A moody tale that combines the intrigue and atmosphere of a Raymond Chandler novel or Humphrey Bogart film with classic point-and-click adventure gameplay, Face Noir follows private eye Jack Del Nero as he’s falsely accused of murdering the man who left a little girl in his protection.
Análisis de usuarios:
Mayormente positivos (161 análisis) - El 70% de los 161 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 17 oct. 2013

Inicia sesión para añadir este artículo a tu lista de deseados, seguirlo o marcarlo como que no estás interesado.

Comprar Face Noir

¡REBAJAS VERANIEGAS! La oferta finaliza el 4 de julio



“It is a genuinely entertaining adventure for fans of private eye mysteries, and a solid debut for a promising developer...”
3.5/5 – Adventure Gamers

“Face Noir does an excellent job at immersing you in the game world. There are interactive close up scenes which let you feel more involved in the action … the detailed backgrounds are lovely. The grimness of each scene helps you feel like you are there, and the soundtrack is worthy of any noir film.”
Jay Is Games

“Face Noir is able to deliver on several fronts. Mad Orange was dedicated in providing an unique story while continually driving plot twists to further intrigue the player. Also in their effort they illustrated beautiful scenery to allow an appreciating experience while investigating objects”
7.5/10 – Capsule Computers

Acerca de este juego

A moody tale that combines the intrigue and atmosphere of a Raymond Chandler novel or Humphrey Bogart film with classic point-and-click adventure gameplay, Face Noir follows private eye Jack Del Nero as he’s falsely accused of murdering the man who left a little girl in his protection.

As Jack tries to figure out the identity of the girl and clear his name, the disillusioned detective finds himself up against a city infested with corruption and economic uncertainty. The more he uncovers, the more he discovers about the darker depths of human nature.

Requisitos del sistema

    • SO: Windows XP/Vista/7/8
    • Procesador: Pentium 2.0 GHz or higer
    • Memoria: 1 GB de RAM
    • Gráficos: 128MB or higher
    • DirectX: Versión 9.0c
    • Almacenamiento: 2 GB de espacio disponible
Análisis de usuarios
Se ha actualizado el sistema de análisis de usuarios. Más información
Mayormente positivos (161 análisis)
Publicados recientemente
( 2.2 h registradas )
Publicado el 9 de junio
¿El motivo del voto negativo?

Interfaz Voces Subtítulos
Inglés √ √ √
Italiano √ √
Ruso √ √
Alemán √ √ √
Español No disponible

Por algún motivo que no alcanzo a comprender, los hablantes de español nos vemos obligados a sufrir en el sector del videojuego un desprecio y una minusvaloración clara. Y digo que no lo alcanzo a comprender porque estamos hablando, ni más ni menos, que del segundo idioma más hablado del planeta. Supongo que ningún estudio se plantea sacar al mercado internacional un videojuego que no esté en inglés. Y si bien es cierto que algunas empresas sí dedican un gran esfuerzo y dinero para adaptar sus videojuegos todo lo posible al público de habla hispana (con doblajes completos de videojuegos con miles y miles de líneas de diálogo), otras por otra parte han llegado hasta la desfachatez de incluso publicar el videojuego físico en países de habla hispana sin ni siquiera tener los textos traducidos (hablo de la política reciende de empresas como Square Enix). Es tal el desprecio que está sufriendo mi querida lengua que incluso he escuchado bastantes opiniones de usuarios de habla hispana que, lejos de criticar estas prácticas, las defienden, aduciendo la pérdida del producto original en la traducción (como si acaso fuera perjudicial el proporcionar al jugador diferentes alternativas, para que pudiera elegir lo que prefiere).

No. Estoy cansado de este desprecio. Estoy cansado de ver cómo la propia comunidad se vuelca, contactando con los desarrolladores para proporcionarles una traducción DE FORMA GRATUITA (¡Darles hecho lo que debería ser su trabajo!), y cómo además dichos desarrolladores ni siquiera se dignan a contestarles. Cansado de ver cómo en pleno siglo XXI, siendo el videojuego un producto de masas, después de haber comprado un producto, para poder disfrutarlo en mi idioma debo buscar una traducción realizada por fans, sin haber cobrado nada y en algunos casos al límite de la legalidad.

Hablantes nativos de inglés -> 359 millones.
Hablantes nativos de italiano -> 59.4 millones.
Hablantes nativos de ruso -> 154 millones.
Hablantes nativos de alemán -> 89 millones.

