Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
User reviews: Very Positive (1,235 reviews)
Release Date: May 12, 2015

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Recommended By Curators

"A tactical stealth-game with a short campaign that unlocks new content for your next playthrough. Stylish, strategic and worth a try."
Read the full review here.

Recent updates View all (37)

July 15

Rhymes With Play Ep. 45 - Invisible, Inc. Update 11: Fresh Code (Sneak Peak)

Join the Invisible, Inc. team this Thursday, July 16th at 3:30 PM PDT on our weekly Twitch Dev Cast where we will be showing a sneak peak at the upcoming Update 11: Fresh Code - a new, free update coming to Invisible, Inc.

Global Times:
6:30 ET (East)
5:30 CT (Central)
4:30 MT (Mountain)

Where Is It?
On our official Twitch channel here:

When Is It?
Thursday, July 16th at 3:30 PM PDT. Here's a handy tool to figure out what time that means for you:

0 comments Read more

June 10

Invisible Inc - Update 11 and the PEIA DLC teaser

Welcome back operators!

Here's what's coming up for Invisible, Inc. in July:

Update 11: Fresh Code
So many of you have gone out of your way to post some great things about Invisible, Inc. throughout the web that we wanted to say thank you in the form of a new free update.

Besides the usual bug fixing and balance adjustments, we've been building a host of new programs to challenge your play styles in new ways. Several new starting programs as well as an assortment of utility programs available from that damned cat. New ways to handle Daemons and use Tags. New ways to collect information and new passives to focus your strategy down one path or another. Here's a couple more teaser images. I've heard if you squint hard you can make out what they say:

At the same time, we've been putting together a collection of agents that used to work for the now defunct Pan-Euro Infosec Agency. A kind of "what if" they were still around to help Incognita deal with the new corporate threat.

Along with lore from 30 years before the game events, these agents will provide new challenges to your starting setup and endgame builds with new augments and equipment. As well as some familiar faces you will also meet Rush and Draco, two of the top agents of PEIA.

Agent Bios:
Name: Collette ‘Rush’ Phan - "Adrenaline Junkie"
Age: 28
Hometown: Paris
Characteristics: Movement, thrill-seeking, aggression

Rush won gold in the High-Altitude Dive and the 5000m Dash at the 2050 Augment Games. ‘Augletes’ don’t often make it to retirement - the experimental nature of their augmentations tends to catch up with them before they cash out - but Collette was on track. And then the Resource Wars broke out.

Seeing her sponsorships dissipate overnight and facing the prospect of being drafted into the notorious Ground Brigades, she opted to join the PEIA. Her high profile makes her unsuitable for social infiltration work, but her raw athleticism comes in handy once subtlety fails.

Central Said:
Collette was headstrong, aggressive, unpredictable, arrogant, hard to work with, and absolutely worth the trouble. She was the master of the smash-and-grab. No agent that I have worked with since could match her speed and ferocity in the field. In hindsight, this was probably her undoing. Had I maintained better discipline amongst the PEIA agents we may not have lost the Istanbul Run.

Name: Matei ‘Draco’ Cernat- "Creature of darkness"
Age: 40
Hometown: Bucharest
Characteristics: Uses bodies ( both KO and dead ) as a resource.

Born with a rare photo-sensitive skin condition, Matei grew up a recluse in a dimly-lit world of dusty books and old stories. His debut neurval ‘The Data Vampires’, made him a small fortune upon its publication, but he spent much of it re-securing his privacy. Dogged by rumours of strange augmentations and questions about the real-life inspiration for his macabre works, he eventually faked his own death and retreated into the shadows.

When corporate forces overran his hometown in the first major offensive of the war, he emerged from hiding and offered his skills to the PEIA. Strapped for agents, the PEIA didn’t ask too many questions about how a reclusive neurvelist would have attained such skills.

Central Said:
Draco’s methods were certainly unconventional, and I took heat for recruiting him. But what my superiors failed to understand was that we were not fighting a conventional war, and we could not afford to limit ourselves to conventional tactics. The corporations had deeper pockets than we did, and were wholly unaccountable to the system of international justice.

I didn’t have the luxury of restraint. I was charged with interdicting the enemy’s security operations as efficiently as possible, and if bad things happened to a couple of their corpses along the way I make no apologies.
Some day I’ll get around to that silly vampire book. Who has time to read nowadays, anyway?

The Future

We have really enjoyed exploring the possibilities of these new agents and programs, and we really think you will enjoy them too. We'll have more details as we get further along.

We're still watching all of your suggestions and feedback here and the Steam forum for any possible future updates or DLC. So please keep telling us about what you would like to see in Invisible Inc.

