Ce que Lilly vient de voir est sur le point de changer sa vie pour toujours... Partez à la découverte avec notre jeu héroïne de toute une variété d'environnements enchanteurs où se mêlent magie et émerveillement. Lilly a en sa possession des lunettes au pouvoir particulier.
Évaluations des utilisateurs : Très positive (391 évaluation(s))
Date de parution: 1 nov 2013

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Acheter Lilly Looking Through

 

Articles

“This gentle and heartwarming puzzle/adventure game is well worth playing”
8/10 – Destructoid

“Few games pass the time more pleasantly than Lilly”
Indie Game Magazine

“Lilly Looking Through is simply a beautiful game ... If you like the idea of spending a relaxed afternoon experiencing a magical, funny, and gently challenging game, then here we have a little gem that’s absolutely worth your time and money”
This Is My Joystick

À propos de ce jeu

Ce que Lilly vient de voir est sur le point de changer sa vie pour toujours...
Partez à la découverte avec notre jeu héroïne de toute une variété d'environnements enchanteurs où se mêlent magie et émerveillement. Lilly a en sa possession des lunettes au pouvoir particulier. Elle va désormais avoir la possibilité de réécrire le passé et de changer le présent afin de comprendre le mystère ultime.

Geeta Games présente une aventure point-and-click pour tous les âges : Lilly Looking Through.

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Évaluations intéressantes des utilisateurs
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
3.8 heures en tout
Posté le : 10 mars
Un petit point'n click mignon et sympathique. Lilly va devoir retrouver son petit frère en le suivant de tableaux en tableaux et pour cela, elle devra user de jugeotte, mais aussi utiliser des lunettes spéciales lui permettant d'avoir une vision du passé de l'endroit où elle se trouve.

Le jeu est assez court mais certaines énigmes sont plus coriaces que d'autres, surtout si comme moi vous avez du mal avec le mélange des couleurs.
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10 personne(s) sur 10 (100%) ont trouvé cette évaluation utile
4.6 heures en tout
Posté le : 28 décembre 2014
Absolutely adorable flash animation adventure game about Lily chasing, trying to rescue, her brother Row. The background are beautiful and the animations are very detailed and fluid. Some of the puzzles can be very difficult at times, especially the color puzzles near the end. The rest of the puzzles though will tickle your brain, but will not be too difficult to make you cheat or give up. Overall it is a short game and the ending seems abrupt, as if set for a sequel. I've not heard of a sequel yet for this game, so this may be a disappointment for some. Cute fun game to play with the kids or by yourself, especially if it's on sale where the price is right.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3.8 heures en tout
Posté le : 5 mars
Sort of the love-child of Machinarium and Violett. Another one of those cases where I wish there were a middle/neutral "thumb" in the review choices...but I like to round up if I "liked" the game.

Pros:
+ Cute
+ Interesting time-warp mechanic
+ Mostly fun puzzles
+ Trading cards
+ "Reveal the hotspots" hint system built-in but optional
+ You can play it with your kids (though the young ones won't be able to solve the puzzles)
+ I didn't encounter any bugs (well, one minor one that didn't impact anything)
Cons:
- Long animations that get tedious during trial/error phases
- The color-related puzzles near the end were obtuse to me. Maybe it would be natural/obvious to an artist?
- Short (my 3.8 hours included some idle time and graphical slow-downs)

Anyway, this won't go down as one of the greats, but it was a mostly-fun way to spend a few hours doing the pointy-clicky thing.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
2.5 heures en tout
Posté le : 13 mars
dispite game being very very short
It worth its Price when its on sale (about $2)
The graphic is decent, gameplay is very interesting.
Music is what I enjoyed the most in this game

The story, however, is incomplete

there will be a sequel definitly for this one

waiting more games from developer
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1.8 heures en tout
Posté le : 9 décembre 2014
Be warned, this game is quite short and leaves much to be desired. I have less than 2 hours on record.

