint' spots that you can backtravel to when you fail a mission and you have spare survivors or if you finish a mission.

The gameplay is extremely flawed with very bad movement controls (click to move squad and click + hold to designate facing direction for EVERYONE which makes it useless because why the would you want everyone to face in the same direction while you're getting beat up from behind and to the sides). Your squad lacks peripheral vision. The movement itself is held down by a part of the combat that is missing but I'll get to that. There's also these 'hearts' that constantly attract more and more zombies but there's also alarms that do the same thing and from what I could tell, the effects *STACK*. The alarms are only worse than the hearts because the power buttons are almost always on the other side of the entrances to the building but, then again... Some hearts are ominously locked inside a shed that require you to search the house for a code / button amongst the 20-something lootable items all the while getting hit wave after wave of annoying zombies.

When a squad member is attacked, it takes about a second for him to react, turn around / face the zombie, and then another 1-2 seconds to actually fight back. The melee is pretty random since even if your survivor is facing an enemy, he doesn't always react immedietally. I don't know if they decided to wank off because they get off to zombies or if they had a brain fart but my character with the axe kept on getting hit first when he should've been able to just chop the brain-dead(literally) zombie away with his weapon. Pistols also have a VERY low range (6 IIRC but another you get has 8, still extremely low) and make it extremely hard to keep range when there's even 3 zombies coming towards you. The zombies also move pretty fast when *not running*, so think on that. If you get a 'horde' after you, chances are you're going to get beat up pretty bad. Now, the thing that annoyed me the most is that there is NO AUTO ATTACK WHILE MOVING. This may seem stupid but attacking something while moving would be entirely realistic and even then this is a video game and the way the gameplay has been built up makes it seem like it would be crucial and yet it's not there. It's like playing a game where you can only shoot when not moving but the enemies move faster than you so you have to stop moving to attack them but you react very slowly, turn around slowly and the enemies keep coming non-stop. Oh, yeah, and you're short-sighted. Overall, the actual gameplay movement is slow and badly done. If your squad could act faster, not be stupid then I'd be kind of fine with it.

The special zombies I saw so far pretty much mimic the L4D Spitter / hunters but there's more ♥♥♥♥♥♥♥♥ tacked onto them. The spitter gives no chance to avoid the acid since it's pretty much an immediate effect. The hunter or 'jumper' does as the name implies. It jumps *at* a survivor. No, it doesn't knock him down. It... Hits him. Fast. Or something. I don't know since the animation looks barely any different from any of the other zombies. The worst part is that, again, the effect is immediate. He pretty much teleports to your survivors and he takes a huge chunk of health in a few seconds which mixed with the combat and movement controls makes it pointless to even try to save the survivor (health items are costly to make and rare to find. You're lucky to even find a bandage. I maybe got 3-5 in 10 maps total which is only 60-100 HP for 4 squad members (20 per bandage)). There's also beefier zombies but honestly they only make the fast speed of the zombies and overall stupid intelligence of the AI seem worse than they really are. I got these beefy 'big' zombies pretty early in all of my attempts and I wouldn't be wrong to say they make hordes of zombies extremely unfair and unfun to fight.

The resource management is pretty neat but honestly it starts to demand a lot as you go on, granted it depends on the size of the node you try to secure or the amount of survivors that you have. For me, I rarely found extra survivors. I was lucky to find even one. I went through 2 large nodes and found a total of *ZERO* survivors, so there's that for you. Now, scrap and wood are rare/excessively common depending on, what I assume to be, RNG(random number generator). Each survivor can carry 6 slots (some items take up 2, a few such as food crates or gas cans take up 4)of items but you can find at least one blueprint for a medium backpack but it takes a lot to even make one. In the end, you will find it VERY repetitive to loot items. When you finish a level, any items on the ground or lootable objects not looted are removed / not lootable on return. It really ♥♥♥♥s the whole experience up especially since you can't loot everything so you have to leave some for the magical zombie genies to steal your discarded crap.

Overall, I'd say this game has a good idea but play a few hours and you might just realize how flawed this game is. Usually I'd be able to persevere but this game enraged me with how unfair and annoying it is that I had to take a breather and just uninstall it. It's unfair, it's not fun at all and the difficulty is centered around bad controls and bad balancing issues. Perhaps I'm just bad at it but I was doing pretty well until I got to the point of mass-spawning of enemies and the inevitable succumbing to the horrible controls.

5/10. It's okay.
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