It’s all about the teams, the rivals and the race as you become driver for hire, specialising in your favourite disciplines or conquering them all in an intense world of professional motorsport.
Análisis de usuarios: Mayormente positivos (3,007 análisis)
Fecha de lanzamiento: 26 de jun. 2014

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"Grid Autosport promised proper motor racing and that’s exactly what it delivers. The spirit of TOCA is finally back."
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Actualizaciones recientes Ver todos (63)

21 de enero

Midweek Madness

It's Midweek Madness time and GRID Autosport, all DLC and the Season Pass is a massive 75% off!

You can find all you need over on the store page.store page

Offer Ends Friday at 10am Pacific Time, happy racing!

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27 de noviembre de 2014

The Steam Exploration Sale!

Hey everyone,

Just a heads up, and as I'm sure you've already seen - the Steam Exploration Sale is already in full swing.

As a result, GRID Autosport (and all DLC) is currently at 50% off, this also includes the Season Pass!

For all the deals, head on over to the store page

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Críticas

“One of the outgoing generation's best racers”
9/10 – CVG

“A vivid impression of what it’s actually like to be bumper-to-bumper at 140mph”
9/10 – Edge

“No modern day racer captures the romantic idea of driving a racing car like GRID Autosport”
9/10 – GamesRadar

Coming to SteamOS/Linux

GRID Autosport will be available on SteamOS and Linux in Summer 2015.

Acerca de este juego

Ficha por un equipo y plántales cara a tus rivales en un nuevo y fascinante reto automovilístico. Junto a tu compañero de filas, debes superar a rivales directos y cumplir los objetivos de los patrocinadores en vertiginosas carreras donde cada adelantamiento vale su peso en oro. Especialízate en la disciplina que más te apasione o domínalas todas a lo largo de una amplísima trayectoria: siente la agresividad de las carreras de turismos, gestiona bien los neumáticos en las pruebas nocturnas de resistencia, pilota con aplomo en las competiciones de monoplazas, demuestra tu habilidad en las pruebas de tuning y haz gala de reflejos felinos en las carreras urbanas. Compite con turismos, hiperdeportivos, GT de resistencia, prototipos, monoplazas, supermodificados, coches de drifting y mucho, muchísimo más. GRID Autosport incluye más de 100 rutas repartidas en 22 ubicaciones y los cochazos de carreras más modernos y alucinantes del mundo para que los colecciones, los personalices y los mejores. A petición de la comunidad, el juego recupera la vista de cámara interior, recrea de forma realista la conducción y ofrece partidas multijugador en RaceNet, con nuevos retos cada semana y competiciones entre clubes. Además, la amplísima trayectoria y el juego en línea se complementan con los modos Grupo, Derbi de demolición y pantalla dividida.

LLEGA A LA CIMA COMO PILOTO PROFESIONAL: Vive el sueño de todo piloto profesional. Ficha por varios equipos, gana premios de los patrocinadores, derrota a tus rivales y corre con un compañero. Elige tu disciplina preferida o domínalas todas.

AMPLÍSIMO ABANICO DE COMPETICIONES: Compite en carreras de turismos, hiperdeportivos, GT de resistencia, prototipos, monoplazas, supermodificados, drifting y mucho, muchísimo más.

ADÁPTATE A DISTINTAS DISCIPLINAS: Enfréntate a la agresividad de las carreras de turismos, gestiona bien los neumáticos en las pruebas de resistencia, pilota con aplomo en las competiciones de monoplazas, demuestra tu habilidad en las pruebas de tuning y haz gala de reflejos felinos en las carreras urbanas.

PILOTA LOS COCHES MÁS ALUCINANTES: Personaliza y mejora los cochazos de carreras más modernos y flipantes del mundo. Marca estilo en internet con diseños de tu cosecha y amplía tu colección de vehículos.

INTEGRACIÓN CON RACENET: Funda un club automovilístico con tus amigos, elegid vuestros colores y competid con otros clubes de la comunidad. Aceptad nuevos desafíos cada semana, consultad las estadísticas y escalad posiciones en los marcadores de RaceNet.

CONDUCCIÓN FIDEDIGNA: El nuevo modelo de conducción de GRID Autosport recrea la emoción de pilotar los coches modernos y clásicos más alucinantes en un justo término medio entre el modo arcade y la simulación.

