InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.
Évaluations des utilisateurs : Variable (140 évaluation(s))
Date de parution: 23 juil 2013
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Recommandé par les curateurs

"Because it was made in Australia."

Articles

“The music is perfect, the visuals are nice…everything just comes together beautifully.”
Indie Game Magazine

“It’s a game that has a clear principle of design behind it, supported by almost idyllic aesthetics”
Screen Shaped Eyes

“While exploring the island, the player triggers certain changes, some of which are potentially unexpected.”
Objectively 7.5/10 – Objective Game Reviews

Steam Big Picture

À propos de ce jeu

InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.

Key Features


  • Sit in a comfy chair and become as relaxed as you have ever been while playing a video game
  • Solve a series of mind-bending cubic puzzle structures connected by...
  • A series of beautiful, naturalistic hub world environments to roll around
  • Meet a majestic and enigmatic humpback whale
  • Works great with keyboard and mouse or your Xbox 360 controller
  • A completely original soundtrack by musical genius Jonathan Yandel

Configuration requise

    Minimum:
    • OS: Windows XP SP3/Vista/7/8
    • Processor: 2.0+ GHz processor
    • Memory: 2 GB RAM
    • Graphics: SM3-compatible video card
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows XP SP3/Vista/7/8 64-bit
    • Processor: 2.0+ GHz multicore processor
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 1024MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
Évaluations intéressantes des utilisateurs
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.2 heures en tout
Posté le : 14 février
Influx aurait pu être un très bon jeu de réflexion si son gameplay n'était pas si lourd. Visuellement enchanteur, le plaisir de la découverte laissera trop vite place à la frustration de mettre un temps fou à réussir des choses qui semblent simples en apparence. De bonnes idées sont tout de même à relever, comme le retournement des salles ou l'utilisation habile de l'impulsion pour certaines phases. L'expérience de jeu proposée par Impromptu Games n'est pas inintéressante, mais on ne saura la conseiller qu'aux grands adeptes du genre.
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11 personne(s) sur 15 (73%) ont trouvé cette évaluation utile
0.9 heures en tout
Posté le : 10 octobre 2014
After compelting the second puzzle-cube I must have exited out of the wrong side of it, because the game locked my progress. I could no longer enter the cube (there were not enough 'blue orbs' left to activate the torch), I could not get around the cube. After jumping into the ocean the game reloaded me back onto the wrong side of the cube; my progress was completely haulted.
Up until this point I found the game boring and full of perplexing design decisions. More than half of my time investment consisted of "non-game" elements: rolling the ball through long boring forest corridors, collecting blue orbs with no explanation, no decision-making, and no challenges to be found. I can't comment on the difficulty of the puzzle elements because the game broke on me so early, but what I experienced was a frustrating camera and somewhat janky controls. The two puzzles were uninteresting.
1/5
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
3.8 heures en tout
Posté le : 10 décembre 2014
Amazing environment and love the interactions with objects. If you are a bang bang shooter up type you won't like it. If you are of the MYST genre and like atmospheric environments, you will love it.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
5.1 heures en tout
Posté le : 9 décembre 2014
The puzzle levels by themselves would have made for a decent puzzle game, but the lush overworld that ties it all together, and provides a sort of action/adventure game on the side make this a must-have indie title. Graphically sound, tight controls, fun while it lasts. Not too much replay value though.
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6 personne(s) sur 9 (67%) ont trouvé cette évaluation utile
0.6 heures en tout
Posté le : 10 octobre 2014
The main problem with InFlux is that it doesn't matter that you're a ball. Rolling physics games, like Marble Madness, rely heavily on conservation of momentum as a game mechanic. InFlux does not. You have very good control over your movements and can arrest your forward momentum at any time.

Moving slowly often makes the uneven ground difficult to traverse, but that's more an annoyance than a gameplay mechanic. There's no incentive to dash madly through levels, not in the least because you spend the navigation levels searching for hard to spot motes of light that you need to unlock the next puzzle.

The game has some ramps, but you don't so much roll up them as you hit them at speed and bounce into the air. Once the game introduces the boost mechanic all semblance of ball relevance goes right out the window, as you can use it to easily turn on a dime at tight angles and even essentially freeze time in mid air to target perfect landings. Overshot your mark? No problem, just boost again and turn yourself around.

