Salvation Prophecy is a military space epic. Human, mutant, and robotic factions are at war for galactic domination. Battles rage as space fleets collide. Invaders clash against fortified enemy colonies. Yet the greatest danger is the impending annihilation foretold by an apocalyptic prophecy.
Évaluations des utilisateurs :
Globales :
variables (178 évaluation(s)) - 62% des 178 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 7 oct 2013

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“the jump between space battles, ground battles and strategy elements are just about perfect.”
92%. – Space Sim Central

“Salvation Prophecy has some of the best non-scripted battles in any space adventure game”
6/8 – Out of Eight PC Game Reviews

“It's not just unique but the amount of gameplay features and scope of the game had me taken aback because even big budget AAA games usually don't include the amount of content present in Salvation Prophecy.”
Gaming Blend

À propos de ce jeu

Salvation Prophecy is a military space epic. Human, mutant, and robotic factions are at war for galactic domination. Battles rage as space fleets collide. Invaders clash against fortified enemy colonies. Yet the greatest danger is the impending annihilation foretold by an apocalyptic prophecy. You must seek out the mysteries of distant alien worlds, and master ancient powers to withstand the coming storm.

Space Combat

  • Engage in epic space battles with 50 fighter ships, space stations, and battleships.
  • Upgrade your ship with more powerful weapons, missiles, engines, shields, reactors, and EMPs.

Planet Battle

  • Embark on drop ship missions to invade enemy colonies.
  • Battle against enemy troops, turrets, flier-bombers, and powerful mech units.

Alien Planet Exploration

  • Navigate your ship through unstable wormholes to unknown galaxies.
  • Explore alien planets inhabited by dangerous creatures.
  • Discover the secrets of an apocalyptic prophecy.
  • Seek out the guardians of ancient runes.

Military Command

  • Gain ranks by completing missions.
  • Rise up to lead your faction's military strategy.
  • Construct planet colonies, space stations, and military units.
  • Order new missions to attack the enemy.

Configuration requise

SteamOS + Linux
    • Système d'exploitation : XP, Vista, Win7, Win8
    • Processeur : dual core
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : 256 MB. NVIDIA Geforce 8600 GT, ATI Radeon HD 2600, or better. Integrated graphics cards are not supported.
    • DirectX : Version 9.0c
    • Espace disque : 1 GB d'espace disque disponible
    • Carte son : DirectX 9.0c compatible
    • Système d'exploitation : Ubuntu 12.04, Ubuntu 12.10
    • Processeur : dual core
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : 256 MB. NVIDIA Geforce 8600 GT, ATI Radeon HD 2600, or better. Requires NVidia/ATI proprietary graphics drivers.
    • Espace disque : 1 GB d'espace disque disponible
Évaluations des utilisateurs
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Globales :
variables (178 évaluation(s))
Publiées récemment
-=5-D=- Ouroboros85
( 1.6 heures en tout )
Posté le : 30 avril
Very clunky, dull and boring game with a inordinate amount of grinding, pretty much doing the same thing over and over again. The gameplay doesn't hold up well even when compared to anything in its own era and most of the time it feels like some early beta with plain place holders where you'd expect some more detail, until you realise they are actually trying to push this as the finished product.

Save yourself the time, money and effort since there are many more worthwhile things to be played for $20
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 17.1 heures en tout )
Posté le : 27 février
Great game. Gets a little repetitive and the strategy portion is bareboned, but the space combat is really fun with some of the best flight controls I've ever used. Works flawlessly with a gamepad.

Despite the repetitiveness, the game is quite short if you complete the story missions as they come. But, with 4 different factions to play it packs a bit of replayability, although after your first playthrough, there are no more surprises, since there isn't really much difference between the factions beyond some aesthetics, except for one faction that gets the ability to construct turrets during planetary invasions.

The strategy portion, which doesn't unlock until mid-game leaves a lot to be desired. First, you can only attack from one station at a time and you must be docked at that station. When your stations or planets are attacked, there's no warning, and you will only find out about it after the fact on the news. The factions are all evenly matched, the planets alll have the same amound of buidlings and units, all stations have the same amount of ships, so who wins or loses these battles is a crap-shoot. Of course if you are at a station that is under attack you are given the opportunity to board your ship and defend the station, which will heavily put the odds in your favour.