PILOTOS DEL SISTEMA REALISTAS: Vive la emoción de competir rueda con rueda con pilotos virtuales realistas y mejorados que defenderán la trazada, se la jugarán o se saldrán de pista ante la presión según su personalidad. Los pilotos del sistema se adaptarán a cada disciplina. Así, evitarán los toques en las pruebas de monoplazas, pero no en las de turismos.

MAYOR COMPETITIVIDAD: Ante miles de aficionados, cada adelantamiento vale su peso en oro. Métete de lleno en la carrera con la vista desde el interior del coche y dale órdenes por radio a tu compañero de equipo para que ataque o defienda la posición.

PLANETA AUTOMOVILÍSTICO: GRID Autosport incluye más de 100 rutas repartidas en 22 ubicaciones increíbles. Además, la amplísima trayectoria y el juego en línea se complementan con el modo Grupo y en pantalla dividida.

ASESORAMIENTO DE EXPERTOS: Codemasters ha contado con los inestimables consejos de la comunidad, de pilotos profesionales y de expertos de la revista «Autosport» a la hora de diseñar y producir GRID Autosport.

Requisitos del sistema

    Minimum:
    • OS: Windows Vista, Windows 7 or Windows 8
    • Processor: Intel Core 2 Duo @ 2.4Ghz or AMD Athlon X2 5400+
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or AMD HD2000 Series or NVIDIA Geforce 8000 Series Series
    • Network: Broadband Internet connection
    • Hard Drive: 15 GB available space
    • Sound Card: Direct X compatible soundcard
    • Additional Notes: Supported Graphics Cards •Intel HD3000 Series, HD4000 Series, HD5000 Series • AMD Radeon HD2000 Series, HD3000 Series, HD4000 Series, HD5000 Series, HD6000 Series, HD7000 Series, R7 Series, R9 Series • NVIDIA GeForce 8000 Series, 9000 Series, GTX200 Series, GTX400 Series, GTX500 Series, GTX600 Series, GTX700 Series • AMD Fusion A8 or higher
    Recommended:
    • OS: Windows Vista 64 bit, Windows 7 64 bit or Windows 8 64 bit
    • Processor: Intel Core i7 or AMD FX Series
    • Memory: 4 GB RAM
    • Graphics: Intel HD5200 or AMD HD7000 Series or NVIDIA GTX600 Series minimum 1GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: Direct X compatible soundcard
Análisis útiles de usuarios
A 17 de 17 personas (100%) les ha sido útil este análisis
16.6 h registradas
Publicado: 3 de noviembre de 2014
Español

No he jugado mucho pero lo suficiento para decir que me he divertido. La verdad que toda mi vida me he criado con el "need for speed" desde que tenia 7-8 años y no estoy acostumbrado a estos juegos mas de tipo simulacion, y para mi es un verdadero reto, todavia sigo viendo a los coches como murallas para no chocar en las curvas pero lo estoy corriegiendo porque aqui el coche sufre daños, voy a jugar mas eso seguro quiero llegar al gran slam y sobre todo lo que mas me esta costando es la modalidad de 8 minutos de carrera pero si tengo que dar un veredicto.

Lo recomiendo.

English

I have not played much but enough to say that I had fun . The fact that all my life I have grown up with the " need for speed " since I was 7-8 years and I'm not used to these games more simulation type , and for me is a challenge , yet still see cars like walls to avoid bumping into the corners but I'm correcting that here the car is damaged, I will play more that's for sure want to get the grand slam and everything I is more costing is the mode 8 minutes of running but if I have to give a verdict .

I recommend it .
¿Te ha sido útil este análisis? No Divertido
A 14 de 15 personas (93%) les ha sido útil este análisis
52.1 h registradas
Publicado: 8 de diciembre de 2014
Tras unas pocas horas de juego, pensaba que le daría a este juego una review negativa, pero he cambiado de opinión.

Su mayor pega: El modo carrera es demasiado simple. Compite en campeonatos, sube de nivel de experiencia, desbloquea más campeonatos. No ganas dinero, no compras ni personalizas vehículos, no gestionas tu propio equipo de carreras. Quizás sea mejor que la movida Youtuber que teníamos en GRID 2, pero sin duda era mejor lo que teníamos en GRID 1.

