Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
User reviews:
Very Positive (35 reviews) - 91% of the 35 user reviews in the last 30 days are positive.
Very Positive (2,194 reviews) - 93% of the 2,194 user reviews for this game are positive.
Release Date: May 12, 2015

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Packages that include this game

Buy Invisible, Inc. + Contingency Plan Bundle

Includes 2 items: Invisible, Inc., Invisible, Inc. Contingency Plan



“You should buy Invisible, Inc. because, like I said, I think it’s the best turn-based strategy game to come out in years. But you should love it because it’s a creative endeavour that offers such rich moments. Just don’t let this sneaking masterpiece slip you by.”
Rock, Paper, Shotgun

“I already gave it a Game of the Year award.”
10/10 – Destructoid

“This is a game anyone who cares for tactics, espionage or just good times on a PC really needs to check out.”
YES – Kotaku

Community supported translations available!

About This Game

Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.

Klei Entertainment, the independent studio behind the hit games Mark of the Ninja and Don't Starve, presents: Invisible, Inc.

Key Features

  • Character selection: Start with any of the 10 unlockable agents in the game, plus 6 agent variants, and 6 starting programs to crack corporate security.
  • Deep customization of builds: each play through is different as you create your own strategy using agents, items, augments and programs, and adapt to your surroundings.
  • Randomly generated world: locations, threats, and loot are randomly generated so each playthrough is vastly different and you’ll never get complacent.
  • Choose your own game mode: with 5 different game modes and extensive custom generation options, each player can play the way they prefer.
  • Fully animated cutscenes and voice over: with hundreds of lines of voice over, great animation, and fully animated cutscenes, we didn’t spare any expense to make an immersive experience.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Storage: 2 GB available space
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Storage: 2 GB available space
Customer reviews
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Very Positive (35 reviews)
Very Positive (2,194 reviews)
Recently Posted
9.2 hrs
Posted: August 29
Talk about a game with good design and heart, because Invisible, Inc. is exactly that: a combination of engaging gmaeplaying and lovable design.

This is a game that I bought and never played because I shrugged it off as "meh, it looks like another slightly above average indie game", but I was very, VERY wrong. If you enjoyed XCOM and were looking for a similar game but with a stealth, Cold War twist, then this game might just befor you:

  • GAMEPLAY - Invisible, Inc. plays much like XCOM - it is turn-based, isometric, and relies heavily on tactics and positioning. There are some five different mission structures, and it is not easy to complete the levels perfectly (let alone at all, somtimes). Every map is randomly generated, so every playthrough is guaranteed to be fresh and exciting. 10/10 for this aspect, truly.
  • ARTSTYLE - Much like Dungeon of the Endless had it's unique style and art, Invisible, Inc. also grabs and holds on to it's Cold War identity. The characters, maps, global map, and weapons look like something out of an old movie, and the transitional art in-between levels is gorgeous.
  • VOICE ACTING - Monst3r takes the cake, but the voice acting in this game is top-notch. Nothing amateur here.
  • SOUNDTRACK - The music and sound effects in this game are stellar. I found myself sometimes pausing youtube and just engaging myself in what the game had to offer. Some of it is pretty spooky and quiet, but it's really well-done.

  • TUTORIAL - The only "not good thing" to this game is that occasionally you get confused on the mechanics, when do guards see/hear you, how to obtain neccessary items, etc. that you unfortunately discover with failure most of the time. If the tutorial was a little more thorough, this would not be an issue.

  • NOTHING - I have absolutely no quarrels with this game. It delivers everything it promises and does not disappoint.

This game is the king, and if you are even mildly interested in anything I said or liked XCOM-esque in the past, immediately purchase this title at full price, and consider even going for the Contingency Plan DLC. I'm kicking myself for not having started playing this earlier, and I do not want you to repeat my mistake.

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15.2 hrs
Posted: August 28
Loved it. Stealth tactics roguelike set in a cyberpunk universe is just as good as it sounds like it should be. Movement and exploration give a familiarity to other tactics games, while the stealth aspect makes it unique and fresh.

My favorite detail is all the descriptions on the items - particularly the augmentations. Having a brain augment that gives you extra actions whenever you hack something because you are using the cycles of that device to remotely think is an amazing idea.

I wish there was more story, mostly because I loved the world and wanted to see more character interactions in it.

