A journey begins... A treacherous tower... Unravel its mysteries! Teslagrad is a 2D puzzle platformer with action elements, where magnetism and other electromagnetic powers are the key to go throughout the game, and thereby discover the secrets kept in the long abandoned Tesla Tower.
User reviews: Very Positive (404 reviews)
Release Date: Dec 13, 2013

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Recommended By Curators

"A wonderful art style, smooth animations, and a challenging mix of precision platforming and puzzles makes Teslagrad well worth your time."

Recent updates View all (8)

October 2

Teslagrad 1.3.1 update

Hi everyone!

A new update of Teslagrad is now available here on Steam, and will be progressively available in all the other stores and distributors. Please find the whole list of changes below:


  • Improved empty saved game slots now show the text 'Empty' in light grey.
  • Improved graphics of conveyor belts, should now be synchronized better.
  • Improved magnetflies, won't fly around when they're not visible any longer.
  • Improved use of light in some scenes (for better performance).
  • Reduced memory consumption drastically in general.
  • Reduced total size of the game through better use of compression.

  • Fixed bug when a slow machine might not have loaded a level in time.
  • Fixed bug where bosses would desynchronize with the sound when menu was opened.
  • Fixed bug where the player could avoid entering the final area.
  • Fixed bug where the player either jumps or falls from a wall when leaning out.
  • Fixed bug where the player would fall from a wall for no reason.

As usual, thanks for your reports and invaluable feedback!

3 comments Read more

September 16

Save 33% on Teslagrad in this week's weeklong deals!

To celebrate the release of the first console version of Teslagrad, we're joining the weeklong deals this week with a 33% off deal on the Steam version!

check it out!

0 comments Read more


“Teslagrad is highly rewarding and an ultimately fantastic game.”

“[Teslagrad] understands the golden rule of spinning a good story: Show, Don't Tell.”

“The colourful backgrounds, expressive movements, and focus on puzzles over combat recalls a mix of Braid and Limbo.”
3D Juegos

About This Game

A journey begins... A treacherous tower... Unravel its mysteries!

Teslagrad is a 2D puzzle platformer with action elements, where magnetism and other electromagnetic powers are the key to go throughout the game, and thereby discover the secrets kept in the long abandoned Tesla Tower. Gain new abilities to explore a non-linear world with more than 100 beautiful hand-drawn environments, in a steampunk-inspired vision of old Europe. You play as a young boy who suddenly finds himself embroiled in a long-forgotten conspiracy, involving the despotic king who has ruled the nation with an iron fist for several years. Jump into an outstanding adventure told through voiceless storytelling, writing your own part. Armed with ancient Teslamancer technology and your own ingenuity and creativity, your path lies through the decrepit Tesla Tower and beyond.


  • Complex puzzles! Put your sense of logic to the test and cleverly manipulate the world around you using electricity and magnetism, the lifeblood of the game. Puzzles will range from “pff, that wasn't so bad” to keyboard-smashing, controller-chewing frustration.
  • Explore! Make your way through rich 2D hand-drawn surroundings as you journey into — and beyond— Tesla Tower, picking up use amazing new items as you go.
  • Visual storytelling! Tired of all those words in your video games? Have no fear, Teslagrad features not a single snippet of text or squeak of dialogue. Everything is purely visual, and the entire story is told through what you see (and sometimes what you don't see).
  • Steampunk powered! Discover a dystopic and mind-blowing rainy-and-brainy setting, presenting a steampunk vision of an old Europe-inspired new world.
  • Old-school boss fights! Use your skills and wits to overcome the 5 incredible final bosses eager to demagnetize you.
  • No disruptions! That means no loading screens, no GUI, no cutscenes. Just the game and you.
  • Mesmerizing soundtrack! Awesome mix of classical orchestra, with a touch of Russian inspiration and a myriad of metal bits and electrical stuff.

Teslagrad is available for Windows, Mac OSX and Linux.

