Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
User reviews: Very Positive (966 reviews)
Release Date: May 12, 2015

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Recommended By Curators

"Engrossing tension between empowerment and disempowerment, greed and fear, across an eminently replayable system."
Read the full review here.

Recent updates View all (35)

May 22

Invisible, Inc. Post-Launch Update




Originally posted by Bigfoot on the official forums:

Hello everyone!
 
*Phew*, that was a wild ride, getting this game out. I can say without a doubt that Invisible, Inc. was our hardest design challenge yet. When we built Invisible, we had a vision of what the game would be: a tight, all killer, no filler spy thriller where every action mattered, and every decision could be your last. We spent years developing this concept, and putting it through the ringer in Early Access. We’ve now officially launched, and we’re relieved that players are enjoying it.
 
So, what have we been doing since launch? First, we’ve been keeping track of all the bugs and suggestions that have been posted, as well as our automated error reporter, which tells us when something goes wrong, even when players might not see the issues themselves (for example, if an animation is missing for a few frames). Since we launched, we’ve put out a half dozen hot fixes.
 
We think we’ve caught the majority of the bugs (though of course, there will always be more to be squashed), and we’re now looking into the future. This is what we’re working on:
 
Free Content!
We’re already working on a free update to the game for all you wonderful people. Our first free content update will include some sweet new programs to play with. You can see a sneak peek, up above.

We are working on a good half dozen programs, and we’ll introduce them over time as they are ready. We’d also like to dive a bit deeper on another game mode, and we’re throwing around a few ideas here. They’re a lot of work, but we also feel they create a lot of replayability.
 
New Agent Pack
One of the best things about Invisible is how much a new starting suite can change your play style. Whether you’re packing Central with Faust, or dual wielding with Nika, new agents can greatly affect your trajectory. We’re looking into new Agent DLC pack, featuring agents from the now defunct Pan-Euro Infosec Agency. We think adding to the roster is not only great for the game, it also gives us more ways to delve into their backstory. We haven’t worked out the details or pricing for this yet, but we’d love to hear your feedback.
 
We launched this game into Alpha in early 2014, Early Access in the Fall of 2014, and now we’ve officially launched, but that doesn’t mean we’re done supporting the game. 
 
Thank you once again for sticking with us!

14 comments Read more

May 21

HOTFIX: May 21, 2015

Hello everybody.

We have a bunch of additions, and fixes for you today.

We've added subtitle support, some changes for systems with non-widescreen aspect ratios, and several other tweaks, changes and fixes based on your feedback. Thanks again for all of your comments and suggestions!

List of changes:

  • Non-widescreen aspect ratio support. Toggle off 'Enforce Widescreen' to allow arbitrary window sizes.
  • Subtitle support. See Options > Video > Subtitles
  • Fix a crash/missing anim that occurs if you give away your weapon while in overwatch.
  • Fix a graphical issue when rendering using certain Linux drivers.
  • Fix a potential error running the game if there were periods in the installation file path.
  • Fix cameras in certain orientations not having the correct vision.
  • Fix more typos, unlocalized text, and text being cut off using the Russian language pack.
  • Fix missing animation that occurs occasionally while the Akuma drone was shooting.
  • Fix a crash that could occur after an EMP'd portable server was picked up.
  • Allow more responsive firewall breaking in mainframe mode
  • Allow standalone builds to select Language options
  • Fix sold programs still affecting the game (Seed, Emergency Drip, etc.)
  • Fix anatomy analysis consuming PWR when shooting a tag gun
  • Xu can disable heart monitors
  • Sound effect added when drones are EMP'd
  • Fix possible error on shutdown while modal dialogs were active
  • UPDATED: Any captured agent (an agent previously on the team) that is not rescued in a detention centre mission will be randomly reinserted as a rescue candidate.

18 comments Read more

Reviews

“You should buy Invisible, Inc. because, like I said, I think it’s the best turn-based strategy game to come out in years. But you should love it because it’s a creative endeavour that offers such rich moments. Just don’t let this sneaking masterpiece slip you by.”
Rock, Paper, Shotgun

“I already gave it a Game of the Year award.”
10/10 – Destructoid

“This is a game anyone who cares for tactics, espionage or just good times on a PC really needs to check out.”
YES – Kotaku

Mark of the Ninja Loyalty Discount!

About This Game

Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.

Klei Entertainment, the independent studio behind the hit games Mark of the Ninja and Don't Starve, presents: Invisible, Inc.