34 comments Read more


“You should buy Invisible, Inc. because, like I said, I think it’s the best turn-based strategy game to come out in years. But you should love it because it’s a creative endeavour that offers such rich moments. Just don’t let this sneaking masterpiece slip you by.”
Rock, Paper, Shotgun

“I already gave it a Game of the Year award.”
10/10 – Destructoid

“This is a game anyone who cares for tactics, espionage or just good times on a PC really needs to check out.”
YES – Kotaku

Community supported translations available!

About This Game

Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.

Klei Entertainment, the independent studio behind the hit games Mark of the Ninja and Don't Starve, presents: Invisible, Inc.

Key Features

  • Character selection: Start with any of the 10 unlockable agents in the game, plus 6 agent variants, and 6 starting programs to crack corporate security.
  • Deep customization of builds: each play through is different as you create your own strategy using agents, items, augments and programs, and adapt to your surroundings.
  • Randomly generated world: locations, threats, and loot are randomly generated so each playthrough is vastly different and you’ll never get complacent.
  • Choose your own game mode: with 5 different game modes and extensive custom generation options, each player can play the way they prefer.
  • Fully animated cutscenes and voice over: with hundreds of lines of voice over, great animation, and fully animated cutscenes, we didn’t spare any expense to make an immersive experience.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Hard Drive: 2 GB available space
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Hard Drive: 2 GB available space
Helpful customer reviews
5 of 5 people (100%) found this review helpful
7.7 hrs on record
Posted: July 10
All right, so I do recommend the game, but I'll say right away that it's easily not for everyone. In short, if you're expecting a well-pieced together story, you won't find it here, but if you're after a rogue-like turn-based dungeon crawler, then this game will be right up your alley.

The presentation is probably the game's biggest strength. It's put together well in shiny visuals, clean UI, and a fun gameplay concept that takes isometric turn-based combat and makes it stealth-oriented, where you're better off avoiding the enemies rather than engaging in fights. The game is fun, if you enjoy turn-based tactics that let you plan your every ally's move.

The gameplay concept is solid, but some of its execution was a fair bit annoying to me personally. A lot of the challenge presented felt simply artificial and unfair. The raising security level each and every turn forces you to rush each mission. Exploration is simply not rewarded under this system, because the longer you stay on your mission, the more security measures will be added after every few turns, which will eventually put you in a tight spot. I never came across any way for me to freeze or reduce the security level. It's just a rush against time, but on turn-based basis.

I was also not fond of the fact that I couldn't buy any equipment for my party in between missions. The only time I could do it was if I happened to find an automated shop during missions, when I had virtually no money to spend. Of 4 agents I had in my missions, 2 were running about without weapons and just being used to sit on the guards. This brings me to another annoyance. If you don't have a weapon, you have no way to deal with the guards. No idea what sort of agents these are who can't even take out a guard from behind unless they have a tazer. Things start to get more complex when you meet enemies in armour, who are invulnerable to most weapons, and your only chance is to play a cat and mouse game where you're constantly running away.

But, I really did like being able to improve my agents in between missions by upgrading their stats, even if stats themselves did feel a bit unbalanced. Speed felt like the most useful stat by far, since it gave you more action points, with hacking being a close second, since everything requires hacking. But strength and anarchy felt next to useless. Strength only lets you carry more items, and anarchy makes you steal slightly more money from the guards.

And lastly the story, well, it was mostly on the background. The most of it you'll see is in the opening and ending cutscenes. But the rest of the game you're just dungeon-crawling really. It was pretty neat to get to pick which mission to do from a wide selection. It's very non-linear and each mission simply increases your assets - either you rescue an extra agent to add to the team, or you find some new shiny gear to use. Though because of that, it also meant that there were no story-related reasons to do any mission. You could expect the same approach in each one and merely doing as many as you can to pass 72 hours in-game before having to do the final one with what you've got.

I was also hoping there'd be some more character development. All the agents in your team were just mute puppets for you to control. They never showed any personality or had anything to say aside from a witty one-liner at the start of each mission.