Hablantes nativos de español -> 407 millones. Español: no disponible.
¿Es útil? No Divertido
( 8.6 h registradas )
Publicado el 4 de junio
Its a so so game, does give you a dark and seedy feel

Unfortunately it snafued on me about a 1/3 of the way through saying it could not find the game files and to re download it . I don't want to go to the effort of having to play through it again so likely won't bother
¿Es útil? No Divertido
( 10.4 h registradas )
Publicado el 1 de mayo
Short version: 71%
Face Noir captures anyone easily in its world of noir tropes, but to enjoy that, you have to deal with the typical point ‘n’ click logic, the slow controls, subpar voice acting, and that… interesting ending.

Long version:
The title of Face Noir is very apt: it takes every noir detective story cliché known to mankind and pushes it right into the player’s face at full force.
We are talking about clichés such as a mysterious phone call, a murder that the police is trying to pin on the alcoholic ex-cop private detective protagonist, and of course a case where the threads lead to the highest circles of the city — everything would fit a Philippe Marlow novel except the motive (which would go well with Indiana Jones instead). And, of course, I have to mention that anyone buying the game has to live with the fact that it ends with a cliffhanger, and the chances for a sequel are… slim.

The presentation is a little difficult to rate. The exposition dump dialogues are part of the noir setting, and the writing is mostly acceptable. The voice acting isn’t bad, not at all, but it sounds more like some amateurs and family members doing their best to try to act than actual actors playing roles. (The audio quality is terrible though.)

Game mechanics are painfully simplistic: look at items, pick up items, and use items. For the most part, progress is logical, albeit suffers from the ancient adventure game design problem that doesn’t want to finally die: every single action requires several trips to different spots of the city, even to do simple tasks as making a phone call.
There is one addition that brings some novelty, the deduction parts, where the player has to select two previously acquired facts out of many to reach a conclusion. They are a welcomed change of pace, even if their contribution to the 9-11 hour game time is negligible compared to the constant travelling.
¿Es útil? No Divertido
( 5.9 h registradas )
Publicado el 1 de abril
¿Es útil? No Divertido
( 24.0 h registradas )
Publicado el 10 de marzo
Un'avventura punta e clicca come quelle di altri tempi. Niente di nuovo, ma apprezzabile e godibile. Peccato solo per la "caccia ai pixel" (bisogna cercare oggetti quasi non notabili sullo schermo).

A point and click adventure game as old school's adventures. Nothing new but you can love it. Some objects can be hard to find because you have to do pixel hunting....
¿Es útil? No Divertido
( 4.4 h registradas )
Publicado el 16 de febrero
¿Es útil? No Divertido
( 9.8 h registradas )
Publicado el 12 de febrero
Really like this game from start to finish. there are thigns that happen that you question what is going on here, but I think these would be explained in the sequel whenever that may be? So I would not hesitate in recommending this game.
¿Es útil? No Divertido
( 9.8 h registradas )
Publicado el 11 de febrero
It's got 1/10 the production of LA Noire but still good.
¿Es útil? No Divertido
( 9.2 h registradas )
Publicado el 30 de enero
The short review is that the game is fantastic. It's priced at $10 as of the writing of this review, and it's worth it, but getting on sale would be better!

Except for one point, the story was excellent, the feel of the game was great and very immersive in 1930s New York, the soundtrack kicked butt, the puzzles were intelligible (I knew exactly what to do most of the time, but there was just the right amount of difficulty in getting it done), and I thought the humor of the protagonist was fantastic, but I like dry humor. The connect-the-dots mechanic was pretty inventive, I thought and added a good detective story even better, IMHO. The mannequins were probably the worst part of the game because they sometimes looked or did things that weren't right, but almost all point and click adventure puzzles suffer from this. My second complaint would be all the Dannazionis that were liberally peppered throughout the game. It was a bit overused.

To address some complaints about the story being too linear or limiting in that I can't grab an object or do something now, but can later on when the story advances, I actually thought it made sense and, once again, is something most point and click adventure games do. I actually didn't mind because I viewed it as a story-focused game and that stream-lined it so that I could enjoy the story instead of getting caught up in picking up a bunch of useless stuff that I didn't need and wouldn't use.

