Ce que Lilly vient de voir est sur le point de changer sa vie pour toujours... Partez à la découverte avec notre jeu héroïne de toute une variété d'environnements enchanteurs où se mêlent magie et émerveillement. Lilly a en sa possession des lunettes au pouvoir particulier.
Évaluations des utilisateurs : Très positive (452 évaluation(s)) - 80% des 452 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 1 nov 2013

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Acheter Lilly Looking Through



“This gentle and heartwarming puzzle/adventure game is well worth playing”
8/10 – Destructoid

“Few games pass the time more pleasantly than Lilly”
Indie Game Magazine

“Lilly Looking Through is simply a beautiful game ... If you like the idea of spending a relaxed afternoon experiencing a magical, funny, and gently challenging game, then here we have a little gem that’s absolutely worth your time and money”
This Is My Joystick

À propos de ce jeu

Ce que Lilly vient de voir est sur le point de changer sa vie pour toujours...
Partez à la découverte avec notre jeu héroïne de toute une variété d'environnements enchanteurs où se mêlent magie et émerveillement. Lilly a en sa possession des lunettes au pouvoir particulier. Elle va désormais avoir la possibilité de réécrire le passé et de changer le présent afin de comprendre le mystère ultime.

Geeta Games présente une aventure point-and-click pour tous les âges : Lilly Looking Through.

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Évaluations intéressantes des utilisateurs
14 personne(s) sur 17 (82%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.4 heures en tout
Posté le : 22 mai
Hmm... this one's a hard one to review.


—Beautiful, beautiful, BEAUTIFUL scenes/backgrounds. Absolutely magical art.
—A pair of magical goggles that transport you between past/present versions of the current scene (kinda like DOTT)
—At least one of the time-exploitation puzzles (the one involving trees) is very neat and clever
—Rather than inventory puzzles, LLT relies more on Myst-style machine-manipulation puzzles, which is a flavor I greatly enjoy and wish I could find in more games.


—Every thing you click on plays a kinda slow/lengthy animation. Many puzzles require you to perform the same action over and over again, and it gets incredibly old watching these long, slow animations play out over and over again.

—The game’s coolest feature is the past/present time swapping goggles, but it is woefully, woefully underused.

—The game’s very first serious puzzle (i.e. the bubble pond) is one of the most frustrating puzzles in the game and may turn some people off right at the front door.

—Several puzzles in the game are based on color-swapping, but the puzzles don’t make sense. They end up being trial and error puzzles instead of puzzles where you work toward something that makes practical sense.

—The very last puzzle of the game is an illogical mess. You will most likely only solve it by guessing or by looking up a walkthrough.

—The game has no ending. Literally. It just abruptly ends with no apology or explanation. You solve the last puzzle, and then there is a short cutscene, and then Lilly finds herself in a new situation, and it appears as if this is a new room and a new puzzle is about to start, and then…. credits????? The ending is so painfully abrupt that it’s almost indistinguishable from a game crash. The barely-there story gets no resolution, no explanation, nothing.

--Very, very, very short. (About 2 hours, maybe a little less.)

This game is really beautiful, but it’s got some serious flaws that hold it back from being great. Here’s what it would need for true greatnesss:

+Some playtesting of the puzzles. A couple of them are painfully illogical/obtuse (especially that last one, holy hell).

+In fact, get rid of all of the silly color-based puzzles. Those puzzles are the worst offenders. The past/present time-swapping is the most interesting thing about this game and there is not nearly enough of it.

+Actually finish making the game.

I'm going to recommend this game to people who love point-and-click adventures, child-like wonder, and Myst-style machine-manipulation puzzles. However, I recommend it with a huge caveat, because I am not exaggerating in the least about the cons mentioned above. If you go into this game with your expectations appropriately adjusted, you may enjoy yourself for the evening.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
11 personne(s) sur 14 (79%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.0 heures en tout
Posté le : 11 juillet
TLDR; Very short and leaves a definite sense that the game (the story) is unfinished. So you will be left feeling unsatisfied. Otherwise it's a really nice little adventure game.

I truly do hate to give this game a Not Recommend.

