Steam Marines is a squad based Roguelike set on a steampunk spaceship. It features tactical play focused on positioning and careful use of resources. Built to keep you on your toes as you progress through the decks of your besieged ship while clearing enemies and trying to reach each level's elevator.
使用者評論: 褒貶不一 (263 篇評論) - 263 個使用者中有 60% 為該遊戲做出正面評論。
發售日: 2013 年 09 月 4 日

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評論

“Steam Marines is a dark and compelling game, which will force you to learn to play the hard way and make you deeply regret every mistake you make.”
8/10 – The Indie Hut

“There are a lot of tactics. It's such a brutal game and it makes it even more brutal that you didn't realize how brutal it is when you start. Then you realize you died because you made one, literally one, wrong move.”
N/A – Indie Games AAA

“Players must control their Steam Marines and try to get as far as possible through the ship’s elaborate, procedurally-generated levels. When I say “try”, I really do mean it.”
N/A – The Wargamer

關於此遊戲

Steam Marines is a squad based Roguelike set on a steampunk spaceship. It features tactical play focused on positioning and careful use of resources. Built to keep you on your toes as you progress through the decks of your besieged ship while clearing enemies and trying to reach each level's elevator.


Permadeath
Build your marines up into long range or up close death machines, but don't expect any mercy. Death is permanent and fallen marines are gone forever. Finding survivors not guaranteed.

Turn and Squad Based Gameplay
Command up to four marines, each with their own gear, talents, and Action Points. Positioning is critical - even a lone enemy can be lethal! Sight and snipe or funnel enemies into a choke point and blow them up!
  • Five marine classes - long range death, shotgun knockback, grenade launchers, all to help the squad
  • Four ranks for promotion and talent tree access
  • Five perks to further differentiate each marine
  • Exoskeleton suits stripped from the hulks of dead enemies - flamethrowers and face punching
  • Deck bosses that will challenge you but do not negate the tactics you have learned (no "immunities"!)

Procedural Generation
The steampunk spaceship is composed of multiple decks you must progress through. Different environments and creatures await, and you'll never know for sure what lies beyond the next corner.
  • Five human ship decks with a sixth Alien Deck
  • Procedural decks with destructible walls, high/low ground, and tactical variations
  • Randomized weapons, armor, and enemy units

Score, Difficulty, and New Game Plus
Get rated on your overall performance. Manage to fight your way past 30 levels of mayhem? New Game Plus offers fresh challenges. Four levels of difficulty with one being for the truly masochistic!

系統需求

Windows
Mac OS X
SteamOS + Linux
    最低:
    • 作業系統: Windows XP or higher.
    • 處理器: 800 MHz
    • 記憶體: 1 GB 記憶體
    • 圖像: OpenGL supported graphics card with 32 MB RAM
    • Storage: 120 MB 可用空間
    • 音效卡: OpenAL supported sound card
    建議配備:
    • 作業系統: Windows XP or higher.
    • 處理器: 2 GHz
    • 記憶體: 2 GB 記憶體
    • 圖像: OpenGL supported graphics card with 128 MB RAM
    • Storage: 120 MB 可用空間
    • 音效卡: OpenAL supported sound card
    • Additional Notes: Widescreen monitor resolution
    最低:
    • 作業系統: Mac OS X 10.7 or higher
    • 處理器: 800 MHz
    • 記憶體: 1 GB 記憶體
    • 圖像: OpenGL supported graphics card with 32 MB RAM
    • Storage: 120 MB 可用空間
    • 音效卡: OpenAL supported sound card
    建議配備:
    • 作業系統: Mac OS X 10.7 or higher
    • 處理器: 2 GHz
    • 記憶體: 2 GB 記憶體
    • 圖像: OpenGL supported graphics card with 128 MB RAM
    • Storage: 120 MB 可用空間
    • 音效卡: OpenAL supported sound card
    • Additional Notes: Widescreen monitor resolution
    最低:
    • 作業系統: Ubuntu 12.04 LTS
    • 處理器: 800 MHz
    • 記憶體: 1 GB 記憶體
    • 圖像: OpenGL supported graphics card with 32 MB RAM
    • Storage: 120 MB 可用空間
    • 音效卡: OpenAL supported sound card
    建議配備:
    • 作業系統: Ubuntu 12.04 LTS
    • 處理器: 800 MHz
    • 記憶體: 1 GB 記憶體
    • 圖像: OpenGL supported graphics card with 32 MB RAM
    • Storage: 120 MB 可用空間
    • 音效卡: OpenAL supported sound card
值得參考的用戶評論
77 人之中有 71 人(92%)認為這篇評論值得參考
有 4 位使用者認為這則評論很有趣
4.8 記錄時數
張貼於:2015 年 10 月 14 日
I really wanted to like Steam Marines. There's some pretty cool ideas at work here; turning Space Hulk into a roguelike. Unfortunately, it just falls short of almost every mark it wants to hit.

