Men of War: Assault Squad 2 features new single player style skirmish modes that take players from extreme tank combat to deadly sniper stealth missions. Commanders can now faceoff against opponents on various new multiplayer 1v1 – 8v8 maps.
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Data wydania: 15 Maj, 2014

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Rekomendowane przez kuratorów

"f you haven’t played Men Of War before, then this is a rich and rewarding place to start. And you *really* should play something in this series."
Zobacz pełną recenzję tutaj.

Najnowsze aktualizacje Wyświetl wszystkie (51)

Komentarzy: 23 Więcej

15 sierpnia

Multiplayer fix available!



We released several fixes for the out of sync errors in Men of War: Assault Squad 2!

We promised you that working on Call to Arms will help us detecting these issues much faster, because the new game is built from the ground up. This was the best opportunity for us to isolate the causes and to find a solution for them.

We are happy to let you know that this was the right decision and only two weeks later we were able to accomplish what we couldn't fix throughout months in Assault Squad 2.


Thank you very much for your patience and happy gaming! ːcta_emo10ː

Komentarzy: 33 Więcej

Recenzje

“If you haven’t played Men Of War before, then this is a rich and rewarding place to start. And you really should play something in this series if you have the faintest whiff of interest in RTS, because it is one of the great masterworks. To not play it is to waste your life.”
Rock, Paper, Shotgun

“With a substantial graphical upgrade, a bunch of new units and a fleshed out multiplayer component (as well as skirmishes, finally), every fan is bound to get hours upon hours of fun, visceral and emergent gameplay. In case you haven't had contact with an Assault Squad game and you're an RTS gamer, you will not be disappointed. That's a recommendation right there.”
Mouse N Joypad

“Accidentally discovering something awesome will soon become a four-word summary of my time with Assault Squad 2. [...] I love Assault Squad 2, but it was not an easy romance. Its brutal difficulty spikes and hands-off approach to training should serve as a warning to all but the most grizzled of armchair generals: this game is war, and war is hell.”
PC Gamer

Steam Workshop

O tej grze

Men of War: Assault Squad 2 features new single player style skirmish modes that take players from extreme tank combat to deadly sniper stealth missions. Commanders can now faceoff against opponents on various new multiplayer 1v1 – 8v8 maps. To truly bring the battles to life though there is the new extreme game mode designed for huge battles on spectacular maps.

This new Assault Squad game brings significant game engine and visual improvements as well, with special attention paid to ones that were highly requested by the players.

Key features:

  • advanced multi-core support
  • advanced shader technology
  • direct control every unit as if you were playing a 3rd person shooter
  • interface and AI improvements, including unit kill counts and squad icon information
  • new multiplayer interface
  • camouflage depending on season
  • fully updated inventory items with new graphics and updated vehicles
  • sound improvements, including voice acting
  • Steam features, including Steam multiplayer, matchmaking, achievements, cloud, player statistics, leaderboards, voice chat, Valve anti-cheat, friends invite and workshop
  • player level up and ranked system
  • in-game video recording, and much more.

Content:

  • 15 new single player skirmishes plus 25 reworked ones from the original Assault Squad
  • eight player co-op support and an all new multiplayer extreme game mode
  • 65 multiplayer maps and five gamemodes
  • more than 250 vehicles at your command
  • more than 200 soldiers with unique equipment
  • five factions and various battlefields in Europe, Eastern Europe, Northern Africa and the Pacific
  • development tools such as 3d model exporter and map/mission editor, and much more.

Deluxe Edition:

The Deluxe Edition of Men of War: Assault Squad 2 is the most prestigious version of the game. Display your dedicated support as one of the grandest online commanders with unique interface elements and faster collecting of experience.


  • Receive a five star general ribbon for your main menu badge
  • Receive an unique five star general achievement
  • Receive a special icon for your player avatar visible to everyone during a match
  • Receive an outstanding HUD element visible while playing and recording matches
  • Receive a slight XP boost for all factions in multiplayer to unlock units faster

Free Premium Service:

Digitalmindsoft guarantees you to release several free game updates including new content and features during the lifetime of the game. Because games are our passion, we are always eager to listen to community feedback and to improve our games. As an example, we released more than 10 free game updates for the original Assault Squad including plenty of new units.

