Doorways is an immersive horror adventure, featuring a complex story and deep atmosphere.
Análisis de usuarios:
Recientes:
Muy positivos (10 análisis) - 90% of the 10 user reviews in the last 30 days are positive.
Global:
Variados (424 análisis) - El 65% de los 424 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 20 sep. 2013

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Comprar Doorways: Prelude

Packs que incluyen este juego

Comprar Doorways: Chapters 1 to 3 Collection

Incluye 2 artículos: Doorways: Prelude, Doorways: The Underworld

 

Actualizaciones recientes Ver todos (26)

19 de marzo

¡Feliz 5to Aniversario, Doorways y Saibot Studios!

¡Feliz 5to Aniversario, Doorways y Saibot Studios!

¡Así es! Hoy Sábado 19 de Marzo se cumplen 5 años desde que todo comenzó en Doorways.



Más fotos abajo :)

Si bien el primer capítulo del juego fue publicado en Desura y en nuestra página (usando el Humble Widget) el 15 de Agosto del 2013, y luego la versión final de los dos primeros capítulo el 20 de Septiembre del mismo año, no fue ni de cerca el comienzo de esta aventura.

Un año y medio antes comenzamos oficialmente el desarrollo en equipo, en Marzo del 2012, junto a Martín Voychisko en mi cuarto en la casa de mi Madre (foto).

Pero tampoco fue en esa fecha que comenzó el desarrollo. Antes habíamos hecho prototipos durante finales del 2011, cuando todavía me encontraba trabajando en NGD Studios.

Y aun así, ese tampoco fue el comienzo. Este sucedió exactamente 5 años atrás, en la primera foto que ven. Esto es algo que me vengo a enterar hace poco, al ver unas fotos que había tomado mi Madre en un viaje que hicimos a El Palmar (Entre Ríos). Fue allá donde había realizado los primeros bosquejos de lo que terminaría siendo Doorways (en ese entonces ni si quiera tenía ese nombre). Adjunto también (material inédito :D) aquellos dibujos que había armado para ese entonces, que resultaron ser el capítulo final de la saga.

Si les interesa saber más en detalle acerca de la historia, les recomiendo leerse el primer artículo que publicamos en nuestro blog de desarrollo, donde contamos toda esta primera etapa:
http://saibotstudios-spanish.tumblr.com/post/76355317498/c%C3%B3mo-comenz%C3%B3-todo

----

Si bien considero que el proceso de desarrollo siempre fue mejorando a medida que pasó el tiempo, también es bueno destacar que no fue fácil. El equipo fue cambiando, se fue mejorando, no siempre creció, a veces retrocedió, pero a fin de cuentas lo que venimos creando fue siempre mejor que lo anterior; ya que adquirimos experiencia, la pusimos en práctica y nunca bajamos los brazos.

Ver hoy todo este tiempo que pasó y todo el progreso que se obtuvo es verdaderamente gratificante :)

Y quisiera aprovechar a agradecerles una vez más a todas esas personas que nos han apoyado. Desde la familia, hasta los amigos, los colegas y seguidores del juego.

¡Gracias y que sea por otros 5 años más de locura creativa! :)

Tobías “Toba” Rusjan

----

Fotos:












Primeros Bosquejos:



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17 de marzo

Doorways: HMoF - Acto 2: La Mansión ¡ESTÁ DISPONIBLE!

¡Hola a todos!

Estamos felices de anunciarles que el Segundo Acto (La Mansión) del capítulo final de Doorways (Holy Mountains of Flesh) ya está disponible para jugarlo :)



http://store.steampowered.com/app/383930/
Este cuenta con puzzles más desafiantes y con una de las criaturas más terroríficas en la saga de Doorways (!)

Se estarán enfrentando a la retorcida mente de Celia Torres, la esposa (y hermana) de Juan Torres, El Asador.

¡Esperamos que les guste!

El equipo de Saibot Studios

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Críticas

“Saibot Studios has created something special in Doorways. Visually, it is as accomplished as many AAA titles... The audio is as creepy as you’d expect”
Beef Jack

“...this game does indulge in giving you the creeps, and as a huge fan of horror and someone who rarely ever gets scared, I can say that I loved it.”
eGamer

“Doorways puede terminar siendo una experiencia que los fanáticos del horror atesoraremos por buen tiempo.”
Muy bueno – SHD

Full support



Acerca de este juego

Doorways is an episodic first person horror adventure, featuring a complex story and deep atmosphere. Each chapter will challenge you with its fast-paced gameplay and breathtaking visuals and sounds, so prepare to immerse yourself in a terrifying psychological experience.

