A journey begins... A treacherous tower... Unravel its mysteries! Discover the secrets kept in the long abandoned Tesla Tower! Magnetism and other electromagnetic powers will help you explore a non-linear world of beautiful hand-drawn environments, in a steampunk-inspired vision of old Europe.
User reviews:
Very Positive (811 reviews) - 90% of the 811 user reviews for this game are positive.
Release Date: Dec 13, 2013

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“Teslagrad is highly rewarding and an ultimately fantastic game.”

“[Teslagrad] understands the golden rule of spinning a good story: Show, Don't Tell.”

“The colourful backgrounds, expressive movements, and focus on puzzles over combat recalls a mix of Braid and Limbo.”
3D Juegos

About This Game

A journey begins... A treacherous tower... Unravel its mysteries!

Discover the secrets kept in the long abandoned Tesla Tower!
Magnetism and other electromagnetic powers will help you explore a non-linear world of beautiful hand-drawn environments, in a steampunk-inspired vision of old Europe. A young boy suddenly finds himself embroiled in a long-forgotten conspiracy, involving a despotic king who rules the nation with an iron fist. Jump into an outstanding adventure told through voiceless storytelling, writing your own part. Armed with ancient Teslamancer technology and your own ingenuity and creativity, your path lies through the decrepit Tesla Tower and beyond.


  • Complex puzzles! Put your sense of logic to the test and cleverly manipulate the world around you using electricity and magnetism, the lifeblood of the game. Puzzles will range from “pff, that wasn't so bad” to keyboard-smashing, controller-chewing frustration.
  • Explore! Make your way through rich 2D hand-drawn surroundings as you journey into — and beyond— Tesla Tower, picking up use amazing new items as you go.
  • Visual storytelling! Tired of all those words in your video games? Have no fear, Teslagrad features not a single snippet of text or squeak of dialogue. Everything is purely visual, and the entire story is told through what you see (and sometimes what you don't see).
  • Steampunk powered! Discover a dystopic and mind-blowing rainy-and-brainy setting, presenting a steampunk vision of an old Europe-inspired new world.
  • Old-school boss fights! Use your skills and wits to overcome the 5 incredible final bosses eager to demagnetize you.
  • No disruptions! That means no loading screens, no GUI, no cutscenes. Just the game and you.
  • Mesmerizing soundtrack! Awesome mix of classical orchestra, with a touch of Russian inspiration and a myriad of metal bits and electrical stuff.

Teslagrad is available for Windows, Mac OSX and Linux.

"It's beautiful minimalist storytelling, and it fits really well with the gameplay proper, which is delightful in more ways than one." Jared Rosen, Indiestatik.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP (SP3)
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 1 GB available space
    • OS: Windows 7 or higher
    • Processor: Dual Core 4GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Storage: 1 GB available space
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 1 GB available space
    • Processor: Dual Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Storage: 1 GB available space
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 1 GB available space
    • Processor: Dual Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Storage: 1 GB available space
Customer reviews
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Very Positive (811 reviews)
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Most Helpful Reviews  Overall
491 of 509 people (96%) found this review helpful
6.7 hrs on record
Posted: December 13, 2013
Right off the bat, Teslagrad impresses with a wonderful art style and animations that immerses the player in its steampunk world. Rain falls in torrents, molten steel glows ominously in the depths of the tower in which you explore, and electricity crackles and hums. It's a world of mechanical beasts that can destroy you in a moment, of dangerous traps and puzzles, of strange gadgets and weird machinery, and at the heart of this world is you and the Tower

Fleeing into this mysterious Tower, you'll work your way through its many rooms and floors, each offering new and inventive puzzles and obstacles to surmount. The game doesn't waste any time in throwing complex platforming puzzles at you; within the first 30 minutes or so, you'll already be equipped with a gauntlet able to reverse an object's polarity and blink boots that allow you to teleport a short distance. The puzzles and platforming all revolve around utilizing and switching between magnetic fields, causing objects to attract or repel. In this way, you turn platforms into barriers or elevators, move along ceilings or float over gaps, and more. Surviving the challenges require both puzzle solving and tight platforming as you time teleports between moving hazards or switch your own polarity to navigate around electric barriers. Hard to reach batteries offer replay value, as there's usually an optional extra challenge between you and the collectibles.

