Invisible, Inc. is a hardcore tactical stealth game. Control elite spies as they infiltrate powerful corporations. Find profit in chaos as you guide your team around the world in search of lucrative contracts.
User reviews: Very Positive (335 reviews)
Release Date: Aug 19, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Klei was among the first developers to release a game into Early Access with Don't Starve, and the feedback we received helped us to vastly improve the game before launch. We're doing it again with our procedural stealth game, and we know that community feedback is going to be huge to make this game the best it can be. Thanks community!”

Approximately how long will this game be in Early Access?

“We have a plan to complete our core set of content in early 2015, and we will be adjusting our plan based on feedback.”

How is the full version planned to differ from the Early Access version?

“The full version will have a lot more content, including: more playable agents, more mission locations, a final boss mission, more upgrades, another corporation, and more enemies for you to die by.”

What is the current state of the Early Access version?

“The current version includes 6 playable agents, a whole host of programs and upgrades, 3 corporations, a Story Mode, and an unlockable Endless Mode. Even in Alpha, many fans have played for hours upon hours, so feel free to jump in and let us know what you think!”

Will the game be priced differently during and after Early Access?

“The game is $19.99, but get it now to take advantage of special $15.99 early-bird pricing.”

How are you planning on involving the Community in your development process?

“We're continually talking to our community about our game process, and keep them informed of our progress and decisions. Please join the discussion on our forums at
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Buy Invisible, Inc.


Recommended By Curators

"Wonderful stuff: tactical, tense, characterful, and confident enough to never depart from the realm of stealth."
Read the full review here.

Recent updates View all (20)

November 10

Early Access Update 6: Archive Ghosts - Patch Notes

Check this patch out on our forums for some more details and a cool poster!
forum update patch notes

Build 116318

New Features
* New alternate "ARCHIVE" agent starting loadouts. Deckard and International.
* Rewind feature added. Works as a limited save and reload.
* IRONMAN mode, play without the rewind feature.
* New enemy type: Support Guards
* New grenade items: Smoke and flash grenades.
* New gadget, go find it.
* Tutorial has a "guard blind spot" feature spotlight.
* When guards are on overwatch, tiles that will hide your agents will be shown as purple colored zones.
* better door visibility in mainframe mode
* some sounds updated.

Balance Changes
* International's scanning ability becomes an item and now works passively.
* Emergency Drip now works when your PWR is less than 3. Boosts it up to 3 PWR.
* Opening doors and peeking will not cancel Melee Overwatch.
* Augments and inventory are now two separate groups.
* Agents now get new Augment slots using the Cybernetics lab.
* Guards peek around corners at interest points.

Bug Fixes
* Fix cloak visual effect being removed only after being overwatch-shot while walking
* Null drone is not impassable
* Save window position in settings for Windows
* Fix a room-generation problem with vault levels
* Fix Interrogation target not being KO'd for 6 rounds.
* Fix the Final Mission dialog not appearing.
* Peeking should reveal bodies hidden behind cover.
* Fix an inaccessible safe with one of the security prefabs.
* The ShopCat store now has tooltips for player programs.
* Corpses are no longer selectable.
* You can toggle run while dragging.
* Sankaku missions now always have at least 1 guard, for passcard assignment.
* Fix some tooltip spacing.
* Tooltip on Passcard
* Stim III name fixed

7 comments Read more

October 28

Early Access Update 5: RED EYE - Patch Notes

Check this patch out on our forums for some more details and a cool poster!
forum update patch notes

Build 115029

New Features
* 2nd new throwable item. As well, the 1st from last update was made less rare.
* New program
* New Daemon

Balance Changes
* Many item names, descriptions and prices have been improved.
* Predictive Brawling increases AP benefit.
* Torque Injectors reduce item cooldown.
* Volt Disrupter PWR use lowered.
* Cyberlab Augment Injectors tell which augment they have when used and can be canceled. They also KO for 2 turns instead of 3 when used.
* Level 1 cloaking rig now works when seen, but only lasts 4 tiles of movement.
* Level sizes and guard numbers do not scale as quickly.
* Level 2 guards gain full vision up to 90 degrees. No peripheral weakness.
* Mission security levels also displayed by shield markers at the world map screen.

