Steam Marines is a squad based Roguelike set on a steampunk spaceship. It features tactical play focused on positioning and careful use of resources. Built to keep you on your toes as you progress through the decks of your besieged ship while clearing enemies and trying to reach each level's elevator.
Valutazione degli utenti: Nella media (213 recensioni)
Data di rilascio: 4 set 2013

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Acquista Steam Marines

 

Consigliato dai curatori

"A tactical turn based roguelike set in space. Highly reminiscent of Warhammer 40k's Space Hulk series."
Guarda la recensione completa qui.

Recensioni

“Steam Marines is a dark and compelling game, which will force you to learn to play the hard way and make you deeply regret every mistake you make.”
8/10 – The Indie Hut

“There are a lot of tactics. It's such a brutal game and it makes it even more brutal that you didn't realize how brutal it is when you start. Then you realize you died because you made one, literally one, wrong move.”
N/A – Indie Games AAA

“Players must control their Steam Marines and try to get as far as possible through the ship’s elaborate, procedurally-generated levels. When I say “try”, I really do mean it.”
N/A – The Wargamer

Riguardo questo gioco

Steam Marines is a squad based Roguelike set on a steampunk spaceship. It features tactical play focused on positioning and careful use of resources. Built to keep you on your toes as you progress through the decks of your besieged ship while clearing enemies and trying to reach each level's elevator.


Permadeath
Build your marines up into long range or up close death machines, but don't expect any mercy. Death is permanent and fallen marines are gone forever. Finding survivors not guaranteed.

Turn and Squad Based Gameplay
Command up to four marines, each with their own gear, talents, and Action Points. Positioning is critical - even a lone enemy can be lethal! Sight and snipe or funnel enemies into a choke point and blow them up!
  • Five marine classes - long range death, shotgun knockback, grenade launchers, all to help the squad
  • Four ranks for promotion and talent tree access
  • Five perks to further differentiate each marine
  • Exoskeleton suits stripped from the hulks of dead enemies - flamethrowers and face punching
  • Deck bosses that will challenge you but do not negate the tactics you have learned (no "immunities"!)

Procedural Generation
The steampunk spaceship is composed of multiple decks you must progress through. Different environments and creatures await, and you'll never know for sure what lies beyond the next corner.
  • Five human ship decks with a sixth Alien Deck
  • Procedural decks with destructible walls, high/low ground, and tactical variations
  • Randomized weapons, armor, and enemy units

Score, Difficulty, and New Game Plus
Get rated on your overall performance. Manage to fight your way past 30 levels of mayhem? New Game Plus offers fresh challenges. Four levels of difficulty with one being for the truly masochistic!

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or higher.
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 120 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Windows XP or higher.
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL supported graphics card with 128 MB RAM
    • Hard Drive: 120 MB available space
    • Sound Card: OpenAL supported sound card
    • Additional Notes: Widescreen monitor resolution
    Minimum:
    • OS: Mac OS X 10.7 or higher
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 120 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Mac OS X 10.7 or higher
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL supported graphics card with 128 MB RAM
    • Hard Drive: 120 MB available space
    • Sound Card: OpenAL supported sound card
    • Additional Notes: Widescreen monitor resolution
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 120 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Ubuntu 12.04 LTS
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 120 MB available space
    • Sound Card: OpenAL supported sound card
Recensioni utili dai clienti
78 persone su 81 (96%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
56.6 ore in totale
Pubblicata: 10 gennaio
When I think rogue-like, I think of a good, challenging (sometimes brutal), game that I can play in a couple of hours. I think of ascending difficulty where I try to find better gear and become more powerful so that I can attempt to defeat ever more challenging enemies until they kill me, or I manage to beat the end objective. Completing the game should be a proud moment that makes me want to brag to my friends that I finally accomplished it.

Sadly, Steam Marines fails to achieve most of this. The basic game mechanics aren't bad, and the first couple of levels were fun, but it gets sorely repetitive very quickly. Each area introduces new enemies, but they all do pretty much the same thing (except the bosses, but even they only have a minor twist to make them unique). On the rare occasions when you find new weapons and armor, odds are your marines can't use it, or it will be worse than what you already have. Once you figure out how to beat the enemies, the game becomes very formulaic and more of a chore to trudge through each level. At normal difficulty, each level took about 30 minutes (that number can vary a lot). With 25 levels, it just takes way too long for a rogue-like.

