Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
User reviews:
Recent:
Very Positive (37 reviews) - 83% of the 37 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,191 reviews) - 93% of the 2,191 user reviews for this game are positive.
Release Date: May 12, 2015

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Buy Invisible, Inc.

Packages that include this game

Buy Invisible, Inc. + Contingency Plan Bundle

Includes 2 items: Invisible, Inc., Invisible, Inc. Contingency Plan

 

Reviews

“You should buy Invisible, Inc. because, like I said, I think it’s the best turn-based strategy game to come out in years. But you should love it because it’s a creative endeavour that offers such rich moments. Just don’t let this sneaking masterpiece slip you by.”
Rock, Paper, Shotgun

“I already gave it a Game of the Year award.”
10/10 – Destructoid

“This is a game anyone who cares for tactics, espionage or just good times on a PC really needs to check out.”
YES – Kotaku

Community supported translations available!

About This Game

Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.

Klei Entertainment, the independent studio behind the hit games Mark of the Ninja and Don't Starve, presents: Invisible, Inc.

Key Features

  • Character selection: Start with any of the 10 unlockable agents in the game, plus 6 agent variants, and 6 starting programs to crack corporate security.
  • Deep customization of builds: each play through is different as you create your own strategy using agents, items, augments and programs, and adapt to your surroundings.
  • Randomly generated world: locations, threats, and loot are randomly generated so each playthrough is vastly different and you’ll never get complacent.
  • Choose your own game mode: with 5 different game modes and extensive custom generation options, each player can play the way they prefer.
  • Fully animated cutscenes and voice over: with hundreds of lines of voice over, great animation, and fully animated cutscenes, we didn’t spare any expense to make an immersive experience.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    Minimum:
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Storage: 2 GB available space
    Minimum:
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (37 reviews)
Overall:
Very Positive (2,191 reviews)
Recently Posted
optoabhi
11.8 hrs on record
Posted: August 23
Have been looking for stealth-turn based tactics game. Have to say I really wanted to like this game.
-----------------------------------
[1] Extremely steep learning curve
[2] Little to No documentation
[3] No Adaptive difficulty
[4] Interface is Ok not mind blowing
[5] AI is good but should be designed to adapt to players pace (refer [3])
[6] Good concept but fails to ignite the passion to give another go because of [1]
[7] Half baked game design there are no patterns to plan your strategy

Helpful? Yes No Funny
BpFishmonger
10.4 hrs on record
Posted: August 23
I used to be the sort of gamer that has the obsessive need to play a 'perfect' game.

Losing a province in Shogun 2? Unacceptable, reload previous save.
Missed a ghost bonus in Deus Ex? Unacceptable, reload previous save.

Now i am not saying there is a right or wrong way to play a game, each to his own but playing invisible inc. forces me to accept error, to live through them and carry on.
It is almost impossible to play a 'perfect' game on higher difficulties, sooner or later you will trigger an alarm, you will be forced to take out a guard (which causes alarm), you won't be able to clear all the saves, and most of the time you will be scrambling through rooms frantically searching for the exit teleporter with elite enforcers gunning for your ♥♥♥.
It is not a game for everyone, but I believe it is a game everyone must play.
Helpful? Yes No Funny
mbouchar
31.7 hrs on record
Posted: August 22
Great game
Helpful? Yes No Funny
slippygreenfrog
50.5 hrs on record
Posted: August 18
Buy it, Play it, Love it. Wish it was bigger, better and more devolped. Then buy the dlc and be happy. Seriously though this is a great game. Like Xcomm but when you get killed it's your own damn fault and not a los error.

Advice - Don't be afraid of using your rewinds or restarting your whole campaign (several times :).

5 Stars
Helpful? Yes No Funny
Phobos
54.8 hrs on record
Posted: August 18
Invisible, Inc. is a turn-based strategy stealth game revolving around corporate espionage in the not-too-distant future. (It's essentially a stealth game with XCOM mechanics.)