The random levels are entirely too random. Sometimes you'll spawn in a room with no doors. Sometimes you'll spawn in a room of nothing but doors. Sometimes you'll spawn on top of the exit! And on and on. Enemy placement suffers similarly, with you going from no robots to being completely surrounded in the space of a turn.

The UI is a mess. The tutorial doesn't tell you everything. And ultimately, what options you do have on a given turn are extremely limited.

This game has a great premise, and what's here is a promising effort, but ultimately I can't really say it's worth your time and money. It's not an egregiously awful game, it's just not really much fun.
這篇評論值得參考嗎? 搞笑
18 人之中有 16 人(89%)認為這篇評論值得參考
18.0 記錄時數
張貼於:2015 年 08 月 21 日
This is a very hesitant recommendation. Steam Marines is a turn-based roguelike that tries to stand out by having the player control a squad of 4 characters (of different classes), instead of a single one.
It's also extremely difficult -- far too much so, to the point of imbalance.

I haven't played many turn based games, so my perception of the difficulty might be distorted. However, I will say that the gap between Easy and Normal mode is huge -- especially considering that there are also Hard and Brutal difficulties.

The game is pretty standard in its mechanics -- each character has action points that they use to move and attack, there's ammo and reloading, and position is crucial. The enemies follow the same rules, some with little quirks that make the game more interesting.

It's... solid. I enjoyed my Easy playthrough... somewhat. I'll get into it later.

The game has several issues that make it just an "okay" game, for me. Still, okay is fine, in this case. I do think the mechanics work well together, and a full playthrough is enjoyable. But that's about as far as I go, as someone who quit on Normal Mode.

It's hard to review exactly how I see the imbalance in the game, since it's heavy on numbers. Let's just say that enemies on Easy kill you in perhaps 2 hits, and only have 2 Action points per turn. They also have 6 HP. On Normal mode, they have 4 Action points, 12 HP and kill you in 1 hit. The actions points, especially, make a huge difference, as you need to be really far away from them to be safe. Plus the necessary reloading (that takes ALL of your action points), small rooms, and several enemies at once, make Normal mode infuriating. It's too easy to lose a character on the very first level. And there are 30 or 35 of them!

On Easy Mode, however, it's still hard to get through the first set of levels. When you reach the 6th level (second area), you have access to these Hulk suits that are incredibly overpowered, in comparison with the normal characters. After that, you can play through the game rather easily. Which is a huge problem, for me. The first set of levels being by far, the hardest. It's just a big wall that keeps most players away.
On my easy playthrough, I actually quit out of boredom. I understood the mechanics and quirks of the enemies, so the game got pretty formulaic. When you beat the game, you go into NG+. I beat that as well. When I started NG+2 I quit. It was simply not fun, anymore. I knew what I need to do everytime, it wasn't fun.

At that point, I tried Normal. I didn't get past the first set of levels... again. I could do it, but not without losing a character. There's an incredibly big difference between the two difficulties. It's just not fun, for me.

Then, there are other issues about its "rogue-like" label. It's always the same thing, essentially.

Character have 4 levels, with each one having a choice between 2 skills - a passive, and an active one. Always the same 2 for the given level and class. There's virtually no point in experimentation.
Some of the classes are also virtually useless, so your party won't vary too much.

Then, the worst of it, is that there are almost no equipment and weapons to find. Even when you do, it's purely numerical and provide absolutely no interesting choices. It's just a question of "this does more or less damage, accuracy, etc. etc.". If you take something like The Binding of Isaac, there are tons of interactions between the items, some of them drastically changing the game. In Steam Marines, there's none of that.

It also lacks a purpose, having a very monotonous pacing. There are 5 or 6 "zones", each with 5 levels. You find an elevator to proceed to the next level. Every 5th level, there's a Boss in the elevator.
It's always the same. Story is virtually non-existant, and the Bosses aren't very interesting, either.
Take FTL, for example, and there's a very clear threat and purpose in the Mothership fight. The whole game is a build-up to that moment. In this game, there's nothing resembling that. Especially with NG+, you can just keep going, without any sense of progress.

It's also far too long for each run. Even on Easy mode, is may have taken me 6 hours or something.


