Delver is a first person action roguelike dungeon crawl with crunchy pixels. Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
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發售日: 2013 年 09 月 6 日

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開發人員的訊息:

“Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable. Help us guide the direction of the game with your early access help and feedback.”
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"Delver is a first person action roguelike in development for Windows, Mac, Linux, and Android devices."
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最近更新 檢視全部(10)

10 月 5 日

Bugfix 7.1 - Bows and FOV

A small bugfix update just went live, it fixes issues with arrows not always hitting mobs when shot from a bow.

As a fun addition, via popular demand here on the forums, it also adds a new Field of View slider to the Options menu.

Thanks for letting us know about these issues!

15 則回應 繼續閱讀

09 月 30 日

Update #7 - Better animations, corpses, and more

The September update of Delver is here, just in the nick of time. This is a fun update for us, since we had the chance to work with the awesome character artist Hunter Russel to redo all of our monster animations and the results shine.

We also updated to the latest version of the libGdx engine, fixed some collision issues that were causing people to get stuck in the mines, and got in some decent performance fixes that should stop the hitching some people have been experiencing. There's also a super fancy new menu background, to replace the boring image that was there before.

Features

  • Redid ALL monster animations
  • Monsters leave corpses now
  • Some new NPC animations
  • Bats have a lunge attack now
  • The druid and worm monsters have jumping attacks
  • Mages now have a windup before their magic attacks to give themselves away
  • Fancy in engine menu background
  • Player starts with some gold now, instead of 0
  • Player and mobs can no longer stand on eachother
  • Overlay text is now smaller by default

Bug Fixes
  • Redid the stepping up physics code, should no longer get stuck in small spaces or step up onto columns
  • Showing a win message instead of 'Dead' after finishing the game on the main menu now
  • Fixed dragging and dropping items from the inventory not throwing them as expected always

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Steam Greenlight


This game was picked with help from the Steam Community. To vote for other games you’d like to
see made available on Steam, please visit Steam Greenlight.

關於此遊戲

Delver is a first person action roguelike dungeon crawl with crunchy pixels.

Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Quest for the Yithidian orb at the darkest depths of the dungeon and attempt to bring it back to the surface - getting to it may be the easy part.
Levels are randomly generated in each playthrough so you'll never know quite what's around the corner.

Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable even in this unfinished state. Help us guide the direction of the game with your early access help and feedback. Our future plans are to revamp all of the art and sound, increase the depth of the RPG system, add special events and minibosses to the random dungeon generator, implement full gamepad support, and add a ton of new content. Help make Delver the best game it can be!

Key Features

  • Fast paced action rpg gameplay
  • Permadeath - once you're dead, you're dead
  • Randomized levels - never the same game twice
  • Loot hoarding
  • Chunky pixels!
  • Modding support - the desktop version lets you make and share your own monsters, items, and texture packs
  • Level editor included!

系統需求

PC
Mac
Linux
    Minimum:
    • OS: Windows Vista / 7 / 8
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 1.4 Compatible
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows Vista / 7 / 8
    • Processor: Dual core processor
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: OS X Leopard, Snow Leopard
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: Ubuntu preferred, others may work
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
具參考價值的用戶評論
5 人之中有 5 人(100%)認為這篇評論有參考價值
3.4 記錄時數
張貼於:10 月 14 日
搶先體驗的評論
What a pleasant surprise this game was. First of all I love the art direction and music (especially near the end!)
Work keeps me busy and I don't have as much time to invest into other games. This game is PERFECT for those who want a casual (yet also challenging!) RPG/Rogue-like/Dungeon crawling experience neatly wrapped up into the charming game that is Delver. Overall it took me a couple hours to complete but with the perma-death system and randomly distributed dungeon layout and loot, it certainly has hours of replayability. If you're on the fence about buying Delver just jump in. You won't be disappointed.
這篇評論有參考價值嗎?
2 人之中有 2 人(100%)認為這篇評論有參考價值
1.4 記錄時數
張貼於:10 月 11 日
搶先體驗的評論
This is a solid randomly-generated dungeon crawl. I think the graphics could use a boost, but the controls are good. The traps are annoying, and I would like to see them rethought and reimplemented. The music and colors are perfect, tehy just need to up the resolution a tad (the gold coins look particularly awful).It is worth 5 bucks.
這篇評論有參考價值嗎?
1 人之中有 1 人(100%)認為這篇評論有參考價值
3.4 記錄時數
張貼於:10 月 24 日
搶先體驗的評論
Really awesome rogue RPG. Pretty much satisfactory for the price, but it didn't blow my mind and leave me amazed.

Still sucked hours of addicting gameplay from me, though. Good buy.
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1 人之中有 1 人(100%)認為這篇評論有參考價值
3.8 記錄時數
張貼於:10 月 24 日
搶先體驗的評論
English version
(Wersja polska poniżej)

This charming little piece of dungeon crawling may have nothing truely unique to offer, but besides that, it's simple,solid and stylish. And it provides that eerie feeling I remember from exploring the caves in the Minecraft.

