Delver is a first person action roguelike dungeon crawl with crunchy pixels.Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
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Data lansării: 6 sept., 2013

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Ce au de spus producătorii:

“Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable. Help us guide the direction of the game with your early access help and feedback.”
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Cumpără Delver - Beta

 

Actualizări recente Afișează tot - (16)

24 decembrie, 2016

Update #13 - So Magical!



Sup Delverers. The weather is getting colder, and I'm drinking eggnog which can only mean one thing: it's Delver Update Time. We have been busy with all kinds of fun additions lately, mainly focusing on upping our ranged attack game. Wands have been given some love to differentiate them all, and archers get a whole new revamped arrow physics system that is super accurate, and a whole toolbox of new bows to find.

There's some other fun stuff in there as well, including a boatload of new weapon and armor enchantments, a durability system, and some hidden stuff. Consider it our holiday gift to you, our favorite fans.

Changes

  • New arrow physics system - arrows stick in and can be recovered from walls
  • Arrows shot into mobs have a chance of being dropped on death
  • Arrows have a chance of breaking on hit
  • Bows can be enchanted, damage enchantments follow through with the arrow
  • A whole heap of new bows, differentiated by range. damage, and speed
  • Magic missile wand now lets loose a volley of rapid missile attacks
  • Weapon and armor quality decreases over time when used
  • Fire missile wand now causes a huge explosion on hit - be careful!
  • New paralyze wand to stop foes in their tracks
  • Magic weapons have a chance of being unidentified
  • Added identify scrolls
  • Added 'Enchant Armor' and 'Enchant Weapon' scrolls
  • Items can have both a suffix and prefix enchantments now
  • Loot drops are weighted a tad now based on player stats
  • Magic missiles can be knocked back with a melee attack
  • Graphical updates for the Ice and Storm wands
  • Start area gained a happy little waterfall
  • New particle effects - things kick up dust now
  • Status effect animations for poison / being on fire / being paralyzed
  • Start of a fire system, that can spread fire to other entities
  • Torch animation updates
  • UI improvements for the Save Selection and Shop screens

Bug Fixes
  • Bug fix - level change screens should show the correct floor names always
  • Bug fix - pressure plate traps have returned!
  • Bug fix - mobs no longer climb up onto eachother / the player
  • Bug fix - fixed decal drawing, doubled number of decals that can appear
  • Bug fix - gamepad honors 'invert look' value
  • Tweak - mace knockback values balanced
  • Tweak - crosshair is always shown when holding a ranged weapon now

Have you caught any of Joshua's Delver development streams? - you should follow him on Twitch to be notified when he streams.

To stay up to date with Delver news, please follow us both on Twitter for more development news:
Chad's Twitter
Joshua's Twitter

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11 septembrie, 2016

Update #12 - Undead!



Welcome to another Delver update! We're back after a hiatus (more on that below) with one of our biggest updates. This time we've added a new dungeon section, the Temple, that expands the game with two new dungeon floors full of undead horrors and nasty traps. If you survive that, you might find even more changes...

Along with that, we've also worked on making Delver even better with improved water effects, a bunch of bug fixes, a new randomized trap system, a totally revamped death screen, and potion grenades. Did we mention potion grenades?

Changes

  • New dungeon area, the Temple!
  • Boss area update
  • Mouse wheel can be used to switch between hotbar items
  • Better win / death screens.
  • Potions can now be thrown when held
  • Added water trim effects
  • Fixed more cases where the player can get stuck while teleporting
  • Juiced up magic particle effects
  • Removed last vestiges of the cursor mode
  • New splash particle effect
  • Spikes are now 100% more metal
  • Crusher traps to turn players into paste
  • Collapsing floors
  • Tweak to improve clipping plane issue with high FOVs
  • Probably other stuff we've forgotten

Announcements!



This update is dedicated to Malcolm Laurence Skelton, the first child of our resident artist Joshua Skelton and his wife Melissa. Look at that little guy!

If you haven't caught it already, Joshua has been streaming while he works on Delver lately - follow him on Twitch to be notified when he streams.

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Despre acest joc

Delver is a first person action roguelike dungeon crawl with crunchy pixels.

Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Quest for the Yithidian orb at the darkest depths of the dungeon and attempt to bring it back to the surface - getting to it may be the easy part.
Levels are randomly generated in each playthrough so you'll never know quite what's around the corner.

Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable even in this unfinished state. Help us guide the direction of the game with your early access help and feedback. Our future plans are to revamp all of the art and sound, increase the depth of the RPG system, add special events and minibosses to the random dungeon generator, implement full gamepad support, and add a ton of new content. Help make Delver the best game it can be!

Key Features

  • Fast paced action rpg gameplay
  • Permadeath - once you're dead, you're dead
  • Randomized levels - never the same game twice
  • Loot hoarding
  • Chunky pixels!
  • Modding support - the desktop version lets you make and share your own monsters, items, and texture packs
  • Level editor included!

Cerinţe de sistem

Windows
Mac OS X
    Minim:
    • SO: Windows Vista / 7 / 8
    • Procesor: 1.5 Ghz
    • Memorie: 1 GB RAM
    • Grafică: OpenGL 2.0 Compatible
    • Stocare: 200 MB spațiu disponibil
    Recomandat:
    • SO: Windows Vista / 7 / 8
    • Procesor: Dual core processor
    • Memorie: 1 GB RAM
    • Grafică: OpenGL 2.0 Compatible
    • Stocare: 200 MB spațiu disponibil
    Minim:
    • SO: OS X Leopard, Snow Leopard
    • Procesor: 2.0 Ghz CPU
    • Memorie: 1 GB RAM
    • Grafică: OpenGL 2.0 Compatible
    • Stocare: 200 MB spațiu disponibil
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