"It's beautiful minimalist storytelling, and it fits really well with the gameplay proper, which is delightful in more ways than one." Jared Rosen, Indiestatik.

System Requirements

    • OS: Windows XP (SP3)
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 1 GB available space
    • OS: Windows 7 or higher
    • Processor: Dual Core 4GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 1 GB available space
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 1 GB available space
    • Processor: Dual Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 1 GB available space
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 1 GB available space
    • Processor: Dual Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 1 GB available space
Helpful customer reviews
25 of 32 people (78%) found this review helpful
5.9 hrs on record
Teslagrad is cruel. Teslagrad had me in fits of frustration. Teslagrad is an amazing game.

All of these are true. Teslagrad tells the tale of a young boy forced into platforming, defeating larger-than-life bosses and learning new abilities to proceed. While that sounds like nothing new, the interesting puzzle mechanics, the fun-to-use unlockable items and the incredible boss fights, combined with an amazing soundtrack, make Teslagrad one of the best Indie platformers out there.

Just don't give up.
Posted: April 25
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18 of 24 people (75%) found this review helpful
5.6 hrs on record
A great little puzzle platformer. Beautiful artwork and solid gameplay. Pretty linear, but the pacing is really excellent, there is rarely a dull moment. Collecting all the scrolls and the several boss fights add a nice challenge. It took me five hours to 100% so it's not too challenging and there is not much replayability. But I would still completely recommend it as it's one of the most enjoyable games I've played in a while. It's good value at full price, but when it's on sale, it's a must-buy. Avoid spoilers or guides at all costs. It offers a nice sense of discovery if you don't know what you're in for.
Posted: July 1
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15 of 22 people (68%) found this review helpful
3.1 hrs on record
It's a dreary night, and a disheveled man carries a bundle close to his chest. Through the pouring rain, a face can be seen peeking from the bundle; it's a young child. The man leaves the boy with a woman, his mother?, and leaves for parts unknown. Time passes, the boy grows, he is still but a child. Men come. They come for him. They force their way in, but the boy has already leapt through his bedroom window, onto the rain slicked rooftops. He runs. They chase.

The opening moments of Teslagrad set a tantalizing stage for what is to come. Dark and alone, silence from all but the storm and the racing footsteps of your pursuers. Upon reaching the tower, the promise of a grandiose adventure is all but assured. for all of its visual splendor, and the mystery surrounding the world, in the end, Teslagrad emerges as a beast only slightly greater than the sum of its often lacking parts.

The tower you will explore is filled with wondrous architecture, artwork and snippets of a tale of partnership, a burgeoning lust for power, and betrayal that followed. You'll discover more of the story of Teslagrad as you climb the tower, solving increasingly complex puzzles. Unfortunately, this complexity often comes more from the mechanics, than from the puzzle's ability to test your wit. The theme of Teslagrad is magnetism, and you soon earn greater abilities in pursuit of its control. Puzzles typically consist of moving blocks or repelling your way higher. Issues arise in that everything has its own physics, and pieces that you may need to move a specific way can be difficult to place, and not for lack of trying. Later puzzles even rely on your ability to repel yourself off of moving objects. Now while this sort of thing is of no real concern in a title such as Portal, in Teslagrad, the danger is far more apparent, and being hit even once will kill you and reset the portion of level that you're in.

In the majority of cases, this isn't a serious problem, as there are often checkpoints near more difficult segments, and even the most frustrating puzzles shouldn't occupy your time for more than twenty minutes. The real trouble occurs during any of the number of boss battles in the game, all of which suffer the dreaded three hits to kill motif. Should any of these bosses' attacks hit you, it's back to the very beginning of each fight, leading to frustrating exercises of trial and error. The bosses can take up an unhealthy portion of your time in Teslagrad, and this is especially true one of the last bunch, who fails to exhibit a truly discernible pattern, due to the game giving physics to every moveable object.

