What Lilly sees is about to change her life forever.... Help our heroine through a variety of enchanting environments brimming with magic and wonder, as she seeks to rewrite the past, change the present, and unlock the ultimate mystery. Geeta Games presents an animated point-and-click adventure for all ages: Lilly Looking Through.
Análisis de usuarios: Muy positivos (408 análisis)
Fecha de lanzamiento: 1 nov. 2013

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Críticas

“This gentle and heartwarming puzzle/adventure game is well worth playing”
8/10 – Destructoid

“Few games pass the time more pleasantly than Lilly”
Indie Game Magazine

“Lilly Looking Through is simply a beautiful game ... If you like the idea of spending a relaxed afternoon experiencing a magical, funny, and gently challenging game, then here we have a little gem that’s absolutely worth your time and money”
This Is My Joystick

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What Lilly sees is about to change her life forever....
Help our heroine through a variety of enchanting environments brimming with magic and wonder, as she seeks to rewrite the past, change the present, and unlock the ultimate mystery. Geeta Games presents an animated point-and-click adventure for all ages:
Lilly Looking Through.

Requisitos del sistema

Windows
Mac OS X
Análisis útiles de usuarios
A 1 de 2 personas (50%) les ha sido útil este análisis
3.1 h registradas
Publicado: 31 de mayo
Bonita secuencia de puzzles point and click con agradable y relajante música. El juego no tiene historia ni diálogos, por lo cual no lo catalogaría como aventura. Duración muy corta y sensación de inacabado.
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A 5 de 6 personas (83%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
3.8 h registradas
Publicado: 5 de marzo
Sort of the love-child of Machinarium and Violett. Another one of those cases where I wish there were a middle/neutral "thumb" in the review choices...but I like to round up if I "liked" the game.

Pros:
+ Cute
+ Interesting time-warp mechanic
+ Mostly fun puzzles
+ Trading cards
+ "Reveal the hotspots" hint system built-in but optional
+ You can play it with your kids (though the young ones won't be able to solve the puzzles)
+ I didn't encounter any bugs (well, one minor one that didn't impact anything)
Cons:
- Long animations that get tedious during trial/error phases
- The color-related puzzles near the end were obtuse to me. Maybe it would be natural/obvious to an artist?
- Short (my 3.8 hours included some idle time and graphical slow-downs)

Anyway, this won't go down as one of the greats, but it was a mostly-fun way to spend a few hours doing the pointy-clicky thing.
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A 5 de 6 personas (83%) les ha sido útil este análisis
2.4 h registradas
Publicado: 22 de mayo
Hmm... this one's a hard one to review.

PROS:

—Beautiful, beautiful, BEAUTIFUL scenes/backgrounds. Absolutely magical art.
—A pair of magical goggles that transport you between past/present versions of the current scene (kinda like DOTT)
—At least one of the time-exploitation puzzles (the one involving trees) is very neat and clever
—Rather than inventory puzzles, LLT relies more on Myst-style machine-manipulation puzzles, which is a flavor I greatly enjoy and wish I could find in more games.

CONS:

—Every thing you click on plays a kinda slow/lengthy animation. Many puzzles require you to perform the same action over and over again, and it gets incredibly old watching these long, slow animations play out over and over again.

—The game’s coolest feature is the past/present time swapping goggles, but it is woefully, woefully underused.

—The game’s very first serious puzzle (i.e. the bubble pond) is one of the most frustrating puzzles in the game and may turn some people off right at the front door.

—Several puzzles in the game are based on color-swapping, but the puzzles don’t make sense. One puzzle requires you to manipulate the colors of some glowing underwater columns so that they glow yellow instead of glowing other colors. Yellow is the correct color of light because ?????

—The very last puzzle of the game is an illogical mess. You will most likely only solve it by guessing or by looking up a walkthrough.

—The game has no ending. Literally. It just abruptly ends with no apology or explanation. You solve the last puzzle, and then there is a short cutscene, and then Lilly finds herself in a new situation, and it appears as if this is a new room and a new puzzle is about to start, and then…. credits????? The ending is so painfully abrupt that it’s almost indistinguishable from a game crash. The barely-there story gets no resolution, no explanation, nothing.

--Very, very, very short. (About 2 hours, maybe a little less.)

This game is really beautiful, but it’s got some serious flaws that hold it back from being great. Here’s what it would need for true greatnesss:

+Some playtesting of the puzzles. A couple of them are painfully illogical/obtuse (especially that last one, holy hell).

+In fact, get rid of all of the silly color-based puzzles. Those puzzles are the worst offenders. The past/present time-swapping is the most interesting thing about this game and there is not nearly enough of it.

+Actually finish making the game.

I'm going to recommend this game to people who love point-and-click adventures, child-like wonder, and Myst-style machine-manipulation puzzles. However, I recommend it with a huge caveat, because I am not exaggerating in the least about the cons mentioned above. If you go into this game with your expectations appropriately adjusted, you may enjoy yourself for the evening.
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A 4 de 5 personas (80%) les ha sido útil este análisis
2.5 h registradas
Publicado: 13 de marzo
dispite game being very very short
It worth its Price when its on sale (about $2)
The graphic is decent, gameplay is very interesting.
Music is what I enjoyed the most in this game

The story, however, is incomplete

there will be a sequel definitly for this one

waiting more games from developer
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A 2 de 3 personas (67%) les ha sido útil este análisis
1.0 h registradas
Publicado: 28 de enero
I pretty much enjoyed this game, the graphics are the most attractive part and the whole concept of saving a sibling is quite sweet. Lilly reminded me of a kid in nappies running around a back garden. Some of the levels were a bit of a challenge so you have to think about what you doing but it is fun to play!
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