As commander, when you launch an attack you must also participate in it, which means you can only ever fight one battle at a time. You can't send troops to attack one planet, while you attack another.

Still, despite the fact that no portion of the game is particularly well flushed-out (except maybe the space combat) the combinatiion of elements: 3rd pers. shooter, space sim, and realtime not-so-grand strategy make this an exceptional game unlike any I've played before.
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( 30.0 heures en tout )
Posté le : 3 février
I have mixed up feelings about this game. While it is filled with very intresting concepts for immersion, there is not actually much to dive in, making the game look a bit lame and some sort of cash grab - honestly, its not even worth half of the price -

So what is this game?

A: some sort of creative and lame 4x.

Creative and lame?

A: yeah. As i said, there are some nice concepts that work immersion wise, like well placed minigames, a constant feed of news and a cliché but solid lore. However, what the game gives with one hand it takes with another:

+ deep immersion potential
- not much to be immersed with

+character progession
- it is linear as ♥♥♥♥

+Racial diversity
-unless you are a die harder, the game style rewards a specific faction while punishes the others. specially late game

+a whole galaxy to conquer
- the way the war works makes it look like a sophisticated war tug, making fighting pointless as time goes by

+build stations and colonize planets
- it does not make any sense in game. they are all built like magic the moment you ask them to, regardless of the distance of the rest of your planets. Hell, you can build a station orbiting an enemy colony (?????)

+ real time tech up on the galaxy, making the battles more intresting with more elements
- they stop happening way too soon and in the end of the day, it just makes the battles last longer

+space dog fighting and planetary invasion
- fun until certain point ( 10 hours in game id say) after that it is all mechanical and pointless

so on so on

im giving it a thumb up because you can have some fun with it, but buy it at 85% discount, whoever did this game had or no idea how to price it (the graphics are plainly bad and unpolished, the models are soooo lame) or just deliberately made a cash grab... or both, idk.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 7.8 heures en tout )
Posté le : 2 février
Very fun and simple game. Wait for it to be on sale though. The concept of the came is interesting but it can get boring fast. I found this on sale and think that was worth it. Definitely wait for it to be on sale if you are considering getting it.
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( 1.9 heures en tout )
Posté le : 2 février
offput by the 'wormhole' and 'jump' mechanics. I'm a pretty solid gamer, but the controls just aren't good enough for the challenge those scenees represent.
TBH I didn't troubleshoot or change mouse sensitivity or anything , I just kind of gave up.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 1.3 heures en tout )
Posté le : 17 décembre 2015
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 0.2 heures en tout )
Posté le : 22 novembre 2015
After playing this game the doctor told me I can no longer have a full erection...

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( 43.9 heures en tout )
Posté le : 20 octobre 2015
Very nice game. There's a three-fold progression.

First the tutorial, which takes you through the basics of the game: moving and shooting.

Next comes the progression to commander, where you take missions to gain ranks, either invading a planet, attacking a space station, defending a space station or bounty hunting. In addition to spending money on upgrading your ship and your soldier, you also gain skill points and partake in the Prophecy missions.

Finally, once you attain the rank of commander, YOU decide what YOUR faction will do next. You can exterminate another faction's colony to build your own, which earns you resources, or attack another faction's space station to make room for your own. This has a 4x feel to it.

Once you get into the game, it becomes difficult to stop playing.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 3.3 heures en tout )
Posté le : 24 septembre 2015
This game may not offer much in sense of graphics, but it makes up for it in gameplay for sure. It brings together a couple of genres, exploration/space sim/3rd person shooter/rpg in a very unique and entertaining way. Not something I have seen done succesful before.
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( 12.0 heures en tout )
Posté le : 10 septembre 2015

I'm almost done with the game now and I have to say it really captivated me.

It still looks crappy and feels clunky, especially the mouse controls.

BUT this is simply a great game.

I can see a lot of people having trouble getting through it to begin with but once I got past the first hour I was hooked.
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Évaluations les plus pertinentes  Globales
20 personne(s) sur 21 (95%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Non recommandé
12.2 heures en tout
Posté le : 11 décembre 2013
Bon alors après 12h de jeu et avoir quasiment finit le jeu voila ma recommandation.
Primo il doit y avoir une fin alternative, j'ai pas sauvegarder avant de choisir ce que je voulais spécialement donc si jamais je le finit en mode méchant il faudra que je recommence tout en mode gentil.
Le jeu est un bon simulateur de dog fight, vraiment pas simple.
en premier défaut, vous avez un générateur de bouclier et des boucliers, sauf que le générateur ne remonte pas le bouclier tout seul au fil du temps, vous devez "l'actionner" pour qu'il vous les remette à plein régime, mais sachez que même avec l'évolution maximum vous ne pourrez les recharger que 15 fois, passé ce point s'en est finit de vous. (retenez bien ça.)
les armes ... ou plutot devrais-je dire L'arme de votre vaisseau est bof, vous ne pouvez tirer que pendant quelques secondes d'affillées avant de tomber à court d'énergie pour votre vaisseau, ce qui signifie plus de maneaouvre d'évitement, problématique me direz-vous pour un dog fight. (retenez bien ça)
l'emp qui sert à dégager les missile ennemi est pas mal faite, mais si j'ai eut un peu de mal au début ça marche du tonerre, le problème est que l'on en a que 40. (retenez bien ça)
le truc hyper cool a acheter comme début d'amélioration est la balise de téléportation car ça évite de fastidieux voyage.
les combats sur les planètes sont ... moyen, c'est sur ça change mais bon ... bof quoi, si vous n'avez pas prit la race drone, disposant de maxi blindage et maxi arme, mais comme moi les androides qui ont maxi blindage mais arme moyenne et vitesse moyenne et qui ont par contre maxi spécial ... AH parlons en du spécial. l'androide peux poser sur le cham de combat des tourelles, au nombre de 3 maximum à la fois elles fournissent un support pendant la prise d'objective en dézinguant tout ce qui passe à porter, sauf les batiments. Ca c'est sur le papier, en vrai vous posez vos trois tourelles, qu'il faut acheter je précise pour un maximum de 30 dans l'inventaire, chaque coup de la tourelle fait baisser la vie de l'ennemi de 1%, l'ennemi baise la tourelle en quelques secondes. Cherchez l'erreur ... et ce sont pas les autres armes des droides qui font la différence, un tir de mortier ... OMG jamais vu plus pourri, quand vous vous battez contre des cibles mobiles ou même retranchée voilà ce qu'il faut faire, se planquer dans un coin en espérant qu'il viennent pas au cac, viser la zone avec la souris et appuyer longuement sur la touche feu puis relacher. Maintenant dans le jeu ça donne quoi, vous visez l'ennemi le réticule vous dit qu'il est a 70 mètre, tant que vous maintenant le bouton feu enfoncé la distance à laquelle vous envoyez votre projectile augmente jusqu'à un maximum de 230m sauf que pendant le même temps où vous devez précisément lire le compteur afin de pas dépasser la position ennemi il faut aussi la viser. Encore se serai pas TROP DUR si les ennemis était immobile ... mais non, les ennemis ils bougent, donc on se dit qu'on va garder ça contre les batiments, puis on se rend compte que le temps de viser et prévoir la porté puis lancer et attendre que ça tombe, on fait autant de dégat si on sort le flingue et qu'on tire sur le batiment. Sans dec quoi ... En plus si un ennemi a 200m décide de vous attaquer il vous touchera toujours, ce qui n'est pas forcément votre cas. donc bon ça part d'une bonne idée mais c'est gaché par manque de testeur intelligents. Je reviens au dog fight.