There are some puzzles that involve rolling a ball into a receptacle but that ball is not you. It's a different ball. And you don't manipulate it by hitting it like a cue ball or a bowling ball -- you have telekinetic powers. These puzzles would have been much better if you were the "scoring" ball and the game actually forced you to behave like a ball.

But instead, InFlux is just a mediocre first-person puzzle game with some reasonably pretty landscaping that is in no way relevant to navigation by a ball. You might as well be a tiny person with a gun that fires attracting and repulsing waves -- in fact, I have definitely played games where I was a person and my momentum was more difficult to control than it is in InFlux. At the end of the day you are a character with a motor skills deficiency trying to solve spatial puzzles. The net result comes across as unfortunately frustrating.

It's obvious that the developers put a lot of work and care into this, but it suffers badly from some poor design choices. I can't in good conscience recommend it to anyone but the most diehard of spatial puzzle fanatics. I definitely don't recommend it to anyone looking for a ball physics game.
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9 personne(s) sur 15 (60%) ont trouvé cette évaluation utile
5.2 heures en tout
Posté le : 10 novembre 2014
The visuals are decent, but everything else is bad. I really wanted to give up on this game mid way, but I was hoping something interesting would happen. I completed the game after 5 hours and was very disappointed. I felt it was tedious, boring, and pointless. You just move a ball around through the world and complete short mini puzzles that are a slight variation of the same thing every time.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
6.7 heures en tout
Posté le : 13 février
Not a bad little game. Graphics and atmosphere are nice. The platforming is fun, I only wish there was more and a little less puzzle solving. People are right, control of the ball is pretty poor. Sometimes just from moving a bit you go flying forward and you can usually never stop your momentum which is annoying. Trying to attract and move the other ball can be kind of annoying and isn't super realistic or done well. There is no story at all. The developer is cool because he's involved on forums and talked about how the game did and how money went before and after the game, which was a cool perspective to have from the developer. 6.5/10.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
4.6 heures en tout
Posté le : 4 février
A mysterious adventure puzzle game, which works quite well. Not too short but also not so long to complete. Have some gameplay issues (mostly lagging in some levels) but it's a quite good game.

81/100
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
4.4 heures en tout
Posté le : 31 janvier
InFlux is the equivalent of a drop-dead beautiful girl who charms you with her wit before tripping over nothing and falling down a flight of stairs.

I can't really describe the game--it's a weird mix of abstract puzzle-solving and gorgeous outdoor environments. The puzzles themselves are clever but never venture into crazy difficult territory. I do wish the game relied less on me accidentally coming across the solution rather than letting me look around and solve it myself. That said, most puzzles still give a very pleasing "aha!" reward.

Navigating the world that links the puzzles is, for the most part, pleasing, but the ball you play as controls awfully. Expect to fall off cliffs, get stuck in the level geometry, or lose control numerous times. Overall, the controls are sluggish and, at times, unresponsive, which hampers the experience when you're starting to get into the game. Also, the camera is awful, sticking to walls as you rotate puzzle chambers and generally being a nusiance.

The environments are large and a joy to speed through, and the game even gives a word-free story that is surprisingly well-paced. It's very weird to see a game like this not only include a story, but do it in a way that feels surreal and captivating, rather than forced in. For me, the drive to explore this beautiful world was what kept me playing, and the game rewarded me with jaw-dropping vistas and a beautiful ambient score.

In short, InFlux is GORGEOUS and a great buy for puzzle and non-puzzle fans alike, as long as you can put up with the awful controls. Also, the game is taxing on lower- to mid-range machines.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
2.9 heures en tout
Posté le : 26 novembre 2014
This was an incredibly good game as an interactive piece of art!

The gameplay is also fun and casual, but by the end, I felt a deep and lingering sense of attachment to the ball, the whale and the setting - despite the lack of dialogue or any obvious displays of narrative. It may be the fact that the ball had no way to communicate and no one to communicate with, and must therefore keep the experience of its journey internalized throughout the game, that you feel for it more: the silent protagonist. But this feeling may depend on the sensitivity of the player.

Another point of praise goes to the soundtrack, which was beautiful, relaxing and fitting to the game.

Technically, the game was sound, with some areas left for improvement. The camera reaction to world collisions can be jarring, and coupled with the strong motion blur used by the game, may cause a few people eye strain or motion sickness. Loading models sometimes caused momentary pauses in the middle of gameplay; and jumps in model level-of-detail are sometimes incongruent.

