Steam Marines is a squad based Roguelike set on a steampunk spaceship. It features tactical play focused on positioning and careful use of resources. Built to keep you on your toes as you progress through the decks of your besieged ship while clearing enemies and trying to reach each level's elevator.
Évaluations des utilisateurs : Variable (234 évaluation(s))
Date de parution: 4 sept 2013

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Acheter Steam Marines

 

Recommandé par les curateurs

"A tactical turn based roguelike set in space. Highly reminiscent of Warhammer 40k's Space Hulk series."
Lire la critique complète ici.

Articles

“Steam Marines is a dark and compelling game, which will force you to learn to play the hard way and make you deeply regret every mistake you make.”
8/10 – The Indie Hut

“There are a lot of tactics. It's such a brutal game and it makes it even more brutal that you didn't realize how brutal it is when you start. Then you realize you died because you made one, literally one, wrong move.”
N/A – Indie Games AAA

“Players must control their Steam Marines and try to get as far as possible through the ship’s elaborate, procedurally-generated levels. When I say “try”, I really do mean it.”
N/A – The Wargamer

À propos de ce jeu

Steam Marines is a squad based Roguelike set on a steampunk spaceship. It features tactical play focused on positioning and careful use of resources. Built to keep you on your toes as you progress through the decks of your besieged ship while clearing enemies and trying to reach each level's elevator.


Permadeath
Build your marines up into long range or up close death machines, but don't expect any mercy. Death is permanent and fallen marines are gone forever. Finding survivors not guaranteed.

Turn and Squad Based Gameplay
Command up to four marines, each with their own gear, talents, and Action Points. Positioning is critical - even a lone enemy can be lethal! Sight and snipe or funnel enemies into a choke point and blow them up!
  • Five marine classes - long range death, shotgun knockback, grenade launchers, all to help the squad
  • Four ranks for promotion and talent tree access
  • Five perks to further differentiate each marine
  • Exoskeleton suits stripped from the hulks of dead enemies - flamethrowers and face punching
  • Deck bosses that will challenge you but do not negate the tactics you have learned (no "immunities"!)

Procedural Generation
The steampunk spaceship is composed of multiple decks you must progress through. Different environments and creatures await, and you'll never know for sure what lies beyond the next corner.
  • Five human ship decks with a sixth Alien Deck
  • Procedural decks with destructible walls, high/low ground, and tactical variations
  • Randomized weapons, armor, and enemy units

Score, Difficulty, and New Game Plus
Get rated on your overall performance. Manage to fight your way past 30 levels of mayhem? New Game Plus offers fresh challenges. Four levels of difficulty with one being for the truly masochistic!

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or higher.
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 120 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Windows XP or higher.
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL supported graphics card with 128 MB RAM
    • Hard Drive: 120 MB available space
    • Sound Card: OpenAL supported sound card
    • Additional Notes: Widescreen monitor resolution
    Minimum:
    • OS: Mac OS X 10.7 or higher
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 120 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Mac OS X 10.7 or higher
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL supported graphics card with 128 MB RAM
    • Hard Drive: 120 MB available space
    • Sound Card: OpenAL supported sound card
    • Additional Notes: Widescreen monitor resolution
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 120 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Ubuntu 12.04 LTS
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 120 MB available space
    • Sound Card: OpenAL supported sound card
Évaluations intéressantes des utilisateurs
45 personne(s) sur 62 (73%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.5 heures en tout
Posté le : 2 avril
Summary: The interface / control scheme in this game is in dire need of some polishing / streamlining. There are so many other amazing roguelikes out there that I just can't be bothered. Heck, there's even a straight up Space Hulk game on Steam which may be less terrible, so if you're craving the derelict spaceship atmosphere of the beloved board game, maybe that's worth a shot instead?
__________________________________

After a brief glance at the development logs, I have my doubts as to whether or not the developer will produce that any time soon. The game was in early access for at least a year, and I made a point of not playing it til after it was officially released since my backlog is already ridiculous as is. (I think I got it on a steep discount or as part of a Humble Bundle.)

In my admittedly brief time with the game, I found a number of irritations:

- Long (non adjustable?) delay after your squad members run out of action points before it switches to the next squad member. (Weirdly enough, you can adjust the enemy AI delay re: the length of time for their actions. It's a small quirk, but I knew if I played for awhile, nitpicks like this would drive me nuts.)
- Needs easier access to contextual info. It would be nice if I could just hover the mouse cursor over a tile to get more information. I don't think left click to focus does the trick, but I honestly can't remember.
- Enemies telegraph their location during their phase. (I was playing on Easy to try to learn the mechanics / interface, so I'm not sure if this applies to higher difficulties.)

I found myself wishing it had a user interface closer to something like Dungeons of Dredmor, which had excellent visual feedback and mouse support. Maybe the devs have to work around limitations of the Torque engine that they used to develop Steam Marines. Either way, there are better roguelikes to spend your time and money on.