Qui dit combat spatiaux dit vaisseaux à acheter ou à gagner via des quetes, en effet notre premier vaisseau on nous le donne grâce à une quete, SAUF QUE c'est le seul et unique vaisseau du jeu que vous aurez à votre disposition, donc même une fois upgradé vous ne pourrez pas en changer. Au début on se dit ♥♥♥♥♥ sont stupide ou quoi, puis on voit que finalement avec les amélio ça tient la route ... SAUF QUE quand vous arrivez à la fin du jeu vous vous fightez contre des méchants aliens belliqueux, qui eux ont des vaisseaux du tonerre qui encaissent à mort et même si vous vous lancez à 20 contre 30, pour eux les 30 hein, vous finissez généralement tout seul, ou bien vous mourrez.
Vous pigez un peu le problème ?
Alors maintenant je vais vous dire pourquoi je n'ai pas finit le jeu.
Je suis à la mission finale, je gère un empire galactique, j'ai des centaines de troupes sous mon commandement, mais à chaque fois je ne peux envoyer que 20 troupe sur une seule mission à la fois pour faire un truc, donc je suis à la misssion finale et là, je dois y aller seul ... bon ok ... va falloir s'accrocher me direz vous. c'est courant ça l'empereur qui part tout seul sauver la galaxie dans un petit chasseur au lieu de prendre un cuirrassé lourd. M'enfoi soit ... je me retrouve en face du vaisseau mère ennemi ... à vue de nez ... mmm ... 200 fois la taille de mon vaisseaux .. ok. je le scann, alors un gros corps au millieu, trois pattes de chaque coté et environ une 30taine de tourelle ... ok ... j'ai une petite goutte de sueur mais ça va je gère. Je m'approche, fonce dessus plutot, y se passe rien, donc bon me dit on va attaquer les tourelles en premier au cas où. Pas de dégat ... ok ... bon on va viser les pattes ... BOUM ! Ah bah je suis mort je sais pas comment. Je reviens au checkpoint je me relance à l'assaut et attaque les pattes à coup de missiles cette fois ci, y en a que 20 ça a intéret d'assurer ... 0 dégat ... bon ... me reste plus que le coeur du vaisseau ... BOUM ! encore mort ... mais ♥♥♥♥♥ quoi c'est quoi ce délire je pige pas. j'y retourne et bien décider à égratigner cette monstruosité je fait feu de tout bois, missile laser je grille mes emp au cas où si y a un bouclier en face ... RIEN. BOUMMMM.
retour au check point je prend un instant de reflexion.
si je peux rien attaque sur la carcasse c'est qu'il doit y avoir une entrée ... un sourire nait sur mon visage alors que je me dit que j'ai été bête et que ça semblait tellement évident finalement. Ca ne peut-être que dessus ou dessous ... je fais les deux et chaque fois je crève sans comprendre.
NAN MAIS ♥♥♥♥♥♥ DE ♥♥♥♥♥ !!!
Cette fois-ci je m'approche du vaisseau et je test la portée de mes missiles ... 40km niet. 30km nada. 20km no. 10km ... Et là je vois ... une pluie d'étoile filante partir du vaisseau et me foncer dessus. Non mon missile n'a pas fait effet, c'est juste qu'il fallait attendre que le truc fasse feu. Mais quand je dit pluie d'étoile filante ... c'est environ 15 000 obus que se truc est entrain de me tirer dessus, le terme "tir de barrage" prend tout son sens, impossible de passer au travers j'enclanche la postcombustion et je file a toute vitesse ... enfin ça se calme et je me retourne, et là je voit au top de la strucure des chasseurs ennemis.
Je me dit doit falloir dezinguer les chasseurs et voir ce qui se passe ensuite ... je le fait puis quand je me retourne vers le vx mère je vois qu'une patte est endommagée de 10%. YOUPI EUREKA j'ai trouvé ! j'ai compris et ce fut dur. Le reste ne sera qu'une formalité me dis-je ... naïvement. voilà le cycle :
1) tir de barrage
2) pop de 5-6 chasseur
3) 30 secondes de calme pour dégommer une papatte.

