Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
User reviews: Very Positive (947 reviews)
Release Date: May 12, 2015

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Recommended By Curators

"Engrossing tension between empowerment and disempowerment, greed and fear, across an eminently replayable system."
Read the full review here.

Recent updates View all (35)

May 22

Invisible, Inc. Post-Launch Update

Originally posted by Bigfoot on the official forums:

Hello everyone!
*Phew*, that was a wild ride, getting this game out. I can say without a doubt that Invisible, Inc. was our hardest design challenge yet. When we built Invisible, we had a vision of what the game would be: a tight, all killer, no filler spy thriller where every action mattered, and every decision could be your last. We spent years developing this concept, and putting it through the ringer in Early Access. We’ve now officially launched, and we’re relieved that players are enjoying it.
So, what have we been doing since launch? First, we’ve been keeping track of all the bugs and suggestions that have been posted, as well as our automated error reporter, which tells us when something goes wrong, even when players might not see the issues themselves (for example, if an animation is missing for a few frames). Since we launched, we’ve put out a half dozen hot fixes.
We think we’ve caught the majority of the bugs (though of course, there will always be more to be squashed), and we’re now looking into the future. This is what we’re working on:
Free Content!
We’re already working on a free update to the game for all you wonderful people. Our first free content update will include some sweet new programs to play with. You can see a sneak peek, up above.

We are working on a good half dozen programs, and we’ll introduce them over time as they are ready. We’d also like to dive a bit deeper on another game mode, and we’re throwing around a few ideas here. They’re a lot of work, but we also feel they create a lot of replayability.
New Agent Pack
One of the best things about Invisible is how much a new starting suite can change your play style. Whether you’re packing Central with Faust, or dual wielding with Nika, new agents can greatly affect your trajectory. We’re looking into new Agent DLC pack, featuring agents from the now defunct Pan-Euro Infosec Agency. We think adding to the roster is not only great for the game, it also gives us more ways to delve into their backstory. We haven’t worked out the details or pricing for this yet, but we’d love to hear your feedback.
We launched this game into Alpha in early 2014, Early Access in the Fall of 2014, and now we’ve officially launched, but that doesn’t mean we’re done supporting the game. 
Thank you once again for sticking with us!

9 comments Read more

May 21

HOTFIX: May 21, 2015

Hello everybody.

We have a bunch of additions, and fixes for you today.

We've added subtitle support, some changes for systems with non-widescreen aspect ratios, and several other tweaks, changes and fixes based on your feedback. Thanks again for all of your comments and suggestions!

List of changes:

  • Non-widescreen aspect ratio support. Toggle off 'Enforce Widescreen' to allow arbitrary window sizes.
  • Subtitle support. See Options > Video > Subtitles
  • Fix a crash/missing anim that occurs if you give away your weapon while in overwatch.
  • Fix a graphical issue when rendering using certain Linux drivers.
  • Fix a potential error running the game if there were periods in the installation file path.
  • Fix cameras in certain orientations not having the correct vision.
  • Fix more typos, unlocalized text, and text being cut off using the Russian language pack.
  • Fix missing animation that occurs occasionally while the Akuma drone was shooting.
  • Fix a crash that could occur after an EMP'd portable server was picked up.
  • Allow more responsive firewall breaking in mainframe mode
  • Allow standalone builds to select Language options
  • Fix sold programs still affecting the game (Seed, Emergency Drip, etc.)
  • Fix anatomy analysis consuming PWR when shooting a tag gun
  • Xu can disable heart monitors
  • Sound effect added when drones are EMP'd
  • Fix possible error on shutdown while modal dialogs were active
  • UPDATED: Any captured agent (an agent previously on the team) that is not rescued in a detention centre mission will be randomly reinserted as a rescue candidate.

