Steam Marines is a squad based Roguelike set on a steampunk spaceship. It features tactical play focused on positioning and careful use of resources. Built to keep you on your toes as you progress through the decks of your besieged ship while clearing enemies and trying to reach each level's elevator.
Nutzerreviews:
Insgesamt:
Ausgeglichen (272 Reviews) - 60 % der 272 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 4. Sep. 2013

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Reviews

“Steam Marines is a dark and compelling game, which will force you to learn to play the hard way and make you deeply regret every mistake you make.”
8/10 – The Indie Hut

“There are a lot of tactics. It's such a brutal game and it makes it even more brutal that you didn't realize how brutal it is when you start. Then you realize you died because you made one, literally one, wrong move.”
N/A – Indie Games AAA

“Players must control their Steam Marines and try to get as far as possible through the ship’s elaborate, procedurally-generated levels. When I say “try”, I really do mean it.”
N/A – The Wargamer

Über dieses Spiel

Steam Marines is a squad based Roguelike set on a steampunk spaceship. It features tactical play focused on positioning and careful use of resources. Built to keep you on your toes as you progress through the decks of your besieged ship while clearing enemies and trying to reach each level's elevator.


Permadeath
Build your marines up into long range or up close death machines, but don't expect any mercy. Death is permanent and fallen marines are gone forever. Finding survivors not guaranteed.

Turn and Squad Based Gameplay
Command up to four marines, each with their own gear, talents, and Action Points. Positioning is critical - even a lone enemy can be lethal! Sight and snipe or funnel enemies into a choke point and blow them up!
  • Five marine classes - long range death, shotgun knockback, grenade launchers, all to help the squad
  • Four ranks for promotion and talent tree access
  • Five perks to further differentiate each marine
  • Exoskeleton suits stripped from the hulks of dead enemies - flamethrowers and face punching
  • Deck bosses that will challenge you but do not negate the tactics you have learned (no "immunities"!)

Procedural Generation
The steampunk spaceship is composed of multiple decks you must progress through. Different environments and creatures await, and you'll never know for sure what lies beyond the next corner.
  • Five human ship decks with a sixth Alien Deck
  • Procedural decks with destructible walls, high/low ground, and tactical variations
  • Randomized weapons, armor, and enemy units

Score, Difficulty, and New Game Plus
Get rated on your overall performance. Manage to fight your way past 30 levels of mayhem? New Game Plus offers fresh challenges. Four levels of difficulty with one being for the truly masochistic!

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Betriebssystem: Windows XP or higher.
    • Prozessor: 800 MHz
    • Arbeitsspeicher: 1 GB RAM
    • Grafik: OpenGL supported graphics card with 32 MB RAM
    • Speicherplatz: 120 MB verfügbarer Speicherplatz
    • Soundkarte: OpenAL supported sound card
    Empfohlen:
    • Betriebssystem: Windows XP or higher.
    • Prozessor: 2 GHz
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: OpenGL supported graphics card with 128 MB RAM
    • Speicherplatz: 120 MB verfügbarer Speicherplatz
    • Soundkarte: OpenAL supported sound card
    • Zusätzliche Anmerkungen: Widescreen monitor resolution
    Minimum:
    • Betriebssystem: Mac OS X 10.7 or higher
    • Prozessor: 800 MHz
    • Arbeitsspeicher: 1 GB RAM
    • Grafik: OpenGL supported graphics card with 32 MB RAM
    • Speicherplatz: 120 MB verfügbarer Speicherplatz
    • Soundkarte: OpenAL supported sound card
    Empfohlen:
    • Betriebssystem: Mac OS X 10.7 or higher
    • Prozessor: 2 GHz
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: OpenGL supported graphics card with 128 MB RAM
    • Speicherplatz: 120 MB verfügbarer Speicherplatz
    • Soundkarte: OpenAL supported sound card
    • Zusätzliche Anmerkungen: Widescreen monitor resolution
    Minimum:
    • Betriebssystem: Ubuntu 12.04 LTS
    • Prozessor: 800 MHz
    • Arbeitsspeicher: 1 GB RAM
    • Grafik: OpenGL supported graphics card with 32 MB RAM
    • Speicherplatz: 120 MB verfügbarer Speicherplatz
    • Soundkarte: OpenAL supported sound card
    Empfohlen:
    • Betriebssystem: Ubuntu 12.04 LTS
    • Prozessor: 800 MHz
    • Arbeitsspeicher: 1 GB RAM
    • Grafik: OpenGL supported graphics card with 32 MB RAM
    • Speicherplatz: 120 MB verfügbarer Speicherplatz
    • Soundkarte: OpenAL supported sound card
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Insgesamt:
Ausgeglichen (272 Reviews)
Kürzlich verfasst
EternaTea
( 11.9 Std. insgesamt )
Verfasst: 21. April
TLDR; Skip this game, buy Bionic Dues instead. Bionic costs half as much as this, and is actually a finished product.


Steam Marines is a great concept that never got finished. Many of the poor gameplay elements, admitted to by the Dev, were supposed to be changed before launch. They were not. Dev swore all over the place that he was going to maintain the game post-release, and not abandon it the day it came out. That's exactly what he did, leaving TONS of game-breaking bugs and glitches. There is no music, there is no variety, the tutorial in no way prepares you for the amount of missing information you'll find in the game.

It's sad, because this really could have been a great game. It is not. It's a twenty dollar turd that you should avoid at all costs. Dev skipped supporting this game to start working on a sequel instead, but that's a dangerous road. How many people are going to buy another game from someone who just got bored with his first one and left it to rot?

You can still see the 'road map' on the discussions page. After playing the game for a while, then reading the road map, you realize that a vast amount of the features the dev decided to leave out are exactly the ones that needed to be implemented to make this a great title. I have no idea what he was thinking, because he was well on his way to making one of the best games to come out of Greenlight/Early Access.
Hilfreich? Ja Nein Lustig
TriggrHappy_popo
( 0.3 Std. insgesamt )
Verfasst: 28. März
disapointing
Hilfreich? Ja Nein Lustig
Divide by 0 Please
( 9.2 Std. insgesamt )
Verfasst: 12. März
The review i give this is like the review of a Pet Rock i gave at Pet barn, I've never been to pet barn and if they sold rocks ♥♥♥♥ them.

