Delver is a first person action roguelike dungeon crawl with crunchy pixels.Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Nutzerreviews: Sehr positiv (1,134 Reviews)
Veröffentlichung: 6. Sep. 2013

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Early Access-Spiel

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Was die Entwickler zu sagen haben:

“Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable. Help us guide the direction of the game with your early access help and feedback.”

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"More polished than many finished games, this early access gem is a first person dungeon crawl with all the chunky pixels you can eat. One more run pls!"

Kürzliche Updates Alle anzeigen (11)

20. März

Update #8 is OUT

After a long, but hopefully worthwhile, absence while we were digging around in the guts of Delver, we're back with some great new stuff under the hood to make modding more of a primary engine feature and includes a revamp of the level editor to make it much easier to use.

I mean, look how pretty the editor is now:

Mod Merging!

My favorite new feature in this update is the mod merging support, which replaces the old way of only being able to ship one new version of a data file around.

In this new system we can load many mods at the same time and have all of their new content pulled into the game. This will let mod makers share new monsters, level pieces, and texture packs and have them seamlessly blend with other content of the same kind from other mods in the style of how games like Skyrim do modding.

I'm really excited to see how this feature can be used to add tons of new content into Delver, all from different authors working on different things. If anyone wants more information on this system, check out the pinned discussion forum post in the Modding subforum for Delver.


  • Many mods active at the same time.
  • Revamped level editor!
  • Spike traps, and spike pits.
  • New puzzle dungeon tiles.
  • Flies have found the dungeon a good place to hang out.

As always, let us know if you have any issues or questions about this update.

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Über dieses Spiel

Delver is a first person action roguelike dungeon crawl with crunchy pixels.

Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Quest for the Yithidian orb at the darkest depths of the dungeon and attempt to bring it back to the surface - getting to it may be the easy part.
Levels are randomly generated in each playthrough so you'll never know quite what's around the corner.

Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable even in this unfinished state. Help us guide the direction of the game with your early access help and feedback. Our future plans are to revamp all of the art and sound, increase the depth of the RPG system, add special events and minibosses to the random dungeon generator, implement full gamepad support, and add a ton of new content. Help make Delver the best game it can be!

Key Features

  • Fast paced action rpg gameplay
  • Permadeath - once you're dead, you're dead
  • Randomized levels - never the same game twice
  • Loot hoarding
  • Chunky pixels!
  • Modding support - the desktop version lets you make and share your own monsters, items, and texture packs
  • Level editor included!


Mac OS X
SteamOS + Linux
    • OS: Windows Vista / 7 / 8
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 1.4 Compatible
    • Hard Drive: 200 MB available space
    • OS: Windows Vista / 7 / 8
    • Processor: Dual core processor
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
    • OS: OS X Leopard, Snow Leopard
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
    • OS: Ubuntu preferred, others may work
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
Hilfreiche Kundenreviews
25 von 27 Personen (93%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
3.4 Std. insgesamt
Verfasst: 3. April
Early Access-Review
So i felt this game needs a review because of how it good it is (in my opinion). I'll start off by saying that this is a game in which when you die you loose just about everything, i won't tell you what you keep because it defeats the purpose of playing it doesn't it. But this game combines a perfect sense of rogue-like/fps with modular enhancements on the website. The game although being in Early-Acess, which i can already hear the ugggh another one. Yes it is in early access but it being in early access means lots of updates and things to look forward to in the game to make you want to play it even more after each update.

- It combines rogue-like/rpg style game with a nice combat experience
- Really simple and easy to pick up even just to play around 1 life
- Animations are pretty decent for what it is
- In my opinion its not to hard or too easy it hits that sweet spot that most games don't
- Varying loot is always a thing i love to see and this game has it and like skyrim you want to pick up everything
- Modular (-meaning skins, hopefully in the future other mods)
- It has a random loadout everytime delving into the dungeon that keeps the game refreshing

Things to Improve Upon
- Just some mechanics nothing to important like the save game feature
- I would like to see a bigger camp in the future maybe, just with a bit more options maybe a reward/trophy house of boss another idea
- Steam achievements would be nice so I work towards or find something to it that adds a rewarding experience

