Delver is a first person action roguelike dungeon crawl with crunchy pixels.Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
用户评测: 特别好评 (1,308 篇评测)
发行日期: 2013年9月6日

想要将这件物品添加至您的愿望单、关注它或标记为不感兴趣,请先登录

抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

“Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable. Help us guide the direction of the game with your early access help and feedback.”
了解更多

购买 Delver - Beta

 

由鉴赏家推荐

"More polished than many finished games, this early access gem is a first person dungeon crawl with all the chunky pixels you can eat. One more run pls!"

最近更新 查看所有(13)

6月20日

Update #10 - Something odd is happening...

It's Delver update time again, and this one is a good tease for things yet to come. You might find a few new places on your way to find the Orb, and the caverns are starting to shift and change as we expand our random level generation from the last update to them as well.

To finish things off, there's also the inclusion of some new music from our friend Derris-Kharlan to accompany you on your way back to the surface, if you happen to survive long enough to enjoy it. He's done more great work, and we're super proud to have it in game!

Features

  • Fully procedurally generated cave rooms.
  • Dungeon generator knows how to make ramps now.
  • Updated dungeon generator with some more placeable prefabs.
  • New chase music tracks.
  • Transitional shop area added between the dungeon and cave areas.
  • Strange, it's starting to get cold down there...

22 条留言 了解更多

4月25日

Update #9 - So Random!

It's time for another Delver update, and this is a fun one!

Our dungeon generation so far has worked by piecing together hand built level chunks, which has gotten us a long way and let us make spaces that are fun to explore. That also means that you may see the same areas repeat themselves between playthroughs which can be not so fun over time.

This update includes our work making a full procedural dungeon generator. This system lets the game create rooms from scratch when you play instead of relying on us to hand build everything.

This means we can let the game make spaces to explore, but still let us mix in our hand built pieces to make really unique places - the best of both worlds!

We built the rules to create these new dungeon rooms, but what comes out of the other side can still be truly exciting. Take some screenshots when you see an interesting place, because you may be the only person to ever see it :D

To finish things off, we've been working with the super talented Derris-Kharlan to add more tunes to the dungeon. We think they're great, and he's been a pleasure to work with so far. Check out more of his stuff on Soundcloud.

Features

  • New dungeon room generator used in dungeon floors 1 & 2 to start with
  • Some new music, and random track picker system
  • More stuff, for you to find on your own

Bug Fixes
  • Shooting a wand on a moving platform no longer teleports you to the floor below

34 条留言 了解更多
查看所有讨论

在讨论版中为这款游戏汇报 BUG,并留下反馈

Steam Greenlight


This game was picked with help from the Steam Community. To vote for other games you’d like to
see made available on Steam, please visit Steam Greenlight.

关于这款游戏

Delver is a first person action roguelike dungeon crawl with crunchy pixels.

Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Quest for the Yithidian orb at the darkest depths of the dungeon and attempt to bring it back to the surface - getting to it may be the easy part.
Levels are randomly generated in each playthrough so you'll never know quite what's around the corner.

Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable even in this unfinished state. Help us guide the direction of the game with your early access help and feedback. Our future plans are to revamp all of the art and sound, increase the depth of the RPG system, add special events and minibosses to the random dungeon generator, implement full gamepad support, and add a ton of new content. Help make Delver the best game it can be!

Key Features

  • Fast paced action rpg gameplay
  • Permadeath - once you're dead, you're dead
  • Randomized levels - never the same game twice
  • Loot hoarding
  • Chunky pixels!
  • Modding support - the desktop version lets you make and share your own monsters, items, and texture packs
  • Level editor included!

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista / 7 / 8
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 1.4 Compatible
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows Vista / 7 / 8
    • Processor: Dual core processor
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: OS X Leopard, Snow Leopard
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: Ubuntu preferred, others may work
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
有价值的用户评测
8 人中有 7 人(88%)觉得这篇评测有价值
2.3 小时(记录在案的)
发布于:7月27日
抢先体验版本评测
Bear in mind that this is a review of the game in its current state as of 27.07.2015, and is subject to change.

