What Lilly sees is about to change her life forever.... Help our heroine through a variety of enchanting environments brimming with magic and wonder, as she seeks to rewrite the past, change the present, and unlock the ultimate mystery. Geeta Games presents an animated point-and-click adventure for all ages: Lilly Looking Through.
用户评测: 特别好评 (412 篇评测)
发行日期: 2013年11月1日

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购买 Lilly Looking Through

 

评测

“This gentle and heartwarming puzzle/adventure game is well worth playing”
8/10 – Destructoid

“Few games pass the time more pleasantly than Lilly”
Indie Game Magazine

“Lilly Looking Through is simply a beautiful game ... If you like the idea of spending a relaxed afternoon experiencing a magical, funny, and gently challenging game, then here we have a little gem that’s absolutely worth your time and money”
This Is My Joystick

关于这款游戏

What Lilly sees is about to change her life forever....
Help our heroine through a variety of enchanting environments brimming with magic and wonder, as she seeks to rewrite the past, change the present, and unlock the ultimate mystery. Geeta Games presents an animated point-and-click adventure for all ages:
Lilly Looking Through.

系统需求

Windows
Mac OS X
有价值的用户评测
3 人中有 3 人(100%)觉得这篇评测有价值
4.1 小时(记录在案的)
发布于:4月5日
这个游戏解密难度有点高,感觉都不是大众向的谜题。不过相比其他我玩的点击解谜游戏,这个游戏让我有一种迫切想要通关的冲动,这一点感觉比其他同类游戏高明很多。(我不会告诉你游戏过程几乎没有英语也是我喜欢这个游戏的原因。)再来说一下解谜,这个游戏的谜题一开始完全没有头绪,后面的几个谜题更是干什么都不知道,胡乱玩了很久才发现原来是这样的感觉,而且就算知道了玩法有时候自己也解不开,像三原色的转变和合成我就是一边百度一般玩的。总之个人觉得是值得一玩的游戏,不过原价入是不值得的,游戏流程不卡关的话1小时也就差不多了。推荐打折或者通过游戏包入手。
这篇评测是否有价值? 欢乐
6 人中有 5 人(83%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
3.8 小时(记录在案的)
发布于:3月5日
Sort of the love-child of Machinarium and Violett. Another one of those cases where I wish there were a middle/neutral "thumb" in the review choices...but I like to round up if I "liked" the game.

Pros:
+ Cute
+ Interesting time-warp mechanic
+ Mostly fun puzzles
+ Trading cards
+ "Reveal the hotspots" hint system built-in but optional
+ You can play it with your kids (though the young ones won't be able to solve the puzzles)
+ I didn't encounter any bugs (well, one minor one that didn't impact anything)
Cons:
- Long animations that get tedious during trial/error phases
- The color-related puzzles near the end were obtuse to me. Maybe it would be natural/obvious to an artist?
- Short (my 3.8 hours included some idle time and graphical slow-downs)

Anyway, this won't go down as one of the greats, but it was a mostly-fun way to spend a few hours doing the pointy-clicky thing.
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6 人中有 5 人(83%)觉得这篇评测有价值
2.4 小时(记录在案的)
发布于:5月22日
Hmm... this one's a hard one to review.

PROS:

—Beautiful, beautiful, BEAUTIFUL scenes/backgrounds. Absolutely magical art.
—A pair of magical goggles that transport you between past/present versions of the current scene (kinda like DOTT)
—At least one of the time-exploitation puzzles (the one involving trees) is very neat and clever
—Rather than inventory puzzles, LLT relies more on Myst-style machine-manipulation puzzles, which is a flavor I greatly enjoy and wish I could find in more games.

CONS:

—Every thing you click on plays a kinda slow/lengthy animation. Many puzzles require you to perform the same action over and over again, and it gets incredibly old watching these long, slow animations play out over and over again.

—The game’s coolest feature is the past/present time swapping goggles, but it is woefully, woefully underused.

—The game’s very first serious puzzle (i.e. the bubble pond) is one of the most frustrating puzzles in the game and may turn some people off right at the front door.

—Several puzzles in the game are based on color-swapping, but the puzzles don’t make sense. One puzzle requires you to manipulate the colors of some glowing underwater columns so that they glow yellow instead of glowing other colors. Yellow is the correct color of light because ?????

—The very last puzzle of the game is an illogical mess. You will most likely only solve it by guessing or by looking up a walkthrough.

—The game has no ending. Literally. It just abruptly ends with no apology or explanation. You solve the last puzzle, and then there is a short cutscene, and then Lilly finds herself in a new situation, and it appears as if this is a new room and a new puzzle is about to start, and then…. credits????? The ending is so painfully abrupt that it’s almost indistinguishable from a game crash. The barely-there story gets no resolution, no explanation, nothing.

--Very, very, very short. (About 2 hours, maybe a little less.)

This game is really beautiful, but it’s got some serious flaws that hold it back from being great. Here’s what it would need for true greatnesss:

+Some playtesting of the puzzles. A couple of them are painfully illogical/obtuse (especially that last one, holy hell).

+In fact, get rid of all of the silly color-based puzzles. Those puzzles are the worst offenders. The past/present time-swapping is the most interesting thing about this game and there is not nearly enough of it.

+Actually finish making the game.

I'm going to recommend this game to people who love point-and-click adventures, child-like wonder, and Myst-style machine-manipulation puzzles. However, I recommend it with a huge caveat, because I am not exaggerating in the least about the cons mentioned above. If you go into this game with your expectations appropriately adjusted, you may enjoy yourself for the evening.
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5 人中有 4 人(80%)觉得这篇评测有价值
2.5 小时(记录在案的)
发布于:3月13日
dispite game being very very short
It worth its Price when its on sale (about $2)
The graphic is decent, gameplay is very interesting.
Music is what I enjoyed the most in this game

The story, however, is incomplete

there will be a sequel definitly for this one

waiting more games from developer
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2 人中有 2 人(100%)觉得这篇评测有价值
1.8 小时(记录在案的)
发布于:7月4日
Despite the nice environments and the almost-interesting time-jump toggle mechanic, this game falls short of a satisfying experience.

Drawing on its place as a typical point-and-click adventurem, Lilly Looking Through fails to provide a rich interactive experience, an understanding of the world, interesting puzzles and even an ending. The only difficulty in the puzzles is through obscurity (not realising options were available or that a certain colour is desirable) and tedium. Watching Lilly climb up, hang on a lever, pull down, then run back to her starting position before you're able to do the same thing again (and you'll have to do it 3 or 4 times) takes about half of the time you'll spend in the game. The game ends abruptly and without warning, feeling like the end of a chapter. This presents about 2 hours of nearly interesting, somewhat frustrating gameplay without humour, intrigue or intellectual satisfaction.
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