Steam Marines is a squad based Roguelike set on a steampunk spaceship. It features tactical play focused on positioning and careful use of resources. Built to keep you on your toes as you progress through the decks of your besieged ship while clearing enemies and trying to reach each level's elevator.
Análises de utilizadores: Praticamente positivas (158 análises)
Data de lançamento: 4 Set, 2013

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Recomendações de Curadores

"A tactical turn based roguelike set in space. Highly reminiscent of Warhammer 40k's Space Hulk series."
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Atualizações recentes Ver todas (11)

24 Setembro

Steam Marines is released!

Hi, everyone!

It's been a long haul, about two and a half years, one of them on Early Access. Windows, Mac, and Linux builds have been pushed with added content, tweaked AI and difficulty levels, and a bevy of bugfixes.

For fun and flavor, two short stories in the universe of Steam Marines have been written! In the "_Stories" folder of the install directory you'll find the following:

  • Orion Hunted - Jourdan Cameron.pdf
  • The Grinding Teeth - Darren Grey.pdf
They give more background information on the events before the player's marines wake up from cryosleep.

I hope you enjoy them and happy robot hunting!

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19 Setembro

Steam Marines to release by the end of 2014!

Hi, everyone.

Steam Marines is steaming toward full release within a month! Having been on Early Access for a little over a year now (since September 2013), development has been largely affected by players offering feedback and suggestions.

A brief overview of what has been added since hitting Steam:

  • Linux build (yay!)
  • Alien Deck and final Patriach boss.
  • Weather/random event system.
  • Game options to cater to more casual players.
  • Level completion scoring report system.
  • Brutal difficulty level.
  • The Engineer marine class.
  • Perks to further differentiate marines.
  • Marine retraining to reclass and continue leveling stats and skills.
  • Faster AI Delay settings for impatient players.
  • Exposed internal data for modding.
  • Steam Achievements and Trading Cards.
  • New items, weapon ammo types, and alien enemies.

Steam Marines will be released soon, but not abandoned. I fully expect bugs to crop up and I will be here to squash them. The price will remain at $15 for the foreseeable future, and purchasing Steam Marines on non-Steam platforms will continue to provide Steam keys.


Thanks for helping Steam Marines become a real game!


P.S. Remember, there's a Beta Requests thread on the discussion forum!

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Análises

“Steam Marines is a dark and compelling game, which will force you to learn to play the hard way and make you deeply regret every mistake you make.”
8/10 – The Indie Hut

“There are a lot of tactics. It's such a brutal game and it makes it even more brutal that you didn't realize how brutal it is when you start. Then you realize you died because you made one, literally one, wrong move.”
N/A – Indie Games AAA

“Players must control their Steam Marines and try to get as far as possible through the ship’s elaborate, procedurally-generated levels. When I say “try”, I really do mean it.”
N/A – The Wargamer

Acerca deste jogo

Steam Marines is a squad based Roguelike set on a steampunk spaceship. It features tactical play focused on positioning and careful use of resources. Built to keep you on your toes as you progress through the decks of your besieged ship while clearing enemies and trying to reach each level's elevator.


Permadeath
Build your marines up into long range or up close death machines, but don't expect any mercy. Death is permanent and fallen marines are gone forever. Finding survivors not guaranteed.

Turn and Squad Based Gameplay
Command up to four marines, each with their own gear, talents, and Action Points. Positioning is critical - even a lone enemy can be lethal! Sight and snipe or funnel enemies into a choke point and blow them up!
  • Five marine classes - long range death, shotgun knockback, grenade launchers, all to help the squad
  • Four ranks for promotion and talent tree access
  • Five perks to further differentiate each marine
  • Exoskeleton suits stripped from the hulks of dead enemies - flamethrowers and face punching
  • Deck bosses that will challenge you but do not negate the tactics you have learned (no "immunities"!)

Procedural Generation
The steampunk spaceship is composed of multiple decks you must progress through. Different environments and creatures await, and you'll never know for sure what lies beyond the next corner.
  • Five human ship decks with a sixth Alien Deck
  • Procedural decks with destructible walls, high/low ground, and tactical variations
  • Randomized weapons, armor, and enemy units

Score, Difficulty, and New Game Plus
Get rated on your overall performance. Manage to fight your way past 30 levels of mayhem? New Game Plus offers fresh challenges. Currently three levels of difficulty and a to-be-implemented harder mode for the truly masochistic!

