Steam Marines is a squad based Roguelike set on a steampunk spaceship. It features tactical play focused on positioning and careful use of resources. Built to keep you on your toes as you progress through the decks of your besieged ship while clearing enemies and trying to reach each level's elevator.
Análisis de usuarios:
Global:
Variados (274 análisis) - El 59% de los 274 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 4 sep. 2013

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Comprar Steam Marines

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-75%
$19.99
$4.99
 

Críticas

“Steam Marines is a dark and compelling game, which will force you to learn to play the hard way and make you deeply regret every mistake you make.”
8/10 – The Indie Hut

“There are a lot of tactics. It's such a brutal game and it makes it even more brutal that you didn't realize how brutal it is when you start. Then you realize you died because you made one, literally one, wrong move.”
N/A – Indie Games AAA

“Players must control their Steam Marines and try to get as far as possible through the ship’s elaborate, procedurally-generated levels. When I say “try”, I really do mean it.”
N/A – The Wargamer

Acerca de este juego

Steam Marines is a squad based Roguelike set on a steampunk spaceship. It features tactical play focused on positioning and careful use of resources. Built to keep you on your toes as you progress through the decks of your besieged ship while clearing enemies and trying to reach each level's elevator.


Permadeath
Build your marines up into long range or up close death machines, but don't expect any mercy. Death is permanent and fallen marines are gone forever. Finding survivors not guaranteed.

Turn and Squad Based Gameplay
Command up to four marines, each with their own gear, talents, and Action Points. Positioning is critical - even a lone enemy can be lethal! Sight and snipe or funnel enemies into a choke point and blow them up!
  • Five marine classes - long range death, shotgun knockback, grenade launchers, all to help the squad
  • Four ranks for promotion and talent tree access
  • Five perks to further differentiate each marine
  • Exoskeleton suits stripped from the hulks of dead enemies - flamethrowers and face punching
  • Deck bosses that will challenge you but do not negate the tactics you have learned (no "immunities"!)

Procedural Generation
The steampunk spaceship is composed of multiple decks you must progress through. Different environments and creatures await, and you'll never know for sure what lies beyond the next corner.
  • Five human ship decks with a sixth Alien Deck
  • Procedural decks with destructible walls, high/low ground, and tactical variations
  • Randomized weapons, armor, and enemy units

Score, Difficulty, and New Game Plus
Get rated on your overall performance. Manage to fight your way past 30 levels of mayhem? New Game Plus offers fresh challenges. Four levels of difficulty with one being for the truly masochistic!

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows XP or higher.
    • Procesador: 800 MHz
    • Memoria: 1 GB de RAM
    • Gráficos: OpenGL supported graphics card with 32 MB RAM
    • Almacenamiento: 120 MB de espacio disponible
    • Tarjeta de sonido: OpenAL supported sound card
    Recomendado:
    • SO: Windows XP or higher.
    • Procesador: 2 GHz
    • Memoria: 2 GB de RAM
    • Gráficos: OpenGL supported graphics card with 128 MB RAM
    • Almacenamiento: 120 MB de espacio disponible
    • Tarjeta de sonido: OpenAL supported sound card
    • Notas adicionales: Widescreen monitor resolution
    Mínimo:
    • SO: Mac OS X 10.7 or higher
    • Procesador: 800 MHz
    • Memoria: 1 GB de RAM
    • Gráficos: OpenGL supported graphics card with 32 MB RAM
    • Almacenamiento: 120 MB de espacio disponible
    • Tarjeta de sonido: OpenAL supported sound card
    Recomendado:
    • SO: Mac OS X 10.7 or higher
    • Procesador: 2 GHz
    • Memoria: 2 GB de RAM
    • Gráficos: OpenGL supported graphics card with 128 MB RAM
    • Almacenamiento: 120 MB de espacio disponible
    • Tarjeta de sonido: OpenAL supported sound card
    • Notas adicionales: Widescreen monitor resolution
    Mínimo:
    • SO: Ubuntu 12.04 LTS
    • Procesador: 800 MHz
    • Memoria: 1 GB de RAM
    • Gráficos: OpenGL supported graphics card with 32 MB RAM
    • Almacenamiento: 120 MB de espacio disponible
    • Tarjeta de sonido: OpenAL supported sound card
    Recomendado:
    • SO: Ubuntu 12.04 LTS
    • Procesador: 800 MHz
    • Memoria: 1 GB de RAM
    • Gráficos: OpenGL supported graphics card with 32 MB RAM
    • Almacenamiento: 120 MB de espacio disponible
    • Tarjeta de sonido: OpenAL supported sound card
Análisis de usuarios
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Global:
Variados (274 análisis)
Publicados recientemente
Ads
( 4.2 h registradas )
Publicado el 23 de junio
Too simple and only hard because it isn't fair. Dying is more down to pot luck than planning.
¿Es útil? No Divertido
3213143251412412
( 17.0 h registradas )
Publicado el 22 de junio
4/10
¿Es útil? No Divertido
HowardAlanTreesong
( 7.6 h registradas )
Publicado el 25 de mayo
The game seems to have developed bugs since I first played it that make it nealy unplayable, contacting the developer about these bugs did not help to solve the problem.
¿Es útil? No Divertido
EternaTea
( 11.9 h registradas )
Publicado el 21 de abril
TLDR; Skip this game, buy Bionic Dues instead. Bionic costs half as much as this, and is actually a finished product.