En cualquier caso, la verdad es que todo eso pasa a un segundo plano cuando nos fijamos en las carreras propiamente dichas: El modelo de conducción es muy bueno, con muchos tipos de vehículo que se controlan diferente (pero siempre siguiendo lo que uno se esperaría al manejarlos), y la IA es agresiva e implacable, como ha de ser para no convertirse en un mero time trial.

Mucha gente dice que es un punto intermedio entre GRID 1 (Mucho grip) y 2 (Mucho drifting), aunque a mí me parece un poco más simulador que éstos. Es más importante tener una buena trazada y frenar a tiempo, así como cuidar el acelerador en curvas, aunque en caso de error es más o menos fácil corregir.

Al principio se me atragantó el modo Resistencia (donde corremos durante X minutos y se nos van desgastando los neumáticos), ya que la pérdida de agarre de los neumáticos nos pone en seria desventaja en los últimos compases de la carrera. Todo el consejo que puedo dar es: Ni se te ocurra coger el Aston Martin en ese modo.

En cuanto a contenido, va bastante sobrado, con 40 horas de juego aún voy aproximadamente por la mitad del modo carrera.

Un consejo para disfrutar aun más de la experiencia: Desactivar el HUD y usar los mensajes de radio para obtener información de nuestro estado. También ponerla duración de las carreras al 200%, de otra manera son demasiado cortas.
¿Te ha sido útil este análisis? No Divertido
A 7 de 7 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
250.0 h registradas
Publicado: 16 de febrero
Me gusto bastante mas que la segunda reseña en cuanto a manejo , graficas , sonorizacion y la incorporacion de la camara interna nuevamente ( aunque deja mucho que desear , si la comparamos con la del Project Cars ) en cuanto a las competencias tipo Turismo, Prototipos, Resistencia y similares se logra algo mas parecido a lo visto en el primero que en el segundo, pero sin llegar a ser iguales .
En fin bastante bueno pero.... I MISS YOU Grid 1 !!!!! ☺
¿Te ha sido útil este análisis? No Divertido
A 7 de 8 personas (88%) les ha sido útil este análisis
20.8 h registradas
Publicado: 4 de enero
Puntos a favor
- Mas divertido que GRID2.
- Buenos gráficos (excepto los árboles, el cielo, y el pasto)
- Mas dificil
- La máquina es muy agresiva y un poco tramposa (te chocan en las curvas, no les importa nada) es muy parecida a un jugador real.
- Excelente optimizacion
- Cada auto se comporta y se oye de distinta forma.
- Menos drift en las chicanas.
- La interfaz es mas simple pero se entiende mejor que en el GRID2.

Puntos en contra
- El comentarista y la música es lo peor del juego.
- Pegarle a un auto de costado a 200km/h y hacerlo volar por el aire ya no es posible, Ahora es como chocar contra una pared o una locomotora, esto estaba mejor hecho en el GRID1.
- Poca variedad de: pistas, autos, arboles, pasto, comentarios, musica, etc.
¿Te ha sido útil este análisis? No Divertido
A 17 de 27 personas (63%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
4.2 h registradas
Publicado: 13 de diciembre de 2014
Este juego debería desagradar a todo el mundo: a los que buscan un arcade, porque Grid Autosport no lo es; a los que buscan un simulador, por lo mismo. Los primeros deberían optar por los Need for Speed o, incluso, el Grid 2. Los entusiastas de la simulación que poseen un volante con "force feedback", que jueguen al Live for Speed, al Raceroom, al Assetto Corsa o, si me apuras, al F1 2014: todos ellos transmiten al volante mucha más información que el descafeinado de Codemasters.

