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Race To Mars is a turn-based, space company simulation game. Become the head of the newly established “New Space” company whose goal would be to establish a colony on Mars. You begin as a startup - develop cutting edge aerospace technologies and use them to achieve orbit and fly beyond Earth vicinity, blazing the trail of a space pioneer...
發售日: 2014年3月7日
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開發人員的訊息:

“Race To Mars is in early development phase, which means at the moment you are not able to see it in its full glory. But day by day we are working on making it the best turn based economic strategy you have ever played. A lot of features is still under construction, but right now you can already check out how your space company might develop. Our Alpha Version is available on PC, Mac and Linux. We are planning to release update builds at least once a month each time making the game more awesome. Don’t forget to check our facebook profile to see what’s coming next. We encourage you to give us your feedback.
Read more about the current and planned features below.”
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We continue our hard work on Race To Mars.

2014年7月27日

Among other things, we prepared 3D models for all of the buildings and today we are happy to show you how they present themselves in-game

Also, we have finished the GUI for the Mission Control building, but in order to implement all of the features, we will need to prepare the whole contract system at the National Space and Air Office building.

When the new GUI for R+D is ready, we will start implementing the new GUI and new options for the Assembly building, where you will be able to construct, among other things, 18 different types of rockets!

The design team is working on the Astronaut Complex right now - the last big building that hasn't been fully designed yet.

New screen is here: https://www.facebook.com/RaceToMars

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Some news regarding Race To Mars.

2014年7月1日

Some news regarding Race To Mars.

First we would like to apologise for the long lack of information. It absolutely does not mean we stopped working on the game, in fact - quite the opposite. Some of you have noticed we have no one in our team who is responsible only for contacting you, and the currently worked on update requires every bit of free time we have. Why? It's like this:

In the next build on which we are hard at work right now, there will be mission planning and assembly of many vehicles. This requires a HUGE amount of data to input, analyse and tweak, which makes our spreadsheets burn white hot ;) It's a lot of work which requires simultaneous cooperation from 4-5 people, especially since this is also a chance to prepare and integrate a new GUI, which we have already teased on our FB page.

In addition, other than working on game mechanics, we are implementing new GUI in the most time consuming buildings, which is handled by a new programmer in our team - Bartek. The results are great, in our opinion, and we can't wait to share them with you for you to see the new GUI.

The third element currently worked on is finalizing the visual game scene. We have new models for all of the buildings and this week we will handle implementing, final setup, plugging in to the main game mechanics and adding a few new visual addons.

We also had a short flu epidemic, which in a small team like ours unfortunately means more small delays.

In short, we are working on a game build that will let you do a lot more in the game that was available until now. We also know that we shouldn't neglect communication with you, but we hope you understand our reasons - we are focused on working on the game, with little to no time left for the forums. We hope you will forgive our missteps and count on your continued support.

We also invite you to follow our FB page - we post more smaller updates there, even today we will show you some of the new buildings that will be available in the game.

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Race To Mars is a turn-based, space company simulation game. Become the head of the newly established “New Space” company whose goal would be to establish a colony on Mars. You begin as a startup - develop cutting edge aerospace technologies and use them to achieve orbit and fly beyond Earth vicinity, blazing the trail of a space pioneer and leaving the competition far behind on your way to victory.

Our game will achieve two goals - promote the outer space industry and satisfy all economy game fans. Race To Mars combines the realism of a spaceport management sim and approachable gameplay - we assure you that both subject aficionados and casual gamers will find this mixture most entertaining. Our priority is to make an approachable game without compromising its key economical and strategical features - says Szymon Janus, the CEO of INTERMARUM.

Since we aim to deliver the best quality, we're developing the game in close cooperation with scientists from a Polish space industry company, Kosmonauta.net; and we're using Unity, the leading multiplatform game engine, thanks to this we'll be able to deliver top quality content.

FEATURES
  • Shape your own path to Mars: satellites or a space station?
  • Discover more than two hundred pioneering technologies
  • Fight for a larger budget for your space program with the help of your fans and media
  • Expand your program: profit from commercial, scientific and military contracts

CURRENT FEATURES
  • Main screen from where you manage your New Space company
  • System of gaining Prestige points, which show how your company evolves and will enable it to develop further
  • Final 3D models of 4 important buildings
  • System of day and night
  • Almost all features in Administration building: manage staff and buildings, use the bank (take loans or deposit money), view reports, answer first questions from the journalists and build your reputation
  • It is possible to build all buildings in the correct order (presented on a tree)
  • Answer first questions from the journalists and build your reputation
  • Choose contracts at National Space and Air Office
  • Build Satellite Program which unlocks development of crucial technologies at Research+Development
  • Develop first technologies (almost 100)
  • Use technologies to produce components
  • Choose components to build your own satellite
  • At the Market buy some of the missing stuff, like a rocket, which will launch your satellite to the orbit
  • Therefore: FIRST SPACE MISSION available
  • Random events affect your company’s evolvement
  • University enables Project Managers to improve their skills
  • Message box informs about concluding projects etc.

The game's current look is far away from the final graphics quality - you have to note that it's still in development and most of the assets and geometry are temporary placeholders.