The one thing I didn't like about the story was the paranormal element that was thrown in regarding the girl. While she is basically the MacGuffin for Face Noir, there is this allusion to her being able to control time and dreams and that she is going to do something supernatural in the sequel. This kind of threw me out of the immersiveness that the rest of the game established so well. The supernatural really has no place in a good noir story. Read any of the hard-boiled detective writers like Raymond Chandler, Dashell Hammett, and Mickey Spillane that typified the detective/Noir writing and none of them ever got caught up in that stuff. I also thought that its introduction in the last 1/3 of the game kind of blindsided me after being so true to the hard-boiled detective genre for the first 2/3 of the game.

I do look forward to Face Noir II, though. Great job!
¿Es útil? No Divertido
( 4.2 h registradas )
Publicado el 22 de enero
a decent third person adventure.
i gave up and i will not finish it because on the long run for me it's a little boring.

give it a try if you like point and click adventure games otherwise avoid
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 1 de 2 personas (50%) les ha sido útil este análisis
No recomendado
8.6 h registradas
Publicado el 4 de junio
Its a so so game, does give you a dark and seedy feel

Unfortunately it snafued on me about a 1/3 of the way through saying it could not find the game files and to re download it . I don't want to go to the effort of having to play through it again so likely won't bother
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  Global
A 5 de 5 personas (100%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
14.4 h registradas
Publicado el 12 de febrero de 2015
A raíz de una pregunta que me hicieron sobre "Face Noir" me di cuenta de que no le había dedicado un análisis en su momento, así que aquí lo tenéis, recién vomitado.
"Face Noir" es una aventura gráfica estilo peli de detectives en blanco y negro donde controlas al Jack del Nero, un tipo que aparte de tener un nombre ridículo, tiene que resolver un caso en el que las sospechas caen sobre él.
La aventura es más que correcta y le da ese aire noir cinematográfico que mola. Desde las perspectivas hasta el ritmo pausado recuerda a esa estética. A mí, personalmente, me encanta, pero me ocurre lo mismo que cuando me como un gofre, me empacho bastante rápido, incluso antes de terminar una película (juego en este caso). Quizá sea la personalidad de perdedor nato que siempre tienen los protagonistas de estas historias y lo acentúan hasta lo absurdo.
La historia es de las que, como decía Faulkner, no tiene ni chicha ni limoná, pero como juego morralla para días que no sabes a qué jugar, cumple a la perfección.
El final desvaría un poco, y quizá te sorprenda porque destaca por encima de la línea de perfil bajo que mantiene el juego, sobre todo si conoces (ATENCIÓN, SPOILER) el cuadro Nights Hawks de Edward Hooper, pero es más que nada anecdótico. Me dio la impresión que está metido en el juego sin venir a cuento, además de que el final me parece algo precipitado.
A nivel gráfico y demás detalles técnicos, está bastante bien, pero no como para dedicarle un párrafo alabándolos.
Resumiendo, es una aventura correcta, con no muchas pretensiones, y efectivamente no las ofrece, pero se le agradece que a pesar de sus defectos, mantiene el tipo y logra entretener.

Si te gusta mucho el cine negro, ésta es la aventura ideal, ¿no? No sé si es la ideal, pero sí que te gustará.
¿Es aventura clásica de coger y usar objetos o le meten acción por medio? Clásica. Sin muchos artificios.
Lo de del Nero[/b] debe ser porque la palabra Nero es negro en italiano.[/b] Eres todo un detective. Ya están tardando en hacer un juego contigo.
¿Te ha sido útil este análisis? No Divertido
A 3 de 3 personas (100%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
9.8 h registradas
Publicado el 7 de octubre de 2015
Tipico juego que tienes en tu biblioteca de Steam sin saber porque; pero eh! tiene cromos y además estetica Noir, pues habrá que probarlo aunque sea.
Me encanta el cine negro y me encantan las aventuras gráficas, por eso Grim Fandando puede que sea mi juego favorito de todos los tiempos, y si este juego se le parecía aunque fuese en algo pues ya me tenia ganado.

Empiezas el juego y lo que ves es horrible, personajes sin ningun rasgo identificativo, escenarios prerenderizados, unas de las caras más feas que has visto ultimamente en un videojuego, pero resulta que la historia no está del todo mal. El juego empieza como cualquier casi pelicula de cine negro, introduciendonos a Jack Del Nero; un expolicia alcoholico,arruinado,cinico y sin amigos al que le mandan un trabajo que en principio no tiene dificultad alguna; dinero fácil que no puede rechazar. Pero la trama luego se complica, cuando un excompañero suyo es asesinado y el es el principal sospechoso, pudiendo haber organizaciones extrañas detras de este crimen, incluso algun ser sobrenatural, pero tampoco sin pasarse(Farenheit ehem).