Y eso que ni siquiera he mencionado cosas tan sangrantes como el interior de los coches (o, mejor dicho, su ausencia) o los muchos DLC, con los que el juego duplica su precio. Y, por cierto, ¿de quién fue la idea de meter al cansino helicóptero?
¿Te ha sido útil este análisis? No Divertido
A 4 de 5 personas (80%) les ha sido útil este análisis
44.8 h registradas
Publicado: 16 de noviembre de 2014
Buen juego de conducción, sin aspirar a ser purista o realista al ciento por ciento, pero bastante bueno.
Aun les quedan cosas que mejorar en el apartado multujugador, como el tema de las colisiones entre vehiculos, haciendo de algunas carreras una lucha de supervivencia mas que una carrera en si, pero bastante bueno en su conjunto.
Un buen juego que yo recomiendo a todo aquel que ya este cansado del arcade extremo de los Need for Speed, pero que no quieren un simulador puro.
¿Te ha sido útil este análisis? No Divertido
A 4 de 5 personas (80%) les ha sido útil este análisis
33.5 h registradas
Publicado: 11 de enero
Grid: Autosport no es un mal juego de carreras, pero es peor que su predecesor Grid 2. La razón principal son malas decisiones a la hora de cambiar la orientación del juego. A nivel de jugabilidad está muy bien, con un poco más de énfasis en el realismo que el 2. Sin embargo, los coches son numerosos, pero en la campaña individual no podemos escoger casi nada de ellos (ni con cuales corremos, ni su color, ni ajustarlos en muchos casos) porque depende del equipo para el que hayamos firmado. Los circuitos son muchos y variados, pero muchos de ellos son reciclados directamente del juego anterior, de modo que muchos de nosotros ya hemos quemado esas curvas. Finalmente, el juego tiene una buena diversidad en tipos de coches, pero ha perdido muchas de las variantes de tipos de carrera, de modo que ahora prácticamente quedan sólo tres: carreras, contrarrelojes y derrapes. Y ya está, el resto de modos desaparecen, lo cual empobrece la oferta jugable. Si a eso unimos que la campaña da cero incentivos para animarte a seguir corriendo los distintos torneos (demasiado largos y repetitivos) y que a nivel multijugador no aporta nada novedoso, el juego acaba resultando decente pero bastante peor de lo que tendría que haber sido.

Donde no hay crítica es en el aspecto técnico. Gráficamente está a un nivel muy alto tanto en modelado de vehículos como en efectos, distancia de trazado, etc. Y los efectos de sonido están también muy bien logrados, y añaden la opción interesante y nueva de preguntarle al copiloto por diversas cosas de importancia para no tener que mirar los indicadores (nuestra posición, la de nuestro compañero, el estado del coche y el rival principal). La música flojea, no sólo porque es bastante anodina, sino sobretodo porque tiene muy poca presencia.

En resumen, el juego entretiene, pero supone un paso atrás en la saga. Un 6.
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A 1 de 1 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.6 h registradas
Publicado: 2 de enero
De hecho existe un cambio drástico entre la maniobrabilidad del GRID 2 y el Autosport. Como simulador de autos es mucho más real y me parece genial que sea un tanto más complejo. Recién lo he comenzado, pero aparenta ser muy bueno.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
17.3 h registradas
Publicado: 22 de enero
es un buen juego lo recomiendo pero la conduccion me parece demasiado facil si alguien busca algo real assesto corsa por ahora me sorprende lo bueno k es
¿Te ha sido útil este análisis? No Divertido
A 6 de 11 personas (55%) les ha sido útil este análisis
477.5 h registradas
Publicado: 6 de noviembre de 2014
waw, después de casi 300 horas jugadas, tengo que decir que Grid Autosport es, de largo, el mejor juego de carreras que existe. chapeau!!!
¿Te ha sido útil este análisis? No Divertido
A 2 de 4 personas (50%) les ha sido útil este análisis
4.2 h registradas
Publicado: 16 de enero
me gusta mucho el simulador del juego,no me gusta la camara de adentro del auto se ve mu feo los graficos
¿Te ha sido útil este análisis? No Divertido
A 218 de 248 personas (88%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
31.3 h registradas
Publicado: 5 de noviembre de 2014
So, is it any good?
Well, it depends on what you expect.
But if you take it for what it is, you will discover a really good and enjoyable arcade racer!
Nothing more, nothing less.

It has good graphics, except for the blurry cockpit view, but with the dashboard cam I find it alright!
Sound is alright too, and the tracks are nice and detailed.
Even if some known tracks can be hard to recognize when you drive on them.
The damage model is excellent, with cracked windows, scratches and dents, twisted metal, lost car parts and sparks!
Your car will also be harder to drive and steer the more you crash / bump into things.