Category Review
Background Delver is a First-Person action Roguelite made by a single developer for Windows, Mac, Linux and Android. The game was first released as a playable Alpha in March 2012, and made its way onto Steam Early Access in September 2013.
Gameplay In Delver you explore randomly generated dungeons, going further and further down in search for the Yithidian Orb, a powerful artefact. While doing this you must fight hellish creatures and bandits, and scavenge for health items, weapons and armour. The game features permadeath, where once you die you lose everything except the money that you have gathered. The money can then be spent at merchants at the beginning of your next run so that you get a slight advantage. The games combat system is great, and relies heavily on timing. There are several types of weapons, such as knives, swords, wands and more that all work differently, and require you to adjust to their rules if you wish to make it out alive. The enemies are varied and require different tactics to defeat. The games biggest flaw is one that can be said about countless early access games, and that is that it lacks content. The game is also rough around the edges, and can use a lot of work. I have heard about others getting stuck and having to turn off the game because of flaws with the level generation, but fortunately that has not happened to me as of yet.
Visuals The game has a retro-inspired art style with chunky pixels. The characters you encounter are all 2D sprites in a 3D world. This art style gives the game a lot of charm, and I personally find it beautiful to look at.
Audio The music of Delver is excellent, and very catchy. The sound effects are alright, if not a bit repetitive.
Replay value The game was built with easy modding in mind, and it comes with a level editor. This makes for quite a bit of replay value after you’ve beaten the main game. There is also the prospect of more content (hopefully) being added in the future.
Overall Overall, Delver is a great little dungeon crawler, that I can see myself going back to with every update. Definitely a game worth checking out for fans of the Roguelike genre.
这篇评测是否有价值? 欢乐
6 人中有 3 人(50%)觉得这篇评测有价值
17.5 小时(记录在案的)
发布于:7月8日
抢先体验版本评测
This is honestly one of the best rouge-likes ive ever played. Ive played through this game a ton of times and still havent beaten it. in spite of that, it still manages to keep its charm and not give the player (or at least me) any frustration. i feel like this is because of the games fairness, meaning, that each death feels justified in its own way. another good aspect of this game is its 3D environment. putting you into the action in first person has to be the best idea ive seen so far since ive never seen that in a rouge-like before. The 16-bit enemies and environment add a classic feeling to the experience almost as though the game was once in a fourth directional dungeon crawler like "Link to The Past". The randomized floors just add a bit more of anticipation to each floor. each enemy is unique in its own while still keeping a theme throughout the game. overall it is just an enjoyable experience and i always look forward to each gameplay and that is why i recommend this game to any interested. PLEASE DON'T BE HESITANT TO BUY THIS GAME.
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
1.6 小时(记录在案的)
发布于:5月1日
抢先体验版本评测
具体有没有二周目,我也不太清楚,不过游戏的金币似乎是共通。第一周目我也算是通关了...用了97分钟,100分钟不到hhhh
这是一款类rogue游戏,第一人称的视角让人耳目一新(也许是我没玩过别的第一人称的rogue吧)
武器的话,从头到尾就那么几样,几乎没有变化的模型,不过地图我还是很喜欢的,从第3层开始变得复杂,虽然我一向都能跟着感觉走一下就找到了下层的楼梯,不过这不重要,重要的是你探索地图的乐趣~
一开始你进入游戏的时候,只有一把攻击距离短的可怜的匕首(这是一把涂满了毒药的匕首!舔~),这个时候你也不要慌张,你可以听声辩位!看起来似乎是一种很厉害的技能,事实上其实就是敌人发现你之后会发出声音← ←听到声音之后就等敌人过来,然后就能轻而易举的解决他。

目前来说具体的游戏流程就是一开始你进入了一个小镇,小镇里有4个人,你能与他们交谈。小镇四周有着散落的日记,你可以收集起来(也许以后会有成就吧)。之后进入地下城,每关的地下城有两层,一共三大关(每一大关里都有着小通道,有兴趣的玩家们可以找一找,能获得好装备什么的www)之后你要到最后一关取得一个红色的珠子,当你拿到那颗珠子之后就开始跑,一路往回跑跑回第一层的大门口,游戏就算通关了。
也许以后会有更多的事件吧_(:з」∠)_
总体来说还是一款很不错的游戏,推荐一下,hhhhh我一直在说废话:)

最后的友情提示:小镇里的木箱子上有蜡烛,可以拾取之后放在副手上哦~
最最后的友情提示2:目前的游戏里有很多没有用处的物品,不过最重要的还是食物,食物是不会中毒的(大概,反正我是没中过毒,最多就喝了两瓶毒药差点弄死自己QAQ)多收集点食物,然后跑回第一层的路上多吃,因为会不停的有怪物攻击你,小心哦,死了就要重来了。


最后希望游戏公司能把游戏做的更有意思一点,敌人的AI最好也做的高一点(我见过两个僵尸并排走结果卡在门外,也见过僵尸走着走着在一块井盖边上卡住。。)
这篇评测是否有价值? 欢乐
46 人中有 38 人(83%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
3.4 小时(记录在案的)
发布于:4月3日
抢先体验版本评测
So i felt this game needs a review because of how it good it is (in my opinion). I'll start off by saying that this is a game in which when you die you loose just about everything, i won't tell you what you keep because it defeats the purpose of playing it doesn't it. But this game combines a perfect sense of rogue-like/fps with modular enhancements on the website. The game although being in Early-Acess, which i can already hear the ugggh another one. Yes it is in early access but it being in early access means lots of updates and things to look forward to in the game to make you want to play it even more after each update.