♥♥♥♥ this game too

Pet Rock / 10
Hilfreich? Ja Nein Lustig
GlitchEnzo
( 0.7 Std. insgesamt )
Verfasst: 6. März
I was expecting a "traditional" tactical RPG, but this is something different. Normally I like experimenting with new & different things, but I wasn't a fan of how things were handled in this game.

The movement system is strange where you use directional arrows to move characters around instead of pointing and clicking. If you press into a wall, that actually takes an action point. This is because you can break through pretty much any wall. Changing your facing consumed an action point, which I consider an unforgivable flaw. This is something I'm used to being "free" in all other TRPGs.

There is no story at all. There's nothing between each level. It just jumps into the next level as soon as you finish one. The goal in every level is to reach the elevator. You don't have to kill all enemies. The enemies are unbalanced. I played at the easiest difficulty and I encountered several enemies that I couldn't cause ANY damage on. That includes blasting it with my "heavy" and nearly killing himself with the splash damage.

It felt like a random demo that someone made to show off their gameplay system. There is nothing tying it all together.
Hilfreich? Ja Nein Lustig
LegendaryBacon
( 0.3 Std. insgesamt )
Verfasst: 5. März
Steam Marines is a blast! Control a squad of space marines in this roguelike steampunk strategy game.

https://www.youtube.com/watch?v=BYxcHuukHkQ
Hilfreich? Ja Nein Lustig
Kirk
( 0.4 Std. insgesamt )
Verfasst: 21. Februar
nah
Hilfreich? Ja Nein Lustig
muffindude414
( 2.2 Std. insgesamt )
Verfasst: 16. Februar
A game that can be pretty brutal to learn, and doesn't really forgive mistakes. Interesting backstory and world. Tough, but fun.
Hilfreich? Ja Nein Lustig
GordonRamsayIsAngry
( 1.0 Std. insgesamt )
Vorveröffentlichungsreview
Verfasst: 14. Februar
Price, as of today: £10.99
Price I bought it at: Under 60p

GG 10/1
Hilfreich? Ja Nein Lustig
Major Neddie
( 5.0 Std. insgesamt )
Verfasst: 30. Januar
Steam Marines is a contained, lovingly crafted tactical squad-based roguelike. It does have some issues. The random level generation is desperate, creating rooms with too many doors almost as often as it creates rooms with no doors at all. Enemy placement is similarly unpredictable, and yet the AI is predictable. This is a flawed game, but enjoyable, and if the challenge isn't always fair, well, at least it is there.
Hilfreich? Ja Nein Lustig
gNatFreak
( 0.1 Std. insgesamt )
Verfasst: 25. Januar
I just immediately got annoyed by the lack of ability to play at 1920x1080 at full screen (choosing one or the other is fine, but when I select both the bottom part of the game gets cut off so all I can see are the top 2 out of the 6 total options on the main menu).
Hilfreich? Ja Nein Lustig
Gishidanti
( 0.6 Std. insgesamt )
Verfasst: 20. Januar
Bottom Line: A contrived attemp at a turn-based rogue-like squad combat sci-fi RPG that has a painfully slow start and so many key bindings that you may need to actually forget some general knowledge to make room in your brain for them (Oh and the tutorial basically only tells you how to move and shoot). I do not recommend this game to individuals with short attention spans (you know who you are) as you will likely not get past the tutorial. I also don't recommend the game to people in search of another good Rogue-like (the reason I bought it...), this game is not it.


The Long of it (4 paragraphs):
I'm gonna be honest, I tried to get into this game. Really and truly. After roughly five separate attempts over the past year I finally gave up. I know I only have a little less than an hour of play time on it, and truthfully I didn't get far past the tutorial on any of my attempted plays; but what I saw from the time I spent on the game I could tell the game had a serious flaw: even after the tutorial, there is a strong chance you still won't be able to play the game effectively. Now, I don't mind teaching myself how to play a game, but as far as I'm concerned any rogue-like game that I can't get comfortable playing within the first 15 minutes should reconsider its place in the genre.

Expanding on the utter lack of a real tutorial: The tutorial informs you of critical game mechanics...... that's it. At the start of the game you learn how to move, shoot, reload, and open doors/chests. It completely glosses over the 40+ controls/key bindings as well as basically neglecting to explain most of the UI, which is, by the way, and utter trainwreck.

Looking past the lack of initial information, the level design is not well though out. At all. Most rooms are too small to have more than two of your squad comfortably occupy (since they are likely also completely filled with enemies). Sometimes you will start on a level in a room filled with enemies, sometimes the room doesn't have an exit, sometimes filled with enemies and also no exit. The 'rogue-likeness' of this game is sloppy at best and provides a purely annoying game environment, as opposed to that fresh feeling you get from ideally executed rogue-likes. It almost seems like the devs wanted to make a game that spanned as many genres as possible so they put in a crappy random number generator and called it a rogue-like.

Suffice to say, this game is like Indian food, it tries very hard to be a lot of things, and looks enticing, but often leaves a bad taste in your mouth. After you play what you thought was supposed to be a turn-based squad combat, rogue-like sci-fi RPG, you realize that there is just too much going on and you were silly to think it would deliver everything you thought it would.
Hilfreich? Ja Nein Lustig
shrewantics
( 4.2 Std. insgesamt )
Verfasst: 10. Januar
Like so many other reviews I would really love to give this a positive and probably would have if another game hadn’t shown me how it could have been done. For its price tag I would recommend getting it only when on sale if this is something you really want to try…
The Good: You have classes all fairly unique, nice range of enemies, it’s tough with a steep learning curve but not impossible meaning you’ll want to try again once you get the hang of it, some nice little collectables.

Not so good: Old school graphics, I don’t mind these but only when done correctly these actually cause headaches when trying to play the game (i.e. think two corridors are joined only to find out its outer space). Controls seem on occasion buggy can be a minor nuisance. Prices in shops fluctuate drastically it seems a little too random. Cover doesn’t seem to work very well mainly due to graphics and controls you think you’re in cover when not. It’s hard yes but to the point sometimes the enemies are harder than you and your facing more of them. Too random, some levels you breeze through no problems other times your get creamed by strange map design, and overpowered NPCs.