It's a whimsical point and click with lovely art otherwise. The puzzles were a little difficult, but a glance at a walkthrough is all it took to get going again.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.9 heures en tout
Posté le : 24 mai
Dora meets a point & click puzzle

Pro:
Simple
Colourful
Kid friendly
Demo

Con:
Painfully slow animation
Time warp is not used as much as it should (seriously this is THE feature of the game and yet)
Some of the puzzles were ... difficult - weird - not my thing
Short (few hours ... which can be a plus)
Expensive $10.99 CDN Yikes!


Overall:
5/10 (-1 price, +2 demo, +1 kid game) = 7/10
If your an adult and into this type of game, grab it when it's 66% off (or more)
If you have kids that are into this and want to have a few family hours ... grab it.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.3 heures en tout
Posté le : 5 avril
You are Lilly, the first legally blind female to serve in the elite U.S. Navy SEALs. Guide your team through harrowing door-to-door urban combat and clear booby-trapped cave complexes across three different Middle Eastern countries that have been badly fictionalized by risk-averse developers. Wield your white cane and an awesome array of realistically-modeled weaponry (including the H&K® G36, the FN SCAR®-H and the Magnum Research® Desert Eagle) for a true Tier One experience. Lilly Looking Through is a touching story of honor, loss and redemption that has been hailed as "the best PTSD simulator since that level in Painkiller with the straitjacketed electroshock guys" (Game Informer), "a rollicking good time for the entire family" (IGN) and "a patriarchal, racist oppression of the disenfranchised minority diaspora" (Kotaku).
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
2.4 heures en tout
Posté le : 22 mai
Hmm... this one's a hard one to review.

PROS:

—Beautiful, beautiful, BEAUTIFUL scenes/backgrounds. Absolutely magical art.
—A pair of magical goggles that transport you between past/present versions of the current scene (kinda like DOTT)
—At least one of the time-exploitation puzzles (the one involving trees) is very neat and clever
—Rather than inventory puzzles, LLT relies more on Myst-style machine-manipulation puzzles, which is a flavor I greatly enjoy and wish I could find in more games.

CONS:

—Every thing you click on plays a kinda slow/lengthy animation. Many puzzles require you to perform the same action over and over again, and it gets incredibly old watching these long, slow animations play out over and over again.

—The game’s coolest feature is the past/present time swapping goggles, but it is woefully, woefully underused.

—The game’s very first serious puzzle (i.e. the bubble pond) is one of the most frustrating puzzles in the game and may turn some people off right at the front door.

—Several puzzles in the game are based on color-swapping, but the puzzles don’t make sense. One puzzle requires you to manipulate the colors of some glowing underwater columns so that they glow yellow instead of glowing other colors. Yellow is the correct color of light because ?????

—The very last puzzle of the game is an illogical mess. You will most likely only solve it by guessing or by looking up a walkthrough.

—The game has no ending. Literally. It just abruptly ends with no apology or explanation. You solve the last puzzle, and then there is a short cutscene, and then Lilly finds herself in a new situation, and it appears as if this is a new room and a new puzzle is about to start, and then…. credits????? The ending is so painfully abrupt that it’s almost indistinguishable from a game crash. The barely-there story gets no resolution, no explanation, nothing.

--Very, very, very short. (About 2 hours, maybe a little less.)

This game is really beautiful, but it’s got some serious flaws that hold it back from being great. Here’s what it would need for true greatnesss:

+Some playtesting of the puzzles. A couple of them are painfully illogical/obtuse (especially that last one, holy hell).

+In fact, get rid of all of the silly color-based puzzles. Those puzzles are the worst offenders. The past/present time-swapping is the most interesting thing about this game and there is not nearly enough of it.

+Actually finish making the game.