You're playing as Thomas Foster, a special agent who must track down four psychopaths. Who are these people? What is this place and how did you get here?

These are just some of the questions that you must answer during your journey...

Start playing chapter 1 and 2 now!

Key Features


  • Horrifying exploration adventure with an immersive atmosphere
  • Ingenious puzzles as well as challenges that put your reflexes at test
  • Inspired voice acting by Sam A. Mowry (the voice of Alexander in Amnesia: The Dark Descent)
  • Replayability through many secret places
  • Full Controller support
  • Native Oculus Rift support

----

Doorways is an episodic game, it's divided in three parts and they can be played separately:

Doorways: Prelude (Chapter 1 & 2):

http://store.steampowered.com/app/248470/
Doorways: The Underworld (Chapter 3):

http://store.steampowered.com/app/311250/
Doorways: Holy Mountains of Flesh (Chapter 4):

http://store.steampowered.com/app/383930/
----

IMPORTANT
Achievements do not work on Linux

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows XP, Windows Vista, Windows 7, Windows 8
    • Procesador: Dual core CPU @ 2GHz (Pentium D or better)
    • Memoria: 1 GB de RAM
    • Gráficos: NVIDIA 6800, ATI 1950
    • DirectX: Versión 9.0c
    • Almacenamiento: 2 GB de espacio disponible
    • Tarjeta de sonido: 100% DirectX 9.0c compatible Audio Device
    • Notas adicionales: Keyboard and mouse or Gamepad
    Recomendado:
    • Procesador: 2.9GHz Intel Core i7
    • Memoria: 2 GB de RAM
    • Gráficos: Intel HD Graphics 4000 512mb
    • Almacenamiento: 2 GB de espacio disponible
    • Notas adicionales: Keyboard and mouse or Gamepad
    Mínimo:
    • SO: Ubuntu 12.04
    • Procesador: Intel Core i5-2310 CPU @ 2.90GHz
    • Memoria: 1 GB de RAM
    • Gráficos: NVIDIA GeForce GT 440
    • Almacenamiento: 2 GB de espacio disponible
    • Tarjeta de sonido: 100% DirectX 9.0c compatible Audio Device
    • Notas adicionales: Keyboard and mouse or Gamepad
Análisis de usuarios
Customer Review system updated! Learn more
Recientes:
Muy positivos (10 análisis)
Global:
Variados (424 análisis)
Publicados recientemente
Stamos
( 1.8 h registradas )
Publicado el 17 de mayo
It's pretty good for a walking-on-a-horror-movie-set-simulator. Good atmosphere. Decent voice acting. Not scary but kind of interesting.
¿Es útil? No Divertido
Syndicate XVII
( 1.7 h registradas )
Publicado el 17 de mayo
6/10
¿Es útil? No Divertido
Bane
( 4.0 h registradas )
Publicado el 10 de mayo
Just great game....
¿Es útil? No Divertido
EelektrossXYZ
( 2.7 h registradas )
Publicado el 10 de mayo
gg
¿Es útil? No Divertido
CharismaticPanda
( 1.6 h registradas )
Publicado el 3 de mayo
Great little game, brilliant atmosphere, good design and fun but not frustrating puzzles. My only downside personally was some areas were far too dark, to the point where even at max brightness I had to fumble about to progress, otherwise no other problems and will be playing part 2 soon.
¿Es útil? No Divertido
Artyklein
( 5.2 h registradas )
Publicado el 1 de mayo
La verdad otro que me vino gratis y pues me gusto. :itsfree:

Pros:
Mata tiempos
Good Scares
Wtf con el protagonista
Cons:
♥♥♥♥ inventario, es una paja estar sacando items asi en realidad.
Exceso de oscuridad para favorecer estupidos puzzles
Deberian de mejorar los personajes scarys, la verdad no me dieron mucho miedito.

