Storyline: Annoyed emo chic Violett gets drags off to the "country" by her upset/angry parents to her uncle's (?) delapitated house, and ends up having a very bizarre adventure like Alice, Corinne or Dorothy (Wizard of Oz, movie; the OZ books are even more bizarre). The enviroments are a tad creepy in nonsensical, illogical and flat out bizarre type of way, much like Wonderland, Oz or where ever Corinne took place, are.
And to all those "there is no story line" complainers out there please explain to me how Alice in Wonderland made any sense at all, ever, in either book or any of the countless movies (and movie remakes). Violett's entire storyline occurs during the preliminary movie, and has absolutely no bearing on the adventure.
Puzzles: Unique and with some very obscure clues at times, plus the gamer really has to look at the details in the background to realize what to do in some cases. Good for that out of the box thinking and improving those observational skills. The logic for the puzzles is there, a tad obsure at times, I admit, but if the gamer takes the TIME to LOOK FOR and TALK TO all the characters, the characters will explain pictorially what to do.
Worst puzzle: Chimneys. Not difficult to figure out just timed. I knew what to do but was highly frustrated by the fact it took so long to do it. Only time I needed a hint, and the hint I needed was that the puzzle was timed. (It would have been easier to do with a reset button too.)
A side note to the puzzles and overall concept: this game makes far more sense and is far easy to play then Limbo.
While playing watch Violett. If she makes a negative Uh-huh sound while vertically moving her hands the gamer is on the wrong track. If she puts her hand under her chin in a thoughtful pose then the gamer is on right track. She is the best clue giver in the game.
For most gamers I would say the biggest drawback is actually taking the TIME to look around and examine the objects while thinking about what to do and where to do it. Half way through the game the gamer starts accumulating an inventory which needs to be used in another enviroment.
Collecting orbs: In my first playthrough I collected 80+, 90+, 90+ of the orbs. Unfortunately some of the green orbs are so well hidden the gamer needs a guide to find them. (They are invisible basically and the gamer needs to know exactly where they are.) Collecting orbs takes TIME, a keen eye, and just a bit of intuitive thinking. They are needed for the end game, so the more the gamer has, the better off the gamer is. (I highly recommend Dspecht's orb hunting guide.)
Overall: Wonderful game with whimsical if not fantiful music. Simple yet highly detailed enviroments. Logic puzzles based solely on the "thinking" of illogical characters (In other words, what to do would make sense to them, not us.) Admittedly the end game surprised me, I definitely was not expecting it.
Biggest drawback: TIME. From all the reviews and comments I have read after I played this game time seems to be the biggest complaint. This game took me a couple of hours to play through the first time, in a very leisurely and casual manner. I enjoyed it immensely, looking at the detailed enviroments, chuckling over the diary pages, and simply shaking my head in amusement at the overall bizarreness. This is not the type of game to speedrun or meant to do as fast as possible. This game is meant to casually stroll through, while doing things like solve puzzles. If an action packed speedrun type of game is what you want then this is not the game for you.