Try Halfway it’s very similar but seems to have dropped the complete randomness for a better storyline and a much more enjoyable play. I would easily change this review if the above were fixed or the price was slightly less (worth it on sale).
Hilfreich? Ja Nein Lustig
[Ab]Superdragonhero
( 1.0 Std. insgesamt )
Verfasst: 9. Januar
Don't buy this game.Not worth unless sale but even then don't buy!
Hilfreich? Ja Nein Lustig
Strykerx88
( 0.1 Std. insgesamt )
Vorveröffentlichungsreview
Verfasst: 8. Januar
The most doo doo.
Hilfreich? Ja Nein Lustig
Toonlink3191
( 9.7 Std. insgesamt )
Verfasst: 3. Januar
I like this game.
WARNING: POTENTIAL SPOILERS BELOW.









Pros:
1. Your first four soldiers are the ones you can customize their class and perk. This makes it so you want to keep these soldiers alive because you know what they have at the start. Any other survivors are randomized, which makes you have to change your strategy.
2. The combat is good.
3. Permadeath is used well.
4. You can launch bosses into orbit, killing them instantly.
5. Bosses have no true immunities.

Neutrals:
1. Every class has a perk for them.
2. You cannot customize the starting weapon of your first four soldiers.

Cons:
1. You cannot rename your soldiers that aren't the first four.
2. No persona beyond your first four soldiers.
3. In every class promotion, the right skill is better than the left.
Hilfreich? Ja Nein Lustig
F-3000
( 17.6 Std. insgesamt )
Verfasst: 1. Januar
I'm not entirely sure whether I should recommend this game or not, as I have rather mixed feelings about it.

GOOD
-It has lots of variety, such as...
-classes with different skills,
-nice punch of different items, both interesting and useful,
-good range of enemies (considering the length), and so on.
-It has funny odd things, like a collectable painting that can be used for random effect.
-It's not too short.
-You can set "facing" (turning a character in place) to cost no Action Points from game settings. I was able to overcome some of the bugginess with this.
-Difficulty: As you learn how things work and how you kill different enemies, things get easier so that you actually survive. Meaning, that you propably wont be playing the game through with first attempt, thus providing some challenge.

BAD
-It has terrible graphics: sometimes I'm not sure what I'm looking at, while occasionally I have difficulties with reading the text. Sometimes its very hard to say whether a piece of wall is bashed or if it's semi-destroyed. In some maps, the wall tiles are so dark that I have to look the screen from different angle (benefits of flat screen) to be able to actually differ them from background or unexplored tiles. Some enemies can't be recognized from each others, until they blow on your face.
-Moving around often bugs like hell: unit graphic may stay behind from actual position during moving, sometimes the whole movement is ignored. I have had two marines standing in a same tile more than once. Luckily this mainly plagues PCs, it could easily make the game unplayable if this would affect NPCs as well.
-Shop pricing skyrockets like stockmarket-bubble.
-Item prices increases every time you enter a shop.
-Shop offers four items, chosen randomly. Combined with above, trying to buy a med-kit can become very, very expensive.
-You can't sell items.
-Using mouse over the battlefield is buggy, and supposed benefits are often broken. Not to forget that sometimes moving the mouse on the map area causes heavy lagging and shooting CPU-load to roof.
-Occasionally "targeting indicator" does not appear as supposed to, you have to rotate the character or switch between characters for it to show.
-Game is balanced in a wrong way: You must make sure that you wont be shot at all, because enemies will tear apart your marines too easily, even on easy-difficulty. This means that you must use lure-tactics constantly, and even a single mistake may result to complete failure.
Hilfreich? Ja Nein Lustig
eZorn
( 0.3 Std. insgesamt )
Verfasst: 1. Januar
Not what i except.

Want a Squadbased Game with Rpg elements and Story. Sure thats all in the game, but it feel more like a free Handy Game then a real PC game.

-> refound
Hilfreich? Ja Nein Lustig
harkinwhite
( 21.4 Std. insgesamt )
Verfasst: 29. Dezember 2015
I have owned Steam Marines for about 2 months now
I have to say i love it
Sure the controls are hard to master ( its a keyboard control scheme)
And the random generation is too random ( No doors or walls only mabye spawn in Ammo Crate)
but the game is awesome
I got it as a gift on the FTL forums
but i regret not getting it sooner
Hilfreich? Ja Nein Lustig
timtread09
( 0.4 Std. insgesamt )
Verfasst: 24. Dezember 2015
Total ♥♥♥♥ graphics, I cant even see what my units are doing. I could only play it for 20 min before totaly giving up.
It was unplayable
Hilfreich? Ja Nein Lustig
Jerieth
( 0.5 Std. insgesamt )
Verfasst: 22. Dezember 2015
Eh...this game is not that fun. The first few levels are fun, but then once you releaze every level is pretty much the same it gets boring real quick.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 90 Tagen
9 von 10 Personen (90 %) fanden dieses Review hilfreich
Nicht empfohlen
11.9 Std. insgesamt
Verfasst: 21. April
TLDR; Skip this game, buy Bionic Dues instead. Bionic costs half as much as this, and is actually a finished product.


Steam Marines is a great concept that never got finished. Many of the poor gameplay elements, admitted to by the Dev, were supposed to be changed before launch. They were not. Dev swore all over the place that he was going to maintain the game post-release, and not abandon it the day it came out. That's exactly what he did, leaving TONS of game-breaking bugs and glitches. There is no music, there is no variety, the tutorial in no way prepares you for the amount of missing information you'll find in the game.

It's sad, because this really could have been a great game. It is not. It's a twenty dollar turd that you should avoid at all costs. Dev skipped supporting this game to start working on a sequel instead, but that's a dangerous road. How many people are going to buy another game from someone who just got bored with his first one and left it to rot?

You can still see the 'road map' on the discussions page. After playing the game for a while, then reading the road map, you realize that a vast amount of the features the dev decided to leave out are exactly the ones that needed to be implemented to make this a great title. I have no idea what he was thinking, because he was well on his way to making one of the best games to come out of Greenlight/Early Access.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 180 Tagen
20 von 21 Personen (95 %) fanden dieses Review hilfreich
Empfohlen
17.6 Std. insgesamt
Verfasst: 1. Januar
I'm not entirely sure whether I should recommend this game or not, as I have rather mixed feelings about it.

