Salvation Prophecy is a military space epic. Human, mutant, and robotic factions are at war for galactic domination. Battles rage as space fleets collide. Invaders clash against fortified enemy colonies. Yet the greatest danger is the impending annihilation foretold by an apocalyptic prophecy.
Évaluations des utilisateurs : Variable (159 évaluation(s))
Date de parution: 7 oct 2013

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Acheter Salvation Prophecy



“the jump between space battles, ground battles and strategy elements are just about perfect.”
92%. – Space Sim Central

“Salvation Prophecy has some of the best non-scripted battles in any space adventure game”
6/8 – Out of Eight PC Game Reviews

“It's not just unique but the amount of gameplay features and scope of the game had me taken aback because even big budget AAA games usually don't include the amount of content present in Salvation Prophecy.”
Gaming Blend

À propos de ce jeu

Salvation Prophecy is a military space epic. Human, mutant, and robotic factions are at war for galactic domination. Battles rage as space fleets collide. Invaders clash against fortified enemy colonies. Yet the greatest danger is the impending annihilation foretold by an apocalyptic prophecy. You must seek out the mysteries of distant alien worlds, and master ancient powers to withstand the coming storm.

Space Combat

  • Engage in epic space battles with 50 fighter ships, space stations, and battleships.
  • Upgrade your ship with more powerful weapons, missiles, engines, shields, reactors, and EMPs.

Planet Battle

  • Embark on drop ship missions to invade enemy colonies.
  • Battle against enemy troops, turrets, flier-bombers, and powerful mech units.

Alien Planet Exploration

  • Navigate your ship through unstable wormholes to unknown galaxies.
  • Explore alien planets inhabited by dangerous creatures.
  • Discover the secrets of an apocalyptic prophecy.
  • Seek out the guardians of ancient runes.

Military Command

  • Gain ranks by completing missions.
  • Rise up to lead your faction's military strategy.
  • Construct planet colonies, space stations, and military units.
  • Order new missions to attack the enemy.

Configuration requise

SteamOS + Linux
    • OS: XP, Vista, Win7, Win8
    • Processor: dual core
    • Memory: 2 GB RAM
    • Graphics: 256 MB. NVIDIA Geforce 8600 GT, ATI Radeon HD 2600, or better. Integrated graphics cards are not supported.
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Ubuntu 12.04, Ubuntu 12.10
    • Processor: dual core
    • Memory: 2 GB RAM
    • Graphics: 256 MB. NVIDIA Geforce 8600 GT, ATI Radeon HD 2600, or better. Requires NVidia/ATI proprietary graphics drivers.
    • Hard Drive: 1 GB available space
Évaluations intéressantes des utilisateurs
12 personne(s) sur 12 (100%) ont trouvé cette évaluation utile
21.1 heures en tout
Posté le : 21 décembre 2014
Salvation Prophecy is an enjoyable space game that starts out as an action game with slight RPG elements but at some point suddenly becomes a strategy survival (kind of) game.

For the content this game packs, it can be played through fairly quickly (took me about 12 hours, although I mostly neglected bounty hunting that run). Still, however, some parts of the game become repetitive quickly, and it is especially annoying that later in the game you still have to partake in the same kinds of missions you take on in the beginning. The only difference then basically is that you're in control of where these missions take place, but delegating (as you would expect to be able in a commanding position) is not a thing here.

Story-wise the game is very linear and simple, but that's okay. The only irks I have with the storyline are that towards the end it often takes longer than necessary for the next story mission to show up.

