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Steam Marines is a squad based Roguelike set on a steampunk spaceship. It features tactical play focused on positioning and careful use of resources. Built to keep you on your toes as you progress through the decks of your besieged ship while clearing enemies and trying to reach each level's elevator.
發售日: 2013 年 09 月 4 日
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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲可能會隨著開發進度而有重大改變。若目前的遊戲開發情況沒有讓您對該遊戲有興趣,建議您等待本遊戲進一步的開發。了解更多

開發人員的訊息:

“Steam Marines is currently in alpha! While the game is unfinished there is a beginning, middle, and end. With New Game Plus and three difficulty modes, the game is intended to be challenging but balanced. Death is your reward for mistakes.

In the coming months on approach to beta I hope to fully implement Space Weather, an Alien ship encounter, make deck progress/selection have different effects and rewards, and deepen each marine class! I also plan on implementing the fourth difficulty mode for the truly masochistic.”
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最近更新 檢視全部(9)

Beta v0.9.0!

08 月 24 日

Hi, everyone.

This build brought Steam Achievements and Trading Cards. It also brings a bevy of UI/UX upgrades and quality of life improvements, such as:

  • Reload action informs the player that it can be used to discard worn Hulk Suits.
  • Reload/Guard Mode tooltips more detailed.
  • Mod/Config has bad data detection and can default to hardcoded defaults if things go off the rails.
  • The Squad Info and Promotion screens had tooltip overhauls.
  • Partially opaque backpanel inserted behind the scrolling event log
  • The marine promotion animation persists until the promotion screen is brought up.

In addition this build brings boss AI tweaks and non-boss variants have had their spawn rates increased - deck order is more important than ever!


Thanks for playing and happy robot hunting!

0 則回應 繼續閱讀

Achievements and Trading Cards!

08 月 5 日

Steam Marines now has 15 achievements to be unlocked and 7 trading cards to be had!

As the game continues through beta I will be adding more achievements, both as progress markers and as optional gameplay/challenges.

Happy robot hunting!

1 則回應 繼續閱讀
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評論

“Steam Marines is a dark and compelling game, which will force you to learn to play the hard way and make you deeply regret every mistake you make.”
8/10 – The Indie Hut

“There are a lot of tactics. It's such a brutal game and it makes it even more brutal that you didn't realize how brutal it is when you start. Then you realize you died because you made one, literally one, wrong move.”
N/A – Indie Games AAA

“Players must control their Steam Marines and try to get as far as possible through the ship’s elaborate, procedurally-generated levels. When I say “try”, I really do mean it.”
N/A – The Wargamer

關於此遊戲

Steam Marines is a squad based Roguelike set on a steampunk spaceship. It features tactical play focused on positioning and careful use of resources. Built to keep you on your toes as you progress through the decks of your besieged ship while clearing enemies and trying to reach each level's elevator.


Permadeath
Build your marines up into long range or up close death machines, but don't expect any mercy. Death is permanent and fallen marines are gone forever. Finding survivors not guaranteed.

Turn and Squad Based Gameplay
Command up to four marines, each with their own gear, talents, and Action Points. Positioning is critical - even a lone enemy can be lethal! Sight and snipe or funnel enemies into a choke point and blow them up!
  • Five marine classes - long range death, shotgun knockback, grenade launchers, all to help the squad
  • Four ranks for promotion and talent tree access
  • Five perks to further differentiate each marine
  • Exoskeleton suits stripped from the hulks of dead enemies - flamethrowers and face punching
  • Deck bosses that will challenge you but do not negate the tactics you have learned (no "immunities"!)

Procedural Generation
The steampunk spaceship is composed of multiple decks you must progress through. Different environments and creatures await, and you'll never know for sure what lies beyond the next corner.
  • Five human ship decks with a sixth Alien Deck to be implemented
  • Procedural decks with destructible walls, high/low ground, and tactical variations
  • Randomized weapons, armor, and enemy units

Score, Difficulty, and New Game Plus
Get rated on your overall performance. Manage to fight your way past 25 levels of mayhem? New Game Plus offers fresh challenges. Currently three levels of difficulty and a to-be-implemented harder mode for the truly masochistic!