There are many cars and championship events with thrilling, exciting races.
10 hours in, and I have only scratched the surface of Modern touring championship and Open wheel, and tested some other modes.
I do multiply the number of laps in options though.

The AI is decent and somewhat competitive.
They are agressive and will do some cheap blockings, but they just trying to keep their positions and I don't find them to agressive.

What goes for the physics, I find it driveable and it handles better than Grid 1 did.
So I think it will please many casual players!


One thing I really don't like is the preprogrammed DLC!
I also bought the Touring Legends pack, a good pack, but no download was needed after the purchase!..
So they are already in the game, hidden away from us from the start!
That is really, really low Codemasters!!

So I say go for it!
But don't buy the DLC, atleast not to full price,
This kind of behavior from Devs should not be supported!!
¿Te ha sido útil este análisis? No Divertido
A 173 de 244 personas (71%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
5.6 h registradas
Publicado: 10 de noviembre de 2014
I'm only 5 and a half hours into the game, so take what I say with that in mind. I'm also an intermediate level racer.

I like the "sim-cade" genre, I like Gran Turismo and Forza a whole lot. Unfortunately, Neither Sony or Microsoft would ever see those particular cash cows on the PC. GRID is one of the few options on PC.

Okay, usual complaints that PC gamers have on console ports- Controller oriented UI. Still, not nearly as bad as say, SHIFT 2 was. Uneven graphics. Wierd sound stuff. (I noticed it most when driving an open wheel car, the wind sound would go away if I looked side to side or behind me.)

On to the meat-

Limited Tuning, you can't really fine tune the car, just move some sliders around.

The team offers thing is wonky- yeah I get it, you only have so much choice in pro-level racing who you drive for and who's graphics are on your car. But it's a game. Come on man.

Cars are extra, super, crazy tail happy- I expect this from a heavy, vintage V8 Sedan, NOT a super high downforce openwheel car. The opening level GT's are nearly undrivable in my feeling. The Dalara F312 has HORRID snap oversteer even when you click all those dumb sliders to what should be the most stable settings. It's an open wheel car, it has tremendous mechanical grip AND downforce, I expect it to get loose if I kill all that downforce but NOT when I'm at speed.

The AI is set to murder- they don't do clean racing. They love to shunt you, cut you and generally drive like ♥♥♥♥♥. Every race is a street fight in this game.

It makes you Drift. Drifting isn't racing. Drifting is a hell of a show, but it isn't racing and I've never enjoyed it. (I prefer to get my drift on running tail-happy Sixties race cars or Rally cars in various other games.)

Unlicensed/Fake cars. :(

The pricing/amount of DLC is silly. I bought the Drag pack because of how poorly represented that aspect of motorsports have been in the game world... It does it half right at best. Staging is there but it leaves out the burnout box. It just doesn't feel right anyhow.



Also, I bought the game on impulse, I broke my own rule- "Don't pay Codemasters again until they FIX Dirt3." I still want them to fix Dirt3.

4/2/15 HEY THEY FIXED DIRT3 THATS COOL. STILL DON'T LIKE GRID. :D
¿Te ha sido útil este análisis? No Divertido
A 35 de 43 personas (81%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
230.8 h registradas
Publicado: 11 de enero
Where do i begin?

-Physics-
The Physics in this game are completely different from the past games, they are more like a simcade
Assetto Corsa and Autosport are so far the best simulators i have ever played so far.

-Cars-
Haven't heard of half the cars in this game and didn't know they existed, surprised me a lot. just like Race Driver GRID back in 2008, full of surprises!
And of course the detail in the cars is insane in terms of damage and such.

-Tunning-
I always wanted the customization at Autosport since 2008 and i finally got it!
Finally i can set down force, suspensions, brakes bias, differential etc the way i always wanted!
I can upgrade my engine, clutch and more stuff under my hood! insane!

-Tracks-
A huge amount of tracks in this game, all around Europe, Asia, Australia, America and more based on real life. as good as it gets they are big as well.

-Graphics-
Beautiful graphics, and my pc is not amazing and i still manage to run it on high with a 16:9 resolution and get a really good fps. so i'll admit, the game engine is as good as it is since always!