Key Features

  • Character selection: Start with any of the 10 unlockable agents in the game, plus 6 agent variants, and 6 starting programs to crack corporate security.
  • Deep customization of builds: each play through is different as you create your own strategy using agents, items, augments and programs, and adapt to your surroundings.
  • Randomly generated world: locations, threats, and loot are randomly generated so each playthrough is vastly different and you’ll never get complacent.
  • Choose your own game mode: with 5 different game modes and extensive custom generation options, each player can play the way they prefer.
  • Fully animated cutscenes and voice over: with hundreds of lines of voice over, great animation, and fully animated cutscenes, we didn’t spare any expense to make an immersive experience.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    Minimum:
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Hard Drive: 2 GB available space
    Minimum:
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Hard Drive: 2 GB available space
Helpful customer reviews
18 of 18 people (100%) found this review helpful
54.0 hrs on record
Posted: May 18
I don't remember the last time I lost so much sleep playing a game. Invisible Inc. is awesome, mixing together tactical depth (like XCOM/Laser Squad Nemesis with more options) with almost RPG-like character growth. It's as fun losing as it is winning -- my most enjoyable game was when I blew everything I had and just barely failed. The permadeath gives weight to your decisions. Everything is done well -- music, graphics, the whole feel. For older gamers like myself, who don't have the hand-eye coordination we used to have, and have lost the caffeinated squirrel reflexes of the past, Invisible Inc is totally engrossing. My Highest Recommendation.
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8 of 8 people (100%) found this review helpful
28.3 hrs on record
Posted: May 23
If you're the kind of gamer who is interested in turn-based stealth, just stop reading and buy Invisible Inc. right now.

If you're still on the fence, I'll explain. Invisible Inc.'s closest relative is gaming is probably Bionic Dues. Don't feel bad if you've never played or heard of Bionic Dues, because there's only like 3 of us who have. For everyone else, Invisible Inc. is a lot like FTL or Desktop Dungeons, if those games were turn-based stealth games. You spend the vast majority of your time inside missions, sneaking around, trying to hit objectives and robbing safes you come across. You manage several different resources as you do this. Power can be found in consoles, and you can also generate it on your own using different programs. You spend it to disable or turn enemy infrastructure and drones into yours. Alarms build up over time, and also increase when you are spotted or trigger certain things. Cooldowns are another resource to manage, as you can disable guards, but only short periods of time and only every few turns or so. Your items with cooldowns can also do other things. Finally, you have to manage your positioning. That's a bit more abstract than most, but you have to decide whether to split up and cover more ground, or stick together, minimize your visibility profile, and give your agents the ability to support each other. Once you've been through the game a couple times, it will feel like second nature.

At the beginning of each game, you choose your 2 starting agents (who each have predetermined unique augments, and some starter gear), a power generating program, and a hacking program. Each of these choices affects your overall strategy within missions. It's much like choosing your starting ship in FTL.

As you rob safes and recover objectives in the game, you get credits to buy your agents weapons, items, and cybernetic augments that they carry with them for the rest of the campaign (or until you sell them). You strategically choose your missions based on the rewards you'll get from them, and have limited opportunities between missions to buy and sell items from a fence. Between missions you can also upgrade your agents' stats directly.

Enemies consist of drones, guards, cameras, daemons, and a handful of other things. Guards are self-explanatory. Drones are like guards, but you can hack them. Cameras are also fairly easily understood. Daemons are things that lurk inside of cameras, drones, and other hackable infrastructure that are essentially one-shot traps that trigger when you fully hack their hosts. The mix of these things you encounter are dictated in part by which corporation you're infiltrating. Each corporation has its own specialties and strengths.

Each campaign lasts for 3 in-game days, with missions taking between 5 or 6 and 12 hours. That means you're running 8 missions, plus the final mission. Each campaign therefore lasts for about 5 or 6 hours of real time.

This is a poorly written review I did in a few minutes, so try not to mind my jumping around too much. All I'm trying to poorly communicate is that it scratches the same itch as FTL, with procedurally generated everything, big elements of both luck and skill, highly variable starting conditions, and the ability to pursue several strategies, as well as that roguelike sense of getting handed the dumbest stuff and still trying to make it work somehow.
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4 of 4 people (100%) found this review helpful
18.3 hrs on record
Posted: May 22
I absolute love this game. Its difficult and you have to think about a lot of different aspects with every single move you make as they WILL have consequences for how the level plays out.You also have to be careful not to waste turns as the security becomes more intense with every security level. I really like that about the game, it sucks you in and it makes you have to REALLY think, to me, thats quite rare.