Way to take design risks and still create a really solid game, Klei. Fantastic work.
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26.3 hrs
Posted: August 28
Klei has perfected the feel of a heist in this turn-based stealth game. Every level plays out like the second half of a great heist movie: recon, job, panic, improvise, escape. The proc-gen ensures that the levels always feel fresh without being unfair. And the variety of items and characters give it plenty of replay-value. Add to that a corpocracy sci-fi theme and a classic Klei style story, and you get a little masterpiece that's worth revisiting every so often after you've completed the campaign.
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57.7 hrs
Posted: August 26
I absolutely loved this game. It's a must-have for people who enjoy stealth and strategy games. It had me on the edge of my seat for entire missions while I pieced together what I needed to do to get out of crazy situations. If you're someone who loves RPG style elements of customization and building up a team, this game is fantastic. This is my third Klei game (Mark of the Ninja first and then Don't Starve) and I am astonished at how great their games are. Here are some pros and cons of the game and the DLC.

-Tons of replayability due to different agents, different gear, different programs and different difficulty settings
-Personalization of your own team, allowing you to choose to be lethal assassins who kill every guard in sight, brawlers who knock out guards and hide the bodies, stealthy infiltrators who leave no trace of being there, or any combination of the three
-Complete customization of settings, allowing you to put more or fewer guards, penalties, cash and power
-A high level of difficulty if you wish to take it on
-Tons of ways to escape dangerous situations, resulting in a puzzle-like feel to the game.
-Campaign is the perfect length (with the DLC that is) but Endless Mode is available for those who like to max out their teams
-DLC adds cool new agents, a longer campaign and higher level gadgets that are pretty helpful

-Steep learning curve (not always a bad thing) and many elements of the game such as activating/deactivating sprint, how guards' field of vision works, diagonal movement taking up square root of 2 action points and how different drones work are not well explained and take a ton of mistakes and/or forum searches to fully understand
-In the DLC, level four items flood the machines later on, making it difficult to find extremely valuable items like Cloaking III and Shock Trap III while there is an obscene number of EMP IV and Stim IV that you don't need a ton of
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180.8 hrs
Posted: August 24
The paradox of finding the truth is to formulate the right question(s).

Do you like turn based games?

Do stealth games tease your brain?

Do you even know what Cyber-Punk means?

If you answered yes to all the questions stated above, then this game will boost your serotonin levels and reward you with a massive influx of dopamine.

No regrets with the DLC.
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Lumen Melano
35.5 hrs
Posted: August 24
Another great title from Klei.

A turn based tactics game that gives you all the information to execute a perfect infiltration. Take risks and face the unknown of a roguelike. Enemies in the field will see their capabilities increase with time, these ain't no Agents of KAOS.

Take CONTROL and help Incognita get the agency back into the shadows.
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11.8 hrs
Posted: August 23
Have been looking for stealth-turn based tactics game. Have to say I really wanted to like this game.
[1] Extremely steep learning curve
[2] Little to No documentation
[3] No Adaptive difficulty
[4] Interface is Ok not mind blowing
[5] AI is good but should be designed to adapt to players pace (refer [3])
[6] Good concept but fails to ignite the passion to give another go because of [1]
[7] Half baked game design there are no patterns to plan your strategy

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17.5 hrs
Posted: August 23
I used to be the sort of gamer that has the obsessive need to play a 'perfect' game.

Losing a province in Shogun 2? Unacceptable, reload previous save.
Missed a ghost bonus in Deus Ex? Unacceptable, reload previous save.

Now i am not saying there is a right or wrong way to play a game, each to his own but playing invisible inc. forces me to accept error, to live through them and carry on.
It is almost impossible to play a 'perfect' game on higher difficulties, sooner or later you will trigger an alarm, you will be forced to take out a guard (which causes alarm), you won't be able to clear all the saves, and most of the time you will be scrambling through rooms frantically searching for the exit teleporter with elite enforcers gunning for your ♥♥♥.
It is not a game for everyone, but I believe it is a game everyone must play.
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31.7 hrs
Posted: August 22
Great game
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50.5 hrs
Posted: August 18
Buy it, Play it, Love it. Wish it was bigger, better and more devolped. Then buy the dlc and be happy. Seriously though this is a great game. Like Xcomm but when you get killed it's your own damn fault and not a los error.

Advice - Don't be afraid of using your rewinds or restarting your whole campaign (several times :).