I first noticed the brilliance of Klei Entertainment when I received Mark of the Ninja in a Humble Bundle. When I noticed Invisible Inc in the Steam Store, it was only a matter of time before I added it to my collection.

Here's what I've noticed about Klei games I've played:
  • Understated
  • Beautiful artwork
  • Well-produced sound
  • Character voices with personality

If you think you'd like this game, you're right.
Go ahead and buy it.
Helpful? Yes No Funny
malcolmmackay224
2.2 hrs on record
Posted: August 17
I really liked Mark of the Ninja and although most of Klei's other titles don't interest me that is because I'm not interested in the genre.

I like turn based stealth games so I should like this game. But so far I don't. Biggest problem so far is the lack of documentation and the useless tutorial. Are developers really so lazy they can't document their games.

The game map is confusing and the interface is really poor.

I'll continue to tinker with it but so far it is not enjoyable. Definitely not up to the standard of Mark of the Ninja.
Helpful? Yes No Funny
phyk_xun
314.6 hrs on record
Posted: August 17
Great single player game. Beautiful concept, great design, excellent gameplay. I only wish it were longer and open ended. I would buy this again.
No, I do not work for them.
Helpful? Yes No Funny
The Sims IV
8.6 hrs on record
Posted: August 16
Sassy little stealth game. It's not the most amazing game going around and is a little short but there's plenty of additional game modes and decent replayability so I'd recommend.
Helpful? Yes No Funny
thetimujin
30.5 hrs on record
Posted: August 15
This is a perfect solution for a proceduraly generated turn based stealth.
The game is challenging, original and fun.
Helpful? Yes No Funny
Cowan5
17.4 hrs on record
Posted: August 15
If you are a fan of tactical turn-based games then this is a must-buy.

Great gameplay, good story and very polished all round.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Recommended
10.7 hrs on record
Posted: August 13
Turn based futuristic stealth game with randomly generated levels. You play as a spy agency on the run, looking to get back on it's feet on a deadline. You take missions around the world that offer different benefits such as money, breaking out an MIA operative, getting additional augments for your operatives, and so on. The operatives themselves offer different specializations and you can level them up by spending credits, as well as equipping them as you see fit. It seems to be pretty replayable due to the randomly generated missions, and once you move past playing the game on the easier difficulty (about 7 hours for me) the later ones have a permadeath mechanic by default which is pretty cool. I think the settings for that are customizable though. Anything past the first difficulty is pretty tough for my tastes honestly, but those who are accustomed to say XCom should find this game plenty enjoyable.
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3 of 3 people (100%) found this review helpful
Recommended
146.5 hrs on record
Posted: July 28
This is a combined review of Invisible, Inc. and the Contingency Plan DLC.

As my games library has grown larger and larger, I've come to appreciate games which do one thing really well more than big, sprawling titles which try to do lots of things well and only partially succeed. This game is a perfect example of the former.

The core game mechanic - sneaking around, hacking and stealing - is brilliantly executed. New agents, abilities, items and programs become available as the game progresses, each combination with its own optimal strategy. Like any good turn-based game, Invisible, Inc. will get you thinking all the time. No two levels are the same, even if you play through the game multiple times, so it's always a good idea to explore, observe and analyse the situation. And no matter how well you plan, most levels have at least one hairy moment which forces you to improvise, sometimes diverting agents well away from their intended locations to help each other out. The alarm tracker increments every turn, building the suspense and forcing you to move quickly, but my experience is that rushing through levels is hazardous to agents' health.

The game has a great failure spectrum. It would be pretty annoying if getting spotted meant an instant game over, but that's far from the case. If you make too much noise, a guard will come to investigate, but you can try to hide or ambush them. If you get spotted, you have one turn to take cover or knock the guard out. If a guard still has eyes on you after that turn, your agent will be shot, but you can revive them with another agent or just drag them to the exit. Even if you don't manage that, as long as one agent escapes the level, your agency will live to fight another day - and you can recruit more agents as the game goes on. There's also a rewind button, with a limited number of uses by default, which takes you back to the start of the previous turn if things really get out of hand.

