Doorways is an immersive horror adventure, featuring a complex story and deep atmosphere.
Обзоры пользователей:
Recent:
В основном положительные (всего 12) - 75% of the 12 user reviews in the last 30 days are positive.
Overall:
Смешанные (всего 424) - 65% из 424 обзоров этой игры положительны
Дата выхода: 20 сен. 2013

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Купить Doorways: Prelude

Комплекты, содержащие эту игру

Купить Doorways: Chapters 1 to 3 Collection

Включенные товары (2): Doorways: Prelude, Doorways: The Underworld

 

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19 марта

Happy 5th Anniversary Doorways and Saibot Studios!

Happy 5th Anniversary, Doorways and Saibot Studios!

That’s it! Today, Saturday March 19th, Doorways turns 5 years.



More Photos on the bottom!

While the first chapter of the game was published in Desura and on our Website (using the Humble Widget) on August 15, 2013, and then the final version of the first two chapters on September 20 of the same year, that wasn’t the beginning of this adventure.

A year and a half earlier, in March 2012, we started developing the game as a team, Martin Voychisko and me, in my room in my mum’s house. (picture)
But neither was on that date the beginning of everything. Before that we made prototypes in late 2011, when I was still working at NGD Studios.

And yet, that was not the beginning. What I’m going to tell you happened exactly 5 years ago, illustrated by the first picture from the album. This is something I’ve come to find out recently, when I was looking through some photos my mother took on a trip we made to El Palmar (Entre Rios, Argentina). It was on that time when I made the first sketches of what would become Doorways (at that time it wasn’t even named that way). I’m also sharing (unpublished before :D) some drawings that I done at that time, which turned out to be part of the final chapter of the saga.

If you are interested in getting more details of the story, I encourage you to read the first entry in our development blog, in which we tell the beginning of everything:
http://saibotstudios.tumblr.com/post/76357010329/how-did-it-all-begin

----

While I believe that we become better developers as time went on, it is also worth noting that it was not easy. The developer team changed over time and those changes meant improvements, but sometimes they meant a step backwards. However, in some way or the other we’ve always managed to create something that was always better than what we had created before –we‘ve gained experience, we’ve put it into practice and we never thought in giving up.

It is truly rewarding to see what we have achieved so far in all this time :)
And I would like to thank once again all those people who have supported us: family, friends, colleagues and followers of the game.

Thank you. We’re going for another 5 years of creative madness! :)

Tobias "Toba" Rusjan

----

Photos:

Team evolution:












Early Sketches:



Комментариев: 3 Подробнее

17 марта

Doorways: HMoF - Act 2: The Mansion is LIVE!

Hello everybody!

We're glad to announce that the Second Act (The Mansion) of the final chapter of Doorways (Holy Mountains of Flesh) is available to play RIGHT NOW!



http://store.steampowered.com/app/383930/
This one has some hardcore puzzles and one of the most terrifying creatures in the Doorways saga!

You will be facing the mind of Celia Torres, the wife (and sister) of Juan Torres (The Roaster).

Hope you guys like it!

The team at Saibot Studios

Комментариев: 0 Подробнее

Рецензии

“Saibot Studios has created something special in Doorways. Visually, it is as accomplished as many AAA titles... The audio is as creepy as you’d expect”
Beef Jack

“...this game does indulge in giving you the creeps, and as a huge fan of horror and someone who rarely ever gets scared, I can say that I loved it.”
eGamer

“Doorways puede terminar siendo una experiencia que los fanáticos del horror atesoraremos por buen tiempo.”
Muy bueno – SHD

Full support



Об этой игре

Doorways is an episodic first person horror adventure, featuring a complex story and deep atmosphere. Each chapter will challenge you with its fast-paced gameplay and breathtaking visuals and sounds, so prepare to immerse yourself in a terrifying psychological experience.

You're playing as Thomas Foster, a special agent who must track down four psychopaths. Who are these people? What is this place and how did you get here?

These are just some of the questions that you must answer during your journey...

Start playing chapter 1 and 2 now!