Even with the frustrating boss encounters, and sometimes irritating puzzle design, the sheer beauty of the scenery often manages to quell the rising feelings of annoyance. As you progress, you will be treated to story elements in the form of short puppet plays, all of which lack dialogue, but are arguably stronger without, anyway. The mystery of your predicament is the greatest driving force in Teslagrad, as without it, I imagine many would quit at one of several specific points I can recall.

Lastly, as I feel it should be mentioned, the metroidvania aspect, and how much it pertains to the gameplay as a whole. You can go back and explore any room you've been previously, and there are indeed hidden pathways and secrets. These secrets come in the form of collectible cards, of which you will need to find 15 to even complete the game. And when I say "complete", I mean reach the credits, because to find the true ending, you must collect all 36 missing cards hidden all throughout the map. This sounds fun, and in most Vania style games, it is. But in Teslagrad, many poorly designed puzzles are not meant to be run backwards, and this can make exploration difficult.

Even as I complain of the gameplay elements, I still look fondly on Teslagrad for its story, visuals and unique attempt at magnetic manipulation, as flawed as some of it may be. And while I've beaten the game and seen the vanilla ending, I'm sure I will spend an equal amount of time gathering the remaining cards to see what secrets might be waiting for me at the end. I wholeheartedly recommend Teslagrad, flaws and all, for its incredible visual design and world that is far too grandiose and exciting to be brought down by the occasional, but potent, frustration.
Posted: June 5
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10 of 13 people (77%) found this review helpful
7.8 hrs on record
And... it's a good game, all right. Infuriating at times, but overall very pleasant puzzle platformer. Well worth the time spent, I'd say, especially if any of the gripes below doesn't sound bad to you..

What I liked:

- Lovely art design, backgrounds, animation and music. Production values are overall very high, only a step below UbiArt games, I'd say. Very reminiscent of Braid, I'd say.
- Good puzzles, solvable without resorting to outside help in most of the cases. Definitely nothing as obtuse as Gateways final puzzles.
- Interesting player abilities. Can't really say that having magnets and Dishonored Blink was innovative, but the way they were used and interacted with each other very much worked in the game.
- Controls were very good, even if the jumping was a tad too floaty for me. Would be a much bigger problem if the game had a bigger focus on platforming, but given that it was 80% puzzles, I can't really complain.
- Metroidvania-lite concept with no forced backtracking - only some of the secret scrolls required revisiting areas, everything else could be done by the first visit.

What I didn't care for:

- Boss fights, or rather lack of checkpoints during boss fights. Main character doesn't have any sort of health meter/shield, so the second you touch any of the hazards, you're brought back to the beginning of the fight. Which gets a tad annoying if said fight has several stages with new, random hazards added in the later ones.
- Few instances of physics not working consistently - I had worked out a few puzzle solutions, given up on them as non-working after a few tries, only to check online and find that I had the good idea, but one that requires blind luck to work out. This is only true for a few scrolls, nevertheless should not happen.
- Lack of proper map - the game marks your location, sure, but doesn't allow for map scrolling and doesn't mark the collectibles you discovered but haven't solved yet. Which makes the whole map pretty useless.
- The achievement system used by the game (1 for each of 36 hidden collectibles) could do with a revamp - you can 100% the game well before finishing actual playthrough. Would be lovely if the devs added at least a 'Finished the Game" achievement.
- Weird performance issues - I don't have the fastest computer, true, but still, would not expect the game dropping down to 30 fps in few areas. Really noticeable when most of the game is silky smooth. I've also had the game crap out on me three or so times - game logic was still running, but the game stopped updating screen. Had to enter menu and quit the game using only sound effects as a guide.
Posted: July 23
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14 of 21 people (67%) found this review helpful
6.7 hrs on record
I will be writing a full review covering everything , if you're interested in ever buying this game read : )

To start i really wanted to give this game a bad review and (Not recommend) because i was disappointed for it showing so much promise in "beautiful story-line" at the beginning but then ends up hours and hours of puzzle after puzzle with no point to feel that it connects to the story somehow .. i can say the same for several indie games...