-Car Sounds-
Obviously not the only game which has really realistic engine sounds and definitely not the best one.
But they are great and i love them, and they make me wanna boost my corsair all the way to 100% volume.

-Multiplayer-
Compared to GRID 2, this game finally brought back the wide space roads from GRID 2008 which means multiplayer is actually playable without having the whole lobby totaled at the first few corners.
Match making is nice too, i can find races fast and easily without too much pain and also have a voice chat feature which is nice.
Weekly/Daily multiplayer challenges are cool too.
And i love the fact that i can buy whatever car i want again whether its a brand new car or a used car from "ebay".
Just like the old days in GRID 2008!

-Controller Support-
Supports joypads, gamepads, wheel, keyboard and everything you can dream of.
The game is also very balanced so its very playable with keyboard as well for a simcade.

-Camera-
Good to see the rewind feature is still here, very useful indeed!
And the replay feature after finishing a race also has an option to hide hud and upload on youtube directly from the game.
Also has various cameras positions which is cool as well.

The only down sides of this game i could think of are:
-A broken cockpit cam
-Can't make my own team and hire my own team mates
-No drifting mountains like the old days.

But overall, i'm glad codemasters listened to the community and its requests and gave us most of the things we asked for.

We were also introduced to Drag which is brand new to GRID which is cool as well!
8/10 from me, i really want those drift mountains.
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A 28 de 38 personas (74%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
30.6 h registradas
Publicado: 22 de noviembre de 2014
This turned out to be a fun game it looks great and feels great, im glad codemaster went the way they have with this title, racenet is always fun with weekly challenages.

Plenty of game play and things to do plus lots of DLC's including drag racing one which i like so the season pass is worth the money, great looking cars with AI that likes to get rough, drifting mode is super fun one of my favorite modes

It worked well with my setup which is always a bonus

Only issue was clutch or shifter lag on G27

I wish i bought this game when it was released
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A 15 de 16 personas (94%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
4.8 h registradas
Publicado: 13 de febrero
I did not play very often at this time, but the prologue (intro race) was just amazing! The first thing I noticed and liked a lot is the fact that the AI can do mistakes too and anything can happen to them which will bring some more actions or challenges to the races. When the 6th racer at 6 meters in front of me popped his right tire and did a barrel roll over my head, I knew this game was going to be crazy-amazing!

I do not think I need to tell you about the graphics, everyone can see it. But what people might wonder about is how are the controls. I play with a controller, so I do not have the real feeling of driving a racing car, but I am still fine with that. The handling is great, I really feel in control of my vehicle unlike Grid 2, (not Autosport of course).

The voice actor is fantastic, except for when the girl mention your name or nickname. I feel like Microsoft speech or whatever was talking to me for a moment there.

I will edit my review eventually once I have more times to play it, but so far I love it! *I just wish I could save that video from the prologue. What a shame.
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A 15 de 18 personas (83%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
9.7 h registradas
Publicado: 26 de diciembre de 2014
+
Great graphics.
Good sound quality.
Good driving feel.
It's not grid2.

-
Bad cockpit, generaly.
Dead multiplayer.

7/10

Recommended if your looking for another good offline racing experience.
¿Te ha sido útil este análisis? No Divertido
A 14 de 17 personas (82%) les ha sido útil este análisis
2.8 h registradas
Publicado: 7 de enero
After playing Grid 2 and having mixed, mostly-positive feelings, I was hoping Autosport would win me over. It did not. I'd definitely recommend Grid 2 over this game, and if you've already played 2, don't bother with Autosport.

My biggest problem is with the driving physics (which are similar to Grid 2). I get that it's an arcade racer; that's fine. But the cars don't feel like they have 4 wheels contacting the ground. They're more than just "floaty". They are kind of like cardboard with a pencil stuck through the middle. When you turn, the car seems to pivot around its center (you can feel the rear wheels swing out). So I'll brake before a turn, start turning in, and keep traction through the turn. But while doing this, the car has pivoted and feels like it's drifting... but I have traction?... it's a bizarre sensation and just feels "wrong".