17 comments Read more


“You should buy Invisible, Inc. because, like I said, I think it’s the best turn-based strategy game to come out in years. But you should love it because it’s a creative endeavour that offers such rich moments. Just don’t let this sneaking masterpiece slip you by.”
Rock, Paper, Shotgun

“I already gave it a Game of the Year award.”
10/10 – Destructoid

“This is a game anyone who cares for tactics, espionage or just good times on a PC really needs to check out.”
YES – Kotaku

Mark of the Ninja Loyalty Discount!

About This Game

Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.

Klei Entertainment, the independent studio behind the hit games Mark of the Ninja and Don't Starve, presents: Invisible, Inc.

Key Features

  • Character selection: Start with any of the 10 unlockable agents in the game, plus 6 agent variants, and 6 starting programs to crack corporate security.
  • Deep customization of builds: each play through is different as you create your own strategy using agents, items, augments and programs, and adapt to your surroundings.
  • Randomly generated world: locations, threats, and loot are randomly generated so each playthrough is vastly different and you’ll never get complacent.
  • Choose your own game mode: with 5 different game modes and extensive custom generation options, each player can play the way they prefer.
  • Fully animated cutscenes and voice over: with hundreds of lines of voice over, great animation, and fully animated cutscenes, we didn’t spare any expense to make an immersive experience.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Hard Drive: 2 GB available space
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Hard Drive: 2 GB available space
Helpful customer reviews
82 of 91 people (90%) found this review helpful
1 person found this review funny
48.9 hrs on record
Posted: May 16
What people need to understand about Invisible, Inc. is that it has a rogue-like/lite format. Complaints about the campaign being 'short' or the story not being very elaborate completely miss the mark. Would you consider those things as negatives for games like FTL or Binding of Isaac? No. The campaign is simply half a dozen or so levels strung together with an endearing B-movie cyberpunk spy narrative. It adds charm and atmosphere but is hardly necessary for the enjoyment of the game's mechanics. Like Klei's other games, Don't Starve and Mark of the Ninja, the emphasis is on the core gameplay and not the needless fluff you find in most AAA games today.

The levels are randomly generated so you won't get bored challenging yourself on higher difficulties or endless mode to see how long you can survive. There's also the right mix of characters, abilities, items, and hacking powers to keep things interesting when you customize your squad. Additionally you are able to tweak various difficulty settings to tailor an experience that's the right mix of fun and frustration.

If you are a fan of turned based tactical squad strategy games that deliver a high amount of replay via randomization then you'll love Invisible, Inc.
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26 of 28 people (93%) found this review helpful
3 people found this review funny
33.2 hrs on record
Posted: May 16
Like a stealth based x-com with permadeath, incredibly fun and stylish. Set in a future where corporations rule the world and control the most advanced technology. Using 2-4 agents and the Incognita hacking system, you take different kinds of missions to steal money and upgrades for your team, all on the fly, in order to take on greater challengers and the inevitable final (very hard) mission.

Highly recommended to tactical turn-based lovers.

Several very impressive difficulties with an even more impressive array of custom choices that affect map generation, guard count, and many other aspects of the gameplay and difficulty. Permadeath is semi-optional but since you always feel like you deserve it when you are caught (and there are many other items and tactics that can still bail you out on even the hardest modes) it is fun to keep on. You can adjust pretty much every aspect of the challenge in the options, including Endless Mode.

Fully animated, fantastic voice acting and solid, slick writing. There's a story happening here with specific characters somewhat like x-com, but the characters are decidedly stronger and more unique - each playable agent is a specific character with endemic abilities, and there are alternative versions of each character with new costumes and abilities, all unlockable fairly easily.

Even the music is satisfying and seems to be somewhat adaptive, pulsing more intensity as you make crucial mistakes and things heat up. The sound design and art direction in general seem immaculate. Other than grunts and 'huh?'s in the missions, only the two 'overseer' characters and Incognita (the hacking AI critical to your mission) herself are voiced, but everything recorded glows. Nonetheless, despite all the animated scenes and voiced dialogue, there isn't a single thing you can't easily skip through when trying to beat the game for the Nth time.