I'm going to recommend this game to people who love point-and-click adventures, child-like wonder, and Myst-style machine-manipulation puzzles. However, I recommend it with a huge caveat, because I am not exaggerating in the least about the cons mentioned above. If you go into this game with your expectations appropriately adjusted, you may enjoy yourself for the evening.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
1.0 heures en tout
Posté le : 28 janvier
I pretty much enjoyed this game, the graphics are the most attractive part and the whole concept of saving a sibling is quite sweet. Lilly reminded me of a kid in nappies running around a back garden. Some of the levels were a bit of a challenge so you have to think about what you doing but it is fun to play!
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
8.0 heures en tout
Posté le : 29 décembre 2013
Lilly Looking Through est un jeu de Point n'click à l'ancienne développé par un éditeur indépendant et qui est désormais disponible après avoir financé par une campagne Kickstarter. Loin de demander la lune, Geeta Games est parvenu à financer son premier jeu, Lilly, grâce au dépassement de son budget initial de $18,00. Ils sont parvenus à amasser la coquette somme de $33,516 afin de finaliser leur jeu et d'embaucher d'autres talents histoire d'aller plus vite.

Via une excellente démo dont je parlais sur le site il y a quelques mois, le jeu est parvenu à se faire un nom et à attirer quelques regards attendris sur le jeu et sur son ambiance. Maintenant que le jeu est disponible, il est enfin temps de voir si le jeu mérite toute l'attention qu'il a susciter dans le petit monde du Point N' Click à tendance Machinarium.

Soyons clair, le jeu est vraiment charmant et bien fait malgré quelques erreurs de jeunesse et surtout quelques puzzles plutôt frustrants en fin de jeu. Le jeu se veut être jouable par les petits et les grands et c'est effectivement vrai, le jeu est très facile à prendre en main, il n'y a pas de combinaisons d'objets à effectuer, pas de dialogues à gérer, pas trop d'intéraction avec le décor et surtout assez peu de challenge une fois le concept compris.

Le jeu peut donc se jouer que l'on soit un habitué du genre où que l'on soit un parfait néophyte, il constitue une parfaite mise en bouche pour ce genre de jeu, il est nettement moins complexe qu'un Machinarium ou un Botanicula par exemple. Un simple click sur un objet activable et le tour est joué, via une animation bien faite, notre héroïne ira sauver son petit frère malgré le danger. Bloqué? Aucun souci, il vous suffira d'appuyer sur vos lunettes pour changer de dimension et ainsi trouver de nouvelles choses à faire. Le dit danger est tout de même relatif car il est impossible de mourir ou de se noyer dans le jeu, quand je vous disais que le jeu est parfait pour les plus jeunes d'entres nous. C'est d'ailleurs devenu un des jeux préférés de mon fils de 3 ans tant l'animation ressemble à un dessin animé et tant la réalisation est charmante que ce soit au niveau des musiques (excellentes) ou du design des niveaux.

On regrettera néanmoins que le décor est plutôt mal intégré avec les objets activables ou même avec notre personnage, on a parfois l'impression qu'il glisse sur un beau tableau mais ce n'est pas vraiment gênant une fois que l'on est dans l'univers. Au rayon des petits soucis, le son a parfois quelques ratés au niveau du volume et de l'intégration des voix avec la musique. Le budget loin d'être pharamineux du projet explique en partie ce grief. Autre problème, la durée de vie est assez courte, on terminera le jeu très rapidement pour peu que l'on ait saisi les tenants et aboutissants des énigmes, heureusement, certaines sont assez complexes (les 3 derniers niveaux) et demanderont de réfléchir un peu afin d'avancer. Du coup, on peut terminer le jeu en 3 heures chrono, c'est un poil léger mais vu le charme de l'expérience et le petit prix du jeu, il n'y a rien à regretter.