Bug Fixes
* Buster Chips action will display automatically when available (like the Accelerator Chip)
* Fix issue detecting hostage death by laser
* Selling your currently equipped program should actually unequip it.
* Fix a save-load error when playing Security missions.
* Fix for a potential cause of guards being able to overwatch-shoot in the same turn.
* (OSX) Fix a problem that was causing non-fatal errors to crash the game.
* Improved guard spawning to help reduces clumping.
* Agents can observe paths of guards visible through controlled drones.
* Fixed a crash checking agent distance in the interrogation mission.
* Improved code in the vision system that was causing some animation warping.
* Fix a probem allowing the player to break firewalls after the Paradox is installed.
* Parasites are removed from units when they die.
* Cameras triggered through alarm states work again. They also show 'Rebooting...' in mainframe mode when coming online.
* Fixed a bug with Parasited mainframe items not working with Net Downlink.

10 comments Read more
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“This is wonderful stuff: tactical, tense, characterful, confident enough to never depart from the realm of stealth”
Rock, Paper, Shotgun

“Invisible, Inc does espionage justice”

Early Access Update 6 : ARCHIVE GHOSTS - Patch Notes

Update 6 is now live. Check out the notes on our forums for some more details and a cool poster!

About This Game

Invisible, Inc. is a hardcore tactical stealth game. Control elite spies as they infiltrate powerful corporations. Find profit in chaos as you guide your team around the world in search of lucrative contracts.

You are the Operator, and you direct Invisible’s agents in the field. Infiltrate procedurally generated corporate facilities in tense, turn-based missions where every move could be your last. Find profit in chaos as you guide your team around the world in search of lucrative contracts. Infiltrate the corps directly when they are least expecting it, and use the proceeds to upgrade and outfit your agents.

Key Features

  • A new stealth game by the makers of Mark of the Ninja. This game pulls no punches, and each move you make may be your last.
  • Beautiful visuals and animation, created by the award winning team at Klei
  • Randomly Generated Worlds: Each corporation you infiltrate presents a new challenge. Information is power, and no mission is alike.

System Requirements

Mac OS X
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2.0+ GHz Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    • OS: 10.8.5 (Mountain Lion)
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
    • Hard Drive: 2 GB available space
Helpful customer reviews
6 of 6 people (100%) found this review helpful
33.6 hrs on record
Posted: November 11
Early Access Review
Hello Internet! Today id like to give unto you my review of the game Invisible Inc.

For those who haven't played it yet, or are weighing their options carefully as they peruse the reviews of the game, must be aware. Invisible Inc. is a turn based, stealth, procedurally generated game; somewhat reminiscent of games like X-COM or Wasteland in terms of turn based and team deployment, but with a major focus on stealth and subterfuge. Like X-COM, their is some resource management both in-game and out, but not to the same degree. The game is still not fully done yet and the developers are carefully approaching what their vision of the game should be.

Negatives:(I like to start with these first)
-Very unforgiving of mistakes. Enemies are quick to punish errors with the swift death of your characters. While it is possible to revive fallen units, it is extremely dangerous.

-Balancing. All aspects of the game are undergoing constant tweaks and fixes, that sometimes lead to unfair advantages for both players and enemies.

-Procedurally Generated. No two maps are the same. Certain rooms however will typically have aspects about them that are the same every time(I.e. Holding cell areas always have higher level guards, or robot sentry levels almost always have a random roving eyebot). This by itself is not a negative, but it can be when three or more of these higher difficulty rooms are placed next to eachother, making the player either waste a lot of valuable resources just to find an empty safe room or to enter a bloodbath.

-Most important to mention for positives is the amazing dev team that regularly puts out game changing updates, including any number of new items, characters, revisions, tweaks, updates, etc.; all the while listening to their community.

-Story. While vague so far, the story of Invisible Inc. has been developing more and more with each update; adding new dialogue here, a new description on that item, etc. Once the game is fully created I believe that we shall have a compelling and riveting story for us to play through.

-Art Style. The environments, as well the characters themselves, have a very distinguished and marked style. Cartoonish in appearance but with a gritty realism that punctuates the plot and setting of the game.

-Characters and Leveling. Starting off, you only have access to two characters with which you have full control of in game. All of the current characters within the game are capable of being chosen and played after you have leveled up an arcade-style profile experience level; which increases every time you play the game and complete a campaign run-through. The characters are all dynamically different, both in appearance and capabilities, that allow you to capitalize on certain items, enemies, and strategies that the game has available.