- For an early access not sure it can be counted as a con but it falls short beatable in like 3 hours since i last played it :(
- It's not really rewarding for the outside camp experience to me

Yes it's a good game but there arent many cons i found in my experience of playing it all the way through. I will always look forward to hack and slashing my way to the end again as the game updates. This will definately go on the list of games i follow to see what comes of it. its an easy 7.5/10 :3. Buy it, its like 8$ #worth
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17 von 17 Personen (100%) fanden dieses Review hilfreich
1.4 Std. insgesamt
Verfasst: 20. März
Early Access-Review
I'm no fan of early access games, but actually, this one is a definite exception to the rule. I got this in the Roguelike 2 Humble Bundle (so it was something like £4 for this and other rougelikes), but this was the game I was looking forward to. I'll quickly list some pros, cons, and then my experience.

• Really good combat system with a focus on timing (nice balance of annoying bats and poison worms, and non-annoying enemies).
• Levelling up and getting loot works well. You sometimes get a rare piece of kit, which makes you feel like god for a few floors.
• Very attractive game (although there could be a little room for improvement in some of the room details), chunky pixels are officially cool. The first, second and final themes work really well. The third theme is a little pedestrian - and so dark you just can't see anything in it.
• Music is great, very fitting but not in-your-face-y.

• Foremost: almost all of the game is just so dark. There needs to be a 'Scroll of Light', or an update making the Candle light up the world a little more. In the third 'theme' (I won't spoil it), it's so dark that you often can't see any monsters, especially as only a few pixels aren't hiding in the water.
• Jesus christ, the poison goes on for years.
• Very little point in not choosing to level up HP when you get the choice. I went from 8HP to 38HP (ish) in one run-through, and if you wear the armour you just find, you basically don't need to worry. If you don't, then the poison (above) will easily kill you.
• No way to block with your shield? And also, 2handed weapons don't seem to do any more damage, to make up for not having a shield? And - equipping books as a shield feels like it should do something, but no notes anywhere make it clear what (if anything) having a book equipped does.
• Regardless of the above things: I finished the game in my first run-through. If you can't be bothered (e.g. at the end of the fourth 'theme'), you can simply run past enemies and take negligible damage - less so than you would if you tried to fight it, especially seeing regen items are so rare.
• And least importantly: this game is evidently unfinished. I understand it's a roguelike, but it does need a bit more content. If you could fetch the orb, run back to base, then go on another mission (assuming the orb unlocks a 'new' dungeon), that would be cool. Or challenges, modifiers, things to unlock, weapons to start with, etc., that would be awesome. I just feel like I couldn't play through it again. Maybe levelling up should unlock cool spells, or something similar? I don't feel like I need to grind or farm in the dungeon to look for some awesome and rare loot that makes me godlike. It needs something rare like that, or something that unlocks. In my opinion, that's how Risk of Rain is just infinitely replayable.

TL/DR: I still would totally play it again, but it's relatively easy to finish in the first play-through. This game is already good, and I'm assuming it'll be great by the time it's out of Beta! :-)
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2 von 2 Personen (100%) fanden dieses Review hilfreich
4.3 Std. insgesamt
Verfasst: 27. März
Early Access-Review
At first I found the game a bit simple. I'm a pretty big NetHack and Speelunky fan and thought it was a bit too rough around the edges. After about 3 hours and a few levels down everything clicked. The item management and simple level up system really do have a sense of drama that feels more "roguelike" than I was expecting. I'm four hours into the game now and pretty pleased with it.

The game could use more items and item interaction, but in the state its in I can recommend it.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
18.9 Std. insgesamt
Verfasst: 1. April
Early Access-Review
Only 14 Hrs to make it out

Would spend 14 more.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
1.9 Std. insgesamt
Verfasst: 8. April
Early Access-Review
It can be frustrating the fist few tries until you manage to get a setup that drops some decent gear on you and gets you moving, but it's a heck of a fun little RPG once you reach that point and really start making progress through a dungeon.

The Minecraft-like graphics also help give it a feel that's somewhere at a happy compromise between retro and modern.