There may be a fantastic game in here somewhere, but I doubt I'll put more than a couple hours into it out of morbid curiousity. Maybe I'm a masochist, but I find it interesting to see how badly a UI / mechanic can be implemented, which makes me appreciate all those little things I usually take for granted in other better games!

As it stands, I can't recommend it at anywhere near full price. The regular price on Steam is absurd, as I wouldn't pay more than $3 - 5 max and can't see it being worth more than a tenner if it ever gets proper UI updates. :(
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
20 personne(s) sur 22 (91%) ont trouvé cette évaluation utile
9.8 heures en tout
Posté le : 15 août
Steam Marines is another futuristic roguelike in town, released from the rather bizarrely named development studio, Worthless Bums. It offers a tactical squad turn-based gaming experience with some rather novel but very exact gaming mechanics which help it to stand out from the crowd. It boasts huge levels of difficulty and promises to provide the kind of old-school frustration which rogue players love to hate. The gameplay clearly caters to the kind of player who likes to make carefully calculated moves and always checks twice to ensure no mistakes happen, and for that type of player this game could well be the next thing on their shopping list. However, whether or not Steam Marines is a great deal of fun for anyone else is quite another matter.
The action takes place on a steampunk styled spaceship which is under attack. Your marine squad has been abruptly woken out of cryostasis to deal with whatever-the-hell is going on out there; an array of strange enemy robots and aliens. Details are left unexplained as you enter the top-down isometric playing field to take care of the invaders and progress through the game as far as you can.
The roguelike formula is interestingly twisted by the spaceship setting. Walls can be torn apart by both your team and the enemy. This offers the possibility of simply smashing through the walls rather than opening the doors. It also means you can be ambushed from boarding enemies at any particular moment. Equally, you can blast backwards enemies with knock-back weapons sending them into space and causing instant death. The objective of each randomly generated level is to find the elevator and descend. Each set of levels is split into the main decks – engineering, bridge, etc. – of the ship, all of them having their own tile-set and enemy unit types. After completing a deck and facing some kind of mini-boss you may choose the next deck to continue with.
Your squad consists of four soldiers who can be any one of four different classes. Those consist of the leader, who has a shotgun; the scout, who has a long range gun and good visual range; the support, who has a machine gun; and the grenadier, who has an area of effect grenade launcher. XP is gained from exploring, descending, and killing enemies. The marines can be levelled up four times, each time you get to choose one of two special abilities; all of which are unique for that class. Additionally, special items, grenades and weapon upgrades can be found throughout the levels and made use of.
The game is designed to be completely unforgiving even on normal difficulty levels and it shows. One stupid mistake can easily cost you dearly, and the game is auto-saved in only one save game slot so there’s no way of reversing a disaster. The good news is that your marines do have hit points and therefore can normally withstand a small amount of damage, however; a great deal of errors do result in the death of a squad member.
There are also a few rather unique game mechanics in the game which are worth a mention because they make the tactical experience somewhat novel. For example, area of effect damage cannot initially kill units. This means that the grenadier can initially decimate a room of enemies, but can only finish one of them off at a time with direct hits. In addition, the game features flanking bonus damage where attacks from the side or back get additional damage.
The gameplay is compelling from a strategic and discovery perspective; in addition the game can move at a fairly fast-pace thanks to the ability to reduce the AI move-delay in the options menu. The combination of deadly enemies, ambushes through the walls, and a short standard weapon-range all adds up to an experience which could be rather charming for a certain type of tactical geek.
Conversely, the storyline is rather weak and doesn’t offer the kind of compulsion that, say, the space rouge-like Faster Than Light offered. Aside from a few Christmas cracker jokes from the marines and scraps of semi-nonsensical text discovered on computer consoles – which are really just acting as XP boosts – there really isn’t much plot to speak of. On top of that the game doesn’t offer an awful lot of customization. New weapons are few and far between and the four classes aren’t all that diverse; at least not to the extent of other roguelikes.
Putting it all together, Steam Marines may be a tasty little challenge for some, but it’s not going to be everyone’s cup of tea. Perhaps it’ll be a nice addition to a rogue fan’s collection, and maybe a few indie diehards would like to pick it up to see what it’s all about. However, it doesn’t do a sufficient number of things in a new way or provide enough of a compelling experience to make it a hit for everyone; it’s nothing special, but it’s alright.
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29 personne(s) sur 39 (74%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.2 heures en tout
Posté le : 16 mai
tl;dr -> Get Bionic Dues instead. It's 100x better, and cheaper too.

I bought this game when it was discounted heavily at the Humble Bundle Store. It had been very high (top 20ish or so) in my wish list because a adore the rogue-like genre. Although I had been very excited to try it, I was very disappointed with my gameplay experience.

If you like turn-based strategy games, rogue-likes, and the space theme, then you might enjoy this game. Honestly though, you should play Bionic Dues instead, a much more fleshed-out and well-done game. Here is my review for that game if you wanted some more info about it.

The aesthetics are okay - the amount of detail in the characters and background is decent. The sounds and music are also decent, however, I quickly muted the music in favor of my own.