Recomendaciones:
Conseguirlo con descuento o free
Subanle al Brillo
La verdad no sean ma.ri.cas. y jueguenlo tarde con luces apagadas y buenos audifonos!
¿Es útil? No Divertido
ScraggyXYZ
( 2.7 h registradas )
Publicado el 21 de abril
gg
¿Es útil? No Divertido
MaractusXYZ
( 3.1 h registradas )
Publicado el 21 de abril
gg
¿Es útil? No Divertido
[J7] Dsp21
( 3.5 h registradas )
Publicado el 16 de abril
Yet again my enjoyment in a game is completely ruined because a game thinks that darkness means scary and immersive. In the last review that I wrote, The Hat Man: Shadow Ward, I did complain that the game was dark, but little I did know that there was a game WAY worse in terms of darkness. I had to literally play with the in-game brightness at 10 (maximum), my laptop brightness at 100% and still open the Intel Graphics Center and turn it up to 50 so I could play this game. How can you even play something if you're barely seeing it? How is that even fun?

Nevertheless the game is pretty simple, and it ain't bad, it's just meh, but since the only way it makes itself difficult is by using darkness, it's a bad design choice and overall lazy one. It definitely needed a bit more work. Regarding bugs and such I had no technical problems.

There is one thing though, being a dual monitor user, and playing the game in one monitor, the game never locks the mouse in it's window, so this means if the mouse pointer is on the other monitor and I click it, the game's minimized. This happened about 10 times, but it's just a slight annoyance. The game also runs well at a constant 60 frames per second.

Another problem I found is the torch. You lit up the torch and it lasts for about 10 seconds. Last time I checked that's not how torches work... And once more, the game relies on this mechanic to make itself harder, which just results in frustration.

While being short in length and having some good-looking sections (mostly in chapter 2), which are definitely ruined by the lack of lightning, I'm still intereted in Chapters 3 and 4, but it's a very "ehhhh" start for the series. #BrighterHorror 4/10
¿Es útil? No Divertido
satsuma108
( 7.1 h registradas )
Publicado el 15 de abril
0.5/10 is not worth more. a giant piece of sh.t
¿Es útil? No Divertido
Bitelchus
( 3.9 h registradas )
Publicado el 12 de abril
Muy bueno.
Buen ambiente, la oscuridad te atrapa, literalmente!
Buena trama.
El motor gráfico está muy bien optimizado, el juego corre suave.

Lo malo, es cortito, calculo unas tres horas para los dos capítulos, disfrutando, sin ir deprisa, aunque no terminé de encontrar todos los documentos. El resto de tiempo lo dejé corriendo para conseguir los cromos ;)

Resumiendo, genial juego de terror, con un ambiente muy personal, recomendado.
¿Es útil? No Divertido
Murky
( 0.3 h registradas )
Publicado el 8 de abril
Got the game on discount , stutters like crap on my AMD machine. This game seems to be poorly optimised and aside from the pitch black environment, stuttering makes it unplayable.
¿Es útil? No Divertido
Иван Грохар
( 7.5 h registradas )
Publicado el 4 de abril
Well, I love how this game makes you feel fear without any unnecessary jumpscares and all that.. The whole Atmosphere is scary enough and the feeling playing this game is just epic... I really like the idea of story, it totaly amused me...
¿Es útil? No Divertido
Rubiks
( 4.0 h registradas )
Publicado el 31 de marzo
***Not Worth Price Point***

TLDR; Get this game on sale - Approx. 3 hrs long

I just completed Doorways: Prelude and I am hesitant to reccomend it. I enjoyed the writing so overall this is a positive, but I'll keep this short.

