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Salvation Prophecy is a military space epic. Human, mutant, and robotic factions are at war for galactic domination. Battles rage as space fleets collide. Invaders clash against fortified enemy colonies. Yet the greatest danger is the impending annihilation foretold by an apocalyptic prophecy.
บทวิจารณ์จากผู้ใช้:
Overall:
ผสมกัน (178 บทวิจารณ์) - 62% จาก 178 บทวิจารณ์จากผู้ใช้สำหรับเกมนี้ เป็นแง่บวก
วันวางจำหน่าย: 7 ต.ค. 2013

เข้าสู่ระบบ เพื่อเพิ่มผลิตภัณฑ์นี้ลงในสิ่งที่อยากได้ของคุณ ติดตาม หรือทำเครื่องหมายเป็นยังไม่สนใจ

ซื้อ Salvation Prophecy

 

บทวิจารณ์

“the jump between space battles, ground battles and strategy elements are just about perfect.”
92%. – Space Sim Central

“Salvation Prophecy has some of the best non-scripted battles in any space adventure game”
6/8 – Out of Eight PC Game Reviews

“It's not just unique but the amount of gameplay features and scope of the game had me taken aback because even big budget AAA games usually don't include the amount of content present in Salvation Prophecy.”
Gaming Blend

เกี่ยวกับเกมนี้

Salvation Prophecy is a military space epic. Human, mutant, and robotic factions are at war for galactic domination. Battles rage as space fleets collide. Invaders clash against fortified enemy colonies. Yet the greatest danger is the impending annihilation foretold by an apocalyptic prophecy. You must seek out the mysteries of distant alien worlds, and master ancient powers to withstand the coming storm.

Space Combat

  • Engage in epic space battles with 50 fighter ships, space stations, and battleships.
  • Upgrade your ship with more powerful weapons, missiles, engines, shields, reactors, and EMPs.

Planet Battle

  • Embark on drop ship missions to invade enemy colonies.
  • Battle against enemy troops, turrets, flier-bombers, and powerful mech units.

Alien Planet Exploration

  • Navigate your ship through unstable wormholes to unknown galaxies.
  • Explore alien planets inhabited by dangerous creatures.
  • Discover the secrets of an apocalyptic prophecy.
  • Seek out the guardians of ancient runes.

Military Command

  • Gain ranks by completing missions.
  • Rise up to lead your faction's military strategy.
  • Construct planet colonies, space stations, and military units.
  • Order new missions to attack the enemy.

ความต้องการระบบ

Windows
SteamOS + Linux
    ขั้นต่ำ:
    • ระบบปฏิบัติการ: XP, Vista, Win7, Win8
    • หน่วยประมวลผล: dual core
    • หน่วยความจำ: แรม 2 GB
    • กราฟิก: 256 MB. NVIDIA Geforce 8600 GT, ATI Radeon HD 2600, or better. Integrated graphics cards are not supported.
    • DirectX: เวอร์ชัน 9.0c
    • หน่วยบันทึกข้อมูล: พื้นที่ว่างที่พร้อมใช้งาน 1 GB
    • การ์ดเสียง: DirectX 9.0c compatible
    ขั้นต่ำ:
    • ระบบปฏิบัติการ: Ubuntu 12.04, Ubuntu 12.10
    • หน่วยประมวลผล: dual core
    • หน่วยความจำ: แรม 2 GB
    • กราฟิก: 256 MB. NVIDIA Geforce 8600 GT, ATI Radeon HD 2600, or better. Requires NVidia/ATI proprietary graphics drivers.
    • หน่วยบันทึกข้อมูล: พื้นที่ว่างที่พร้อมใช้งาน 1 GB
บทวิจารณ์จากผู้ใช้ที่เป็นประโยชน์
4 จาก 5 คน (80%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
7.8 ชม. ในบันทึก
โพสต์: 2 กุมภาพันธ์
Very fun and simple game. Wait for it to be on sale though. The concept of the came is interesting but it can get boring fast. I found this on sale and think that was worth it. Definitely wait for it to be on sale if you are considering getting it.
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
3 จาก 4 คน (75%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
30.0 ชม. ในบันทึก
โพสต์: 3 กุมภาพันธ์
I have mixed up feelings about this game. While it is filled with very intresting concepts for immersion, there is not actually much to dive in, making the game look a bit lame and some sort of cash grab - honestly, its not even worth half of the price -

So what is this game?

A: some sort of creative and lame 4x.

Creative and lame?

A: yeah. As i said, there are some nice concepts that work immersion wise, like well placed minigames, a constant feed of news and a cliché but solid lore. However, what the game gives with one hand it takes with another:

+ deep immersion potential
- not much to be immersed with

+character progession
- it is linear as ♥♥♥♥

+Racial diversity
-unless you are a die harder, the game style rewards a specific faction while punishes the others. specially late game

+a whole galaxy to conquer
- the way the war works makes it look like a sophisticated war tug, making fighting pointless as time goes by

+build stations and colonize planets
- it does not make any sense in game. they are all built like magic the moment you ask them to, regardless of the distance of the rest of your planets. Hell, you can build a station orbiting an enemy colony (?????)

