InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.
用户评测: 褒贬不一 (131 篇评测)
发行日期: 2013年7月23日
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"Because it was made in Australia."

评测

“The music is perfect, the visuals are nice…everything just comes together beautifully.”
Indie Game Magazine

“It’s a game that has a clear principle of design behind it, supported by almost idyllic aesthetics”
Screen Shaped Eyes

“While exploring the island, the player triggers certain changes, some of which are potentially unexpected.”
Objectively 7.5/10 – Objective Game Reviews

Steam Big Picture

关于这款游戏

InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.

Key Features


  • Sit in a comfy chair and become as relaxed as you have ever been while playing a video game
  • Solve a series of mind-bending cubic puzzle structures connected by...
  • A series of beautiful, naturalistic hub world environments to roll around
  • Meet a majestic and enigmatic humpback whale
  • Works great with keyboard and mouse or your Xbox 360 controller
  • A completely original soundtrack by musical genius Jonathan Yandel

系统需求

    Minimum:
    • OS: Windows XP SP3/Vista/7/8
    • Processor: 2.0+ GHz processor
    • Memory: 2 GB RAM
    • Graphics: SM3-compatible video card
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows XP SP3/Vista/7/8 64-bit
    • Processor: 2.0+ GHz multicore processor
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 1024MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
有价值的用户评测
1 人中有 1 人(100%)觉得这篇评测有价值
1.3 小时(记录在案的)
发布于:9月27日
这游戏就是一个球滚来滚去空间解密的游戏,偶尔换一下口味拿来玩一下还不错的~
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
3.5 小时(记录在案的)
发布于:9月7日
解密类的游戏,球有推和吸两个能力,没事消磨时间还行,没耐心也玩不了
这篇评测是否有价值?
30 人中有 23 人(77%)觉得这篇评测有价值
1.6 小时(记录在案的)
发布于:9月29日
The entire time I spent playing InFlux, I kept wondering to myself and trying to discern just what about it was causing me to dislike it so much. But ultimately it became clear that there was no one thing that was so abhorrent as to destroy the game, but a long list of mediocre mechanics, frustrating moments, and missed potential stacked upon each other to create a game that is not fun to play.

And you really wouldn't notice this from the outside, so much is the subtlety of InFlux's deeply permeated problems. What appears to be an average, but solid physics based ball puzzle game is instead a amalgamation of poor design decisions and tedious level designs.

The most easily called out of these issues is the sluggish and clunky controls of your ball. There is such an absurd amount of momentum attached to movement that it's nearly impossible to retain any control even when moving slowly. It's as if there's a second invisible player playing beside you which constantly wants to go in the opposite direction, and you are left to try and wrestle control back away from them as you try to move forward with anything resembling precision.

This of course bleeds into the actual puzzle designs, which naturally require excessive amounts of control and constrained movements in order to complete, something which is nigh impossible given the previous paragraph. Compounded upon this is the astounding amount of tedium built into each and every puzzle, often placing you back at the beginning of long sequences for the slightest mistake, and making completion feel like a brief relief before you're put right back into an even more aggravating level. There's nothing clever or satisfying to find here, just an abundance of cheap failures and unrefined design.

This finally ties all the way back around to the clash of styles presented with the presentation. The game is split into two parts: that of navigating a realistic, occasionally rather pretty world ripe with nature, and that or completing the actual puzzles in a sterile white box floating somewhere in the cosmos. The transitions are glaring and abrupt, and turn the parts of the environment that are actually interesting to look at into little more than glorified conduits to carry you from one stale puzzle to the next. This isn't to say the overworld (for lack of a better term) is actually a compelling place to explore, as it feels as barren and underdeveloped as anything in the game, but in comparison to the drab color pallet of the puzzles at least presents an occasional bit of eye candy to counteract the monotony of constantly being in the same room.