Los personajes son cliches, el policia que le odia, el amigo policia, el taxista chino...pero más o menos están bien construidos,con algunos momentos graciosos y otros racistas.

El gameplay es point and click basico, pero se nota poco pulido, y al protagonista le costará andar, y en un momento un bug me hizo volver a comenzar desde el principio, aunque llevaba como 30 minutos de juego.
Face Noir cuenta con algunos puzzles apañados de sigilo y exploración, pero a veces si no tocas o observas un objeto de una forma adecuada el juego no te deja resolver un puzzle aunque ya sepas la solución, haciendo que estes dando vueltas intentando algo que ya habias resuelto pero el juego no te dejaba resolver y llevandote a la frustación absoluta, y también están los puzzles de las cerraduras que vaya tela, menos mal que puedes saltarlos.Sin embargo si notas que tu eres quien está llevando la investigación y consigue atar los cabos sueltos del caso, en ese aspecto te hace sentir como un detective en ciertos momentos.

Donde el juego destaca, a parte de en la trama que te mantiene enganchado, es en la estetica visual,la atmosferas, es puro cine negro, con la musica, los personajes y los lugares que visitas, con momentos que recuerdan a Edward Hopper y referencias a Chinatown, supliendo sus deficiencias graficas con un buen apartado artistico y de fotografia.

El juego no aporta nada a las aventuras gráficas, y se nota que esta hecho con poco presupuesto; aparte de las deficiencias graficas y jugables, tiene una buena trama que creo que es lo importante en una aventura grafica y además homenajea al cine negro con buena mano.
¿Te ha sido útil este análisis? No Divertido
A 2 de 3 personas (67%) les ha sido útil este análisis
44.0 h registradas
Publicado el 17 de mayo de 2014
Si tuviera que describir Face Noir lo unico que diria seria: "Un juego con una historia moderadamente interesante, una ambiente magnifico, y un soundtrack maravilloso". aunque los controles sean los del simple point n click, se puede conseguir un magnifico juego. te mantendra entretenido con la historia de Jack Del Nero un detective privado que fue echado de al fuerza policíaca debido a la traicion de su compañero, y como es envuelto en una telaraña de problemas involucrando a una organizacion criminal y una niña que es la clave para resolver todo ello.

aunque los puzzles sean algo imperdonables con los jugadores y el movimiento del personaje sea algo tosco es un gran juego y buen inicio para una saga.

Historia: 8.5
Jugabilidad: 5
Soundtrack: 10
Replayvalue: por mas entretenido que sea no le veo punto a jugarlo de nuevo, a no ser que quieras indagar mas para ver si te dejaste algo.
¿Te ha sido útil este análisis? No Divertido
A 53 de 66 personas (80%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
1.9 h registradas
Publicado el 13 de abril de 2014
The game is a quite good technical job: nice graphics, nice voice work, interesting story... It had everything to be perfect, but things were implemented just all wrong.
The "puzzles" are simply a matter of finding something well hidden in the scenario and, once you find it, you basically need to move your mouse in the right directions and there goes the "solution".
The path you have to take to follow up with the story is made way too explicit by the thoughts of the character. His monologues always tell you what to do next, as hints you didn't ask for.
But the worst is that this game just kills the basic principle of point-and-clicking: exploration. Most objects only become available for use when the character already realized that he needs it. So the first time you explore the ambient he will say something like "I don't need it" for almost everything you try to interact with, but then after some stupid event that makes the character think "Hey, I need a blablabla for accomplishing that" then suddenly the blablabla can be picked up(or turned on, closed, open, or any other interaction that was previously unavailable).
It's a big challenge killer, you never really get the opportunity to think things through. As soon as the problem is presented, the character's consciousness gets to the answer for it, inevitably preventing you to draw any conclusion by yourself. What keeps you playing is just the hope that at some point all that seemingly pretentious work will actually turn into something fun. But I guess this is just an illusion.
¿Te ha sido útil este análisis? No Divertido
A 35 de 43 personas (81%) les ha sido útil este análisis
7 personas han encontrado divertido este análisis
4.8 h registradas
Publicado el 19 de noviembre de 2015
Face Noir is one of the funniest adventure game I played in awhile. The games atmosphere itself is calm and the soundtrack is great.
¿Te ha sido útil este análisis? No Divertido
A 31 de 37 personas (84%) les ha sido útil este análisis
5.0 h registradas
Publicado el 6 de septiembre de 2014
It's a good adventure game. Maybe not one of the best ever made, but certainly one to recommend.
They did get the whole noir ambiance in there nicely. And the story's okay.
¿Te ha sido útil este análisis? No Divertido
A 24 de 26 personas (92%) les ha sido útil este análisis
7.5 h registradas
Publicado el 22 de marzo de 2014
Nice old-school style point and click. If you like Noir and Detective stories then you can't go wrong. Puzzles can be a bit frustrating since it's easy to simply not notice the one tiny object that let's you solve it. But once you've found all the clickables then the puzzles usually make sense.