My only grip is that is DOES have some balancing issues that cause it to occasionally generate a dungeon that kills you right off the bat due to lack of equiptment (the starting dagger is horrid because it's range is so short) and to many tough enemies clogged into one early area.

I got it in the Rouge-Like Humble Bundle, but I see it's only $8 on here so I'd say it's definatly worth it if you're into that sort of thing because being a fully realized 2.5D, first person dungeon crawler seems to be a bit of a rarity in this genre that tends to favor retro-style top-down or side-scrolling RPGs.
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3 von 4 Personen (75%) fanden dieses Review hilfreich
5.2 Std. insgesamt
Verfasst: 27. März
Early Access-Review
Early Access Review

I'll start off by saying that this game has a lot of replay value, however it's a little on the short side and finishing the game isn't all that hard. One thing that I need to point out is just how beautiful this game is. The shape of the land isn't made of cubes like what you'll find in Minecraft, but it's all shaped to really make a dungeon, cave, or sewer scene come to life. The only thing that is cubey are the textures on the landscape.

The combat is simple but it isn't boring. You can choose to use a dagger, sword, longsword, club, bow, or one of the many magic wands that do different things. Like a true RPG, as you play you'll level up, you can power up stats (health, speed, etc..), and you will also find higher level armor, weapons, and enemies.

This is the perfect game for anyone looking for a rogue-like RPG dungeon crawler.
Delver is worth the CDN$8.79 price. It has earned all of it's positive reviews.
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6 von 10 Personen (60%) fanden dieses Review hilfreich
1.9 Std. insgesamt
Verfasst: 10. April
Early Access-Review
I beat the game in about 2 hours. It was somewhat interesting, but rather shallow and not very difficult. The player goes down a few floors of a dungeon and then picks up an orb that's guarded by a rather unintimidating boss (I had no idea I had killed him). After you grab the orb, you make your way back to the entrance, which you can basically just rush using a hammer. Bow and arrows are extremely buggy, bouncing all over the place and phasing in and out of reality. While it's an interesting set of ideas, it's extremely slim on content and I feel like I saw the majority of it in two hours, as layouts didn't really seem to change much between my three attempts at getting the orb. I don't think I've ever beat a rougelike in three tries before. I think my opinion on the game would change if they vastly expanded on it, but it looks like it's been in this sort of shape for a while according to the forums.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
2.9 Std. insgesamt
Verfasst: 13. April
Early Access-Review
Definately a fun game, if you love crawling through dungeons and fearing for your characters life than this is the game for you. it has a wonderful art style and gameplay is very easy to get the hang of. it is very well polished for an early access game which is definately a plus, since its so polished you can look forward to updates rather than bug fixes 10/10

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2 von 3 Personen (67%) fanden dieses Review hilfreich
4.6 Std. insgesamt
Verfasst: 20. März
Early Access-Review
So I just played and finished my very first game of this. And I have to say it's really really fun, even at such an early point in development. It was incredibly tense when I was fighting my way through the enemies in an attempt to reach the surface, using what small resources I had left after getting to the bottom of the dungeon.
And the gameplay is just what I want from this kind of Roguelike, you have to learn everything and aren't spoonfed information, you'll have no idea what a Potion does until you drink it, which is great, you can be on very low health and be in the situation of "If I drink this potion will it heal me, or kill me".
Learning how attacks interact with each other is fun as well, I used a potion on a Pressure Plate and it exploded, which led me into learning that hitting a potion on the floor turns it into a bomb, very useful considering how far you can throw items. Or that if your Magic Attack hits an Enemies Magic Attack, it will explode both and deal AoE damage. The only thing I never actually figured out was what the Agility stat did.
The graphics, which some would call "Lazy", fit the style and genre of the game perfectly because in a Roguelike you don't want to be overloaded with details you want everything to be fairly simple, but good looking, which is what this game achieves. While the graphics aren't realistic, they present a great atmosphere for the game and really help with immersion.
The Music is also good, it just quitely sits in the background and blends well with the ambient sounds, not drowning out anything important such as the movement or chatter of enemies.