Pros
- It combines rogue-like/rpg style game with a nice combat experience
- Really simple and easy to pick up even just to play around 1 life
- Animations are pretty decent for what it is
- In my opinion its not to hard or too easy it hits that sweet spot that most games don't
- Varying loot is always a thing i love to see and this game has it and like skyrim you want to pick up everything
- Modular (-meaning skins, hopefully in the future other mods)
- It has a random loadout everytime delving into the dungeon that keeps the game refreshing

Things to Improve Upon
- Just some mechanics nothing to important like the save game feature
- I would like to see a bigger camp in the future maybe, just with a bit more options maybe a reward/trophy house of boss another idea
- Steam achievements would be nice so I work towards or find something to it that adds a rewarding experience

Cons
- For an early access not sure it can be counted as a con but it falls short beatable in like 3 hours since i last played it :(
- It's not really rewarding for the outside camp experience to me

Yes it's a good game but there arent many cons i found in my experience of playing it all the way through. I will always look forward to hack and slashing my way to the end again as the game updates. This will definately go on the list of games i follow to see what comes of it. its an easy 7.5/10 :3. Buy it, its like 8$ #worth
这篇评测是否有价值? 欢乐
23 人中有 22 人(96%)觉得这篇评测有价值
1.4 小时(记录在案的)
发布于:3月20日
抢先体验版本评测
I'm no fan of early access games, but actually, this one is a definite exception to the rule. I got this in the Roguelike 2 Humble Bundle (so it was something like £4 for this and other rougelikes), but this was the game I was looking forward to. I'll quickly list some pros, cons, and then my experience.

Pro:
• Really good combat system with a focus on timing (nice balance of annoying bats and poison worms, and non-annoying enemies).
• Levelling up and getting loot works well. You sometimes get a rare piece of kit, which makes you feel like god for a few floors.
• Very attractive game (although there could be a little room for improvement in some of the room details), chunky pixels are officially cool. The first, second and final themes work really well. The third theme is a little pedestrian - and so dark you just can't see anything in it.
• Music is great, very fitting but not in-your-face-y.

Con:
• Foremost: almost all of the game is just so dark. There needs to be a 'Scroll of Light', or an update making the Candle light up the world a little more. In the third 'theme' (I won't spoil it), it's so dark that you often can't see any monsters, especially as only a few pixels aren't hiding in the water.
• Jesus christ, the poison goes on for years.
• Very little point in not choosing to level up HP when you get the choice. I went from 8HP to 38HP (ish) in one run-through, and if you wear the armour you just find, you basically don't need to worry. If you don't, then the poison (above) will easily kill you.
• No way to block with your shield? And also, 2handed weapons don't seem to do any more damage, to make up for not having a shield? And - equipping books as a shield feels like it should do something, but no notes anywhere make it clear what (if anything) having a book equipped does.
• Regardless of the above things: I finished the game in my first run-through. If you can't be bothered (e.g. at the end of the fourth 'theme'), you can simply run past enemies and take negligible damage - less so than you would if you tried to fight it, especially seeing regen items are so rare.
• And least importantly: this game is evidently unfinished. I understand it's a roguelike, but it does need a bit more content. If you could fetch the orb, run back to base, then go on another mission (assuming the orb unlocks a 'new' dungeon), that would be cool. Or challenges, modifiers, things to unlock, weapons to start with, etc., that would be awesome. I just feel like I couldn't play through it again. Maybe levelling up should unlock cool spells, or something similar? I don't feel like I need to grind or farm in the dungeon to look for some awesome and rare loot that makes me godlike. It needs something rare like that, or something that unlocks. In my opinion, that's how Risk of Rain is just infinitely replayable.

TL/DR: I still would totally play it again, but it's relatively easy to finish in the first play-through. This game is already good, and I'm assuming it'll be great by the time it's out of Beta! :-)
这篇评测是否有价值? 欢乐