5 Stars
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Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
10.7 hrs on record
Posted: August 13
Turn based futuristic stealth game with randomly generated levels. You play as a spy agency on the run, looking to get back on it's feet on a deadline. You take missions around the world that offer different benefits such as money, breaking out an MIA operative, getting additional augments for your operatives, and so on. The operatives themselves offer different specializations and you can level them up by spending credits, as well as equipping them as you see fit. It seems to be pretty replayable due to the randomly generated missions, and once you move past playing the game on the easier difficulty (about 7 hours for me) the later ones have a permadeath mechanic by default which is pretty cool. I think the settings for that are customizable though. Anything past the first difficulty is pretty tough for my tastes honestly, but those who are accustomed to say XCom should find this game plenty enjoyable.
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5 of 5 people (100%) found this review helpful
64.6 hrs on record
Posted: August 18
Invisible, Inc. is a turn-based strategy stealth game revolving around corporate espionage in the not-too-distant future. (It's essentially a stealth game with XCOM mechanics.)

I first noticed the brilliance of Klei Entertainment when I received Mark of the Ninja in a Humble Bundle. When I noticed Invisible Inc in the Steam Store, it was only a matter of time before I added it to my collection.

Here's what I've noticed about Klei games I've played:
  • Understated
  • Beautiful artwork
  • Well-produced sound
  • Character voices with personality

If you think you'd like this game, you're right.
Go ahead and buy it.
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3 of 3 people (100%) found this review helpful
4.2 hrs on record
Posted: August 14
(big shadowrun fan speaking) this game is beautiful! only 3 hours in and I love it! definately recommended
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1 of 1 people (100%) found this review helpful
50.5 hrs on record
Posted: August 18
Buy it, Play it, Love it. Wish it was bigger, better and more devolped. Then buy the dlc and be happy. Seriously though this is a great game. Like Xcomm but when you get killed it's your own damn fault and not a los error.

Advice - Don't be afraid of using your rewinds or restarting your whole campaign (several times :).

5 Stars
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1 of 1 people (100%) found this review helpful
131.9 hrs on record
Posted: August 4
Hidden gem of a game, easy to pick up, fun to play on all difficulties, gently challenging throughout learning to play (even after 100+ hours).
Highly recommend to anyon - im normally an FPS player, this is my first turn-based game and I feel like it has set the bar really high.
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Most Helpful Reviews  Overall
391 of 418 people (94%) found this review helpful
16.9 hrs on record
Early Access Review
Posted: August 19, 2014
Invisible, Inc. is a roguelike, turn-based, strategy stealth game. Moving past the buzzwords, it's a game where you move your units through randomized levels by observing the patterns of enemy movement and then avoiding them on your way to the exit point of the level. If you're lucky, you'll find some items or cash along the way. As you go further in the game, you face more and more dangerous enemies. Eventually you get spotted, die, and have to start again from the beginning. You do that last bit a lot, actually.

I've noticed a lot people assuming that the game is similar to Shadowrun Returns or XCom due to the isometric perspective. It really isn't, and if you go in trying to play it that way you will end up being frustrated. Invisible, Inc. is a stealth game and a roguelike. Combat is difficult and usually not an effective way to deal with enemies. Also, it is a roguelike, to the extent that word still means anything, and you will most likely fail a lot as you learn how to play, and sometimes just because the random number generator screwed you over. How much you enjoy it will depend on your tolerance for that sort of thing.

Also, this being early access, there's always the question of whether the creators are going to actually finish the game. Klei is a pretty well established company at this point, and they previously did a public beta similar to early access with their game Don't Starve. Personally, I think they're trustworthy based on that track record. Not that I'm an expert or anything.
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713 of 815 people (87%) found this review helpful
939 people found this review funny
13.8 hrs on record
Posted: May 13, 2015
It's like XCOM and FTL got drunk and started making out, and then Mark of the Ninja walked in on them, but everyone was cool about it
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273 of 292 people (93%) found this review helpful
10 people found this review funny
7.7 hrs on record
Posted: July 10, 2015
All right, so I do recommend the game, but I'll say right away that it's easily not for everyone. In short, if you're expecting a well-pieced together story, you won't find it here, but if you're after a rogue-like turn-based dungeon crawler, then this game will be right up your alley.

The presentation is probably the game's biggest strength. It's put together well in shiny visuals, clean UI, and a fun gameplay concept that takes isometric turn-based combat and makes it stealth-oriented, where you're better off avoiding the enemies rather than engaging in fights. The game is fun, if you enjoy turn-based tactics that let you plan your every ally's move.

The gameplay concept is solid, but some of its execution was a fair bit annoying to me personally. A lot of the challenge presented felt simply artificial and unfair. The raising security level each and every turn forces you to rush each mission. Exploration is simply not rewarded under this system, because the longer you stay on your mission, the more security measures will be added after every few turns, which will eventually put you in a tight spot. I never came across any way for me to freeze or reduce the security level. It's just a rush against time, but on turn-based basis.