TL;DR: All in all, this game is quite enjoyable overall. It's certainly got its share of shortcomings, so I wouldn't recommend it for full price, but at any discount you're getting yourself a solid game woth spending some time with.
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12 personne(s) sur 14 (86%) ont trouvé cette évaluation utile
24.0 heures en tout
Posté le : 4 février
I really want to like Salvation Prophecy. It has an amazing concept, a really good storyline with two distinct endings, and plenty of great lore. However, I can't like it. The beginning of the game? Awful. It's mostly grindy, you feel very not powerful, and the like. The middle? Amazingly fun, complex tactical simulation. The ending? Tedious, and even more grindy than the beginning. Without spoiling anything, you can spend the entire game carefully building up an entire empire only to watch it be tore down, with little you can do. Some of the most fun I've had in recent gaming history has been in the middle section of this game, but I honestly don't feel like I can recommend it.

In addition to my other hesitations, the game is very glitchy. There are also missions exclusive to sections of the game, with know way of knowing in advance which missions will vanish. I had to replay the campign just to get some achievements that I missed because I didn't realize the missions would be inaccessible later. The graphics are also wanting, with absolutely no customization available -- and it definitely feels like it's missing.

Overall, Salvation Prophecy is an amazing attempt. I feel like if it had been given the funding it needed, it could have become an amazing game, similar in caliber to the other space epics but distinct, bringing its own unique perspective on the space sim. But it wasn't. It felt far too much like an indie game that desperately wanted to become something mainstream, it just needed the funding.
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
4.7 heures en tout
Posté le : 1 janvier
Thoroughly enjoying this game, despite some small flaws. The graphics are sub-par and the difficulty spike in the first space battles is extreme, but the gameplay is enjoyable and I don't think it deserves as many of the negative reviews as it has. If it's on sale, I highly recommend buying this game, though I personally wouldn't pay over $10USD for it.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
17.0 heures en tout
Posté le : 26 décembre 2014
Got this game in the gem auction. Pretty epic game, despite some of the bad references. It reminds me of Star Wars Battlefront 2, but then in an open world. I was planning on doing a perfect game on this one, but after finishing the game in 16 hours I didn't feel like doing all the same all over again, but with a different faction.
Graphics are ok, storyline is cool, the different factions are ok I guess. I would give this game a 7/10. But that's mostly because there is no multiplayer and that would have been epic. I recommend you to play this game if you can get it for under 5 bucks. No way you should pay twenty, or eigtheen, or whatever steam asks for it.
Merry Christmas.
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
1.8 heures en tout
Posté le : 19 décembre 2014
Welcome to Star Trek Online minus the ability to dodge. It will drive you nuts but not nuts enough to not buy the game.

As stated, this game is essentially STO. You are able to walk around your station (and other planets) and participate in raids or a take over of a planet. You are also able to take part in major fleet missions involving destroying another rivals space station. This game is very controller friendly and make navigating through wormholes and warp jumps easy. This game does a good job allowing you to control exactly where you go - however some may find wormholes and the warp jumps annoying. Armor, stim packs, and even weapons for your character become modifiable. You are also able to choose between 4 races.

I got this game as a gift and would likely only buy on sale. I would rather play Star Trek Online though as I feel it has more depth to it. This game tries but that little extra freedom of being able to walk around your own ship or wherever is not there.

average 7/10
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
8.8 heures en tout
Posté le : 16 février
Its a good game,i played 8 hours in a row,and didnt became tired of playing it,but i got a better sistem,and didnt downloaded the game again haha:

-fun to play
-4 factions,each one with their own beliefs and stats
-diplomacy forward other factions
-bounty hunting in space
-become a badass space vigilante with reputation
-protect the planets of your faction and conquer the enemys planets for resources
-great background history
-great soundtracks
-motherfuc**ng powers
-you can help allies in space battles if you encounter them

-the gameplay gets a little repetitive some times
-if you like badass graphics and etc,to play a game,dont buy salvation,the graphics are tolerable,but not fantastic
-your teammates ai is dumb(i aways get solo on a planet invasion because all my platoon got wiped out for being yolo)
-the neutral lifeform of some planets dont represent a chalenge
-no weapon customization,you can only upgrade them(damage,ammo size etc)
-all the npcs are the same as you(humans are all the same,mechs all the same,and etc)
-i only get this 2 times,but the game suddenly crash in a space battle
-the game is fuc**ng additive to play,removing your notion of time

well, i give this game an 8.5/10 and i definitely recommend salvation,its an awesome game,if you like space games of course.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
13.8 heures en tout
Posté le : 16 janvier

This game is possibly one of the most overlooked jewels among indie titles on tiny budgets.