Wymagania systemowe

    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 4.0 GHz single-core, 2.0 GHz dual-core or higher
    • Memory: 4 GB RAM
    • Graphics: DirectX 10/11 compatible
    • DirectX: Version 10
    • Hard Drive: 6 GB available space
    • Sound Card: DirectX 10/11 compatible
Pomocne recenzje klientów
8 z 9 osób (89%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
83.4 godz. łącznie
Zamieszczono: 18 czerwca
Wersja TL;DR
+ ładna grafika
+ realistyczna rozgrywka
+ fajny multiplayer ( różne tryby gry, od 1vs1 do 4vs4, linia frontu, klasyczna bitwa, walka o flagi )
+/- skirmish wystraczy na parę godzin rozgrywki i jest dobrym samouczkiem
+ dobry balans nacji
+ możliwosć bezpośredniego sterowania żołnierzem/ czołgiem
- dodatkowe misje w DLC, które moim zdaniem kosztują za dużo
- skirmish nudny i schematyczny
- AI do najlepszych nie należy
- Niskie poziomy trudności są łatwe, a trudne graniczą z cudem do przejścia
Ocena: 8.5/10

Wersja długa:
Witam Cie serdecznie, drogi czytelniku tej recenzji, już na wstępie z calym sercem polecam tę gre, szczególnie jeśli będzie ona w promocji. Grałem w gry tego "cyklu" już od początku, czyli od Soliders: Ludzie Honoru, poprzez Faces of War, Men of War'a, pierwszego Assault Squada a potem nadszedł czas na część 2. Grafika względem poprzedniej odsłony się nie znacznie poprawiła. Firma sustematycznie poprawia modele pojazdów do dużo lepszej jakości.
AS 2 oferuje nam skirmish, który w podstawowej wersji, bez DLC może i nie zachwyca długością, ale wystarcza jako rozbudowany samouczek (z DLC jst już dużo lepiej), również mozna go przechodzić w Co-opie co gorąco polecam. Oczywiście również i w tej odsłonie MoW'a nie mogło zabraknąc świetnego trybu bezpośredniego sterowania żołnierzem/ pojazdem, który zupełnie zmienia wrażenia z gry, robiąć z niej quasi FPS.
Tryb multiplayer jest bardzo dobry, wiele trybów gry nie pozwala na szybką nude, frakcje w grze (Anglia, USA, Japonia, Rzesza i ZSRR) są całkiem zbalansowane, żadna z nich się nie wydaje być OP i ma swój własny, oryginalny styl gry.
Tryby gry:
Linia frontu - jedna strona broni się przez określony czas, po czym następuje zamiana i to ona atakuje
Walka o flagi/flagę - tryb w którym walczymy o dominację przejmując flagi na mapie, inna wariacja zawiera jedną dużą flagę
Klasyczna rozwałka - jedynym celem jest zdobycie punktów, które dostaje się za niszczenie wojsk przeciwnika.
Oczywiście każdy tryb można dodatkowo zmodyfikować w zasadach, np. usuwając z wyboru armii czołgi czy też np. toczyć walke tylko na piechotę.
Sam przebieg bitwy wygląda następująco: Po rozpoczęciu walki, mamy do dyspozycji pewną sume zasobów, za które sobie kupujemy dowolne jednostki i nimi już toczymy bitwe, od nas zależy, czy wolimy naspamować piechoty i zalać nią przeciwnika cyz może zrobić mu pancerny Blitzkreig przez jego obronę.
Gra jest wspierana przez steam workshop, dzięki czemu można pobrac mody z nowymi kampaniami, mapami, jednostkami itd. itdp.
Moja ocena: 8.5/10
Polecam jak najbardziej, szcególnie, jeśli gra będzie w promocji!
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
85.9 godz. łącznie
Zamieszczono: 1 września
Kilka plusów i minusów:
Plusy
-Duży nacisk na strategie, możemy kłaść miny, zasieki, Worki z piaskiem, itp.
-Nie mała różnorodność pojazdów, w grze znajdziemy czołgi lekkie, średnie, ciężkie, niszczyciele czołgów jak i pojazdy opanceżone nie wspominając o Działach, haubicach, Ckm'ah i moździerzach.
-Całkiem przyjemna grafika która według mnie wystarcza jak na RTS'a.
-W miare dobry balans np. Czołgi ciężkie są niby twarde ale jedna zabłąkana koktail mołotowa potrafi zniszczyć najtwardszy czołg ;)
-Realizm: każdy z żołnierzy ma swój indywidualny ekwipunek, każdy czołg ma paliwo, każda jednostka ma swój zapas amunicji.
-Gra posiada 5 nacji: Amerykę,ZSRR,Niemcy,Japonie i Wielką brytanie (Wspomne o dodatkowych 5 nacjach z warsztatu)
-Wsparcie warsztatu: Nie trudno zauważyć wsparcie moderów w warsztacie znajdziemy najróżniejsze mody, zaczynając na skórkach kończąc na pełnych nacjach.
-Dostęp do edytora.
Minusy
-Gra raczej wymaga mocnego sprzętu w niekturych sytuacjach potrafi ciąć, raczej nie polecam na słabszy komputer
-Monotonne misje: Misje są niby ok ale są powtażalne w takiej samej kolejności, różnią się tylko nacje i mapy (Tutaj polece poszukać różnych misji w warsztacie ;) )
-Cena: jak dla mnie 25 euro to za dużo polecił bym poczekać na jakąś promocje.
To wszystko to moje zdanie nie każdy musi się znim zgadzać.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
6.8 godz. łącznie
Zamieszczono: 27 marca
Gra jest fajna jeśli lubisz strategie polecam
Czy ta recenzja była pomocna? Tak Nie Zabawna
171 z 232 osób (74%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
618.4 godz. łącznie
Zamieszczono: 16 lipca
An honest review