Having said this, if you are a dungeon-crawl fanatic and like challenge, you should enjoy this game very much. It has higher difficulty modes, as well as an endless mode too where you have to survive for as long as you can. Overall, it's a worthy game to try and I have had my fair share of fun with it, even though the main campaign is rather on the short side.
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5 of 6 people (83%) found this review helpful
11.2 hrs on record
Posted: June 30
rating: worth buying at sale price (<10€)
score: 7.5/10 - good
similar games: Xcom, Mark of the Ninja
tags: stealth, turn-based, replayability, unique artstyle

There is not much I can criticize about this game, there wasn't just enough to give it a higher score. I usually like games which focus completely on a few mechanics, but obviously that only works if those mechanics bring a lot of depth. Invisible Inc. has depth, but it doesn't take long to understand every mechanic of the game and learn how to play the best. Because of that the only thing which kept me motivated was the unlocks. I started my first playthrough on easy and beat it in my first try, then started my second playthrough on hard (or whatever the second difficulty level is called) and beat that also in my first try. Then I already unlocked every agent and I guess almost all programs, but there are still alternate loadouts I can unlock I think. My third playthrough I played on extreme difficulty and here I failed like 2-3 times now and the game had some frustrating moments. It also has some really nice "Aha!" moments when you manage to complete the mission with all your agents while getting surrounded by multiple agents and cameras and drones reactivating.

I like that the game does not have anything with chances. When you attack an enemy, your attack will hit 100% of the time, if the enemy attacks, he will hit 100% of the time. That is very important for a stealth game, because the moment you get spotted it gets hard. What I like is that its not completely over when you get spotted, if you have a good position. Instead of alarming every guard in the building of your presence the game just increases the alarm level by 1 and you still have that one guard watching you. The thing is that there aren`t that many decisions you have to do as the player. When you get spotted there will probably one or maybe 2 spots where you could evade to and the choice is obvious most of the time. The way you move through the levels, engage guards, hack mainframe devices is the same most of the time. That is why there is not much depth in this game.
What is fun is the resource management though. Deciding on what you want to spend your money on is crucial, you could spend it on gadgets, leveling your agents or on programs. All of these options make sense and some things have nice synergies or you can compensate with some things for the lack of others.

If you expect a story or something then you should know that there isn't a story in this game, just a premise which sets up the game and explains your situation and the systems behind the game. You will have to dig really hard to find something which tells you about the world or characters and most of it is just flavour text of agent descriptions or items.
Also I don't understand what the point of the ending is. If this was a traditional game with a start and a finish (without the rogue-lite elements) then I would understand why you could have an ending like this. But for a game like this, which is designed for multiple playthroughs, the ending doesn't make any sense and conflicts with the design of the game itself and I really hate that.
The artstyle and character design is really beautiful and unique like in most Klei games. The voice acting is good enough and the music is nice and fits the game. The framerate is weird sometimes, but that isn't a problem, because this is a turn-based game. If you can get this game for less than 10€ you won't regret the purchase, for higher than that it might still be worth it, but I can't guarantee it.
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2 of 2 people (100%) found this review helpful
34.6 hrs on record
Posted: July 7
Turn-based stealth - what's not to like?

Generally, my biggest turnoff in turn-based games is random elements, specifically in combat. XCOM was a big offender in this, and while I still enjoyed it, I found myself constantly savestating in case I missed an 80-90% shot. In Invisible Inc, however, the combat is pretty black and white - if you're seen, you have one action to retaliate (or, more realistically, get out of sight) or else you're shot. The hacking mechanic is solid, adding a unique layer of strategy and resource management.

Only two minor complaints come to mind - the music isn't all that memorable and the guards are pretty often underwhelming. (So far though I've only beaten the easy campaign - in hard the alarm raises when you knock out a guard, so it looks like you have to be much more careful)
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1 of 1 people (100%) found this review helpful
84.4 hrs on record
Posted: July 4
This is one of the greatest games I have ever played. The amount of thought that had to go into the development of the story and all of the other modes of the game is just incredible. The game is incredibly difficult, but when you complete a play through it is so amzingly rewarding.

This game is meant to be played over and over again. No play through is the same as any other, The worlds are randomly generated, but after a while the generations become repetitious, as there are only so many possible room designs, but that is a small issue in a sea of amazing things that this game offers. The possibilites are endless.

To recap, this game is all about ending payoff. It is extremely difficult, but that just makes victory that much sweeter. I would absolutely buy this game again and again, and if this companies games are anyhting like this one, I look forward to playing more of them. 9.5/10
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1 of 1 people (100%) found this review helpful
26.7 hrs on record
Posted: July 4
I was waiting when this game goes out of Early Access to play...One word...This game is simply wonderful. You can play in differents mode even customize your own...The graphics are nice and the turn by turn give a interesting strategy. I love to work with Internationale she so amazing! I lost two campaign but you can advance and try many combination of agent/weapon for building a survival strategy! It's worth the buy!

I love this game and I like to play, I feel like I am in a Tom Clancy's novel!

Well done!

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