GOOD
-It has lots of variety, such as...
-classes with different skills,
-nice punch of different items, both interesting and useful,
-good range of enemies (considering the length), and so on.
-It has funny odd things, like a collectable painting that can be used for random effect.
-It's not too short.
-You can set "facing" (turning a character in place) to cost no Action Points from game settings. I was able to overcome some of the bugginess with this.
-Difficulty: As you learn how things work and how you kill different enemies, things get easier so that you actually survive. Meaning, that you propably wont be playing the game through with first attempt, thus providing some challenge.

BAD
-It has terrible graphics: sometimes I'm not sure what I'm looking at, while occasionally I have difficulties with reading the text. Sometimes its very hard to say whether a piece of wall is bashed or if it's semi-destroyed. In some maps, the wall tiles are so dark that I have to look the screen from different angle (benefits of flat screen) to be able to actually differ them from background or unexplored tiles. Some enemies can't be recognized from each others, until they blow on your face.
-Moving around often bugs like hell: unit graphic may stay behind from actual position during moving, sometimes the whole movement is ignored. I have had two marines standing in a same tile more than once. Luckily this mainly plagues PCs, it could easily make the game unplayable if this would affect NPCs as well.
-Shop pricing skyrockets like stockmarket-bubble.
-Item prices increases every time you enter a shop.
-Shop offers four items, chosen randomly. Combined with above, trying to buy a med-kit can become very, very expensive.
-You can't sell items.
-Using mouse over the battlefield is buggy, and supposed benefits are often broken. Not to forget that sometimes moving the mouse on the map area causes heavy lagging and shooting CPU-load to roof.
-Occasionally "targeting indicator" does not appear as supposed to, you have to rotate the character or switch between characters for it to show.
-Game is balanced in a wrong way: You must make sure that you wont be shot at all, because enemies will tear apart your marines too easily, even on easy-difficulty. This means that you must use lure-tactics constantly, and even a single mistake may result to complete failure.
War dieses Review hilfreich? Ja Nein Lustig
20 von 27 Personen (74 %) fanden dieses Review hilfreich
Nicht empfohlen
2.4 Std. insgesamt
Verfasst: 27. November 2015
I like roguelikes, I love space hulk, and I'm often seen at steampunk events, so I honestly thought this game would be made for me.

It's not. I played it for a few hours waiting to see if it gets better, but I couldn't find myself being engaged at all. The character progression feels lack-luster, the roguelike elements feel constrained, and the art didn't catch my eye.

Sorry, Steam Marines, I think your concept is good, but the gameplay isn't there for me.
War dieses Review hilfreich? Ja Nein Lustig
5 von 6 Personen (83 %) fanden dieses Review hilfreich
Empfohlen
9.7 Std. insgesamt
Verfasst: 3. Januar
I like this game.
WARNING: POTENTIAL SPOILERS BELOW.









Pros:
1. Your first four soldiers are the ones you can customize their class and perk. This makes it so you want to keep these soldiers alive because you know what they have at the start. Any other survivors are randomized, which makes you have to change your strategy.
2. The combat is good.
3. Permadeath is used well.
4. You can launch bosses into orbit, killing them instantly.
5. Bosses have no true immunities.

Neutrals:
1. Every class has a perk for them.
2. You cannot customize the starting weapon of your first four soldiers.

Cons:
1. You cannot rename your soldiers that aren't the first four.
2. No persona beyond your first four soldiers.
3. In every class promotion, the right skill is better than the left.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
21 von 22 Personen (95 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
5.3 Std. insgesamt
Verfasst: 31. Oktober 2014
Bei "Steam Marines" handelt es sich um ein Spiel mit genialem Konzept: gruppenbasierende Rundenstrategie trifft auf Roguelike. Die Durchführung lässt leider zu wünschen übrig. In einem Fall wie diesem fällt es mir schwer das Spiel mit einem plumpen roten Daumen nach unten abzustrafen. Es ist eben allerhöchstens durchschnittlich - lang jedoch nicht eine absolute Katastrophe. Mich im besonderen stören viele Kleinigkeiten wie z.B. das unübersichtliche Interface und die Tatsache, dass die Figuren lediglich geradeausschießen können. Auch gibt es kein Deckungssystem, was den strategischen Aspekt auf ein rudimentäres Minimum schrumpfen lässt. Ich habe es damals im Sale für zwei oder drei Euro gekauft. Diese Investition hat sich für die paar Stunden mäßiger Unterhaltung doch gelohnt, jedoch würde ich keinem raten mehr für dieses Spiel auszugeben.
War dieses Review hilfreich? Ja Nein Lustig
131 von 142 Personen (92 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
Nicht empfohlen
10.2 Std. insgesamt
Verfasst: 30. Dezember 2014
I originally recommended this game, but Ive had to change my mind,

At first the game is enjoyable, the challenge is certainly there but the game is lacking in depth.

1) Massive jumps in difficulty between Easy/Normal etc. Enemes on Easy can die in 1 hit, whereas on Normal they can take 4 (thats quite a jump)

2) Limited skill tree. You marines can only level up 4 times and this seriously puts them at a major disadvantage late game (especially on Normal and above)

3) NG+ is not fleshed out. This connects to point 2, due to the limited levelling up and progression, the only reason to play NG+ is for a scaled challenge. Completed the game on Easy? NG+ is Easy 1.5 etc etc

4) The game is meant to be played multiple times, but there is a slight lack in variey (especially in enemies)

After completing a few runs, Ive seen enough. There are better games out there
War dieses Review hilfreich? Ja Nein Lustig
91 von 96 Personen (95 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Nicht empfohlen
56.6 Std. insgesamt
Verfasst: 10. Januar 2015
When I think rogue-like, I think of a good, challenging (sometimes brutal), game that I can play in a couple of hours. I think of ascending difficulty where I try to find better gear and become more powerful so that I can attempt to defeat ever more challenging enemies until they kill me, or I manage to beat the end objective. Completing the game should be a proud moment that makes me want to brag to my friends that I finally accomplished it.