For me it picks up right where X-Com: EU/EW left off, with an evolving focus on moving safely and unseen through cover and controlling confrontations before they happen, and actual all out combat being rare or more or less phased out. Still, there are weapons, a combat system, armor and even dealing with bodies. All are equally important, but lethal ammo is somewhat expensive to find (and to use).

This game is insane for the price. I really think you should get it.
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19 of 19 people (100%) found this review helpful
1 person found this review funny
8.4 hrs on record
Posted: May 17
After numerous turns of dancing around the evac zone, juggling recharge clips and knocked out guards, reviving wounded comrades with med gel, hacking bots, attempting to block paths, I succeeded in safely escorting a really slow hostage out of the facility, but my best agent, Banks, got shot. We couldn't go back to save her. We failed her. I failed her. I got too greedy cracking all the safe boxes. I miss you, girl. I miss your levelled up stats and gadgets.

9/10, leave me to my grief.
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15 of 15 people (100%) found this review helpful
52.4 hrs on record
Posted: May 18
I don't remember the last time I lost so much sleep playing a game. Invisible Inc. is awesome, mixing together tactical depth (like XCOM/Laser Squad Nemesis with more options) with almost RPG-like character growth. It's as fun losing as it is winning -- my most enjoyable game was when I blew everything I had and just barely failed. The permadeath gives weight to your decisions. Everything is done well -- music, graphics, the whole feel. For older gamers like myself, who don't have the hand-eye coordination we used to have, and have lost the caffeinated squirrel reflexes of the past, Invisible Inc is totally engrossing. My Highest Recommendation.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
40.6 hrs on record
Posted: May 16
Just played it at beginner difficulty that doesn't show all the gameplay, and because of variations I only saw a part of what's really the game. On that base, I enjoyed it a lot, it's a big surprise particularly because I'm not used to be very fan of stealth games, but that one is great. It's like it setup a new game genre, the gameplay is just great and quite original.

Be warned that one play is rather short and it's a pure Roguelike approach more centered on replay and try new teams, new characters enhancement or items, and experiment higher difficulty level. Don't let that stop you it's a great game, even rather amazing of originality and very fun. Take care that eventually beginner difficulty which is the default will be too easy for your taste, so remind consider at what difficulty level you want play it.
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5 of 5 people (100%) found this review helpful
22.2 hrs on record
Posted: May 23
If you're the kind of gamer who is interested in turn-based stealth, just stop reading and buy Invisible Inc. right now.

If you're still on the fence, I'll explain. Invisible Inc.'s closest relative is gaming is probably Bionic Dues. Don't feel bad if you've never played or heard of Bionic Dues, because there's only like 3 of us who have. For everyone else, Invisible Inc. is a lot like FTL or Desktop Dungeons, if those games were turn-based stealth games. You spend the vast majority of your time inside missions, sneaking around, trying to hit objectives and robbing safes you come across. You manage several different resources as you do this. Power can be found in consoles, and you can also generate it on your own using different programs. You spend it to disable or turn enemy infrastructure and drones into yours. Alarms build up over time, and also increase when you are spotted or trigger certain things. Cooldowns are another resource to manage, as you can disable guards, but only short periods of time and only every few turns or so. Your items with cooldowns can also do other things. Finally, you have to manage your positioning. That's a bit more abstract than most, but you have to decide whether to split up and cover more ground, or stick together, minimize your visibility profile, and give your agents the ability to support each other. Once you've been through the game a couple times, it will feel like second nature.

At the beginning of each game, you choose your 2 starting agents (who each have predetermined unique augments, and some starter gear), a power generating program, and a hacking program. Each of these choices affects your overall strategy within missions. It's much like choosing your starting ship in FTL.