As a comparison: Project Gotham Racing was an arcade racer that nailed driving physics. Even though PGR was arcadey, the cars felt weighty and had momentum. You could feel the road under the wheels and could tell when you made little mistakes. Very satisfying to master. Grid's physics don't have that magic at all.


Beyond that, Autosport's career mode is dull. My experience with Grid 2 was that, in spite of the poor physics, the career's trickle of exciting tracks and cars kept me playing. However, I do not feel this in Grid Autosport. Your career progress is only portrayed through menus, and everything (everything!) boils down to filling XP bars. Gone is the illusion of building up a racing career, gone is collecting cars, gone is my garage. For the first few races I was actually confused: "what is my GOAL here?" It turns out: I don't need to win, I don't need to beat my rivals, I don't need to finish objectives. I just need to play enough to fill XP bars up.

Couple that with the fact that most of the tracks are straight from Grid 2, and I'm left super disappointed. It's a shame because I've always liked Codemaster's Colin McRae and Dirt series. I want to like this game, but I can't.
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After Grid 2, I felt there was a lot of good things to be made in the next instalment in the GRID series and I was happy to find out that many were improved. I have invested easily twice the time when comparing to GRID 2 and there was a reason for this. The multi-disciplined Events offer you a lot more variety and it's great for those who are a fan of mixing different race styles. From Endurance races to Tuner and Street you also have Touring Events and Open Wheel as well giving you different tastes of what's available in the racing words. For me all were great aside of any Drift events. It's nothing personal but I love to race in all sorts of classes but when it comes to win by points in a corner by making good use of your handbrake the racer fan in me feels a bit bored.

As you advance in all events you will get a chance of having better sponsors interested in you with more difficulty and challenging objectives to complete such beating a rival time, finish above 5th place, then 3rd place and so on.

There is a clear effort in making this game a pleasant experience for the racing fans but even after so many efforts there is still much to be done. Endurance races are great but it lacks some proper tuning and the duration of most of them are not really what I would call endurance since the bigger ones are around 12 minutes long. Qualifications are back and it's a great opportunity to set a time to start on a better position.

The audio is the best effort I've seen in the grid series. You really do not need any soundtrack or any other sound effect. You just need to remove all the hud in the game, increase the volume and you will have such a good time driving while pushing to the max to the next gear. There are also little things that did not go unnoticed. For instance, you can ask (with the D-pad) what is the current state of your car (gearbox, engine damage, etc) as well the position of your rival, team-mate and so on. If you are entering a tunnel and you ask for this info you can see there's a difference in the sound from the speaker since the signal may be weaker. These little things are always appreciated. One last thing regarding the sound: I loved GRID 2 main theme and it's a such a shame that I felt a downgrade regarding the tunes/themes in the menus (not to mention these menus are quite... bland).

Then there are the community feedback that Codemasters did or tried to achieve with things like the Cockpit view. For many racing fans this view not only is a must but it's also the only view they play their racing games. So, in order to keep fans happy Codemasters implemented this view but to be honest this was the most poor effort I've seen in adding something that is a big request in these games. First I thought that my eyes were deceiving me because I've played and seen many recent games with great looking cockpit views like Driveclub and Project Cars so it crossed my mind I was not being fair to GRID Autosport since this game was released some time ago. Then I just remembered. Games like Dirt 2 or Dirt 3 do have a cockpit view and they are quite nicely done, if you ask me. So what happened here? Was no time to develop a better view and they just tried a quick solution? For those who haven't seen it, go check it out. It's a dark, blurry mess with no details at all. Seriously. This was such a wasted opportunity and I can see why so many fans were upset with all this.

One thing I also liked was the Cups between the major events. This would be races without a team member and they had a great selection of either prototypes or older gems, something I'm fond of. But still, I wish I could have seen more of them.

In the end, I had great fun with Autosport. I played more than 50 hours, I did more than 400 races, leveled up every single category to level 10 or above and finished all the major events, all cups with many qualifications as well.

Side Curiosity: It is thanks to Ben Gouldstone, the Senior Game Designer of Driveclub that the racetrack from Algarve, in Portugal is a reality after he gave this feedback to the Codemasters team. It's great to see when companies are open to all sorts of feedback in order to bring more variety and content to their games.
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It seems odd that we had to wait close to five years at an official sequel to Codemasters incredible Race Driver: Grid, and now only a year later, sitting with the series' third game. It tastes undeniably by a developer as well by the jokkede in the spinach, and therefore has worked diligently to together splitting the successor as the series' many fans had hoped for in the first place.