Steam Marines is a great concept that never got finished. Many of the poor gameplay elements, admitted to by the Dev, were supposed to be changed before launch. They were not. Dev swore all over the place that he was going to maintain the game post-release, and not abandon it the day it came out. That's exactly what he did, leaving TONS of game-breaking bugs and glitches. There is no music, there is no variety, the tutorial in no way prepares you for the amount of missing information you'll find in the game.

It's sad, because this really could have been a great game. It is not. It's a twenty dollar turd that you should avoid at all costs. Dev skipped supporting this game to start working on a sequel instead, but that's a dangerous road. How many people are going to buy another game from someone who just got bored with his first one and left it to rot?

You can still see the 'road map' on the discussions page. After playing the game for a while, then reading the road map, you realize that a vast amount of the features the dev decided to leave out are exactly the ones that needed to be implemented to make this a great title. I have no idea what he was thinking, because he was well on his way to making one of the best games to come out of Greenlight/Early Access.
¿Es útil? No Divertido
TriggrHappy_popo
( 0.3 h registradas )
Publicado el 28 de marzo
disapointing
¿Es útil? No Divertido
Lean Montaña
( 2.0 h registradas )
Publicado el 16 de marzo
Calificacion: 7/10
Un juego de batalla por turnos, a lo vieja escuela, para jugadas casuales.

A ver... jugue el juego por que tenia criticas mixtas (y muy pocas) y queria decidir que critica valia.
Es de pelea por turnos, asi que me vendria a gustar desde ya.

-Lo primero que noto es que es un juego con buena calidad grafica, pero se nota que no esta a la total altura de las joyas del mercado. (las tipografias son muy basicas, los menues no son del todo practicos y estilisticos. El trabajo de ilustraciones y pixelado me parece que estan muy bien logradas, pero no tiene nada que destacar. (Igualmente esta mucho mas mejor logrado que tantos otros juegos horribles que hay dando vuelta (esos qe te dan gratis en algunas promos por poner un megusta) que no llegan a ser ni "indie" por que es una cosa amateur.

-Respecto a historia y ambientacion, lo primero no vi que tuviera mucho, pero tampoco llegue tan lejos. Ambientacion me encanto, la forma de los robots tmb me encanto. Lo unico, aveces es algo confuso el escenario. (avanze mas y no tiene historia todavia, lo cual quita las ganas de continuar.)

-La jugabilidad es basica, pero algo resvaladiza, muchas veces gaste puntos de movimiento solo x presionar la flecha contra una pared 2 veces. pero no hay mucho que decir, son pocos botones.

-lo que no me gusto es la poca diversidad de personajes o armas que vi.

En fin......