The experience system is also well designed. Every time you play the game, you'll make progress towards unlocking new things for your future playthroughs, even if your agency is eliminated. If you try a particular difficulty setting and realise it's too easy or difficult, you can retire that save file, bank the XP and start afresh with new toys to play with, which is not something I've seen in any other game.

The story is fairly simple but interesting enough and the voice acting is excellent. And I know it's a matter of taste, but I think the game looks and sounds fantastic, the character designs in particular. With Contingency Plan installed, the length of the campaign is good for about 15 hours of gameplay, but you can make the campaign shorter, longer or even endless in the settings. I've finished the game three times - once on each of the three standard difficulty levels - and I'm now deep into an endless game, so don't be put off by reviews saying it doesn't have replay value.

The only things I'd change about the game are very minor issues: there could be a tutorial on how to throw items, there could be more storage space for items not currently equipped on any agent, and some of the agents could do with a bit of buffing to bring them up to the level of the others, but that's about it. It's no exaggeration to say I love this game. Highly recommended.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
54.8 hrs on record
Posted: August 18
Invisible, Inc. is a turn-based strategy stealth game revolving around corporate espionage in the not-too-distant future. (It's essentially a stealth game with XCOM mechanics.)

I first noticed the brilliance of Klei Entertainment when I received Mark of the Ninja in a Humble Bundle. When I noticed Invisible Inc in the Steam Store, it was only a matter of time before I added it to my collection.

Here's what I've noticed about Klei games I've played:
  • Understated
  • Beautiful artwork
  • Well-produced sound
  • Character voices with personality

If you think you'd like this game, you're right.
Go ahead and buy it.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
4.2 hrs on record
Posted: August 14
(big shadowrun fan speaking) this game is beautiful! only 3 hours in and I love it! definately recommended
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
50.5 hrs on record
Posted: August 18
Buy it, Play it, Love it. Wish it was bigger, better and more devolped. Then buy the dlc and be happy. Seriously though this is a great game. Like Xcomm but when you get killed it's your own damn fault and not a los error.

Advice - Don't be afraid of using your rewinds or restarting your whole campaign (several times :).

5 Stars
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
131.9 hrs on record
Posted: August 4
Hidden gem of a game, easy to pick up, fun to play on all difficulties, gently challenging throughout learning to play (even after 100+ hours).
Highly recommend to anyon - im normally an FPS player, this is my first turn-based game and I feel like it has set the bar really high.
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Most Helpful Reviews  Overall
391 of 418 people (94%) found this review helpful
Recommended
16.9 hrs on record
Early Access Review
Posted: August 19, 2014
Invisible, Inc. is a roguelike, turn-based, strategy stealth game. Moving past the buzzwords, it's a game where you move your units through randomized levels by observing the patterns of enemy movement and then avoiding them on your way to the exit point of the level. If you're lucky, you'll find some items or cash along the way. As you go further in the game, you face more and more dangerous enemies. Eventually you get spotted, die, and have to start again from the beginning. You do that last bit a lot, actually.

I've noticed a lot people assuming that the game is similar to Shadowrun Returns or XCom due to the isometric perspective. It really isn't, and if you go in trying to play it that way you will end up being frustrated. Invisible, Inc. is a stealth game and a roguelike. Combat is difficult and usually not an effective way to deal with enemies. Also, it is a roguelike, to the extent that word still means anything, and you will most likely fail a lot as you learn how to play, and sometimes just because the random number generator screwed you over. How much you enjoy it will depend on your tolerance for that sort of thing.

Also, this being early access, there's always the question of whether the creators are going to actually finish the game. Klei is a pretty well established company at this point, and they previously did a public beta similar to early access with their game Don't Starve. Personally, I think they're trustworthy based on that track record. Not that I'm an expert or anything.
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712 of 814 people (87%) found this review helpful
939 people found this review funny
Recommended
13.8 hrs on record
Posted: May 13, 2015
It's like XCOM and FTL got drunk and started making out, and then Mark of the Ninja walked in on them, but everyone was cool about it
Was this review helpful? Yes No Funny
273 of 292 people (93%) found this review helpful
10 people found this review funny
Recommended
7.7 hrs on record
Posted: July 10, 2015
All right, so I do recommend the game, but I'll say right away that it's easily not for everyone. In short, if you're expecting a well-pieced together story, you won't find it here, but if you're after a rogue-like turn-based dungeon crawler, then this game will be right up your alley.