Key Features


  • Horrifying exploration adventure with an immersive atmosphere
  • Ingenious puzzles as well as challenges that put your reflexes at test
  • Inspired voice acting by Sam A. Mowry (the voice of Alexander in Amnesia: The Dark Descent)
  • Replayability through many secret places
  • Full Controller support
  • Native Oculus Rift support

----

Doorways is an episodic game, it's divided in three parts and they can be played separately:

Doorways: Prelude (Chapter 1 & 2):

http://store.steampowered.com/app/248470/
Doorways: The Underworld (Chapter 3):

http://store.steampowered.com/app/311250/
Doorways: Holy Mountains of Flesh (Chapter 4):

http://store.steampowered.com/app/383930/
----

IMPORTANT
Achievements do not work on Linux

Системные требования

Windows
Mac OS X
SteamOS + Linux
    Минимальные:
    • ОС: Windows XP, Windows Vista, Windows 7, Windows 8
    • Процессор: Dual core CPU @ 2GHz (Pentium D or better)
    • Оперативная память: 1 GB ОЗУ
    • Видеокарта: NVIDIA 6800, ATI 1950
    • DirectX: Версии 9.0c
    • Место на диске: 2 GB
    • Звуковая карта: 100% DirectX 9.0c compatible Audio Device
    • Дополнительно: Keyboard and mouse or Gamepad
    Рекомендованные:
    • Процессор: 2.9GHz Intel Core i7
    • Оперативная память: 2 GB ОЗУ
    • Видеокарта: Intel HD Graphics 4000 512mb
    • Место на диске: 2 GB
    • Дополнительно: Keyboard and mouse or Gamepad
    Минимальные:
    • ОС: Ubuntu 12.04
    • Процессор: Intel Core i5-2310 CPU @ 2.90GHz
    • Оперативная память: 1 GB ОЗУ
    • Видеокарта: NVIDIA GeForce GT 440
    • Место на диске: 2 GB
    • Звуковая карта: 100% DirectX 9.0c compatible Audio Device
    • Дополнительно: Keyboard and mouse or Gamepad
Customer reviews
Customer Review system updated! Learn more
Recent:
В основном положительные (всего 12)
Overall:
Смешанные (всего 424)
Recently Posted
camrad Vadim
( 5.2 ч. в игре )
Опубликовано: 27 мая
Второе раскрытое дело Doorways - самое приятное и любимое для меня. Звук просто вызывает дрожь и трепет. Выглядит всё как надо. Главный босс после того, как я напряженно прокрался к нему среди мертвых руин, напугал своим Эго так, что пробило на истерику.

https://www.youtube.com/watch?v=3XNKpglQGsE
Stamos
( 1.8 ч. в игре )
Опубликовано: 17 мая
It's pretty good for a walking-on-a-horror-movie-set-simulator. Good atmosphere. Decent voice acting. Not scary but kind of interesting.
Syndicate XVII
( 1.7 ч. в игре )
Опубликовано: 17 мая
6/10
Bane
( 4.0 ч. в игре )
Опубликовано: 10 мая
Just great game....
EelektrossXYZ
( 2.7 ч. в игре )
Опубликовано: 10 мая
gg
CharismaticPanda
( 1.6 ч. в игре )
Опубликовано: 3 мая
Great little game, brilliant atmosphere, good design and fun but not frustrating puzzles. My only downside personally was some areas were far too dark, to the point where even at max brightness I had to fumble about to progress, otherwise no other problems and will be playing part 2 soon.
ScraggyXYZ
( 2.7 ч. в игре )
Опубликовано: 21 апреля
gg
MaractusXYZ
( 3.1 ч. в игре )
Опубликовано: 21 апреля
gg
12psD [7J]
( 3.5 ч. в игре )
Опубликовано: 16 апреля
Yet again my enjoyment in a game is completely ruined because a game thinks that darkness means scary and immersive. In the last review that I wrote, The Hat Man: Shadow Ward, I did complain that the game was dark, but little I did know that there was a game WAY worse in terms of darkness. I had to literally play with the in-game brightness at 10 (maximum), my laptop brightness at 100% and still open the Intel Graphics Center and turn it up to 50 so I could play this game. How can you even play something if you're barely seeing it? How is that even fun?

Nevertheless the game is pretty simple, and it ain't bad, it's just meh, but since the only way it makes itself difficult is by using darkness, it's a bad design choice and overall lazy one. It definitely needed a bit more work. Regarding bugs and such I had no technical problems.

There is one thing though, being a dual monitor user, and playing the game in one monitor, the game never locks the mouse in it's window, so this means if the mouse pointer is on the other monitor and I click it, the game's minimized. This happened about 10 times, but it's just a slight annoyance. The game also runs well at a constant 60 frames per second.

Another problem I found is the torch. You lit up the torch and it lasts for about 10 seconds. Last time I checked that's not how torches work... And once more, the game relies on this mechanic to make itself harder, which just results in frustration.

While being short in length and having some good-looking sections (mostly in chapter 2), which are definitely ruined by the lack of lightning, I'm still intereted in Chapters 3 and 4, but it's a very "ehhhh" start for the series. #BrighterHorror 4/10
satsuma108
( 7.1 ч. в игре )
Опубликовано: 15 апреля
0.5/10 is not worth more. a giant piece of sh.t
Murky
( 0.3 ч. в игре )
Опубликовано: 8 апреля
Got the game on discount , stutters like crap on my AMD machine. This game seems to be poorly optimised and aside from the pitch black environment, stuttering makes it unplayable.
Иван Грохар
( 7.5 ч. в игре )
Опубликовано: 4 апреля
Well, I love how this game makes you feel fear without any unnecessary jumpscares and all that.. The whole Atmosphere is scary enough and the feeling playing this game is just epic... I really like the idea of story, it totaly amused me...
Rubiks
( 4.0 ч. в игре )
Опубликовано: 31 марта
***Not Worth Price Point***

TLDR; Get this game on sale - Approx. 3 hrs long

I just completed Doorways: Prelude and I am hesitant to reccomend it. I enjoyed the writing so overall this is a positive, but I'll keep this short.

Pros:
-Great atmosphere & sounds
-Intriguing writing
-Decent Puzzles

Cons:
-Poorly optimized - a lot of frame drops during checkpoint saves
-There seems to be some sort of mouse acceleration going on - it may be intentional for atmosphere. Some people may not be fans
-Not worth the price - One play through for me was 2.8 hrs - That's close to $4/hr of game play at the 10.99 price point. Wait until it is on sale :)
Lewd
( 1.9 ч. в игре )
Опубликовано: 27 марта
PEWDIEPOO played it :D I like him, really.
Aargh
( 6.3 ч. в игре )
Опубликовано: 25 марта
Not perfect but good enough. Decent visuals, dense atmosphere, balanced difficulty and some interesting puzzle ideas - these are the reasons I had a pretty good time with the game.
However, there are some downsides. The game relies on darkness too much. I know what they intended to do but sometimes you can hardly see anything and it's too easy to get lost. And one of the symbol puzzles is so dark it's impossible to see the symbols so you have to rely on guessing.
Also, I managed to get stuck twice in a place with no option to jump out. And the final boss was bugged the first time I've met him - he attacked me right away, giving me no chance to hide. Thankfully restarting the game helped. Otherwise, the game is stable.
Bruce Wayne
( 0.8 ч. в игре )
Опубликовано: 20 марта
Its allright. One of those games that i feel needs a thumb going sideways.

The atmosphere is good, its scarey period. I enjoy the death traps and the way you have to sneak around certain characters and stuff like that. But the overall game is boring, it didnt keep my attentionspan for very long. I wouldnt pay full price for it if i were you.
RedFox
( 2.2 ч. в игре )
Опубликовано: 20 марта
I'm going to give this a thumbs up though with caveats because I like what it is trying to do and I think for a small team development. There is some potential even if the first two chapters are not going to come across very strong. The first chapter isn't very good, relying on the fact that you can barely see in the dark for its 'challenge' factor, which is really more exasperating than anything, but it still didn't take long to get through.

The second chapter is more of a traditional puzzle environment with some audio/visual creepiness to it, but is by no means very scary. I did want to play through these games to see where the Doorways series is going though, and overall, each one improves in art quality and game design.

This specific purchase is Chapters 1 and 2, with 'Doorways Underworld' being Chapter 3. Having played through all 3, there isn't any real reason to play 1 and 2 in terms of narrative or world building that I could see and 3 is probably the most fleshed out in terms of having interesting mechanics, so it wouldn't be wrong to skip straight to it unless you just want to make sure to see all the series has to offer.

Ultimately, you are going to be playing a low budget, small dev team game, so keep that in mind when you judge it if you decide to pick it up.
SeKaToR
( 12.3 ч. в игре )
Опубликовано: 11 марта
Плюсы:
+ Графика. Игра рассчитана на шлемы виртуальной реальности.
+ Звук в игре тоже на высоком уровне.
+ Неожиданные повороты.
+ Разнообразие. В игре много уникальных моментов. Скримеры, геймплей, механика - всё это постоянно меняется.

Минусы:
- Темнота. Ничего не видно. Даже когда пришлось отключить тени (причина описана дальше), ситуация стала лучше, но не так как хотелось бы.
- Физика. Её нет.
- Персонаж сам выбирает скорость, с которой ему двигаться. Когда ему страшно, он идёт медленно. Такие рывки в скорости начинают раздражать.
- Баги. Хождение сквозь текстуры в конце, тормоза в начале. Я даже не понял, что стало их причиной. Сбавил всё что мог на минимум и тогда понял, что игра тормозит не логически (смотрим в одну сторону - лаги, смотрим в другую сторону - игра летает) и именно в пещере, больше в игре мне такого не встречалось.
- Короткая.

Оценка игре по 10-ти бальной шкале: 6/10
ii_like_bl00d
( 1.7 ч. в игре )
Опубликовано: 1 марта
As far as horror games go, this is one of the most boring. Mostly because you spend it walking around with the occassional "scary" scene happening. The only thing I found horrifying was that I spent so long on this game.
iAhMeD19
( 4.3 ч. в игре )
Опубликовано: 27 февраля
Good story, not a bad game,a bit short
Totally Worth it :)
Rating: ★★★✬☆
Most Helpful Reviews  In the past 30 days
1 из 1 пользователей (100%) посчитали этот обзор полезным
Рекомендую
1.6 ч. в игре
Опубликовано: 3 мая
Great little game, brilliant atmosphere, good design and fun but not frustrating puzzles. My only downside personally was some areas were far too dark, to the point where even at max brightness I had to fumble about to progress, otherwise no other problems and will be playing part 2 soon.
Был ли этот обзор полезен? Да Нет Забавный
Most Helpful Reviews  In the past 90 days
5 из 5 пользователей (100%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 2
Рекомендую
12.3 ч. в игре
Опубликовано: 11 марта
Плюсы:
+ Графика. Игра рассчитана на шлемы виртуальной реальности.
+ Звук в игре тоже на высоком уровне.
+ Неожиданные повороты.
+ Разнообразие. В игре много уникальных моментов. Скримеры, геймплей, механика - всё это постоянно меняется.

Минусы:
- Темнота. Ничего не видно. Даже когда пришлось отключить тени (причина описана дальше), ситуация стала лучше, но не так как хотелось бы.
- Физика. Её нет.
- Персонаж сам выбирает скорость, с которой ему двигаться. Когда ему страшно, он идёт медленно. Такие рывки в скорости начинают раздражать.
- Баги. Хождение сквозь текстуры в конце, тормоза в начале. Я даже не понял, что стало их причиной. Сбавил всё что мог на минимум и тогда понял, что игра тормозит не логически (смотрим в одну сторону - лаги, смотрим в другую сторону - игра летает) и именно в пещере, больше в игре мне такого не встречалось.
- Короткая.

Оценка игре по 10-ти бальной шкале: 6/10
Был ли этот обзор полезен? Да Нет Забавный
16 из 17 пользователей (94%) посчитали этот обзор полезным
Не рекомендую
3.5 ч. в игре
Опубликовано: 16 апреля
Yet again my enjoyment in a game is completely ruined because a game thinks that darkness means scary and immersive. In the last review that I wrote, The Hat Man: Shadow Ward, I did complain that the game was dark, but little I did know that there was a game WAY worse in terms of darkness. I had to literally play with the in-game brightness at 10 (maximum), my laptop brightness at 100% and still open the Intel Graphics Center and turn it up to 50 so I could play this game. How can you even play something if you're barely seeing it? How is that even fun?

Nevertheless the game is pretty simple, and it ain't bad, it's just meh, but since the only way it makes itself difficult is by using darkness, it's a bad design choice and overall lazy one. It definitely needed a bit more work. Regarding bugs and such I had no technical problems.

There is one thing though, being a dual monitor user, and playing the game in one monitor, the game never locks the mouse in it's window, so this means if the mouse pointer is on the other monitor and I click it, the game's minimized. This happened about 10 times, but it's just a slight annoyance. The game also runs well at a constant 60 frames per second.

Another problem I found is the torch. You lit up the torch and it lasts for about 10 seconds. Last time I checked that's not how torches work... And once more, the game relies on this mechanic to make itself harder, which just results in frustration.

While being short in length and having some good-looking sections (mostly in chapter 2), which are definitely ruined by the lack of lightning, I'm still intereted in Chapters 3 and 4, but it's a very "ehhhh" start for the series. #BrighterHorror 4/10
Был ли этот обзор полезен? Да Нет Забавный
2 из 2 пользователей (100%) посчитали этот обзор полезным
Не рекомендую
0.3 ч. в игре
Опубликовано: 8 апреля
Got the game on discount , stutters like crap on my AMD machine. This game seems to be poorly optimised and aside from the pitch black environment, stuttering makes it unplayable.
Был ли этот обзор полезен? Да Нет Забавный
3 из 4 пользователей (75%) посчитали этот обзор полезным
Рекомендую
2.2 ч. в игре
Опубликовано: 20 марта
I'm going to give this a thumbs up though with caveats because I like what it is trying to do and I think for a small team development. There is some potential even if the first two chapters are not going to come across very strong. The first chapter isn't very good, relying on the fact that you can barely see in the dark for its 'challenge' factor, which is really more exasperating than anything, but it still didn't take long to get through.

The second chapter is more of a traditional puzzle environment with some audio/visual creepiness to it, but is by no means very scary. I did want to play through these games to see where the Doorways series is going though, and overall, each one improves in art quality and game design.

This specific purchase is Chapters 1 and 2, with 'Doorways Underworld' being Chapter 3. Having played through all 3, there isn't any real reason to play 1 and 2 in terms of narrative or world building that I could see and 3 is probably the most fleshed out in terms of having interesting mechanics, so it wouldn't be wrong to skip straight to it unless you just want to make sure to see all the series has to offer.

Ultimately, you are going to be playing a low budget, small dev team game, so keep that in mind when you judge it if you decide to pick it up.
Был ли этот обзор полезен? Да Нет Забавный
1 из 1 пользователей (100%) посчитали этот обзор полезным
Рекомендую
7.5 ч. в игре
Опубликовано: 4 апреля
Well, I love how this game makes you feel fear without any unnecessary jumpscares and all that.. The whole Atmosphere is scary enough and the feeling playing this game is just epic... I really like the idea of story, it totaly amused me...
Был ли этот обзор полезен? Да Нет Забавный
1 из 1 пользователей (100%) посчитали этот обзор полезным
Рекомендую
6.3 ч. в игре
Опубликовано: 25 марта
Not perfect but good enough. Decent visuals, dense atmosphere, balanced difficulty and some interesting puzzle ideas - these are the reasons I had a pretty good time with the game.
However, there are some downsides. The game relies on darkness too much. I know what they intended to do but sometimes you can hardly see anything and it's too easy to get lost. And one of the symbol puzzles is so dark it's impossible to see the symbols so you have to rely on guessing.
Also, I managed to get stuck twice in a place with no option to jump out. And the final boss was bugged the first time I've met him - he attacked me right away, giving me no chance to hide. Thankfully restarting the game helped. Otherwise, the game is stable.
Был ли этот обзор полезен? Да Нет Забавный
1 из 1 пользователей (100%) посчитали этот обзор полезным
Рекомендую
4.0 ч. в игре
Опубликовано: 31 марта
***Not Worth Price Point***

TLDR; Get this game on sale - Approx. 3 hrs long

I just completed Doorways: Prelude and I am hesitant to reccomend it. I enjoyed the writing so overall this is a positive, but I'll keep this short.