I tried to like the game, I tried really hard to compromise to it's unsettling reality but the road the devs are going down is one I simply cannot follow due to certain principles I adhere to.


The two main developers Deltadude and Instinct are going overboard lately, they are banning poeple that are highlighting dms's lack of business ethics and deleting threads about the now permanent bad quality of the multiplayer aspect. So much for internet free speech.


Valve gave devs certain power within their community hub with the sole purpose of moderating discussions and keeping flamers and trolls at check, and not to silence sound and constructive criticism. By abusing that power over and over again a dev team is effectively signing their own death warrant and essentially commiting career suicide.


Unlike what they might think, our protests are neither a manifestation of a vindicative vendeta neither hatred or past grievances directed towards them, it's about doing the sensible and candid thing. I'm sure that an outsider who would simply look at the facts would advocate the stance which many of the old-guard and the new players have adopted against dms.



  • AS2 was never planned prior to the unexpected gamespy closure( which was itself announced/leaked pre-emptively about 15 months prior to AS2 being officially released). Hence DMS was presented with two choices, either acquire a similar service to gamespy or release a re-branded game. Practically both choices are nearly identical in terms of the necessary procedural steps.


    Obviously, they opted for the latter option, and in a way they indirectly extorted hard-core fans by halting multiplayer support for a game that mp is it's primary aspect. Think of it like what would happen to cs:go if steam were to go bankrupt. Though, I don't really blame them for their choice, a company is first and foremost created to be profitable while consumer benefit and income are ideally mutually re-enforcing features.


  • Anyhow, forget all that, the thing that really grinds my gears is that they took a perfectly functional game, sold it again for a second time without adding dx11 support or any major content/engine upgrade and they added all the AS1 paid dlc to make up for the lack of substantial additions.


    Apparently, mainly due to their neglect which stems from greediness and arrogance they failed tragically into delivering a solid product. Now more than a year after release they still haven't dedicated the appropriate time needed to fix the game-breaking coding-errors which lead to excessively inefficient resource usage and, frequent mp crashing, notoriously established as the Out-Of-Sync problem as well as a frustrating collection of certain bugs that transcended from AS.


