InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.
Gebruikersrecensies: Grotendeels positief (178 recensies) - 70% van de 178 gebruikersrecensies voor deze game is positief.
Releasedatum: 23 jul 2013

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Recensies

“The music is perfect, the visuals are nice…everything just comes together beautifully.”
Indie Game Magazine

“It’s a game that has a clear principle of design behind it, supported by almost idyllic aesthetics”
Screen Shaped Eyes

“While exploring the island, the player triggers certain changes, some of which are potentially unexpected.”
Objectively 7.5/10 – Objective Game Reviews

Steam Big Picture

Over dit spel

InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.

Key Features


  • Sit in a comfy chair and become as relaxed as you have ever been while playing a video game
  • Solve a series of mind-bending cubic puzzle structures connected by...
  • A series of beautiful, naturalistic hub world environments to roll around
  • Meet a majestic and enigmatic humpback whale
  • Works great with keyboard and mouse or your Xbox 360 controller
  • A completely original soundtrack by musical genius Jonathan Yandel

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows XP SP3/Vista/7/8
    • Processor: 2.0+ GHz processor
    • Geheugen: 2 GB RAM
    • Grafische kaart: SM3-compatible video card
    • DirectX: Versie 9.0
    • Opslagruimte: 2 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Windows XP SP3/Vista/7/8 64-bit
    • Processor: 2.0+ GHz multicore processor
    • Geheugen: 4 GB RAM
    • Grafische kaart: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 1024MB VRAM
    • DirectX: Versie 9.0
    • Opslagruimte: 2 GB beschikbare ruimte
Nuttige klantrecensies
5 van de 5 mensen (100%) vonden deze recensie nuttig
4.7 uur in totaal
Geplaatst: 24 december 2015
Pretty little game. You go to and from natural landscapes and Portal-esque puzzle rooms. If you like relaxing puzzlers like Night Sky, you might enjoy this.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 5 mensen (80%) vonden deze recensie nuttig
2.8 uur in totaal
Geplaatst: 4 september 2015
This game is incredible. It is a soothing, simple exploration puzzle game that only took a total of 3 hours to beat, but it was a great 3 hours.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
1.8 uur in totaal
Geplaatst: 10 januari
I love the game, it has given me hours of soothing simple fun.

I recomend it highly.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
5.4 uur in totaal
Geplaatst: 29 november 2015
Not a long game, but a well thought out physicis puzzle.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
4.9 uur in totaal
Geplaatst: 8 november 2015
Puzzle platformer where you're a ball. You can roll and boost to move and you can attract and repel certain objects to accomplish goals.
As a puzzle game it's pretty decent. The art and settings are nice, gamplay is fairly smooth, and the music fits the mood into a nicely relaxed atmosphere. The main menu is a bit obtuse. Some clipping and invisible walls (i've gotten stuck inside a boulder and shot myself into tree branches, though the latter I could escape from), plus your ball isn't big enough to get over some terrain types, so that can halt your momentum in some areas as you find ways around and sometimes in the later areas you can find yourself on small ledges that weren't meant to have paths to progress so you have to kill yourself.

You get generous checkpoints and don't have to reload if you fall somewhere and "die", but you can't save progress in the middle of an area and leave the game. If you come back you can go to the area you were in. but it will be as if you just got there for the first time and all puzzles need completing, so make sure you have time for 3-4 puzzles, at least.

If you want story about why you're a ball, what your goal is, why these puzzle places are around, I'm afraid the game gives nothing on that front, which is too bad. There's enough unique things about the setting and gameplay to interest you about the reason for it all.

Overall an enjoyable experience, though.
Was deze recensie nuttig? Ja Nee Grappig