Este juego se merece una calificacion positiva, me gusto y no me arrepiento de comprarlo (por conseguirlo en un bundle es una muy buena compra). Creo que algunas fallas en la jugabilidad me hicieron dar pereza de seguir jugando, y la dificultad random tmb me afecto, pero totalmente es un juego que me gusto y espero poder tener la oportunidad de nuevo (cuando busqe un juego simple y por turnos en mi biblioteca).
¿Es útil? No Divertido
Divide by 0 Please
( 9.2 h registradas )
Publicado el 12 de marzo
The review i give this is like the review of a Pet Rock i gave at Pet barn, I've never been to pet barn and if they sold rocks ♥♥♥♥ them.

♥♥♥♥ this game too

Pet Rock / 10
¿Es útil? No Divertido
GlitchEnzo
( 0.7 h registradas )
Publicado el 6 de marzo
I was expecting a "traditional" tactical RPG, but this is something different. Normally I like experimenting with new & different things, but I wasn't a fan of how things were handled in this game.

The movement system is strange where you use directional arrows to move characters around instead of pointing and clicking. If you press into a wall, that actually takes an action point. This is because you can break through pretty much any wall. Changing your facing consumed an action point, which I consider an unforgivable flaw. This is something I'm used to being "free" in all other TRPGs.

There is no story at all. There's nothing between each level. It just jumps into the next level as soon as you finish one. The goal in every level is to reach the elevator. You don't have to kill all enemies. The enemies are unbalanced. I played at the easiest difficulty and I encountered several enemies that I couldn't cause ANY damage on. That includes blasting it with my "heavy" and nearly killing himself with the splash damage.

It felt like a random demo that someone made to show off their gameplay system. There is nothing tying it all together.
¿Es útil? No Divertido
LegendaryBacon
( 0.3 h registradas )
Publicado el 5 de marzo
Steam Marines is a blast! Control a squad of space marines in this roguelike steampunk strategy game.

https://www.youtube.com/watch?v=BYxcHuukHkQ
¿Es útil? No Divertido
Kirk
( 0.4 h registradas )
Publicado el 21 de febrero
nah
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 2 de 4 personas (50%) les ha sido útil este análisis
No recomendado
4.2 h registradas
Publicado el 23 de junio
Too simple and only hard because it isn't fair. Dying is more down to pot luck than planning.
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  Global
A 5 de 8 personas (63%) les ha sido útil este análisis
Recomendado
1.3 h registradas
Análisis de acceso anticipado
Publicado el 28 de diciembre de 2013
Divertido. Una especie de Space Hulk con niveles aleatorios. Como buen roguelike, bastante difícil. De momento sólo he llegado al tercer nivel, y eso porque me encontré los ascensores enseguida. Controlas 4 marines por turnos por una nave invadida, un poco a lo xcom, con unidades de movimiento, movimiento oculto del enemigo...aunque sólo puedes disparar en línea recta; eso al principio es un poco molesto porque parece algo absurdo, pero luego se le ve la gracia, hay que pensarse bien cómo colocar a los marines como si fuera un juego de tablero...pues eso, como en space hulk.

En fin, para echar un ratillo entretenido.

Ah, los gráficos muy bonitos, las animaciones sencillas pero resultonas. Los menús un poco sosos, eso sí...
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
2.0 h registradas
Publicado el 16 de marzo
Calificacion: 7/10
Un juego de batalla por turnos, a lo vieja escuela, para jugadas casuales.

A ver... jugue el juego por que tenia criticas mixtas (y muy pocas) y queria decidir que critica valia.
Es de pelea por turnos, asi que me vendria a gustar desde ya.

-Lo primero que noto es que es un juego con buena calidad grafica, pero se nota que no esta a la total altura de las joyas del mercado. (las tipografias son muy basicas, los menues no son del todo practicos y estilisticos. El trabajo de ilustraciones y pixelado me parece que estan muy bien logradas, pero no tiene nada que destacar. (Igualmente esta mucho mas mejor logrado que tantos otros juegos horribles que hay dando vuelta (esos qe te dan gratis en algunas promos por poner un megusta) que no llegan a ser ni "indie" por que es una cosa amateur.