UPCOMING FEATURES
  • We plan to constantly add new researches at R+D
  • The same goes for new contracts at NSaAO
  • More Programs to start
  • More options at NSaAO, like selling your own services or asking for funding
  • More questions for press conferences
  • More random events
  • Launch Facilities with the possibility to launch your own rockets
  • New GUI, redesigned after a series of tests
  • 3D models for remaining buildings
  • Achievements

系統需求 (PC)

    Minimum:
    • OS: Windows XP
    • Memory: 2 GB RAM
    • Graphics: Integred
    • Hard Drive: 400 MB available space
    • Sound Card: Integred
    Recommended:
    • OS: Windows 7
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card 512MB
    • Hard Drive: 400 MB available space
    • Sound Card: Integred
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171 人之中有 129 人(75%)認為這篇評論有參考價值
此帳號擁有 300 款產品
8 篇評論
3.9 記錄時數
搶先體驗的評論
Race to Mars is a modern take on the early 90s classic Buzz Aldrin's Race into Space with ultimate goal of sending a manned mission to Mars, the goal will be achieved through a variety of paths. The game starts in the year 2013 with the player starting their own aerospace company similar to the real life equivalent SpaceX. The player decides which buildings are constructed and which technology their hired engineers research. The companies progress is tracked through a Prestige point system, prestige is earned through marketing, completing research, successful missions and random events.

Race to Mars is still in alpha development, as of this release (March 7th, 2014), players are able to research from around 50 different technologies however they are currently limited to only the ability to launch satellite missions using rockets purchased from the in-game market. With that said, the game is in constant development, developers have stated that new content will implemented every 2-3 weeks.
張貼於:2014年3月7日
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188 人之中有 134 人(71%)認為這篇評論有參考價值
此帳號擁有 43 款產品
1 篇評論
1.1 記錄時數
搶先體驗的評論
Looks to have potential. But I really can't recommend this to anyone in it's current state. Even trying to work my way to assembling a satellite was painful. Wait for the updates.
張貼於:2014年3月7日
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114 人之中有 81 人(71%)認為這篇評論有參考價值
此帳號擁有 136 款產品
2 篇評論
2.7 記錄時數
搶先體驗的評論
Game is Very Much Alpha.

-Many Buildings have yet to be fully modeled and Textured (Listed on Store Page)
-Many Buildings yet to have functionality.
-Long Term Objectives , Besides Satellites, are not present.
-The UI is clunky in my opinion, But this has already been adressed, But not implemented, by the Developers.

Game has the framework to be amazing, Its clearly visible. Sadly not enough is there for me to list any positives.

You always take a bit of a gamble when buying any Early Access. We all know how Long Minecraft took to become what it is today, But Minecraft has Excellent support. Lets all hope the Developers deliver whats listed on the store page.

Only time will tell.

Sadly Steam doesnt give the Option to be Neutral on a review.

Edit - 3/10/14 -
I managed to launch a satellite into orbit. But in game this isnt explained very well at all, Probably due to the lack of a finsihed tutorial, And I had to look up on the forums to figure out how. The Good thing is the Developers have been pretty active on the forum trying to clear up misunderstandings and help and inform users about whats going on as of now.

Thats about all you can do right now =/ Im still very much neutral about this product.

Edit - 3/20/14 -
The Developer is already talking about the first Major update to be released at the end of this month. Contains many updates and new features. Hope this is a start of a long trend.

Edit - 6/22/14 -
Its been 3 Month months and weve had, I believe 2 Minor Updates. Ehhhh

Edit - 7/29/14 -
They have been updating us through steam news and Social Media about the current sate of the game. My faith has been somewhat restored =D
張貼於:2014年3月7日
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282 人之中有 182 人(65%)認為這篇評論有參考價值
此帳號擁有 42 款產品
2 篇評論
2.3 記錄時數
搶先體驗的評論
Meh. It's not much about space exploration... it's about saying the right things about the environment, and waiting for your engineers to work on things...

The reason that the screen moves... is that because... literally... nothing else does.

Someone wondered if this was at all like Kerbal Space Program (which is amazinglly excellent!)... and no. Not even close.

English is clearly not the first language of the developers... FYI (it detracts from the game).

This *could* become interesting... if the developers work a miracle or two.

I do wish them all the best, and consider my purchase a donation to the cause of a (hopefully) decent space exploration game.

張貼於:2014年3月7日
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51 人之中有 39 人(76%)認為這篇評論有參考價值
此帳號擁有 540 款產品
2 篇評論
2.2 記錄時數
搶先體驗的評論
Sadly this game really is early access - so early acces, that it's not in a usable state yet.
This starts at the tutorial: The tutorial ends after explaining the interface - and then leaves you alone to find out what you are supposed to do. Out of all buildings available in the game only two or three are actually usable yet, all others only have a "graphical userinterface not yet implemented"-screen.

The graphics are okay, just be aware that you'll never get to see something that isn't shown on the screenshots already: When you click the "End Turn" button in the upper right corner a night-day-cycle animation is played, and you'll see this animation quite often.

About the game itself: I have no idea. It sounds promising, but the lack of tutorial definitely keeps you from actually playing (unless you like to figure out which technologies in a tech-tree you need to explore to get an actual result).
Absolutely nothing in the menus has a comment on what it influences, some menus aren't even translated yet, and the few things that already work don't really do anything - e.g. Prestige-points: You can hold press-conferences, which increase or decrease your prestige in four different fields, depending on your answers to the reporters questions.
But that's it - four numbers go up or down, and you have absolutely no idea what the point is. I guess it has something to do with your contracts and how much you earn from them, but for like everything else I'm left guessing.

At the end of the day it's simply far too early for this game to exist on steam: Most other Early Access-Games are playable with not all content yet implemented, and a lot of bugs - this game doesn't seem to have lots of bugs, simply because nothing exists that could be bugged yet.

Conclusion: I'm looking forward to the game, since the idea really looks promising, but I can't recommend buying this game YET. My recommendation: check again in two or three months, because at the moment you'll be heavily disappointed by spending 18,99€ (or the equivalent amount in your countries currency) on this game.

I'll keep an eye on the game and check out if the updates improve it and will update my review.
張貼於:2014年3月8日
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