BRO-TACULAR! Legendary martial artists, Billy and Jimmy Lee return in this creative re-imagining of the classic beat ‘em up, Double Dragon Neon. Fight your way through countless henchmen including Linda and Abobo on your way to rescue the love of your life, Marian!
Évaluations des utilisateurs :
Récentes :
variables (48 évaluation(s)) - 52% des 48 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
plutôt positives (1,518 évaluation(s)) - 75% des 1,518 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 6 fév 2014

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Acheter Double Dragon: Neon

 

À propos de ce jeu

BRO-TACULAR!

Legendary martial artists, Billy and Jimmy Lee return in this creative re-imagining of the classic beat ‘em up, Double Dragon Neon. Fight your way through countless henchmen including Linda and Abobo on your way to rescue the love of your life, Marian! Trained in the special form of martial arts called Sōsetsuken, hunt down and defeat the evil Skullmageddon!

Classic beat ‘em up feel with new powers, new attacks, and a sinister new foe!

Features
  • Mix tape system lets you mix and match unique abilities and powerful new attacks.
  • String together attacks for brutal combos to keep your foes down and out.
  • Brawl through a variety of levels including dangerous city streets, twisted science labs, an evil stronghold, outer space and more!
  • Use a variety of weapons including bats, knives, whips, and more to incapacitate unsuspecting enemies.
  • Original soundtrack by award winning composer and sound designer Jake Kaufman.
  • Developed by WayForward, the award winning team responsible for DuckTales: Remastered, BloodRayne: Betrayal, and A Boy and His Blob
  • Steam adaptation and online co-op developed by Abstraction Games.

Configuration requise

    Minimum:
    • Système d'exploitation : Windows 7-32Bit or Windows 8-32Bit
    • Processeur : AMD Athlon 64 X2 Dual Core Processor 4600+, 2.4GHz / Intel Pentium D 805 2.66GHz or higher
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : NVIDIA GeForce 9600 GT 512 MB / ATI Radeon HD 4650 1GB or higher | Shader Model 3+
    • Réseau : Connexion internet haut débit
    • Espace disque : 3 GB d'espace disque disponible
    • Notes supplémentaires : Internet connection required for online play
    Recommandée :
    • Système d'exploitation : Windows 7-64Bit or Windows 8-64Bit
    • Processeur : AMD Athlon 7850 Dual Core Processor 2.8GHz / Intel Core 2 Duo E7500 2.93 GHz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : NVIDIA GeForce 9600 GT 1GB / ATI Radeon HD 4650 1GB | Shader Model 3+
    • Réseau : Connexion internet haut débit
    • Espace disque : 3 GB d'espace disque disponible
    • Notes supplémentaires : Internet connection required for online play
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Récentes :
variables (48 évaluation(s))
Globales :
plutôt positives (1,518 évaluation(s))
Publiées récemment
FamousBend
( 26.8 heures en tout )
Posté le : 22 juillet
Bon le jeux est bien,il est joli mais il crash sans arrêt au niveau 6 et 8 a cause des pluie de fleches parfois au boss de fin,le frame rate baisse sans cesse au fur et a mesure du temps de jeux.au prix de 10€,il est inconcevable qu'un jeux de ce niveau technique ne soit pas mieux optimisé avec un I3 3g2 une GT 730 TI 2G et 8G de ram.Faite quelque chose bon sang,un patch de correction serais le bienvenue.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
The Snow Ninja
( 15.6 heures en tout )
Posté le : 19 juillet
I've had a lot of fun with this game. I like the music and the art style. The humor is a little lame at times, buy it usually fits the tone of the game pretty well. The tapes are a good addition to the gameplay, though they could maybe use some more grab attacks, like previous games had.

I feel like the ability to dodge, activate gleam, and use special abilities creates a little more variety in gameplay and allows for a higher skill ceiling than earlier iterations had.