So as you can see in the screenshots its a puzzle 2D Platformer, with a very well-done animation and the artwork is completely outstanding very very beautiful indeed.

You die from one hit, so the game is set for you to be able to avoid, by dodging and jumping your way through obstacles and enemies but you can also fight so no worries.

if you like puzzlers this game is for you it is well-thought on that matter so it stays interesting, you change between Red/blue (opposites attract) and just figure your way out of the puzzle and use it to fight enemies, and the boss battles , don't even get me started on them they are truly both amazing and challenging.

So summing it up

Whats Great :
1 - Artwork, the game is diffidently worth its price just for that i mean wow, the screenshots don't show half of it, there are so many beautiful things not shown there 10/10
2 - Music + sound effects , both work out perfectly for the game 10/10
3 - Puzzles, challenging , keeps getting interesting without repeating themselves but are a lot 8/10
4 - The story and (Theater plays) are great but they didn't stick to it for 80% of the game 7/10

Whats not so great:
1 - Achievements ... they are not really achievements you just get one every-time you collect one of those lightbulbs or whatever they are.
2 - Probably the only thing that made me feel bad about the game is how they did not stick to the story and just try to refresh it every now and then, yes the theater plays are good and i like them but it was just pure puzzle after puzzle without the sense of the story carrying on , thats it there is litterly nothing else i hate about this beautiful game and i am being 100% true and fair with my review

So if you're into this type of game, just look in some videos of it ( not steam videos) And you will simply fall in love with it
Diffidently a game worth buying at full price to support those awesome devs , yes you might get a bit disappointed if you notice or simply wants the story to carry on but it will only at the end of the game and it still will give you the satisfaction you need to feel the closure

overall rating of the game 8/10
1- for achievements ( probably should have done an achievement for finishing a puzzle in a certain way or something)
1- for not keeping up with the story until the end
Posted: July 6
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488 of 505 people (97%) found this review helpful
6.3 hrs on record
Right off the bat, Teslagrad impresses with a wonderful art style and animations that immerses the player in its steampunk world. Rain falls in torrents, molten steel glows ominously in the depths of the tower in which you explore, and electricity crackles and hums. It's a world of mechanical beasts that can destroy you in a moment, of dangerous traps and puzzles, of strange gadgets and weird machinery, and at the heart of this world is you and the Tower

Fleeing into this mysterious Tower, you'll work your way through its many rooms and floors, each offering new and inventive puzzles and obstacles to surmount. The game doesn't waste any time in throwing complex platforming puzzles at you; within the first 30 minutes or so, you'll already be equipped with a gauntlet able to reverse an object's polarity and blink boots that allow you to teleport a short distance. The puzzles and platforming all revolve around utilizing and switching between magnetic fields, causing objects to attract or repel. In this way, you turn platforms into barriers or elevators, move along ceilings or float over gaps, and more. Surviving the challenges require both puzzle solving and tight platforming as you time teleports between moving hazards or switch your own polarity to navigate around electric barriers. Hard to reach batteries offer replay value, as there's usually an optional extra challenge between you and the collectibles.

I'm only about two and half hours in at the moment. If there was one minor flaw, it would be the lack of checkpoints in boss fights. While these fights simply revolve around pattern recognizaton and aren't that lengthy, it can be annoying to die and have to start fighting a boss from the beginning. But the boss fights themselves are fun and varied and use the mechanics in cool ways. Controls are responsive and simple, WASD to move, Space to jump, arrow keys to use your abilities. But from those simple controls, Rain Games has crafted a fun and challenging puzzle platfformer that not only offers exciting gameplay but a fantastic art style as well

I'll update this review as I progress
Posted: December 13, 2013
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