-Respecto a historia y ambientacion, lo primero no vi que tuviera mucho, pero tampoco llegue tan lejos. Ambientacion me encanto, la forma de los robots tmb me encanto. Lo unico, aveces es algo confuso el escenario. (avanze mas y no tiene historia todavia, lo cual quita las ganas de continuar.)

-La jugabilidad es basica, pero algo resvaladiza, muchas veces gaste puntos de movimiento solo x presionar la flecha contra una pared 2 veces. pero no hay mucho que decir, son pocos botones.

-lo que no me gusto es la poca diversidad de personajes o armas que vi.

En fin......

Este juego se merece una calificacion positiva, me gusto y no me arrepiento de comprarlo (por conseguirlo en un bundle es una muy buena compra). Creo que algunas fallas en la jugabilidad me hicieron dar pereza de seguir jugando, y la dificultad random tmb me afecto, pero totalmente es un juego que me gusto y espero poder tener la oportunidad de nuevo (cuando busqe un juego simple y por turnos en mi biblioteca).
¿Te ha sido útil este análisis? No Divertido
A 1 de 13 personas (8%) les ha sido útil este análisis
No recomendado
7.2 h registradas
Publicado el 24 de septiembre de 2014
no se ke hacen con las actualizaciones pero ara el juego no funciona otra vez despues de esta ultima update :(
¿Te ha sido útil este análisis? No Divertido
A 134 de 145 personas (92%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
No recomendado
10.2 h registradas
Publicado el 30 de diciembre de 2014
I originally recommended this game, but Ive had to change my mind,

At first the game is enjoyable, the challenge is certainly there but the game is lacking in depth.

1) Massive jumps in difficulty between Easy/Normal etc. Enemes on Easy can die in 1 hit, whereas on Normal they can take 4 (thats quite a jump)

2) Limited skill tree. You marines can only level up 4 times and this seriously puts them at a major disadvantage late game (especially on Normal and above)

3) NG+ is not fleshed out. This connects to point 2, due to the limited levelling up and progression, the only reason to play NG+ is for a scaled challenge. Completed the game on Easy? NG+ is Easy 1.5 etc etc

4) The game is meant to be played multiple times, but there is a slight lack in variey (especially in enemies)

After completing a few runs, Ive seen enough. There are better games out there
¿Te ha sido útil este análisis? No Divertido
A 92 de 97 personas (95%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
No recomendado
56.6 h registradas
Publicado el 10 de enero de 2015
When I think rogue-like, I think of a good, challenging (sometimes brutal), game that I can play in a couple of hours. I think of ascending difficulty where I try to find better gear and become more powerful so that I can attempt to defeat ever more challenging enemies until they kill me, or I manage to beat the end objective. Completing the game should be a proud moment that makes me want to brag to my friends that I finally accomplished it.

Sadly, Steam Marines fails to achieve most of this. The basic game mechanics aren't bad, and the first couple of levels were fun, but it gets sorely repetitive very quickly. Each area introduces new enemies, but they all do pretty much the same thing (except the bosses, but even they only have a minor twist to make them unique). On the rare occasions when you find new weapons and armor, odds are your marines can't use it, or it will be worse than what you already have. Once you figure out how to beat the enemies, the game becomes very formulaic and more of a chore to trudge through each level. At normal difficulty, each level took about 30 minutes (that number can vary a lot). With 25 levels, it just takes way too long for a rogue-like.

When I beat the game, I wasn't jumping for joy. Rather, I felt myself saying "finally, it's done." I decided to raise the difficulty to see if it got better. The enemies were tougher and more numerous, but still did the same thing. The levels just took longer and longer to beat and felt more like a crawl. After a couple of levels, I decided I had better things to do than wait a minute or two between every turn while the computer made its move.