Pros:
-Great atmosphere & sounds
-Intriguing writing
-Decent Puzzles

Cons:
-Poorly optimized - a lot of frame drops during checkpoint saves
-There seems to be some sort of mouse acceleration going on - it may be intentional for atmosphere. Some people may not be fans
-Not worth the price - One play through for me was 2.8 hrs - That's close to $4/hr of game play at the 10.99 price point. Wait until it is on sale :)
Был ли этот обзор полезен? Да Нет Забавный
1 из 1 пользователей (100%) посчитали этот обзор полезным
Рекомендую
0.8 ч. в игре
Опубликовано: 20 марта
Its allright. One of those games that i feel needs a thumb going sideways.

The atmosphere is good, its scarey period. I enjoy the death traps and the way you have to sneak around certain characters and stuff like that. But the overall game is boring, it didnt keep my attentionspan for very long. I wouldnt pay full price for it if i were you.
Был ли этот обзор полезен? Да Нет Забавный
Most Helpful Reviews  In the past 180 days
5 из 6 пользователей (83%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
Рекомендую
7.1 ч. в игре
Опубликовано: 3 января
1)Игра по большей части пугает звуками ( иногда ) , графика более-менее .
2)В самой игре встречается пара "страшных" моментов что огорчило !
3)Сюжет у игры присутствует , но он оставляет желать лучшего что наверное не произойдёт !
4)Советую игрулю приобретать ради головоломок и хорошей фантазии разработчиков как вариант!
7/10
Был ли этот обзор полезен? Да Нет Забавный
4 из 6 пользователей (67%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 2
Рекомендую
1.5 ч. в игре
Опубликовано: 14 января
Oбoсpаться можно, я её еще в два ночи установил и начал проходить. Игра не то что бы очень страшная, но постоянно держит в напряжении и вызывает какое-то подозрительное чувство беспокойства, из-за которого вздрагиваешь и волосы дыбом встают. Не последнюю роль в запугивании юзеров играет озвучка - она тут очень атмосферна и от одной её уже oбoсpаться можно ))

p.s. Игруха еще подерживает VR - шлем/очки виртуальной реальности - думаю в них вообще инфаркт хватит )) Кстати у нас спокойно продается такой шлем/очки - Gear VR называется и стоит всего 8 000 rur на 15.01.2016, задумался о покупке ))
Был ли этот обзор полезен? Да Нет Забавный
16 из 19 пользователей (84%) посчитали этот обзор полезным
Не рекомендую
2.9 ч. в игре
Опубликовано: 24 января
Overview
Well, where to begin? Doorways: Chapters 1 & 2 (now called Doorways: Prelude, apparently) is an exploration, puzzle solving horror game, that relies on darkness to confound you, while playing as a character who is after people in some alternate dimension.

Unfortunately, it doesn’t do much well.

It’s yet another horror title in what is seemingly becoming a bigger and bigger genre.

Pros
  • Graphics are decent
  • Voice acting is surprisingly good for a low budget indie horror game
  • Imagery is astounding, from the torture dungeon to the malformed humans
  • It’s over quick and has easy achievements if you’re an achievement hunter
Cons
  • Far, far too dark; darkness is excellent in a horror game, this one just uses it excessively
  • Puzzles are extremely easy, made harder by the near pitch blackness (I rarely turn my monitor brightness up; this game had me increasing it both from within game and the actual monitor controls)
  • Not much to the environments, they’re all pretty basic
  • Inventory system is clunky
  • Chapter 1’s torch is the most useless torch in the history of gaming, whether by design or anot
Summary
Doorways: Prelude has a few things going for it, with some genuinely disturbing imagery at parts, but it’s overall another sub-par horror game, that relies on complete blackness to make its easy puzzles harder. I completed it in roughly 80 minutes, with the remainder of my time played allowing the game to run to get the final two card drops.

I picked this up in a bundle at some point along the way, and for the price, it was well worth it. I wouldn’t suggest buying this on its own, unless you’re very hard up for a horror game. But if you’re hard up for a horror game, there are, literally, hundreds of other titles far more deserving of your cash.
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3.7 ч. в игре
Опубликовано: 15 декабря 2015
This game.

M'aiq thinks you are thinking about buying this game.

M'aiq also thinks this one must stop thinking and start buying.


Khajiit played this game through multiple times and loved it every time. This game focuses more on atmospheric fear than jumpscares, although they are present. There were many times where M'aiq had to gather up his courage (and maybe a bit of skooma) before going into a room that obviously did not have Khajiit's best interests in mind.