Things I would like to see in the future of this game are:
- More varied qualities to accessories, weapons and armour. Like qualities that affect gameplay in a more meaniingful way than just stat changes. Depending how it would influence how the game plays.
- Perhaps a way to make potions, using ingredients that you don't know what they do until you use them.
- Perhaps a way of recharging wands, as I tended to end up carrying 6 wands around and throwing them away once one ran out. That would mean making wands a bit rarer though.
- Some ways to specialise as a character, maybe a class system that have different starting stats and items?
- And maybe... mod support if possible? When the game is finished of course.

Overall though, even lacking some of the things I would like, this game is incredibly fun and I will probably continue to play it for a while, especially as more updates come.
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2 von 3 Personen (67%) fanden dieses Review hilfreich
3.5 Std. insgesamt
Verfasst: 27. März
Early Access-Review
It's a really cool and fun game to kill some time with, it's basically a 3D old school RPG game, you have X amount of hearts, once those hearts are done, you start over. There's actually a lot of stuff you can do character wise with skills, agility, health, etc. Overall a cool game and it's a lot of fun!
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7 von 7 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.8 Std. insgesamt
Verfasst: 23. Dezember 2014
Early Access-Review
Delver ist ein Spiel, welches allen aktuellen Indie Trends auf einmal folgt. Also sprich: Zufallsgenerierte Level, permadeath Pixelgraphik und stark limitierte Gegnertypen.
Wem das nichts ausmacht, wird mit Delver auf seine Kosten kommen.
Wie die Langzeitmotivation ist, kann ich leider noch nicht sagen.
War dieses Review hilfreich? Ja Nein Lustig
7 von 11 Personen (64%) fanden dieses Review hilfreich
6.7 Std. insgesamt
Verfasst: 23. Oktober 2014
Early Access-Review
Delver ist an sich ein gutes Spiel und das Roguelike-Spielprinzip mit den zufallsgenerierten Dungeons macht zunächst auch Spaß. Aber es gibt momentan noch viel zu wenig zutun. Es gibt meiner Meinung nach eine viel zu kleine Waffenvielfalt, Gegnervielfalt und Etagenvielfalt. Zufallsgeneriert schön und gut, aber wenn man immer wieder mal die selben Strukturen in den Etagen erkennt ( wovon es nur 4 verschiedene Arten gibt) oder Gegner recyclet, kann man sich einfach zu gut auf den nächsten Durchlauf durch den Dungeon vorbereiten und es geht der Reiz verloren, den Dungeon nocheinmal durchzulaufen. Außerdem finde ich persönlich das Ende sehr unkreativ und langweilig (hierzu will ich nicht spoilern), sodass der Wiederspielwert verloren geht, nachdem man das Spiel einmal durchgespielt hat. Zum Preis äußere ich mich jetzt noch nicht, da es ein Early-Access-Spiel ist und sich der Preis noch ändern kann.

Was ich zum Release des Spiels befürchte, ist, dass die nächsten Updates Content-technisch nichts oder nicht sehr viel neues bringen werden und es sich bei diesen "nur" um Bugfixes handeln wird. Falls das Spiel jedoch inhaltlich besser wird, kann ich den Daumen ja noch überdenken.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
2.7 Std. insgesamt
Verfasst: 3. Januar
Early Access-Review
awesome game but a muliplayer mode would make this even better much much better!
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34 von 43 Personen (79%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
12.9 Std. insgesamt
Verfasst: 30. November 2014
Early Access-Review
I say it in the most manly way possible when I say this game is adorable.

It will lure you in with its cute, nostaligic-yet-tasteful, sprite based enemies. It will drop plenty of sweet, varied loot for you, keeping you in the game and letting you become further and further immersed. And just when you say "This game is fun, but a bit easy", it will brutally murder you and take all your stuff, leaving you only with coins and questions.