It's a cutely animated game, with some pleseant music, interesting locations, and a unique concept. There are a few challenging puzzles (a couple of them are anyway). Though it's fairly simple for a point and click adventure. There are only a few options presented at any time as to what you can interract with and do, so depending on how you look at that it's either good or bad. Bad perhaps in that it makes solving the puzzles easier, if you like greater challenge, but good in that you aren't presented with options to do things which are no longer useful, so you'll have less frustration.

That said, this game is VERY short. I completed it in about 3.5 hours, and that is without looking up any guides or using any hints to solve the puzzles. My shown time includes at least an hour and a half of idle AFK time during various play sessions.

It's not only very short, but I'm almost certain that it is actually unfinished.

When you solve the final puzzle, you find yourself not in any resolved state, having figured out what has been going on this whole time (or at least making it back home safe and sound), but in a very precarious situation clearly nowhere near home. Then the credits simply roll. And this after in the previous scene having met/seen someone who might help explain things. I had to watch through the entire credits (which aren't that long thankfully), thinking I would see some explanation, a final cut scene, or at least a "To be continued...", but nope, that was it.

So in the end, though an enjoyable journey for the most part, you are left feeling very unsatisfied and unfulfilled at the end. Should they ever finish this game, with hopefully at least a couple more scenes (ideally more) to properly wrap up the story, it would be a Recommend for sure.

If you are willing to deal with these caveats and can get this game for a steal, then it's worth it if you know what to expect going in.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
1.8 heures en tout
Posté le : 4 juillet
Despite the nice environments and the almost-interesting time-jump toggle mechanic, this game falls short of a satisfying experience.

Drawing on its place as a typical point-and-click adventurem, Lilly Looking Through fails to provide a rich interactive experience, an understanding of the world, interesting puzzles and even an ending. The only difficulty in the puzzles is through obscurity (not realising options were available or that a certain colour is desirable) and tedium. Watching Lilly climb up, hang on a lever, pull down, then run back to her starting position before you're able to do the same thing again (and you'll have to do it 3 or 4 times) takes about half of the time you'll spend in the game. The game ends abruptly and without warning, feeling like the end of a chapter. This presents about 2 hours of nearly interesting, somewhat frustrating gameplay without humour, intrigue or intellectual satisfaction.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
2.8 heures en tout
Posté le : 11 juillet
TL:DR get it on sale only if you like puzzle games

Lovely game with long but well made animations that most people might find sluggish, however i liked the level of detail in such animations. I can say that i do not regret playing it and loved most of the puzzles, specially the goggle related ones. Its quite short (about 90mins if you get the grasp of the colour puzzles) and sadly like most other puzzle games offers very low replayability. The colour puzzles use the 6 basic colours (red yellow blue purple green and orange) so if you are colourblind to any of these i would recomend skip this game since i didn't find any colourblind option. On top of these is the ending that is totaly lackluster leaving you hunging in the midle of nowhere possibly trying to create interest for some sequel... dunno really, I can say however that the ending impacted my review more than usuall and this is why I do not recomend it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
2.6 heures en tout
Posté le : 26 avril
While easily one of the more beautiful and aesthically pleasing games that I have played, Lilly Looking Through is definitely not worth $10. If you can get it in a bundle or for less than a buck or two, by all means - go ahead, purchase and play it. I, personally, did not buy it with physical money. I purchased it, from a friend who got it in a bundle, with virtual currency from another site that I play on. I almost (almost) feel cheated for how much I spent, even virtually.

Lilly Looking Through has less than two hours of gameplay to it. With only ten (or so) levels, it's definitely not a game that you want to sap time. The only thing that Lilly Looking Through has going for it, I think, is the fact that it is so absolutely beautiful and (kind of) relaxing. The puzzles do get tedious (as other players have mentioned), the solutions oft-times seem extremely arbitrary with no actual reason, and the game itself seems to be compiled of mostly filler play.

If I remember correctly, Lilly Looking Through was intended to be a short story. I think it should have been kept that way and not fashioned into a game. The ending is extremely abrupt, and I literally had no idea it was over until the credits started rolling and my boyfriend asked, "Is it over?" to which I responded that I think so.

There's absolutely no conclusion; the game appears to have been built on a cliffhanger, almost as if it was the end of one "part" and there is another part to follow. If there is, I do look forward to seeing the rest of the story. If not... well, I suppose that's that. For those of you who can't stand a lack of ending, don't play it until we know more.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante