I started my first character and got to level 2 (which means 2 minutes of gameplay) only to be already hugely disappointed having encountered seriously frustrating bugs, appaling UI and gamemechanics for the Hack'n'Slash genre and catastrophic pathfinding and battle mecanisms. At that point I already wanted to give up.
I forced myself to level up to 10, and tried the same with the other class. The Soundtrack was getting on my nerves as it seemed a pale attempt to imitate Tristram Theme (Diablo) mixed with some Metal influences and the intent to sound kind of oriental. This impression got reinforced once I played the Barbarian Class and heard his voice. When you overdo something, well it doesn't sound genuine at all at the end.
Around level 6, noticing there was an extremely fast repop of all the mobs on the map and thinking that was kinda cool... I met "The Shaman". Well horrible story telling and shallow scenaristic choices there. Then, I found out my XP bar after going up insanely fast at start, did not go up at all. And that is one very very very bad design choice to go from "I get so much XP in no time" to "I can kill a million monsters and there will be no progress" in regards of the game economy.
So let's talk about that, game economy. Setting up my skills after leveling up, I find that I have to choose between some battle skills, some stats enhancing skills and the alchemy - the crafting "novelty" for the genre. Well, to craft a potion (beside the fact there is only a chance to achieve that depending on the level of the skill) I need to buy vials, and have a few ingredients found all over the map. So far so good, right? Well no. Buying a potion directly from the shopkeeper do cost slightly more than a vial, well actuallly nearly as much... so why even care about the alchemy then since it present so little benefits on top of taking skills points you could assign somewhere else? - Well kind of somewhere else since it is not like there is much customization options or cool skills or even synergies which require ambiguous choices from you. Falling flat once again.
Additionnaly, the respawn of all mobs, the poor and dumb loot (opposed to "smart loot concept" - as I was getting more stuff for "the other class" than for the one I played, and to mention that I found no stash or even less shared stash so basically every epic/legendary you drop that is not for your class is only trash loot - or worth a bit more money than actual trash loot), the stamina system and the XP lock (or extremely steep reduction of XP gain) makes it senseless to stay in an area to farm it (to upgrade your character) as the cost of fighting the mobs may be higher than the benefits of doing so, and even if you took self-regen health skill the action of farming remain pretty boring since the only benefit you get from it is (poor and rare) loot. Then the Stamina, you can hardly cross the village without getting exhausted... seriously? No one in the design team thought about turning that off in the village? baahhhhh...
I really really kept trying to play, despite the below par graphics, the horrible pathfinding of my spider (Witch), the inability to a destructible object while I am standing 2 pixels away because the attack just does not want to trigger just like it also happens when NPC's accompany you and for some reason prevent you from attacking the mobs (Barb) and the voice acting and dialogs which at some point I would have like to switch off ("this area stinks like hell!") but instead had the option in the setting to set my zoom level (which works with the mouse wheel as well). I really tried to enjoy this ga... *sigh* ...thing.
But it feel like everything in it is an attempt to populate the UI and to imitate what has been done before in the category in terms of gameplay, without having actually thought about the gameplay as everything is highly unbalanced and utterly lacking depth or innovative thoughts (also I do understand that with such rigid game mecanics, it may have seemed hard to do more).
Well, I did not pay so much for the game myself - though in terms of time spent on it it has costed me much more than Diablo series, Torchlight series or Van Helsing series combined. If you enjoyed any of the latter, you may not enjoy Iesabel at all as it fall short in all aspects it tries to clone and also fail to add value with the crafting system. I uninstalled and will never discover what pleasures and scenario twists awaits me in the mid and end game and well, I can't recommend this to any gamer who respect himself as such.