Being entirely randomly generated, from the size of each floor to the quality of each weapon, there is exellent replay value. Each floor has a mix of challenging enemies and total pushovers, keeping the experience fun throughout the playthrough as the difficulty slowly raises. That is, until a sudden surprise right near the end ;)

For its price and file size, the game is a fantastic little timewaster that is very easy to pick up but very hard to put down. If you're concerned about the Early Access status, I bought this game when it first popped up on Steam and felt it was a complete experience then. And yet somehow every update seems to make it better and better. No regrets.
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21 von 23 Personen (91%) fanden dieses Review hilfreich
20.0 Std. insgesamt
Verfasst: 25. Februar
Early Access-Review
I'd say it's worth the 8 bucks for its replay value, however the content isn't something to get excited about. At the moment the game is very short, you may get a few good hours and it'll get boring after some time.

If you don't like Early-Access then don't buy this game yet.
To avoid getting burned out on the game, just take 15-30 minutes of gameplay and take a break. Why am I telling you this you ask? Well, I had the same problem with Minecraft while it was in beta, played it a ♥♥♥♥ton and as soon as it was out of beta I missed the old days and my enjoyment of Minecraft was ruined.

Don't play this for long periods of time.
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21 von 27 Personen (78%) fanden dieses Review hilfreich
5.8 Std. insgesamt
Verfasst: 27. Dezember 2014
Early Access-Review
A very neat little game, and a very great roguelike for people who like those. Its combat and item systems are pretty well made and the difficulty progresses fairly as you progress. Since this game is in early access, there are obviously going to be new things added soon most likely, and the game is made in a way where it is very open to new things, which is what I really enjoy about it. Even though death means you start all over, you don't have to always start completely from scratch, as you keep your collected gold and can buy powerful items from the start if you wish to do so, which is another thing real enjoyable about this game. Overall, my early access rating would have to be 9/10. If you really enjoy roguelike games, this game is an amazing approach to it, and any fans of the genre would definitly enjoy this game.
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21 von 27 Personen (78%) fanden dieses Review hilfreich
26.3 Std. insgesamt
Verfasst: 19. November 2014
Early Access-Review
I had just beaten the game for the first time. And ive gotta say, this game is truely amazing.

It has a very challanging difficulty, and the rogue-like attributes make this a very fun game. I would recommend this to all rogue-like lovers like myself.
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14 von 18 Personen (78%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
13.9 Std. insgesamt
Verfasst: 24. Januar
Early Access-Review
Your crave for adventure starts here! Bleed out of your eyes as you fight through poison zombies, magic skeletons, crazy ladies which are impossible to avoid, and bats.. SO MANY BATS!!! Besides all the rage that will consume your soul as you delve deeper and deeper to the earths god damn core, you will have the time of your life! Fly through the first 2 floors as you throw books at your enemies, level up damage and health constantly, and eat raw meat with ease! Break crates that are usualy filled with nothing, and find more wands than you could ever possibly need!

In all honusty I find this game insanely addictive, and will keep you wanting more. The game play is fantastic, and the artwork is beautiful. Secret areas and doors will keep you occupied, and traps that block your way will keep you on your toes. Feel a sense of relief when you find the entrance to the next floor, and nearly ♥♥♥♥ your pants as you almost fall to your demise! This is a super fun game, and I would replay it if even the slightest bit of content was added.

I give this game a 9/10, and here is it's draw backs:

-The boss fight wasn't as intense or memorable as I would have liked it to be

-There wasn't much of an ending after the boss fight (Although I kind of expected that)

-Very few bugs
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17 von 24 Personen (71%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
3.8 Std. insgesamt
Verfasst: 24. Oktober 2014
Early Access-Review
English version
(Wersja polska poniżej)

This charming little piece of dungeon crawling may have nothing truely unique to offer, but besides that, it's simple,solid and stylish. And it provides that eerie feeling I remember from exploring the caves in the Minecraft.

The combat is simple, yet engaging. There is a variety of melee, ranged and magical weapons available and balancing quick, strong and ranged attacks is the key to survival.

The graphics of this game are really appealing. While pixelated, they perfectly fit together to create a consistent "minecrawl" experience. Special mention goes to the utterly hilarious, 80-90s anime styled facial expressions the human enemies make when hit. Music is also likable and moody.

