Invisible, Inc. is a hardcore tactical stealth game. Control elite spies as they infiltrate powerful corporations. Find profit in chaos as you guide your team around the world in search of lucrative contracts.
User reviews: Very Positive (299 reviews)
Release Date: Aug 19, 2014

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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Klei was among the first developers to release a game into Early Access with Don't Starve, and the feedback we received helped us to vastly improve the game before launch. We're doing it again with our procedural stealth game, and we know that community feedback is going to be huge to make this game the best it can be. Thanks community!”

How long will this game be in Early Access?

“We have a plan to complete our core set of content in early 2015, and we will be adjusting our plan based on feedback.”

How is the full version planned to differ from the Early Access version?

“The full version will have a lot more content, including: more playable agents, more mission locations, a final boss mission, more upgrades, another corporation, and more enemies for you to die by.”

What is the current state of the Early Access version?

“The current version includes 4 playable agents, a whole host of programs and upgrades, 3 corporations, a Story Mode, and an unlockable Endless Mode. Even in Alpha, many fans have played for hours upon hours, so feel free to jump in and let us know what you think!”

Will the game be priced differently during and after Early Access?

“The game is $19.99, but during Early Access it will be $15.99.”

How are you planning on involving the Community in your development process?

“We're continually talking to our community about our game process, and keep them informed of our progress and decisions. Please join the discussion on our forums at
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Buy Invisible, Inc.


Recommended By Curators

"Wonderful stuff: tactical, tense, characterful, and confident enough to never depart from the realm of stealth."
Read the full review here.

Recent updates View all (18)

October 14

Early Access Update 4: Live Assets - Patch Notes

Check this patch out on our forums for some more details and a cool poster!
forum update patch notes

Build 113680

New Features
* 2 new Agents to unlock at the team selection screen
* New Cybernetics Lab location
* Monst3r will buy items in the agency's stash as well as sometimes have trinkets to sell.
* Incognita's programs can be sold at Server Farms
* Agent Information panel available in mission (click on their animated profile image)
* A new throw-able item.
* Add speech animation to guard HUD displays.
* Added manual camera control option to Gameplay options. This prevents *all* automatic camera panning.
* Accelerator Chip bonuses now stack with the hacking bonus.
* Removing Valuable Tech from a scanner will disable it permanently.

Balance Changes
* Stealth, Hacking and Anarchy skills have been reevaluated, also given a fifth upgrade level.
* Agents' special abilities are now provided by unique augments. ( Shalem ends up with +2 armor piercing to start)
* Parasite loses cool down and gains increasing cost with active parasites.
* The artifact heavy vault has been adjusted.
* The Executive is planning a big night out and has more cash on hand.
* Programs are now only found at Server Farm Terminals but there are more programs available at each terminal.

Bug Fixes
* UI buttons don't 'click' without actually receiving a mouse-down event
* Window resizing is aspect ratio constrained on Windows.
* Unlockable images are correctly blacked out when viewing the Score screen.
* Fixed certain tiles being incorrectly identified as seen or unseen for LOS calculations.
* Fixed game data hash validation for OSX.
* Fix possible crash when using data blast on a non-existent location.
* Fix some mission dialogues being incorrectly reshown when loading a save game.
* Fix most (all?) instances of guard instant-shooting after overwatch on the same turn.
* Revert observe ability to original behavior, so that the agent observing must be in LOS (or have control of a camera with LOS)
* Fixed inputting of symbol characters on OSX.
* Fix possible crash when checking PC distance from interrogated guards.
* When reloading from a save game with an error, the level will load from the last successful action rather than the beginning.
* Fix possible crash when using Shade.
* Fix misaligned text cursor when editing an empty edit box.
* Knocked-out prisoners are draggable.
* Usability improvements when using the accelerator chip.
* Game Over will only occur when all units are dead and/or pinned, instead of simply KO'd.
* The Captain is no longer always KO'd for 6 turns.
* Fixed a bug where special guards could lose their impass status.
* Fixed agents sometimes going invisible when using overwatch.
* Fixed doubling-effect when employing both Parasite I and II at the same time.
* Turrets now count as cover against guards.

3 comments Read more

September 30

Early Access Update 3: GR@ND B@Z@@R - Patch Notes

Update 3 brings you l33t w4r3z! An arsenal of new programs to choose from when you access the Server Farm. There are some completely new programs as well as several more powerful versions of existing ones. The new team selection unlocks offer a couple of new build ideas to mess with as well.

New Features
  • New programs for Incognita
  • New programs added to starting loadout screen to unlock
  • 2.0 versions of several existing programs. More powerful yet costly.
  • New Chief Executive Suite location. Used to get Vault Door Codes to get the most out of Vault trips
  • Variations of the location specific rooms (Server Farm, Executive terminals, etc)
  • New Daemon. Hope you don't find it.
  • In-game speech is occluded.

