"Family is important, wouldn't you agree?" Faceless is a mystery/horror set around an unearthly creature known as The Soulrender. Players must work together to gather a series of dolls and set the souls within free, whilst attempting to survive the wounded yet powerful threat that lurks.

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Actualizaciones recientes Ver todos (8)

25 de agosto

Faceless ~ August 2015 Mini-Update

(Extracted from IndieDB. The Wakeland Town Police Department screenshots have already been shared on Steam.)

It's been a long time since our last update! Since moving to the Unreal Engine 4, Faceless has gained a much clearer vision. As an inexperienced project lead at the time, I was overly-ambitious for what I wanted Faceless to be. I wanted to have four gamemodes, two single-player campaigns and a book. Those four gamemodes and two single-player campaigns would have amounted to a massive 28-30 maps, which is excessive for an independent team. Perhaps we should've started with a smaller game! However, since the move to Unreal Engine 4, we've redefined our goals, and our vision for what we want for the project has been clarified. This mini-update will cover works-in-progress, all of which may be subject to change.


Faceless will have eight multiplayer maps, four large and four small. The large maps will correlate with the story of the upcoming book; Faceless: Deliverance. In particular, they will focus around a pivotal event known as 'The Bear Valley Tragedy' - an event which resulted in the deaths of many, whose souls are now trapped in the Dolls scattered around Wakeland City. The small maps will be for those who wish to experience a quicker multiplayer game with fewer dolls and a smaller locale. One of these small maps is the Wakeland Town Police Department. Here are some WIP screenshots. (Click the images to see them in full size.)


North Rising is the single-player mini-campaign in which players will take on the role of Elijah Grey (Sam A. Mowry) as he embarks on his own search for Daniel North. This journey includes making his way through the edges of Wakeland City to the hidden Fallen Grace Church. A place of faith that buries the darkest secrets beneath it in the form of an Asylum, a hellhole that the Soulrender calls its home. This has been one of the more ambitious levels to create, inspired by games such as The Vanishing of Ethan Carter and Outlast, two very different games with two very different playing styles. Here are a couple of WIP screenshots. (Click on the images to see them in 4k!)

You can also check out this short teaser (From 13:34) on Daz Black's channel, which shows a short flyby of this scene, as well as his character's voice. (Due to a strange error, the video appears darker than the version provided.)


For those who also work with the Unreal Engine 4, you may recognise that we are indeed using Marketplace Content. Without this, I can safely say that the game wouldn't be as far along as it is now, and it's likely that the game wouldn't be possible without the Marketplace, so we are extremely grateful that something like the Marketplace is available to us. However, despite using Marketplace Content, we'll still have a great deal of our own content, and we'll modify the Marketplace content to fit the game and make it our own.


You may have also noticed our new header, finally revealing one of the dolls in the game. It is without a doubt that these dolls are the forefront of everything that takes place in this game. It is Daniel North's 'Plan B' to set these souls free and cast the Soulrender away from Wakeland City. Since Daniel's whereabouts are currently unknown, this task falls on his brother and three friends who venture into Wakeland City to search for Daniel and attempt to finish what he started. Along with this video is a short new teaser, which shows that these souls are perhaps aware of what happened to them.



Since the game is predominantly multiplayer, some of you may be asking how we're going to provide the story outside of the single-player mini-campaign. There will be collectibles throughout all multiplayer maps that give hints and story-elements for the player to learn. These collectibles will include digital recordings from Daniel North and Elijah Grey, body bags that you can touch and hear the last thoughts of the deceased, and VHS tapes which can be watched through an option in the Main Menu after collecting them. These will all tie into, and reference to the upcoming novel; Faceless: Deliverance.


Faceless is looking for talented people to join our team! We are currently seeking CHARACTER ARTISTS and ANIMATORS to help bring Faceless to life even more. Contact Sklarlight [at] gmail [dot] com (Replace [at] with @ and [dot] with a period.) with the subject line 'Faceless' followed by the position you would like to apply for. Be sure to include past work, and please be willing to accept a test piece as part of your application.


Again, thank you all for your patience, it's not always easy hearing that a lot of people are impatient for our game, remember, we're just as impatient as you are! But a game rushed is a game doomed to fail, and we're definitely not going to rush our first project. Indie development is not as easy as it may look for those who haven't dipped their feet into the waters of the game development world. We've all learnt a lot since Faceless ever started, and we're still going to continue to learn throughout how to bring you the game we want to release to the world. One last thing, the Soulrender is going to be redesigned, so all current images of it are outdated. It will still retain a humanoid form.

Remember to keep an eye on our Facebook Page! We post WIP content, as well as other information pertaining to the game there.


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19 de agosto

Wakeland Town Police Department WIP Screenshots

We know many members of the community are saddened by our lack of updates, but please be aware that indie development is not as easy as it may seem! However, we've come a long way recently and we posted some WIP screenshots of our abandoned Police Department to our Facebook page. You may check these photos out over at Imgur for the best quality, since Facebook tends to reduce the quality of the screenshots.