UPDATE: Changing the AI speed did help speed up the computer's turn significantly, but wasn't enough to reduce the tedium enough for me to want to play this game again. I got through a couple more levels and decided I'd rather spend my time playing something else. I do appreciate that the developers are still working on the game, so hopefully they'll be able to add enough variety to make me want to play it again.
¿Te ha sido útil este análisis? No Divertido
A 99 de 109 personas (91%) les ha sido útil este análisis
5 personas han encontrado divertido este análisis
No recomendado
4.8 h registradas
Publicado el 14 de octubre de 2015
I really wanted to like Steam Marines. There's some pretty cool ideas at work here; turning Space Hulk into a roguelike. Unfortunately, it just falls short of almost every mark it wants to hit.

The random levels are entirely too random. Sometimes you'll spawn in a room with no doors. Sometimes you'll spawn in a room of nothing but doors. Sometimes you'll spawn on top of the exit! And on and on. Enemy placement suffers similarly, with you going from no robots to being completely surrounded in the space of a turn.

The UI is a mess. The tutorial doesn't tell you everything. And ultimately, what options you do have on a given turn are extremely limited.

This game has a great premise, and what's here is a promising effort, but ultimately I can't really say it's worth your time and money. It's not an egregiously awful game, it's just not really much fun.
¿Te ha sido útil este análisis? No Divertido
A 151 de 187 personas (81%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
No recomendado
8.0 h registradas
Publicado el 10 de septiembre de 2014
Post Early Access Update:
After the release the game still features numerous bugs, glitches and even chrashes. The game still does not feel like a full release. The random generator still spawns you in closed off rooms, the controls are still clunky, the UI still needs work and the overall experience still hasn't improved enough for me to recommend it.

Original Early Access Review:
I'm at a loss with Steam Marines. The game has promise and I might recommend it when it's finished, but so far the game is just lacking that special umph to make it a great experience rather than a mediocre one.

In Steam Marines you start the game looking over the tutorial, end up confused, start up a game and die... horribly. After 2 or so games and tinkering with the classes I started to get a grip on things. You choose a squad of 4 marines at the beginning of the game and each class has a different weapon and a different skill tree. The skill tree is interesting but basic, each level you get to choose a passive or an activated ability. I never did use the powers much as they take multiple points of Action Points (AP being the resource you use to move, shoot etc.) and it always seemed better to just fire regularly.

The gameplay is a slow tile-based tactical slog through a ghost ships with robots and other baddies crawling out of the walls before attacking. This can be very frustrating as a wrong move and lack of items to restore AP can lead to dead marines very quickly. Furthermore, the random dungeon generation really needs some touch-ups as rooms with no doors or walls placed on top of each other make it impossible to move without breaking down walls and you need to do this to create proper tactical spacing.

At the end of every level you're rated on your performance and if you're a careful player like me you'll most likely end with a negative score even if all your marines survived the level. The score seems to indicate that this is supposed to be a fast-paced tactical RPG but the gameplay itself rewards slow and methodical movement. It's frustrating to say the least.

I'm not saying there isn't fun to be had with this game but in-between bouts of frustration, lackluster UI, boring music and a retro look that works but still needs a little work done (dropped items currently don't show up on the map) it just isn't worth the full price. With some polish I'm sure this gem will shine but right now I just can't recommend it.
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A 163 de 208 personas (78%) les ha sido útil este análisis
Recomendado
11.2 h registradas
Análisis de acceso anticipado
Publicado el 27 de noviembre de 2013
“In space no one can hear you scream” goes the famous film quote. They might just hear you scream after playing this intentionally hard roguelike game.

Steam Marines is a roguelike set onboard a ship that has been attacked. You control a squad of four soldiers who must reach the elevator on each procedurally generated floor to proceed through the ship and eventually find freedom. It would be fair to say the game takes a good amount of influence from the Space Hulk/Crusade and X-Com game series, with its dark corridors and rooms with ‘fog of war’ and action points to spend on movement and actions. While not an original concept, Steam Marines manages to blend its influences into a neat game.

Your squad can be created from randomised suggestions or built from scratch. There are four classes to choose from, a leader, support, scout and grenadier. As the names suggest, their weaponry fits their names, the leader takes the front with a close range shotgun, scout with a long-range sniper gun and support with a high capacity machine gun. Having one of each is probably a good idea to get a good balance of strategy and combat.