I'm only about two and half hours in at the moment. If there was one minor flaw, it would be the lack of checkpoints in boss fights. While these fights simply revolve around pattern recognizaton and aren't that lengthy, it can be annoying to die and have to start fighting a boss from the beginning. But the boss fights themselves are fun and varied and use the mechanics in cool ways. Controls are responsive and simple, WASD to move, Space to jump, arrow keys to use your abilities. But from those simple controls, Rain Games has crafted a fun and challenging puzzle platfformer that not only offers exciting gameplay but a fantastic art style as well

I'll update this review as I progress
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118 of 138 people (86%) found this review helpful
1.9 hrs on record
Posted: December 13, 2013
A picture says more then 1000 words and teslagrad does just that, it tells a grand tale through stunning scenery and beautifull music. Teslagrad is a must have for the 2d puzzle platformer fan.
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101 of 124 people (81%) found this review helpful
Not Recommended
1.8 hrs on record
Posted: December 21, 2013
The art is really great.

But the reason why I can't fully recommend it is a constant repetition of same challenges on even a slightest mistake. Fell from a tree? Please replay last 10 minutes of climbing it again. Decided to investigate some place below? Enjoy your time getting back from it. Boss fight? Do repeat exactly the same motions until you perfect them (any damage kills you instantly and restarts the fun).
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48 of 50 people (96%) found this review helpful
52 people found this review funny
13.5 hrs on record
Posted: August 29, 2014
Such a great game. It's kind of Braid meets Magrunner: beautiful 2.5D graphics, cool phantasy setting, good mechanics, simple but nice story/plot (lovely told via marionette theaters), puzzles and a tesla staff!

Not recommended to Thomas Edison's fans.

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49 of 52 people (94%) found this review helpful
2 people found this review funny
3.4 hrs on record
Posted: January 1, 2015
I'm not sure exactly what I expected Teslagrad to be.

Having known next to nothing save its name going in, I still had some vague, unshakable idea about what exactly I was in for, and I wasn't too enthusiastic about it. But then I was introduced to the first magnetic mechanic and all I could think was "wow, this is really cool."

That's something I kept thinking again and again as I got higher in the tower that houses the game's levels, with each new area bringing with it a new twist on mechanics I, for whatever reason, had mapped out in my head before even pressing start, It continually and cleverly subverted the concepts I've come to associate with games of its ilk, smartly introducing new mechanics that build upon those that come before, while simultaneously developing a rich medieval steampunk world for me to get lost in.

There's not a single line of dialogue in Teslagrad, be it written or spoken or even just a tutorial, and yet it manages to create this abundantly interesting narrative of a kingdom obsessed yet terrified of technology, and the power it brings with it. Paintings, reenactment cutscenes, and pieces of the environment are used to tell this story subtly, in a way that hides most of its simplicity and had me wanting to find out more about it up until the very end.

Similar methods are used for each gameplay hook, most of which involve manipulating magnetic polarities. Tools are trickled out to you and then liberally experimented with before giving you another to try and work with, which creates an invisible learning curve as you apply what you already know to the new obstacles placed before you. Teslagrad is always conscious of making sure you understand it, and giving you time to figure things out without punishing you for mistakes or taking too long.

That is, except for the boss fights. Though they're likely the coolest moments in the game, these few encounters are rife with tedious and agonizing trial and error death loops, with one hit kills and the complete lack of checkpoints causing them to go on far longer and be much more annoying than they otherwise would be. It's not even that many of the bosses are that hard to defeat once you understand their patterns, but they're so pattern based and often consisting of numerous different parts that you're left with no choice but to die over and over until you've memorized their every move and can play them back exactly. There are a handful of moments like this in various puzzles throughout, which stand out all the more starkly because of how well the rest of the game avoids falling into the same traps.