Overall, I recommend you in buying this game. :)
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
0.6 heures en tout
Posté le : 19 décembre 2014
yeah good
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6 personne(s) sur 12 (50%) ont trouvé cette évaluation utile
0.9 heures en tout
Posté le : 2 octobre 2014
A game about rolling.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
4.2 heures en tout
Posté le : 7 mars
Amazing game. A must have for pc gamers.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1.5 heures en tout
Posté le : 29 novembre 2014
Its marble madness all over again in 3d, nice recreation of of a throwback and its crazy fun with a trackball.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
3.4 heures en tout
Posté le : 18 octobre 2014
Great little game to chill out to if you like puzzles and exploration. :^)
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8 personne(s) sur 12 (67%) ont trouvé cette évaluation utile
1.8 heures en tout
Posté le : 23 juin 2014
Comment vous expliquer que ce jeu est une bouse sans être trop méchant?

Pour commencer, nous avons une sorte de météorite qui tombe du ciel : il s'agissait en fait d'une boule que vous incarnerez tout au long du jeu. Premier point négatif : impossible de sauter manuellement... Pour un jeu de plate-forme, j'ai du mal à le tolérer....

Ensuite, qu'avons-nous : des zones "réalistes" (qui, graphiquement, sont inférieures à Spectraball, y'a quand même un problème pour un jeu venant de sortir) où vous devrez trouver des boules par vos propres moyens en vous aidant de votre pouvoir d'attraction pour passer à des zones parallèles qui dévoilent le côté réflexion du jeu.
Ainsi, avec votre pouvoir répulsif combiné à votre pouvoir attractif et divers mécanismes, vous allez devoir guider des boules colorées jusqu'à leur boîtes pour quitter la dimension et continuer dans des zones réalistes. Pourquoi? Je ne sais pas, on ne nous l'explique pas. D'ailleurs, on nous explique pas du tout comment ça fonctionne, on est livrés à nous-mêmes, avec juste un affichage des commandes en guise de tutoriel au début du jeu, à nous de comprendre comment progresser.

Par ailleurs, le jeu est bourré de bugs constants : passer à travers les murs est aussi aléatoire que fréquent, ce qui vous forcera de temps en temps à recommencer une énigme où vous ne pouvez normalement pas mourir, il m'est même arriver de passer au chapitre suivant ainsi, c'est dire ! De plus, les temps de chargements toutes les 5 secondes ruinent complètement la fluidité qu'on attend d'un tel jeu : ainsi, les pertes totales de frames sont monnaie courante, et ce n'est pas la faute de mon PC : Intel Core i7 + NVidia GeForce GT 635M, ce qui est largement supérieur à la configuration recommandée ! De plus, certains scripts sont complètement aléatoires, les checkpoints sont mal calibrés, et j'ai perdu tout le plaisir d'y jouer assez rapidement !

Bref, mettez votre argent dans un autre jeu qui en vaut la peine, parce que lui, j'ai presque l'impression de jouer à une version bêta tellement c'est puissant !
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
1.0 heures en tout
Posté le : 22 février 2014
InFlux has a really good concept. I use to like games with ball physics and puzzles, and that's why I wanted to give this one a try.

But after a few hours of gameplay, I faced a few problems :
-You're really not guided at all : It's not really annoying at the beginning beacuse there's almost a single way. But when you get further in the game, you can easily get lost. And yup, I got lost. The game tends to be minimalist in some ways, but I've played minimalist games before, and they got much more indications without "breaking the rules" of minimalism.
-The game is FAR from being optimized : My computer is more than decent, I can still play games with max settings without too many frames dropped - except this one. I really don't know what they did with their graphics and loading zones but it keeps lagging even on lower settings.
-It's a bit repetitive : Mostly, you're in the open world, you face a puzzle, then back to the open world, and so on. Welp.
-Invisible walls everywhere : Well, this is my little personal rant as a guy who loves breaking games. This one is not that easy to break. I saw speedruns of this lately, they used pretty obscure tricks to beat the game in only 15 minutes, but this isn't even enjoyable (the way I want it)

You can still have fun playing this, but really, the lack of optimization makes it annoying if you like to have your games run smooth.
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36 personne(s) sur 38 (95%) ont trouvé cette évaluation utile
3.2 heures en tout
Posté le : 20 février 2014
This is a rather long review, so if you just want a brief summary of why I recommend this game skip to Results and read from there.

Impromptu Games creates a fantastic puzzle mystery which keeps the gears in your brain continually grinding. InFlux offers a serene ambience with melodic music that produces a peaceful environment that is calming.