Pros:
-Great atmosphere & sounds
-Intriguing writing
-Decent Puzzles

Cons:
-Poorly optimized - a lot of frame drops during checkpoint saves
-There seems to be some sort of mouse acceleration going on - it may be intentional for atmosphere. Some people may not be fans
-Not worth the price - One play through for me was 2.8 hrs - That's close to $4/hr of game play at the 10.99 price point. Wait until it is on sale :)
¿Es útil? No Divertido
Dutch
( 5.4 h registradas )
Publicado el 28 de marzo
Doorways: Prelude, nos invita a sumergirnos en un pequeño laberinto que harà las delicias de aquellos que disfrutan la investigaciòn, el suspenso y lo oculto.
Con una propuesta directa y concreta y bien condimentada con una oscuridad opresiva y una mùsica siniestra entrega un gameplay interesante y atractivo.
Los logros alargan la vida ùtil del fichìn y lo hacen màs entretenido aùn.
Es corto, eso sì; pero vale la pena al 100%. Como siempre digo, y como siempre pasa en este tipo de jugos; entrega lo que propone. Eso no es poca cosa loco!!, un desarrollador que entrega un juego pulido y que se deja disfrutar sin necesidad de depender de parches o actualizaciones de 50 Gb (como viene pasando en el 80 % de los Triple A) es todo un logro desbloqueado!. Habrà que seguir apostando al gènero, ya que lo mejor que ha pasado ùltimamente por mis manos, ha salido de por acà... ;)
¿Es útil? No Divertido
Lewd
( 1.9 h registradas )
Publicado el 27 de marzo
PEWDIEPOO played it :D I like him, really.
¿Es útil? No Divertido
Aargh
( 6.3 h registradas )
Publicado el 25 de marzo
Not perfect but good enough. Decent visuals, dense atmosphere, balanced difficulty and some interesting puzzle ideas - these are the reasons I had a pretty good time with the game.
However, there are some downsides. The game relies on darkness too much. I know what they intended to do but sometimes you can hardly see anything and it's too easy to get lost. And one of the symbol puzzles is so dark it's impossible to see the symbols so you have to rely on guessing.
Also, I managed to get stuck twice in a place with no option to jump out. And the final boss was bugged the first time I've met him - he attacked me right away, giving me no chance to hide. Thankfully restarting the game helped. Otherwise, the game is stable.
¿Es útil? No Divertido
Bruce Wayne
( 0.8 h registradas )
Publicado el 20 de marzo
Its allright. One of those games that i feel needs a thumb going sideways.

The atmosphere is good, its scarey period. I enjoy the death traps and the way you have to sneak around certain characters and stuff like that. But the overall game is boring, it didnt keep my attentionspan for very long. I wouldnt pay full price for it if i were you.
¿Es útil? No Divertido
RedFox
( 2.2 h registradas )
Publicado el 20 de marzo
I'm going to give this a thumbs up though with caveats because I like what it is trying to do and I think for a small team development. There is some potential even if the first two chapters are not going to come across very strong. The first chapter isn't very good, relying on the fact that you can barely see in the dark for its 'challenge' factor, which is really more exasperating than anything, but it still didn't take long to get through.

The second chapter is more of a traditional puzzle environment with some audio/visual creepiness to it, but is by no means very scary. I did want to play through these games to see where the Doorways series is going though, and overall, each one improves in art quality and game design.

This specific purchase is Chapters 1 and 2, with 'Doorways Underworld' being Chapter 3. Having played through all 3, there isn't any real reason to play 1 and 2 in terms of narrative or world building that I could see and 3 is probably the most fleshed out in terms of having interesting mechanics, so it wouldn't be wrong to skip straight to it unless you just want to make sure to see all the series has to offer.

Ultimately, you are going to be playing a low budget, small dev team game, so keep that in mind when you judge it if you decide to pick it up.
¿Es útil? No Divertido
FeLiinG
( 4.2 h registradas )
Publicado el 3 de marzo
El juego en si no es que sea muy bueno, es bastante cutre, sin practicamente eventos y una ambientación mas que mala.
Lo unico que me gusta son los continuos sonidos perturbadores que se escuchan al fondo.
Esto intenta ser un juego de terror, tiene las ideas, pero mal ejecutadas, como les pasa a la mayoria de los videojuegos.
Podria haber sido un buen título de terror, pero para mi en nada se quedó.
No puedo decir nada más, por que en si en el juego no ocurre nada, encima esta divido en 3 capitulos, 2 el primero y 1 el otro juego asi que eso me parece una tomadura de pelo, pero en fín.

No recomiendo este juego.

Nota : 3/10
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
1.6 h registradas
Publicado el 3 de mayo
Great little game, brilliant atmosphere, good design and fun but not frustrating puzzles. My only downside personally was some areas were far too dark, to the point where even at max brightness I had to fumble about to progress, otherwise no other problems and will be playing part 2 soon.
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  En los últimos 90 días
A 17 de 18 personas (94%) les ha sido útil este análisis
No recomendado
3.5 h registradas
Publicado el 16 de abril
Yet again my enjoyment in a game is completely ruined because a game thinks that darkness means scary and immersive. In the last review that I wrote, The Hat Man: Shadow Ward, I did complain that the game was dark, but little I did know that there was a game WAY worse in terms of darkness. I had to literally play with the in-game brightness at 10 (maximum), my laptop brightness at 100% and still open the Intel Graphics Center and turn it up to 50 so I could play this game. How can you even play something if you're barely seeing it? How is that even fun?