I haven't tried co-op, so I can't comment on that aspect of the game. I felt like it was worth my time and money, though I think I got it in a bundle. I wouldn't mind a sequel made by the company.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
SogeKing
( 2.0 heures en tout )
Posté le : 19 juillet
Leeeent, pas nerveu pour une thune :( jprefere les opus NES...
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
danmanx
( 1.1 heures en tout )
Posté le : 16 juillet
Horrible, pathetic controls for its time. The NES version had a better setup. Game crashes constantly under Windows 10. Developers do not care at all. Don't waste your hard-earned money like I did.
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JimSam
( 3.2 heures en tout )
Posté le : 15 juillet
It's really difficult to rate this game since a simple thumbs up or down won't do it justice. The devs obviously have a lot of love for the genre and Double Dragon (even though the style they chose funny as it is, has little in common with DD which was never what the latest trend of Kung Fury/80s style parodies are doing now - so some hardcore fans of the original might find the shift questionable), there are some great ideas behind it, some work, some don't (not sure if grinding and rpg elements add depth or just drag it) but unfortunately it all comes down to the game's main problem which is the sluggish controls and combat.

Considering this is a Double Dragon game, you can understand how important this is. Everything feels slow, not very responsive - a thing that becomes even more noticeable and irritating in the few platforming segments - , limited movesets and even missing classic moves that have been the staple of the franchise forever (no hair pull/knee on face?!), some cheap difficulty and encounters where opponents and bosses have some iffy invincibilty at times, a bit of repetition with stage traps and worst of all: the weapons!

Yes, as strange as it sounds I never felt so dissapointed with weapons picking in a Double Dragon game, one of the most famous mechanics the game introduced. The animations drag, the hit detection is not always perfect and picking and using weapons felt less rewarding and more of a thing to avoid so you won't get easily hit.

And why no d-input support? At least for me the gamepads could not work with the game! :(

Another problem for some systems including mine was the eventual framedrops and stuttering that happens after a while, I guess due to memory problems?

Not everything is bad though, some stages have great art direction, the music is a blast to hear (what a great soundtrack, both new songs and homages and remixes to the classic ones!), and special mention has to be made for one of the funniest and greatest end credits in a game ever!

Of course I may sound as if the game is horrible, but it is not! There is enjoyment out of the game and if you sit and remember the past horrible shoddy ports and various awful games that have tarnished the brand in the past, this is definitely one of the better efforts. The game might not exactly feel like a Double Dragon and the controls are not that good, but at least it is playable (!!) and a fun little beat em up that pays homage to the genre.

It's just unfortunate that the devs could not repeat the fastness, fluidity and overall greatness of what I call "The definitive Double Dragon" of Double Dragon Advance, a game so many years older but - forgive me for the pun - so much more advanced than Neon.

Still an admirable effort!

I hope this is not the last we see of Billy Jimmy & Marian!
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EVIL_ASH_TRAY
( 2.2 heures en tout )
Posté le : 14 juillet
eah
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
thevarian
( 4.5 heures en tout )
Posté le : 14 juillet
Beware game crashes frequently. :C
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
龍 Rip
( 4.9 heures en tout )
Posté le : 14 juillet
Bro-Whatever, Bro.


It’s clear that Double Dragon Neon was made out of love for the classic originals, but while it’s presentation does an adorable job of capturing the essence of classic 80s beat-em-ups, this beat-em-up unfortunately takes just as much steps back in terms of it’s gameplay.

Pros:
  • The game faithfully captures a lot of what made Double Dragon unique in identity, visuals, and more.
  • A absolutely amazing presentation. A great soundtrack, and the 3D/2D Visuals look pretty decent!
  • There’s Co-Op, which is pretty cool.

Nitpicks:
  • Sometimes the objects are in 2D, meaning they can easily be mistaken for the background.
  • Embarrassingly cringey dialogue/voice acting, although I guess it sorta fits with the game’s tone.
  • Mixtapes for the most part feel incredibly useless: Stances don’t do much and are not worth the grind, and the Special Moves are boring and uninteresting.

Cons:
  • Combat and Movement feels incredibly sluggish.
  • The knockback from certain enemies is absolutely unbearable
  • In general, the overall game feels completely cheap and unfair in design. Enemies can do an insane amount of crap to you without you really being able to counter back and some of the bosses are genuinely unbalanced and completely broken
  • Terrible Optimization. Game has constant framerate drops (even on my main PC rig!), tons of crashing issues, and optimization issues with newer hardware.
  • It’s incredibly short length (Clocking around an hour or less) is honestly a saving grace for the wrong reasons. Otherwise the game heavily relies on higher diffciulty modes, which makes a lot of the issues with the cheap design even worse.