Steam Marines throws you in the deep end with a few words of encouragement to keep you afloat for a minute while you play the tutorial. The tutorial gives you a chance to see how the basics work such as movement and combat. Once completed, you are on your own to work the rest out. The tutorial could go into a little more detail for people who are not familiar with this genre of game. After reading the developers forums I found out a few features I knew nothing about. This is a Steam Early Access game meaning the game is still in development, so this can be excused but it is worth keeping an eye on the forums for this reason alone.

After a floor or two, the enemy number becomes many, and you will likely hit a brick wall as you learn the game the hard way. Death is permanent and once your squad is gone, it is game over. Tactics is important as it is in any strategy combat game, never knowing what is around the next corner or behind a door. You will soon learn that moving a soldier with few remaining Action Points into a new room is a silly mistake as they will likely face a couple of enemy units with no points to take action with. The game is turn based, so killing as many enemy units or getting into cover before you run out of AP is essential, the enemy can be brutal even on the easiest difficulty. Tactics such as flanking enemies that have shields works particularly well and grants bonus damage.

Steam Marines features a simple leveling up system that improves the soldiers stats such as their strength and class attributes. Your soldiers also have talents which are awarded as you progress and include attacks and defense buffs and special attacks which are important to take advantage of.

Much like the X-COM series, you form a bond with your soldiers and you will go to lengths to protect them. One mistake will make you scream as a group of enemy units slaughters half of your squad (if you are lucky). You can explore the ship to find items such as new weapons, health and AP replenishment and boosts. Survivors can join your team to replace any dead soldiers, but they will be weak and need to leveled up.

The graphics are an 8-bit pixel art style that is dark and at times scary. Scary, but not in a make you jump out of your seat way, more in a way that you never know what is in the next room. Your heart will miss a beat or two as you enter a new room to see what is inside. The audio adds to the atmosphere with again dark, slow and eerie effects that remind you of X-COM. It creates an opposing atmosphere and builds the tension very well.

There was little I did not like about Steam Marines. One minor annoyance is the auto-switch to new soldier once the selected soldiers AP has run out. If you manually choose a new soldier it can sometimes auto-switch to another without you realising and you end up moving the wrong soldier. You can switch this off in the options and I definitely recommend doing it!

Steam Machines is a hard game, but it is fairly balanced and death will most likely be player error rather than the game. It is a dark, atmosphere filled strategy roguelike that works very well taking in a lot of inspiration from classic games. If you enjoy roguelike or tactics games this is a perfect game for you. If you are a newcomer, you may find the learning curve a little steep at the start, but it is something that can be reached and enjoyed.

You can buy Steam Marines via the homepage at http://www.steammarines.com/ or via Steam here.

Gameplay - 8/10
Tough but fair combat system. The approach to the levels gets you thinking the best strategy to reach the elevators.
Graphics - 7.5/10
Nice pixel art 8bit style graphics that give a dark, opposing atmosphere.
Sound - 7.5/10
Eerie, slow background effects that builds up the suspense.
Final Score 8/10

Review originally posted on http://www.gamergeddon.com
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A 63 de 81 personas (78%) les ha sido útil este análisis
5 personas han encontrado divertido este análisis
Recomendado
12.1 h registradas
Publicado el 28 de septiembre de 2014
They say what doesn't kill you makes you stronger. In Steam Marines, even the things that kill you make you stronger. And there are a lot of things that are very good at killing you.

As someone who hasn't played a bunch of roguelikes, this games is brutally difficult. I have often immediately regretted certain tactical decisions, and hung my head in shame as I ended my turn, resigning my squad to a swift and gruesome death.

The procedurally-generated levels, combined with the ability to completely demolish walls (I have a strange compulsion to destroy every wall I see) and carve out your own path gives this game a great deal of replayability. You don't memorize levels to make progress, you learn to plan and make better decisions. You will learn when to lure or flank the enemy, and when to shove the enemy off your ship a la Harrison Ford in Air Force One.

And when you get too frustrated, there's always hope. Maybe you'll get a giant metal exoskeleton you can use to exact fiery flame-thrower vengeance on your unwitting foes...
¿Te ha sido útil este análisis? No Divertido