For a full list of changes and a cool poster, check out our patch notes on our official forum!
Official Patch Notes

Previous Updates for Invisible, Inc.

Update 2 Active Recon (Sept 16):
  • Several new FTM corp threats
  • New multi-corp threat - MEDAMA
  • Improved weapon equipping, no more juggling items on the ground
  • Improved item management both during and between missions
  • Access to storage space between missions
  • Friendly agents can be dragged and rescued via the elevator
  • Improved prisoner and hostage abilities, they can now peek and use some items
  • New mainframe device - Facility Database. Hack it for information
  • Improved visual display for melee reaction and pinning
  • Added some new events
  • Shoot buttons now appear in the in-game UI
For more info, check out our official forums

Update 1 (Sept 2):
  • Added difficulty settings
  • New program added
  • Added new daemon
  • Bug Fixes
  • Balance changes
For more info, check out our official forums

4 comments Read more
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“This is wonderful stuff: tactical, tense, characterful, confident enough to never depart from the realm of stealth”
Rock, Paper, Shotgun

“Invisible, Inc does espionage justice”

Arriving Sept 30: Early Access Update 3 -- GR@ND B@Z@@R

Welcome to the GR@ND B@Z@@R, a warez provider of the future! A slew of new programs to combat the growing corporate offensive. As well, new map variations and bug fixes!

See the full teaser at:

About This Game

Invisible, Inc. is a hardcore tactical stealth game. Control elite spies as they infiltrate powerful corporations. Find profit in chaos as you guide your team around the world in search of lucrative contracts.

You are the Operator, and you direct Invisible’s agents in the field. Infiltrate procedurally generated corporate facilities in tense, turn-based missions where every move could be your last. Find profit in chaos as you guide your team around the world in search of lucrative contracts. Infiltrate the corps directly when they are least expecting it, and use the proceeds to upgrade and outfit your agents.

Key Features

  • A new stealth game by the makers of Mark of the Ninja. This game pulls no punches, and each move you make may be your last.
  • Beautiful visuals and animation, created by the award winning team at Klei
  • Randomly Generated Worlds: Each corporation you infiltrate presents a new challenge. Information is power, and no mission is alike.

System Requirements

    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
    • Hard Drive: 2 GB available space
Helpful customer reviews
376 of 401 people (94%) found this review helpful
2.8 hrs on record
Early Access Review
Invisible, Inc. is a roguelike, turn-based, strategy stealth game. Moving past the buzzwords, it's a game where you move your units through randomized levels by observing the patterns of enemy movement and then avoiding them on your way to the exit point of the level. If you're lucky, you'll find some items or cash along the way. As you go further in the game, you face more and more dangerous enemies. Eventually you get spotted, die, and have to start again from the beginning. You do that last bit a lot, actually.

I've noticed a lot people assuming that the game is similar to Shadowrun Returns or XCom due to the isometric perspective. It really isn't, and if you go in trying to play it that way you will end up being frustrated. Invisible, Inc. is a stealth game and a roguelike. Combat is difficult and usually not an effective way to deal with enemies. Also, it is a roguelike, to the extent that word still means anything, and you will most likely fail a lot as you learn how to play, and sometimes just because the random number generator screwed you over. How much you enjoy it will depend on your tolerance for that sort of thing.

Also, this being early access, there's always the question of whether the creators are going to actually finish the game. Klei is a pretty well established company at this point, and they previously did a public beta similar to early access with their game Don't Starve. Personally, I think they're trustworthy based on that track record. Not that I'm an expert or anything.
Posted: August 19
Was this review helpful? Yes No
61 of 65 people (94%) found this review helpful
3.7 hrs on record
Early Access Review
As of Update 1:
Invisible Inc is a pretty interesting take on tactical turn-based stealth (yep, stealth) in a setting of corporate espionage somewhere in the future.
Game is rock hard, so if you don't like dying and replaying a lot - this game's not for you.
Unique mechanics like alarm level and hacking in separate cyberspace make gameplay pretty dynamic compared to the XCOM where you can just overwatch all the time.
Randomly generated levels give you practically unlimited replayability (well, at least until you are just bored by the game itself).
Mix in great style, zero bugs (at least I haven't seen any) and Klei's "Next update: X days" counter (same that they had in Don't starve) and you get a pretty damn good game.
Worth every penny even in this state. But again - if you don't like tough turn-based games, do not even bother.