AU final, ce jeu est une franche réussite malgré les quelques problèmes notés ici et là, on est sous le charme de l'univers et on ne demande qu'une chose, revenir dans une suite afin d'explorer plus encore le concept de dimension parallèle via les lunettes et surtout comprendre un peu mieux ce qu'il se passe à la fin du jeu car le résultat est un brin abrupt pour être honnête. Ce jeu mérite très clairement un budget plus conséquent car il y a de l'amour dans ce jeu, c'est évident et c'est surtout parfaitement palpable. Laissez vous enchanter par Lilly, vous ne le regretterez pas, surtout si vous voulez faire découvrir les Point N' Click à vos enfants sans qu'ils aient peur.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
2.6 heures en tout
Posté le : 1 novembre 2013
"L’expérience est tellement jolie et inventive qu’on se fiche bien du rapport qualité/prix pour peu qu’on ne soit pas trop regardant. L’aventure est réellement sublime d’un point de vue visuel, des animations, des arrières-plans, des musiques, voir même de certaines énigmes qui mettent du son et des couleurs en avant. Si ce genre de jeu vous plaît, que vous voulez quelque chose de plus enfantin dans le style proposé et que les screenshots qui arborent ce test vous vendent du rêve, alors craquez. Certes, l’aventure est très courte, mais elle est marquante et de toute beauté." - GameSideStory.Com
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
4.2 heures en tout
Posté le : 22 décembre 2013
Point * Click
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50 personne(s) sur 61 (82%) ont trouvé cette évaluation utile
3.3 heures en tout
Posté le : 7 juin 2014
Sir Faulty's Scorecard

Personal Rating: "Worth purchasing"
Traditional Rating: 7 out of 10
Genre: Point and Click Adventure

Through the looking glass lense

After her young brother, Row, is whisked away by a magical scarf it becomes the task of elder sister, Lilly, to rescue him as she adventures through ten charming hand-painted locales each with their own individual set of environmental puzzles that require completing before being allowed to advance to the next area. Thankfully Lilly carries with her a set of magical goggles that enable our titular heroine to see each area in alternate dimensions which helps in solving most of the conundrums Lilly will find herself in during her brief but incredibly sweet adventure.

http://steamcommunity.com/sharedfiles/filedetails/?id=268298540
Lilly Looking Through barely contains any narrative other than what is set up at the start of the game - the search for and rescue of your younger brother Row. Lilly Looking Through further embraces its minimalism by abandoning the adventure game trope of inventories filled to the brim with items that may or may not be of any aid in your adventures.

http://steamcommunity.com/sharedfiles/filedetails/?id=256484781
Lilly Looking Through is not a particularly long or challenging game and most gamers should breeze through the ten different areas in about 2hrs. Some of the later areas do require the player to be cognisant of their surroundings such as the color-based puzzles and will require some out of the box thinking in order to get past but given the world that Lilly inhabits they are not so obtuse as to be completely out of place with the adventure and the world that the game sets up for you to explore. Solving each areas puzzle will require Lilly to do something, move something or climb something whilst often alternating between each areas dimension.

http://steamcommunity.com/sharedfiles/filedetails/?id=268301950
The difficulty curve is gently matched as each areas puzzles become more and more complex but not complex in such a way that hours, days or weeks could be spent by the die-hard adventurist (he/she who refuses to view a walkthrough of any kind) as they attempt to solve a particularly challenging game world riddle. To support the puzzles, GEETA GAMES, have crafted one of the most visually stunning adventures games to come along in recent years. Each area and its alternate dimension is lovingly hand-painted and are frequently gorgeous to look at. Equally as stunning is the games soundtrack. Each area has its own distinct and soothing melody that was just as lovely to listen too as the hand-painted backgrounds where to look at.

Conclusion
Lilly Looking Through is a gentle adventure game that can be cracked open and completed on a lazy Sunday afternoon and one that I found was a pleasant diversion from all the bombast and never-ending length that has become the AAA game of late. If I had to nit-pick I would say that Lilly is ultimately let down by its ending that does very little to explain what came before, during or even after the adventure ends. I imagine that, given GEETA GAMES budget constraints (this was a kickstarter funded project), there was a larger tale its makers wanted to tell but were unable to do so financially hence the rather abrupt and confusing ending. Hopefully Lilly Looking Through generates enough cash to see the story continue because while the game may err on the short side (very short side) it's a charming place to inhabit for a single afternoon.
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31 personne(s) sur 34 (91%) ont trouvé cette évaluation utile
2.5 heures en tout
Posté le : 2 novembre 2013
Short and relatively charming adventure in the vein of Samorost and Botanicula. No inventory management, no verbs, no dialogue, just clicking hotspots on the screen in the right order. Nice animation and graphics, soothing music and the puzzles occasionally provide a challenge. Sadly the challenge is more about trying to figure out what you should be doing than actually solving the problem itself - the age-old Myst™ curse. You find yourself spending lots of time flipping colored switches with no concept of what you're supposed to accomplish.