The combat is simple, yet engaging. There is a variety of melee, ranged and magical weapons available and balancing quick, strong and ranged attacks is the key to survival.

The graphics of this game are really appealing. While pixelated, they perfectly fit together to create a consistent "minecrawl" experience. Special mention goes to the utterly hilarious, 80-90s anime styled facial expressions the human enemies make when hit. Music is also likable and moody.

What I didn’t really enjoy is the character leveling system. While it is traditionally experience based, on every level the player is given 3 choices on what to upgrade. The problem is that there are more than three stats and thus sometimes there is no option to improve the desired characteristic and the progress gets a bit random. Furthermore, there is no description regarding what a particular stat does. While most of them are self-explanatory, a seasoned RPG gamer in me desires at least a basic defining of the difference between the Speed and Agility. Not much of a problem though – characters don’t usually live long enough to regret.

On the other hand, the game goes to the great lengths to make itself as user-friendly as the dungeon crawler can be. Traps are always clearly visible, and one cannot die of hunger, food restores the hit points instead.

The greatest problem with this game, at least for me, is the fact that it gets boring after a few runs. Nonetheless, it is perfect for the short evening sessions. Furthermore, when I decide to play a rogue it means something, since I’m usually too tired of starting over again and again in the real life to follow the same pattern in games. Still, Delver seems to be the right choice to spend a few nights with sword in your main and a glass of whisky in off hand. Yeah, I too used to play an ambidextrous character in the good, old DnD days.

Wersja polska

Delver jest uroczym, małym dungeon crawlerem. Nie wprowadza do gatunku nic nowego, ale za to jest prosty, solidny i stylowy. I powoduje to samo osobliwe uczucie co długi spacer po jaskiniach w Minecrafcie.

System walki jest prosty, ale wciągający. Gra daje do użytku spory wybór broni białej, dystansowej oraz zaklęć i znalezienie między nimi balansu jest kluczem do przetrwania.

Grafika, mimo pikseli na pół ekranu, robi świetne wrażenie. Kolory są jaskrawe i dobrane tak, że idealnie pasują do tego „minecrawla”. Gra dostaje ode mnie dodatkowe punkty za miny które robią niektórzy przeciwnicy kiedy oberwą – przypominające anime z lat 80-90, potrafią naprawdę rozbawić. Muzyka też od razu wpada w ucho i świetnie buduje nastrój.

Gra podpada za to sysyemem levelowania postaci. Tradycyjnie, opiera się on na expach zdobywanych na wrogu, a przy każdym levelu dostajemy do wyboru 3 staty które możemy „podbić”. Problem polega na tym że cech opisujących postać jest więcej, więc czasem nie dostajemy opcji ulepszenie tego co akurat by się przydało i sprawia że rozwój postaci przebiega nieco losowo. Dodatkowo, cechy nie są w żaden sposób opisane. Niby nie problem domyślić się od czego jest atak a od czego wytrzymałość, ale zatwardziały RPGowiec we mnie domaga się jednak wytłumaczenia różnicy między szybkością a zręcznością. Inna sprawa że nie jest to jakiś straszny problem – bohater i tak na ogół nie żyje na tyle długo żeby żałować dokonanych wyborów.

Z drugiej strony Delver stara się jak może, by być przyjaznym graczowi. Pułapki zawsze są widoczne z daleka, a jedzenie odnawia HPki – nie można tu umrzeć z głodu.

Największy problem, przynajmniej dla mnie, to fakt że gra nudzi się dość szybko. Na krótkie sesje jest jednak idealna. Co więcej, jeżeli polecam jakiegoś rogulca, musi coś w tym być, na ogół brakuje mi cierpliwości by zaczynać grę od początku po tym jak zginę. Podsumowując: Delver nadaje się idealnie do spędzenia kilku nocy z mieczem w jednej, a szklaneczką whisky w drugiej ręce. A co? Też grałem „oburęcznymi” postaciami w starych, dobrych, DnDkowych czasach.
這篇評論有參考價值嗎?
1 人之中有 1 人(100%)認為這篇評論有參考價值
5.6 記錄時數
張貼於:10 月 23 日
搶先體驗的評論
Lots of fun in its current state. Will only get better with more baddies and content, I can't wait. If you like Rogue-like games, you'll enjoy this one.
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1 人之中有 1 人(100%)認為這篇評論有參考價值
3.9 記錄時數
張貼於:10 月 10 日
搶先體驗的評論
Delver is a roguelike game in which you venture deep into a dungeon, get the Orb and waltz on out! Level up, fight monsters, collect loot and gold! They're doing a great job on updating it, and I can't wait to see what comes next! Pick it up :)
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1 人之中有 1 人(100%)認為這篇評論有參考價值
5.1 記錄時數
張貼於:10 月 17 日
搶先體驗的評論
Delver is a quick session-friendly action-dungeon-crawler, with inspired and stylish visuals of the schools of old. It's fast paced, challenging and very varied due to its randomized floor layouts. If you ever get tired of the base game, there's level editing tools and the ability to swap out texture packs. A nice, fun, go-to game for when nothing in your library seems all that exciting.
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3 人之中有 0 人(0%)認為這篇評論有參考價值
2.1 記錄時數
張貼於:09 月 30 日
搶先體驗的評論
good
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2.5 記錄時數
張貼於:10 月 18 日
搶先體驗的評論
--THIS IS A REVIEW OF THE GAME AS OF THE 19TH OF OCTOBER, 2014. THE GAME IS SUBJECT TO CHANGE IN THE FUTURE.--