Don't forget, if you do want to see more frequent updates, we post content and information to our Facebook page that we don't post anywhere else! We normally save Steam and IndieDB for finalised content, but we felt we needed to make people aware that content is definitely being posted, you just may not be seeing it. ːgoldenː

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“Deseando probarlo.”

“Mientras que esperas, puedes jugar a Slender de nuevo… O no.”
PC Gamer

Steam Greenlight

Estas imágenes y el trabajo incluido en ellas son objeto de cambios debido al reinicio parcial en el desarrollo.

Sujeto a cambios:

  • Mapas
  • Modelos
  • Texturas
  • Etc.

Cuando haya una beta disponible, los donantes serán informados y se les dará una clave beta y un pase de invitado.

Steam Big Picture



Acerca de este juego

Faceless es un survival-horror multijugador basado en la monstruosa entidad conocida como “El Ser” (también conocido como “The Being” o “The Soulrender” en inglés). Los jugadores deben trabajar de forma cooperativa para reunir una serie de misteriosas muñecas mientras escapan de una impía abominación. No hay armas, solo tus instintos de supervivencia.

Los jugadores deben trabajan como un equipo para reunir (y devolver) una colección de retorcidas y horrendas muñecas mientras que cada vez será más difícil escapar de El Ser en cada encuentro. Esta extraña criatura no se volverá tan solo más rápida sino que también tratará de atraparte y separarte del resto del grupo. Un uso frugal de la linterna y una constante comunicación son la clave para sobrevivir a esta infernal pesadilla.

Faceless tiene una misteriosa y abierta interpretación de su historia, en la cual cuatro supervivientes (conocidos como los Supervivientes de Wakeland) tratan de encontrar a Daniel North, el hermano de Adam North, uno de los Supervivientes de Wakeland. Wakeland City ha sido cerrada al paso debido a la Ley NHI de 1947, es una de las cuatro localizaciones que han sido infectadas por Desgarros, en los cuales El Ser puede libremente pasar por ellos. Las muñecas se encuentran en cuatro localizaciones en Wakeland City, estas son: Wakeland Forest, Wakeland Town, Hyde St.Station y Bear Valley Hospital. Los Supervivientes de Wakeland deben llevar todas estas muñecas al sitio ritual de cada área para asegurarse su propia supervivencia. Hay objetos opcionales que pueden dar pistas sobre el paradero de Daniel.

Una tensa y aterradora banda sonora sigue a los jugadores en su descenso a la locura. Desde el menú principal a cada recogida de una muñeca. El diseño del sonido ha sido construido para crear un ambiente estresante y poco natural para llevar a los jugadores al límite.

- Nada de hablar desde la tumba o vagar libremente: los jugadores muertos no pueden revelar información a los vivos.
- Los jugadores empiezan totalmente solos y divididos entre ellos.
- El chat de voz es por proximidad: los jugadores sólo podrán comunicarse dentro de una cierta distancia.
- De uno a cuatro jugadores: morir juntos o muere solo.
- Soporte para FGD que permite a los jugadores poder crear sus propios mapas multijugador.

Muñecas: el modo de juego base en el cual una cantidad de muñecas, dependiendo de cuantos jugadores empiezan el juego, deberán ser recogidas y dejadas en una área específica para poder prenderlas fuego y liberarlas de la entidad que albergan. Una vez recogidas y quemadas todas las muñecas los jugadores podrán “escapar” con éxito.

Versus: el modo versus donde hasta cuatro jugadores puede jugar, y uno de ellos es aleatoriamente asignado para jugar como El Ser (puede ser anulado para permitir a alguien en particular jugar como El Ser). Un botón será designado para tele transportarse a un nodo detrás del jugador más cercano, siempre y cuando los jugadores hayan recogido el 75% de las muñecas. Los mapas serán los usados en el modo base (Muñecas).

Corre: Un modo de juego con tramos de tres mapas donde no hay otro objetivo que el de correr y sobrevivir, al final de cada mapa una casa segura nos permitirá hacer la transición al siguiente mapa. El mapa final contará con una oportunidad para escapar de forma definitiva.

Ceguera Histérica: Inspirado en el modo de juego llamado Trouble in Terrorist Town de Garry’s Mod, todo el mundo tendrá la apariencia de seres humanos. En este modo pueden jugar más de cuatro personas, de todas ellas una (o más) será designada como El Ser teniendo el mismo aspecto que los demás. El designado (o los designados) deberá matar a tanta gente como pueda sin ser descubierto. Una vez descubierto todo el mundo deberá recordar de quién debe huir y tratar de sobrevivir el tiempo restante del mapa.


Faceless se venderá por £ 6.99 / $ 9.99 / € 8.99 - pero aún cuentan con una variante de un solo jugador libre-a-jugar con dos mapas, uno modo de juego y el prólogo.
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