Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
User reviews:
Very Positive (29 reviews) - 100% of the 29 user reviews in the last 30 days are positive.
Very Positive (2,195 reviews) - 93% of the 2,195 user reviews for this game are positive.
Release Date: May 12, 2015

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Packages that include this game

Buy Invisible, Inc. + Contingency Plan Bundle

Includes 2 items: Invisible, Inc., Invisible, Inc. Contingency Plan



“You should buy Invisible, Inc. because, like I said, I think it’s the best turn-based strategy game to come out in years. But you should love it because it’s a creative endeavour that offers such rich moments. Just don’t let this sneaking masterpiece slip you by.”
Rock, Paper, Shotgun

“I already gave it a Game of the Year award.”
10/10 – Destructoid

“This is a game anyone who cares for tactics, espionage or just good times on a PC really needs to check out.”
YES – Kotaku

Community supported translations available!

About This Game

Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.

Klei Entertainment, the independent studio behind the hit games Mark of the Ninja and Don't Starve, presents: Invisible, Inc.

Key Features

  • Character selection: Start with any of the 10 unlockable agents in the game, plus 6 agent variants, and 6 starting programs to crack corporate security.
  • Deep customization of builds: each play through is different as you create your own strategy using agents, items, augments and programs, and adapt to your surroundings.
  • Randomly generated world: locations, threats, and loot are randomly generated so each playthrough is vastly different and you’ll never get complacent.
  • Choose your own game mode: with 5 different game modes and extensive custom generation options, each player can play the way they prefer.
  • Fully animated cutscenes and voice over: with hundreds of lines of voice over, great animation, and fully animated cutscenes, we didn’t spare any expense to make an immersive experience.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Storage: 2 GB available space
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (29 reviews)
Very Positive (2,195 reviews)
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1,691 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
8 of 8 people (100%) found this review helpful
25.7 hrs on record
Posted: September 12
I know loads of my friends have this on their wishlist, for heaven's sake pull the trigger. You won't find a better turn-based stealth game. Shadowrun wishes it got things this right.
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4 of 4 people (100%) found this review helpful
24.7 hrs on record
Posted: August 29
Talk about a game with good design and heart, because Invisible, Inc. is exactly that: a combination of engaging gmaeplaying and lovable design.

This is a game that I bought and never played because I shrugged it off as "meh, it looks like another slightly above average indie game", but I was very, VERY wrong. If you enjoyed XCOM and were looking for a similar game but with a stealth, Cold War twist, then this game might just befor you:

  • GAMEPLAY - Invisible, Inc. plays much like XCOM - it is turn-based, isometric, and relies heavily on tactics and positioning. There are some five different mission structures, and it is not easy to complete the levels perfectly (let alone at all, somtimes). Every map is randomly generated, so every playthrough is guaranteed to be fresh and exciting. 10/10 for this aspect, truly.
  • ARTSTYLE - Much like Dungeon of the Endless had it's unique style and art, Invisible, Inc. also grabs and holds on to it's Cold War identity. The characters, maps, global map, and weapons look like something out of an old movie, and the transitional art in-between levels is gorgeous.
  • VOICE ACTING - Monst3r takes the cake, but the voice acting in this game is top-notch. Nothing amateur here.
  • SOUNDTRACK - The music and sound effects in this game are stellar. I found myself sometimes pausing youtube and just engaging myself in what the game had to offer. Some of it is pretty spooky and quiet, but it's really well-done.

  • TUTORIAL - The only "not good thing" to this game is that occasionally you get confused on the mechanics, when do guards see/hear you, how to obtain neccessary items, etc. that you unfortunately discover with failure most of the time. If the tutorial was a little more thorough, this would not be an issue.

  • NOTHING - I have absolutely no quarrels with this game. It delivers everything it promises and does not disappoint.

This game is the king, and if you are even mildly interested in anything I said or liked XCOM-esque in the past, immediately purchase this title at full price, and consider even going for the Contingency Plan DLC. I'm kicking myself for not having started playing this earlier, and I do not want you to repeat my mistake.

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3 of 3 people (100%) found this review helpful
6.0 hrs on record
Posted: August 30
So far I have not been dissapointed by any Klei game.
Great replay value.
Art style , animation, sound and music are top notch.
They should keep thier "alarm off" sound for every compatible future projects,
as I think the same sound was used for Mark of the Ninja.

This one was a pleasant surprise as I didn't expect much from indie turn based game.

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1 of 1 people (100%) found this review helpful
18.4 hrs on record
Posted: September 9
Invisible, Inc. is one of the best-designed games I've ever played. I am thrilled and challenged by its turn-based stealth combat. I don't see myself exhausting its many possibilities for a long time due to its massive replayability.