Vous vous rappelez ce que je vous ai dit au départ de cette recommandation. missilie limittés, armes qui pompe toute l'énergie, bouclier qui se régénère pas, emp limité... Il m'aura fallut 25 minutes pour dégommer une patte, me restait la moitié de mes emp seulement, à peine autant de recharge de bouclier, missile épuisés et je crève.

On pourrait croire que une patte dégommée = checkpoint non ?

bah non.

---> la suite dans le comm
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1 personne(s) sur 8 (13%) ont trouvé cette évaluation utile
Non recommandé
0.2 heures en tout
Posté le : 19 décembre 2013
Une jouabilité de ♥♥♥♥♥... 5 min dessus et basta...
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185 personne(s) sur 214 (86%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
2.3 heures en tout
Posté le : 3 décembre 2013
Similar Games:

Mass Effect, Mount & Blade, and to a lesser degree Dynasty Warriors

The Good:

Varied gameplay mechanics that primarily focused on third person ground combat and space flight, but layers of strategy & RPG were there as well
Ground combat had a Mount & Blade/Dynasty Warriors feel to it, so the player would be fighting alongside his/her comrades in massive ground battles
Space flight and combat had a similar feel to the ground portions, but much more open and interesting
Space travel was unique in its use of wormholes and hyperjumps, which were refreshing and a nice change of pace
When needing to get a far off area in space, “hyperjumping” gets you there faster through the use of a quite fun mini-game that involves avoiding electric bolts strewn across a tunnel (See image)
A similar mini-game is present when using “wormholes”, which require you to stay in the center of the tunnels without hitting the sides (See Image)
Four different character races that each have different looks, starting areas, ships, and equipment loadouts
An RPG progression system that rewards you with skill points for accomplishments in battle (both space & ground)
This allows the player to tailor their character to their specific play styles (offensive, defensive, etc…)
A giant living, breathing world with a deep backstory and lore
Conversation trees are welcome and add a bit of needed flavor to character interactions
Numerous choices and options that are not only present in character and story development, but also in the game interface
Character interactions are amusing and keep a sense of humor about them (I was reminded of GlaDOS during certain points of the tutorial)
Sound design is well done and helps to immerse the player in battles or space travels
The Bad:

The beginning of the game is not indicative of the full package
The player will spend a good thirty minutes of slogging through a mediocre tutorial/basic combat section that has a very “been there, done that” feel to it
Graphics are very dated and can really ruin the great immersion the story creates
Animation and physics when it comes to combat sequences is very limited
Example: explosions all look the same and do not have a physics engine behind the particles (at least it is perceived that way)
Example: the death animations on the ground combat sections are all the same as well, with no variation based on the chosen weapon or vehicle of death
Not enough variation in indoor textures
When traveling to different space stations it is not uncommon to see the same textures and/or room setups within the same race
It feels like the game tries to do too much in scope and would benefit on focusing on one of its styles (space combat was my personal favorite)
Can you play it while the children are awake?:

I think so. With the dated graphics and basic death animations, the game didn’t scream inappropriateness to me.

Did I make time to complete it?:

I did not. However, I found the scope and gameplay compelling and worth the time spent in the game world. This small team should be proud of their ambitious project and I look forward to their future endeavours.

Recommended Purchase Price:



75% of full retail value of $19.99


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97 personne(s) sur 114 (85%) ont trouvé cette évaluation utile
14.8 heures en tout
Posté le : 26 novembre 2013

Salvation Prophecy manages to successfully marry several play styles into one game which makes for an enjoyable excursion into space for fans of shooting and exploration. Whilst the progression feels a little rigid in places, once the game opens up there's an enjoyable fusion of gameplay elements that keeps the game fresh and worthwhile. The game is very much a budget release, but with so much care and attention placed into this project, it stands as a testament that smaller budget games can be good and don't necessarily need expensive effects or flashy graphics to make them enjoyable. The gameplay and looks are simple compared to triple A games, but if this can be ignored, there's a cool and fun game to play here that's well polished and certainly worth the price of entry.

Score 8/10 - review by Robert Cram
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61 personne(s) sur 66 (92%) ont trouvé cette évaluation utile
11 personnes ont trouvé cette évaluation amusante
227.6 heures en tout
Posté le : 22 novembre 2014
(Minor spoilers, but it's more a setting than a plot so I'm not ruining much)

I remember picking up this game for five dollars, and a friend preordering X-Rebirth for me at about seventy.
One was an unpolished mess of a program, an atrocity to gaming filled with every single rookie mistake from all of the ♥♥♥♥♥iest indy developers, and an insult to the entire space sim/adventure genre the other was Salvation Prophecy.
(Yes I know X-Rebirth is at least playable now but this was at launch)
Salvation Prophecy is kind of like a very very simplified Mount & Blade, IN SPACE!
You start as a grunt, and this is what I love about the game, I mean a grunt grunt, you are no one to anybody, you don't have a ship or a sweet gun or even a seperate character model. So when you work your way up to commander of your entire race it feels like you've earned it, and the journey feels so much better.

The game takes a bunch of themes and ideas and actually blends it together quite well, I'm surprised this game was able to be at all fun given the scope of the game and the indie developer.

First off you got your ground battles. These are fun because each faction requires a (semi) different plan of attack.
Salvation? Maybe try getting into melee range so you can beat the crap out of them without worrying about their shields.
Free Nations? They're the Jack-Of-All trades for this setting, with pretty good speed, melee, and firepower, but nothing to special of their own. Try using your factions unique abilities to get the edge.
Drone Unity? Keep your distance and try to pick them off that way. They're slow, so strafe/flank them.
Wyr? Target the guys placing the turrets first so you don't get overwhelmed. Use AOE to try damaging them and their turrets as well.