When I beat the game, I wasn't jumping for joy. Rather, I felt myself saying "finally, it's done." I decided to raise the difficulty to see if it got better. The enemies were tougher and more numerous, but still did the same thing. The levels just took longer and longer to beat and felt more like a crawl. After a couple of levels, I decided I had better things to do than wait a minute or two between every turn while the computer made its move.

UPDATE: Changing the AI speed did help speed up the computer's turn significantly, but wasn't enough to reduce the tedium enough for me to want to play this game again. I got through a couple more levels and decided I'd rather spend my time playing something else. I do appreciate that the developers are still working on the game, so hopefully they'll be able to add enough variety to make me want to play it again.
Questa recensione ti è stata utile? No Divertente
17 persone su 20 (85%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
0.5 ore in totale
Pubblicata: 2 aprile
Summary: The interface / control scheme in this game is in dire need of some polishing / streamlining. There are so many other amazing roguelikes out there that I just can't be bothered. Heck, there's even a straight up Space Hulk game on Steam which may be less terrible, so if you're craving the derelict spaceship atmosphere of the beloved board game, maybe that's worth a shot instead?
__________________________________

After a brief glance at the development logs, I have my doubts as to whether or not the developer will produce that any time soon. The game was in early access for at least a year, and I made a point of not playing it til after it was officially released since my backlog is already ridiculous as is. (I think I got it on a steep discount or as part of a Humble Bundle.)

In my admittedly brief time with the game, I found a number of irritations:

- Long (non adjustable?) delay after your squad members run out of action points before it switches to the next squad member. (Weirdly enough, you can adjust the enemy AI delay re: the length of time for their actions. It's a small quirk, but I knew if I played for awhile, nitpicks like this would drive me nuts.)
- Needs easier access to contextual info. It would be nice if I could just hover the mouse cursor over a tile to get more information. I don't think left click to focus does the trick, but I honestly can't remember.
- Enemies telegraph their location during their phase. (I was playing on Easy to try to learn the mechanics / interface, so I'm not sure if this applies to higher difficulties.)

I found myself wishing it had a user interface closer to something like Dungeons of Dredmor, which had excellent visual feedback and mouse support. Maybe the devs have to work around limitations of the Torque engine that they used to develop Steam Marines. Either way, there are better roguelikes to spend your time and money on.

There may be a fantastic game in here somewhere, but I doubt I'll put more than a couple hours into it out of morbid curiousity. Maybe I'm a masochist, but I find it interesting to see how badly a UI / mechanic can be implemented, which makes me appreciate all those little things I usually take for granted in other better games!

As it stands, I can't recommend it at anywhere near full price. The regular price on Steam is absurd, as I wouldn't pay more than $3 - 5 max and can't see it being worth more than a tenner if it ever gets proper UI updates. :(
Questa recensione ti è stata utile? No Divertente
14 persone su 18 (78%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
4.2 ore in totale
Pubblicata: 16 maggio
tl;dr -> Get Bionic Dues instead. It's 100x better, and cheaper too.

I bought this game when it was discounted heavily at the Humble Bundle Store. It had been very high (top 20ish or so) in my wish list because a adore the rogue-like genre. Although I had been very excited to try it, I was very disappointed with my gameplay experience.

If you like turn-based strategy games, rogue-likes, and the space theme, then you might enjoy this game. Honestly though, you should play Bionic Dues instead, a much more fleshed-out and well-done game. Here is my review for that game if you wanted some more info about it.

The aesthetics are okay - the amount of detail in the characters and background is decent. The sounds and music are also decent, however, I quickly muted the music in favor of my own.

The controls are easy to learn, however, the hotkeys (vs. clicking on each action) may take a bit if you are not used to using them - they are fairly intuitive (R to reload) though. There is a tutorial when you begin that teaches you everything you need to know. The learning curve is minimal to moderate depending on your experience with turn-based strategy games, and the lack of complex mechanics keeps the difficulty pretty reasonable (contrary to what I would expect from a rogue-like). Playing the different difficulty levels, however, seem to be scaled strangely - if you move from easy to normal you will find a large spike in how challenging the enemies are.

