+ Could be recommened if on sale, as it's fair way to pass the time if you're bored... or you've exhausted all the GOOD top-down ARPG options (Diablo III, Dungeon Siege III, Torchlight etc.)
+ Great music that creates a unique ambience.
+ Some nifty, unexpected physics effects that add a bit more visual flair.
+ The GUI (HUD, menus etc.) has some nice moments for a budget/indie game, with a pleasant aesthetic (jagged & illegible text aside).
- This game is a mobile port, and it clearly shows in the lack of polish and exciting content. I could imagine playing this on the bus on the way to work... but as a fully-fledged PC gaming experience, it falls significantly short of the competition.
- $15 USD may be asking too much, when there are similar experiences of higher overall quality for a lower price out there.
- The basic combat is unresponsive, which too often results in awkward, unenjoyable experiences. Combat being the bread & butter of the game, this quickly becomes tiresome.
- Character designs are often poor, or just bland, and the quality of their models match this.
- The animation is APPAULINGLY amatuer. This makes the game incredibly dull, rendering the world's inhabitants devoid of any personality or energy.
- The sound assets are a joke, and have that overall "canned" feeling: terrible voice acting and sloppy effects.
- On the UX (experience) side of the UI, there's a lot of work that could be done. Navigating the game's interface often feels unintuitive.
- Very few in-game graphics options, with the absence of features like AA being particularly noticeable.