As you rob safes and recover objectives in the game, you get credits to buy your agents weapons, items, and cybernetic augments that they carry with them for the rest of the campaign (or until you sell them). You strategically choose your missions based on the rewards you'll get from them, and have limited opportunities between missions to buy and sell items from a fence. Between missions you can also upgrade your agents' stats directly.

Enemies consist of drones, guards, cameras, daemons, and a handful of other things. Guards are self-explanatory. Drones are like guards, but you can hack them. Cameras are also fairly easily understood. Daemons are things that lurk inside of cameras, drones, and other hackable infrastructure that are essentially one-shot traps that trigger when you fully hack their hosts. The mix of these things you encounter are dictated in part by which corporation you're infiltrating. Each corporation has its own specialties and strengths.

Each campaign lasts for 3 in-game days, with missions taking between 5 or 6 and 12 hours. That means you're running 8 missions, plus the final mission. Each campaign therefore lasts for about 5 or 6 hours of real time.

This is a poorly written review I did in a few minutes, so try not to mind my jumping around too much. All I'm trying to poorly communicate is that it scratches the same itch as FTL, with procedurally generated everything, big elements of both luck and skill, highly variable starting conditions, and the ability to pursue several strategies, as well as that roguelike sense of getting handed the dumbest stuff and still trying to make it work somehow.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
47.6 hrs on record
Posted: May 16
Invisible Inc. is a wonderfully refined, highly addictive turn-based strategy stealth game. You control a small team of special agents that must infiltrate a randomly generated facility filled with just about every type of security measure you can imagine. It's your job to guide your agents through the facility and use the various tools at your disposal to complete your objectives.

The game is short, but its value lies in its complexity. Everything in your arsenal, be it your agents, your hacking programs, your cybernetic augments, or your collected equipment, can dramatically affect how you play, making for a tremendous deal of replay value. Also, despite being a stealth game, the gameplay is incredibly fast-paced. Though you have an unlimited amount of time to make each move (unless playing Time Attack), every turn you take increases an alert tracker that makes the mission harder as more turns pass, creating an interesting balance between being careful and being swift. Though for those who prefer things more balanced towards one or the other, the amount of custom options available basically allows you to play however you wish.

This game is all about progress. You start with a small collection of tools and must consider where to send your agents, what to spend your money on, and what you need most for the final mission that will determine whether you win or lose (provided you make it that far). Though the feeling of progress is unceremoniously lost to the void after completing said final mission, it's only really disheartening when you lose.

Though the game gives you the ability to take back a handful of your moves each mission, this game can be very challenging on the higher difficulties, and while luck can be a factor, I find it comforting that the majority of my losses have felt like they were the result of my own mistakes, rather than the game placing me in a no-win situation.

I would recommend this game to anyone interested in complex strategy games, games where every choice matters and every tool can change your play style. This is the kind of game you really get into once you understand how to play. Then you really, really get into it when you really understand how to play. Also, if you like computer hacking sound effects, this game has some nice ones.
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4 of 4 people (100%) found this review helpful
7.9 hrs on record
Posted: May 17
Great cross between the stealth and art style of Mark of the Ninja and the tactics of XCOM. I'm loving this game right now.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
30.0 hrs on record
Posted: May 17
Tactical Espionage

Tactical: Of or pertaining to the arranging, positioning, or maneuvering of forces in contact or near contact with the enemy, so as to achieve an objective or objectives in a campaign or battle.

Espionage: The practice of spying or of using spies to obtain secret information, especially regarding a government or business.

I love, love, love this genre of video games and Klei Entertainment dishes it out with style in their Spy thriller Invisible, Inc.

The game play is intense! Last round of the game I was down to three out of a six man team. I thought it was game over.
Determined I played my moves right and pulled through with a heck of a come back and won the game!

Very tense, very slick in many aspects. Sharp, edgy also come to mind with a lite story and an ending that will kick you in the teeth. Incognita goes Skynet.
Which makes me believe there will be an Invisible, Inc. 2 or at the least some DLC and that's fine by me!

