What Lilly sees is about to change her life forever.... Help our heroine through a variety of enchanting environments brimming with magic and wonder, as she seeks to rewrite the past, change the present, and unlock the ultimate mystery. Geeta Games presents an animated point-and-click adventure for all ages: Lilly Looking Through.
Valutazione degli utenti: Molto positiva (375 recensioni)
Data di rilascio: 1 nov 2013

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Acquista Lilly Looking Through



“This gentle and heartwarming puzzle/adventure game is well worth playing”
8/10 – Destructoid

“Few games pass the time more pleasantly than Lilly”
Indie Game Magazine

“Lilly Looking Through is simply a beautiful game ... If you like the idea of spending a relaxed afternoon experiencing a magical, funny, and gently challenging game, then here we have a little gem that’s absolutely worth your time and money”
This Is My Joystick

Riguardo questo gioco

What Lilly sees is about to change her life forever....
Help our heroine through a variety of enchanting environments brimming with magic and wonder, as she seeks to rewrite the past, change the present, and unlock the ultimate mystery. Geeta Games presents an animated point-and-click adventure for all ages:
Lilly Looking Through.

Requisiti di sistema

Mac OS X
Recensioni utili dai clienti
3 persone su 3 (100%) hanno trovato questa recensione utile
5.3 ore in totale
Pubblicata: 1 dicembre 2014
Gioco simpatico e scorrevole , senza dialoghi e neanche dovrete impegnarvi ad abbinare vari oggetti nell'inventario. Vi troverete a impersonare una dolce bimba di nome Lilly che attraversa varie locazioni alla ricerca del suo piccolo amico volato via . Tutto questo si svolge in uno scenario delicato e cartonesco ricco di colori e paesaggi fantasiosi , gli enigmi a volte sono un pò impegnativi ma potete contare sul pulsante aiuti. Nell'insieme è un 'avventura carina consigliata x rilassarsi ,magari dopo un game impegnativo.
Questa recensione ti è stata utile? No Divertente
16 persone su 21 (76%) hanno trovato questa recensione utile
2.9 ore in totale
Pubblicata: 11 novembre 2014
Putting aside the somewhat lackluster ending and the missing conclusion, let alone any sort of proper story or explanations, the puzzles themselves are often lacking in logic and the player may find the rules changing on them without any warning or visual clues. A hint; game mechanics don't usually change without any sort of a note - as in, the player suddenly being allowed to click during cutscenes/animations. Similarly, the puzzles themselves are somewhat tedious and repetitive. The animation sequences take a long time and are forced on the player, meaning that sometimes (yes, I mean the pipe extension) the player will spend 10 minutes repeating a tedious task over and over, with animation and loading inbetween each inch of progress.

No, I would not recommend this to anyone; it seems half finished and not nearly as good as most other puzzle games.
Questa recensione ti è stata utile? No Divertente
13 persone su 16 (81%) hanno trovato questa recensione utile
2.9 ore in totale
Pubblicata: 11 novembre 2014
It's almost a recommend, because the art is nice, the animations are cute, and the setting is quite pleasant.

I can't recommend it because the execution is terrible:
- mechanics suddenly change (can you click mid animation or not?)
- solving problems is mostly "I feel tricked" rather than "I feel smart"
- then the color puzzle come. The "solutions" might as well be arbitrary, I recommend you use a guide for all the color puzzles
- it's so rarely clear what to do. This isn't like "I want the solution" - I like hard puzzles. But the aim is just totally unknown - for one puzzle the magic solution is yellow, for another it's red. No indication why.
- the story is bland and ends so abruptly I felt like I'd fallen off a cloud.
- animation delay. This is a killer. Every single action has a second padding front and back when you can't do anything. At first this seems laid back... in the later puzzles where you need to make 50 or so animations in a row, it drives insane rather than creating a relaxing feel.
Questa recensione ti è stata utile? No Divertente
7 persone su 7 (100%) hanno trovato questa recensione utile
4.6 ore in totale
Pubblicata: 28 dicembre 2014
Absolutely adorable flash animation adventure game about Lily chasing, trying to rescue, her brother Row. The background are beautiful and the animations are very detailed and fluid. Some of the puzzles can be very difficult at times, especially the color puzzles near the end. The rest of the puzzles though will tickle your brain, but will not be too difficult to make you cheat or give up. Overall it is a short game and the ending seems abrupt, as if set for a sequel. I've not heard of a sequel yet for this game, so this may be a disappointment for some. Cute fun game to play with the kids or by yourself, especially if it's on sale where the price is right.
Questa recensione ti è stata utile? No Divertente
4 persone su 4 (100%) hanno trovato questa recensione utile
3.7 ore in totale
Pubblicata: 23 ottobre 2014
A short but decent point and click adventure game. The appealing parts of this game are its stunning backgrounds and animations. The puzzles are quite challenging. However, if you are color blind, you're gonna have a bad time playing this game as some of the puzzles require you to distinguish colors. I couldn't help but read the walkthrough tbh, and it ruined the game experience for me.
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
4.3 ore in totale
Pubblicata: 14 novembre 2014
Worth give a try if it is CHEAP or inside a BUNDLE.