    So what has the Wizzard of OOS (pun by kon1402) commonly known to us plebs as Instinct done about these game breaking problems since then? Absolutely bloody nothing. He now officially stated that he is going to work exclussively on their new tittle Call To Arms which is a modern warfare game based on the as2 engine and now on closed alpha- a game that was crowd-funded in late 2012 and was supposed to be WIP for the last 3 years. I was quite astonished when I found out that the m1a2, T-80U and some other AFVs use the late ww-2 King Tiger's 88 kwk43 gun, as well jet engines sounding like ww-2 piston engines and dozen other instances of recycled assets. I can't imagine the state of CTA if they were still also working in as2.


    At the end of the day I won't even analyse the good qualities of the game, let alone recommend it, as for its entire existence it was always broken. Assault squad used to be a great game, one of my favourites I might add but Assault squad 2 has left me with a bitter taste. Giving it a score would be futile and arbitrary, they took AS which was a 9/10 game and tranformed it into an unplayble mess.

    Keep your alans boys and spend it on another tittle, I reckon it will be many a'months before AS2 can reach AS standards let alone surpass it, a definitive no from me.

    It's saddening me that the old-guard that I used to play with is en-large abandoning the game and even though there isn't really another WW-2 themed interactive and realistic rts, I will in turn also quit the game for now.
Czy ta recenzja była pomocna? Tak Nie Zabawna
283 z 424 osób (67%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
400.1 godz. łącznie
Zamieszczono: 31 maja
http://steamcommunity.com/sharedfiles/filedetails/?id=482338829
http://steamcommunity.com/sharedfiles/filedetails/?id=486444460
http://steamcommunity.com/sharedfiles/filedetails/?id=486465087


I waited more than one year before reviewing this game, as a sign of respect for its developers and to try write a complete and honest review. Now I think I gave them enough time to fix their game and to prove they care about their costumers, and I'am sorry but they failed...

What to say ? AS2 and its developers for me in 3 words ? .. A BIG DISAPPOINTMENT !

On AS1 I had lot of hours of fun, even if to be sincere 95% of my hours on AS1 were spent with the German Soldiers Mod, a realism mod, so I give credits to DMS for making the basic game (wich is a modified version of the originall MoW by Best Way) but if was not for Blubork's GSM and all the MoW modders, I'am not sure about how many hours I could have on AS1.

So in general from MOW to AS1 for me nothing big changed (not that other MOW titles brought bigger changes) if not improved graphic and other little details, main improvements arrived thanks to the evolving of the German Soldiers Mod and other mods, but all in all I was happy with the AS1 platform, they even released free updates with new models, and from time to time I could have fun with the vanilla game too, even if nothing serious.

Main problems of AS1 vanilla for me were the artificial weapon datas and in general the lack of realism, not that MoW was realistic, for example regarding ranges AS1 was a step forward, but with AS1 in my opinion the gameplay went even more fast paced and more CoH oriented.
I always disagreed with the payback mechanic introduced by DMS, I find that rewarding a player for wasting units doesn't fit the Real-Time-STRATEGY genre, to help new players you need to make in game tutorials (still absent in AS2).

So when AS2 was announced I went on AS2 forum and asked personally to devs if AS2 was going to be a more realism oriented game, not a sim, just more realistic, and they put there the fact that they were going to implement realistic weapon datas, I also asked them if they were planning to implement a territory mode like I suggested in the past and again they answered me that something was coming to satisfy this suggestion too.
So as I'am a positive person and I like to help who deserve it, I was super happy and I decided to help in the funding of their future CTA title too, even if I was not really interested in a post WWII era MoW.

Then the big day to try AS2 arrived...

...and this sadly was my first reaction after trying it (was obviously in italian but I'll try to translate it:) )


"What the ♥♥♥♥ ?? are you kidding me ?!"

Yes, it can sound rude but this sincerely was my reaction when trying AS2 for the first time.

Performances were terrible (but it was beta so at that time I still had hope here), improvements compared to AS1 ? little to nothing , and it not ends here....