I totally recommend it for purchase if you are in space rpg + space fighter combo games.
Totally worth supporting developer, this one was created on a very thin budget and it shows - Salvation Prophecy is a jewel, but rough around the edges.

Let me give you a quick summary:

- Indie budgets shows right away. Textures are low res, location are reused, models are ridiculous sometimes.
- Animations are hilarious

+ Space combat effects are decent
+ Very few obvious bugs to speak about
+ unique planetary missions have amazing locations

- your own music recommended
- voice acting is ridiculous
- actually not that many sound effects

+ doesn't get annoying
+ space travel effects amazing
+ no bugs detected
+ ambient sound effects help immersion

- simplistic in every area
- little choice of items, most useless
- difficult to understand why are you promoted to faction leader so soon
- otherwise unbalanced (AI and Aliens)
- land combat AI sucks (worst part of the game actually)
- shallow story line, some ridiculous moments especially with runes
- arcade minigames in warp tunnels and wormholes

+ story is presented in interesting manner and despite being quite simple is properly explained and transparent, you can tell the reason for the ongoing war
+ missions. Mass fighter jumping in and out of combat is just the most amazing thing this game has (I say this as FreeSpace veteran)
+ simplified arcade combat - not necessary a good thing but at least it is made in proper way (does not annoy)
+ side missions, hilarious pirate descriptions
+ multiple aspects (well, not that many) of faction to manage
+ ending better than Mass Effect 3, despite very ♥♥♥♥♥♥ final boss battle(considering mission length this battle is actually a good thing)
+ overal feeling and atmosphere is a combined shadow of Homeworld, FreeSpace and Mass Effect titles. It is quite simply good.

Love and care is visible in each and every part of the title. It is properly done, relativelly bug free, not badly imbalanced jewel that makes it obvious - developers really wanted to deliver but were short on funds. These are the pople who seem to know what they are doing and where they are heading, just didn't head the means to make the journey.

You will not be disappointed if you get this game on sale, even tho it is short you will enjoy this.

And perhaps showing your support will prompt people responsible for Salvation Prophecy to create a sequel.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
14.7 heures en tout
Posté le : 18 février
This is a great game to play casually. Space and planetside missions. It has some nice features but it isn't top notch. Get this when it's on sale, it ain't worth full price but it's great for say 5 dollar/euro.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
0.8 heures en tout
Posté le : 30 novembre 2014
For the current sales price of $2.99 it is a great purchase. The core gameplay is solid. Initial impressions for gameplay are: Ground combat is similar in control and objective to Star Wars Battlefront, but without the class system. Ship sections feel like Freespace with the jump sections feeling like the corridor runs in Star Fox. The leveling system and upgrade system feel somewhat like Meltdown's in that they are focused in providing linear progression in key areas. They aren't full of fluff like a traditional level-up system is. The game design feels focused and while not inspired, it does bring new life to old tried and true systems with new art and new narrative. I am running the game with an integrated HD graphics card and it runs pretty smoothly. I am running the game on a Lenovo G510.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
10.2 heures en tout
Posté le : 26 décembre 2014
Perfect for its price. Alot of potential for an indie title and it delivers fairly well. Clunky 3rd person camera is my only complaint but its a small problem. I love the freedom and mechanics, harkening me back to the battlefront days.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
11.3 heures en tout
Posté le : 17 janvier
If I had to compare it to something, I'd say it's a lot like Mount & Blade in space. You are usually running/flying around with a group of AI allies fighting another army of AI enemies. The storyline is strange and pretty forgettable, but redeemed by the enjoyable gameplay. Both the infantry and space pilot gameplay types work well.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
9.8 heures en tout
Posté le : 28 janvier
7/10 - Decent indie game with decent gameplay, personally I wish it was a bit more of a sandbox and less story-driven at the end, but I enjoyed it nonetheless. Definitely worth the $20, but don't expect it to be up to the quality of a well-established company, this game was made on a low budget which is noticeable, but still relatively well made.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
10.8 heures en tout
Posté le : 31 mars
Amazing game game and all made by one person!