Sadly, Steam Marines fails to achieve most of this. The basic game mechanics aren't bad, and the first couple of levels were fun, but it gets sorely repetitive very quickly. Each area introduces new enemies, but they all do pretty much the same thing (except the bosses, but even they only have a minor twist to make them unique). On the rare occasions when you find new weapons and armor, odds are your marines can't use it, or it will be worse than what you already have. Once you figure out how to beat the enemies, the game becomes very formulaic and more of a chore to trudge through each level. At normal difficulty, each level took about 30 minutes (that number can vary a lot). With 25 levels, it just takes way too long for a rogue-like.

When I beat the game, I wasn't jumping for joy. Rather, I felt myself saying "finally, it's done." I decided to raise the difficulty to see if it got better. The enemies were tougher and more numerous, but still did the same thing. The levels just took longer and longer to beat and felt more like a crawl. After a couple of levels, I decided I had better things to do than wait a minute or two between every turn while the computer made its move.

UPDATE: Changing the AI speed did help speed up the computer's turn significantly, but wasn't enough to reduce the tedium enough for me to want to play this game again. I got through a couple more levels and decided I'd rather spend my time playing something else. I do appreciate that the developers are still working on the game, so hopefully they'll be able to add enough variety to make me want to play it again.
War dieses Review hilfreich? Ja Nein Lustig
99 von 109 Personen (91 %) fanden dieses Review hilfreich
5 Personen fanden dieses Review lustig
Nicht empfohlen
4.8 Std. insgesamt
Verfasst: 14. Oktober 2015
I really wanted to like Steam Marines. There's some pretty cool ideas at work here; turning Space Hulk into a roguelike. Unfortunately, it just falls short of almost every mark it wants to hit.

The random levels are entirely too random. Sometimes you'll spawn in a room with no doors. Sometimes you'll spawn in a room of nothing but doors. Sometimes you'll spawn on top of the exit! And on and on. Enemy placement suffers similarly, with you going from no robots to being completely surrounded in the space of a turn.

The UI is a mess. The tutorial doesn't tell you everything. And ultimately, what options you do have on a given turn are extremely limited.

This game has a great premise, and what's here is a promising effort, but ultimately I can't really say it's worth your time and money. It's not an egregiously awful game, it's just not really much fun.
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151 von 187 Personen (81 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
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8.0 Std. insgesamt
Verfasst: 10. September 2014
Post Early Access Update:
After the release the game still features numerous bugs, glitches and even chrashes. The game still does not feel like a full release. The random generator still spawns you in closed off rooms, the controls are still clunky, the UI still needs work and the overall experience still hasn't improved enough for me to recommend it.

Original Early Access Review:
I'm at a loss with Steam Marines. The game has promise and I might recommend it when it's finished, but so far the game is just lacking that special umph to make it a great experience rather than a mediocre one.

In Steam Marines you start the game looking over the tutorial, end up confused, start up a game and die... horribly. After 2 or so games and tinkering with the classes I started to get a grip on things. You choose a squad of 4 marines at the beginning of the game and each class has a different weapon and a different skill tree. The skill tree is interesting but basic, each level you get to choose a passive or an activated ability. I never did use the powers much as they take multiple points of Action Points (AP being the resource you use to move, shoot etc.) and it always seemed better to just fire regularly.

The gameplay is a slow tile-based tactical slog through a ghost ships with robots and other baddies crawling out of the walls before attacking. This can be very frustrating as a wrong move and lack of items to restore AP can lead to dead marines very quickly. Furthermore, the random dungeon generation really needs some touch-ups as rooms with no doors or walls placed on top of each other make it impossible to move without breaking down walls and you need to do this to create proper tactical spacing.

At the end of every level you're rated on your performance and if you're a careful player like me you'll most likely end with a negative score even if all your marines survived the level. The score seems to indicate that this is supposed to be a fast-paced tactical RPG but the gameplay itself rewards slow and methodical movement. It's frustrating to say the least.

I'm not saying there isn't fun to be had with this game but in-between bouts of frustration, lackluster UI, boring music and a retro look that works but still needs a little work done (dropped items currently don't show up on the map) it just isn't worth the full price. With some polish I'm sure this gem will shine but right now I just can't recommend it.
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162 von 207 Personen (78 %) fanden dieses Review hilfreich
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11.2 Std. insgesamt
Early Access-Review
Verfasst: 27. November 2013
“In space no one can hear you scream” goes the famous film quote. They might just hear you scream after playing this intentionally hard roguelike game.

Steam Marines is a roguelike set onboard a ship that has been attacked. You control a squad of four soldiers who must reach the elevator on each procedurally generated floor to proceed through the ship and eventually find freedom. It would be fair to say the game takes a good amount of influence from the Space Hulk/Crusade and X-Com game series, with its dark corridors and rooms with ‘fog of war’ and action points to spend on movement and actions. While not an original concept, Steam Marines manages to blend its influences into a neat game.

Your squad can be created from randomised suggestions or built from scratch. There are four classes to choose from, a leader, support, scout and grenadier. As the names suggest, their weaponry fits their names, the leader takes the front with a close range shotgun, scout with a long-range sniper gun and support with a high capacity machine gun. Having one of each is probably a good idea to get a good balance of strategy and combat.

Steam Marines throws you in the deep end with a few words of encouragement to keep you afloat for a minute while you play the tutorial. The tutorial gives you a chance to see how the basics work such as movement and combat. Once completed, you are on your own to work the rest out. The tutorial could go into a little more detail for people who are not familiar with this genre of game. After reading the developers forums I found out a few features I knew nothing about. This is a Steam Early Access game meaning the game is still in development, so this can be excused but it is worth keeping an eye on the forums for this reason alone.

After a floor or two, the enemy number becomes many, and you will likely hit a brick wall as you learn the game the hard way. Death is permanent and once your squad is gone, it is game over. Tactics is important as it is in any strategy combat game, never knowing what is around the next corner or behind a door. You will soon learn that moving a soldier with few remaining Action Points into a new room is a silly mistake as they will likely face a couple of enemy units with no points to take action with. The game is turn based, so killing as many enemy units or getting into cover before you run out of AP is essential, the enemy can be brutal even on the easiest difficulty. Tactics such as flanking enemies that have shields works particularly well and grants bonus damage.

Steam Marines features a simple leveling up system that improves the soldiers stats such as their strength and class attributes. Your soldiers also have talents which are awarded as you progress and include attacks and defense buffs and special attacks which are important to take advantage of.