The story doesn't really make much sense or seem to be going anywhere. When it finally does the game just abruptly ends, and the said anticlimax just seems to underline the already short length of the game. If you've already played all Amanita Design games and still want more, then and only then consider Lilly Looking Through. Lilly doesn't quite fall in the same league, but is pleasant enough to waste a couple of hours with.
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67 personne(s) sur 94 (71%) ont trouvé cette évaluation utile
6.1 heures en tout
Posté le : 2 novembre 2013
TL;DR - Wait for a bundle. It's cute but short and tedious with no story and no replay value.

Lilly looking through is a point and click atmospheric puzzle game. I hesitate to even call it an Adventure game because there's no dialog and really no story at all. It's basically a short series screens designed to create an atmosphere of whimsy with puzzles to stretch the time out. The one story element there is, chasing the little boy, is really nothing more than a macguffin to get you to the next screen.

At no time are we ever told who these kids are, where they come from, what world they are in, what the rules of it are, why they are there, where if anywhere they were planning or going and what if anything they were planning on doing before the boy was swept away.

That it appears to be presented in a package of magical whimsical mystery is just covering for the fact that in actuality there is no story at all. It's just an experience game made to set a mood and impression. That the bulk of the short play time is made up of puzzles that once figured out are almost immediately solvable the second time around and beyond just means it's experience game that you'll really only want to play once.

Speaking of the puzzles, every time you have Lilly click to go somewhere or do something you to wait. Having to sit through the slow animations every single time and not being able to skip or cancel them no matter how many times you were redoing the same motions made me want to stab my eyes out. It was just so tedious.

The fact that this game is still very short in spite of all this tediousness and the fact that they reached their Kickstarter stretch goal to make the game longer is really saying something.

If you come to the end and think 'That's it?' a short length of a game is more likely to feel noticeable and problematic than another game of the same length with a satisfying conclusion that feels like a complete, whole experience. To the Moon is a good example of the latter. It is short but that never feels problematic because there's a definite, clear conclusion that makes sense in the context of the game and the journey.

This game in comparison definitely gives a 'Huh? That's it? What does that even mean?' feel at the end which just makes the short length all the more noticeable and unforgivable. If you are going to make a game first and foremost about soaking up the atomsphere framed by gameplay that that gives no replayability to speak of then at least make it long enough so that we feel we get enough time in that world to soak up the atmosphere.

Seeing as it's both short and without a story, all your are left with is a short time with a feeling of whimsy that's mostly padded out by puzzles made tedious due to all the slow unskippable animations between motions.

Lastly, I want to talk about pricing and packages. I bought the 'Deluxe Edition' through their Humble store. The regular version for $10 pre-order at the humble store did not come with a Steam key. The 'Deluxe Edition' for $15 did. It also came with a PDF artbook, which turned out to be very short and mostly just pictures of one particular locale in the game. It's also the same PDF they are giving at GOG for $9, the price of the regular version minus 10% off new release sale. They literally charged $5 extra to for a Steam key if you bought the game from the Humble Store which is not only shady, I've honestly never seen another developer do this.