Campaign:
Influx is the story of a small ball and its adventure to complete mazes, explore an island, and collect orbs. You must collect orbs in each area in order to unlock the maze that allows you to progress to the next section. The island continually grows as you progress through this amazing campaign and the emptiness keeps you wondering at every turn. I completed the game in about 3-hours, which means it’s not a very long game. You could spend more time exploring the landscape although because of the poor mechanics of the protagonist exploration can seem rather annoying at times.

Ambience:
The rhythmic music and simplicity of Influx creates at times a very peaceful experience. The game offers a very vivid environment without any traces of even the simplest story. Without a story to follow Influx produces something most games lack, answers. I found myself continually wondering why there were empty houses on the Island, how the modern maze structures formed, why I was even solving the puzzles, and the list goes on and on.

Gameplay:
The protagonist, a small ball, is able to roll and boost in order to accomplish tasks. There is no point where this character can jump, but by using boosts correctly you can launch yourself into various places. An interesting feature behind controlling the character is that you can boost while in mid air allowing you to change direction. Boosting also slows down time which allows you to gain a view of your environment while deciding how to act in a fast paced situation. Although there are time where controlling the character can be tricky the overall experience is relatively easy.

Results:
If you like puzzles, modern graphics, beautiful scenery, and melodious music then this would be the game for you. Despite there being more cons than pros I would recommend this game, but only if you can find it on sale for at least 75% off. InFlux is a short, but very riveting puzzle game. If you are a fan of puzzle games then this is the game for you.

Pros:
+Interesting puzzles and mazes
+Beautiful serene scenery
+Smooth loading transitions
+Peaceful and elegant music

Cons:
-Poor controls (can be annoying to control the protagonist)
-Lack of explanation
-Listed control to boost, but doesn't unlock till half way through the game
-Attract ability can be infuriating as it forms an orbit rather than just pulling an object to you.
-Too short of a campaign
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32 personne(s) sur 38 (84%) ont trouvé cette évaluation utile
5.9 heures en tout
Posté le : 18 novembre 2013
Very relaxing, very enjoyable. The zen vibe is palpable. Aided by a cool soundtrack, chill atmosphere, and beautiful landscape even at lower settings.

For some reason I had trouble installing it, but once I got it working it was totally worth it.

It's largely free roaming exploration and it's quite easy to understand what to do due to it's simplicity.

Due to how enraptured I was into the game, it was actually a little shorter than I anticipated. It could really benefit from an additional level or two under a different kind of landscape, like perhaps a snowy tundra, a space level, or a man made system of some kind.

Still if you need to relax, but you also want to have fun while doing it, then I highly recommend this game.
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34 personne(s) sur 45 (76%) ont trouvé cette évaluation utile
3.4 heures en tout
Posté le : 19 mars 2014
InFlux is a rather unique (from my experience) ambient exploration/puzzle game. You play as a ball exploring an island and completing puzzles to unlock new paths to continue on your journey. It seemed like a perfect fit for me and it is somewhat, but I can't help but feel like the game is a bit of a missed opportunity.

The island is a visually great place. While the game doesn't have cutting edge AAA graphics, and it shows, the visual design is very pleasing. The ball itself looks surprisingly good and the light generated from within adds a nice effect while you roll around. The puzzles themselves take place in a sort of virtual world which have a nice clean design that is unfortunately marred by some of the most poorly done motion blur I have ever seen with no way that I have found to turn it off.

Past the visuals, the rest of the game really isn't up to par. Rolling around the island can be a chore at times with lots of sudden changes in the ground surface that will stop you or send you awkwardly up into the air. The puzzles are for the most part quite simple and can be completed with ease, but the levitation fans and vents you come across often don't bring you as high as they're supposed to, and the game's own hint of aiming up in order to go higher when boosting simply doesn't work.

The other main issue is performance. While the game ran plenty fast for me, my framerate was amazingly low for the graphical quality and it makes me concerned about running this game on lower end hardware, even video cards that could manage newer AAA games just fine. Coupled with this, the game doesn't seem to take advantage of the Unreal engine's dynamic data loading so the game stutters badly whenever it needs to load new data, often at strange places while you move around. At one point the entire game froze for 2 seconds due to this.

So while I'd like to recommend this game, I really can't. With additional and more complex puzzles, a better controlling ball, and some work in the engine department it could be a really great game. Where it is now, I'm just disappointed that it isn't more.
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