Nevertheless the game is pretty simple, and it ain't bad, it's just meh, but since the only way it makes itself difficult is by using darkness, it's a bad design choice and overall lazy one. It definitely needed a bit more work. Regarding bugs and such I had no technical problems.

There is one thing though, being a dual monitor user, and playing the game in one monitor, the game never locks the mouse in it's window, so this means if the mouse pointer is on the other monitor and I click it, the game's minimized. This happened about 10 times, but it's just a slight annoyance. The game also runs well at a constant 60 frames per second.

Another problem I found is the torch. You lit up the torch and it lasts for about 10 seconds. Last time I checked that's not how torches work... And once more, the game relies on this mechanic to make itself harder, which just results in frustration.

While being short in length and having some good-looking sections (mostly in chapter 2), which are definitely ruined by the lack of lightning, I'm still intereted in Chapters 3 and 4, but it's a very "ehhhh" start for the series. #BrighterHorror 4/10
¿Te ha sido útil este análisis? No Divertido
A 2 de 2 personas (100%) les ha sido útil este análisis
No recomendado
0.3 h registradas
Publicado el 8 de abril
Got the game on discount , stutters like crap on my AMD machine. This game seems to be poorly optimised and aside from the pitch black environment, stuttering makes it unplayable.
¿Te ha sido útil este análisis? No Divertido
A 3 de 4 personas (75%) les ha sido útil este análisis
Recomendado
2.2 h registradas
Publicado el 20 de marzo
I'm going to give this a thumbs up though with caveats because I like what it is trying to do and I think for a small team development. There is some potential even if the first two chapters are not going to come across very strong. The first chapter isn't very good, relying on the fact that you can barely see in the dark for its 'challenge' factor, which is really more exasperating than anything, but it still didn't take long to get through.

The second chapter is more of a traditional puzzle environment with some audio/visual creepiness to it, but is by no means very scary. I did want to play through these games to see where the Doorways series is going though, and overall, each one improves in art quality and game design.

This specific purchase is Chapters 1 and 2, with 'Doorways Underworld' being Chapter 3. Having played through all 3, there isn't any real reason to play 1 and 2 in terms of narrative or world building that I could see and 3 is probably the most fleshed out in terms of having interesting mechanics, so it wouldn't be wrong to skip straight to it unless you just want to make sure to see all the series has to offer.

Ultimately, you are going to be playing a low budget, small dev team game, so keep that in mind when you judge it if you decide to pick it up.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
7.5 h registradas
Publicado el 4 de abril
Well, I love how this game makes you feel fear without any unnecessary jumpscares and all that.. The whole Atmosphere is scary enough and the feeling playing this game is just epic... I really like the idea of story, it totaly amused me...
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
6.3 h registradas
Publicado el 25 de marzo
Not perfect but good enough. Decent visuals, dense atmosphere, balanced difficulty and some interesting puzzle ideas - these are the reasons I had a pretty good time with the game.
However, there are some downsides. The game relies on darkness too much. I know what they intended to do but sometimes you can hardly see anything and it's too easy to get lost. And one of the symbol puzzles is so dark it's impossible to see the symbols so you have to rely on guessing.
Also, I managed to get stuck twice in a place with no option to jump out. And the final boss was bugged the first time I've met him - he attacked me right away, giving me no chance to hide. Thankfully restarting the game helped. Otherwise, the game is stable.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
4.0 h registradas
Publicado el 31 de marzo
***Not Worth Price Point***

TLDR; Get this game on sale - Approx. 3 hrs long

I just completed Doorways: Prelude and I am hesitant to reccomend it. I enjoyed the writing so overall this is a positive, but I'll keep this short.

Pros:
-Great atmosphere & sounds
-Intriguing writing
-Decent Puzzles

Cons:
-Poorly optimized - a lot of frame drops during checkpoint saves
-There seems to be some sort of mouse acceleration going on - it may be intentional for atmosphere. Some people may not be fans
-Not worth the price - One play through for me was 2.8 hrs - That's close to $4/hr of game play at the 10.99 price point. Wait until it is on sale :)
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
0.8 h registradas
Publicado el 20 de marzo
Its allright. One of those games that i feel needs a thumb going sideways.