The Review

I am absolutely astonished just how hard it was for me to enjoy the game. While the presentation for the game is incredibly high-level, it feels like the gameplay bogs the entire experience down to a short, frustrating, and repetitive experience.

Double Dragon Neon takes a lot of it’s beat-em-up traits from the original classics, but the end result is something that feels incredibly slow compared to the originals. Punching feels incredibly sluggish and moving around is janky and clunky. Besides your simplistic combos and weapons that you can pick up, you also have both special buffs and special moves in the form of mixtapes. The Sonsetsu Mix-Tapes give you a generic, spammable ability that drains a bar and the stances change your stats, which is often quite useless. Leveling up these stances require a unwelcomingly long amount of grinding for what can be not that noticeable changes in yours tats..

http://steamcommunity.com/sharedfiles/filedetails/?id=714434342

Perhaps what’s even worse are the enemies and bosses you encounter throughout the game. Some of the enemies in this game are just poorly designed, with them often having cheap moves or having a certain mechanic to them that makes fighting them an absolute chore. Bosses are even worse, with some of them even having large one-hit KO moves that are often very difficult to avoid. And don’t even tell me that fair or even remotely acceptable game design: Because it isn’t.

So what does Double Dragon really do right? Well for one, the game looks visually pleasing to the eye (Although at the cost of some objects being difficult to tell from the background), has a really good soundtrack, and for the most part has a often goofy tone that is while cringey, incredibly adorable. The aesthetics look like a HD Remaster of an actual Double Dragon game, and the cartoony humor is an often weird but zany change that gives Neon it’s own identity.

http://steamcommunity.com/sharedfiles/filedetails/?id=714609424

But that identity just gets wasted on an overall frustrating and sluggish experience to go through. And it’s not necessarily a long one either, with the game only lasting a short, one-hour playthrough. And because of it’s gameplay I really don’t see a reason to come back on it’s even more frustrating and unbearable difficulties.

So ultimately, Double Dragon Neon isn’t certainly a complete mess. With it’s decent aesthetic it can be good fun with a friend, but that really depends if good fun = Clunky Gameplay, Cheap Levels and hilariously unbalanced battles by your standards. If you want to play a good beat-em-up, look elsewhere.

TL;DR - [Double Dragon Neon tries so hard to live up to the name but absolutely fails at achieving anything beyond its presentation.]

Not Recommended for EVERYONE.

For more reviews on all sorts of games, follow Lots' o Giveaway's group curations and reviews here!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
我亦甘愿丶
( 16.2 heures en tout )
Posté le : 14 juillet
很棒的一款游戏,不过难度非常高、
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Moku
( 2.6 heures en tout )
Posté le : 11 juillet
I absolutely adore the aesthetic, but this game controls like absolute garbage. It's stiff, unintuitive, and simply not fun. It's also too hard to begin with, so it feels like it was balanced for co-op, for which I have no partner.
I feel like it caters to fighting game players with its control scheme, which I also cannot play and don't enjoy. I watched gameplay of this prior to getting it too, so I knew what I was in for, but it just feels so damn awful.
Go play Dust: An Elysian Tail if you want to know what a good side-scroller feels like.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 30 derniers jours
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
Recommandé
1.9 heures en tout
Posté le : 27 juin
A fun new take on the classic original beat em up. Self aware and has a fun neo-80s look it to it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
Recommandé
2.6 heures en tout
Posté le : 30 juin
2D 80's-style goodness with addictive beat'em co-op both local and online, a bro-tacular game indeed! Only major downside is how it keeps crashing lately mid-game (though I have Win7 but my bro-in-arms plays on Win10, so that might be the case???)
There is not much to say else about the game. It is high-quality 80s cheesiness brought to you by WayForward, i.e. the Platinum Games among western (indie) developers. Graphics are amazingly well detailed and the game boasts a killer soundtrack. It's also pretty cheap during sales. So yeah, get the game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
Non recommandé
4.9 heures en tout
Posté le : 14 juillet
Bro-Whatever, Bro.


