despite all its flaws, survivor squad is an incredible little gem. yes, we have played more zombie games than we probably ever wanted to play. yes, 4 survivors in a squad and left 4 dead copycat "special" infected are as cliche as they get today. as is looting and everything else that goes on in any such game. however, a nice 2-part gameplay with essentially turn-based overview for node/settlement management and real-time top-down shooter for fights is very well implemented.
overview part allows to choose the node to attack, along with showng how much time remains until infected push back. building settlements on large nodes will allow you to generate more resources and use these ase a base closer to where action is, along with defending these nodes when infected do come to attack it.
fight is nicely dark and otherwise low-visibility action where you need to keep the eyes of your team facing every bloody direction all the time to survive. survivors can outrun infected but not for long and not when there are too many of them. choice of melee weapons or firearms also comes into play - melee is quiet and will not attract large amounts of enemies from all over the map while firearms are more powerful but will attract infected from a large area. gameplay elements are actually quite well designed - hearts that will cause more zombies to spawn until destroyed, floodlights and alarms that do the same until switched off. fortunately, last 5 zombies around every building get highlighted so headhunting the last one is not too much of a chore.
both overview and maps for the fights are somewhat random but will start repeating themselves a bit too much at around half or two thirds of the game.
itemization/crafting/upgrades system is solid - find blueprints from nodes, find the necessary ingredients (some are obviously hard to find) and cobble together next useful item. 3 levels of items on each slot is not much but it is enough. survivors themselves will also get levels up to 5, eventually allowing you to select 4 out of the 19 available skills. some are more useful to others for specific playstyle but all around, combined with itemization, the mechanic works well enough.
going through the campaign will normally take 8-10 hours but can take more or less if you rush or try to experience everything. there are also couple minor additional gamemodes like death labs - descending through levels of lab filled with infected starting with 4 survivors and limited budget for items - and survival - nature of which is fairly obvious. multiplayer exists, but it is a regular deathmatch and requires an open port.
Zamieszczono: 10 Luty 2014