Much like the X-COM series, you form a bond with your soldiers and you will go to lengths to protect them. One mistake will make you scream as a group of enemy units slaughters half of your squad (if you are lucky). You can explore the ship to find items such as new weapons, health and AP replenishment and boosts. Survivors can join your team to replace any dead soldiers, but they will be weak and need to leveled up.

The graphics are an 8-bit pixel art style that is dark and at times scary. Scary, but not in a make you jump out of your seat way, more in a way that you never know what is in the next room. Your heart will miss a beat or two as you enter a new room to see what is inside. The audio adds to the atmosphere with again dark, slow and eerie effects that remind you of X-COM. It creates an opposing atmosphere and builds the tension very well.

There was little I did not like about Steam Marines. One minor annoyance is the auto-switch to new soldier once the selected soldiers AP has run out. If you manually choose a new soldier it can sometimes auto-switch to another without you realising and you end up moving the wrong soldier. You can switch this off in the options and I definitely recommend doing it!

Steam Machines is a hard game, but it is fairly balanced and death will most likely be player error rather than the game. It is a dark, atmosphere filled strategy roguelike that works very well taking in a lot of inspiration from classic games. If you enjoy roguelike or tactics games this is a perfect game for you. If you are a newcomer, you may find the learning curve a little steep at the start, but it is something that can be reached and enjoyed.

You can buy Steam Marines via the homepage at http://www.steammarines.com/ or via Steam here.

Gameplay - 8/10
Tough but fair combat system. The approach to the levels gets you thinking the best strategy to reach the elevators.
Graphics - 7.5/10
Nice pixel art 8bit style graphics that give a dark, opposing atmosphere.
Sound - 7.5/10
Eerie, slow background effects that builds up the suspense.
Final Score 8/10

Review originally posted on http://www.gamergeddon.com
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63 von 81 Personen (78 %) fanden dieses Review hilfreich
5 Personen fanden dieses Review lustig
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12.1 Std. insgesamt
Verfasst: 28. September 2014
They say what doesn't kill you makes you stronger. In Steam Marines, even the things that kill you make you stronger. And there are a lot of things that are very good at killing you.

As someone who hasn't played a bunch of roguelikes, this games is brutally difficult. I have often immediately regretted certain tactical decisions, and hung my head in shame as I ended my turn, resigning my squad to a swift and gruesome death.

The procedurally-generated levels, combined with the ability to completely demolish walls (I have a strange compulsion to destroy every wall I see) and carve out your own path gives this game a great deal of replayability. You don't memorize levels to make progress, you learn to plan and make better decisions. You will learn when to lure or flank the enemy, and when to shove the enemy off your ship a la Harrison Ford in Air Force One.

And when you get too frustrated, there's always hope. Maybe you'll get a giant metal exoskeleton you can use to exact fiery flame-thrower vengeance on your unwitting foes...
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81 von 113 Personen (72 %) fanden dieses Review hilfreich
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12.4 Std. insgesamt
Early Access-Review
Verfasst: 30. Oktober 2013
Steam Marines is a brutal tactical turn based squad based sci-fi roguelike. It is reminiscant of games such as Dungeons of Dredmore and Sword of the Stars: The Pit mixed up with the AP and Squad systems of X-Com.

The game currently offers 4 classes; Leader, Scout, Grenadier and Support which offer a variety of different play styles. This game does have a steep learning curve and like all roguelikes it is a very frustrating but rewarding experience.

If you enjoy roguelikes and tactical squad based games then this title is definitely for you, otherwise you may end up putting your fist through the monitor in sheer frustration.
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48 von 60 Personen (80 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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11.6 Std. insgesamt
Verfasst: 15. August 2015
Steam Marines is another futuristic roguelike in town, released from the rather bizarrely named development studio, Worthless Bums. It offers a tactical squad turn-based gaming experience with some rather novel but very exact gaming mechanics which help it to stand out from the crowd. It boasts huge levels of difficulty and promises to provide the kind of old-school frustration which rogue players love to hate. The gameplay clearly caters to the kind of player who likes to make carefully calculated moves and always checks twice to ensure no mistakes happen, and for that type of player this game could well be the next thing on their shopping list. However, whether or not Steam Marines is a great deal of fun for anyone else is quite another matter.
The action takes place on a steampunk styled spaceship which is under attack. Your marine squad has been abruptly woken out of cryostasis to deal with whatever-the-hell is going on out there; an array of strange enemy robots and aliens. Details are left unexplained as you enter the top-down isometric playing field to take care of the invaders and progress through the game as far as you can.
The roguelike formula is interestingly twisted by the spaceship setting. Walls can be torn apart by both your team and the enemy. This offers the possibility of simply smashing through the walls rather than opening the doors. It also means you can be ambushed from boarding enemies at any particular moment. Equally, you can blast backwards enemies with knock-back weapons sending them into space and causing instant death. The objective of each randomly generated level is to find the elevator and descend. Each set of levels is split into the main decks – engineering, bridge, etc. – of the ship, all of them having their own tile-set and enemy unit types. After completing a deck and facing some kind of mini-boss you may choose the next deck to continue with.
Your squad consists of four soldiers who can be any one of four different classes. Those consist of the leader, who has a shotgun; the scout, who has a long range gun and good visual range; the support, who has a machine gun; and the grenadier, who has an area of effect grenade launcher. XP is gained from exploring, descending, and killing enemies. The marines can be levelled up four times, each time you get to choose one of two special abilities; all of which are unique for that class. Additionally, special items, grenades and weapon upgrades can be found throughout the levels and made use of.
The game is designed to be completely unforgiving even on normal difficulty levels and it shows. One stupid mistake can easily cost you dearly, and the game is auto-saved in only one save game slot so there’s no way of reversing a disaster. The good news is that your marines do have hit points and therefore can normally withstand a small amount of damage, however; a great deal of errors do result in the death of a squad member.
There are also a few rather unique game mechanics in the game which are worth a mention because they make the tactical experience somewhat novel. For example, area of effect damage cannot initially kill units. This means that the grenadier can initially decimate a room of enemies, but can only finish one of them off at a time with direct hits. In addition, the game features flanking bonus damage where attacks from the side or back get additional damage.
The gameplay is compelling from a strategic and discovery perspective; in addition the game can move at a fairly fast-pace thanks to the ability to reduce the AI move-delay in the options menu. The combination of deadly enemies, ambushes through the walls, and a short standard weapon-range all adds up to an experience which could be rather charming for a certain type of tactical geek.
Conversely, the storyline is rather weak and doesn’t offer the kind of compulsion that, say, the space rouge-like Faster Than Light offered. Aside from a few Christmas cracker jokes from the marines and scraps of semi-nonsensical text discovered on computer consoles – which are really just acting as XP boosts – there really isn’t much plot to speak of. On top of that the game doesn’t offer an awful lot of customization. New weapons are few and far between and the four classes aren’t all that diverse; at least not to the extent of other roguelikes.
Putting it all together, Steam Marines may be a tasty little challenge for some, but it’s not going to be everyone’s cup of tea. Perhaps it’ll be a nice addition to a rogue fan’s collection, and maybe a few indie diehards would like to pick it up to see what it’s all about. However, it doesn’t do a sufficient number of things in a new way or provide enough of a compelling experience to make it a hit for everyone; it’s nothing special, but it’s alright.
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43 von 55 Personen (78 %) fanden dieses Review hilfreich
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4.3 Std. insgesamt
Early Access-Review
Verfasst: 27. Dezember 2013
Difficult? Yes.
Unfair? Maybe.
Fun? Definetly.

