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Steam Marines is a squad based Roguelike set on a steampunk spaceship. It features tactical play focused on positioning and careful use of resources. Built to keep you on your toes as you progress through the decks of your besieged ship while clearing enemies and trying to reach each level's elevator.
Date de parution: 4 sep 2013
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Ce que les développeurs ont à dire :

“Steam Marines is currently in alpha! While the game is unfinished there is a beginning, middle, and end. With New Game Plus and three difficulty modes, the game is intended to be challenging but balanced. Death is your reward for mistakes.

In the coming months on approach to beta I hope to fully implement Space Weather, an Alien ship encounter, make deck progress/selection have different effects and rewards, and deepen each marine class! I also plan on implementing the fourth difficulty mode for the truly masochistic.”
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Acheter Steam Marines

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Steam Marines has entered Beta v0.8.9b!

13 juillet 2014

Hi, everyone.

I'm pleased to announce that v0.8.9b has been released as a beta version of Steam Marines - the first build of beta!

All platforms now have access to the Alien Deck and the last Patriarch boss, re-implementation of pre-Linux port content, marine class Retraining options, and finally the sentry turret animations - in short, Steam Marines is pushing through development!

Beta will be more tightly focused on polishing existing content and UI/UX on the road to release (Q4 2014.) There are certainly bits of content I wish to add such as additional items, armor/weapon mods, and talent/stat/skill/perk tuning, AI tweaks, et cetera, but the meat is all there and I am primarily interested in player satisfaction with the full experience and not just the core mechanics and systems.


Thanks for playing and happy robot hunting!

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Linux

17 juin 2014

Steam Marines v0.8.8a now has a Linux version (tested on Ubuntu 14.04 LTS). The Alien Deck did not make it in this build, but a bevy of bug fixes, UI/UX changes, and performance gains have come through.

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Articles

“Steam Marines is a dark and compelling game, which will force you to learn to play the hard way and make you deeply regret every mistake you make.”
8/10 – The Indie Hut

“There are a lot of tactics. It's such a brutal game and it makes it even more brutal that you didn't realize how brutal it is when you start. Then you realize you died because you made one, literally one, wrong move.”
N/A – Indie Games AAA

“Players must control their Steam Marines and try to get as far as possible through the ship’s elaborate, procedurally-generated levels. When I say “try”, I really do mean it.”
N/A – The Wargamer

À propos du jeu

Steam Marines is a squad based Roguelike set on a steampunk spaceship. It features tactical play focused on positioning and careful use of resources. Built to keep you on your toes as you progress through the decks of your besieged ship while clearing enemies and trying to reach each level's elevator.


Permadeath
Build your marines up into long range or up close death machines, but don't expect any mercy. Death is permanent and fallen marines are gone forever. Finding survivors not guaranteed.

Turn and Squad Based Gameplay
Command up to four marines, each with their own gear, talents, and Action Points. Positioning is critical - even a lone enemy can be lethal! Sight and snipe or funnel enemies into a choke point and blow them up!
  • Five marine classes - long range death, shotgun knockback, grenade launchers, all to help the squad
  • Four ranks for promotion and talent tree access
  • Five perks to further differentiate each marine
  • Exoskeleton suits stripped from the hulks of dead enemies - flamethrowers and face punching
  • Deck bosses that will challenge you but do not negate the tactics you have learned (no "immunities"!)

Procedural Generation
The steampunk spaceship is composed of multiple decks you must progress through. Different environments and creatures await, and you'll never know for sure what lies beyond the next corner.
  • Five human ship decks with a sixth Alien Deck to be implemented
  • Procedural decks with destructible walls, high/low ground, and tactical variations
  • Randomized weapons, armor, and enemy units

Score, Difficulty, and New Game Plus
Get rated on your overall performance. Manage to fight your way past 25 levels of mayhem? New Game Plus offers fresh challenges. Currently three levels of difficulty and a to-be-implemented harder mode for the truly masochistic!