The inconsistent difficulty was rather a lot more frustrating than I'm making it out to be, but that should also say something about the quality of the game outside of those moments, which I was enjoying so much as to push through the times I was ready to snap my controller in half and curse my reflexes to hell. It's a gorgeous, clearly guided journey in a genre that's become more and more uninspired and cluttered, positioned awkwardly among its less impressive peers that will likely cause it to be passed over in the deluge. And that would be a horrible thing indeed.

You can read more of my writing on Kritiqal.
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82 of 109 people (75%) found this review helpful
6.7 hrs on record
Posted: December 13, 2013
Awesome artwork, challenging and intellectual gameplay. Love it! Will be among my christmas presents this year :)
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62 of 79 people (78%) found this review helpful
5.7 hrs on record
Posted: December 13, 2013
This game is great. It's metroidvania like has great visuals great puzzles and a really interesting story told only though visuals like drawings on the walls. I would highly recommend it to anyone who likes puzzle games. Only real problem is later puzzle can be frustrating just becuase they require percision. Also it has great boss battles even thought there is only a couple they are very memorable. I beat the game in about 5 hours bu it has collectables which the game hits at a secret ending if u collect them all. Even though it's kinda short this game in my opinion is well worth it.
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36 of 39 people (92%) found this review helpful
7.4 hrs on record
Posted: February 10, 2015
This is the closest to a non-recommendation I can get while still saying the game's worth buying.

I really enjoyed the puzzles, the platforming, the exploration. I like the art style, the audio was mostly good (there were a few volume spikes) and the controls were handled well enough (except for some annoyances in the menus.)

I want to be super clear. This game is unforgiving. Everything, everything is instant death. This isn't too terrible in most sections, except for the larger rooms where death will set you back to the entrance and it takes a while to get back to the part that's thwarting you.
Where it really starts to hurt is in the boss battles. Yeah, I'm not sure why there are boss battles in what is almost completely non-violent game (a few exceptions, but they're mostly avoidable)
The boss battles are brutal. No checkpoints. Die? You're back to the entrance to the room. Hit? At all? Dead. You're back to the entrance to the room. Any mistake? Any misjudgement? Die. Over and over and over again. Also, I don't know if I'm bad, or the controls just aren't as tight as they should have been, but I found myself dying repeatedly to stuff that I think I should have survived. (I can't be more specific without some spoilers.)
I think that last boss killed me 100+ times before I finally beat him. (Then I had to do it again to get the right ending. Should have picked up all the scrolls the first time D: )

I can honestly say I'll never play this again. But I don't exactly regret it either.
That said, if there's ever a sequel, I'll have to think long and hard about playing it.
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67 of 95 people (71%) found this review helpful
14.5 hrs on record
Posted: December 13, 2013
A great little indie title, well worth picking up if your a fan of 2D puzzle platformers such as Braid and Limbo. This game has such a beautiful artstyle and great gameplay to keep you occupied for hours.
For gameplay, check out my channel - www.youtube.com/user/jamyjet
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30 of 35 people (86%) found this review helpful
8.7 hrs on record
Posted: April 7, 2015
I almost gave this game a thumbs-down at several points while playing. I had gone into the game expecting “Braid with magnets” and Metroidvania-style exploration. Instead, I got a Super Meat Boy clone with long, frustrating, unforgiving platforming segments and annoying trial-and-error bosses. The magnets are mainly used as a means to traverse death gauntlets, often with twitch-action polarity shifting. One wrong move and you’ll either die, or fall down a long way and be forced to climb back up. The magnet puzzles themselves are pretty bland and uninspired physics puzzles, and ultimately pointless. The level design is about as linear as a Super Mario Bros. level, and all four of the important powerups are placed directly in your path. Backtracking is only required for 100% completion (or if you happened to not find at least 15 of the 36 collectables to unlock the door to the final boss). Overall, it failed to meet just about all of the expectations I had for it.

What redeems this game is the atmosphere, art style, and storytelling. There are no words or dialogue at all; this game tells quite a fascinating and unexpected story through the environments, characters, and pictures alone. The hand-drawn art and backgrounds are all beautiful to look at, and there’s no shortage of good music, both of the catchy and atmospheric variety. Perhaps it's style over substance, but for me it really worked.