Steam Marines isn't a game for everybody. Hell, it's not a game for me -I haven't managed to beat it on easy-. But that doesn't mean it's not enjoyable. The artstyle is appealing, steampunk settings mixed with retro-like graphics. The music is appropiate and morale-boosting, especially when fighting those tough bosses. The game also has a rather unique sense of humour, which I'm really fond of.

Overall, for a game still in development, it's good value. Give it a try, if you like rogue-like, permadeath experiences.

(Also, I'd like to point out that I've played the DRM free version for about 10~ hours. Steam one, not so much.)
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53 von 73 Personen (73 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
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0.5 Std. insgesamt
Verfasst: 2. April 2015
Summary: The interface / control scheme in this game is in dire need of some polishing / streamlining. There are so many other amazing roguelikes out there that I just can't be bothered. Heck, there's even a straight up Space Hulk game on Steam which may be less terrible, so if you're craving the derelict spaceship atmosphere of the beloved board game, maybe that's worth a shot instead?
__________________________________

After a brief glance at the development logs, I have my doubts as to whether or not the developer will produce that any time soon. The game was in early access for at least a year, and I made a point of not playing it til after it was officially released since my backlog is already ridiculous as is. (I think I got it on a steep discount or as part of a Humble Bundle.)

In my admittedly brief time with the game, I found a number of irritations:

- Long (non adjustable?) delay after your squad members run out of action points before it switches to the next squad member. (Weirdly enough, you can adjust the enemy AI delay re: the length of time for their actions. It's a small quirk, but I knew if I played for awhile, nitpicks like this would drive me nuts.)
- Needs easier access to contextual info. It would be nice if I could just hover the mouse cursor over a tile to get more information. I don't think left click to focus does the trick, but I honestly can't remember.
- Enemies telegraph their location during their phase. (I was playing on Easy to try to learn the mechanics / interface, so I'm not sure if this applies to higher difficulties.)

I found myself wishing it had a user interface closer to something like Dungeons of Dredmor, which had excellent visual feedback and mouse support. Maybe the devs have to work around limitations of the Torque engine that they used to develop Steam Marines. Either way, there are better roguelikes to spend your time and money on.

There may be a fantastic game in here somewhere, but I doubt I'll put more than a couple hours into it out of morbid curiousity. Maybe I'm a masochist, but I find it interesting to see how badly a UI / mechanic can be implemented, which makes me appreciate all those little things I usually take for granted in other better games!

As it stands, I can't recommend it at anywhere near full price. The regular price on Steam is absurd, as I wouldn't pay more than $3 - 5 max and can't see it being worth more than a tenner if it ever gets proper UI updates. :(
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44 von 59 Personen (75 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
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4.2 Std. insgesamt
Verfasst: 16. Mai 2015
tl;dr -> Get Bionic Dues instead. It's 100x better, and cheaper too.

I bought this game when it was discounted heavily at the Humble Bundle Store. It had been very high (top 20ish or so) in my wish list because a adore the rogue-like genre. Although I had been very excited to try it, I was very disappointed with my gameplay experience.

If you like turn-based strategy games, rogue-likes, and the space theme, then you might enjoy this game. Honestly though, you should play Bionic Dues instead, a much more fleshed-out and well-done game. Here is my review for that game if you wanted some more info about it.

The aesthetics are okay - the amount of detail in the characters and background is decent. The sounds and music are also decent, however, I quickly muted the music in favor of my own.

The controls are easy to learn, however, the hotkeys (vs. clicking on each action) may take a bit if you are not used to using them - they are fairly intuitive (R to reload) though. There is a tutorial when you begin that teaches you everything you need to know. The learning curve is minimal to moderate depending on your experience with turn-based strategy games, and the lack of complex mechanics keeps the difficulty pretty reasonable (contrary to what I would expect from a rogue-like). Playing the different difficulty levels, however, seem to be scaled strangely - if you move from easy to normal you will find a large spike in how challenging the enemies are.

Gameplay consists of you moving 4 squadmembers through a randomly-generated ship floor - your goal is always to find an elevator to the next level. Before you begin, you can select different classes (engineer, sniper/scout, leader, etc) and a single perk (ex: splash damage, extra experience gain per enemy spotted) to better match your playstyle. Your characters can level up and select new skills and abilities, however, the pool is extremely small and lacks variety. I did not like this levelling mechanic because it meant that trying out the other difficulties had less incentive - maybe if there was an increased ability/skill pool or level cap for doing a higher difficulty it would justify playing new game +.

Combat and movement occurs on a grid-based system. Each character has a set number of action points (AP) each turn - you can use items in your inventory to refill some AP. Orientation is also important (and costs AP) - you don't want your character facing away from a door or chokepoint. Line-of-sight plays a big role in this game, meaning that enemies can sneak up on you if you are not covering all areas with your team (an enemy unit can be right behind you and not appear on your screen until you turn around). Shooting your weapon costs both AP and ammo, and reloading will take a large amount of AP - so a good tactic is to always have at least one squadmember able to fire (similar to overwatch mode in games like XCOM). You can have your members "wait," allowing them to fire during the enemy's combat/movement turn. This is crucial because your members are very fragile, and leaving them open to enemy attack can easily result in their quick deaths. The lack of depth makes combat fairly boring, as you will mostly be moving your characters, using items, and attacking - compared to other similar titles (Bionic Dues) that have different types of attacks and usable abilities.