Game design is good, but care on some issue before playing it.
- technical
1) game can NOT SAVE, thus I need to complete the game in ONE play.
2) not support my ADM 8450 video card, need to use software mode and sometime slow motion.
- non-technical
1) game is really short, 2 hr is enough.
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
3.8 ore in totale
Pubblicata: 5 marzo
Sort of the love-child of Machinarium and Violett. Another one of those cases where I wish there were a middle/neutral "thumb" in the review choices...but I like to round up if I "liked" the game.

+ Cute
+ Interesting time-warp mechanic
+ Mostly fun puzzles
+ Trading cards
+ "Reveal the hotspots" hint system built-in but optional
+ You can play it with your kids (though the young ones won't be able to solve the puzzles)
+ I didn't encounter any bugs (well, one minor one that didn't impact anything)
- Long animations that get tedious during trial/error phases
- The color-related puzzles near the end were obtuse to me. Maybe it would be natural/obvious to an artist?
- Short (my 3.8 hours included some idle time and graphical slow-downs)

Anyway, this won't go down as one of the greats, but it was a mostly-fun way to spend a few hours doing the pointy-clicky thing.
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3 persone su 3 (100%) hanno trovato questa recensione utile
2.5 ore in totale
Pubblicata: 13 marzo
dispite game being very very short
It worth its Price when its on sale (about $2)
The graphic is decent, gameplay is very interesting.
Music is what I enjoyed the most in this game

The story, however, is incomplete

there will be a sequel definitly for this one

waiting more games from developer
Questa recensione ti è stata utile? No Divertente
4 persone su 5 (80%) hanno trovato questa recensione utile
0.5 ore in totale
Pubblicata: 26 ottobre 2014
Great puzzle game, short and sweet. Not sure why it says my gameplay time is so short, but I played through the whole game. Took me about 3 or 4 days of intermittant play on my lunch break - maybe 2 to 3 hours total?

Get this game if: you like point and click adventures.
You are looking for a relaxing, slow-paced game.
You enjoy unique art styles and presentation in gaming.
You can play/enjoy a game with little hand-holding.

Do not get this game if: you are looking for action/exciting gameplay.
you don't have patience to sit through Lilly's longer/slower animations.
You don't enjoy puzzles, or puzzles that are moderately difficult.

Spoilers below, maybe?

Over all I really enjoyed the game. I liked the relaxed pace, the enchanting environments/art, and the puzzles were challenging but not maddeningly so (I used a guide on a few I couldn't figure out). The game provides little direction. You're trying to find your little brother, and solving each puzzle level brings you closer to finding him. The game is short, but that's part of its charm. The world is extremely colorful and vibrant, but in the end there's little substance to the world (as you learn nothing about it). Using the goggles to shift between (I assume) timelines is a really awesome idea, and the mechanic is part of the puzzle-solving. Still, it would have been cool to learn about the disparity between environments/timelines. The only real complaint (and a small one at that) was the open ending. Felt pretty abrupt and didn't offer any explanation for a strange twist in the last level. Perhaps it's leaving room for Lilly Looking Through 2? I'd certainly pick that game up, were that to be the case.
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5 persone su 7 (71%) hanno trovato questa recensione utile
3.4 ore in totale
Pubblicata: 4 novembre 2014
+ adorable, enchanting
+ that's it

- graphics / animation poorly optimized (if at all). Choppy and slow animation after a while playing, even on the lowest quality setting some scenes would make the backgrounds crash and appear blank, going as far as crashing my computer once. This is unforgivable. I know what games I can and can't run on my computer, and Lilly Looking Through is definitely not among the ones that shouldn't.
- very short. Often less is more, but this is not the case here. It feels like the first episode of a way longer game.
- in such short time, it manages to be repetitive. The last puzzle is infuriating - unless you like moving something back and forth 200 times. It's not hard to figure out, it's not challenging in any way, it's just mind-numbingly repetitive.
- it's basically a few more or less fantasy-ish backgrounds, a couple of cute kids, and... that's it. There's barely any story, not even hinted at, no substance, nothing. It's just cute.