This is apparently a very, very negative review, despite the recommendation. Well, I really had big issues, especially being unable to progress on Normal mode. Maybe it's just not for me. But I still recognize some merit to its mechanics are the general idea. Perhaps it can appeal to veterans of Turn-Based games. For me, it seems imbalanced, lacking a good difficulty curve as well as pacing a variation.
這篇評論值得參考嗎? 搞笑
14 人之中有 11 人(79%)認為這篇評論值得參考
2.4 記錄時數
張貼於:2015 年 11 月 27 日
I like roguelikes, I love space hulk, and I'm often seen at steampunk events, so I honestly thought this game would be made for me.

It's not. I played it for a few hours waiting to see if it gets better, but I couldn't find myself being engaged at all. The character progression feels lack-luster, the roguelike elements feel constrained, and the art didn't catch my eye.

Sorry, Steam Marines, I think your concept is good, but the gameplay isn't there for me.
這篇評論值得參考嗎? 搞笑
7 人之中有 5 人(71%)認為這篇評論值得參考
12.6 記錄時數
張貼於:2015 年 10 月 19 日
A great little game.

pro
-great pixelart
-exiting ammo management
-enough difficulties for everyone(easy is...easy while normal need MUCH skill....the jump is huge and maybe too much but i think it is ok,normal is sooo rewarding)
-above that are hard and brutal..i not tryed them but....trust me i will need long enough to beat it on normal^^
-nice gameplay.
field of view plays a important role here.your marines itself not have sooo much different abilitys.The tactic aspect came from the extremely important positioning and since the maps are random...every run will feel a little different
-its my fault...i played ALOT roguelikes/roguelites(i throw them in 1 pot) and this is 1 of the few where its to 90% your fault if you fail....1 mistake can ruin your entire run on normal,but errorless playing have a good resistance against a evil rngesus
-sound
-music
-dev that is still active.he maybe not patch anylonger but he help if you have gameplayquestions..normaly
-the ONlY ,,classic,, rogueLIKE that i LIKE^^

contras
-some small bugs(realy small,the only 2 that i have are the healthbars of enemys that not dissapear if you kill them through pushing them to space...(graphical) and that the fullscreen mdoe always reset if you leave teh game...but thats done in 1 click)
(i not found A SINGLE BUG that effected the gameplay realy)
-patchsupport over so.....no fixes for the last few bugs
-dont minimize the game...it will make the inventory to a white box and cause huge lag for 10 seconds....(ok that infect the gamepaly but its easyly avoidable)


I cant understand why this great game have just 61 percent.....dont let you fool from it,if you like hard games with permadeath that requires tactic and need that you think about your actions,this IS your game

i wont give up until i beat this damm aliens on normal^^
if you excuse me,SEND IN THE MARINES^^


這篇評論值得參考嗎? 搞笑
2 人之中有 2 人(100%)認為這篇評論值得參考
17.6 記錄時數
張貼於:01 月 1 日
I'm not entirely sure whether I should recommend this game or not, as I have rather mixed feelings about it.

GOOD
-It has lots of variety, such as...
-classes with different skills,
-nice punch of different items, both interesting and useful,
-good range of enemies (considering the length), and so on.
-It has funny odd things, like a collectable painting that can be used for random effect.
-It's not too short.
-You can set "facing" (turning a character in place) to cost no Action Points from game settings. I was able to overcome some of the bugginess with this.
-Difficulty: As you learn how things work and how you kill different enemies, things get easier so that you actually survive. Meaning, that you propably wont be playing the game through with first attempt, thus providing some challenge.

BAD
-It has terrible graphics: sometimes I'm not sure what I'm looking at, while occasionally I have difficulties with reading the text. Sometimes its very hard to say whether a piece of wall is bashed or if it's semi-destroyed. In some maps, the wall tiles are so dark that I have to look the screen from different angle (benefits of flat screen) to be able to actually differ them from background or unexplored tiles. Some enemies can't be recognized from each others, until they blow on your face.
-Moving around often bugs like hell: unit graphic may stay behind from actual position during moving, sometimes the whole movement is ignored. I have had two marines standing in a same tile more than once. Luckily this mainly plagues PCs, it could easily make the game unplayable if this would affect NPCs as well.
-Shop pricing skyrockets like stockmarket-bubble.
-Item prices increases every time you enter a shop.
-Shop offers four items, chosen randomly. Combined with above, trying to buy a med-kit can become very, very expensive.
-You can't sell items.
-Using mouse over the battlefield is buggy, and supposed benefits are often broken. Not to forget that sometimes moving the mouse on the map area causes heavy lagging and shooting CPU-load to roof.
-Occasionally "targeting indicator" does not appear as supposed to, you have to rotate the character or switch between characters for it to show.
-Game is balanced in a wrong way: You must make sure that you wont be shot at all, because enemies will tear apart your marines too easily, even on easy-difficulty. This means that you must use lure-tactics constantly, and even a single mistake may result to complete failure.
這篇評論值得參考嗎? 搞笑