+ real time tech up on the galaxy, making the battles more intresting with more elements
- they stop happening way too soon and in the end of the day, it just makes the battles last longer

+space dog fighting and planetary invasion
- fun until certain point ( 10 hours in game id say) after that it is all mechanical and pointless

so on so on


im giving it a thumb up because you can have some fun with it, but buy it at 85% discount, whoever did this game had or no idea how to price it (the graphics are plainly bad and unpolished, the models are soooo lame) or just deliberately made a cash grab... or both, idk.
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
183 จาก 212 คน (86%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
2 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
2.3 ชม. ในบันทึก
โพสต์: 3 ธันวาคม 2013
Similar Games:

Mass Effect, Mount & Blade, and to a lesser degree Dynasty Warriors

The Good:

Varied gameplay mechanics that primarily focused on third person ground combat and space flight, but layers of strategy & RPG were there as well
Ground combat had a Mount & Blade/Dynasty Warriors feel to it, so the player would be fighting alongside his/her comrades in massive ground battles
Space flight and combat had a similar feel to the ground portions, but much more open and interesting
Space travel was unique in its use of wormholes and hyperjumps, which were refreshing and a nice change of pace
When needing to get a far off area in space, “hyperjumping” gets you there faster through the use of a quite fun mini-game that involves avoiding electric bolts strewn across a tunnel (See image)
A similar mini-game is present when using “wormholes”, which require you to stay in the center of the tunnels without hitting the sides (See Image)
Four different character races that each have different looks, starting areas, ships, and equipment loadouts
An RPG progression system that rewards you with skill points for accomplishments in battle (both space & ground)
This allows the player to tailor their character to their specific play styles (offensive, defensive, etc…)
A giant living, breathing world with a deep backstory and lore
Conversation trees are welcome and add a bit of needed flavor to character interactions
Numerous choices and options that are not only present in character and story development, but also in the game interface
Character interactions are amusing and keep a sense of humor about them (I was reminded of GlaDOS during certain points of the tutorial)
Sound design is well done and helps to immerse the player in battles or space travels
The Bad:

The beginning of the game is not indicative of the full package
The player will spend a good thirty minutes of slogging through a mediocre tutorial/basic combat section that has a very “been there, done that” feel to it
Graphics are very dated and can really ruin the great immersion the story creates
Animation and physics when it comes to combat sequences is very limited
Example: explosions all look the same and do not have a physics engine behind the particles (at least it is perceived that way)
Example: the death animations on the ground combat sections are all the same as well, with no variation based on the chosen weapon or vehicle of death
Not enough variation in indoor textures
When traveling to different space stations it is not uncommon to see the same textures and/or room setups within the same race
It feels like the game tries to do too much in scope and would benefit on focusing on one of its styles (space combat was my personal favorite)
Can you play it while the children are awake?:

I think so. With the dated graphics and basic death animations, the game didn’t scream inappropriateness to me.

Did I make time to complete it?:

I did not. However, I found the scope and gameplay compelling and worth the time spent in the game world. This small team should be proud of their ambitious project and I look forward to their future endeavours.

Recommended Purchase Price:

$14.99

or

75% of full retail value of $19.99

Reviewer:

MisterS42

http://www.gamersglance.com
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
97 จาก 114 คน (85%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
14.8 ชม. ในบันทึก
โพสต์: 26 พฤศจิกายน 2013
http://youtu.be/kFsDnHbKHE0


Salvation Prophecy manages to successfully marry several play styles into one game which makes for an enjoyable excursion into space for fans of shooting and exploration. Whilst the progression feels a little rigid in places, once the game opens up there's an enjoyable fusion of gameplay elements that keeps the game fresh and worthwhile. The game is very much a budget release, but with so much care and attention placed into this project, it stands as a testament that smaller budget games can be good and don't necessarily need expensive effects or flashy graphics to make them enjoyable. The gameplay and looks are simple compared to triple A games, but if this can be ignored, there's a cool and fun game to play here that's well polished and certainly worth the price of entry.

Score 8/10 - review by Robert Cram
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
60 จาก 65 คน (92%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
11 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
227.6 ชม. ในบันทึก
โพสต์: 22 พฤศจิกายน 2014
(Minor spoilers, but it's more a setting than a plot so I'm not ruining much)

I remember picking up this game for five dollars, and a friend preordering X-Rebirth for me at about seventy.
One was an unpolished mess of a program, an atrocity to gaming filled with every single rookie mistake from all of the ♥♥♥♥♥iest indy developers, and an insult to the entire space sim/adventure genre the other was Salvation Prophecy.
(Yes I know X-Rebirth is at least playable now but this was at launch)
Salvation Prophecy is kind of like a very very simplified Mount & Blade, IN SPACE!
You start as a grunt, and this is what I love about the game, I mean a grunt grunt, you are no one to anybody, you don't have a ship or a sweet gun or even a seperate character model. So when you work your way up to commander of your entire race it feels like you've earned it, and the journey feels so much better.