TL;DR: The technical problems combined with the repetitive and unimaginative puzzles made an incredibly short game ridiculously tedious and annoying to play. For that you will get a vague incomplete "story" (lack thereof) and a couple hours entertainment at most if technical issues don't stall you.

Cute game concept, poor execution, nightmarish experience. Not worth it.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
2.3 ore in totale
Pubblicata: 5 aprile
You are Lilly, the first legally blind female to serve in the elite U.S. Navy SEALs. Guide your team through harrowing door-to-door urban combat and clear booby-trapped cave complexes across three different Middle Eastern countries that have been badly fictionalized by risk-averse developers. Wield your white cane and an awesome array of realistically-modeled weaponry (including the H&K® G36, the FN SCAR®-H and the Magnum Research® Desert Eagle) for a true Tier One experience. Lilly Looking Through is a touching story of honor, loss and redemption that has been hailed as "the best PTSD simulator since that level in Painkiller with the straitjacketed electroshock guys" (Game Informer), "a rollicking good time for the entire family" (IGN) and "a patriarchal, racist oppression of the disenfranchised minority diaspora" (Kotaku).
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
1.8 ore in totale
Pubblicata: 9 dicembre 2014
Be warned, this game is quite short and leaves much to be desired. I have less than 2 hours on record.

It's a whimsical point and click with lovely art otherwise. The puzzles were a little difficult, but a glance at a walkthrough is all it took to get going again.
Questa recensione ti è stata utile? No Divertente
2 persone su 3 (67%) hanno trovato questa recensione utile
2.5 ore in totale
Pubblicata: 25 marzo
This ALMOST made it to the recommended pile, and I really wanted it to, but unfortunately the scales tipped the other way.

+ Art is beautiful and fun, animations very fluid
+ The goggles are fun to use
+ Many puzzles are quite clever, and pretty satisfying once you figure them out
+ Minimal UI makes the scenes more immersive

- No ending or closure
- No attempt to tell a real story
- No explanations of ANYTHING
- Animations between clicks are unacceptably slow
- Way too many clicks required to accomplish seemingly simple tasks
- Unclear puzzle goals
- Unintuitive puzzle mechanics (obscure hotspots, backward-thinking)
- Solutions require overly-repetitive actions
- No mid-chapter saving, so crashing means restarting the entire chapter
- Very short (~2 hours + more if you're forced to restart a chapter)
- Certain UI buttons don't do what you think they should
~ Not quite a con, but for such a dialogue-free game, the few spoken words detract from the atmosphere a bit

Long version:

Let me start with a warning:
Do not go into this expecting an ending, closure, or story resolution to reward your efforts.

No, that's not a spoiler. I wish I read about the lackluster (understatement) ending in reviews beforehand, because I felt robbed as a player. No closure, no satisfaction. I could maybe forgive that if the last scene made any sense, but it doesn't. And to make it worse, the final "reveal" is only shown for maybe 2 seconds before the credits roll, so you don't even get time to look around for visual hints.

I'm not even sure what the story is, to be honest. Nothing is explained. Other than the overarching "solve puzzles to find and save someone" umbrella plot, you get no hints about who or where these characters are, why the goggles do what they do, why Lilly can breathe underwater, etc etc etc.

But let's assume you don't care if a game has a story/plot.

I enjoyed the "swapping worlds" mechanic of the goggles. There are a couple of other games that involve a "magic lens" of some kind, so it's not a groundbreaking idea, but this is the first game I've played that makes it the main prop/power. Using it to progress through each scene and puzzle was a fun experience, and I wish there were more excuses to toggle it.

Moving around...oh dear. The animations are fluid and cute, but the timing is sooooo slow. It's not that big of a problem when the distances are short, but if you need to repeatedly run/swim across the entire screen, the wait time is simply too long. It gets absolutely excruciating in the last pipe scene, with jaw-grinding stop-and-go movement that has you clicking the same thing over and over and over just to achieve a single goal that could have easily been reached with 90% less clicks. (Then for all that work, you get no real ending.)

The puzzles are clever, yet simple enough to figure out with no direction. A bright kid would probably have a blast with them. However in several it's not really clear what the goal is. In more than a few cases I resorted to the help button (something I try to avoid), which highlighted hotspots I never would have guessed without more information. But once you know what you need to do, it's just a matter of completing the steps.