I like the stories of the agents as well as the story for the game, however i do think the ending was a let down. I'm hoping they make a second game so it can continue and we can see what happens next. I thought the ending itself was great, it was unexpected and i was excited to get to play in the aftermath. When i saw the credits and discovered that was the end i was really dissapointed... until i discovered custom mode. Once i noticed what you can do with the game in custom mode, it made me wanna complete story on experienced, it made me determined to finish it to unlock more items and then play on custom mode.

I finished the story on beginner level in less than 6 hours of playing time and i am now doing experienced level. So far i have had to restart a few times, which i think the game expects and rewards you for in the sense that if you tried hard and you gain enough XP you unlock agents and things for Incognita. I currently have 5 agents (you start with 2) and ive only been playing for 11 hours total. I cannot wait to start custom mode and i really find this game to be the strategy game ive been missing for ages. When i first saw it i didnt think i would neccesarily enjoy playing it, but i REALLY do. I got the game yesterday. & i've played for 11 hours. Speaks to how gripping it really is.

I definitely reccomend this game if youre looking for something challenging and tactical that doesnt require a beastly computer and has a cute story to it.
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4 of 4 people (100%) found this review helpful
12.1 hrs on record
Posted: May 18
Very strong, would recommend. With a neat, compact story, clever style, and a level up/income system that presents you with constant "this or that" choices, when you know you really want both, Invisible Inc presents some tight stealth game play that effectively ramps up the tension without (I think) unduly stressing the player out. Easy to turn on, easy to turn off, if you enjoyed XCOM (that is to say, nail-biting turn-based how-do-I-keep-this-guy-alive-now game play), then this will feel like a natural fit.
The campaign is painfully brief, beatable in a handful of hours, and that's a pity - there's a lot more I'd like to have seen. There are a lot of nice replay options to explore (a la Don't Starve), and that's a plus, but not a complete substitute for a lengthier campaign. I can only hope that an (appropriately priced) expansion is forthcoming, as there's plenty of room to add more agents, gear, software, and opponents.
This shouldn't stop you from getting the game, however, if you like careful planning, pleasant tension, and a game with style. 8/10, if only for the brevity; the game play, aesthetics (visual and audio), and campaign (such as it is) are strong.
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3 of 3 people (100%) found this review helpful
9.6 hrs on record
Posted: May 18
This is a great game that is just the right amount of difficulty. I bought it in alpha and have watched it grow. The finished game is very well polished and added in just enough story to keep things interesting without bogging down the game play.
Speaking of game play, the game play is fantastic and engaging, the enemy AI is great.
However as much as I said the story was good, the ending was lack luster unless they intend to create a sequel or some sort of dlc to continue the story as the ending is a bit of a cliffhanger and while it wraps up one story it starts another.
Klei is a good studio though so I am sure that they will have something of the sort up their sleeve.

8/10 Very good, nice graphics, good story, engaging game play. It's a good game with lots of replay value.
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4 of 5 people (80%) found this review helpful
33.8 hrs on record
Posted: May 17
One of the best strategy games I've ever played

First and foremost; fantastic art style. As soon as I begun playing, I fell in love with it. Not especially unique, somewhat similar to Boarderlands (in my opinion), but very enjoyable and suits the game's dystopian theme down to a tee. The versatile 'customisable difficulty' mechanics are superb, allowing the game to be as challenging or not as you want. A casual experience for those who want it, but it can be brain-crushingly hard as well. The campaigns are short (unless you play endless mode), but have a lot of replay value; as someone who likes a challenge (playing with no mission restarts) I've yet to 'beat' the game, but it's not at all upsetting or frustrating. The game itself plays a lot like the board game (or video game equivalent) Space Hulk; turn-based with grid-based movement. In game, every decision, move and action counts, something which is handled very well. The money, resource, upgrade and item systems are all very well balanced (assuming you have conventional settings). All of which accumulates into a very well designed, stimulating and challenging game. It's a very gameplay based experience, so the lack of story, exposition and character development shouldn't be a bother (and if it is, you're looking in the wrong place).

Conclusively, this game is some of the best value for money on the market, I would happily pay more than £15 pounds for it. (19/20)
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4 of 5 people (80%) found this review helpful
11.4 hrs on record
Posted: May 17
10/10. Great roguelike & XCOM hybrid.