Next is your space battles, which offer much less complexity. All ships fire the same missiles and have the same attack patterns, but the general battling is still fun.

Third is bounty hunting, which are space battles, except the targets are all different and have different abilities, and you have to find your mark and take him on alone. Shakes it up a little, and its cool to unleash your inner Space Cowboy (actually this kind of ends like Cowboy Bebop too) but they're the same bounties for all factions, and I don't get that at all.
Why does the Drone Unity care about some guy desecrating corpses? Last I checked I'm exterminating the human race, shouldn't I hire this guy instead?

Fourth is when you become leader of your faction, and that's awesome, because it turns into a (albeit simple) strategy game where you can still go in with your troops and fire lasers at robots. You then invade colonies to secure resources, build up your defenses to protect your own from others, destroy billion dollar enemy space stations, and generally try to ruin everyone elses' day.

Fifth is when you investigate spooky wormholes and alien planets, trying to piece the titular Salvation Prophecy together and collecting runes that give you sweet powers during land battles.
Ever wanted to summon a space T-Rex to destroy those murder-bots threatening the human race? Well ♥♥♥♥♥♥♥ it, SP is your game.

The time before the end game is where the game both comes alive and screeches to a halt. Just when you've almost either negotiated peace with, or exterminated all other factions, holy ♥♥♥♥ aliens invade! Easily tougher than all the other factions combined, threatening your planets and stations.
Did you let each faction have their own system and negotiate peace, so that you would have three friends to help you fight this threat?
Did you, like me, exterminate all other races and RULE THE GALAXY? Then congratulations, you have all the resources in the universe to help you fight the alien menace, alone.
The game comes alive here at first because you probably haven't finished dealing with all the factions yet, so for a while you're fighting aliens on one side and kill-droids on another, and that's exciting.
It screeches to a halt, however, when you've finished everything you need to do and are just waiting for the damn plot to advance and your cartographer to find the final wormhole. Eventually you get bored because there are so many aliens and fighting them takes so long, and the portals respawn so fast it's almost a joke. You just wait for them to destroy another base so you can rebuild it again and cut your lossess.

The plot is alright, although it's more of a setting really, and the setting is interesting, revealed little by little throughout war with other factions.

The game is also really atmospheric, the alien planets have an absolutely existential-horror level of isolation in a hostile environment. Here's a fun game, pan the camera out as far as you can and maybe turn the music off on either the third or final alien world, it's downright spooky I tell you, especially when you're playing as a human. And all the planets in the home galaxy are also unique artistically but really boring. You don't get a sense that that is where people live and work to get resources or anything like that. Same for the stations.

What I like about this atmosphere is that you can mute the background music and make your own atmosphere whenever you want. And whatever music you play will fit no matter what, leading to absolutetly ♥♥♥♥ing awesome results.
Shooting lasers back and forth between humans and drones and want to jack up the intensity? Pendulum.
Flying around hunting space bounties? How about the Cowboy Bebop soundtrack?
Want to act like the smooth rogue you are? Shooting down ships and conquering planets like it isn't a problem? Some electric funk or electro swing, This Head That I Hold did it for me
Drifting through space and feeling contemplative? Throw on Sad Machine
Heading through a wormhole to an alien planet billions of lightyears away and want to awaken your soul and attempt to understand the very essence of the universe? Moonchild.
Final boss? Queen or Dragon Force, send that alien to hell with maximum style!
Really experiment with this, the enjoyability goes up a hundred fold with some music, and the possibilities are endless.

Problems are that it eventually gets really repetitive, so maybe take a break every once in a while.
Second is that it has no sort of quick battle select, which sucks. So in order to do a fun part I liked I'd have to restart the entire game and work back to the part I want to play. And dammit sometimes I just want to get high and shoot some robots with laser guns.
Third is that towards the end game you're basically just drifting around for like an hour waiting for the plot to advance.
Fourth is that every planet and station feels empty. I don't see anyone just living in the faction, or even what day-to-day life would be like for them, this was especially apparent for the humans. And all the stations are the same inside for each faction, so that's dull, but given the budget I don't really mind.