The presentation is probably the game's biggest strength. It's put together well in shiny visuals, clean UI, and a fun gameplay concept that takes isometric turn-based combat and makes it stealth-oriented, where you're better off avoiding the enemies rather than engaging in fights. The game is fun, if you enjoy turn-based tactics that let you plan your every ally's move.

The gameplay concept is solid, but some of its execution was a fair bit annoying to me personally. A lot of the challenge presented felt simply artificial and unfair. The raising security level each and every turn forces you to rush each mission. Exploration is simply not rewarded under this system, because the longer you stay on your mission, the more security measures will be added after every few turns, which will eventually put you in a tight spot. I never came across any way for me to freeze or reduce the security level. It's just a rush against time, but on turn-based basis.

I was also not fond of the fact that I couldn't buy any equipment for my party in between missions. The only time I could do it was if I happened to find an automated shop during missions, when I had virtually no money to spend. Of 4 agents I had in my missions, 2 were running about without weapons and just being used to sit on the guards. This brings me to another annoyance. If you don't have a weapon, you have no way to deal with the guards. No idea what sort of agents these are who can't even take out a guard from behind unless they have a tazer. Things start to get more complex when you meet enemies in armour, who are invulnerable to most weapons, and your only chance is to play a cat and mouse game where you're constantly running away.

But, I really did like being able to improve my agents in between missions by upgrading their stats, even if stats themselves did feel a bit unbalanced. Speed felt like the most useful stat by far, since it gave you more action points, with hacking being a close second, since everything requires hacking. But strength and anarchy felt next to useless. Strength only lets you carry more items, and anarchy makes you steal slightly more money from the guards.

And lastly the story, well, it was mostly on the background. The most of it you'll see is in the opening and ending cutscenes. But the rest of the game you're just dungeon-crawling really. It was pretty neat to get to pick which mission to do from a wide selection. It's very non-linear and each mission simply increases your assets - either you rescue an extra agent to add to the team, or you find some new shiny gear to use. Though because of that, it also meant that there were no story-related reasons to do any mission. You could expect the same approach in each one and merely doing as many as you can to pass 72 hours in-game before having to do the final one with what you've got.

I was also hoping there'd be some more character development. All the agents in your team were just mute puppets for you to control. They never showed any personality or had anything to say aside from a witty one-liner at the start of each mission.

Having said this, if you are a dungeon-crawl fanatic and like challenge, you should enjoy this game very much. It has higher difficulty modes, as well as an endless mode too where you have to survive for as long as you can. Overall, it's a worthy game to try and I have had my fair share of fun with it, even though the main campaign is rather on the short side.
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187 of 213 people (88%) found this review helpful
13 people found this review funny
Recommended
30.2 hrs on record
Posted: May 12, 2015
This is like XCOM except it won't waste your time with huge maps and long drawn-out firefights across a ravine. It feels a lot more like dancing, as your squad scampers around guards and rooms, trading places / items / roles.

Very emergent qualities to the mechanics too -- you might make some noise to bait a guard outside, and he'll open a door and wander into your melee overwatch ambush... but then he left the door open, which means a hacked turret has line of sight to another guard in that room, and so the turret kills him -- the noise alerts other guards and raises the global alarm level, which shuts down your turret and spawns 2 more guards, etc. Things happen because of things, and almost every situation is avoidable if only you had planned ahead a bit better.

Anyway, this is an exceptionally well-done game. Highly recommended. (DISCLOSURE: I completed the campaign on all 3 base difficulty levels. I didn't pay for my copy of the game. I know one of the developers.)
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