You can fight/lead battles on ground whether they be offensive or defensive. Fight/lead battles in space under the same criiteria. You start as the lowest rank and work your way up to the top.

The space combat is very smooth and fun, the ground combat is different for each race and is very fun. Each race uses different weapons an abilities and you can customize your own through usage of different weapons you can buy. You can upgrade your weapons as well and earn special abilities to aid you in combat. You can upgrade your spaceship as well.

The story is pretty good and is a nice bonus to the whole "sandbox" being able to ascend to the top of your race and conquer the galaxy, unite it, or enslave it.

Every time you jump in hyperspace there is an amount of skill needed however due to a little minigame that plays (that also hurts some persons' eyes).

Overall though this game is a marvel and is definitely worth a playthrough. I give this a solid 8.5/10. Definitely give it a shot.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
1.5 heures en tout
Posté le : 30 décembre 2014
Not what I was expecting from the trailer at all. This game feels like it was mostly finished when the dev's checked the time and realized it had to be out tommorow instead of next month. The walking animations are especially sloppy, I mean using the forward run animation for strafing.... come on.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
12.9 heures en tout
Posté le : 26 décembre 2014
Not as polished as many games but still very fun.

Interesting combination of TPS, Space sim and strategy toward the end of the game.

For a game created by one person it is an incredible effort and well worth supporting.

