You are a mercenary possessed by a flame demon in a desperate world ravaged by seven Ice Lords. In this RPG where every choice counts, you will have to choose between unleashing the powers of the beast within and rejecting its demonic influence.
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Date de parution: 8 mai 2014

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Inclut les 4 articles suivants : Bound By Flame, Faery - Legends of Avalon, Mars: War Logs, Of Orcs And Men

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Acheter Focus Selection Pack (2015)

Inclut les 21 articles suivants : Farming Simulator 2013 Titanium Edition, Wargame: Red Dragon, Bound By Flame, Mars: War Logs, Styx: Master of Shadows, Space Run, Etherium, Pro Cycling Manager 2015, Cities XXL, Contrast, Faery - Legends of Avalon, Final Exam, Blood Bowl: Chaos Edition, Of Orcs And Men, Game of Thrones, Another World – 20th Anniversary Edition, Runaway, A Road Adventure, Runaway, The Dream of The Turtle, Runaway: A Twist of Fate, Yesterday, R.A.W. Realms of Ancient War

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Recommandé par les curateurs

"While parts of Bound By Flame are messy, its combat is strong enough to keep the fire stoked."
Lire la critique complète ici.

Articles

“The mix of combat styles, spells, and abilities is fantastic”
IGN

“Bound by Flame is like Mass Effect set in a Medieval fantasy world”
GAMESRADAR

“We're pretty impressed with Bound by Flame”
DESTRUCTOID

À propos de ce jeu

Dans un monde au bord du désastre, ravagé par les 7 Seigneurs du Froid et leur Mortarmée, incarnez un mercenaire possédé malgré lui par un démon de flammes.

Dans un grand Jeu de Rôle où vos choix ont de réelles conséquences, vous devrez choisir entre les pouvoirs offerts par cette puissance qui vous habite, ou tenter de repousser son influence pour garder votre humanité. Développez librement votre personnage et votre style de combat à travers trois arbres de talents. Adoptez les armes lourdes du Guerrier, le style furtif et agressif aux dagues du Ranger, et déchainez les pouvoirs destructeurs du Pyromancien. Recrutez divers compagnons avec qui vous nouerez amitiés, romances ou rivalités, et combattez les plus impressionnantes créatures de Vertiel dans d'épiques combats en temps réel aussi dynamiques que tactiques.

Les dangers et les ennemis, toujours plus redoutables et terrifiants, seront autant de tentations d’acquérir plus de puissance en cédant un peu de son âme à votre hôte. Quelle voie choisirez-VOUS ?

Configuration requise

    Minimum:
    • OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor: AMD/INTEL DOUBLE-COEUR 2.2 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 512 MO 100% COMPATIBLE DIRECTX 9 ET SHADERS 4.0 ATI RADEON HD 4850/NVIDIA GEFORCE 8800 GT OU SUPERIEUR
    • Hard Drive: 6 GB available space
    • Sound Card: COMPATIBLE DIRECTX 9
    • Additional Notes: CONNEXION INTERNET REQUISE POUR L'ACTIVATION DU JEU
Évaluations intéressantes des utilisateurs
11 personne(s) sur 11 (100%) ont trouvé cette évaluation utile
51.4 heures en tout
Posté le : 23 juillet
Un autre bon petit "rpg" du studio français "spiders". Heureusement qu'ils sont là, car hors les grosses productions de cette année et les "rpg" à l'ancienne, il en manque quelque peu. Alors peut mieux faire au niveau des graphismes mais grosse qualité de nos jours : la difficulté est là et bien là, en tout ças en mode extrême. Alors "oui", ce n'est pas un monde-ouvert, pas du tout même, et bien tant mieux, au moins on a du challenge et du début à la fin.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
21.8 heures en tout
Posté le : 8 août
Bounds By Flame est un RPG/Action dans un Univers médiéval-fantastique.
Pour cette nouvelle réalisation, le studio français Spiders, semble avoir décidé de s’inspirer de la concurrence et notamment de Dark Souls avec un système de combat basé sur la garde et l’esquive mais qui a choisi d’être plus arcade que l’original.