There might have been some point where InFlux was coming along into something decent (I'd like to think so at least), but if so something went terribly wrong at some point and sent the entire game careening down the crapper. No matter how hard I tried to enjoy it, every single moment I spent with it was nothing but dull and frustrating, leaving me feeling like the game was just waiting for me to give up on it so it could roll over and die like the lifeless creation it is.
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29 人中有 21 人(72%)觉得这篇评测有价值
6.1 小时(记录在案的)
发布于:7月10日
Beautiful and mysterious, though more for lovers of tranquil exploration and spherical geometry than serious puzzle fantastic. Some puzzle areas are well put together, but inaccurate controls bring about a lot of frustration. On top of that one half of the game lacks challenge, while the other half lacks surprise. Add those together and you’ll get a game that never becomes more than the sum of its parts.There are some puzzles worth cracking, but as the scheme behind most challenges can hardly be made out at the get-go, most solutions are revealed by annoying trial&error.Overall 6/10.
这篇评测是否有价值?
42 人中有 24 人(57%)觉得这篇评测有价值
1.2 小时(记录在案的)
发布于:8月16日
Beautiful and mysterious, though more for lovers of tranquil exploration and spherical geometry than serious puzzle fantastic.
这篇评测是否有价值?
10 人中有 7 人(70%)觉得这篇评测有价值
0.9 小时(记录在案的)
发布于:10月10日
After compelting the second puzzle-cube I must have exited out of the wrong side of it, because the game locked my progress. I could no longer enter the cube (there were not enough 'blue orbs' left to activate the torch), I could not get around the cube. After jumping into the ocean the game reloaded me back onto the wrong side of the cube; my progress was completely haulted.
Up until this point I found the game boring and full of perplexing design decisions. More than half of my time investment consisted of "non-game" elements: rolling the ball through long boring forest corridors, collecting blue orbs with no explanation, no decision-making, and no challenges to be found. I can't comment on the difficulty of the puzzle elements because the game broke on me so early, but what I experienced was a frustrating camera and somewhat janky controls. The two puzzles were uninteresting.
1/5
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4 人中有 3 人(75%)觉得这篇评测有价值
4.8 小时(记录在案的)
发布于:12月9日
The puzzle levels by themselves would have made for a decent puzzle game, but the lush overworld that ties it all together, and provides a sort of action/adventure game on the side make this a must-have indie title. Graphically sound, tight controls, fun while it lasts. Not too much replay value though.
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8 人中有 5 人(63%)觉得这篇评测有价值
1.1 小时(记录在案的)
发布于:9月10日
Hello,

I loved the game concept; I've had InFlux on my wish-list for ages, and finally got it from Humble Store 2 days ago.
I'm a little upset at some of the issues I've had so far though :|

There is lag, which is ridiculous. I'm playing it on 800x600 and normally I run games at much higher resolution with zero issues.

The flash when you get into a puzzle or out of it, is pure pain. I had to emphasize that, it's just that bad. I hate sudden full screen flashes in games, and have left many games as a result of them, if there is no way to dim or remove them, I will not bother any further.

And the worst issue of all was, if I get a puzzle that takes longer than a minute to solve, I get nauseated, might sound like I'm exaggerating, but I am not. I get a headache and feel sick...

I was looking forward to playing this game, sigh...
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3 人中有 2 人(67%)觉得这篇评测有价值
2.9 小时(记录在案的)
发布于:11月26日
This was an incredibly good game as an interactive piece of art!

The gameplay is also fun and casual, but by the end, I felt a deep and lingering sense of attachment to the ball, the whale and the setting - despite the lack of dialogue or any obvious displays of narrative. It may be the fact that the ball had no way to communicate and no one to communicate with, and must therefore keep the experience of its journey internalized throughout the game, that you feel for it more: the silent protagonist. But this feeling may depend on the sensitivity of the player.

Another point of praise goes to the soundtrack, which was beautiful, relaxing and fitting to the game.

Technically, the game was sound, with some areas left for improvement. The camera reaction to world collisions can be jarring, and coupled with the strong motion blur used by the game, may cause a few people eye strain or motion sickness. Loading models sometimes caused momentary pauses in the middle of gameplay; and jumps in model level-of-detail are sometimes incongruent.

Overall, I recommend you in buying this game. :)
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5 人中有 3 人(60%)觉得这篇评测有价值
4.9 小时(记录在案的)
发布于:9月23日
I really want to enjoy this game, serious, but after I had reached to middle I'm tired.

- first, dev still trying to help, it's good news, but...
- game crashing often, not for everyone but more people are have this problem. It could be "UDK stop working" or "run out of video memory"
- optimization is poor, I had off all effects, changed to lower screen resolution, but game still shuttering
- it's hard to control ball, you just can't feel it
- problem with collision system, a couple of time I get out of map or ramp
- orb (important things) could get stuck and it's hard to get them out
- checkpoints don't work too good
- before I wrote this I have been in underground and air flow must send me to next cave. It's always sends me to central where are blockade, and one time when I didn't fall I was trying to jump in, but I found invisible walls

