¡Un juego de aventuras que hará estrujarte los sesos y te atrapará totalmente! La acción tiene lugar en un increíble lugar lleno de milagros, artilugios y elementos más allá de tu imaginación.
Análisis de usuarios: Variados (307 análisis)
Fecha de lanzamiento: 13 dic. 2013

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Comprar Violett: Soundtrack Edition

 

Recomendado por mentores

"A Highly styleised game that will fill you with wonder."

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12 de enero

Anniversary sale!!! And some minor bug fix:-)

Violett is celebrating its first year on Steam. Only this week you can buy it 90% off! Promotion starts today at 10:00 AM PST.

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Críticas

“It has a bunch of strange and clever puzzles, and it resides in a bright and cheery world.”
70 – Game Over Online

“A visually stunning alternate world.”
70 – http://www.gamespot.com/reviews/violett-review/1900-6415618/

“An interesting adventure for fans of the genre.”
70 – http://www.3djuegos.com/juegos/analisis/18117/0/violett/

Oferta especial

Buy Violett on Steam and get the fantastic Soundtrack from the game for free. A set of catchy tunes will accompany you wherever you want!

Steam Greenlight

Acerca de este juego

Regalo especial para los usuarios de Steam: al comprar Violett recibirás gratis la fantástica banda sonora del juego para que te acompañe a donde tú quieras.

¡Un juego de aventuras que hará estrujarte los sesos y te atrapará totalmente! La acción tiene lugar en un increíble lugar lleno de milagros, artilugios y elementos más allá de tu imaginación.

Una joven y rebelde adolescente con el sonoro nombre de Violetta se ve arrancada de los brazos de la civilización y obligada por sus padres a mudarse a un pueblo perdido. La pequeña urbanita, acostumbrada a la vida en la ciudad, no está demasiado contenta ante la perspectiva de pasar su juventud en medio de ninguna parte, lejos de sus amigos y diversiones. Ya se veía a sí misma sentada en su cuarto día tras día muriéndose de aburrimiento. No se puede ni imaginar que dentro de poco vivirá la aventura de su vida.

Sentada en su cama, se da cuenta de una luz que brilla desde una ratnera. Intrigada, se acerca, mete la mano y, en un instante se encuentra en un lugar totalmente distinto. Tan conocido y lejano al mismo tiempo. Tan bello como peligroso. En un lugar donde los sapos cantantando ópera no extrañan a nadie, donde los enanos de jardín son mensajeros de otras dimensiones y los poderes de los telequinéticos no despiertan asombro ni envidia. Y sólo su astucia y buena suerte le permitirán le permitirán librarse de este extraño mundo y regresar con sus padres.

Devánate los sesos en uno de los numerosos acertijos que encontrarás a tu paso. Utiliza la fuerza telequinética para mover objetos a distancia y librarte de más de un apuro. Vence a la malvada Araña que desea atraparte y hacer de tí un trofeo para su colección. Visita el bello y alocado mundo inspirado en Alicia en el País de las Maravillas y en las obras de Dalí. Déjate atrapar por la fantástica música que te acompaña a cada paso.

- Fantástica aventura gráfica creada en estilo 2,5D
- Un mundo único escondido en una “conejera”
- Un sinfín de acertijos que resolver
- Una atmósfera que te atrapará y alejará de la realidad
- Una Malvada Araña persiguiéndote a cada paso
- Superpoderes que te permiten manipular el mundo que te rodea
- Maravillosos dibujos creados a mano
- Un mundo de fantasía inspirado en Alicia en el País de las Maravillas y otras maravillosas obras

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Dual core from Intel or AMD at 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: OSX 10
    • Processor: Intel Dual Core
    • Memory: 2 GB RAM
    • Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.4
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGl 2.1 compatible
    • Hard Drive: 2 GB available space
    Recommended:
    • Graphics: GeForce 8800
Análisis útiles de usuarios
A 1 de 1 personas (100%) les ha sido útil este análisis
6.0 h registradas
Publicado: 21 de enero
Bonita estética y buenos puzles con los que comerse un rato la cabeza.
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A 10 de 10 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
5.7 h registradas
Publicado: 17 de enero
To preface: I encountered zero bugged areas, quest issues, broken achievements, crashes, screen blips, or hangups while playing this on Win 7 64-bit, so the devs most likely tackled all or most of the issues people have been complaining about up till now (Jan 2015). That said, don't let the bug complaints in other reviews deter you.

Violett. Admittedly, this is a tough one. I adored the music, the art style (the 2.5D in-game, not the 2D intro/ending), the colorful characters, the bug world, and the goals. I'm a fan of puzzle games and "collect-them-all" type of scavenger hunts, and I rarely have difficulty completing them on my own.

However I simply could not complete Violett without a walkthrough. Many of the puzzles are ridiculously convoluted, and that's aside from the main 4 required for the Brain Overload achievement. The roof elevator puzzle alone nearly made me weep and ragequit.