-Interesting Gameplay Mechanics. While most of the game is a turn based, stealth ordeal; you must frequently hack and control electronics that affect events in the players world using an advanced AI, which is essentially a game of resource management. You can get past all of the guards and make it to the loot filled safes scattered around the levels but if you don't carefully conserve the power that your AI uses to hack things for you, you'll be ♥♥♥♥ out of luck.

-Logical Gameplay. Every action must be taken with a myriad of variables to consider. Should you risk sprinting to cover more ground, but possibly alert an unseen guard? Should you purchase more ammo for your characters pistol, or invest in their stealth skill instead? Even something as simple as opening a door must be taken into consideration as you may have no idea whats on the other side. Invisible Inc. gives you the tools with which to complete your goals but it is up to you on how you use them.

-Atmosphere and Setting. "Why are these missions always indoors?" -Shalem. The idea is that you, and a select few others, barely escaped an intelligence agancies form of a coup and you must send agents on missions to gather resources and support against the rising corporate giants around the globe. Set in a (not so far away or unthinkable) dystopian future where corporations seem to have more power than the world governments, you must use fantastic technologies such as implants, lasers, robots and super advanced AI to stop these Corporate menaces. While most of the missions are withing the corporate offices and labs that you are fighting, the game vaguely eludes to you that the rest of the world is none the wiser of whats really going on.

In conclusion, Invisible Inc. is a solid 8.0/10.0 for me, an avid fan of both stealth and turn based games. It is a very cerebral game, paired with the subtle cunning required for a stealth action; making for interesting gameplay. While still not fully developed yet, this game is proving that it's great potential is being realized and capitalized on by their dev team. I have no doubts that this game will one day be a GOTY worthy candidate and will be within the libraries of all the strategy nuts out there(Like me!).

Thank You for taking the time to read this.
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3 of 3 people (100%) found this review helpful
11.0 hrs on record
Posted: November 12
Early Access Review
Invisible, Inc is a game made by the same developers of Don't Starve. Very similar to X-Com (both the futuristic setting and gameplay) but focuses more on stealth.

In Invisible, Inc you break into different facilities and have to complete objectives, like stealing an item or rescuing a person. The gameplay is both complex and fun; and you really feel the tension as you're playing. Like most rougelikes it's brutal and a single mistake may lead to death, although there are ways to avoid this if you're careful. It's great at forcing you to adapt to situations and I really appreciate that.

The game's still in Early Access but Klei update it every 15 days or so. I highly recommend it to fans of the stealth, rougelike and turn based genre's.
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2 of 2 people (100%) found this review helpful
12.1 hrs on record
Posted: November 12
Early Access Review
Invicible, Inc. is what would happen if shadowrunners didn't bring explosives on their runs. Lots of sneaking around, tricking guards, hacking cameras and busting safes... And then it inevitably goes FUBAR and devolves into a chase or a gunfight.
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2 of 2 people (100%) found this review helpful
37.5 hrs on record
Posted: November 12
Early Access Review
this game is good, if u like bamboozling guards and foiling corporations this is the game for u. it's early access now but already it's super polished i think!
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1 of 1 people (100%) found this review helpful
0.3 hrs on record
Posted: October 29
Early Access Review
This game is fun.

Every update makes it more polished and complete.

If you want a good "early access" experience this is a good game to try.
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1 of 1 people (100%) found this review helpful
10.9 hrs on record
Posted: October 30
Early Access Review
Super intense fun strategy game that never plays the same way twice. I still have no great strategy for getting everything I want from a location...
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1 of 1 people (100%) found this review helpful
52.3 hrs on record
Posted: November 2
Early Access Review
Although still in early access and not 100% done, it already is a fantastic game with plenty of content and regular updates.

It is about an espionage agency fighting an unequal fight against all-powerful corporations in a near future. I heartily recommend it for people who like to think. It is a turn based stealth game with no reloads. So you can take all the time you need to think about what to do next, but mistakes will be punished mercilessly.