A note for the confusing color puzzles (bells/columns and berries):
The idea is to start with a secondary color, then remove the primary color you don't want. The annoying part is that you need to add the color you want to remove. Ex: If it's green and you need yellow, add blue. If you need red, add yellow to orange. And so on. The logic is there (and consistent across puzzles) - it's just poorly implemented.

Score: 4/10
Don't get me wrong - I did enjoy the game, and was very torn about giving it a thumbs down. But the lack of explanation across the board (story, puzzle goals/solutions, ending, everything) is a huge turnoff. The great aesthetics do soften a few of the cons, but don't expect more satisfaction than a handful of "a-ha!" moments during individual puzzles.

If you're a patient, laid back, and/or artsy person, I'd say give it a shot, but wait for a bundle or sale. Otherwise there are much more rewarding P&Cs to be found elsewhere.
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
3.4 ore in totale
Pubblicata: 1 novembre 2014
Very cute point-and-click adventure game with beautiful art. It reminded me The Whispered World which I like very much. Also Lilly Looking Through is much shorter, it takes nearly three hours for me to finish game. Recommended to all fans of the genre.
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
3.1 ore in totale
Pubblicata: 26 novembre 2014
A lovely little puzzle point and click adventure. Very nice visually, i loved the sound, and the puzzles were intriguing. Sometimes fairly straightforward, sometimes quite difficult and frustrating, until i got it. Very short, only 10 zones, each with it's own puzzle to proceed. I see I have only 3 hours and some of that time the game was sitting while I was afk. So in that case, I'd recommend purchasing only on a deep discount. Worth it if it's cheap though.
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
1.0 ore in totale
Pubblicata: 28 gennaio
I pretty much enjoyed this game, the graphics are the most attractive part and the whole concept of saving a sibling is quite sweet. Lilly reminded me of a kid in nappies running around a back garden. Some of the levels were a bit of a challenge so you have to think about what you doing but it is fun to play!
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
2.4 ore in totale
Pubblicata: 1 febbraio 2014
Una deliziosa esperienza dalla brevissima durata.
Io onestamente penso che 9€ sono troppi per un gioco che dura poco più di un'ora, fortunamente lo potete provare nel blinkbundle http://www.blinkbundle.com/ , dove sono presenti altri bei giochi.
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
1.0 ore in totale
Pubblicata: 30 gennaio 2014
Avventura punta e clicca old style molto semplice (come afferma anche la stessa descrizione del gioco), non c'è inventario, non ci sono dialoghi, bisogna solo cliccare gli "hotspot" e si va avanti con l'avventura. la Gli enigmi sono semplici da risolvere e il gioco fornisce anche aiuti. Forse un pochino corto però davvero carino, si lascia giocare tutto d'un fiato, anche perchè la durata del gioco si aggira sulle 2 ore.
Gli scenari, le animazioni e le musiche sono forse la parte migliore del gioco, davvero ben fatte.

Magari a prezzo pieno non vale i 9€ ma preso a prezzo di bundle (come ho fatto io) vale la pena provarlo.
Questa recensione ti è stata utile? No Divertente
48 persone su 57 (84%) hanno trovato questa recensione utile
3.3 ore in totale
Pubblicata: 7 giugno 2014
Sir Faulty's Scorecard

Personal Rating: "Worth purchasing"
Traditional Rating: 7 out of 10
Genre: Point and Click Adventure

Through the looking glass lense

After her young brother, Row, is whisked away by a magical scarf it becomes the task of elder sister, Lilly, to rescue him as she adventures through ten charming hand-painted locales each with their own individual set of environmental puzzles that require completing before being allowed to advance to the next area. Thankfully Lilly carries with her a set of magical goggles that enable our titular heroine to see each area in alternate dimensions which helps in solving most of the conundrums Lilly will find herself in during her brief but incredibly sweet adventure.

Lilly Looking Through barely contains any narrative other than what is set up at the start of the game - the search for and rescue of your younger brother Row. Lilly Looking Through further embraces its minimalism by abandoning the adventure game trope of inventories filled to the brim with items that may or may not be of any aid in your adventures.

Lilly Looking Through is not a particularly long or challenging game and most gamers should breeze through the ten different areas in about 2hrs. Some of the later areas do require the player to be cognisant of their surroundings such as the color-based puzzles and will require some out of the box thinking in order to get past but given the world that Lilly inhabits they are not so obtuse as to be completely out of place with the adventure and the world that the game sets up for you to explore. Solving each areas puzzle will require Lilly to do something, move something or climb something whilst often alternating between each areas dimension.