Ranges were reduced and the gameplay was damn fast paced, maps had a terrible artificial arena look and were damn small, nothing like my suggested territory mode, instead an extreme battle zone mode that had nothing to do with what I suggested, even the realistic weapon datas were not that realistic as the Tiger tank could "360 non scope" in one second with its famously and historically known SLOW turret traverse.

Regarding the vanilla game a total disappointment, however the full steam implementation was a nice thing and my thought was that performances could improve as promised and once GSM was released then I could just play that and avoid the CoH like vanilla gameplay, even if having to always rely on mods to enjoy a game to be sincere is quite annoying.
No less I even created an AS2 thread on the most famous Italian tech forum, I was still supporting the devs despite the problems and failed expectations.

After months of waiting I realized I passed more time on the AS2 hub than in game as the game performances were terrible and the vanilla game gameplay a total rush and grenade spam that I was unable to enjoy.
Again, I tried to stay positive and give my best to stay present on the AS2 hub and give suggestions, I invested my precious time there but what I discovered was just that, even with their community the Devs were doing a terrible job, threads locked, people banned, not a sign of listening to player suggestions, even Devs replying to suggestions in a quite arrogant way or over-defending their product and "vision" at all costs, making you feel like a ♥♥♥♥ and totally impotent toward the series future.
I was speechless, I was no more able to recognize the devs I used to like and I helped by being backer and always preordering their products.

At same time of this hard blow by AS2 devs, on the other hand, I had Arma 3 devs with their feedback tracker and a forum that is more like a virtual office, where players and devs collaborate to make a better game.
And Arma series too started small and niche, for A3 they kept on the realism way so one can think they sold less compared to the more arcade AS2 that tried to follow the mainstream arcade way, but no, this is an outdated way of thinking IMO, now in 2015 you sell more if you make a quality product and you stay HONEST and HELP/ LISTEN to PEOPLE, that's what matter to make an healthy game and business, we are no more in the 20th century, I like to think that people evolved and started punishing the soulless greedy business. look at the paid mod for Skyrim, people must be heard or they revolt.

Back to AS2, last but not least disappointment, that ultimately made me quit with the game in December 2014, was that basically if the AS2 vanilla game already had problems in MP, Big mods then were totally unplayable, just crashes, desync and horrible performances, mods that were able to run fine on MoW, now on AS2 years later were unplayable.
The OOS issue made us crash 75% of the times in games bigger than 2v2.

Basically the only thing that right now work in AS2 is the SP or MP below 2v2 (if both players have a great PC).
But if you want to play SP then what's the point of getting AS2 ? yes thanks to workshop you find mods easily but for SP AS1/MOW are good enough and still have SP mods putting there new stuff for free, right now I can't find any good reason to suggest you AS2, specially with this dev behaviour toward their customers.

Positive things yes, the auto resupply, veterancy and like I said workshop, but is it enough ? I let you judge on this.

Luckily the MOW series is not dead, now we have Battle of Empires that is very promising and where Devs really listen to their community as well as the future Best Way game "outfront" on the new engine, in the hope they will not commit same DMS mistakes, like developing two games at the same time as an indie company with low budget ?! I would say maybe better to concentrate your effort to one game per time and listening to your community, or not ?
AS2 in the end proved to be a mere way to fund CTA.

This MoW series has an huge potential to become the best RTS ever and an awesome sandbox platform, for now to be sincere all MoW developers failed to unleash its full potential and make it a really successful game that, like Arma III in the Tactical-FPS genre, can become a milestone of its genre and make PC gamers proud of it.

Let's see what the future will reserve to us MoW players. I know some things are going behind the scene that may surprise us in the future of this series,I'am not going to talk about them right now, but I'am positive :)

godspeed


PS: my 400+ hours are mostly beta testing GSM, all time wasted as GSM is a MP mod and it wont work on AS2 : ) (even if according to Devs and workshop there is mod support)

So I even went "light" on this review, I could write worst, but unlike DMS I'am a gentleman.

cheers

HaZZarD
Czy ta recenzja była pomocna? Tak Nie Zabawna