The good:
- interesting, unique agents - the game can play differently depending on whom you choose at the beginning
- procedurally generated levels provide nearly endless replayability
- the developers are very responsive and take community suggestions into account
- new updates come regularly and provide substantial improvements

The bad:
- early access which means occasional bugs and glitches
- the permadeath and no-reloading can lead to frustration if you misclick and lose the game in a bat of the eye
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1 of 1 people (100%) found this review helpful
12.5 hrs on record
Posted: October 28
Early Access Review
Like XCOM, but focused on steath instead of killing aliens. Very fun. I'm excited to see how the final game turns out.
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1 of 1 people (100%) found this review helpful
41.7 hrs on record
Posted: November 4
Early Access Review
I've become quite addicted to this game in a short period of time and am eager to see what comes next for this game.
FYI the Story Mode is quite short (3-4 Days of Missions and then a Codename Mission). It really lives up to its homepage claim of a TBS stealth-em-up that gets you thinking ahead. Getting spotted by enemies can be so easily done and drastically counter productive to the mission that you have to put a lot of effort in to not getting caught.
They also cater for your missions with an array of nifty gadgets and weapons so that the ways of infiltration never end up being just a linear game of Grandmother's footsteps.
If there was any complaint it would be that while I play Endless Mode setpieces tend to repeat themselves, and the missions do not vary enough for continual use. However I'm sure that this is something that will be addressed in the updates. Great game with a unique and inventive theme.
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1 of 1 people (100%) found this review helpful
29.1 hrs on record
Posted: November 5
Early Access Review
Already a really good game. Pleasant, challenging, and requires some real skill and thinking, The universe and atmosphere are not fully fleshed out yet but already feel really nice.

I don't really understand why that game gets compared to XCOM. Maybe it is just that there is no better comparison to make, but IMO it does not feel much like XCOM (the 1994 original game) and possibly even less like the modern sequels and remakes. Invisible, Inc. is not a game about fighting enemies. It is not even completely a tactical game in the classical sense. It is a game about taking the right decisions to achive an objective in a constrained situation.

In my opinion, the defining feature of the gameplay is that nothing is free and every decision you make has a cost.
You stunned that patrolling guard? He will wake up in a few turns and investigate.
You killed him? That will quickly increase the security tracker (and eventually spawn more guards)
You used an item? It will be on cooldown for a few turns when you may need it.
You shot a security drone? You will have to buy some ammo now.
You hacked that camera you could have walked around? Maybe you should have kept your hacking power for the one in the next room.
You unlocked a door? Now the guards can open it too.
You did nothing and stayed hidden for one turn? You wasted your agents' action points, and the security tracker is rising.

If anything, the game reminds me of chess and other abstract turn-based board games. Every turn, you are confronted to a new situation and have to take the right action. Should I stun that guard? Kill him? Let him walk away without noticing me? Lure him away to another room? Each choices has different merits and drawbacks, and you constantly have to consider how the overall situation will evolve. It is challenging, sometimes frustrating when you find yourself in hopeless situations or when you forget a minor detail that turns your masterplan into a disaster (how many times have I ended up with my team dead just because I forgot to press the "Melee reaction" button for one agent?), but usually lots of fun.

The current early access phase means the developers are still adding content, balancing the game and refining the gameplay. The technical part is already very good; the game runs smoothly and is very stable (stabler than many "finished" games).
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1 of 1 people (100%) found this review helpful
11.6 hrs on record
Posted: October 27
Early Access Review
Deep tactics game that just keeps going. Bad moves are punished while good moves makes you feel like an excellent spy.
This game is very difficult to put down. I would recommend it to anyone that loves tactic games, like xcom. The unforgiving nature of the game, i.e. no undo or "try again" for each level, just makes it so much more revarding. If you loose, you will still feel that the game progresses and you want to have another go. Very well excecuted!
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1 of 1 people (100%) found this review helpful
13.2 hrs on record
Posted: October 27
Early Access Review
Great fun! A new spin on turn based strategy for me, really enjoy it. Good for a quick spin, 1 or 2 levels if you have the will power to put it down after, that is. But gets better the longer you play although it can be unforgivingly tough sometimes.
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1 of 1 people (100%) found this review helpful
3.7 hrs on record
Posted: October 28
Early Access Review
You love turn based strategy & stealth ?
Then this title is for you.
Even in early access "invisible, inc. is
fun to play and makes the gamer eager to play the final