Therefore, it is not surprising that the Grid: Autosport in style feels like an extended, graphic prettier version of the series' first game and never really manages to put his own stamp on the whole for fear of differ so radically from the original as Grid 2 did.

There should not be many button presses to before is started with the first race, and actually Codemasters discarded part of the personalization that or has characterized several of their car racing. Five different race classes means that you can decide how you want to approach it all the way and is a welcome approach compared to some of the more restrictive structures you find in many of the genre's other games.

Touring is the closest the new games come on the series' roots, so then Codemasters yet called the TOCA Touring Car Championship. Here it is on standardvognsræs with lots of horsepower, clashes and cars stretching from a Honda Civic to a Nissan Skyline GT-R.

Endurance is a completely different size and is about ran over long distances, which means a completely different approach. If you want to see the finish line, let alone join in a proper location, so at all times make sure to treat the car properly and get the rubber of your tires to stretch as far as possible. It's a really exciting form of racing that few other games have had the courage to include and the right discipline requires that you have the concentration skills in order.

Open Wheel is the game's fastest class and focuses on small, fast single-seaters, among other means of races in Ariel Atom, Dallaraa F312 and Caparo T1. If one before has been caught by developers F1 series, it is also where you will feel most at home, despite the fact that simulation trends obviously not Special focus.

Street is by-race as in the first Race Driver: Grid and is definitely where the game most frequently shows its graphical muscles. It's also the closest race, and you are almost constantly surrounded by a whole field of other cars, making the class very intense.

The last wild lass is Tuner, despite having its own qualities also seems like the least adequate in the game's complete package. Here is the following of ardent running competitions and time trial with everything from muscle cars to the tuner-favorites like the Mazda RX-7 and Mitsubishi Lancer Evolution X.

You have to take my hat off to the tremendous work Codemasters obviously put in to ensure that each of those five classes not only clearly different from each other, but also is relatively faithful to the racing classes from the real world that inspired them. If you are planning to transform yourself into the ultimate Grid cruise control, however, you can look forward to spending time in all disciplines, as it is the only way the game closes on all its content.

To master race classes means that you will greatly be working to find the balance in the variety of cars and it is really encouraging to Codemasters have returned to a management that has far more in common with it from the first game than the powerslide-happy approach from Grid second

Codemasters has again orchestrated a controller that clearly lets you mark how far you can push the selected car before it goes wrong. If that kind of gets simulation alarms ringing in you, there is nothing to fear, for Grid: Autosport are just as motivated by arcade racing as its predecessors. Mixing balance is the developer's own, and again, they have hit the mark with something that works accessible, speed-filled and action-oriented without the chamber completely in Burnout territory.

It is no secret that the development time on Grid: Autosport has not been very long, and despite a thoroughly solid game racing, it's something you feel in virtually all aspects of the game.

The aforementioned inability from start to personalize the experience is just the first symptom of a game where there seem saved and reused in all the edges and looking where it has been possible. Most cars, tracks and race types have already been included in the series' previous edition, and the graphical difference from Grid 2 to Grid: Autosport is not enough to hide the problem.

Saved there also seems to have been on the development of artificial intelligence, and Autosport offers the series' most unprofessional opponents to date most of the time does not seem to suspect that there are others on the field than themselves.

Elsewhere must wonder a bit over the configuration of the various races, and even races in fast single-seaters can be boring when you are forced into a time around to run six to eight different tournaments where each race to be run twice before one again gets to choose another runaway lass.

Graphic is also not much has happened lately, and though sometimes it still is impressive how many colors, effects and cars Codemasters manages to force the screen without sacrificing frame rate, it's a little disappointing that there is at least not been lavished little more for the PC version.

Grid: Autosport is certainly not without talent. Whether you have played the series before or not the race is on the field still fun, intense and delivered with a really good management. However, it is without doubt those who do not have experience with the series, which will make the most of Grid: Autosport, for the rest of us will find it hard to ignore the clear taste of recycling.

Thomas Blichfeldt
Gamereactor Denmark
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