I was also not fond of the fact that I couldn't buy any equipment for my party in between missions. The only time I could do it was if I happened to find an automated shop during missions, when I had virtually no money to spend. Of 4 agents I had in my missions, 2 were running about without weapons and just being used to sit on the guards. This brings me to another annoyance. If you don't have a weapon, you have no way to deal with the guards. No idea what sort of agents these are who can't even take out a guard from behind unless they have a tazer. Things start to get more complex when you meet enemies in armour, who are invulnerable to most weapons, and your only chance is to play a cat and mouse game where you're constantly running away.

But, I really did like being able to improve my agents in between missions by upgrading their stats, even if stats themselves did feel a bit unbalanced. Speed felt like the most useful stat by far, since it gave you more action points, with hacking being a close second, since everything requires hacking. But strength and anarchy felt next to useless. Strength only lets you carry more items, and anarchy makes you steal slightly more money from the guards.

And lastly the story, well, it was mostly on the background. The most of it you'll see is in the opening and ending cutscenes. But the rest of the game you're just dungeon-crawling really. It was pretty neat to get to pick which mission to do from a wide selection. It's very non-linear and each mission simply increases your assets - either you rescue an extra agent to add to the team, or you find some new shiny gear to use. Though because of that, it also meant that there were no story-related reasons to do any mission. You could expect the same approach in each one and merely doing as many as you can to pass 72 hours in-game before having to do the final one with what you've got.

I was also hoping there'd be some more character development. All the agents in your team were just mute puppets for you to control. They never showed any personality or had anything to say aside from a witty one-liner at the start of each mission.

Having said this, if you are a dungeon-crawl fanatic and like challenge, you should enjoy this game very much. It has higher difficulty modes, as well as an endless mode too where you have to survive for as long as you can. Overall, it's a worthy game to try and I have had my fair share of fun with it, even though the main campaign is rather on the short side.
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187 of 213 people (88%) found this review helpful
13 people found this review funny
30.2 hrs on record
Posted: May 12, 2015
This is like XCOM except it won't waste your time with huge maps and long drawn-out firefights across a ravine. It feels a lot more like dancing, as your squad scampers around guards and rooms, trading places / items / roles.

Very emergent qualities to the mechanics too -- you might make some noise to bait a guard outside, and he'll open a door and wander into your melee overwatch ambush... but then he left the door open, which means a hacked turret has line of sight to another guard in that room, and so the turret kills him -- the noise alerts other guards and raises the global alarm level, which shuts down your turret and spawns 2 more guards, etc. Things happen because of things, and almost every situation is avoidable if only you had planned ahead a bit better.

Anyway, this is an exceptionally well-done game. Highly recommended. (DISCLOSURE: I completed the campaign on all 3 base difficulty levels. I didn't pay for my copy of the game. I know one of the developers.)
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150 of 165 people (91%) found this review helpful
21 people found this review funny
85.1 hrs on record
Posted: May 12, 2015
Nobody does stealth like Klei!

If you enjoyed playing Tenchu: Stealth Assassin on PS1, you need this game.
If you enjoy XCOM (the original or the reboot), you need this game.
If you've ever seen an episode of Mission:Impossible, you need this game.
If you enjoy "Rogue-likes", you need this game.

Invisible, Inc. puts you in a dangerous, near-future, 1984-esque big brother world of mega-corporations gone bad, with nothing to survive on but your wits and the specialized abilities of your hand-picked team of professional spies.

The game plays like a "run and hide" XCOM. The goal here is not to storm the battlements, mow down the guards, and plant a flag over their corpses. You're outnumbered, outgunned, and certain death waits around every blind corner. In true espionage fashion, if your team has to pull their guns, it means you've screwed the pooch, your team is compromised, and now you're in a desperate firefight to sprint to the exit before the corporate army seals off the building.

At the beginning, you pick two team members, whose special abilities will dictate your play style through an increasingly punishing randomly-generated corporate maze. You can bring a sniper, sure! But maybe a computer expert would be less noticeable than gunshots ringing through the halls. Or you can bring a stealthy lockpicker, but then who's going to judo chop the guards when they show up wearing body armor? Along the way, you may have the opportunity to rescue captured agents and increase your team's size. The agents available to be rescued are randomized, creating a different play experience each time.

The graphics and sound create an inviting, futuristic pulp-fiction atmosphere. The music is appropriately dangerous, and fitting to the Mission: Impossible play style. There are a ton of options to make the game easier or harder in whatever way you choose, so you can pick your own challenge level, from a casual romp through a save-scumming corp beatdown to hardcore, ironman, no going back, the-T-1000-is-after-you mode.

Get it. You'll be happy you did.
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