Points forts
  • Montée significative du niveau technique depuis Mars : War Logs.
  • Mise en scène efficace et de bon niveau.
  • Plusieurs modes de combat qui apportent de la variété et nous permettent de nous adapter (arme lourde, dagues, magie du feu)
  • Système de contre, indispensable à maitriser et qui demande d’observer les patterns des ennemis.
  • Les choix à faire, bien que peu nombreux, ont de vraies conséquences par la suite et peuvent conduire à une certaine rejouabilité pour les plus acharnés d’entre vous.
  • Bestiaire original artistiquement même s’il manque un peu de variété.
  • Système d’évolution et de craft dans la bonne moyenne.
  • Pas de bug notable, le jeu est stable et bien fini à l’heure où vous me lisez.
  • La difficulté est au rendez-vous dès le mode Buffle.
  • Durée de vie correcte : 20h pour ma part.

Points faibles
  • Le level design trop linéaire, relativement vide de vie et étouffant tellement on se sent engoncé dans des couloirs. On a presque l’impression que le décor n’est pas à la bonne échelle. Pour enfoncer le clou, on ne peut ni sauter et ni tomber d’un simple rebord sauf si le jeu l’a prévu spécifiquement. D’ailleurs, on ne compte pas les innombrables murs invisibles qui jalonnent notre progression.
  • Les personnages rencontrés sont caricaturaux et leur background manque de développement (romances y comprises).
  • Compagnons presque inutiles pendant les phases de combat. Leur IA est excessivement limitée (personnages statiques) et leurs dégâts anecdotiques.
  • L’Univers, tout comme l’histoire manquent d’originalité.
  • Le système de combat bien que dynamique et dans la veine de Dark Souls, s’appuie sur un côté Hack & Slash et une difficulté artificielle. Comme exemple, sachez que pour tuer un ennemi de base, il peut falloir une 20ène de coups avec une arme lourde (beaucoup plus avec les dagues) alors que celui-ci nous enlève la moitié de notre vie en 1 seul coup. Pour certaines personnes, je peux comprendre que les combats puissent devenir longs et fastidieux.
  • Peu de différences dans l’utilisation des différentes armes lourdes (épée, hache, masse) à part quelques légères variations dans les statistiques.
  • Caméra parfois capricieuse ce qui n’étonnera personne vu l’étroitesse de certains passages.
  • Assez léger niveau loot (environ 20 armes différentes par exemple).

Note : 7/10

Alors avec tous ces écueils, vous allez vous demander pourquoi je mets cette note honorable. Est-ce par chauvinisme ? Non, mais tout simplement parce que je me suis amusé, que le jeu est finalement assez fun. Spiders a toujours su, malgré une absence de moyen, faire des jeux qui tiennent la route et c’est encore le cas ici.
Malgré tout, je trouve que Bounds By Flame a perdu l’originalité et la personnalité qu’avait su apporter Mars : War Logs. Espérons que The Technomancer, leur prochain projet, de retour à un Univers post-apocalyptique, saura à nouveau se démarquer et nous étonner.
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55 personne(s) sur 75 (73%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
32.4 heures en tout
Posté le : 1 mai
Bound by Flame is a Third-Person, Story-Driven, Action-Oriented RPG developed by Spiders & published by Focus Home Interactive, the very same duo that conceived Mars: War Logs.

You are thrust into the harshness of Vertiel as Vulcan, powder master of the Freeborn Blades. The Blades along with the Elves & the Red Scribes fiercely stand as the last bastion of civilization against the might of the seven Ice Lords & their Deadwalker minions who seek to plunge Vertiel into an everlasting Ice Age. You – Vulcan – stand on the precipice of Vertiel. Will you be able to stem the frozen tide?

Before embarking upon your journey, you will be met with the character creation screen. The options present are few but include the ability to change hair/face type in addition to customizing your character’s name. The option to choose gender is also present.

Vertiel is a harsh & unforgiving land with varying environments, from tree-filled swamps to death-ridden sewers. The environments are linear, disjointed & feel claustrophobic at times despite much of the game taking place in outdoor locales.

