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Steam Marines is in Beta! Full release coming Q4 2014! ------------------------------------------------------------------------------------------- Steam Marines is a squad based Roguelike set on a steampunk spaceship. It features tactical play focused on positioning and careful use of resources.
Date de parution: 4 sept 2013
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Ce que les développeurs ont à dire :

“Steam Marines is currently in alpha! While the game is unfinished there is a beginning, middle, and end. With New Game Plus and three difficulty modes, the game is intended to be challenging but balanced. Death is your reward for mistakes.

In the coming months on approach to beta I hope to fully implement Space Weather, an Alien ship encounter, make deck progress/selection have different effects and rewards, and deepen each marine class! I also plan on implementing the fourth difficulty mode for the truly masochistic.”
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Acheter Steam Marines

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Steam Marines to release by the end of 2014!

19 septembre

Hi, everyone.

Steam Marines is steaming toward full release within a month! Having been on Early Access for a little over a year now (since September 2013), development has been largely affected by players offering feedback and suggestions.

An brief overview of what has been added since hitting Steam:

  • Linux build (yay!)
  • Alien Deck and final Patriach boss.
  • Weather/random event system.
  • Game options to cater to more casual players.
  • Level completion scoring report system.
  • Brutal difficulty level.
  • The Engineer marine class.
  • Perks to further differentiate marines.
  • Marine retraining to reclass and continue leveling stats and skills.
  • Faster AI Delay settings for impatient players.
  • Exposed internal data for modding.
  • Steam Achievements and Trading Cards.
  • New items, weapon ammo types, and alien enemies.

Steam Marines will be released soon, but not abandoned. I fully expect bugs to crop up and I will be here to squash them. The price will remain at $15 for the foreseeable future, and purchasing Steam Marines on non-Steam platforms will continue to provide Steam keys.


Thanks for helping Steam Marines become a real game!


P.S. Remember, there's a Beta Requests thread on the discussion forum!

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Beta v0.9.0!

24 août

Hi, everyone.

This build brought Steam Achievements and Trading Cards. It also brings a bevy of UI/UX upgrades and quality of life improvements, such as:

  • Reload action informs the player that it can be used to discard worn Hulk Suits.
  • Reload/Guard Mode tooltips more detailed.
  • Mod/Config has bad data detection and can default to hardcoded defaults if things go off the rails.
  • The Squad Info and Promotion screens had tooltip overhauls.
  • Partially opaque backpanel inserted behind the scrolling event log
  • The marine promotion animation persists until the promotion screen is brought up.

In addition this build brings boss AI tweaks and non-boss variants have had their spawn rates increased - deck order is more important than ever!


Thanks for playing and happy robot hunting!

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Articles

“Steam Marines is a dark and compelling game, which will force you to learn to play the hard way and make you deeply regret every mistake you make.”
8/10 – The Indie Hut

“There are a lot of tactics. It's such a brutal game and it makes it even more brutal that you didn't realize how brutal it is when you start. Then you realize you died because you made one, literally one, wrong move.”
N/A – Indie Games AAA

“Players must control their Steam Marines and try to get as far as possible through the ship’s elaborate, procedurally-generated levels. When I say “try”, I really do mean it.”
N/A – The Wargamer

À propos du jeu

Steam Marines is in Beta! Full release coming Q4 2014!

-------------------------------------------------------------------------------------------


Steam Marines is a squad based Roguelike set on a steampunk spaceship. It features tactical play focused on positioning and careful use of resources. Built to keep you on your toes as you progress through the decks of your besieged ship while clearing enemies and trying to reach each level's elevator.


Permadeath
Build your marines up into long range or up close death machines, but don't expect any mercy. Death is permanent and fallen marines are gone forever. Finding survivors not guaranteed.

Turn and Squad Based Gameplay
Command up to four marines, each with their own gear, talents, and Action Points. Positioning is critical - even a lone enemy can be lethal! Sight and snipe or funnel enemies into a choke point and blow them up!
  • Five marine classes - long range death, shotgun knockback, grenade launchers, all to help the squad
  • Four ranks for promotion and talent tree access
  • Five perks to further differentiate each marine
  • Exoskeleton suits stripped from the hulks of dead enemies - flamethrowers and face punching
  • Deck bosses that will challenge you but do not negate the tactics you have learned (no "immunities"!)

Procedural Generation
The steampunk spaceship is composed of multiple decks you must progress through. Different environments and creatures await, and you'll never know for sure what lies beyond the next corner.
  • Five human ship decks with a sixth Alien Deck
  • Procedural decks with destructible walls, high/low ground, and tactical variations
  • Randomized weapons, armor, and enemy units

Score, Difficulty, and New Game Plus
Get rated on your overall performance. Manage to fight your way past 25 levels of mayhem? New Game Plus offers fresh challenges. Currently three levels of difficulty and a to-be-implemented harder mode for the truly masochistic!

