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InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.
Date de parution: 23 jui 2013
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InFlux Original Soundtrack Now Available On Steam

4 juin 2014

The soundtrack to InFlux, by composer Jonathan Yandel, is now available on Steam! The soundtrack is one element of the game that has been universally praised by players and press, and it's now available on here, with all proceeds from it going straight to Jonathan. Help him out and buy a copy!

The DLC includes the InFlux Original Soundtrack with music by compser Jonathan Yandel in MP3 format, an hour-long album featuring longer and more elaborate versions of the tracks found in the game.

The soundtrack will be downloaded to your InFlux game folder in Steam - for instance, Steam\SteamApps\Common\InFlux\Soundtrack.

Track listing:

1. Glass Lotus
2. The Valley
3. Joyous Particulate Responses
4. Megaptera Novaeangliae
5. Below and Above
6. The Forest
7. Volcano Dance
8. Crystal Lotus
9. Water Lotus
10. The Message
11. Shores of Eternity

Thanks, and enjoy!

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“The music is perfect, the visuals are nice…everything just comes together beautifully.”
Indie Game Magazine

“It’s a game that has a clear principle of design behind it, supported by almost idyllic aesthetics”
Screen Shaped Eyes

“While exploring the island, the player triggers certain changes, some of which are potentially unexpected.”
Objectively 7.5/10 – Objective Game Reviews

Steam Big Picture

À propos du jeu

InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.

Key Features

  • Sit in a comfy chair and become as relaxed as you have ever been while playing a video game
  • Solve a series of mind-bending cubic puzzle structures connected by...
  • A series of beautiful, naturalistic hub world environments to roll around
  • Meet a majestic and enigmatic humpback whale
  • Works great with keyboard and mouse or your Xbox 360 controller
  • A completely original soundtrack by musical genius Jonathan Yandel

Configuration requise

    • OS: Windows XP SP3/Vista/7/8
    • Processor: 2.0+ GHz processor
    • Memory: 2 GB RAM
    • Graphics: SM3-compatible video card
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • OS: Windows XP SP3/Vista/7/8 64-bit
    • Processor: 2.0+ GHz multicore processor
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 1024MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
Évaluations intéressantes des utilisateurs
3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
153 produits enregistrés
1 évaluation
1.0 heures en tout
InFlux has a really good concept. I use to like games with ball physics and puzzles, and that's why I wanted to give this one a try.

But after a few hours of gameplay, I faced a few problems :
-You're really not guided at all : It's not really annoying at the beginning beacuse there's almost a single way. But when you get further in the game, you can easily get lost. And yup, I got lost. The game tends to be minimalist in some ways, but I've played minimalist games before, and they got much more indications without "breaking the rules" of minimalism.
-The game is FAR from being optimized : My computer is more than decent, I can still play games with max settings without too many frames dropped - except this one. I really don't know what they did with their graphics and loading zones but it keeps lagging even on lower settings.
-It's a bit repetitive : Mostly, you're in the open world, you face a puzzle, then back to the open world, and so on. Welp.
-Invisible walls everywhere : Well, this is my little personal rant as a guy who loves breaking games. This one is not that easy to break. I saw speedruns of this lately, they used pretty obscure tricks to beat the game in only 15 minutes, but this isn't even enjoyable (the way I want it)

You can still have fun playing this, but really, the lack of optimization makes it annoying if you like to have your games run smooth.
Posté le : 22 février 2014
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
34 produits enregistrés
20 évaluations
1.8 heures en tout
Comment vous expliquer que ce jeu est une bouse sans être trop méchant?

Pour commencer, nous avons une sorte de météorite qui tombe du ciel : il s'agissait en fait d'une boule que vous incarnerez tout au long du jeu. Premier point négatif : impossible de sauter manuellement... Pour un jeu de plate-forme, j'ai du mal à le tolérer....

Ensuite, qu'avons-nous : des zones "réalistes" (qui, graphiquement, sont inférieures à Spectraball, y'a quand même un problème pour un jeu venant de sortir) où vous devrez trouver des boules par vos propres moyens en vous aidant de votre pouvoir d'attraction pour passer à des zones parallèles qui dévoilent le côté réflexion du jeu.
Ainsi, avec votre pouvoir répulsif combiné à votre pouvoir attractif et divers mécanismes, vous allez devoir guider des boules colorées jusqu'à leur boîtes pour quitter la dimension et continuer dans des zones réalistes. Pourquoi? Je ne sais pas, on ne nous l'explique pas. D'ailleurs, on nous explique pas du tout comment ça fonctionne, on est livrés à nous-mêmes, avec juste un affichage des commandes en guise de tutoriel au début du jeu, à nous de comprendre comment progresser.

