「PixelJunk™ Shooter」で洞窟の中を宇宙船で進んで地下に捕らわれた科学者たちを助けよう。ゲームをクリアするには鋭い洞察力と周辺の環境を操る能力が必要。危険な敵や物質を避けながら残された生存者を助けて、目標を達成しよう! • 宇宙船で15個のステージを戦いながら進み、科学者たちを救出 • 水やマグマ、そして磁性のある不思議な黒い液体を操りながら、迷路のような洞窟を進もう • 友達を誘ってローカルの協力プレイを楽しもう 待っているのはアクション、冒険、そしてエンターテイメント。
リリース日: 2013年11月11日
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2 アイテムを同梱: PixelJunk™ Monsters Ultimate, PixelJunk™ Shooter

レビュー

“Smart environmental puzzles in tight, intriguing spaces. Great minimal visual style and excellent, diverse soundtrack.”
Mac Life

“Gleefully swift, ingeniously puzzling, and kind to your senses through delightful art and a terrific soundtrack, Shooter is received with open arms on the PC.”
PC Games N

ゲームについて

「PixelJunk™ Shooter」で洞窟の中を宇宙船で進んで地下に捕らわれた科学者たちを助けよう。ゲームをクリアするには鋭い洞察力と周辺の環境を操る能力が必要。危険な敵や物質を避けながら残された生存者を助けて、目標を達成しよう!

• 宇宙船で15個のステージを戦いながら進み、科学者たちを救出
• 水やマグマ、そして磁性のある不思議な黒い液体を操りながら、迷路のような洞窟を進もう
• 友達を誘ってローカルの協力プレイを楽しもう

待っているのはアクション、冒険、そしてエンターテイメント。楽しいレトロなビジュアル要素と、危険レベルに応じて変化する迫力満点のサウンドトラックを楽しみながら、ヒーローとして置き去りにされた科学者たちを助けよう!

システム要件 (PC)

    Minimum:
    • OS: Windows Vista Service Pack 2
    • Processor: 2.5Ghz i3 Equivalent Processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 Compliant Graphics Device, Radeon 5450, NVidia 8600, Intel HD 3000 or better @720p
    • DirectX: Version 11
    • Hard Drive: 250 MB available space
    • Sound Card: XAudio 2-Compatible Sound Card
    Recommended:
    • OS: Windows 7
    • Processor: 2.8Ghz i5 Equivalent Processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 Compliant Graphics Device, Radeon 5770, NVidia GTX 470, Intel HD 4000
    • DirectX: Version 11
    • Hard Drive: 250 MB available space
    • Sound Card: XAudio 2-Compatible Sound Card

システム要件 (Mac)

    Minimum:
    • OS: OS X 10.6 (Snow Leopard)
    • Processor: 2.5 Ghz Quad Core Processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 or better @720p
    • Hard Drive: 250 MB available space
    • Sound Card: XAudio 2-Compatible Sound Card
    Recommended:
    • OS: OS X 10.8 (Mountain Lion)
    • Processor: 2.8Ghz Quad Core Processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 5000 or better
    • Hard Drive: 250 MB available space
    • Sound Card: XAudio 2-Compatible Sound Card

システム要件 (Linux)

    Minimum:
    • OS: Ubuntu 13.04
    • Processor: 2.5Ghz i3 Equivalent Processor
    • Memory: 2 GB RAM
    • Graphics: Radeon 5770, NVidia GTX 470 or better @720p
    • Hard Drive: 250 MB available space
    • Sound Card: XAudio 2-Compatible Sound Card
    Recommended:
    • OS: Ubuntu 13.04
    • Processor: 2.8Ghz i5 Equivalent Processor
    • Memory: 2 GB RAM
    • Graphics: Radeon 5770, NVidia GTX 470 or better
    • Hard Drive: 250 MB available space
    • Sound Card: XAudio 2-Compatible Sound Card
参考になったカスタマーレビュー
10 人中 10 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 924
12 件のレビュー
記録時間: 8.1 時間
全方位シューティング+アクションパズル

PixelJunkシリーズ4作目である本作は、流体(水・溶岩・ガス・磁性流体)を操り道を切り開いて進むパズル要素が大きな特徴です。流体はそれぞれ物理演算によるリアルな滑らかさをもって流れていきます。流体それぞれが相互作用(水+溶岩で脆い石など)しているため組み合わせを考えるパズルが面白いです。

パステル調のデザインやBGMもゲームとよくマッチしているため独特の世界観でいて非常にシンプルです。また、シューティングによくある「被弾したら即墜落」ということはなく、多くの場面でリカバリーが可能であり、仮に墜落してしまっても適宜用意されたチェックポイントからの再開となるのでストレスなくプレイできます。

気になる点を挙げるとするならば、「シューター」と題しているのにも関わらずシューターの要素が少ないところです。敵の出現数がそもそも少ないことに加え、あまりむやみに撃ち過ぎると要救助者への誤射や、災害を引き起こす原因になるために「撃つ」機会が少なくなってしまっています。