There are three unique skill trees – Warrior, Ranger & Pyromancer, which allow you to customize your playthrough. There are several different weapon types as well. Ultimately, you’ll have to allot skill points according to which weapon you desire to use throughout. While there is some wiggle room in the ability to customize your character, it is somewhat limited as to variability. Also present is a feat system that grants a wide array of bonuses to crafting, health/mana, exploration etc., depending on how feat points are spent.

The combat feels fluid & rewarding upon dispatching your enemies into the afterlife. The boss fights are of particular note, as they are quite difficult & well-thought out in their construction. The final boss encounter was a personally euphoric experience. Even the most battle hardened will experience difficulty here.

As you adventure throughout Vertiel you will encounter foes & allies alike. Foes will become friends & friends will become foes, instigated by war’s untimely wrath. Certain allies will be able to join you on your adventure & assist you in battle, providing everything from damage absorption to the critical heal that will permit the eventuality of victory. Unfortunately, their use is highly variable & they become almost useless in certain drawn-out encounters.

Bound by Flame has an in-depth crafting system, enabling the crafting of potions, traps & even weapon/armor upgrades to slay the most formidable of foes. Much time can be wasted perfecting each piece of equipment to desired playstyle.

The dialogue in Bound by Flame is its Achilles’ heel. It does not suit the fantasy environment in any capacity whatsoever. The facial animations are equally as poor. Coupled together they provide a major drawback for any player seeking an immersive fantasy experience.

The art style & graphics provide a suitable backdrop. Other than being simply existing as a medium for the story to unravel, they don’t provide much in the way of eye candy. There is also a literal plethora of cut scenes rendered with the in-game engine. The majority of them can be skipped however, if heart longs for battle.

Olivier Deriviére, creator of the soundtrack, also creator of the soundtrack to Remember Me, pulls no punches in creating a phenomenal score that exudes both wonder & excitement. Getting lost in the different bits & pieces of it are a certainty & a joy.

In conclusion, Bound by Flame is a mixed bag in the RPG genre. It flourishes in its strengths but continually stumbles upon its mistakes. Despite its drawbacks, Bound by Flame is note-worthy & very much worth a try for fans of the genre.

7/10
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29 personne(s) sur 35 (83%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
53.7 heures en tout
Posté le : 27 juin
Note: Review done after finishing the game on 'Captain Difficulty'.

First, the scores I give this game:

Story-line: 8/10
Gameplay: 9/10
Graphics: 9/10
Audio: 10/10
Controls: (KB&Mouse) 6/10
Target audiance: Masochists.

Pros:

Challanging:
Smart ♥♥♥ me thought to myself, "Hey, I've got about 15 years of RPG experience, I'll just go straight for 'Captain' difficulty! How bad can it be?"...
I was an idiot. Bound by Flame, on Captain, proved to be one of the most challanging games I've ever played, by far.
Every enemy in this game has it's own mechanics, which encourage a different approach, and on this difficulty, every minion you encounter might be the one that will kill you.
This is one of those rare games where you'll find yourself saving, after defeating even the lowliest of minions.
It does make winning feel a whole lot greater.

Graphics:
While the graphics are not 'Crysis level', they are pretty good, certainly enjoyable.

Audio:
Great soundtrack, enjoyable to the ear. Comes in complete contrast to the horrifying screams of frustration you will release.

Choice:
You have a decision-based system here that does have an impact on the game, if not 'world-changing'.
It's not really like, say, Mass Effect, but it's nice.

Crafting:
The game has a minimal crafting system, not much at all, really, but just enough as a side-feature to support a game with other focuses.
You can use it to create certain consumables, as well as to break items into matirials, and use those matirials for both creating consumables, and upgrading your gear.

Half-Way-Between-Pro-And-Con:
It's worth mentioning that the story-line in the game is nice, I like it, but it does feel like a... Summed up version of a bigger story-line.

Cons:

The AI:
The AI that "helps" you in the fights, your partners... How do I put this... They are stupid.
They are beyond stupid. And mostly useless.
They put themselves in danger often, and can't really hold their own for very long.