In the game you control several agents trying to infiltrate a corporate black site. As opposed to many games with stealth elements, you don't usually having the option of just going in and shooting everybody. You are fragile and outnumbered, and your arsenal of weapons (especially lethal weapons) is quite restricted. Instead, your most robust tools are your ability to hide using the generous cover system and your ability to observe the situation and plan ahead. (Not to belittle the variety of equipment and hacking tools you can use to get an edge) You can spend action points to peek around corners and to predict enemy movements, and in the end form plans to get yourself out of extremely dangerous situations.

However, the game is quite challenging because your strong tactical options in the short-term coexist with long-term strategic pressures. In Invisible, Inc. the ticking alarm counter means you can neither act too slowly or too quickly. Ghosting through the level entirely undetected reduces the chance you'll be caught in the short run, but in the long run taking too long means enforcer spawns that home in on your position. Similarly, getting all of the loot scattered across a level takes precious time and thus accrues additional risk. However, missing out on that loot just means you're that much less prepared for the endgame.

The game is procedurally-generated, meaning that no two levels will ever be the same. On the campaign-level, you have some control over your initial starting agents and hacking tools (these get unlocked by finishing campaigns even if you lose). However, most of your team's capabilities rely on assets acquired either in the randomly-generated stores or the mission objectives. This randomness means you have to adapt to the options presented. The only thing that is always fixed is the objectives for the first and last level (I haven't played the DLC level which I think is also fixed), and the plot. The developers have included quite a few options for custom campaign difficulty, so you have quite a bit of freedom to adjust certain gameplay elements to your desires.

I have seen some criticism for the fact that the game's story is short and is the same every time, but I'm happy with the length of a campaign and do not think that a procedurally-generated story would be possible with the same level of polish. At the end of the day, I value the gameplay over other all considerations. I will note that the game looks great while still running well on my aging laptop. Overall, I feel this game was an excellent purchase and would recommend it to anyone looking for an engaging (if sometimes stressful) turn-based game.
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1 of 1 people (100%) found this review helpful
6.2 hrs on record
Posted: September 11
Amazing turn-based stealth game. Are you willing to sacrifice teammates so more important characters survive?

Game's too short, though.
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1 of 1 people (100%) found this review helpful
40.2 hrs on record
Posted: September 17
This is a hard one. I had fun playing this game and I played for quite a long time... It is so GD hard. I played on easy and it felt like what normal should be at least. Playing at the "normal" level? Forget it. I was so frustrated at the game that I was done.

I know the counters for this argument. Yeah, yeah. "Get good", etc. Whatever. I like a game to be challenging, but this one is just unforgiving to the max. I've never played a game where failure was punished this severely. I've never played a turn based game before. Maybe that was my problem. I had to play this because I'm a stealth junkie and such a fan of Mark of the Ninja.

I recommend this game, but I only found it fun on the lowest level.
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Most Helpful Reviews  Overall
391 of 418 people (94%) found this review helpful
16.9 hrs on record
Early Access Review
Posted: August 19, 2014
Invisible, Inc. is a roguelike, turn-based, strategy stealth game. Moving past the buzzwords, it's a game where you move your units through randomized levels by observing the patterns of enemy movement and then avoiding them on your way to the exit point of the level. If you're lucky, you'll find some items or cash along the way. As you go further in the game, you face more and more dangerous enemies. Eventually you get spotted, die, and have to start again from the beginning. You do that last bit a lot, actually.

I've noticed a lot people assuming that the game is similar to Shadowrun Returns or XCom due to the isometric perspective. It really isn't, and if you go in trying to play it that way you will end up being frustrated. Invisible, Inc. is a stealth game and a roguelike. Combat is difficult and usually not an effective way to deal with enemies. Also, it is a roguelike, to the extent that word still means anything, and you will most likely fail a lot as you learn how to play, and sometimes just because the random number generator screwed you over. How much you enjoy it will depend on your tolerance for that sort of thing.

Also, this being early access, there's always the question of whether the creators are going to actually finish the game. Klei is a pretty well established company at this point, and they previously did a public beta similar to early access with their game Don't Starve. Personally, I think they're trustworthy based on that track record. Not that I'm an expert or anything.
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717 of 819 people (88%) found this review helpful
942 people found this review funny
13.8 hrs on record
Posted: May 13, 2015
It's like XCOM and FTL got drunk and started making out, and then Mark of the Ninja walked in on them, but everyone was cool about it
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273 of 293 people (93%) found this review helpful
10 people found this review funny
7.7 hrs on record
Posted: July 10, 2015
All right, so I do recommend the game, but I'll say right away that it's easily not for everyone. In short, if you're expecting a well-pieced together story, you won't find it here, but if you're after a rogue-like turn-based dungeon crawler, then this game will be right up your alley.