Do not play with friends, you will not enjoy the fear as much as you can by playing alone. Play by yourself, play in the dark, and play play play. M'aiq will wait.

M'aiq highly recommends this game to anybody looking for more than a few jump scares.
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8.2 ч. в игре
Опубликовано: 12 января
I actually played most of this some years back - in fact, it was one of the very first games I ever played on Steam! - but alas, my laptop back then was a steaming great pile of doggy-doo, and the lag I experienced ultimately meant that I had to throw in the towel and wait for a better computer. Well, I've now owned that better computer for well over a year, so I guess the time taken to get BACK to this game doesn't quite suggest that I found it all that "compelling" the first time around.

Coming back to it though, I gotta say, it actually stacks up EXTREMELY well next to a lot of the cheap, "indie" horror games which have come out since. It's maybe never quite "inspired", but Doorways: Prelude is consistently solid. Very solid. BRICK solid. Almost the textbook definition of "solid".

So what exactly does the gameplay comprise of, you ask? Is it a traditional "survival horror", in the vein of the early Resident Evil and Silent Hill games? No. Definitely not. Is it more like a post-Amnesia: The Dark Descent "stealth horror" game, a la Outlast and Alien: Isolation? Again...no, not really, but definitely getting warmer. Is it a...gulp..."walking simulator", then? Well...hmmm...again, no. Not really. But kinda. But really kinda not, considering how many opportunities the game gives you to DIE.

"SO WHAT THE HELL KINDA HORROR GAME IS IT, THEN?!" I hear you scream, in mounting frustration. Well, hmmm...lemme think a sec...I guess it's really a bunch of quite different and varied "mini-games", and therein lies the difficulty in trying to nail it all down. This isn't a BAD thing, though, when the vast majority of said "mini-games" are actually rather GOOD "mini-games" - don't spend too long in the dark or die, find the correct path across the trap-laden floor, that kinda thing - and the overall game ultimately serves up oodles of what horror gamers generally seek the most: Spooky and interesting locations, puzzles which are challenging but not TOO tricky, and spooky atmosphere and (fairly minor) scares aplenty.

"BUT ARE THERE ENEMIES?" I hear you ask next, still not quite convinced what it is that you'll be buying if you throw down your hard-earned dosh for this game. Um...again, no easy, regular answer to this question, but my best attempt would be: Yes. Sometimes. Sort of. Though not generally in the "traditional" sense. But as I mentioned above, there's no end of ways to meet your demise, so don't fret if you're a member of the "not another ♥♥♥♥ing walking simulator" crowd. Rest assured, unless you're a much more competent gamer than myself - not hard, admittedly - you're not liable to complain that you didn't cark it enough times in the course of your play-through (which, for the record, is probably somewhere in the three to five hour range, making it kinda short but sufficiently sweet). There's certainly a fair element of trial-and-error style gameplay, though it's certainly no Limbo in that regard, and the save/check-points are frequent enough to never render it TOO frustrating in that department.

Sure, there's a few things wrong with it: It's insanely dark (I mean visually, not just tonally!), but once you crank your brightness up a little it's fine (and don't feel guilty for doing so...I certainly didn't, 'cause it really is borderline unplayable in parts if you DON'T). And sure, the whole "here's a static, cut-screen image of a spooky little girl to signify your death" thing is usually a sure-fire sign of cheap AND nasty, but somehow it seems justifiable enough in the way it's used in this game, and if you stick around long enough, you WILL encounter "enemies" which actually MOVE (but I won't spoil that for you).

So what about the price? Well, it's possibly a tad steep at ten bucks, so unless you're frankly unconcerned by such things, I'd probably wait for a sale. In any case, I'm taking it as a good sign of what's to come in the two episodes released since, and if it's any kind of incentive, I just purchased said remaining episodes on the strength of re-playing this one (granted, in a sale)! I can only assume that the games get BETTER as they progress, and if so, this is a pretty bloody good start.