Anyway I want to finish this, but it could be hard.
这篇评测是否有价值?
11 人中有 6 人(55%)觉得这篇评测有价值
0.9 小时(记录在案的)
发布于:10月2日
A game about rolling.
这篇评测是否有价值?
11 人中有 6 人(55%)觉得这篇评测有价值
5.2 小时(记录在案的)
发布于:11月10日
The visuals are decent, but everything else is bad. I really wanted to give up on this game mid way, but I was hoping something interesting would happen. I completed the game after 5 hours and was very disappointed. I felt it was tedious, boring, and pointless. You just move a ball around through the world and complete short mini puzzles that are a slight variation of the same thing every time.
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2 人中有 1 人(50%)觉得这篇评测有价值
1.5 小时(记录在案的)
发布于:11月29日
Its marble madness all over again in 3d, nice recreation of of a throwback and its crazy fun with a trackball.
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2 人中有 1 人(50%)觉得这篇评测有价值
1.0 小时(记录在案的)
发布于:6月28日
Simple concept, easy to pick up and the puzzles aren't too taxing.
You roll a ball around a-la marble madness. You have the power to attract objects with left mb and repell with right mb.
It was one of very few that I picked up in a bundle somewhere or other that I actually spent more than 30 mnutes with.
Nice relaxing soundtrack too.
A few stutters and glitches when loading but overall a fine little game that I'll think of fondly, yet never play again.
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2 人中有 1 人(50%)觉得这篇评测有价值
4.0 小时(记录在案的)
发布于:7月3日
a visualy stunning platformer/puzzle/exploration game with a great sound track.
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2 人中有 1 人(50%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:7月12日
It's like Marble Blast for cool kids. 8/10!
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2 人中有 1 人(50%)觉得这篇评测有价值
1.0 小时(记录在案的)
发布于:7月31日
Very nice game, great graphics and the sound gives the game a good vibe, nice to chill out to. Game has a lot of frame rate drops though. Brought a smile to my face to see an Aussie dev here on Steam! :) Keep it up and looking out for your next game.
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2 人中有 1 人(50%)觉得这篇评测有价值
0.1 小时(记录在案的)
发布于:8月9日
Really like it.... and its a neat little puzzle map 10/10
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2 人中有 1 人(50%)觉得这篇评测有价值
0.6 小时(记录在案的)
发布于:9月1日
I'm not a game critic by nature, so I'll just say this. When I play Influx, I have a lot of fun. It's a somewhat calming game, until you get to a part that needs control precision, then it's possible to get somewhat...agitated, however it is still a fun experience.
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2 人中有 1 人(50%)觉得这篇评测有价值
3.5 小时(记录在案的)
发布于:9月2日
Buy? Likely

(TL;DR? See Summary)

Overview and Gameplay
There's not a ton to say about InFlux other than it is clear that the college that the developers attented, RMIT University, is clearly a million times better than the scamtastic joke that is ITT Tech that I went to for game design. InFlux is a simple and fairly relaxing ball puzzle game that is best described as Marble Blast meets Q.U.B.E. . If you played any 3D ball puzzle game like those or Super Monkey Ball, then you have a rough idea. The game world is continuous in InFlux, as you gather orbs of light with your attact ability spread across an island paradise and drop them off into to totems/torches that activate puzzle segments. You then can enter these segments which are relatively easy puzzles involving trying to get an orange orb into an orange box (in one case, there was a second, green orb and box). Solving the puzzle activates a pillar of light and when all the puzzles in an area are finished, some sort of sequence will activate, allowing you to the next area. Puzzles generally involve rotating the room or parts of the room with blue switches and moving yourself and the ball around with the help of platforms, air vents, and bouncing mechanisms. The hardest part of the game and puzzles is probably the platforming, and I belive most gamers, even those not good a puzzlers should be able to solve most of these relatively easy puzzles.

Presentation
I really like the art style, specifically of the ball, it's lighting effects and look and sound of it's abilities. The island has a nice asthetic, though graphical quality is comparable to a mid-era PS3/360 game - textures up close can be pretty muddy. It's unclear as to what or why anything in the game world is happening. You're a high tech looking ball with an internal light source and "magical magnetic" ability rolling around what looks like a real world, primitive tribal island where human-like life exists or used to exist. There are tree stumps and man-made structures all over the island, but no signs of life beyond flora and a single whale-like mammal you encounter a few times in the game. *Mild Spoiler* It is implied that you are from another world OR that you are trying to escape this world. *END SPOILER*. Regardless, it is never made clear exactly what the story or plot really is; you roll around the level, entering puzzles that seem to take you to another dimension, finish them and eventually leave the entire location. That said, exploring the world is mostly calming, especially thanks to the very nice Chillwave/downtempo soundtrack from Johnathan Yandel - I have added it to my Bandcamp wishlist.

Complaints
My few complaints are minor. Due to the level design and physics engine, your ball will easily hop around on some ground surfaces on the island, even if it is an apparently flattened trail, but this isn't a problem in puzzles and most of the game. I had a couple bugs where I got stuck behind geometry and once even went straight through a wall on a puzzle room - in that instance, I didn't see how I could complete the room without that exploit. Platforming is annoying as the ball doesn't jump and instead propels, bouncing off anything it hits, which sometimes means you will miss jumps or worse, bounce off a wall into oblivion. Thankfully, lives are "infinite" and you are generously returned to a checkpoint. I also had a bug where I lost some of my sound for the attract ability. Lastly, I'm confused into why I'm even playing this or what I'm doing exactly. InFlux ALMOST has the mark of something pretentious, but never clarify or signal much of anything.

Summary
Still, it's a nice puzzler that likely won't strain your brain, time, or wallet as it can be completed in under 4 hours and costs only $5. I enjoyed my experience, and I recommend it to fans of the genre and casual/semi-casual gamers. I even recommend it to gamers that don't like puzzle games - since the puzzles are generally easy. However, all that is the biggest drawback to some of the biggest fans of the arcade/puzzler genre: there little content or challenge, and next to no reward.
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