It’s clear that Double Dragon Neon was made out of love for the classic originals, but while it’s presentation does an adorable job of capturing the essence of classic 80s beat-em-ups, this beat-em-up unfortunately takes just as much steps back in terms of it’s gameplay.

Pros:
  • The game faithfully captures a lot of what made Double Dragon unique in identity, visuals, and more.
  • A absolutely amazing presentation. A great soundtrack, and the 3D/2D Visuals look pretty decent!
  • There’s Co-Op, which is pretty cool.

Nitpicks:
  • Sometimes the objects are in 2D, meaning they can easily be mistaken for the background.
  • Embarrassingly cringey dialogue/voice acting, although I guess it sorta fits with the game’s tone.
  • Mixtapes for the most part feel incredibly useless: Stances don’t do much and are not worth the grind, and the Special Moves are boring and uninteresting.

Cons:
  • Combat and Movement feels incredibly sluggish.
  • The knockback from certain enemies is absolutely unbearable
  • In general, the overall game feels completely cheap and unfair in design. Enemies can do an insane amount of crap to you without you really being able to counter back and some of the bosses are genuinely unbalanced and completely broken
  • Terrible Optimization. Game has constant framerate drops (even on my main PC rig!), tons of crashing issues, and optimization issues with newer hardware.
  • It’s incredibly short length (Clocking around an hour or less) is honestly a saving grace for the wrong reasons. Otherwise the game heavily relies on higher diffciulty modes, which makes a lot of the issues with the cheap design even worse.

The Review

I am absolutely astonished just how hard it was for me to enjoy the game. While the presentation for the game is incredibly high-level, it feels like the gameplay bogs the entire experience down to a short, frustrating, and repetitive experience.

Double Dragon Neon takes a lot of it’s beat-em-up traits from the original classics, but the end result is something that feels incredibly slow compared to the originals. Punching feels incredibly sluggish and moving around is janky and clunky. Besides your simplistic combos and weapons that you can pick up, you also have both special buffs and special moves in the form of mixtapes. The Sonsetsu Mix-Tapes give you a generic, spammable ability that drains a bar and the stances change your stats, which is often quite useless. Leveling up these stances require a unwelcomingly long amount of grinding for what can be not that noticeable changes in yours tats..

http://steamcommunity.com/sharedfiles/filedetails/?id=714434342

Perhaps what’s even worse are the enemies and bosses you encounter throughout the game. Some of the enemies in this game are just poorly designed, with them often having cheap moves or having a certain mechanic to them that makes fighting them an absolute chore. Bosses are even worse, with some of them even having large one-hit KO moves that are often very difficult to avoid. And don’t even tell me that fair or even remotely acceptable game design: Because it isn’t.

So what does Double Dragon really do right? Well for one, the game looks visually pleasing to the eye (Although at the cost of some objects being difficult to tell from the background), has a really good soundtrack, and for the most part has a often goofy tone that is while cringey, incredibly adorable. The aesthetics look like a HD Remaster of an actual Double Dragon game, and the cartoony humor is an often weird but zany change that gives Neon it’s own identity.

http://steamcommunity.com/sharedfiles/filedetails/?id=714609424

But that identity just gets wasted on an overall frustrating and sluggish experience to go through. And it’s not necessarily a long one either, with the game only lasting a short, one-hour playthrough. And because of it’s gameplay I really don’t see a reason to come back on it’s even more frustrating and unbearable difficulties.

So ultimately, Double Dragon Neon isn’t certainly a complete mess. With it’s decent aesthetic it can be good fun with a friend, but that really depends if good fun = Clunky Gameplay, Cheap Levels and hilariously unbalanced battles by your standards. If you want to play a good beat-em-up, look elsewhere.

TL;DR - [Double Dragon Neon tries so hard to live up to the name but absolutely fails at achieving anything beyond its presentation.]

Not Recommended for EVERYONE.