Are there any down sides? Well... some might call this game short. I have no problem with that and others might proclaim the items are scarce. IMO that makes the game. Play your moves and items right and you'll be surprised at the turn out!

Oh yeah, here's a tip. Close doors! All of them! Also make sure to purchase the Taurus program asap.

Invisible, Inc.
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3 of 3 people (100%) found this review helpful
11.0 hrs on record
Posted: May 18
Very strong, would recommend. With a neat, compact story, clever style, and a level up/income system that presents you with constant "this or that" choices, when you know you really want both, Invisible Inc presents some tight stealth game play that effectively ramps up the tension without (I think) unduly stressing the player out. Easy to turn on, easy to turn off, if you enjoyed XCOM (that is to say, nail-biting turn-based how-do-I-keep-this-guy-alive-now game play), then this will feel like a natural fit.
The campaign is painfully brief, beatable in a handful of hours, and that's a pity - there's a lot more I'd like to have seen. There are a lot of nice replay options to explore (a la Don't Starve), and that's a plus, but not a complete substitute for a lengthier campaign. I can only hope that an (appropriately priced) expansion is forthcoming, as there's plenty of room to add more agents, gear, software, and opponents.
This shouldn't stop you from getting the game, however, if you like careful planning, pleasant tension, and a game with style. 8/10, if only for the brevity; the game play, aesthetics (visual and audio), and campaign (such as it is) are strong.
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3 of 3 people (100%) found this review helpful
9.6 hrs on record
Posted: May 18
This is a great game that is just the right amount of difficulty. I bought it in alpha and have watched it grow. The finished game is very well polished and added in just enough story to keep things interesting without bogging down the game play.
Speaking of game play, the game play is fantastic and engaging, the enemy AI is great.
However as much as I said the story was good, the ending was lack luster unless they intend to create a sequel or some sort of dlc to continue the story as the ending is a bit of a cliffhanger and while it wraps up one story it starts another.
Klei is a good studio though so I am sure that they will have something of the sort up their sleeve.

8/10 Very good, nice graphics, good story, engaging game play. It's a good game with lots of replay value.
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3 of 3 people (100%) found this review helpful
40.3 hrs on record
Posted: May 18
The very best of Klei, in my opinion.

I won't describe it to you (many post did that perfectly).
Just play to see how a game should be done. It's simply perfect in what it does.

I expected a great game from Klei and they just delivered, surpassing my expectation.

Beware! I doesn't look addictive..., well, it is, a lot!
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3 of 3 people (100%) found this review helpful
6.2 hrs on record
Posted: May 17
This game seems like the kind of thing that would never work, but turn based stealth actually allows for a lot of things to happen, and the execution is spot-on. Between the tight mechanics and the excellent aesthetic, and now that it's out of Early Access, there's no reason not to get this game if you like XCOM or stealth games.
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3 of 3 people (100%) found this review helpful
4.6 hrs on record
Posted: May 17
Klei Entertainment is turning out to be a company that is very hard to be disappointed by. Mark of the Ninja was a brilliant blend of platforming and stealth, and we're all familiar with the great survival game that Don't Starve is (even if you're like me and only know anything about that game because everyone you know seems to play it). Klei has given us another stealth game, except this time it's a cyberpunk turn-based game with a hint of strategy, and it has the be the best combination of those things I've played since Syndicate.

You've got your standard cyberpunk themes in this game; giant megacorporations that rule the world, cybernetics, and everything including the coffee maker being hooked up to the internet. That last part is particularly important to you, because one of your most important tools in this game is an AI called Incognita who you will use to deal with the enhanced security you would be expect in a cyberpunk setting. Cameras? Hack them. Safes full of corporate goodies? Hack them. Menacing turret in the center of a room with four guards? You could hack it, but it might be a bad idea, as enemies usually have heart monitors that raise the alarm when you kill them. Doesn't mean you can't knock them out with your futuristic stun gun, though!