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19 personne(s) sur 19 (100%) ont trouvé cette évaluation utile
12.2 heures en tout
Posté le : 11 décembre 2013
Bon alors après 12h de jeu et avoir quasiment finit le jeu voila ma recommandation.
Primo il doit y avoir une fin alternative, j'ai pas sauvegarder avant de choisir ce que je voulais spécialement donc si jamais je le finit en mode méchant il faudra que je recommence tout en mode gentil.
Le jeu est un bon simulateur de dog fight, vraiment pas simple.
en premier défaut, vous avez un générateur de bouclier et des boucliers, sauf que le générateur ne remonte pas le bouclier tout seul au fil du temps, vous devez "l'actionner" pour qu'il vous les remette à plein régime, mais sachez que même avec l'évolution maximum vous ne pourrez les recharger que 15 fois, passé ce point s'en est finit de vous. (retenez bien ça.)
les armes ... ou plutot devrais-je dire L'arme de votre vaisseau est bof, vous ne pouvez tirer que pendant quelques secondes d'affillées avant de tomber à court d'énergie pour votre vaisseau, ce qui signifie plus de maneaouvre d'évitement, problématique me direz-vous pour un dog fight. (retenez bien ça)
l'emp qui sert à dégager les missile ennemi est pas mal faite, mais si j'ai eut un peu de mal au début ça marche du tonerre, le problème est que l'on en a que 40. (retenez bien ça)
le truc hyper cool a acheter comme début d'amélioration est la balise de téléportation car ça évite de fastidieux voyage.
les combats sur les planètes sont ... moyen, c'est sur ça change mais bon ... bof quoi, si vous n'avez pas prit la race drone, disposant de maxi blindage et maxi arme, mais comme moi les androides qui ont maxi blindage mais arme moyenne et vitesse moyenne et qui ont par contre maxi spécial ... AH parlons en du spécial. l'androide peux poser sur le cham de combat des tourelles, au nombre de 3 maximum à la fois elles fournissent un support pendant la prise d'objective en dézinguant tout ce qui passe à porter, sauf les batiments. Ca c'est sur le papier, en vrai vous posez vos trois tourelles, qu'il faut acheter je précise pour un maximum de 30 dans l'inventaire, chaque coup de la tourelle fait baisser la vie de l'ennemi de 1%, l'ennemi baise la tourelle en quelques secondes. Cherchez l'erreur ... et ce sont pas les autres armes des droides qui font la différence, un tir de mortier ... OMG jamais vu plus pourri, quand vous vous battez contre des cibles mobiles ou même retranchée voilà ce qu'il faut faire, se planquer dans un coin en espérant qu'il viennent pas au cac, viser la zone avec la souris et appuyer longuement sur la touche feu puis relacher. Maintenant dans le jeu ça donne quoi, vous visez l'ennemi le réticule vous dit qu'il est a 70 mètre, tant que vous maintenant le bouton feu enfoncé la distance à laquelle vous envoyez votre projectile augmente jusqu'à un maximum de 230m sauf que pendant le même temps où vous devez précisément lire le compteur afin de pas dépasser la position ennemi il faut aussi la viser. Encore se serai pas TROP DUR si les ennemis était immobile ... mais non, les ennemis ils bougent, donc on se dit qu'on va garder ça contre les batiments, puis on se rend compte que le temps de viser et prévoir la porté puis lancer et attendre que ça tombe, on fait autant de dégat si on sort le flingue et qu'on tire sur le batiment. Sans dec quoi ... En plus si un ennemi a 200m décide de vous attaquer il vous touchera toujours, ce qui n'est pas forcément votre cas. donc bon ça part d'une bonne idée mais c'est gaché par manque de testeur intelligents. Je reviens au dog fight.
Qui dit combat spatiaux dit vaisseaux à acheter ou à gagner via des quetes, en effet notre premier vaisseau on nous le donne grâce à une quete, SAUF QUE c'est le seul et unique vaisseau du jeu que vous aurez à votre disposition, donc même une fois upgradé vous ne pourrez pas en changer. Au début on se dit ♥♥♥♥♥ sont stupide ou quoi, puis on voit que finalement avec les amélio ça tient la route ... SAUF QUE quand vous arrivez à la fin du jeu vous vous fightez contre des méchants aliens belliqueux, qui eux ont des vaisseaux du tonerre qui encaissent à mort et même si vous vous lancez à 20 contre 30, pour eux les 30 hein, vous finissez généralement tout seul, ou bien vous mourrez.
Vous pigez un peu le problème ?
Alors maintenant je vais vous dire pourquoi je n'ai pas finit le jeu.
Je suis à la mission finale, je gère un empire galactique, j'ai des centaines de troupes sous mon commandement, mais à chaque fois je ne peux envoyer que 20 troupe sur une seule mission à la fois pour faire un truc, donc je suis à la misssion finale et là, je dois y aller seul ... bon ok ... va falloir s'accrocher me direz vous. c'est courant ça l'empereur qui part tout seul sauver la galaxie dans un petit chasseur au lieu de prendre un cuirrassé lourd. M'enfoi soit ... je me retrouve en face du vaisseau mère ennemi ... à vue de nez ... mmm ... 200 fois la taille de mon vaisseaux .. ok. je le scann, alors un gros corps au millieu, trois pattes de chaque coté et environ une 30taine de tourelle ... ok ... j'ai une petite goutte de sueur mais ça va je gère. Je m'approche, fonce dessus plutot, y se passe rien, donc bon me dit on va attaquer les tourelles en premier au cas où. Pas de dégat ... ok ... bon on va viser les pattes ... BOUM ! Ah bah je suis mort je sais pas comment. Je reviens au checkpoint je me relance à l'assaut et attaque les pattes à coup de missiles cette fois ci, y en a que 20 ça a intéret d'assurer ... 0 dégat ... bon ... me reste plus que le coeur du vaisseau ... BOUM ! encore mort ... mais ♥♥♥♥♥ quoi c'est quoi ce délire je pige pas. j'y retourne et bien décider à égratigner cette monstruosité je fait feu de tout bois, missile laser je grille mes emp au cas où si y a un bouclier en face ... RIEN. BOUMMMM.
retour au check point je prend un instant de reflexion.
si je peux rien attaque sur la carcasse c'est qu'il doit y avoir une entrée ... un sourire nait sur mon visage alors que je me dit que j'ai été bête et que ça semblait tellement évident finalement. Ca ne peut-être que dessus ou dessous ... je fais les deux et chaque fois je crève sans comprendre.
NAN MAIS ♥♥♥♥♥♥ DE ♥♥♥♥♥ !!!
Cette fois-ci je m'approche du vaisseau et je test la portée de mes missiles ... 40km niet. 30km nada. 20km no. 10km ... Et là je vois ... une pluie d'étoile filante partir du vaisseau et me foncer dessus. Non mon missile n'a pas fait effet, c'est juste qu'il fallait attendre que le truc fasse feu. Mais quand je dit pluie d'étoile filante ... c'est environ 15 000 obus que se truc est entrain de me tirer dessus, le terme "tir de barrage" prend tout son sens, impossible de passer au travers j'enclanche la postcombustion et je file a toute vitesse ... enfin ça se calme et je me retourne, et là je voit au top de la strucure des chasseurs ennemis.
Je me dit doit falloir dezinguer les chasseurs et voir ce qui se passe ensuite ... je le fait puis quand je me retourne vers le vx mère je vois qu'une patte est endommagée de 10%. YOUPI EUREKA j'ai trouvé ! j'ai compris et ce fut dur. Le reste ne sera qu'une formalité me dis-je ... naïvement. voilà le cycle :
1) tir de barrage
2) pop de 5-6 chasseur
3) 30 secondes de calme pour dégommer une papatte.