Now, I shall get all of the potential negatives out of the way first. Yes, the game is light on content. With only a few enemy types and one dungeon, skilled players may find themselves quickly consuming all the game has to offer. That, and some occasional bugs that very rarely appear but can be annoying sometimes.

With that all said, this game is brilliant value for money. £5.59 for a game as addictive as this is a steal, and in my opinion the dev could get away with charging a little more. The pixel art aesthetic is pulled off expertly, as so many other indie dungeon crawlers are from a top down perspective or 2D, it's refreshing to play a FPDC (first person dungeon crawler). The potion system in the game gives a tense atmosphere when you are at low health, having you gamble with fate as you could consume a health potion, or get a poison debuff alongside many other potion effects. Combat is very simple, but this works in the games favour as it makes all combat encounters very quick, which is essential as it makes runs shorter going hand in hand with the permadeath mechanic.

All in all, for the stage it's at now and the price tag it has, this is a great game, and with more content on the way, I highly recommend you buy it now.
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4.5 記錄時數
張貼於:10 月 19 日
搶先體驗的評論
Fun, interesing, not very indepth, but a good spending of your day. I hope to see more content, and maybe I'll take another crack at the final levels, of which I have not beaten yet.
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37.5 記錄時數
張貼於:10 月 15 日
搶先體驗的評論
Don't be fooled by its "Early Access" status: Delver is definitely a gem. A suspenseful dungeon crawler with just enough whimsy from its pixelated art style to make something special.
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3.1 記錄時數
張貼於:10 月 15 日
搶先體驗的評論
Cool!
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10.3 記錄時數
張貼於:10 月 5 日
搶先體驗的評論
One of the few Early Access titles I can heartily recommend. The game was already a lot of fun when I bought it quite some time ago and it received numerous updates since then. The game feels complete already and the developer listens to what the players would like to see in the game, as he just recently added a FOV-slider to the game which reaches all the way to 110.

If you'd like to play a first-person rogue-like game with a charming graphics style and good replay value, give this one a shot even if it is an Early Access title.
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5.9 記錄時數
張貼於:10 月 6 日
搶先體驗的評論
[My thought delver is a 10/10 well made dungeon crawl game with pixel style to it] gold saves when you die thier is a shop when you start but you need to get gold first skill in a jar is 250gold gives you 1 skill point and To the maker of delver i threw a book at a wall and it glitched and made rapid noise just letting you knowand i know im not early access member but can you listen to my idea if you can when you update the game add a endless mode and add a ranking system like a leaderbored to see how far down people gotten if thats not already on your mind if you can on endless add a co-op so you can play with your best buddy thats all i got to say thank you for reading my review whoever was reading this
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2.9 記錄時數
張貼於:10 月 12 日
搶先體驗的評論
♥♥♥♥ing love it
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12.4 記錄時數
張貼於:10 月 9 日
搶先體驗的評論
Seriously a fantastic game. The best thing about this game to me is that the community is very active and the developers are always listening. Things are taken into serious consideration and at times, you get a really awesome little surprise in your updates! I have a few Early games on Steam and to be honest, a lot of the time they are deeply saddening or upsetting because the devs just sort of vanish so many times. If it isn't that then they clearly aren't bothering to actually listen to suggestions and bug problems that are found.
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3.4 記錄時數
張貼於:10 月 10 日
搶先體驗的評論
for update #7 it is going well but for the game play there is not enough content adding a few chalanges traps and puzzels would surely up the game play a bit not saying that its bad surely is good and im looking foward to see what this game turns out like in the end
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2.4 記錄時數
張貼於:10 月 1 日
搶先體驗的評論
this last update (#7) really has me excited for the games completion. I really look forward to playing this game when it's completed.

it feels more like a game now than it ever has. and I am really enjoying it. glad I bought it now : >
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3.3 記錄時數
張貼於:10 月 1 日
搶先體驗的評論
Solid little first person real time roguelike. pixel graphics are decent. Best part of this game for me is the parsonality. The music and character design are very charming. Updates have been coming out every couple months.
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5.4 記錄時數
張貼於:10 月 4 日
搶先體驗的評論
hase the same engin as minecraft... thats neat
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