Gameplay is fun and decently challenging, with the game never putting you in an outright impossible situation. Levels are procedurally generated,with often fantastic results, striking a good balance between obstacles and things that can help the player. The player navigates these levels with a team of up to four agents, though is limited to two at the beginning of every campaign. All campaigns have the same plot, but can vary based on which difficulty is chosen and the luck of the player with level generation. Completing a campaign, regardless of win or loss, rewards the player with experience, which unlocks more agents and hacking tools to choose from at the beginning of a campaign. With so many ways to start a campaign and so many ways a campaign can go, the game has tremendous replayability.

The story is rather nice for what the game is. The game is actually fairly short, with most of the potential to steal your time coming from doing multiple playthroughs. Thus, there really isn't that much space for a story to fill, but it uses that space very efficiently. The game establishes its setting very well, and the player will have a good feel for the game world after one or two playthroughs. That said, there may be a few holes you won't fill in on your first playthrough, and characterization of the agents you have access to takes a few playthroughs to be truly complete. But at least every agent is unique in some way or another, both in story and gameplay. The plot itself isn't anything award-winning, but it will keep you interested and you'll love how it ends (No spoilers!).

The graphics are nice, though it definitely took a cue from the style of Mark of the Ninja. The UI is great, and the player is given multiple ways to view and assess a situation.The music is nice to listen to, and every sound effect sounds just right (Something is really satisfying about hearing my agents tase the crap out of a guard). Everything compliments each other very well, and it definitely adds to that stealthy feel.

I actually can't find anything big to complain about with this game. It's been finished and polished very well, and I haven't seen any bugs or glitches on my end. The biggest problem in the game is that as a consequence of the level generation, security is occasionally placed in nonsensical locations with strange schedules, such as a guard that spends the entire level staring at a blank wall, and that's a really small problem. The game is terrific on every front, and in my opinion it's definitely a game that money is well-spent on. This is definitely a game that belongs in the library of any true stealth game fan.
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3 of 3 people (100%) found this review helpful
25.9 hrs on record
Posted: May 16
Invisible, Inc. is brutally fun. I had to take a break after the first mission because my blood was pumping so much from my narrow and daring escape against impossible odds.

If you're even remotely interested in squad-based turn-based strategy games (X-com, Jagged Alliance, Silent Storm, etc.) then this should be an immediate buy.

I have to say I wasn't convinced when I heard "turn-based stealth game", because I thought stealth could only work well in real time. Turns out I was wrong and this has immediately become one of my top 10 favorite games.

One thing I particularly love is that there is almost always a way to overcome those mounting odds. This game's random number generation (RNG) seems a lot more fair than other Roguelites.

Just don't go in expecting some sort of elaborate story campaign or you will be disappointed. If you've played FTL, Ziggurat or other Roguelites, then you should know what to expect storywise.

Invisible, Inc. is about 10% story, 50% style and 110% gameplay (deliberately doesn't add up, it's just so good).
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3 of 3 people (100%) found this review helpful
16.3 hrs on record
Posted: May 22
I absolute love this game. Its difficult and you have to think about a lot of different aspects with every single move you make as they WILL have consequences for how the level plays out.You also have to be careful not to waste turns as the security becomes more intense with every security level. I really like that about the game, it sucks you in and it makes you have to REALLY think, to me, thats quite rare.

I like the stories of the agents as well as the story for the game, however i do think the ending was a let down. I'm hoping they make a second game so it can continue and we can see what happens next. I thought the ending itself was great, it was unexpected and i was excited to get to play in the aftermath. When i saw the credits and discovered that was the end i was really dissapointed... until i discovered custom mode. Once i noticed what you can do with the game in custom mode, it made me wanna complete story on experienced, it made me determined to finish it to unlock more items and then play on custom mode.