Enemies will execute their turn after you finish yours, spawning and moving throughout the ship. There will usually be slight indications (noise, a small flash/effect) of general areas where you can expect enemies to be. You can spend AP to destroy walls, allowing you to take unorthodox routes and take advantage of line-of-site (you can often safely scout a room by destroying a wall rather than going through the door). If you break open a ship wall to space, you can also push enemies to their death. There is a small variety of enemies, making combat predictable if you play enough and understand each unit's strengths and weaknesses.

As you play, there are a large number of objects you can interact with - doors, crates, switches, etc. Each object may give you a random item, experience, etc. Items are kept in your inventory and shared by all squadmembers - which is good if you want someone to use a "restore x AP to all squadmembers," but only have 1 person with actions left. Once you exit the commander deck area (several levels), you can freely choose different areas of the ship to tackle (ex: armory).

Overall, the game plays decently enough, however, there are better alternatives (again, Bionic Dues) that I sincerely think you are better off trying those instead. The gameplay feels far too one-dimensional for a turn-based rogue-like title. Even after only a couple of playthroughs, you will probably be bored of the repetition (even if you are trying to go to different parts of the ship after the commander deck) - the lack of item/character/enemy variety further impairs replayability. It is probably easier to try Steam Marines before any of the more complex alternatives, however, I would still not recommend this unless you were dying to try it. I try not to mention price if I think it is unnecessary, but I would wait until this game is heavily discounted before picking it up - at a retail price of $16.99 I don't feel it is worth it.

Do not recommend.

Cheers,
DJSF @DJSF's Rogue Reviews
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43 von 58 Personen (74 %) fanden dieses Review hilfreich
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8.2 Std. insgesamt
Verfasst: 12. Oktober 2014
This game is fun... brutal, unforgiving, permadeath fun.

My first play I made it down four floors, but after the second floor, a feeling of hopelessness and dread started to set it. My team was injured... two guys with a point each of health. Armor was low, and ammo was starting to run out. As I dropped down to the next floor, I was praying for helpful goodies in lockers.

Meanwhile, I was getting a feel for the amount of strategy and thought needed to succeed in the game. Planning ahead is key, as is gaining a tactical advantage. Managing supplies is vital. It's all very challenging, and satisfying.

As I moved through the third floor, using flanking positions and crossfire traps to take down my foes, I came to the realization that it was already too late for me this game. In many games, even classics like Half-Life, there's a trusty health pack or armor kit just around each corner. It's all a bit too convenient, really... playing Steam Marines opens your eyes about things like that, and for me at least, has brought understanding that you don't always have to have the easy outs to get through a messy situation and have fun.

It's okay to lose... and you will. It's okay to feel like you have no clue what you're doing... because you learn as you go. It's okay that the game is a real challenge... after playing for a few hours, you probably wouldn't want it any other way.
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70 von 107 Personen (65 %) fanden dieses Review hilfreich
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5.7 Std. insgesamt
Early Access-Review
Verfasst: 30. März 2014
Steam Marines will definitely appeal to a small subset of people, but not to a general gamer audience and certainly not to me (and I love roguelikes!).

To not die within the first couple of floors of Steam Marine, you must play extremely cautiously. Open a door; set up the rest of the squad to guard behind. Look around the room; set up the rest of the squad to guard. If there are enemies, kite backwards while setting the rest of the squad to guard and maybe get some pot shots in. Failure to do any of these things risks the chance of some ranged bot popping out the shadows and taking a marine from full health to dead/near dead in a single turn. You have a rough idea of where enemies are from hearing their footsteps, but you have no idea how the rooms and doors are connected until you actually pop your head in and turn about.

The marine health/enemy damage ratio is so very low, so there is no room for error. Trying to run and gun, or even advance to a forward position and burst an enemy down, will get you killed very fast.

This demanded precision is frustrated by the control scheme: every of the many actions has a mapped key, with NO context sensitivity. While I'm used to games like this, the learning curve is still a little steep, and the memorization will be a turn-off for many people. This frustration is compounded by the fact that there is no undo, even for benign actions with no impact on the immediate turn, such as guarding. Did you just hit the wrong key at a critical turn and accidentally fire at nothing, or guard into a wall, or use an item you didn’t intend to, etc.? All your hours and effort is wasted now, your run is over.

If a repetitive, boring, and cautious slog through a hardcore dungeon where small mistakes will waste hours of work sounds exciting to you, this game is for you. Again, I’m sure there are some people who will enjoy such a neurotic challenge, but this experience is not for most.
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23 von 26 Personen (88 %) fanden dieses Review hilfreich
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24.2 Std. insgesamt
Early Access-Review
Verfasst: 2. Januar 2014
While I do not expect to rack up as vast a number of hours with this game as I have with SOTS: The Pit, this game is enjoyable and compelling in its own right and is deserving of honourable mention.

There are still some slightly clunky, somewhat unintuitive and extremely unforgiving aspects to Steam Marines, but these concerns are quickly forgotten once the quirks have been understood and the basics mastered. The result is an at times funny, challenging, thrilling and re-playable team-based tactics game that is perfect for short gaming sessions.
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24 von 28 Personen (86 %) fanden dieses Review hilfreich
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6.1 Std. insgesamt
Early Access-Review
Verfasst: 8. März 2014
The game plays as a rapid dungeon delver, where instead of a singular character you control a team and battle against enemies to reach your destination, an elevator to different levels of the ship. Your team-members will gain experience and new items in their travels, gradually growing more powerful to take on more dangerous enemies.

The combat system is simple and easy to get into. Your team and their enemies cannot target each other diagonally, making combat easy to plan and to execute. However, a single miscalculation from one character might end up costing the whole teams life. Learning from such mistakes, by dying, is part of the charm, as in other roguelikes.

I'd recommend this game to anyone that enjoys fighting robot-aliens in space with simple tactics. The idea of traversing and exploring levels of a huge steampunk spaceship, under attack from unknown enemies, is certainly quite titillating.
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