Configuration requise (PC)

    Minimum:
    • OS: Windows XP or higher.
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 150 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Windows XP or higher.
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL supported graphics card with 128 MB RAM
    • Hard Drive: 150 MB available space
    • Sound Card: OpenAL supported sound card
    • Additional Notes: Widescreen monitor resolution

Configuration requise (MAC)

    Minimum:
    • OS: Mac OS X 10.7 or higher
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 150 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Mac OS X 10.7 or higher
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL supported graphics card with 128 MB RAM
    • Hard Drive: 150 MB available space
    • Sound Card: OpenAL supported sound card
    • Additional Notes: Widescreen monitor resolution

Configuration requise (Linux)

    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 150 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Ubuntu 12.04 LTS
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 150 MB available space
    • Sound Card: OpenAL supported sound card
Évaluations intéressantes des utilisateurs
27 personne(s) sur 41 (66%) ont trouvé cette évaluation utile
11.1 heures en tout
Avis donné pendant l'accès anticipé
Awesome little rogue-like steampunk with a kick of humor
Posté le : 10 mai
Cette évaluation vous a-t-elle été utile ? Oui Non
47 personne(s) sur 78 (60%) ont trouvé cette évaluation utile
1.9 heures en tout
Avis donné pendant l'accès anticipé
Steam Marines will definitely appeal to a small subset of people, but not to a general gamer audience and certainly not to me (and I love roguelikes!).

To not die within the first couple of floors of Steam Marine, you must play extremely cautiously. Open a door; set up the rest of the squad to guard behind. Look around the room; set up the rest of the squad to guard. If there are enemies, kite backwards while setting the rest of the squad to guard and maybe get some pot shots in. Failure to do any of these things risks the chance of some ranged bot popping out the shadows and taking a marine from full health to dead/near dead in a single turn. You have a rough idea of where enemies are from hearing their footsteps, but you have no idea how the rooms and doors are connected until you actually pop your head in and turn about.

The marine health/enemy damage ratio is so very low, so there is no room for error. Trying to run and gun, or even advance to a forward position and burst an enemy down, will get you killed very fast.

This demanded precision is frustrated by the control scheme: every of the many actions has a mapped key, with NO context sensitivity. While I'm used to games like this, the learning curve is still a little steep, and the memorization will be a turn-off for many people. This frustration is compounded by the fact that there is no undo, even for benign actions with no impact on the immediate turn, such as guarding. Did you just hit the wrong key at a critical turn and accidentally fire at nothing, or guard into a wall, or use an item you didn’t intend to, etc.? All your hours and effort is wasted now, your run is over.

If a repetitive, boring, and cautious slog through a hardcore dungeon where small mistakes will waste hours of work sounds exciting to you, this game is for you. Again, I’m sure there are some people who will enjoy such a neurotic challenge, but this experience is not for most.
Posté le : 30 mars
Cette évaluation vous a-t-elle été utile ? Oui Non
10 personne(s) sur 12 (83%) ont trouvé cette évaluation utile
4.2 heures en tout
Avis donné pendant l'accès anticipé
I fun little game. Its crazy hard, after the first few floors, it becomes more of a survival horror game than a strategy rpg. You keep losing your guys, and find noobs along the way to fill their spots, but then they get killed like redshirts.

One game, I ended up clearing like 20 floors, but the last 10 I only had one guy remaining from my original 4, and every floor I kept thinking there's "no way I'll make it past this one, but then just barely squeek by."

Overall its very fun.
Posté le : 4 avril
Cette évaluation vous a-t-elle été utile ? Oui Non
8 personne(s) sur 13 (62%) ont trouvé cette évaluation utile
1.6 heures en tout
Avis donné pendant l'accès anticipé
Its team based rouge like and I mean it when I say rouge like you move your team the enemies move,simple.

with one life for each of your soilders you kinda have 4 lives but because you need you team to take on the large amount of killer robots your teams members lives will get shorter with each one that dies.

Its got a new game plus mode to so thats sweet.

If you like rougelikes then it might be worth it at the 10 doller price,and even though its early access I would not worry because this is a game that is simple no massive goals.

It really could be a full game its just a bit small,but thats better then bugs right?
Posté le : 2 mai
Cette évaluation vous a-t-elle été utile ? Oui Non
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
0.2 heures en tout
Avis donné pendant l'accès anticipé
Its promising. Really cool concept, interface takes a bit to get used to but its not horrible. Initially I had trouble running the game but the devs patched that almost instantly after I reported that so that shows some real dedication.
Posté le : 20 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
5 personne(s) sur 14 (36%) ont trouvé cette évaluation utile
0.6 heures en tout
Avis donné pendant l'accès anticipé
Les pixels c'est bien avec modération. ici c'est moche et peu lisible. Les mouvements sont pénibles et pour l'instant, cela ne me donne aucune envie de continuer sur ce jeux. Pas de plaisir = pas de temps à perdre.
Posté le : 21 mars
Cette évaluation vous a-t-elle été utile ? Oui Non