Requisitos do Sistema

PC
Mac
Linux
    Minimum:
    • OS: Windows XP or higher.
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 120 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Windows XP or higher.
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL supported graphics card with 128 MB RAM
    • Hard Drive: 120 MB available space
    • Sound Card: OpenAL supported sound card
    • Additional Notes: Widescreen monitor resolution
    Minimum:
    • OS: Mac OS X 10.7 or higher
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 120 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Mac OS X 10.7 or higher
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL supported graphics card with 128 MB RAM
    • Hard Drive: 120 MB available space
    • Sound Card: OpenAL supported sound card
    • Additional Notes: Widescreen monitor resolution
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 120 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Ubuntu 12.04 LTS
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 120 MB available space
    • Sound Card: OpenAL supported sound card
Análises úteis de clientes
30 de 45 pessoas (67%) acharam esta análise útil
11.1 hrs em registo
Análise de Acesso Antecipado
Awesome little rogue-like steampunk with a kick of humor
Publicada: 10 Maio
Achaste esta análise útil? Sim Não
10 de 10 pessoas (100%) acharam esta análise útil
12.1 hrs em registo
They say what doesn't kill you makes you stronger. In Steam Marines, even the things that kill you make you stronger. And there are a lot of things that are very good at killing you.

As someone who hasn't played a bunch of roguelikes, this games is brutally difficult. I have often immediately regretted certain tactical decisions, and hung my head in shame as I ended my turn, resigning my squad to a swift and gruesome death.

The procedurally-generated levels, combined with the ability to completely demolish walls (I have a strange compulsion to destroy every wall I see) and carve out your own path gives this game a great deal of replayability. You don't memorize levels to make progress, you learn to plan and make better decisions. You will learn when to lure or flank the enemy, and when to shove the enemy off your ship a la Harrison Ford in Air Force One.

And when you get too frustrated, there's always hope. Maybe you'll get a giant metal exoskeleton you can use to exact fiery flame-thrower vengeance on your unwitting foes...
Publicada: 28 Setembro
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12 de 14 pessoas (86%) acharam esta análise útil
4.2 hrs em registo
Análise de Acesso Antecipado
I fun little game. Its crazy hard, after the first few floors, it becomes more of a survival horror game than a strategy rpg. You keep losing your guys, and find noobs along the way to fill their spots, but then they get killed like redshirts.

One game, I ended up clearing like 20 floors, but the last 10 I only had one guy remaining from my original 4, and every floor I kept thinking there's "no way I'll make it past this one, but then just barely squeek by."

Overall its very fun.
Publicada: 4 Abril
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10 de 12 pessoas (83%) acharam esta análise útil
6.9 hrs em registo
Análise de Acesso Antecipado
I'm at a loss with Steam Marines. The game has promise and I might recommend it when it's finished, but so far the game is just lacking that special umph to make it a great experience rather than a mediocre one.

In Steam Marines you start the game looking over the tutorial, end up confused, start up a game and die... horribly. After 2 or so games and tinkering with the classes I started to get a grip on things. You choose a squad of 4 marines at the beginning of the game and each class has a different weapon and a different skill tree. The skill tree is interesting but basic, each level you get to choose a passive or an activated ability. I never did use the powers much as they take multiple points of Action Points (AP being the resource you use to move, shoot etc.) and it always seemed better to just fire regularly.

The gameplay is a slow tile-based tactical slog through a ghost ships with robots and other baddies crawling out of the walls before attacking. This can be very frustrating as a wrong move and lack of items to restore AP can lead to dead marines very quickly. Furthermore, the random dungeon generation really needs some touch-ups as rooms with no doors or walls placed on top of each other make it impossible to move without breaking down walls and you need to do this to create proper tactical spacing.

At the end of every level you're rated on your performance and if you're a careful player like me you'll most likely end with a negative score even if all your marines survived the level. The score seems to indicate that this is supposed to be a fast-paced tactical RPG but the gameplay itself rewards slow and methodical movement. It's frustrating to say the least.

I'm not saying there isn't fun to be had with this game but in-between bouts of frustration, lackluster UI, boring music and a retro look that works but still needs a little work done (dropped items currently don't show up on the map) it just isn't worth the full price. With some polish I'm sure this gem will shine but right now I just can't recommend it.
Publicada: 10 Setembro
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7 de 9 pessoas (78%) acharam esta análise útil
2.5 hrs em registo
Similar to an unpolished version of Space Hulk but less forgiving and more confusing.