Configuration requise (PC)

    Minimum:
    • OS: Windows XP or higher.
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 100 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Windows XP or higher.
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL supported graphics card with 128 MB RAM
    • Hard Drive: 100 MB available space
    • Sound Card: OpenAL supported sound card
    • Additional Notes: Widescreen monitor resolution

Configuration requise (MAC)

    Minimum:
    • OS: Mac OS X 10.7 or higher
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 100 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Mac OS X 10.7 or higher
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL supported graphics card with 128 MB RAM
    • Hard Drive: 100 MB available space
    • Sound Card: OpenAL supported sound card
    • Additional Notes: Widescreen monitor resolution

Configuration requise (Linux)

    Minimum:
    • OS: Ubuntu 12
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 100 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Ubuntu 12
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 100 MB available space
    • Sound Card: OpenAL supported sound card
Évaluations intéressantes des utilisateurs
4 personne(s) sur 10 (40%) ont trouvé cette évaluation utile
212 produits enregistrés
2 évaluations
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Avis donné pendant l'accès anticipé
Les pixels c'est bien avec modération. ici c'est moche et peu lisible. Les mouvements sont pénibles et pour l'instant, cela ne me donne aucune envie de continuer sur ce jeux. Pas de plaisir = pas de temps à perdre.
Posté le : 21 mars 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 9 (11%) ont trouvé cette évaluation utile
10 produits enregistrés
1 évaluation
16.9 heures en tout
Avis donné pendant l'accès anticipé
bon jeu
Posté le : 18 janvier 2014
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13 personne(s) sur 13 (100%) ont trouvé cette évaluation utile
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The game plays as a rapid dungeon delver, where instead of a singular character you control a team and battle against enemies to reach your destination, an elevator to different levels of the ship. Your team-members will gain experience and new items in their travels, gradually growing more powerful to take on more dangerous enemies.

The combat system is simple and easy to get into. Your team and their enemies cannot target each other diagonally, making combat easy to plan and to execute. However, a single miscalculation from one character might end up costing the whole teams life. Learning from such mistakes, by dying, is part of the charm, as in other roguelikes.

I'd recommend this game to anyone that enjoys fighting robot-aliens in space with simple tactics. The idea of traversing and exploring levels of a huge steampunk spaceship, under attack from unknown enemies, is certainly quite titillating.
Posté le : 8 mars 2014
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20 personne(s) sur 26 (77%) ont trouvé cette évaluation utile
165 produits enregistrés
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Avis donné pendant l'accès anticipé
Awesome little rogue-like steampunk with a kick of humor
Posté le : 10 mai 2014
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22 personne(s) sur 33 (67%) ont trouvé cette évaluation utile
63 produits enregistrés
1 évaluation
1.9 heures en tout
Avis donné pendant l'accès anticipé
Steam Marines will definitely appeal to a small subset of people, but not to a general gamer audience and certainly not to me (and I love roguelikes!).

To not die within the first couple of floors of Steam Marine, you must play extremely cautiously. Open a door; set up the rest of the squad to guard behind. Look around the room; set up the rest of the squad to guard. If there are enemies, kite backwards while setting the rest of the squad to guard and maybe get some pot shots in. Failure to do any of these things risks the chance of some ranged bot popping out the shadows and taking a marine from full health to dead/near dead in a single turn. You have a rough idea of where enemies are from hearing their footsteps, but you have no idea how the rooms and doors are connected until you actually pop your head in and turn about.

The marine health/enemy damage ratio is so very low, so there is no room for error. Trying to run and gun, or even advance to a forward position and burst an enemy down, will get you killed very fast.

This demanded precision is frustrated by the control scheme: every of the many actions has a mapped key, with NO context sensitivity. While I'm used to games like this, the learning curve is still a little steep, and the memorization will be a turn-off for many people. This frustration is compounded by the fact that there is no undo, even for benign actions with no impact on the immediate turn, such as guarding. Did you just hit the wrong key at a critical turn and accidentally fire at nothing, or guard into a wall, or use an item you didn’t intend to, etc.? All your hours and effort is wasted now, your run is over.

If a repetitive, boring, and cautious slog through a hardcore dungeon where small mistakes will waste hours of work sounds exciting to you, this game is for you. Again, I’m sure there are some people who will enjoy such a neurotic challenge, but this experience is not for most.
Posté le : 30 mars 2014
Cette évaluation vous a-t-elle été utile ? Oui Non