This is a review for the build up to this point. I will write something more comprehensive when it's at release. This game has an absolutely fantastic shell for a great game. The gameplay feels wonderful, the textures and visuals are top notch, the simplistic yet addictive item/loot/stats systems all work. The random generation of worlds is passable (although still could about ten times as many prefab chunks.
It's extremely light on content. I don't know if that's because they are leaving that to last, however i blew though this game in 18 minutes. And I did not rush. I did die about 20 times before I finished it, so my total playtime is a few hours. That is still absolutely horrible compared to ANY other game of this type out there. Even very cheaply made games like rouge shooter have 100 times more content than this game. It needs more levels. Bigger levels. More items, more scaling. Etc.
It's like a demo version of a game. And I am kind of scared that they are just going to tweak systems until release, instead of releasing actual game length.
The game needs to be streatched across a wider canvas, make the drops scale very slowly upwards, make the levels huge with multi areas leading to the floor down, so we can explore sprawling levels if we wish, instead of these tinny little dungeons. Right now, because this game has the core mechanics of a 10/10 indie game. I am going to recommend this game. However if the content is the same as it is now, at release. Then I'll be changing my recommendation.