The atmosphere is good, its scarey period. I enjoy the death traps and the way you have to sneak around certain characters and stuff like that. But the overall game is boring, it didnt keep my attentionspan for very long. I wouldnt pay full price for it if i were you.
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  En los últimos 180 días
A 5 de 5 personas (100%) les ha sido útil este análisis
Recomendado
2.5 h registradas
Publicado el 14 de diciembre de 2015
Como un Amnesia sin monstruos. La tensión y ambientación general está bien lograda, pero cuando avanzas un buen rato y ves que no estás en peligro acaba por no tener gran sentido. A pesar de que su terror está al servicio de la nada, goza de una buena historia y es lo suficientemente corto como para que no te sientas defraudado.

Análisis completo en El BloJ
http://elblojdeneojin.blogspot.com.es/2015/12/doorways-chapter-1-2.html
¿Te ha sido útil este análisis? No Divertido
A 16 de 19 personas (84%) les ha sido útil este análisis
No recomendado
2.9 h registradas
Publicado el 24 de enero
Overview
Well, where to begin? Doorways: Chapters 1 & 2 (now called Doorways: Prelude, apparently) is an exploration, puzzle solving horror game, that relies on darkness to confound you, while playing as a character who is after people in some alternate dimension.

Unfortunately, it doesn’t do much well.

It’s yet another horror title in what is seemingly becoming a bigger and bigger genre.

Pros
  • Graphics are decent
  • Voice acting is surprisingly good for a low budget indie horror game
  • Imagery is astounding, from the torture dungeon to the malformed humans
  • It’s over quick and has easy achievements if you’re an achievement hunter
Cons
  • Far, far too dark; darkness is excellent in a horror game, this one just uses it excessively
  • Puzzles are extremely easy, made harder by the near pitch blackness (I rarely turn my monitor brightness up; this game had me increasing it both from within game and the actual monitor controls)
  • Not much to the environments, they’re all pretty basic
  • Inventory system is clunky
  • Chapter 1’s torch is the most useless torch in the history of gaming, whether by design or anot
Summary
Doorways: Prelude has a few things going for it, with some genuinely disturbing imagery at parts, but it’s overall another sub-par horror game, that relies on complete blackness to make its easy puzzles harder. I completed it in roughly 80 minutes, with the remainder of my time played allowing the game to run to get the final two card drops.

I picked this up in a bundle at some point along the way, and for the price, it was well worth it. I wouldn’t suggest buying this on its own, unless you’re very hard up for a horror game. But if you’re hard up for a horror game, there are, literally, hundreds of other titles far more deserving of your cash.
¿Te ha sido útil este análisis? No Divertido
A 22 de 31 personas (71%) les ha sido útil este análisis
28 personas han encontrado divertido este análisis
Recomendado
3.7 h registradas
Publicado el 15 de diciembre de 2015
This game.

M'aiq thinks you are thinking about buying this game.

M'aiq also thinks this one must stop thinking and start buying.


Khajiit played this game through multiple times and loved it every time. This game focuses more on atmospheric fear than jumpscares, although they are present. There were many times where M'aiq had to gather up his courage (and maybe a bit of skooma) before going into a room that obviously did not have Khajiit's best interests in mind.

Do not play with friends, you will not enjoy the fear as much as you can by playing alone. Play by yourself, play in the dark, and play play play. M'aiq will wait.

M'aiq highly recommends this game to anybody looking for more than a few jump scares.
¿Te ha sido útil este análisis? No Divertido
A 9 de 12 personas (75%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
8.2 h registradas
Publicado el 12 de enero
I actually played most of this some years back - in fact, it was one of the very first games I ever played on Steam! - but alas, my laptop back then was a steaming great pile of doggy-doo, and the lag I experienced ultimately meant that I had to throw in the towel and wait for a better computer. Well, I've now owned that better computer for well over a year, so I guess the time taken to get BACK to this game doesn't quite suggest that I found it all that "compelling" the first time around.

Coming back to it though, I gotta say, it actually stacks up EXTREMELY well next to a lot of the cheap, "indie" horror games which have come out since. It's maybe never quite "inspired", but Doorways: Prelude is consistently solid. Very solid. BRICK solid. Almost the textbook definition of "solid".