Vous vous rappelez ce que je vous ai dit au départ de cette recommandation. missilie limittés, armes qui pompe toute l'énergie, bouclier qui se régénère pas, emp limité... Il m'aura fallut 25 minutes pour dégommer une patte, me restait la moitié de mes emp seulement, à peine autant de recharge de bouclier, missile épuisés et je crève.

On pourrait croire que une patte dégommée = checkpoint non ?

bah non.

---> la suite dans le comm
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1 personne(s) sur 8 (13%) ont trouvé cette évaluation utile
0.2 heures en tout
Posté le : 19 décembre 2013
Une jouabilité de ♥♥♥♥♥... 5 min dessus et basta...
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170 personne(s) sur 196 (87%) ont trouvé cette évaluation utile
2.3 heures en tout
Posté le : 3 décembre 2013
Similar Games:

Mass Effect, Mount & Blade, and to a lesser degree Dynasty Warriors

The Good:

Varied gameplay mechanics that primarily focused on third person ground combat and space flight, but layers of strategy & RPG were there as well
Ground combat had a Mount & Blade/Dynasty Warriors feel to it, so the player would be fighting alongside his/her comrades in massive ground battles
Space flight and combat had a similar feel to the ground portions, but much more open and interesting
Space travel was unique in its use of wormholes and hyperjumps, which were refreshing and a nice change of pace
When needing to get a far off area in space, “hyperjumping” gets you there faster through the use of a quite fun mini-game that involves avoiding electric bolts strewn across a tunnel (See image)
A similar mini-game is present when using “wormholes”, which require you to stay in the center of the tunnels without hitting the sides (See Image)
Four different character races that each have different looks, starting areas, ships, and equipment loadouts
An RPG progression system that rewards you with skill points for accomplishments in battle (both space & ground)
This allows the player to tailor their character to their specific play styles (offensive, defensive, etc…)
A giant living, breathing world with a deep backstory and lore
Conversation trees are welcome and add a bit of needed flavor to character interactions
Numerous choices and options that are not only present in character and story development, but also in the game interface
Character interactions are amusing and keep a sense of humor about them (I was reminded of GlaDOS during certain points of the tutorial)
Sound design is well done and helps to immerse the player in battles or space travels
The Bad:

The beginning of the game is not indicative of the full package
The player will spend a good thirty minutes of slogging through a mediocre tutorial/basic combat section that has a very “been there, done that” feel to it
Graphics are very dated and can really ruin the great immersion the story creates
Animation and physics when it comes to combat sequences is very limited
Example: explosions all look the same and do not have a physics engine behind the particles (at least it is perceived that way)
Example: the death animations on the ground combat sections are all the same as well, with no variation based on the chosen weapon or vehicle of death
Not enough variation in indoor textures
When traveling to different space stations it is not uncommon to see the same textures and/or room setups within the same race
It feels like the game tries to do too much in scope and would benefit on focusing on one of its styles (space combat was my personal favorite)
Can you play it while the children are awake?:

I think so. With the dated graphics and basic death animations, the game didn’t scream inappropriateness to me.

Did I make time to complete it?:

I did not. However, I found the scope and gameplay compelling and worth the time spent in the game world. This small team should be proud of their ambitious project and I look forward to their future endeavours.

Recommended Purchase Price:



75% of full retail value of $19.99


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91 personne(s) sur 108 (84%) ont trouvé cette évaluation utile
14.8 heures en tout
Posté le : 26 novembre 2013

Salvation Prophecy manages to successfully marry several play styles into one game which makes for an enjoyable excursion into space for fans of shooting and exploration. Whilst the progression feels a little rigid in places, once the game opens up there's an enjoyable fusion of gameplay elements that keeps the game fresh and worthwhile. The game is very much a budget release, but with so much care and attention placed into this project, it stands as a testament that smaller budget games can be good and don't necessarily need expensive effects or flashy graphics to make them enjoyable. The gameplay and looks are simple compared to triple A games, but if this can be ignored, there's a cool and fun game to play here that's well polished and certainly worth the price of entry.

Score 8/10 - review by Robert Cram
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49 personne(s) sur 54 (91%) ont trouvé cette évaluation utile
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Posté le : 22 novembre 2014
(Minor spoilers, but it's more a setting than a plot so I'm not ruining much)

I remember picking up this game for five dollars, and a friend preordering X-Rebirth for me at about seventy.
One was an unpolished mess of a program, an atrocity to gaming filled with every single rookie mistake from all of the ♥♥♥♥♥iest indy developers, and an insult to the entire space sim/adventure genre the other was Salvation Prophecy.
(Yes I know X-Rebirth is at least playable now but this was at launch)
Salvation Prophecy is kind of like a very very simplified Mount & Blade, IN SPACE!
You start as a grunt, and this is what I love about the game, I mean a grunt grunt, you are no one to anybody, you don't have a ship or a sweet gun or even a seperate character model. So when you work your way up to commander of your entire race it feels like you've earned it, and the journey feels so much better.

The game takes a bunch of themes and ideas and actually blends it together quite well, I'm surprised this game was able to be at all fun given the scope of the game and the indie developer.

First off you got your ground battles. These are fun because each faction requires a (semi) different plan of attack.
Salvation? Maybe try getting into melee range so you can beat the crap out of them without worrying about their shields.
Free Nations? They're the Jack-Of-All trades for this setting, with pretty good speed, melee, and firepower, but nothing to special of their own. Try using your factions unique abilities to get the edge.
Drone Unity? Keep your distance and try to pick them off that way. They're slow, so strafe/flank them.
Wyr? Target the guys placing the turrets first so you don't get overwhelmed. Use AOE to try damaging them and their turrets as well.

Next is your space battles, which offer much less complexity. All ships fire the same missiles and have the same attack patterns, but the general battling is still fun.

Third is bounty hunting, which are space battles, except the targets are all different and have different abilities, and you have to find your mark and take him on alone. Shakes it up a little, and its cool to unleash your inner Space Cowboy (actually this kind of ends like Cowboy Bebop too) but they're the same bounties for all factions, and I don't get that at all.
Why does the Drone Unity care about some guy desecrating corpses? Last I checked I'm exterminating the human race, shouldn't I hire this guy instead?