The music was excellent, relaxing, magical sounding and ambient and the best thing about the game in my opinion. It would have been nice if this had come with the 'Deluxe Edition' for $15. It didn't. The soundtrack will put you out another $10. I'll pass as I've already spent more than I should have for what I ended up getting. It's a real shame because I wanted to love this game.
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21 personne(s) sur 23 (91%) ont trouvé cette évaluation utile
2.5 heures en tout
Posté le : 2 octobre 2014
Delightful point and click game, that is just very gentle and relaxing. Not to say that it's easy because it really isn't! I must confess that some of the puzzles had me totally foxed and if it wasn't for youtube, I would be hopelessly stuck! If you like point and click then you will definitely like this one. Give it a try, it’s a bargain right now.
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24 personne(s) sur 29 (83%) ont trouvé cette évaluation utile
1.6 heures en tout
Posté le : 13 février 2014
TL;DR LLL is a good point and click game with tons of adventure game errors.

Yes, I know I said it wasn't recommended. I'm probably gonna get shot in the head for this, but, Lilly Looking Through just feels like wasted potential. When I was going into this game, I had high expectations because people were saying it's good, and that it's like Machinarium and so on. After finishing the game (yes, it was that short), I don't feel like it's really that great.

Lilly Looking Through is a story about a girl named Lilly, who has to rescue her brother Row, from a... magcial cloth who has appeard to taken Row away. Yeah. Anyway, let's start with pros. The pros are that the game is charming and whatever, and has a nice setting. You can switch between two worlds to solve puzzles in and the art style is really cool. The animation in this game is wonderful, and it just looks overall great. The game isn't too hard, and you'll have fun playing it. Maybe.

Now it's time for the long list of cons. Some are personal, some are obvious.

1. The game is waaay too short. After finishing a puzzle, I was thinking what would happen next to these two protagonists. Then the game ends. Seriously. On a cliffhanger. One second I'm partially enjoying myself and the next second the credits are rolling.
2. YOU CANNOT skip animations. So whenever you're doing a puzzle, you have to watch every slow animation Lilly makes. It looks nice, but not when you're sitting there for minutes watching Lilly shamble on. These long animations actually help lengthen the already short game time. It makes the game super tedious and I can't enjoy it if it's like that.
3. Variety. There were a lot of the same puzzles. Ones with color mixing. I no like colors. I never thought a really short game could get repetitive.
4. Random. There's an appearance from Lilly's Grandpa at the end that had nothing to do with anything and it baffled the ♥♥♥♥ out of me. Also, there's like 5 lines of voice acting that randomly appear and I don't get it.

Overall, I wanted to like this game, but I just couldn't bring myself to enjoy it. There were a lot of cool things, but when you stop and look at it, you'll realize that there's problems abound. With that said, I wouldn't mind a sequel with some improvements or a new game from these guys. There's still a lot of potential here.
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22 personne(s) sur 26 (85%) ont trouvé cette évaluation utile
2.4 heures en tout
Posté le : 27 septembre 2014
A lovely adventure for the whole family that would benefit from more finely tuned gameplay and twice the current length. Kids will love it, though - and their parents might as well :D
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17 personne(s) sur 20 (85%) ont trouvé cette évaluation utile
2.9 heures en tout
Posté le : 11 novembre 2014
It's almost a recommend, because the art is nice, the animations are cute, and the setting is quite pleasant.

I can't recommend it because the execution is terrible:
- mechanics suddenly change (can you click mid animation or not?)
- solving problems is mostly "I feel tricked" rather than "I feel smart"
- then the color puzzle come. The "solutions" might as well be arbitrary, I recommend you use a guide for all the color puzzles
- it's so rarely clear what to do. This isn't like "I want the solution" - I like hard puzzles. But the aim is just totally unknown - for one puzzle the magic solution is yellow, for another it's red. No indication why.
- the story is bland and ends so abruptly I felt like I'd fallen off a cloud.
- animation delay. This is a killer. Every single action has a second padding front and back when you can't do anything. At first this seems laid back... in the later puzzles where you need to make 50 or so animations in a row, it drives insane rather than creating a relaxing feel.
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17 personne(s) sur 21 (81%) ont trouvé cette évaluation utile
2.3 heures en tout
Posté le : 7 septembre 2014
+ Visually stunning
+ Good animations
+ Charming
+ Interesting puzzles

- Too short
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