Par ailleurs, le jeu est bourré de bugs constants : passer à travers les murs est aussi aléatoire que fréquent, ce qui vous forcera de temps en temps à recommencer une énigme où vous ne pouvez normalement pas mourir, il m'est même arriver de passer au chapitre suivant ainsi, c'est dire ! De plus, Les temps de chargements toutes les 5 secondes ruinent complètement la fluidité qu'on attend d'un tel jeu : ainsi, les pertes totales de frames sont maonnaie courante, et ce n'est pas la faute de mon PC : Intel Core i7 + NVidia GeForce GT 635M, ce qui est largement supérieur à la config' recommandée ! De plus, certains scipts sont complètement aléatoires, les checkpoints sont mal calibrés, et j'ai perdu tout le plaisir d'y jouer assez rapidement !

Bref, mettez votre argent dans un autre jeu qui en vaut la peine, parce que lui, j'ai presque l'impression de jouer à une version bêta tellement c'est puissant !
Posté le : 23 juin 2014
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21 personne(s) sur 21 (100%) ont trouvé cette évaluation utile
345 produits enregistrés
47 évaluations
3.2 heures en tout
This is a rather long review, so if you just want a brief summary of why I recommend this game skip to Results and read from there.

Impromptu Games creates a fantastic puzzle mystery which keeps the gears in your brain continually grinding. InFlux offers a serene ambience with melodic music that produces a peaceful environment that is calming.

Influx is the story of a small ball and its adventure to complete mazes, explore an island, and collect orbs. You must collect orbs in each area in order to unlock the maze that allows you to progress to the next section. The island continually grows as you progress through this amazing campaign and the emptiness keeps you wondering at every turn. I completed the game in about 3-hours, which means it’s not a very long game. You could spend more time exploring the landscape although because of the poor mechanics of the protagonist exploration can seem rather annoying at times.

The rhythmic music and simplicity of Influx creates at times a very peaceful experience. The game offers a very vivid environment without any traces of even the simplest story. Without a story to follow Influx produces something most games lack, answers. I found myself continually wondering why there were empty houses on the Island, how the modern maze structures formed, why I was even solving the puzzles, and the list goes on and on.

The protagonist, a small ball, is able to roll and boost in order to accomplish tasks. There is no point where this character can jump, but by using boosts correctly you can launch yourself into various places. An interesting feature behind controlling the character is that you can boost while in mid air allowing you to change direction. Boosting also slows down time which allows you to gain a view of your environment while deciding how to act in a fast paced situation. Although there are time where controlling the character can be tricky the overall experience is relatively easy.

If you like puzzles, modern graphics, beautiful scenery, and melodious music then this would be the game for you. Despite there being more cons than pros I would recommend this game, but only if you can find it on sale for at least 75% off. InFlux is a short, but very riveting puzzle game. If you are a fan of puzzle games then this is the game for you.

+Interesting puzzles and mazes
+Beautiful serene scenery
+Smooth loading transitions
+Peaceful and elegant music

-Poor controls (can be annoying to control the protagonist)
-Lack of explanation
-Listed control to boost, but doesn't unlock till half way through the game
-Attract ability can be infuriating as it forms an orbit rather than just pulling an object to you.
-Too short of a campaign
Posté le : 20 février 2014
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30 personne(s) sur 44 (68%) ont trouvé cette évaluation utile
170 produits enregistrés
2 évaluations
4.1 heures en tout
best game ever 10/10 i'm totally not the developer (i am the developer)
Posté le : 18 juin 2014
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13 personne(s) sur 18 (72%) ont trouvé cette évaluation utile
824 produits enregistrés
122 évaluations
2.6 heures en tout
InFlux is a rather unique (from my experience) ambient exploration/puzzle game. You play as a ball exploring an island and completing puzzles to unlock new paths to continue on your journey. It seemed like a perfect fit for me and it is somewhat, but I can't help but feel like the game is a bit of a missed opportunity.

The island is a visually great place. While the game doesn't have cutting edge AAA graphics, and it shows, the visual design is very pleasing. The ball itself looks surprisingly good and the light generated from within adds a nice effect while you roll around. The puzzles themselves take place in a sort of virtual world which have a nice clean design that is unfortunately marred by some of the most poorly done motion blur I have ever seen with no way that I have found to turn it off.

Past the visuals, the rest of the game really isn't up to par. Rolling around the island can be a chore at times with lots of sudden changes in the ground surface that will stop you or send you awkwardly up into the air. The puzzles are for the most part quite simple and can be completed with ease, but the levitation fans and vents you come across often don't bring you as high as they're supposed to, and the game's own hint of aiming up in order to go higher when boosting simply doesn't work.

The other main issue is performance. While the game ran plenty fast for me, my framerate was amazingly low for the graphical quality and it makes me concerned about running this game on lower end hardware, even video cards that could manage newer AAA games just fine. Coupled with this, the game doesn't seem to take advantage of the Unreal engine's dynamic data loading so the game stutters badly whenever it needs to load new data, often at strange places while you move around. At one point the entire game froze for 2 seconds due to this.

So while I'd like to recommend this game, I really can't. With additional and more complex puzzles, a better controlling ball, and some work in the engine department it could be a really great game. Where it is now, I'm just disappointed that it isn't more.
Posté le : 19 mars 2014
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