The game takes a bunch of themes and ideas and actually blends it together quite well, I'm surprised this game was able to be at all fun given the scope of the game and the indie developer.

First off you got your ground battles. These are fun because each faction requires a (semi) different plan of attack.
Salvation? Maybe try getting into melee range so you can beat the crap out of them without worrying about their shields.
Free Nations? They're the Jack-Of-All trades for this setting, with pretty good speed, melee, and firepower, but nothing to special of their own. Try using your factions unique abilities to get the edge.
Drone Unity? Keep your distance and try to pick them off that way. They're slow, so strafe/flank them.
Wyr? Target the guys placing the turrets first so you don't get overwhelmed. Use AOE to try damaging them and their turrets as well.
Aliens? AH ♥♥♥♥ FIRE EVERYTHING HOLY ♥♥♥♥

Next is your space battles, which offer much less complexity. All ships fire the same missiles and have the same attack patterns, but the general battling is still fun.

Third is bounty hunting, which are space battles, except the targets are all different and have different abilities, and you have to find your mark and take him on alone. Shakes it up a little, and its cool to unleash your inner Space Cowboy (actually this kind of ends like Cowboy Bebop too) but they're the same bounties for all factions, and I don't get that at all.
Why does the Drone Unity care about some guy desecrating corpses? Last I checked I'm exterminating the human race, shouldn't I hire this guy instead?

Fourth is when you become leader of your faction, and that's awesome, because it turns into a (albeit simple) strategy game where you can still go in with your troops and fire lasers at robots. You then invade colonies to secure resources, build up your defenses to protect your own from others, destroy billion dollar enemy space stations, and generally try to ruin everyone elses' day.

Fifth is when you investigate spooky wormholes and alien planets, trying to piece the titular Salvation Prophecy together and collecting runes that give you sweet powers during land battles.
Ever wanted to summon a space T-Rex to destroy those murder-bots threatening the human race? Well ♥♥♥♥♥♥♥ it, SP is your game.

The time before the end game is where the game both comes alive and screeches to a halt. Just when you've almost either negotiated peace with, or exterminated all other factions, holy ♥♥♥♥ aliens invade! Easily tougher than all the other factions combined, threatening your planets and stations.
Did you let each faction have their own system and negotiate peace, so that you would have three friends to help you fight this threat?
Did you, like me, exterminate all other races and RULE THE GALAXY? Then congratulations, you have all the resources in the universe to help you fight the alien menace, alone.
The game comes alive here at first because you probably haven't finished dealing with all the factions yet, so for a while you're fighting aliens on one side and kill-droids on another, and that's exciting.
It screeches to a halt, however, when you've finished everything you need to do and are just waiting for the damn plot to advance and your cartographer to find the final wormhole. Eventually you get bored because there are so many aliens and fighting them takes so long, and the portals respawn so fast it's almost a joke. You just wait for them to destroy another base so you can rebuild it again and cut your lossess.

The plot is alright, although it's more of a setting really, and the setting is interesting, revealed little by little throughout war with other factions.

The game is also really atmospheric, the alien planets have an absolutely existential-horror level of isolation in a hostile environment. Here's a fun game, pan the camera out as far as you can and maybe turn the music off on either the third or final alien world, it's downright spooky I tell you, especially when you're playing as a human. And all the planets in the home galaxy are also unique artistically but really boring. You don't get a sense that that is where people live and work to get resources or anything like that. Same for the stations.

What I like about this atmosphere is that you can mute the background music and make your own atmosphere whenever you want. And whatever music you play will fit no matter what, leading to absolutetly ♥♥♥♥ing awesome results.
Shooting lasers back and forth between humans and drones and want to jack up the intensity? Pendulum.
Flying around hunting space bounties? How about the Cowboy Bebop soundtrack?
Want to act like the smooth rogue you are? Shooting down ships and conquering planets like it isn't a problem? Some electric funk or electro swing, This Head That I Hold did it for me
Drifting through space and feeling contemplative? Throw on Sad Machine
Heading through a wormhole to an alien planet billions of lightyears away and want to awaken your soul and attempt to understand the very essence of the universe? Moonchild.
Final boss? Queen or Dragon Force, send that alien to hell with maximum style!
Really experiment with this, the enjoyability goes up a hundred fold with some music, and the possibilities are endless.

Problems are that it eventually gets really repetitive, so maybe take a break every once in a while.
Second is that it has no sort of quick battle select, which sucks. So in order to do a fun part I liked I'd have to restart the entire game and work back to the part I want to play. And dammit sometimes I just want to get high and shoot some robots with laser guns.
Third is that towards the end game you're basically just drifting around for like an hour waiting for the plot to advance.
Fourth is that every planet and station feels empty. I don't see anyone just living in the faction, or even what day-to-day life would be like for them, this was especially apparent for the humans. And all the stations are the same inside for each faction, so that's dull, but given the budget I don't really mind.

But it's just a fun fun fun game full of robots, laser-guns and laser swords, aliens, and space battles. Totally worth buying, maybe get it on sale, but I don't think you'd regret it if you payed full price either.
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