Big recommendation!!
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1 of 1 people (100%) found this review helpful
4.4 hrs on record
Posted: October 28
Early Access Review
Shut up and take my money
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
20.1 hrs on record
Posted: November 10
Early Access Review
Holy ♥♥♥♥ this was fun.
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1 of 1 people (100%) found this review helpful
10.8 hrs on record
Posted: November 15
Early Access Review
Klei did an amazing job with Don't Starve, in early access and post launch. In fact, if no one warn, you can easily play this game and think it's finished, this is Klei quality, my friends. Klei promissed that don't starve would receive 6 months of free updates post launch, and they did it, this is why i trust this company.
Nice visuals, very intense gameplay, this game will make you really tense. While some call this the "Stealth X-Com", i find this very wrong, why? X-Com requires strategy AND luck- LOTS of luck-, IC it's pure strategy and nerves, think right, and the game will reward you, but make no mistake, this is a very hard game, it would be better to call this the "Stealth Frozen Synapse".
Klei did right again, and with so many games abusing the Early Access system, it's good to know that are good developers out there.
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1 of 1 people (100%) found this review helpful
18.9 hrs on record
Posted: November 13
Early Access Review
Another promising game from Klei. I like these guys, so I bought the game to support them in my way as they haven't disappointed me and their games gave me hours of entertaintment. But the game is fun, unique, and challenging that I'd have done it anyway. Those people who has played Mark of the Ninja before (from the same developers again) will most likely like this game. Writing this as of Patch 6.

The game is a turn-based strategy which heavily involves stealth mechanics, with "roguelite" elements. There are several mission types with different goals, and you are on a timer; there is an alarm level which goes up turn by turn, and more security measures are activated, making your mission even more dangerous should you stick around for long. You start with two agents out of 6, and an "AI" which you use to hack security systems to pave the way for your agents and/or to allow them to grab some loot on their way to allow you build a better team. Among the loot, you can buy new programs, new tools, new weapons, and you can upgrade your agents.

The mission map and missions themselves are procedurally generated, no two missions are the same. RNG has a part to play, but if you are thinking carefully, you can finish most of the missions without alerting a guard/bot at all. Some of the game mechanics, like field of view can take a little bit of time to get used to.

Playing in short bursts is a good idea, as paying attention is really important, and one wrong step may force you to end the mission prematurely or it may result in the loss of some/all of your agents. You cannot save/load in the missions, but there is a rewind feature, which allows you to rewind to the previous turn (limited uses) in case you step in the wrong direction. There is an Ironman mode which doesn't have this feature.

Anyway, I can keep writing, but I don't think I need to. If you like turn-based strategies, and/or games with stealth mechanics, get this one. As soon as you grasp the fine points of the mechanics, you'll be enjoying it immensely.
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1 of 1 people (100%) found this review helpful
64.8 hrs on record
Posted: November 13
Early Access Review
Turn-based stealth strategy at its best. You control a group of hackers who are always on the run to steal corporations' cash and technologies. Having amazing cyberpunk style and atmosphere the game is easy to learn but is also very challenging. Even though it is in Early Access, it is already playable and updates that bring lots of new cool features are getting released every few weeks. I'll recommend it to everyone who loves Blade Runner and Netrunner tabletop card game.
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1 of 1 people (100%) found this review helpful
11.3 hrs on record
Posted: November 8
Early Access Review
This game is brilliant, stylish and hard. I'd like to describe it as "Turn-Based Tactical Espionage Action" if you know what I mean. But don't expect any kind of plot twists or even plot itself. And great soundtrack makes me think of some Alex Brandon's tracks from Deus Ex.
P.S. I have read all the negative reviews. And I have only one question. People, do you even read in-game messages? There are explanations why alarm level is constantly raising, why you can't purchase all equipment between missions and other stuff.
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1 of 1 people (100%) found this review helpful
49.8 hrs on record
Posted: November 6
Early Access Review
After watching many videos of this game on YouTube, I was very interested in trying this game out for myself. Invisible Inc. does not dissapoint! The art style is amazing and the music is thrilling. The gameplay is very solid and also very challenging. There's a steep learning curve, but once you get used to the game it's really hard to stop playing. I've put 3 hours in at the time of this review and can see myself putting in many more.
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