So what exactly does the gameplay comprise of, you ask? Is it a traditional "survival horror", in the vein of the early Resident Evil and Silent Hill games? No. Definitely not. Is it more like a post-Amnesia: The Dark Descent "stealth horror" game, a la Outlast and Alien: Isolation? Again...no, not really, but definitely getting warmer. Is it a...gulp..."walking simulator", then? Well...hmmm...again, no. Not really. But kinda. But really kinda not, considering how many opportunities the game gives you to DIE.

"SO WHAT THE HELL KINDA HORROR GAME IS IT, THEN?!" I hear you scream, in mounting frustration. Well, hmmm...lemme think a sec...I guess it's really a bunch of quite different and varied "mini-games", and therein lies the difficulty in trying to nail it all down. This isn't a BAD thing, though, when the vast majority of said "mini-games" are actually rather GOOD "mini-games" - don't spend too long in the dark or die, find the correct path across the trap-laden floor, that kinda thing - and the overall game ultimately serves up oodles of what horror gamers generally seek the most: Spooky and interesting locations, puzzles which are challenging but not TOO tricky, and spooky atmosphere and (fairly minor) scares aplenty.

"BUT ARE THERE ENEMIES?" I hear you ask next, still not quite convinced what it is that you'll be buying if you throw down your hard-earned dosh for this game. Um...again, no easy, regular answer to this question, but my best attempt would be: Yes. Sometimes. Sort of. Though not generally in the "traditional" sense. But as I mentioned above, there's no end of ways to meet your demise, so don't fret if you're a member of the "not another ♥♥♥♥ing walking simulator" crowd. Rest assured, unless you're a much more competent gamer than myself - not hard, admittedly - you're not liable to complain that you didn't cark it enough times in the course of your play-through (which, for the record, is probably somewhere in the three to five hour range, making it kinda short but sufficiently sweet). There's certainly a fair element of trial-and-error style gameplay, though it's certainly no Limbo in that regard, and the save/check-points are frequent enough to never render it TOO frustrating in that department.

Sure, there's a few things wrong with it: It's insanely dark (I mean visually, not just tonally!), but once you crank your brightness up a little it's fine (and don't feel guilty for doing so...I certainly didn't, 'cause it really is borderline unplayable in parts if you DON'T). And sure, the whole "here's a static, cut-screen image of a spooky little girl to signify your death" thing is usually a sure-fire sign of cheap AND nasty, but somehow it seems justifiable enough in the way it's used in this game, and if you stick around long enough, you WILL encounter "enemies" which actually MOVE (but I won't spoil that for you).

So what about the price? Well, it's possibly a tad steep at ten bucks, so unless you're frankly unconcerned by such things, I'd probably wait for a sale. In any case, I'm taking it as a good sign of what's to come in the two episodes released since, and if it's any kind of incentive, I just purchased said remaining episodes on the strength of re-playing this one (granted, in a sale)! I can only assume that the games get BETTER as they progress, and if so, this is a pretty bloody good start.

Verdict: 9/10.
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A 2 de 2 personas (100%) les ha sido útil este análisis
No recomendado
4.7 h registradas
Publicado el 15 de febrero
Mushy controls, inventory management and item usage is clunky and slow.
One of the main flaws: it's too dark! The torch stays lit for less than 10 seconds and most of the stuff is completely invisible. Most of the time you stare at a black screen with some details. If a puzzle is difficult just because you can't see where are you going or because you can't see the symbols on the floor it means it's too dark, even at maximum brightness.
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
2.3 h registradas
Publicado el 7 de febrero
Doorways: Prelude ... a decent 7 / 10

The good :
- Immersive , dark and eerie atmosphere . By far the game's strongest feature , gives an intense uneasy feeling for the entire (short) duration of the game.
- Decent graphics , great level design . Nothing out of the ordinary but nice all the same.
- Great soundtrack (and voice acting) , really contributes to the game's dark atmosphere.
- Delivers some really good , scary moments.

The bad:
- Underdeveloped story . The main idea and concept is great , navigating through the killer's subconcious and having to re-live said horror. However it feels sketchy , none of the charcters , including the main character get any sort of development or a bit more background and details.
This bugged me the most. They really could have worked more on the story,
- Really short. Done in 2 hours. It does keep it from getting tedious , and it does build anticipation for the next part. But still way too short.
- Really simple puzzles , game mostly involves walking around. Not a lot of thinking going on with this game. It keeps it from getting annoying , but it's too damn easy.