But it's just a fun fun fun game full of robots, laser-guns and laser swords, aliens, and space battles. Totally worth buying, maybe get it on sale, but I don't think you'd regret it if you payed full price either.
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34 personne(s) sur 35 (97%) ont trouvé cette évaluation utile
15.3 heures en tout
Posté le : 27 mai 2014
This game is a flawed gem. It's definitely unpolished, but unique and interesting in it's own way. If you're looking for a really smoooth, AAA title, you might want to look elsewhere, but I had a lot of fun with Salvation.

The game is basically a war game. You choose to play as a soldier in one of four factions, but the gameplay structure is the same for all four. Starting out in a space station that functions as a shop / hangar / communication hub, you get missions that fall in to one of two types: on foot, or in space. The "on foot" missions are pretty simplistic third person shooting sections where you run around a field and blow up buildings and enemies. Each race has three weapons: a melee weapon, a ranged weapon, and a special weapon (like an energy shield or a bomb launcher). Space missions put you in the cockpit of your space fighter, and generally play like a simplified version of a space shooter, similar to something like Rogue Squadron or Strike Suit Zero.

The game is technically open world in that you can go anywhere, land on any planet and walk around, but since there's a war happening in real-time in the background, there's not a lot of time to explore. Completing missions gets you rank points (which give you promotions to advance your career) and money, which you use to upgrade your gear for the "on foot" sections and your spaceship. You can also get skill points to level up your character. However, there isn't a lot of customization here. Each faction has only one character model, which you can't change (humans can choose a few different skin tones), and one spaceship model, which also never changes. You can't even change your name, as far as I could find, even though it's just a text string. And while you can level up your character, you'll generally get all the upgrades in the game in one playthrough. This isn't inherently a bad thing, just bear in mind that you won't be able to, say, play a stealthy commando one run and a patient sniper the next or anything.

Moment to moment gameplay tends to be pretty shallow. The "on foot" sections are pretty straightforward, just move the cursor over the enemy, hold the trigger, and use a healing item when you get low on health. Space combat is pretty similar, although movement is slightly more complicated, you're still just pounding on enemy shields and popping a shield recharging item when yours get low. Annoyingly, enemies also get health/shield restoring items, meaning that a lot of fights tend to be drawn out affairs where you beat an enemy down to five or ten percent health and he pops a potion and heals back to 100, so you beat him down to five or ten percent again and he pops a potion and heals back to 100, so you beat him down again, and so on, until he runs out of regen items. It's pretty basic stuff, but it does get the job done.

Once you get to max rank, you become your faction's leader, and can direct where you want attacks to focus on, as well as what buildings to build on colonies and so on. This isn't as game changing as it sounds, though, because you can't really control if you win or lose a battle except by going there and killing everyone yourself, and since you can't have more than one attack going at once, you may as well join in on the battle anyway. However, enemies can still attack your bases while you're out, so progress tends to be irregular. You may get back from conquering one planet only to find you've lost two somewhere else. Or, sometimes, none, since the AI's decision making seems to be random instead of adhering to a specific strategy or anything. The endgame does get a bit annoying, too. Story events basically negate the progress you made in the game up to that point, and the challenge ramps up, except "challenge" in this game means massive waves of enemies with titanic health pools that take forever to burn through.

But I don't want to exaggerate the negatives, this game is a lot of fun, especially early on. You advance in rank fast, earning new abilities and upgrades fairly quickly, but never so quickly that you feel overwhelmed. The UI is clunky and ugly, but straightforward and easy to learn. And one of the really great things this game does is gives a sense of scale: you're usually going in to combat with 20 other allies, so you feel like a small part of a large team, rather than some unbeatable lone wolf, which is a neat feeling. On those occasions when you do have to do something solo, that aspect always made it feel special to me, making that jump without a swarm of allies around me felt more dramatic and tense because of their absence.

In terms of graphics and sound, this game is pretty inconsistent, as indie titles often are. There are a few good bits, a lot of the models look fairly nice. But as a whole, the art direction is hit and miss, there are issues with lighting and materials, the environments are very low detail, and so on. Outer space is full of asteroids and fights take place at point-blank range, making the galaxy feel small and cramped, while ground fighting is almost all on a slightly hilly outdoor map with few decorations or geological features making it feel barren and empty. The UI, as I mentioned above, is functional, but clunky to use (especially if you have to use it in combat) requiring a lot of extra clicks and wasting a lot of space. Animations are inconsistent, with some of them being fairly good (the sexy swagger of a Salvation officer) some of them being really bad (the derpy run cycle of a Drone Unity soldier) and a lot of them being flat out missing (like any kind of forward diagonal movement animation, your character just animates like he's running straight forward and drifts to the side). The audio is serviceable, but doesn't really stand out. The game does run at a nice framerate, though, and never crashed or ran in to any other technical problems during my playthrough.