The presentation is probably the game's biggest strength. It's put together well in shiny visuals, clean UI, and a fun gameplay concept that takes isometric turn-based combat and makes it stealth-oriented, where you're better off avoiding the enemies rather than engaging in fights. The game is fun, if you enjoy turn-based tactics that let you plan your every ally's move.

The gameplay concept is solid, but some of its execution was a fair bit annoying to me personally. A lot of the challenge presented felt simply artificial and unfair. The raising security level each and every turn forces you to rush each mission. Exploration is simply not rewarded under this system, because the longer you stay on your mission, the more security measures will be added after every few turns, which will eventually put you in a tight spot. I never came across any way for me to freeze or reduce the security level. It's just a rush against time, but on turn-based basis.

I was also not fond of the fact that I couldn't buy any equipment for my party in between missions. The only time I could do it was if I happened to find an automated shop during missions, when I had virtually no money to spend. Of 4 agents I had in my missions, 2 were running about without weapons and just being used to sit on the guards. This brings me to another annoyance. If you don't have a weapon, you have no way to deal with the guards. No idea what sort of agents these are who can't even take out a guard from behind unless they have a tazer. Things start to get more complex when you meet enemies in armour, who are invulnerable to most weapons, and your only chance is to play a cat and mouse game where you're constantly running away.

But, I really did like being able to improve my agents in between missions by upgrading their stats, even if stats themselves did feel a bit unbalanced. Speed felt like the most useful stat by far, since it gave you more action points, with hacking being a close second, since everything requires hacking. But strength and anarchy felt next to useless. Strength only lets you carry more items, and anarchy makes you steal slightly more money from the guards.

And lastly the story, well, it was mostly on the background. The most of it you'll see is in the opening and ending cutscenes. But the rest of the game you're just dungeon-crawling really. It was pretty neat to get to pick which mission to do from a wide selection. It's very non-linear and each mission simply increases your assets - either you rescue an extra agent to add to the team, or you find some new shiny gear to use. Though because of that, it also meant that there were no story-related reasons to do any mission. You could expect the same approach in each one and merely doing as many as you can to pass 72 hours in-game before having to do the final one with what you've got.

I was also hoping there'd be some more character development. All the agents in your team were just mute puppets for you to control. They never showed any personality or had anything to say aside from a witty one-liner at the start of each mission.

Having said this, if you are a dungeon-crawl fanatic and like challenge, you should enjoy this game very much. It has higher difficulty modes, as well as an endless mode too where you have to survive for as long as you can. Overall, it's a worthy game to try and I have had my fair share of fun with it, even though the main campaign is rather on the short side.
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187 of 213 people (88%) found this review helpful
13 people found this review funny
30.2 hrs on record
Posted: May 12, 2015
This is like XCOM except it won't waste your time with huge maps and long drawn-out firefights across a ravine. It feels a lot more like dancing, as your squad scampers around guards and rooms, trading places / items / roles.

Very emergent qualities to the mechanics too -- you might make some noise to bait a guard outside, and he'll open a door and wander into your melee overwatch ambush... but then he left the door open, which means a hacked turret has line of sight to another guard in that room, and so the turret kills him -- the noise alerts other guards and raises the global alarm level, which shuts down your turret and spawns 2 more guards, etc. Things happen because of things, and almost every situation is avoidable if only you had planned ahead a bit better.

Anyway, this is an exceptionally well-done game. Highly recommended. (DISCLOSURE: I completed the campaign on all 3 base difficulty levels. I didn't pay for my copy of the game. I know one of the developers.)
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Recently Posted
81.2 hrs
Posted: September 27
Klei Entertainment may well be the only respectable Canadian dev who consistently makes enjoyable games these days
Helpful? Yes No Funny
Jon Flatul
27.5 hrs
Posted: September 26
A well crafted, quite challenging game with high replayability. I like(d) it a lot!
Helpful? Yes No Funny
11.2 hrs
Posted: September 23
pretty gud m8
Helpful? Yes No Funny
52.8 hrs
Posted: September 20
Amazin game, haves a great story, very good interactions and strategy challenges.
Helpful? Yes No Funny
34.7 hrs
Posted: September 19
Turn-based tactical stealth with procedurally generated levels, variable item availability, and numerous characters.

Not for everyone, but I liked it a lot.
Helpful? Yes No Funny
96.2 hrs
Posted: September 10
This is now my favorite game! I can't stop playing it! Weeks and weeks of amazing gameplay; absolutely recommend this game.
Helpful? Yes No Funny