Fourth is when you become leader of your faction, and that's awesome, because it turns into a (albeit simple) strategy game where you can still go in with your troops and fire lasers at robots. You then invade colonies to secure resources, build up your defenses to protect your own from others, destroy billion dollar enemy space stations, and generally try to ruin everyone elses' day.

Fifth is when you investigate spooky wormholes and alien planets, trying to piece the titular Salvation Prophecy together and collecting runes that give you sweet powers during land battles.
Ever wanted to summon a space T-Rex to destroy those murder-bots threatening the human race? Well ♥♥♥♥♥♥♥ it, SP is your game.

The time before the end game is where the game both comes alive and screeches to a halt. Just when you've almost either negotiated peace with, or exterminated all other factions, holy ♥♥♥♥ aliens invade! Easily tougher than all the other factions combined, threatening your planets and stations.
Did you let each faction have their own system and negotiate peace, so that you would have three friends to help you fight this threat?
Did you, like me, exterminate all other races and RULE THE GALAXY? Then congratulations, you have all the resources in the universe to help you fight the alien menace, alone.
The game comes alive here at first because you probably haven't finished dealing with all the factions yet, so for a while you're fighting aliens on one side and kill-droids on another, and that's exciting.
It screeches to a halt, however, when you've finished everything you need to do and are just waiting for the damn plot to advance and your cartographer to find the final wormhole. Eventually you get bored because there are so many aliens and fighting them takes so long, and the portals respawn so fast it's almost a joke. You just wait for them to destroy another base so you can rebuild it again and cut your lossess.

The plot is alright, although it's more of a setting really, and the setting is interesting, revealed little by little throughout war with other factions.

The game is also really atmospheric, the alien planets have an absolutely existential-horror level of isolation in a hostile environment. Here's a fun game, pan the camera out as far as you can and maybe turn the music off on either the third or final alien world, it's downright spooky I tell you, especially when you're playing as a human. And all the planets in the home galaxy are also unique artistically but really boring. You don't get a sense that that is where people live and work to get resources or anything like that. Same for the stations.

What I like about this atmosphere is that you can mute the background music and make your own atmosphere whenever you want. And whatever music you play will fit no matter what, leading to absolutetly ♥♥♥♥ing awesome results.
Shooting lasers back and forth between humans and drones and want to jack up the intensity? Pendulum.
Flying around hunting space bounties? How about the Cowboy Bebop soundtrack?
Want to act like the smooth rogue you are? Shooting down ships and conquering planets like it isn't a problem? Some electric funk or electro swing, This Head That I Hold did it for me
Drifting through space and feeling contemplative? Throw on Sad Machine
Heading through a wormhole to an alien planet billions of lightyears away and want to awaken your soul and attempt to understand the very essence of the universe? Moonchild.
Final boss? Queen or Dragon Force, send that alien to hell with maximum style!
Really experiment with this, the enjoyability goes up a hundred fold with some music, and the possibilities are endless.

Problems are that it eventually gets really repetitive, so maybe take a break every once in a while.
Second is that it has no sort of quick battle select, which sucks. So in order to do a fun part I liked I'd have to restart the entire game and work back to the part I want to play. And dammit sometimes I just want to get high and shoot some robots with laser guns.
Third is that towards the end game you're basically just drifting around for like an hour waiting for the plot to advance.
Fourth is that every planet and station feels empty. I don't see anyone just living in the faction, or even what day-to-day life would be like for them, this was especially apparent for the humans. And all the stations are the same inside for each faction, so that's dull, but given the budget I don't really mind.

But it's just a fun fun fun game full of robots, laser-guns and laser swords, aliens, and space battles. Totally worth buying, maybe get it on sale, but I don't think you'd regret it if you payed full price either.
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