Overall, this is almost a poster child for indie titles. The lacklustre graphics and shallow gameplay are made up for by the fact that this game tries to produce an experience that's mostly fun and unique. It's full of issues that a larger studio could probably have fixed, but the quirky nature of it's core gameplay produces an experience that a more polished title probably wouldn't match. Overall, I can't recommend it to everyone, but I definitely had a lot of fun with this game.
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33 personne(s) sur 36 (92%) ont trouvé cette évaluation utile
4.1 heures en tout
Posté le : 13 février 2014
This is not a perfect game. But as a space empire fighter, it is unmatched. There are plenty of gripes, but if you want a game where you take part in ground level invasions, space fleet battles and galactic strategy, there really isn't much else. Find some playthroughs to see if this is your kind of thing, 'cause if it is this game is awesome.
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105 personne(s) sur 161 (65%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
14.9 heures en tout
Posté le : 11 décembre 2013

When I first started playing this game I thought it would be the game I had long waited for. A space type game where you both command and fight, both in space and land. Although it wasn't quite what I had hoped it to be after playing for a little while, I still enjoyed the concept, and enjoyed playing it. When I became the faction leader I proceeded to concentrate on expanding my Empire while gradually destroying my enemies. I was doing really good, and then came the alien invasion. From that point forward it was a full time struggle just to survive and rebuild against their attacks while waiting for the storyline to continue. But I thought to myself, "Well, once I destroy the alien invasion I can go back to finishing the game by defeating my opponents", and decided to see the alien invasion as a good late game variable as it did cause powers to shift, and even allow one faction that was all but destroyed to make a comeback. So I procedeed to follow the storyline which led to the solo attack against the alien mothership, which took about 4 attempts, then landed on the alien homeworld and defeated the "Boss" alien. And then the game ended, apparently with me sacraficing my life to destroy the alien homeworld. So really, once the alien invasion occured, the only objective left in the game is to survive long enough to defeat the alien mothership and Boss on the alien homeworld. Because of this, I was left very disapointed, since the game turned from a changing dynamic of a power struggle to defeat everybody else, to a very narrow storyline of survive long enough for the final battle that ends the game. Overall, would not recomend this game.
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Un développeur a répondu le 2 fév 2014 à 2h16
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32 personne(s) sur 42 (76%) ont trouvé cette évaluation utile
9.0 heures en tout
Posté le : 27 novembre 2013
It's nothing super fancy, but I enjoyed the ride. Considering the size of the team (Which you should look up, it's surprising!) it was a great job. Perhaps a sequel with a bigger budget will come eventually, which'd be amazing based on this.
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21 personne(s) sur 23 (91%) ont trouvé cette évaluation utile
18.7 heures en tout
Posté le : 31 octobre 2014
I've only played the game for about 15 hours but I absolutely love it. I imagine certain aspects of the game would get repeatative if that's what you focused on but the real beauty of the game is the diversity of play. I've had a good mix of gameplay so far. Huge land battles assaulting enemy ground installations, space battles assaulting space stations, exploring alien planets on foot, and hunting down dangerous pirates in space.

Most recently I've achieved the highest rank and opened up some of the 4X style gameplay. I'm now able to allocate resources towards colony and fleet building as well as dictate where and when my faction will strike next. THIS is where the game truly gets awesome.

Early on I enjoyed the diverse missions but got a little frustrated with how stupidly my faction would chose targets. We lost a lot of ground that way. We'd lose colonies, lose space stations while I was on other missions. It did however add to a sense of urgency to the gameplay.

At first I didn't like that galactic events happened realtime, but after putting in a number of hours it's become one of the better features in my opinion. It adds life to the game; if you sit on your hands and do nothing, your faction's holdings will be crushed. I get to really see my contribution in a way no other game I've played is able to show.

Overall I gotta say it's an amazing game. I wish there were more games like it, but as far as I've seen, it is the only of its kind.
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