Only knock would be the campaign is a wee too short, but the replayability is there!

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2 of 2 people (100%) found this review helpful
1.5 hrs on record
Posted: May 20
I nice mix of the new X-com with the stealth of games like Metal Gear.
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2 of 2 people (100%) found this review helpful
25.1 hrs on record
Posted: May 22
Thrilling from beginning to end, Invisible Inc. rewards inventiveness, foresight and careful planning with thoroughly satisfying victories. The emergent, ever-changing circumstances combine with a myriad of gameplay elements during missions to produce memorable situations, heroic escapes and tragic deaths.

The game's short yet highly replayable campaigns can be doomed by certain mistakes, and while the random map generation might occasionally make missions harder, the ultimate result comes entirely from the player's actions. A solid plan can provide enough battlefield control to put a team through seemingly impossible scenarios.

Stealth is always the best option, it's immensely fun and doesn't devolve into mindless action the moment agents are spotted. Unless part of an intricate plan, detection leads to a frantic revision of strategy and securing a escape route becomes paramount. The enemy corporations always have the upper hand in the event of a direct fight, which coupled with the ever-rising alert levels encourage the player to be quick and sometimes bold to outwit their adversaries.

Overall, Invisible Inc. offers an unparalleled turn-based strategy experience and possibly the best stealth gameplay in the history of videogames. Definitely a strong Game of the Year candidate and a steal at 20 dollars.

Buy it now and gear up, Operator! You're in for a wild ride.
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2 of 2 people (100%) found this review helpful
6.9 hrs on record
Posted: May 19
Don't miss out on this turn based masterpiece. An absolute gem of a game.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: May 23
Great game. 10 out of 10. Although its F***ing hard, I like the game. Really a good clone of Xcom.
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2 of 2 people (100%) found this review helpful
7.0 hrs on record
Posted: May 23
Absolutely fantastic game for what it aims for. It is by far the best representation of a turn based RTS stealth game. It has a length to it that is more commonly associated with a casual player but rewards and unlocks geared towards multiple play throughs and a variety of game modes to achieve them through. Honestly I would love to see this fleshed out even more. The story does leave it asking for more but as a prequel to larger product this game would fit the bill perfectly. Just improve on what has been established and increase the length of game and I would be very hopeful to call the second edition of this game Game of the Year.
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3 of 4 people (75%) found this review helpful
40.3 hrs on record
Posted: May 18
The very best of Klei, in my opinion.

I won't describe it to you (many post did that perfectly).
Just play to see how a game should be done. It's simply perfect in what it does.

I expected a great game from Klei and they just delivered, surpassing my expectation.

Beware! I doesn't look addictive..., well, it is, a lot!
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1 of 1 people (100%) found this review helpful
57.4 hrs on record
Posted: May 18
An amazing turn based stealth game. The sound track also hypes you up as more turns are taken. A challenging and fun game that makes you think of more than one or two future moves. Im not going to lie, Klei Entertainment makes more and more amazing games each year. (#N+ #SugarRush #Shank1/2 #MarkofNinja #Don'tStarve)
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1 of 1 people (100%) found this review helpful
0.9 hrs on record
Posted: May 18
Pre-Release Review
Such a great game.
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1 of 1 people (100%) found this review helpful
8.7 hrs on record
Posted: May 19
Really nice game with an amazing "mission impossible" feeling and I was also surprised that a turn based game can bring your adrenalin to rush like this.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
30.0 hrs on record
Posted: May 19
GOTY 2015 or GOTY 2015?
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1 of 1 people (100%) found this review helpful
6.2 hrs on record
Posted: May 19
Nail-biting cat and mouse action.

Great mechanics and upgrades that actually feel worth getting.

Normally I am not into games like XCOM and the like, but Invisible Inc. strips out some of the complexity. Don't let that fool you though. This game is no walk in the park.

Highly recommend it.

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1 of 1 people (100%) found this review helpful
28.9 hrs on record
Posted: May 18
I went home with the intention of doing everything school related during my 4 day weekend break. Then this game came along and stole 30 hrs of my life 11/10. Seriously, I couldn't put it down.
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1 of 1 people (100%) found this review helpful
2.4 hrs on record
Posted: May 19
Fantastic.

This game is a joy to play. It's streamlined without being simplistic. It's atmospheric. It loads instantly and looks fantastic. The writing is succinct, which is far too rare in games. I love it.
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