The difficulty curve is gently matched as each areas puzzles become more and more complex but not complex in such a way that hours, days or weeks could be spent by the die-hard adventurist (he/she who refuses to view a walkthrough of any kind) as they attempt to solve a particularly challenging game world riddle. To support the puzzles, GEETA GAMES, have crafted one of the most visually stunning adventures games to come along in recent years. Each area and its alternate dimension is lovingly hand-painted and are frequently gorgeous to look at. Equally as stunning is the games soundtrack. Each area has its own distinct and soothing melody that was just as lovely to listen too as the hand-painted backgrounds where to look at.

Lilly Looking Through is a gentle adventure game that can be cracked open and completed on a lazy Sunday afternoon and one that I found was a pleasant diversion from all the bombast and never-ending length that has become the AAA game of late. If I had to nit-pick I would say that Lilly is ultimately let down by its ending that does very little to explain what came before, during or even after the adventure ends. I imagine that, given GEETA GAMES budget constraints (this was a kickstarter funded project), there was a larger tale its makers wanted to tell but were unable to do so financially hence the rather abrupt and confusing ending. Hopefully Lilly Looking Through generates enough cash to see the story continue because while the game may err on the short side (very short side) it's a charming place to inhabit for a single afternoon.
Questa recensione ti è stata utile? No Divertente
67 persone su 92 (73%) hanno trovato questa recensione utile
6.1 ore in totale
Pubblicata: 2 novembre 2013
TL;DR - Wait for a bundle. It's cute but short and tedious with no story and no replay value.

Lilly looking through is a point and click atmospheric puzzle game. I hesitate to even call it an Adventure game because there's no dialog and really no story at all. It's basically a short series screens designed to create an atmosphere of whimsy with puzzles to stretch the time out. The one story element there is, chasing the little boy, is really nothing more than a macguffin to get you to the next screen.

At no time are we ever told who these kids are, where they come from, what world they are in, what the rules of it are, why they are there, where if anywhere they were planning or going and what if anything they were planning on doing before the boy was swept away.

That it appears to be presented in a package of magical whimsical mystery is just covering for the fact that in actuality there is no story at all. It's just an experience game made to set a mood and impression. That the bulk of the short play time is made up of puzzles that once figured out are almost immediately solvable the second time around and beyond just means it's experience game that you'll really only want to play once.

Speaking of the puzzles, every time you have Lilly click to go somewhere or do something you to wait. Having to sit through the slow animations every single time and not being able to skip or cancel them no matter how many times you were redoing the same motions made me want to stab my eyes out. It was just so tedious.

The fact that this game is still very short in spite of all this tediousness and the fact that they reached their Kickstarter stretch goal to make the game longer is really saying something.

If you come to the end and think 'That's it?' a short length of a game is more likely to feel noticeable and problematic than another game of the same length with a satisfying conclusion that feels like a complete, whole experience. To the Moon is a good example of the latter. It is short but that never feels problematic because there's a definite, clear conclusion that makes sense in the context of the game and the journey.

This game in comparison definitely gives a 'Huh? That's it? What does that even mean?' feel at the end which just makes the short length all the more noticeable and unforgivable. If you are going to make a game first and foremost about soaking up the atomsphere framed by gameplay that that gives no replayability to speak of then at least make it long enough so that we feel we get enough time in that world to soak up the atmosphere.

Seeing as it's both short and without a story, all your are left with is a short time with a feeling of whimsy that's mostly padded out by puzzles made tedious due to all the slow unskippable animations between motions.

Lastly, I want to talk about pricing and packages. I bought the 'Deluxe Edition' through their Humble store. The regular version for $10 pre-order at the humble store did not come with a Steam key. The 'Deluxe Edition' for $15 did. It also came with a PDF artbook, which turned out to be very short and mostly just pictures of one particular locale in the game. It's also the same PDF they are giving at GOG for $9, the price of the regular version minus 10% off new release sale. They literally charged $5 extra to for a Steam key if you bought the game from the Humble Store which is not only shady, I've honestly never seen another developer do this.

The music was excellent, relaxing, magical sounding and ambient and the best thing about the game in my opinion. It would have been nice if this had come with the 'Deluxe Edition' for $15. It didn't. The soundtrack will put you out another $10. I'll pass as I've already spent more than I should have for what I ended up getting. It's a real shame because I wanted to love this game.
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