全15ステージあり7~8時間程度で収集物含めて全てクリアできるでしょう。ボリュームや難易度を合わせて考えれば息抜きなどにはちょうどいいバランスです。

シューティングをプレイしてみたいが撃ち続け、避け続けなければならない弾幕ゲーはちょっと……という方へのシューティング入門や、もしくはゆっくりとしたゲームを楽しみたい方には最適でしょう。私個人としては概ね楽しむことができました。オススメです。
投稿日: 2014年2月3日
このレビューは参考になりましたか? はい いいえ
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 203
41 件のレビュー
記録時間: 5.8 時間
シューター要素が薄いというレビューがあったのであまり過度な期待はしてなかったのですが面白いです
ゲームは敵を倒しまくるのが主ではなく溶岩を水で冷やしたり煙を逃したりして道を切り開くという探索パズル的要素が主であるため、あまり忙しくないシューティングにして正解だったと思います
またゆっくりとプレイできることからも万人にオススメできる難易度であると思います

このゲームの面白い所は全方向シューティングで弾数制限もないのに撃ちまくるとレスキューすべきサバイバーが死んでしまうため慎重に仕掛けを発動しなくてはいけないこと
このため昔ながらのシューティングの「狙って撃つ」感覚がうまく再現されています
間違ってサバイバーを殺してしまうとくやしくてパーフェクト狙いで何回もリトライしてしまいます
一方でボス戦では、多関節で動くボス相手にショット連射で倒す場面もありシューティングとしての爽快感もあります

探索ものにありがちな何をしていいかわからない場面もありますが、サバイバーが絶妙なタイミングでヒントを出してくれるので詰まることはありません

このスコアの要素があり敵を短時間で連続して倒すとコンボになったり、早くクリアするとボーナスがありフレンドとの競争も可能なためリプレイ性もそこそこあると思います
ゲームの特性から箱○コントローラ等のツインスティックを備えているコントローラでのプレイを強く推奨します

このゲームは面に隠されているダイヤモンドを集めないと先の面へ進めないのですが、この要素がスコアアタックと食い合わせが悪くダイヤ探しかスコアアタックかどっちかに集中しないといけなくなるのはやや残念
また15ステージというボリュームもやや少なめに思いますが、もっとこのシステムで色々な面をプレイしたいと思わせるくらいがちょうどいいのかもしれません

エンディングを見ると続編もあるようでPS3では既に出ているようです。続編も是非steamでリリースして欲しいものです
個人的には掘り出し物という感じで面白いです。オススメ
投稿日: 2014年6月26日
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24 人中 23 人 (96%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 716
104 件のレビュー
記録時間: 3.1 時間
PixelJunk Shooter is a dual stick shooter that is a joy to play. The controls are simple. Left stick for movement, right stick for aim. Right trigger for shooting, holding the trigger will unleash missiles. The catch is that missiles will overheat your ship. Cave ship. Not a space ship. The left trigger sends out a grappling hook to pick up stranded miners, which is the objective of the game. When you get the stranded miners, it opens a door to the next level. Each 'stage' has a few levels in it.

The real selling point of this game is the incredible interaction that you have with the environment. You can destroy soft terrain. Your bullets will take out chunks and not the entire terrain / wall. There is water that is fluid and dynamic. It will also cool down your ship when it overheats. There are enemies and lava. The lava flows just as the water, makes your ship overheat and when it meets water, they bond together to form soft terrain that you can destroy. Its such a nice dynamic.

There are powerups to keep your ship cool from the lava's heat. There are objects that you can grapple and tow around, such as a water bomb, good for drowning a volcano. There is a watercan object that you fill in water or lava, and when you take it out, it showers whatever liquid you have in it. Again, there is a lot of interactivity in the game.

This is a game that rewards and encourages exploration. If it looks like there is a way off screen, that's probably a secret area with the game's main collectable diamonds. Well you need diamonds to progress past a certain stage. You will have to go back and play each stage a few times in order to collect enough hidden diamonds. While it might seem like a downer to replay stages and levels, its all fun. Nothing seems like a chore. Its soothing, relaxing, nice to look at and with the incredible interactivity that you have with your environment, no playthrough is really the same.

On top of it all, the game sets itself apart with its art style. Its a beautiful, simple style instead of typical dualstick shooters that overload you on bright visual effects.

It is well worth the price and you can probably pick it up in an indie bundle. I've also got the sequil on PSN and personally, I think this it better.
投稿日: 2014年2月5日
このレビューは参考になりましたか? はい いいえ
12 人中 10 人 (83%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 1,123
51 件のレビュー
記録時間: 8.6 時間
PixelJunk™ Shooter is a bit hard for me to categorize but lets call it a physics based Puzzle/Shooter thingy. While I am not a fan of the shooting in the game I don't mind the exploring or puzzle parts of the game and the few times the shooting/fighting shines is during the few boss fights in the game.

A pretty straight forward list of achievements mostly being for collecting the various scientists and gems in the levels which can be fairly challenging to find (at least the gems). The game also has an achievements for finding all secret areas so exploring is recommended. There are really only two achievements that might take some extra work and that is the big kill grind (1000 enemies) and an achievement for collecting 100 coins in a single spin. The later might take a few tries but can be made easier by using a guide to check out ideal spots for it.

Time to 100%: 9 hours
投稿日: 2014年2月22日
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4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 335
49 件のレビュー
記録時間: 8.1 時間
PixelJunk Shooter is a twin-stick shooter, with a very big focus on physics (specifically fluids). While exploring the underground caves of a planet, you'll have to interact with lava, water, liquid metal, ice and rock in order to save the scientists who are now trapped.

The story is basically that. You're in a ship, trying to save every scientist. And also collecting hidden gems. Whole it may seem a game about exploration, it didn't quite get to that point, in my opinion. But more on that later.

Let's start with presentation.
The graphics' style is very minimalistic, with soft colours, and yet, it looks great, in my opinion.
It certainly looks unique, and the fluids especially, give it a a special look.
The enemies have a mechanical feel to them, but it fits, along with the Boss Fights.

The music was less of a standout for me, but it was certainly not bad. Just a bit more faint than I'm used to, staying in the background for the most part. It helped with the light-hearted exploration-y atmosphere, I think it was well chosen for the game they were going for.
The sound effects were in the same vein.


How's the gameplay, then?
First off, the game is divided into 3 areas, each with a few levels. Each level also has about 4 (I think) areas to explore, each of them self contained, and fairly small.
The first area is more vulcanic, the second, deeper, is full of ice, and the third, the deepest, has an industrial feel to it.
Each of them has different mechanics associated with the physics. These are all connected to the area it's set in.

You control a little space ship, propelled by thrusters. The movement feels quite great actually, with momentum very notable in the ships handling. It feels great, even though there aren't section to challenge your pilloting skills. It's still good that the tight control is there while you're just flying around.

Then, you have a Hook/Tractor thing to pick up the gems and the scientists you find, and you also have missiles, to destroy rocks and your enemies.

There are also several different types of ships. You'll find modifiers in specific points of the levels. For the standard ship, lava with overheat you, while water will cool you off. Each time you get hit, you don't instantly die, but your heat will rise substancially. To survive, you can either back away, or dive into water.
Besides, you'll find ship modifiers around the levels, for when you need to actually progress the levels.
There is a Magma ship, that shoots lava, a Water ship that shoots water, and can pull ice with is hook, there's an inverted ship, that is hurt by water, and can dive on lava, and there's also a Magnetic ship that repels the liquid metal. These sound, and play really well, but they're highly limited to the levels. You'll only have access to them in the exact section that you need them, and there's no action from the player in discerning which ship he needs for the given section, unfortunately.

In each level, you'll try to find the scientists. You have to deal with all of them in each area to unlock the next one (either save them, or kill them). Every time a scientist dies, you'll lose a life. Your limit is 5, but you'll gain another one each time you collect 100 coins (these are spread around the levels, and also dropped by the enemies).
You also try to find gems, that are used to unlock levels, or just for achievements. Unfortunately, these are very easy to miss by mistake, and you'll have to replay the whole level if you want to 100% it (it is NOT needed, though. I did some thorough exploration the first time around, found every secret area, and still missed a couple of gems in many of the levels. I never had the need to replay levels to proceed though, so the game was designed to keep you going naturally, saving these for the completionists. That's really good, in my view!).
There are also Special Scientists that you collect in your Gallery (yeah, not creepy at all), and these will talk to you, giving you a bit of backstory into their expedition.

The base of the game is out of the way, now.

This game reminded my a bit of Waking Mars. Besides both being about exploring the caves, both are very focused about combining elements (in WM, it's mostly interacting with the creatures, in PJShooter, is with the fluids). While Waking Mars gave you a real feeling of discovery, learning about each species and all about their lives and interactions, that isn't very present in PixelJunk Shooter.
PixelJunk Shooter is a very straightforward game, and also not very challenging. It's something to enjoy casually.

The level design was pretty good, in my opinion, providing good areas to experiment with the fluids, and learn new mechanics without a wall of text. While that was all there and great, the whole game felt like a very big tutorial, in a way. Everything was subtle, but not challenging, and specially not giving the player much freedom.
You'll have everything delivered into your hands when you need it, there's no puzzle solving, or anything, which wasn't what I was expecting. So, if you're looking for an experience of discovery and learning, go play Waking Mars.
If, on the other hand, you want a laid back twin stick shooter with cool physics, give this one a try.

The Boss Fights were the funnest part of the game, for me. They weren't very hard either, as you were pretty comfortable even after getting hit (as long as you were careful). But that comfort gave you the time to learn the Bosses patterns without it feeling frustrating, and led to interesting fights.

I found the game enjoyable, certainly, but in a way that I wasn't expecting. It's very, very linear. There isn't trial and error to understand the fluids, or anything. It's not about learning the mechanics, and then applying them into more complex puzzles. It's mostly about learning on the go, always with simple puzzles. And to be honest... that's fine.
It may not be what you're looking for, but it's good that it exists, for people who do. And it's a very well done game for its purpose.

It's also very cheap on sale and you can easily get it. Go ahead and give this one a try if it sounds appealing!
投稿日: 2014年6月23日
このレビューは参考になりましたか? はい いいえ