It is quite fun But takes a while to fully grasp the mechanics such as promotions, using different weapon sights, and how to utilize your troopers properly. It captures the feel of early 1990's late 1980's computer gaming quite well. It brought back many memories of playing Laser Squad (the predecessor of the X-Com series by the same programmer). However this is not as much tactical squad based as it is a cross between that and a rougelike dungeon crawl.
Publicada: 24 Setembro
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160 de 199 pessoas (80%) acharam esta análise útil
11.2 hrs em registo
Análise de Acesso Antecipado
“In space no one can hear you scream” goes the famous film quote. They might just hear you scream after playing this intentionally hard roguelike game.

Steam Marines is a roguelike set onboard a ship that has been attacked. You control a squad of four soldiers who must reach the elevator on each procedurally generated floor to proceed through the ship and eventually find freedom. It would be fair to say the game takes a good amount of influence from the Space Hulk/Crusade and X-Com game series, with its dark corridors and rooms with ‘fog of war’ and action points to spend on movement and actions. While not an original concept, Steam Marines manages to blend its influences into a neat game.

Your squad can be created from randomised suggestions or built from scratch. There are four classes to choose from, a leader, support, scout and grenadier. As the names suggest, their weaponry fits their names, the leader takes the front with a close range shotgun, scout with a long-range sniper gun and support with a high capacity machine gun. Having one of each is probably a good idea to get a good balance of strategy and combat.

Steam Marines throws you in the deep end with a few words of encouragement to keep you afloat for a minute while you play the tutorial. The tutorial gives you a chance to see how the basics work such as movement and combat. Once completed, you are on your own to work the rest out. The tutorial could go into a little more detail for people who are not familiar with this genre of game. After reading the developers forums I found out a few features I knew nothing about. This is a Steam Early Access game meaning the game is still in development, so this can be excused but it is worth keeping an eye on the forums for this reason alone.

After a floor or two, the enemy number becomes many, and you will likely hit a brick wall as you learn the game the hard way. Death is permanent and once your squad is gone, it is game over. Tactics is important as it is in any strategy combat game, never knowing what is around the next corner or behind a door. You will soon learn that moving a soldier with few remaining Action Points into a new room is a silly mistake as they will likely face a couple of enemy units with no points to take action with. The game is turn based, so killing as many enemy units or getting into cover before you run out of AP is essential, the enemy can be brutal even on the easiest difficulty. Tactics such as flanking enemies that have shields works particularly well and grants bonus damage.

Steam Marines features a simple leveling up system that improves the soldiers stats such as their strength and class attributes. Your soldiers also have talents which are awarded as you progress and include attacks and defense buffs and special attacks which are important to take advantage of.

Much like the X-COM series, you form a bond with your soldiers and you will go to lengths to protect them. One mistake will make you scream as a group of enemy units slaughters half of your squad (if you are lucky). You can explore the ship to find items such as new weapons, health and AP replenishment and boosts. Survivors can join your team to replace any dead soldiers, but they will be weak and need to leveled up.

The graphics are an 8-bit pixel art style that is dark and at times scary. Scary, but not in a make you jump out of your seat way, more in a way that you never know what is in the next room. Your heart will miss a beat or two as you enter a new room to see what is inside. The audio adds to the atmosphere with again dark, slow and eerie effects that remind you of X-COM. It creates an opposing atmosphere and builds the tension very well.

There was little I did not like about Steam Marines. One minor annoyance is the auto-switch to new soldier once the selected soldiers AP has run out. If you manually choose a new soldier it can sometimes auto-switch to another without you realising and you end up moving the wrong soldier. You can switch this off in the options and I definitely recommend doing it!

Steam Machines is a hard game, but it is fairly balanced and death will most likely be player error rather than the game. It is a dark, atmosphere filled strategy roguelike that works very well taking in a lot of inspiration from classic games. If you enjoy roguelike or tactics games this is a perfect game for you. If you are a newcomer, you may find the learning curve a little steep at the start, but it is something that can be reached and enjoyed.

You can buy Steam Marines via the homepage at http://www.steammarines.com/ or via Steam here.

Gameplay - 8/10
Tough but fair combat system. The approach to the levels gets you thinking the best strategy to reach the elevators.
Graphics - 7.5/10
Nice pixel art 8bit style graphics that give a dark, opposing atmosphere.
Sound - 7.5/10
Eerie, slow background effects that builds up the suspense.
Final Score 8/10

Review originally posted on http://www.gamergeddon.com
Publicada: 27 de Novembro de 2013
Achaste esta análise útil? Sim Não