Once I attained 100% completion and reached the best ending, I looked back upon the game and realized I was glad to have played it. It was a real emotional journey. There’s nothing at all awful about the game, it’s just average in a lot of ways. The difficulty isn’t actually all that hard, it’s just frustratingly out-of-place, and skill eventually did take over and help make the experience more enjoyable. And despite the lackluster puzzle design, there were some instances of great ideas in there; the secret scrolls were highly satisfying to find and collect. With minimal hints and hundreds of mistakes, I got 100% completion in less than 10 hours.

So, after much deliberation, this gets a thumbs-up from me. If you can get it on sale for half price, and if you can put up with the stupid platforming sections and the death gauntlets, you might also find there’s a lot to enjoy here.
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Recently Posted
11.6 hrs
Posted: October 18
There is never really any feeling of satisfaction or progress in Teslagrad, and the game is just flat out boring whenever it isn't frustrating. More critics need to realize that just because a game looks nice and is playable does not mean it is a good game. If people do not point these things out, then more games will continue to use them because developers will not see a problem with them. It is because of these design choices that I find myself developing distaste for puzzle platformers in general. I like the idea of them, but if they are going to keep making these mistakes then I do not see the point in spending my money on them.

If I wanted a game based on reflexes and quick thinking, I'd play an action game. At least then the game will be based around it. Teslagrad, however, tries to do two things but fails at both because the two things go together like ice cream and gravy. I ultimately found Teslagrad to be unsatisfying and just not very fun to play. There is no shortage of retro styled Metroidvania titles on Steam, so it is not as if Teslagrad doesn't have any competition. As such, I'd suggest passing on Teslagrad, as it turns out that opposites do not always attract.

Full Review Here http://www.gamefaqs.com/PC/717638-teslagrad/reviews/161588
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8.8 hrs
Posted: October 7
This is a great game if you just want to sit and play through peacefully. Its just the right amount of challenging, and its just the right amount of puzzling also.
The uniqueness of the combination of elements in this game is what makes me want to finish the game.
It doesnt geel old or repetitive, instead, it introduces new ways to navigate through the game and different ways to beat each "level".
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288.5 hrs
Posted: October 3
This is a really nice platformer where you use electricity to get around the level. You can attract or repulse electricity to make your way across platformers and you can even teleport later in the game. This game has really fun bosses and great visuals. I highly recommend it. 9/10
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9.9 hrs
Posted: October 2
The puzzles are a bit on the easy side, the boss fights however unique and challenging. I liked the music, the graphics, the ambience - everything, really. Wish it were longer!
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3.0 hrs
Posted: October 1
I cannot recommend this game.
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32.0 hrs
Posted: September 29
Just a quick note, the hours i currently have on this game are high because I forgot it on one night and turned it off the next day.

So I love and hate this game. I'll start out with what makes it great. The artwork kind of put me off at first, but it is actually really nice and unique. Kind of reminds me of braid. The "magnet" mechanics, didn't impress me at first, but the developers explored a lot of really cool uses and puzzles implementing them.

The problem with this game, however, is in the incosistancy of the gameplay. The actions feel very sluggish, which would be fine if this was a puzzle game. However, there are several bosses in this game that are just extremely frustrating when you have a delay on your jumping. In addition, the delay on the dashing feels more equiped for a puzzle game than an action platformer. The puzzles, despite being unique, never really go out of their way to stump you and feel more like action-y challenges, which of course would be fine if the mechanics were more tuned to an action game. The biggest flaw of this game is that it can't decide if it's an action game or a puzzle game. Of course, both of them can exist in the same game, but this game draws a very big line between the way the game plays and the way it makes you play it. In addition, throughout the game, there are enemies that will kill you if they touch you, sending you back to the beginning of the area. Towards the end of the game, you get a gun like device, but again, the response time on it is very sluggish, you can only aim in cardinal directions and you can't move while using it, resulting in many frustating deaths. I don't mind frustating games, I love super meat boy. The difference with this game, however, is that the controls aren't tight enough that I feel like the death was my fault, and as a result, I don't feel like I'm learning and getting better at the game.