Even "simpler" puzzles are not at all intuitive. They could take hours of trial and error, especially:
- If you miss a necessary item that you can only get in another scene (but you aren't told where);
- If you move to one side of the screen, the scene elements can block the very thing you need to click on (e.g. the Kitchen & Garçon de cuisine achievement, or any number of orbs that are hidden from certain angles);
- Any instance of "nope, can't have this/get there till you do this/find that/give this character X number of these";
- If you don't figure out the specific puzzle mechanics or "logic", which are rarely or never explained.

I'm not saying games should hold your hand through puzzles. That wouldn't present any challenge. But when the clues and/or a solution to a puzzle are so COMPLETELY off-the-wall and nothing you'd even think to try without tripping over it accidentally -- that's just bad foresight in the puzzle design itself.

And then there are the doors. Oh god, the doors. Go in here, come out there. Go back in the same way, come out on a different level. Rinse, repeat. It's like a damn Benny Hill hallway chase scene, except you're the only one running around like a loon. Oh, and even worse, if you pull a lever/push a button in those scenes, every route changes and you have to figure it all out again. *facepalm*

I do wish the characters had a bit more interesting/interactive elements instead of just being part of the scene or spouting chimpmunk-speed gibberish (sounded like Russian at some points) along with a single picture bubble as a "clue", but that limitation didn't really take away from [mostly] understanding what they wanted from you.

You WILL need a guide if you're going for the Supercharged achievement to collect all the orbs. Some of them are so hidden away it's like the devs don't want you to find things unless you click every spot on the screen. At least there aren't any click penalties, cuz man, would I be in trouble.

So why do I recommend the game?

Aside from the frustrations of the puzzles, I would still say Violett is a unique and fun experience. I didn't really mind using a text or video walkthrough for some most parts, because I could look past that and enjoy other aspects of the game, like the art, character design, "2.5D" level design, and silly Alice-like atmosphere. If you have no issues with "reading the directions" and then just enjoying it while you follow them, you may get the same level of enjoyment out of Violett that I did.

It's not a masterpiece by any definition, but even after a complete playthrough my mind drifts back to Violett's bug world now and again, and in that sense I would say the game is pleasantly unforgettable.

I wouldn't get it at full price (mainly because the insane puzzle designs waste far more playtime than they should), but when it's on sale (especially for .99 cents), you should consider giving it a shot.
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A 5 de 5 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
8.5 h registradas
Publicado: 13 de enero
Point and click games generally have three factors that determine its quality: story, art style, and puzzles.

This game has a rather simplistic straightforward story, so don't expect any plot twists, internal conflicts, or multiple endings. In addition, even though the story is largely derivative of Lewis Caroll's Alice in Wonderland, the diary pages do provide some interesting and amusing backstory to the characters that you meet along the way.

In terms of art style, Violett has some very pleasing hand painted 2D background art and the 3D models are not too shabby either. Also, don't fret about turning this game's graphical quality up to the highest. It barely causes the fan of my low end graphics card to spin faster.

Finally, the puzzles and challenges of this game aren't too difficult provided that one has a keen eye in spotting patterns and hidden clues. Also, the game has a hint system for those that are stuck on a particular puzzle. Of course, if you choose to use it you won't qualify for certain achievements.

Overall, this is a point and click game is with an emphasis on puzzles and challenges. If one is looking for something akin to the Deponia series or The Longest Journey, then one isn't going to find it here in this game.
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A 3 de 3 personas (100%) les ha sido útil este análisis
3.1 h registradas
Publicado: 19 de marzo
This might be one of the hardest games I have tried to review so far, as far as pros and cons go.

The art style is very well done--a mash-up of cartoon mixed with very surreal objects and environments. It is quite an engaging atmosphere to traverse as you go from each distinctly different room to the next.

You start in a cage and you are on your own from there. It can be rather daunting trying to figure out what you are supposed to do, even from the get go, and you are going to be doing a lot of random clicking on objects that are both identified by a cursor change to let you know that an object is intended to be used or picked up, as well as interactive objects that you are offered no cursor change to signify whether or not it is something that can be used, picked up, or perhaps intended to later be used as part of the seemingly random puzzles that each room offers. There will be lots of orbs that you pick up, with no explanation whether these are merely collectables (which they are as it turns out, so far as I have noticed--I am just past the first "part" of the game) or "inventory objects" for puzzles.

If you don't mind thinking WAY outside of the box and relying mainly on experimentation (or a walkthrough) than this game has a lot to offer. It breaks the traditional mold of a point and click adventure game, and I have yet to decide whether this is a good thing or a bad thing. I, personally, enjoy both point and click adventure games as well as hidden object games, and I grew up playing all of those silly Sierra and Lucasarts games that had you often using item in unexpected ways, so the culmination that is Violett is overall appealing to me. It certainly won't be for everyone, but if you can pick it up cheap or in a bundle somewhere, it is definately worth taking a look at. There is something very luring about the abstract areas that you explore, and while some parts are hair-pullingly frustrating, other parts cannot help but make you smile and want to see where else this odd game is going to take you.
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A 3 de 3 personas (100%) les ha sido útil este análisis
6.4 h registradas
Publicado: 16 de enero
if you like point and click games, add this to your game collection. game is 6-7 hours long using a walkthrough. if you are going for 100% completion, use a guide - there's a lot of hidden items in the game which makes up most of the achievements. i did encounter some bugs but after exiting the room it is back to normal.
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