系統需求 (PC)

    Minimum:
    • OS: Windows XP or higher.
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 150 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Windows XP or higher.
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL supported graphics card with 128 MB RAM
    • Hard Drive: 150 MB available space
    • Sound Card: OpenAL supported sound card
    • Additional Notes: Widescreen monitor resolution

系統需求 (MAC)

    Minimum:
    • OS: Mac OS X 10.7 or higher
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 150 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Mac OS X 10.7 or higher
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL supported graphics card with 128 MB RAM
    • Hard Drive: 150 MB available space
    • Sound Card: OpenAL supported sound card
    • Additional Notes: Widescreen monitor resolution

Linux 系統需求

    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 150 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Ubuntu 12.04 LTS
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 150 MB available space
    • Sound Card: OpenAL supported sound card
具參考價值的客戶評論
41 人之中有 27 人(66%)認為這篇評論有參考價值
此帳號擁有 168 款產品
2 篇評論
11.1 記錄時數
搶先體驗的評論
Awesome little rogue-like steampunk with a kick of humor
張貼於:05 月 10 日
這篇評論有參考價值嗎?
76 人之中有 46 人(61%)認為這篇評論有參考價值
此帳號擁有 62 款產品
1 篇評論
1.9 記錄時數
搶先體驗的評論
Steam Marines will definitely appeal to a small subset of people, but not to a general gamer audience and certainly not to me (and I love roguelikes!).

To not die within the first couple of floors of Steam Marine, you must play extremely cautiously. Open a door; set up the rest of the squad to guard behind. Look around the room; set up the rest of the squad to guard. If there are enemies, kite backwards while setting the rest of the squad to guard and maybe get some pot shots in. Failure to do any of these things risks the chance of some ranged bot popping out the shadows and taking a marine from full health to dead/near dead in a single turn. You have a rough idea of where enemies are from hearing their footsteps, but you have no idea how the rooms and doors are connected until you actually pop your head in and turn about.

The marine health/enemy damage ratio is so very low, so there is no room for error. Trying to run and gun, or even advance to a forward position and burst an enemy down, will get you killed very fast.

This demanded precision is frustrated by the control scheme: every of the many actions has a mapped key, with NO context sensitivity. While I'm used to games like this, the learning curve is still a little steep, and the memorization will be a turn-off for many people. This frustration is compounded by the fact that there is no undo, even for benign actions with no impact on the immediate turn, such as guarding. Did you just hit the wrong key at a critical turn and accidentally fire at nothing, or guard into a wall, or use an item you didn’t intend to, etc.? All your hours and effort is wasted now, your run is over.

If a repetitive, boring, and cautious slog through a hardcore dungeon where small mistakes will waste hours of work sounds exciting to you, this game is for you. Again, I’m sure there are some people who will enjoy such a neurotic challenge, but this experience is not for most.
張貼於:03 月 30 日
這篇評論有參考價值嗎?
10 人之中有 8 人(80%)認為這篇評論有參考價值
此帳號擁有 107 款產品
22 篇評論
4.2 記錄時數
搶先體驗的評論
I fun little game. Its crazy hard, after the first few floors, it becomes more of a survival horror game than a strategy rpg. You keep losing your guys, and find noobs along the way to fill their spots, but then they get killed like redshirts.

One game, I ended up clearing like 20 floors, but the last 10 I only had one guy remaining from my original 4, and every floor I kept thinking there's "no way I'll make it past this one, but then just barely squeek by."

Overall its very fun.
張貼於:04 月 4 日
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12 人之中有 8 人(67%)認為這篇評論有參考價值
此帳號擁有 210 款產品
19 篇評論
1.6 記錄時數
搶先體驗的評論
Its team based rouge like and I mean it when I say rouge like you move your team the enemies move,simple.

with one life for each of your soilders you kinda have 4 lives but because you need you team to take on the large amount of killer robots your teams members lives will get shorter with each one that dies.

Its got a new game plus mode to so thats sweet.

If you like rougelikes then it might be worth it at the 10 doller price,and even though its early access I would not worry because this is a game that is simple no massive goals.

It really could be a full game its just a bit small,but thats better then bugs right?
張貼於:05 月 2 日
這篇評論有參考價值嗎?
2 人之中有 2 人(100%)認為這篇評論有參考價值
此帳號擁有 41 款產品
2 篇評論
0.2 記錄時數
搶先體驗的評論
Its promising. Really cool concept, interface takes a bit to get used to but its not horrible. Initially I had trouble running the game but the devs patched that almost instantly after I reported that so that shows some real dedication.
張貼於:06 月 20 日
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6 人之中有 2 人(33%)認為這篇評論有參考價值
此帳號擁有 124 款產品
2 篇評論
5.8 記錄時數
搶先體驗的評論
回合制的 想起以前手机上玩过的不知名游戏和GBA上的某回合制 还有Xcom 都是打外星人的题材
基本上4个角色的武器和行动方式各有特色 有些用不好就会伤到自己
玩了普通难度 感觉难度挺高的 血少点的挨一下就躺了
要点是行动力的计算和警戒射击的使用吧……预测敌方出现位置这种事不用技能是没法办到的话喂
拆墙会失败这种事太坑爹 武器为啥只有在最大射程的时候才有100%命中啊 还有杀怪你为啥不给经验啊!
張貼於:2013 年 12 月 18 日
這篇評論有參考價值嗎?