I finished the story on beginner level in less than 6 hours of playing time and i am now doing experienced level. So far i have had to restart a few times, which i think the game expects and rewards you for in the sense that if you tried hard and you gain enough XP you unlock agents and things for Incognita. I currently have 5 agents (you start with 2) and ive only been playing for 11 hours total. I cannot wait to start custom mode and i really find this game to be the strategy game ive been missing for ages. When i first saw it i didnt think i would neccesarily enjoy playing it, but i REALLY do. I got the game yesterday. & i've played for 11 hours. Speaks to how gripping it really is.

I definitely reccomend this game if youre looking for something challenging and tactical that doesnt require a beastly computer and has a cute story to it.
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4 of 5 people (80%) found this review helpful
33.8 hrs on record
Posted: May 17
One of the best strategy games I've ever played

First and foremost; fantastic art style. As soon as I begun playing, I fell in love with it. Not especially unique, somewhat similar to Boarderlands (in my opinion), but very enjoyable and suits the game's dystopian theme down to a tee. The versatile 'customisable difficulty' mechanics are superb, allowing the game to be as challenging or not as you want. A casual experience for those who want it, but it can be brain-crushingly hard as well. The campaigns are short (unless you play endless mode), but have a lot of replay value; as someone who likes a challenge (playing with no mission restarts) I've yet to 'beat' the game, but it's not at all upsetting or frustrating. The game itself plays a lot like the board game (or video game equivalent) Space Hulk; turn-based with grid-based movement. In game, every decision, move and action counts, something which is handled very well. The money, resource, upgrade and item systems are all very well balanced (assuming you have conventional settings). All of which accumulates into a very well designed, stimulating and challenging game. It's a very gameplay based experience, so the lack of story, exposition and character development shouldn't be a bother (and if it is, you're looking in the wrong place).

Conclusively, this game is some of the best value for money on the market, I would happily pay more than £15 pounds for it. (19/20)
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4 of 5 people (80%) found this review helpful
11.4 hrs on record
Posted: May 17
10/10. Great roguelike & XCOM hybrid.

Only knock would be the campaign is a wee too short, but the replayability is there!

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2 of 2 people (100%) found this review helpful
12.8 hrs on record
Posted: May 17
If you've played any of Klei's games in the past, particularly Mark of the Ninja, I wouldn't waste another second reading this review, just go buy Invisible Inc. right now. While it is different from Mark of the Ninja, with a focus on strategy and tactical planning over timing, the games have a lot in common.

Invisible Inc. is a fantastic deconstruction of the stealth genre with a healthy dose of squad tactics and cyberpunk hacking. There is no random number generator that the player is fighting against - every action has a defined cost and a defined outcome. Also, the areas where your agents will be seen are clearly marked so there's no guessing what the AI can and can't see - as long as you take the time to cautiously scout ahead that is. At the same time, there is a constantly (and predictably) rising alert level that will activate additional defenses the longer you take so each mission becomes about managing your resources and deciding when is the right time to take a calculated risk to move closer to securing your objective.

Each campaign takes place over 72 game hours before your team must confront the final mission. This time limit makes each mission choice incredibly important and keeps the campaign to a very modest length (about 4 - 5 hours for one campaign I'd say). At the same time though, each mission layout is procedurally generated so challenges are new and different every time which keeps the game constantly fresh. Also, at the beginning of each campaign you get to pick your starting agents and hacking programs from a handful of options which can change your tactics significantly.

Obviously, I absolutely adore the game, and if you are interested enough to be reading these reviews and to have gotten to the end of this one, I'm sure you will too. So go buy it already! :)
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2 of 2 people (100%) found this review helpful
12.8 hrs on record
Posted: May 16
Love Klei - every one of their games is top notch, and this is no different. Invisible Inc. is like the love child of Mark of the Ninja and X-Com.

Buy it.
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