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What Lilly sees is about to change her life forever.... Help our heroine through a variety of enchanting environments brimming with magic and wonder, as she seeks to rewrite the past, change the present, and unlock the ultimate mystery. Geeta Games presents an animated point-and-click adventure for all ages: Lilly Looking Through.
发行日期: 2013年11月1日
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评测

“This gentle and heartwarming puzzle/adventure game is well worth playing”
8/10 – Destructoid

“Few games pass the time more pleasantly than Lilly”
Indie Game Magazine

“Lilly Looking Through is simply a beautiful game ... If you like the idea of spending a relaxed afternoon experiencing a magical, funny, and gently challenging game, then here we have a little gem that’s absolutely worth your time and money”
This Is My Joystick

关于游戏

What Lilly sees is about to change her life forever....
Help our heroine through a variety of enchanting environments brimming with magic and wonder, as she seeks to rewrite the past, change the present, and unlock the ultimate mystery. Geeta Games presents an animated point-and-click adventure for all ages:
Lilly Looking Through.

系统需求(PC)

    Minimum:
    • OS: Windows XP or later
    • Processor: 2.33 GHz or faster x86-compatible processor
    • Memory: 2 GB RAM
    • Hard Drive: 420 MB available space
    • Additional Notes: Some old graphics cards may not support hardware acceleration. For more information about recommended graphics chip sets, go to: http://helpx.adobe.com/x-productkb/multi/stage3d-unsupported-chipsets-drivers-flash.html

系统需求(MAC)

    Minimum:
    • OS: OS X 10.6 Leopard or later
    • Processor: 2.0 GHz Intel Core 2 Duo processor or faster processor
    • Memory: 2 GB RAM
    • Hard Drive: 420 MB available space
    • Additional Notes: Some old graphics cards may not support hardware acceleration. For more information about recommended graphics chip sets, go to: http://helpx.adobe.com/x-productkb/multi/stage3d-unsupported-chipsets-drivers-flash.html
有价值的用户评测
1 人中的 1 人(100%)觉得这篇评测有价值
帐号内拥有 131 项产品
5 篇评测
4.3 小时(记录在案的)
画面非常精美的小品级游戏,音乐和效果都不错,里面的谜题也挺有意思,花了4个小时通关,感觉应该还有续作吧,作为一个休闲游戏还是不错的。不过跟双子的效果和剧情当然没法比,价钱感觉定个2-3美元还可以,不入包不建议买。总体还是推荐玩玩~~~
发布于:2014年2月1日
这篇评测是否有价值?
1 人中的 0 人(0%)觉得这篇评测有价值
帐号内拥有 106 项产品
54 篇评测
2.4 小时(记录在案的)
短期和相对迷人的冒险Samorost和Botanicula的静脉。没有库存管理,没有动词,没有对话,以正确的顺序在屏幕上只是点击热点。漂亮的动画和图形,舒缓的音乐和偶尔的难题提供了一个挑战。可悲的是挑战更多的是试图找出什么你应该做的比实际解决问题本身 - 这个古老神秘岛™诅咒。你发现自己花费大量的时间翻转彩色开关,什么你应该完成的概念。

这个故事并没有真正太大的意义,或似乎去任何地方。当最终的比赛刚刚突然结束,而上述虎头蛇尾似乎只是强调游戏的已经短长。如果你已经玩过所有的鹅设计游戏,还想要更多,然后才是考虑礼来翻翻。礼来公司并不完全属于同一联赛,但足以令人愉快浪费了几个小时。
发布于:2014年4月8日
这篇评测是否有价值?
33 人中的 30 人(91%)觉得这篇评测有价值
帐号内拥有 445 项产品
43 篇评测
2.5 小时(记录在案的)
Short and relatively charming adventure in the vein of Samorost and Botanicula. No inventory management, no verbs, no dialogue, just clicking hotspots on the screen in the right order. Nice animation and graphics, soothing music and the puzzles occasionally provide a challenge. Sadly the challenge is more about trying to figure out what you should be doing than actually solving the problem itself - the age-old Myst™ curse. You find yourself spending lots of time flipping colored switches with no concept of what you're supposed to accomplish.