What I didn’t really enjoy is the character leveling system. While it is traditionally experience based, on every level the player is given 3 choices on what to upgrade. The problem is that there are more than three stats and thus sometimes there is no option to improve the desired characteristic and the progress gets a bit random. Furthermore, there is no description regarding what a particular stat does. While most of them are self-explanatory, a seasoned RPG gamer in me desires at least a basic defining of the difference between the Speed and Agility. Not much of a problem though – characters don’t usually live long enough to regret.

On the other hand, the game goes to the great lengths to make itself as user-friendly as the dungeon crawler can be. Traps are always clearly visible, and one cannot die of hunger, food restores the hit points instead.

The greatest problem with this game, at least for me, is the fact that it gets boring after a few runs. Nonetheless, it is perfect for the short evening sessions. Furthermore, when I decide to play a rogue it means something, since I’m usually too tired of starting over again and again in the real life to follow the same pattern in games. Still, Delver seems to be the right choice to spend a few nights with sword in your main and a glass of whisky in off hand. Yeah, I too used to play an ambidextrous character in the good, old DnD days.

Wersja polska

Delver jest uroczym, małym dungeon crawlerem. Nie wprowadza do gatunku nic nowego, ale za to jest prosty, solidny i stylowy. I powoduje to samo osobliwe uczucie co długi spacer po jaskiniach w Minecrafcie.

System walki jest prosty, ale wciągający. Gra daje do użytku spory wybór broni białej, dystansowej oraz zaklęć i znalezienie między nimi balansu jest kluczem do przetrwania.

Grafika, mimo pikseli na pół ekranu, robi świetne wrażenie. Kolory są jaskrawe i dobrane tak, że idealnie pasują do tego „minecrawla”. Gra dostaje ode mnie dodatkowe punkty za miny które robią niektórzy przeciwnicy kiedy oberwą – przypominające anime z lat 80-90, potrafią naprawdę rozbawić. Muzyka też od razu wpada w ucho i świetnie buduje nastrój.

Gra podpada za to sysyemem levelowania postaci. Tradycyjnie, opiera się on na expach zdobywanych na wrogu, a przy każdym levelu dostajemy do wyboru 3 staty które możemy „podbić”. Problem polega na tym że cech opisujących postać jest więcej, więc czasem nie dostajemy opcji ulepszenie tego co akurat by się przydało i sprawia że rozwój postaci przebiega nieco losowo. Dodatkowo, cechy nie są w żaden sposób opisane. Niby nie problem domyślić się od czego jest atak a od czego wytrzymałość, ale zatwardziały RPGowiec we mnie domaga się jednak wytłumaczenia różnicy między szybkością a zręcznością. Inna sprawa że nie jest to jakiś straszny problem – bohater i tak na ogół nie żyje na tyle długo żeby żałować dokonanych wyborów.

Z drugiej strony Delver stara się jak może, by być przyjaznym graczowi. Pułapki zawsze są widoczne z daleka, a jedzenie odnawia HPki – nie można tu umrzeć z głodu.

Największy problem, przynajmniej dla mnie, to fakt że gra nudzi się dość szybko. Na krótkie sesje jest jednak idealna. Co więcej, jeżeli polecam jakiegoś rogulca, musi coś w tym być, na ogół brakuje mi cierpliwości by zaczynać grę od początku po tym jak zginę. Podsumowując: Delver nadaje się idealnie do spędzenia kilku nocy z mieczem w jednej, a szklaneczką whisky w drugiej ręce. A co? Też grałem „oburęcznymi” postaciami w starych, dobrych, DnDkowych czasach.
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9.1 Std. insgesamt
Verfasst: 7. März
Early Access-Review
I bought this on my android a while ago. The only way to play on your phone is with mouse and keyboard but you might as well just buy it for computer.
-Amazing artwork
-Atmospheric music
-Gameplay that literally puts you at the edge of your seat
Randomly generated worlds
-No "Low health" chime or sound. You'll be fighting something and you'll just be dead.

You can also keep all the coins from last play though. So in theory you you can slowly overcome the challenges. I love how hard the game is but sometimes...someeetimes.
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