The controls are easy to learn, however, the hotkeys (vs. clicking on each action) may take a bit if you are not used to using them - they are fairly intuitive (R to reload) though. There is a tutorial when you begin that teaches you everything you need to know. The learning curve is minimal to moderate depending on your experience with turn-based strategy games, and the lack of complex mechanics keeps the difficulty pretty reasonable (contrary to what I would expect from a rogue-like). Playing the different difficulty levels, however, seem to be scaled strangely - if you move from easy to normal you will find a large spike in how challenging the enemies are.

Gameplay consists of you moving 4 squadmembers through a randomly-generated ship floor - your goal is always to find an elevator to the next level. Before you begin, you can select different classes (engineer, sniper/scout, leader, etc) and a single perk (ex: splash damage, extra experience gain per enemy spotted) to better match your playstyle. Your characters can level up and select new skills and abilities, however, the pool is extremely small and lacks variety. I did not like this levelling mechanic because it meant that trying out the other difficulties had less incentive - maybe if there was an increased ability/skill pool or level cap for doing a higher difficulty it would justify playing new game +.

Combat and movement occurs on a grid-based system. Each character has a set number of action points (AP) each turn - you can use items in your inventory to refill some AP. Orientation is also important (and costs AP) - you don't want your character facing away from a door or chokepoint. Line-of-sight plays a big role in this game, meaning that enemies can sneak up on you if you are not covering all areas with your team (an enemy unit can be right behind you and not appear on your screen until you turn around). Shooting your weapon costs both AP and ammo, and reloading will take a large amount of AP - so a good tactic is to always have at least one squadmember able to fire (similar to overwatch mode in games like XCOM). You can have your members "wait," allowing them to fire during the enemy's combat/movement turn. This is crucial because your members are very fragile, and leaving them open to enemy attack can easily result in their quick deaths. The lack of depth makes combat fairly boring, as you will mostly be moving your characters, using items, and attacking - compared to other similar titles (Bionic Dues) that have different types of attacks and usable abilities.

Enemies will execute their turn after you finish yours, spawning and moving throughout the ship. There will usually be slight indications (noise, a small flash/effect) of general areas where you can expect enemies to be. You can spend AP to destroy walls, allowing you to take unorthodox routes and take advantage of line-of-site (you can often safely scout a room by destroying a wall rather than going through the door). If you break open a ship wall to space, you can also push enemies to their death. There is a small variety of enemies, making combat predictable if you play enough and understand each unit's strengths and weaknesses.

As you play, there are a large number of objects you can interact with - doors, crates, switches, etc. Each object may give you a random item, experience, etc. Items are kept in your inventory and shared by all squadmembers - which is good if you want someone to use a "restore x AP to all squadmembers," but only have 1 person with actions left. Once you exit the commander deck area (several levels), you can freely choose different areas of the ship to tackle (ex: armory).

Overall, the game plays decently enough, however, there are better alternatives (again, Bionic Dues) that I sincerely think you are better off trying those instead. The gameplay feels far too one-dimensional for a turn-based rogue-like title. Even after only a couple of playthroughs, you will probably be bored of the repetition (even if you are trying to go to different parts of the ship after the commander deck) - the lack of item/character/enemy variety further impairs replayability. It is probably easier to try Steam Marines before any of the more complex alternatives, however, I would still not recommend this unless you were dying to try it. I try not to mention price if I think it is unnecessary, but I would wait until this game is heavily discounted before picking it up - at a retail price of $16.99 I don't feel it is worth it.

Do not recommend.

Cheers,
DJSF @DJSF's Rogue Reviews
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18 personne(s) sur 21 (86%) ont trouvé cette évaluation utile
1.1 heures en tout
Posté le : 5 mai
I keep trying to like this game. Yet I just can't get any sense of satisfaction from it.

The difficulty curve jumps all over the place. The gameplay bland. Progression just feels unrewarding and multiple playthoughs offer nothing new. I get the feeling this would have worked far better as a mobile game rather than a PC release.
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11 personne(s) sur 16 (69%) ont trouvé cette évaluation utile
17.6 heures en tout
Posté le : 27 juin
Very atmospheric tactical game, like a simplified version of the combat portion of old x-com/jagged alliance games but with added randomness and "dungeon" exploring.
The game itself is solid, but what I like most is the mood, and "meta-game". The music, sparse in-game writing and the included bonus stories help in establishing it, and the constant feeling of all odds being against you fits very well with the premise of facing an unstoppable menace on a doomed spaceship (think Space Hulk Death Angel, or the Alien or Predator movies).

At first I wasn't too interested because I thought the game was all about the "steampunk" fad (I was wrong), but gave it a second chance after hearing recommendations for it on Roguelike Radio. After playing a little I almost gave up on the game because the user interface is somewhat unpolished and sometimes confusing, and I couldn't find complete documentation (official or fanmade) but after sticking with the game for a while you'll discover the quirks of the controls and rules of the game. Steam Marines is actually more than it seems at first glance. Recommended!
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