Gameplay consists of you moving 4 squadmembers through a randomly-generated ship floor - your goal is always to find an elevator to the next level. Before you begin, you can select different classes (engineer, sniper/scout, leader, etc) and a single perk (ex: splash damage, extra experience gain per enemy spotted) to better match your playstyle. Your characters can level up and select new skills and abilities, however, the pool is extremely small and lacks variety. I did not like this levelling mechanic because it meant that trying out the other difficulties had less incentive - maybe if there was an increased ability/skill pool or level cap for doing a higher difficulty it would justify playing new game +.

Combat and movement occurs on a grid-based system. Each character has a set number of action points (AP) each turn - you can use items in your inventory to refill some AP. Orientation is also important (and costs AP) - you don't want your character facing away from a door or chokepoint. Line-of-sight plays a big role in this game, meaning that enemies can sneak up on you if you are not covering all areas with your team (an enemy unit can be right behind you and not appear on your screen until you turn around). Shooting your weapon costs both AP and ammo, and reloading will take a large amount of AP - so a good tactic is to always have at least one squadmember able to fire (similar to overwatch mode in games like XCOM). You can have your members "wait," allowing them to fire during the enemy's combat/movement turn. This is crucial because your members are very fragile, and leaving them open to enemy attack can easily result in their quick deaths. The lack of depth makes combat fairly boring, as you will mostly be moving your characters, using items, and attacking - compared to other similar titles (Bionic Dues) that have different types of attacks and usable abilities.

Enemies will execute their turn after you finish yours, spawning and moving throughout the ship. There will usually be slight indications (noise, a small flash/effect) of general areas where you can expect enemies to be. You can spend AP to destroy walls, allowing you to take unorthodox routes and take advantage of line-of-site (you can often safely scout a room by destroying a wall rather than going through the door). If you break open a ship wall to space, you can also push enemies to their death. There is a small variety of enemies, making combat predictable if you play enough and understand each unit's strengths and weaknesses.

As you play, there are a large number of objects you can interact with - doors, crates, switches, etc. Each object may give you a random item, experience, etc. Items are kept in your inventory and shared by all squadmembers - which is good if you want someone to use a "restore x AP to all squadmembers," but only have 1 person with actions left. Once you exit the commander deck area (several levels), you can freely choose different areas of the ship to tackle (ex: armory).

Overall, the game plays decently enough, however, there are better alternatives (again, Bionic Dues) that I sincerely think you are better off trying those instead. The gameplay feels far too one-dimensional for a turn-based rogue-like title. Even after only a couple of playthroughs, you will probably be bored of the repetition (even if you are trying to go to different parts of the ship after the commander deck) - the lack of item/character/enemy variety further impairs replayability. It is probably easier to try Steam Marines before any of the more complex alternatives, however, I would still not recommend this unless you were dying to try it. I try not to mention price if I think it is unnecessary, but I would wait until this game is heavily discounted before picking it up - at a retail price of $16.99 I don't feel it is worth it.

Do not recommend.

Cheers,
DJSF @DJSF's Rogue Reviews
Questa recensione ti è stata utile? No Divertente
11 persone su 17 (65%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
4.0 ore in totale
Pubblicata: 5 marzo
This game is very bad, you have a 2 block sight and always have a 100% chance of hitting but not of doing damage. The sniper sucks with the 2 block range because he needs a long range to hit anything. The jump from easy to normal is alot goes from 1 hit enemies that deal 2 damage to 4 hit enemies doing 6 damage that may not seem like alot but classes only have 8-15 hp. Theres also enemies everywhere.
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
17.2 ore in totale
Pubblicata: 27 giugno
Very atmospheric tactical game, like a simplified version of the combat portion of old x-com/jagged alliance games but with added randomness and "dungeon" exploring.
The game itself is solid, but what I like most is the mood, and "meta-game". The music, sparse in-game writing and the included bonus stories help in establishing it, and the constant feeling of all odds being against you fits very well with the premise of facing an unstoppable menace on a doomed spaceship (think Space Hulk Death Angel, or the Alien or Predator movies).

At first I wasn't too interested because I thought the game was all about the "steampunk" fad (I was wrong), but gave it a second chance after hearing recommendations for it on Roguelike Radio. After playing a little I almost gave up on the game because the user interface is somewhat unpolished and sometimes confusing, and I couldn't find complete documentation (official or fanmade) but after sticking with the game for a while you'll discover the quirks of the controls and rules of the game. Steam Marines is actually more than it seems at first glance. Recommended!
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