On a side note, I saw a different review that said that the story in this game was a perfect example of "show, don't tell" in a story. I couldn't disagree more. With regards to a game, what that phrase means to me is that a game is able to describe a universe simply through the environment. Dark souls is a perfect example of this. Teslagrad, however, literally shows you backstory by way of "puppet show" when you reach certain rooms. You walk into a room that looks like a theater, and suddenly you are greated with dull puppet exposition on an even more boring story. Just because there are no words does not mean it isn't exposition, which in essence is the opposite of "show, don't tell".

So that's my rant. Despite all of that, the game is only 10 dollars, which is a great price for what you are getting. This game had a lot of potential and missed out on controls, but it is not a bad game at all. The bosses are extremely frustrating (read: not fun) and the enemies seem misplaced in this game, but it is definitely worth 10 dollars.

I'm marking my recommendation as a "No", but at the same time, I don't regret buying it at all.


good atmosphere
fun magnet mechanic
every upgrade makes the game more fun
the main elevator hallway makes for a cool linking overworld
the artwork is great

The mechanics are too sluggish for an action game
The puzzles are too action based to be a puzzle game
The music is meh, imo
Instant death on touch, sending you to the very beginning of boss fights and difficult rooms
Bosses are cool, but not fun to fight due to sluggish mechanics

All said and done, I would buy it again, but I would still come and rant about what could have been the best action/puzzle platformer since braid
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14.0 hrs
Posted: September 28
Honestly one of the best Puzzle + Platformer games I've ever played. I got into it because the video on the store page made it look like a Super-Metroid-esque game, and that turned out to be true. Epic bossfights, a world which describes itself to you as you explore. Power-ups in the form of gear that allows you to interact with the world in new ways. Secrets to find. Rewarding and challenging bosses and every room felt unique and interesting.

Very few times was I confused or unable to progress, but this is definitely a skill game; you won't complete every room on your first try. There's a learning curve, but - at least for me - that's part of the charm.

As a closing note, I tend to not like platformers. The old-school Metroid/Castlevania games were what I grew up playing and loved them. Very few things can scratch that itch. I enjoyed this game immensely, and it was a very pleasant surprise.
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16.7 hrs
Posted: September 19
fun indie game, worth the play if you like platforming and puzzles, 7.5/10
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8.4 hrs
Posted: September 13
I love this game because the artwork is fantastic, the story is great, and the mechanics are fun and unique. However, it pains me to not be able to recommend this game because of one factor: the game is incredibly infuriating. It's a one-shot kill, and on many levels this means going back to the beginning where you started. This is especially tedious for boss fights, as you have to start completely over. The major problem is that you don't know what cycles these bosses have or what their next phase will be once you damage them, so you often end up using trial and error. Dying hundreds of times to the same boss because there aren't any checkpoints in its phases is not fun at all. I hate this game because it is so nearly perfect, but it is incredibly rage inducing.

    Amazing artwork
    The story is well laid out
    Great soundtrack
    Interesting abilities/mechanics
    Decent puzzles

    Infuriating one-shot kills with no save points during long boss fights to the point where I personally cannot recommend this title.
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6.5 hrs
Posted: September 10
Highly recommend

This game was such a wonderful surprise. I was expecting a pretty good platformer, but the puzzle aspects were really outstanding. Not enough games have used magnetism in a creative way like Teslagrad did and each area provided a nice new challenge and really clever ways of using the mechanics.

Not a very long game, but enjoyed finding the secrets enough that I couldn't help but get them all which added nice challenges.

Update: I wanted to address the complaints that I have seen

1) No keyboard support? False. Maybe at a time it wasn't supported but I used a keyboard with no issue
2) Game is too unforgiving? Though that statement is by nature subjective, I'd like to say why I argue that. I DO agree that the game can be quite hard, but I absolutely say that it is forgiving in that when you die (and you will) you just go back to the start of the room/section you are in. You are back in the action quickly and ready to try to learn from your mistakes (or not)
3) Annoyed with needing to collect enough scrolls to get to the final section? I'll agree that is a strange requirement and I disagree with it. I only had 11 of the 15 needed so I did need to do some backtracking.

Not picking a fight, just how I interpretted the game. Hope this all helps.
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