Fighting-controls:
This is my one main issue with this game. The controls, at least when using a keyboard&mouse, are horrible for fighting.
It's not game-breaking at all, it's very duable, you just need to learn how it works, it's just very very annoying.

Conclusion:
Highly recommended. Briliant game that is, without a doubt, worth a buy.
If you enjoy RPGs so hard you want to comete genocide, this game is for you.

I hope this is helpful. I am dead tired, superbly happy after finally defeating thew last boss and finishing it, but primarily tired.
Ziv.
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24 personne(s) sur 28 (86%) ont trouvé cette évaluation utile
13.4 heures en tout
Posté le : 29 août
In Bound by Flame you'll control Vulcan, a mercenary in a world where the Lords of Ice seek to destroy humanity and seize power through their undead and demonic armies. Events see you becoming the host of a demonic entity that promises you great powers if you let it take some control over you and said powers might be the only thing that'd defeat the Lords.
While not an horrible game Bound by Flame is sadly plagued by several cliches in its story and characters while sporting a combat system that is a bit too clunky for the challenges you'll be facing.

PROS:

-most character and monster models are pretty detailed, the hero character stands out as his/her armor and weapons change depending on what you equip and what upgrades you craft

-great soundtrack

-if you accept its influence the gradual changes in the hero's body and voice as the demon takes over are quite interesting and well represented

-lots of weapons/armor to find or buy, all of them can also be upgraded

-good amount of skills/skill upgrades to choose from when you level up: you'll have three main "classes" (warrior,dual-wielding ranger and caster) and can spend points wherever you wish while freely switching between each during combat

CONS:

-dull story, lots of cliches in the plot

-dialogues are, for the most part, just boring and drawn-out: there's also a few attempts at humour that are way out of place

-companion characters are unoriginal (elf archer, somewhat evil female witch etc)

-story decisions don't matter that much and you'll still be visiting the same locations with only a few quests changing slightly

-world graphics are pretty average and boring, colors feel a bit washed out and lights are too harsh

-animations are ok in combat but look quite wooden during cutscenes

-level design is boring and uninspired, most consist of a few areas connected my corridor-like paths, there's also little in the way of embellishments leading to them looking bare

-voice acting is quite weak overall

-companion AI is bad, they seldom dodge and are happy to stay in AOE damage: enemy AI can also sometimes act up

-combat system is decent per se, but you'll be asked to face several enemies at once and go through parries/attacks/interrupts with good timing if you want to live: sadly while the enemies attack quickly the controls don't feel responsive enough to make things work well

-combat difficulty is a bit all over the place requiring silly workarounds by using the enemy AI against itself to make things easier: last boss is also laughably hard unless you use a certain strategy to beat it

-little variety in enemy types and models

http://steamcommunity.com/sharedfiles/filedetails/?id=508373065

Bound by Flame feels like a missed opportunity to be honest as, while the premise sounds interesting, the plot itself is so similar to many other games/movies to soon become uninteresting: things are made worse when said plot is delivered by poor voice actors behind characters that are quite flat and nondescript.

A generic and dull story might be forgiven if the game gave you a good time during combat but sadly it falls flat even there: you'll often face too many enemies at once and their attacks can frequently interrupt yours or stun you thus leaving you unable to defend yourself, this'll be a quick death on anything but the easiest difficulty level. Some spells or abilities also take too long to cast considering how quickly you're supposed to react, 3 seconds to cast a war cry as a warrior? No thanks.

So to make things easier you can-and it's actually encouraged- cheat the enemy AI by pulling one of a group or, if it fails, fighting a bit and then retreating until they disengage so that you can wait for health/mana to recharge and attack again. This isn't really fun and clashes with the sense of grandiose that a supposedly badass, demon-possessed hero'd be feeling.

I can't recommend the game as I feel there are way better options if you're looking for a good story, good combat or both: as said it's not horrible and it works for the most part but it's so generic, dull and frustrating that even on sale I'd recommend it only for someone desperate for an action RPG fix and willing to overlook its many blemishes.
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