Verdict: 9/10.
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Не рекомендую
4.7 ч. в игре
Опубликовано: 15 февраля
Mushy controls, inventory management and item usage is clunky and slow.
One of the main flaws: it's too dark! The torch stays lit for less than 10 seconds and most of the stuff is completely invisible. Most of the time you stare at a black screen with some details. If a puzzle is difficult just because you can't see where are you going or because you can't see the symbols on the floor it means it's too dark, even at maximum brightness.
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2.3 ч. в игре
Опубликовано: 7 февраля
Doorways: Prelude ... a decent 7 / 10

The good :
- Immersive , dark and eerie atmosphere . By far the game's strongest feature , gives an intense uneasy feeling for the entire (short) duration of the game.
- Decent graphics , great level design . Nothing out of the ordinary but nice all the same.
- Great soundtrack (and voice acting) , really contributes to the game's dark atmosphere.
- Delivers some really good , scary moments.

The bad:
- Underdeveloped story . The main idea and concept is great , navigating through the killer's subconcious and having to re-live said horror. However it feels sketchy , none of the charcters , including the main character get any sort of development or a bit more background and details.
This bugged me the most. They really could have worked more on the story,
- Really short. Done in 2 hours. It does keep it from getting tedious , and it does build anticipation for the next part. But still way too short.
- Really simple puzzles , game mostly involves walking around. Not a lot of thinking going on with this game. It keeps it from getting annoying , but it's too damn easy.

All in all it's a nice effort . Got 1-3 on sale , and it was worth it. Decent game.
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4.3 ч. в игре
Опубликовано: 27 февраля
Good story, not a bad game,a bit short
Totally Worth it :)
Rating: ★★★✬☆
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3.6 ч. в игре
Опубликовано: 12 января 2014
От множества людей слышал, что doorways - это скучная игра, совершенно не страшная и даже близко не интересная, слышал, что сюжета в ней вообще нет. Что забавно, последнее мне сказал человек, который признался, что ему было просто лень переводить записки, конечно же ему покажется, что сюжета нет. Но перейдём к сути. Doorways игра про человека, который расследует дела четырёх маньяков, идя по их следам, да, один. Вот, что можно сказать про сюжет на данный момент, так как к чему всё это приведёт в дальнейшем не ясно. На каждого маньяка отводится по одной главе главе, а в конце вас ждёт либо длинноватая головоломка, либо небольшая потасовочка с боссом. В игре нет оружия, только факел, да и тот гаснет катастрофически часто. Основная чать глав, это головоломки (иногда с ловушками) и попытки избежать темноты, в которой вас поджидают местные твари. Но возвращаясь к теме "скучной игры", я хочу сказать, что в игре нет так много "бу!" моментов, а вот что в ней и правда есть, так это атмосфера, которую многие не почувствовали, а она там есть. Поэтому, да, я рекомендую эту игру всем, кто любит атмосферные хорроры, но покупая её вы должны понимать, что это игра не для летсплеев, не для стримов и не для прохождения толпой, с друзьями. В это надо играть в темноте, одному и в наушниках, вот тогда вы прочувствуете всю её атмосферу
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3.1 ч. в игре
Опубликовано: 6 июля 2014
Doorways многое роднит с классическими адвенчурами,так как основной упор делается на разгадывание различной сложности загадок.В игре нет в привычном понимании монстров,преследующих тебя из локации в локацию,зато есть определенные условия,в случае фейла которых,тебя ждет неминуемая встреча с каким-ниубудь потусторонним существом и тогда уж game over.И это играет свою роль,так как решать головоломки становится более напряженно,добавляет изюминку происходящему.
Отдельно хочется похвалить детальный дизайн уровней,качественную анимацию и мрачное музыкальное сопровождение - все это выполненное на профессиональном уровне(а для инди игры это довольно высокий уровень исполнения).
Игра не пугает ,но ,благодаря красивой графике и прекрасному саунду,создает таинственную,мистическую атмосферу.
Doorways отлично подойдет тем людям,которые любят хорроры,но сами боятся в них играть.
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2.1 ч. в игре
Опубликовано: 3 января 2014
Очень атмосферная и пугающая игра, советую для ознакомления. Несмотря на то, что врагов в игре почти нет, и убегать, как в каком-нибудь Слендере, не приходится часто - эта игра берет страшной атмосферой, пугающими звуками, леденящей историей, ну и без jumpscare'ов не обошлось))

Немного похоже на Амнезию.

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