The story doesn't really make much sense or seem to be going anywhere. When it finally does the game just abruptly ends, and the said anticlimax just seems to underline the already short length of the game. If you've already played all Amanita Design games and still want more, then and only then consider Lilly Looking Through. Lilly doesn't quite fall in the same league, but is pleasant enough to waste a couple of hours with.
发布于:2013年11月2日
这篇评测是否有价值?
76 人中的 53 人(70%)觉得这篇评测有价值
帐号内拥有 1,615 项产品
11 篇评测
6.1 小时(记录在案的)
TL;DR - Wait for a bundle. It's cute but short and tedious with no story and no replay value.

Lilly looking through is a point and click atmospheric puzzle game. I hesitate to even call it an Adventure game because there's no dialog and really no story at all. It's basically a short series screens designed to create an atmosphere of whimsy with puzzles to stretch the time out. The one story element there is, chasing the little boy, is really nothing more than a macguffin to get you to the next screen.

At no time are we ever told who these kids are, where they come from, what world they are in, what the rules of it are, why they are there, where if anywhere they were planning or going and what if anything they were planning on doing before the boy was swept away.

That it appears to be presented in a package of magical whimsical mystery is just covering for the fact that in actuality there is no story at all. It's just an experience game made to set a mood and impression. That the bulk of the short play time is made up of puzzles that once figured out are almost immediately solvable the second time around and beyond just means it's experience game that you'll really only want to play once.

Speaking of the puzzles, every time you have Lilly click to go somewhere or do something you to wait. Having to sit through the slow animations every single time and not being able to skip or cancel them no matter how many times you were redoing the same motions made me want to stab my eyes out. It was just so tedious.

The fact that this game is still very short in spite of all this tediousness and the fact that they reached their Kickstarter stretch goal to make the game longer is really saying something.

If you come to the end and think 'That's it?' a short length of a game is more likely to feel noticeable and problematic than another game of the same length with a satisfying conclusion that feels like a complete, whole experience. To the Moon is a good example of the latter. It is short but that never feels problematic because there's a definite, clear conclusion that makes sense in the context of the game and the journey.

This game in comparison definitely gives a 'Huh? That's it? What does that even mean?' feel at the end which just makes the short length all the more noticeable and unforgivable. If you are going to make a game first and foremost about soaking up the atomsphere framed by gameplay that that gives no replayability to speak of then at least make it long enough so that we feel we get enough time in that world to soak up the atmosphere.

Seeing as it's both short and without a story, all your are left with is a short time with a feeling of whimsy that's mostly padded out by puzzles made tedious due to all the slow unskippable animations between motions.

Lastly, I want to talk about pricing and packages. I bought the 'Deluxe Edition' through their Humble store. The regular version for $10 pre-order at the humble store did not come with a Steam key. The 'Deluxe Edition' for $15 did. It also came with a PDF artbook, which turned out to be very short and mostly just pictures of one particular locale in the game. It's also the same PDF they are giving at GOG for $9, the price of the regular version minus 10% off new release sale. They literally charged $5 extra to for a Steam key if you bought the game from the Humble Store which is not only shady, I've honestly never seen another developer do this.

The music was excellent, relaxing, magical sounding and ambient and the best thing about the game in my opinion. It would have been nice if this had come with the 'Deluxe Edition' for $15. It didn't. The soundtrack will put you out another $10. I'll pass as I've already spent more than I should have for what I ended up getting. It's a real shame because I wanted to love this game.
发布于:2013年11月2日
这篇评测是否有价值?
21 人中的 15 人(71%)觉得这篇评测有价值
帐号内拥有 1,553 项产品
14 篇评测
0.9 小时(记录在案的)

Lilly Looking Through manages to captivate without being dragged down by some of the more cumbersome aspects of the genre. The beautiful artwork and animations will draw you in while the clever puzzles are a challenge without ever becoming too obscure. I only wish there was more to experience as the adventure ended all too soon. Check out http://www.gameramble.com/lilly-looking-through-pc-game-review.html for a full review.
发布于:2013年11月2日
这篇评测是否有价值?

奖项

Intel® Level Up 2013 Game Demo Contest

Winner: Best Adventure/Role Playing

Winner: Best Art Design