More detailed look in the video:
Posted: August 23
Was this review helpful? Yes No
70 of 82 people (85%) found this review helpful
10.7 hrs on record
Early Access Review
Listen to me, please don't think i'm joking or i'm some kind of fanboy when I say...I Absolutely Love This Game!

Pleae bear with me while I attempt to give me amature review of this game.

First off I should say, this game was made by Klei Entertainment, the makers of some amazing games such as Mark of the Ninja (Literally one of the best stealth games ever) , Don't Starve (Very good and addicting suvival/adventure game) , Shank 1 + 2 (Pretty good 2D brawler) , And Eets + Eets munchiesm (Fun puzzle game).

I've had the game in Alpha way before it came on Steam Early Access (Klei allowed people to buy a super early build of it from their site) and I barely touched it, then I decided to play it again recently, and so far, i've clocked in about 9 hours total, 7.5 of those hours being from me playing the most recent build and i'm enjoying the hell out of it.

But let me get to the main points.

The Story: At the moment there isn't much, you're an agency, and you have 72 hours to complete missions before your final mission, choosing a mission tells you how long it will take to complete, and they're also generated randomly, so you never will know the layout of the map, or play the same old thing, you have to learn each time, also you're building your Agency's reputation each time you complete a map, by looting/collecting data/exploring the map.

- The stealth gameplay: Honestly when i started playing this, like an idiot I skipped the tutorial and got myself demolished, it literally took me hours to even learn how to hack.

But yeah, this game is Stealth based, taking on an enemy head on will get you KILLED, you can stun them for a bit, and even kill them (at the risk of setting of an alarm), or you can avoid combat all together while just hacking, and looting, which brings me to my next point.

- Hacking: It's pretty simple, you press space and go into Igconita mode (Igconita was the original title of the game), and you can see what you can hack, which at the moment are just Cameras, Safes, Power supplies, and a lot of other object which may expose the full map to you, and show where other panels are.

Also hacking takes up "PWR" which is basically power or battery life, but with one of the perks you choose in the beginning they give you two pwr each round.

Alarms: There's an alarm system, with every turn as in after all your characters have moved, the alarm bar will fill up a peg, and the stakes get higher

- First alarm = Cameras are now active, if you're spotted the guards will search the area the camera saw you at, but you can easily hack the cams.

- Second Alarm = It's twice as hard to hack, not too difficult, just instead of using 1 PWR you'll use 2 to hack some things.

- Third Alarm = Another guard will come down to investigate, making it a little tricker to get around.

- Forth alarm and so on = Elite guards with armor who move faster, this patten continues until you either die, or your escape.

This alarm system introduces an excellent risk and reward concept, due to the fact that you can stick around and keep exploring and looking for possible loot or intel, but you'll make it harder for yourself, but you also get a higher score in the end.

....or die trying.

Characters: Deckard is experienced stealth spy, who can cross large areas and move around the map, my favorite really.

Internationale: She's the hacker, she can hack things though walls, which honestly, is pretty usefull.

There's two more characters to unlock, as well as some perks.

Overall it's a 10/10 for me, didn't enjoy it at first, but it REALLY grew on me, looking forward to seeing it grow into something special.

Also online co op would be interesting, i'll update this review as I think of more to say on it.
Posted: August 21
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46 of 52 people (88%) found this review helpful
24.9 hrs on record
Early Access Review
When I bought it and started playing, it was early-access, soon after release. I fell in love with it immediately. The gameplay style is very reminiscent of XCOM Enemy Unknown, with the EU influences most obvious in the Skills UI and movement display. This is most definitely not a bad thing!

Graphical Stuff
How the game presents its information is excellent and intuitive. Arrows show sounds of footsteps, guards' vision is easily understood and the characters are immediately distinct from one another so you can easily tell them apart.

The art is incredibly stylised, with the main character (named Deckard) looking like he just stepped out of a detective noir movie. It's extraordinarily pretty and really a treat.

The only place it falls down is in the level layout. The see-through walls often cloud some information, making movement range a little difficult to determine at times.

Sound Stuff
Excellent. The soundtrack fits the game to a T and the audio-immersion is fantastic. Audio clues and the aforementioned visual clues intermesh wonderfully.

A little iffy. I've found that the game occasionally decides to ignore a button press, but it's not too often.

If you love strategy, turn-based games and stealth and think that combining them all would be tricky but the end result sounds interesting, you should play this game.
Posted: August 20
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85 of 115 people (74%) found this review helpful
6.7 hrs on record
Early Access Review
- XCOM-style isometric turn-based gameplay? Check
- Deep stealth and hacking experience? Check
- Procedurly generated levels that alter gameplay with each mission? Check
- Beautiful art and aesthetics with heavy Archer-esque Cold War influences? Check-a-Roo
Posted: August 19
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