All in all it's a nice effort . Got 1-3 on sale , and it was worth it. Decent game.
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
4.3 h registradas
Publicado el 27 de febrero
Good story, not a bad game,a bit short
Totally Worth it :)
Rating: ★★★✬☆
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A 15 de 15 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
1.8 h registradas
Publicado el 29 de marzo de 2015
Mucha gente se quejó de este juego, aun así, estaba en oferta y pese a las críticas decidí comprarlo.

La verdad no me defraudó para nada.

Los players que esperan jugar algo paracido al outlast o al amnesia les diría que si, que se fijen en otro tipo de juegos. Esto no tiene nada que ver con terror u horror en si: Es mas bien un juego de puzzles en primera persona ambientando en un escenario de horror psicológico si vamos al caso.

Hay que entendere la metáfora del juego tambien. Basicamente somos un agente de "DOORWAY" y hay que triunfar donde otros no pudieron. En atrapar a multiples homicidas. Lo que hace este agente es basicamente recorrer la mente de estos psicópatas lo cual se representa en lo que ves en el juego. Como el famoso "bosque de las estacas" o el "templo del escultor" Hay algunos puzzles fáciles y otros no tanto. El juego no es muy laberíntico, es bastante linéal si uno sabe como avanzar, recolección de objetos para usar en otra parte y destrabar partes del escenario. Recolección de notas para desbloquear la historia y algun que otro enfrentamiento con un mini boss y tambien con algun jefe final.
En menos de 2 hora terminé los 2 primeros capitulos. Entretenidos y sencillos, nada del otro mundo, pero lo suficientemente bien logrados para hacerme querer terminar el juego.

Lo recomiendo a quienes buscan algo distinto, quizas para pasar un buen rato, o para "pasear por un castillo del terror" o para quienes gustan de buscar y resolver cosas.

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A 15 de 15 personas (100%) les ha sido útil este análisis
Recomendado
5.1 h registradas
Publicado el 20 de septiembre de 2015
Doorways: Chapter 1 & 2 desde un principio simplemente me encantó. Presenta una historia muy atrapante, con una ambientación terrorífica y sonidos escalofriantes muy bien logrados. Las voces tanto en inglés como en español son fantásticas, a mí en lo personal me fascinaron y las súper disfruté. El gameplay tiene puzzles entretenidos e ingeniosos y pone a prueba tus habilidades de percepción y reflejos.

Como amante de los juegos de terror les recomiendo que, si lo van a jugar, se compren desde un principio los 4 capítulos, porque apenas terminen el 1 y 2 van a querer seguir jugando y les aseguro que cada vez se pone mejor! Y si les pareció que estos dos primeros capítulos son de un terror suave, preparen calzones extra para lo que le sigue!
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A 14 de 14 personas (100%) les ha sido útil este análisis
Recomendado
2.1 h registradas
Publicado el 19 de octubre de 2014
Bueno, no soy amante de los juegos de terror pero debo admitir que este sinceramente me gustó bastante.

- La ambientación y el sonido de este juego me encantó
- Tiene unos puzzles para resolver muy buenos y entretenidos
- También hay sustos que me hicieron dar varios saltos jaja, eso está muy bueno
- El juego es atrapante y te dan ganas de seguir avanzando

Así que si te gustan las cosas que mencioné arriba lo recomiendo al 100%
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A 15 de 16 personas (94%) les ha sido útil este análisis
Recomendado
2.6 h registradas
Publicado el 4 de abril de 2014
Simplemente Brillante , me ha encantado , la optimizacion y demas parece buenas , ya q no hace falta super pc para moverlo .
Es un juego no solo con sustos , si no que tiene un poco de todo : algun que otro puzzle , musica muy buena de ambientacion , y sobre todo esos " sustos " los cuales cuentas con ellos pero te los tragas si o si ( sobre todo para mi en el Capitulo 1 ) .
Recomendadisimo tambien , y a la espera del capitulo 3 ! :)
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A 7 de 7 personas (100%) les ha sido útil este análisis
Recomendado
4.6 h registradas
Publicado el 15 de febrero de 2015
Siendo argentino, me enorgullece mucho jugar este juego que fue hecho en mi país y que es bastante bueno, aunque lamento que sea corto (2hs de juego en SpeedRun ó 4hs investigando todo) y que deba pagar por los siguiente capítulos, pero el juego promete, es multiplataforma y pesa 800mb =)!
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