For more reviews on all sorts of games, follow Lots' o Giveaway's group curations and reviews here!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
1.1 heures en tout
Posté le : 25 juin
This is nice scroll action game. Can choice Critical skill and upgrade and character stat too.
BUT sometimes CRASH!! in win10!!!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Non recommandé
4.5 heures en tout
Posté le : 14 juillet
Beware game crashes frequently. :C
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Non recommandé
3.2 heures en tout
Posté le : 15 juillet
It's really difficult to rate this game since a simple thumbs up or down won't do it justice. The devs obviously have a lot of love for the genre and Double Dragon (even though the style they chose funny as it is, has little in common with DD which was never what the latest trend of Kung Fury/80s style parodies are doing now - so some hardcore fans of the original might find the shift questionable), there are some great ideas behind it, some work, some don't (not sure if grinding and rpg elements add depth or just drag it) but unfortunately it all comes down to the game's main problem which is the sluggish controls and combat.

Considering this is a Double Dragon game, you can understand how important this is. Everything feels slow, not very responsive - a thing that becomes even more noticeable and irritating in the few platforming segments - , limited movesets and even missing classic moves that have been the staple of the franchise forever (no hair pull/knee on face?!), some cheap difficulty and encounters where opponents and bosses have some iffy invincibilty at times, a bit of repetition with stage traps and worst of all: the weapons!

Yes, as strange as it sounds I never felt so dissapointed with weapons picking in a Double Dragon game, one of the most famous mechanics the game introduced. The animations drag, the hit detection is not always perfect and picking and using weapons felt less rewarding and more of a thing to avoid so you won't get easily hit.

And why no d-input support? At least for me the gamepads could not work with the game! :(

Another problem for some systems including mine was the eventual framedrops and stuttering that happens after a while, I guess due to memory problems?

Not everything is bad though, some stages have great art direction, the music is a blast to hear (what a great soundtrack, both new songs and homages and remixes to the classic ones!), and special mention has to be made for one of the funniest and greatest end credits in a game ever!

Of course I may sound as if the game is horrible, but it is not! There is enjoyment out of the game and if you sit and remember the past horrible shoddy ports and various awful games that have tarnished the brand in the past, this is definitely one of the better efforts. The game might not exactly feel like a Double Dragon and the controls are not that good, but at least it is playable (!!) and a fun little beat em up that pays homage to the genre.

It's just unfortunate that the devs could not repeat the fastness, fluidity and overall greatness of what I call "The definitive Double Dragon" of Double Dragon Advance, a game so many years older but - forgive me for the pun - so much more advanced than Neon.

Still an admirable effort!

I hope this is not the last we see of Billy Jimmy & Marian!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
Non recommandé
8.3 heures en tout
Posté le : 8 juillet
"DOUBLE CRASHES" THE GAME RANDOMLY CRASHES ITSELF
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Évaluations les plus pertinentes  Globales
8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
Recommandé
8.8 heures en tout
Posté le : 8 mars 2015
Excellent beat'em all avec pas mal d'upgrade !!
Pas mal de musiques et autres clins d'oeil aux opus originaux, jouable en coop LOCAL et très fun à deux !!

Un peu hardu par moment mais jouissif !!
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14 personne(s) sur 20 (70%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
2.3 heures en tout
Posté le : 16 mai 2015
excellent jeu avec un gameplay a l'ancienne, loin bien loin du gameplay d'aujourd'hui. c'est un excellent jeu mais il est réservé au retro gamer car si vous êtes adepte des jeux récents et pas des anciens jeux, inutile de vous l'achetez. Ppour le reste, nous joueurs du grenier et fan de double dragon foncez dessus. j'adore, rien que le thème sur la page de présentation reprend la musique de double dragon et vous mets tout de suite dans le bain. Magnifique
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6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
3.6 heures en tout
Posté le : 17 mars 2014
"Double Dragon NEON est une vraie réussite comme on en voit trop rarement. Way Forward est allé jusqu’au bout du délire, ne se fourvoyant jamais en tentant de rendre le jeu plus accessible, avec un univers qui fait penser à Far Cry : Blood Dragon et tous ces titres aux ambiances décalées et adorables. " GameSideStory.com http://www.gamesidestory.com/2014/03/17/gametest-double-dragon-neon-360-ps3-pc/
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