Two tips: double click when the arrow is red to jump to the next area without having to watch him walk. And Press F1 for highlights (or click the ? button in the inventory.)

Edit: It's a two part story... Don't expect full resolution ontil the sequel comes out.
¿Te ha sido útil este análisis? No Divertido
A 24 de 28 personas (86%) les ha sido útil este análisis
Publicado el 27 de octubre de 2013
Film Noir inspired Adventure Game.

Graphics are simple. Soundtrack is great, Voice Acting is good. The Interface is very primitive (tip: highlighting is F1). Writing is pretty good. Characters are ... interesting: lets just say that Characters are written to be "period appropriate". Puzzles aren't exactly self obvious (I guess that is a good thing) - and could be accused of "pixel hunt".

This one is for Adventure Game veterans and Film Noir fans... Me, otherwise avoid.
¿Te ha sido útil este análisis? No Divertido
A 14 de 14 personas (100%) les ha sido útil este análisis
3.9 h registradas
Publicado el 28 de diciembre de 2014
I love me some detective games, and this one is... well, worth buying for very, very, very cheap on a Steam sale.
If you're as big a fan of detective games as I am, then maybe I added an extra "very" or two, just now.


1) Voice acting: The voice acting is really bad. Sometimes the quality is, well... ugh. Enough said.

2) Animation: The animation is sub-par, today. I mostly speak of the mouth movements. Everything else is quite par.

3) Lockpicking: You can skip doing it altogether.

4) Issues: Now, this is an interesting con. I would have broken this one down into more than one part, but, the single word "issues" really sums it all up neatly. For instance, near the beginning of the game, it seemed quite impossible to be able to find a light switch in a blackened room, which prompted me to get frustrated and stop playing for months. And then, when I finally mustered up the jimmies (yes) to play it again, and use a walkthrough to figure out where the hell it was, I still couldn't find it with my cursor for quite some time.

Another instance was when trying to get around some NPCs to investigate; finnicky business, that, at times, but not awful. Just.... finnicky. You really have to play the game to know what I mean by just saying "Issues". It's definitely not (it can't be) a big-budget game, by any means, though it does have it charms, and humour enough to keep me interested.


1) Humour: The game has a good sense of humour, of which I won't spoil, because there's some fun quirkiness that you need to play into to appreciate.

2) Interactivity: The game is very interactive, for a point and click, and doesn't hold your hand too much with what you're doing. Though, as I said, Lockpicking was just... yes.

3) Story: The narrative is actually kind of interesting, once you... well, wrap your mind around it. Don't take this the wrong way; it's not complicated. It's just... a series of things happening, to the point of me not really remembering what sparked the narrative in the first place. But to be fair, I got frustrated and put this on hold for a few months. Maybe you would fare better..? All I remember is that I'm now framed for something I have to prove I didn't do, at this point. That's all I'll say, detail wise. That small tinge of con aside, it's amusing and not too shabby at keeping you engaged, so I take this as a positive thing.

4) Puzzles: The puzzle solving and clue finding is just what it should be; involved. You really need to think hard, search around, and try every angle you can to get the solutions your looking for. Some are easier than others, but none are 100% obvious.


If you like detective games, point and click, and something that feels a little rough around the edges, this is the game for you. As long as you don't mind the awkward and sometimes questionable quality of the voice acting...

If you are looking for something to keep you on your toes, immersed, and delving into the shady underbelly of society, well... not so much.

Do I recommend?
Sure, why not.

But only if it's very, very, very cheap.
(Did I add one too many again?)
¿Te ha sido útil este análisis? No Divertido