"Family is important, wouldn't you agree?"Faceless is a supernatural mystery set around a cursed city and a creature known as The Soulrender. Players must work together to gather a series of dolls and set the souls within free, whilst also attempting to escape with their lives.
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1 mars

Welcome to Wakeland, Fran.

This announcement has been extracted from Facebook: (https://www.facebook.com/FacelessGame/photos/a.181671778646060.62931.181244618688776/1070042846475611/)

Please welcome the latest member of our family, and the sixth and final Doll for Faceless; it's none other than Fran Bow!

Originally, we were going to have a series of Easter Egg Dolls, but we decided it wouldn't be an efficient use of our time, so Killmonday Games have kindly agreed to transition Fran from an Easter Egg doll to an official one! I'm extremely thrilled to have such a great character from an even greater game be part of ours. A massive thank you to Natalia and Isak of Killmonday Games.

In other news, we are on track so far to ensuring that we get our single-player Tech Demo; 'The Sorrowvirus' out very soon!

Thank you all again for your ongoing patience.

P.S. - Don't worry about that... thing... Fran is resting on. It's nothing. Nothing at all.

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31 janvier

Faceless ~ 2016 Mini-Update

This news article has been extracted from IndieDB.

First off, a sincere apology from me for not sharing this news to the Steam page when it was published on IndieDB! I want to ensure that all of you, despite what platform you are on, are able to see the news we have to share.

It is our responsibility to bring you all updates, and we have not been doing that anywhere near as much as we should. Without our input on letting you all know that the game is alive and well, it is natural that a few of you will jump to the conclusion that the game is dead. Fear not! The game is alive and well.

Faceless has come a long way since it began in 2012, what was once a small, Slender-Man related Source mod has turned into an ambitious indie title on the Unreal Engine 4. From a scammer to a Cease & Desist, Faceless has endured everything that has been thrown at it so far, and it will continue to do so until completion and beyond. Like Aaryn Flynn of Bioware said about Andromeda, thank you for your patience, and thank you for your impatience too. If you've tried your hand at game development in the past, you know all too well that it is very difficult.

Before I get started, I'd like to say I hope you all had a wonderful Christmas/Holiday! Of course, we haven't provided a huge amount of updates during the course of the game's development, and this understandably leads people to worry that the game has been cancelled behind the scenes. If it were, you'd be the first to know about it. Luckily you'll never have to be told that because it isn't going to happen. First things first, everybody is asking for a release date. Whilst we cannot narrow it down, we are definitively aiming for a 2017 release. We may be tackling another Crowd-funding campaign, we've also applied for the Unreal Developer Grant (fingers crossed!) We will also be releasing a small single-player Tech Demo to offer a look into the mechanics of the game, as well as the story elements it has to offer. Most of us haven't had prior experience with game development, so this has been a huge learning curve for all of us. I had never done level design before Faceless, and I've pushed myself to learn how as best as I possibly can. Every day is another lesson, every month is another achievement, and every year is another need for reflection. For this reason, we'd like to show you all some screenshots of how some of our maps looked from their first iteration to their current one.

Wakeland Town Police Department:





View this album to see more pictures of Wakeland Town Police Department then and now.

Oakfall Motel:





View this album to see more pictures of Oakfall Motel then and now.

Stone Wells Elementary School:





View this album to see more pictures of Stone Wells Elementary School then and now.

You may also be interested in seeing our 'Then And Now' of Hyde Street Station from its Source Engine days compared to its current version on the Unreal Engine 4!

The first thing you will initially notice is how much more colourful Faceless has become. The direction of the game's visual style has always aimed to avoid certain horror tropes, whilst embracing others. Even since the Source Engine, Faceless was destined to be a vibrant game. Of course, we understand that this may not be for everybody, so a vibrancy slider will be included!

We also have an Instagram, for those of you who would like to follow us on there, expect more frequent posts on there since they consist of individual posts rather than a bulk post that an update on IndieDB or Facebook would have. The official Unreal Engine Instagram even re-posted a couple of our screenshots! (Click on the pictures to view the posts.)


The link to our Instagram page can also be found at the top of our IndieDB page.

I do apologise for how little updates we've released here on IndieDB. There are more updates on our Facebook and Instagram pages than there are here. As mentioned at the beginning of this update and at some point in-between, game development is very hard. I didn't come into it thinking it was going to be a smooth ride, I imagined it would be hard, but I didn't imagine that it would be this tough. There are a lot of things to juggle, responsibilities in and outside of the project, people in and outside of the project. It is always a difficult, but rewarding process. I know you are all eager to see gameplay soon and we will push to do our best to show you some. There are some things we wish to keep secret and hidden, we all know trailers reveal too much these days! We will get there eventually. Thank you for joining us on this journey so far. I will strive to release more frequent updates for you all.

We all hope you have (in this case, are having) a Happy New Year!

I may update this article shortly with an interview with 80.lv, I have been told to await questions which have not yet arrived. I was hoping to include this interview within this update, but it's a busy time of year for us all!


Voice Cast:

Sam A. Mowry as Elijah Grey
Danielle McRae as Emily Parker
Kellen Goff as Richard Flannery
Daz Black as Tristan Clarke
Heather Masters as Cassandra Noble
Adam Sklar as Daniel & Edward North
... and many more.

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À propos de ce jeu

Faceless is a supernatural mystery set around a cursed city and an unearthly creature known as The Soulrender. Players must work together to gather a series of dolls and set the souls within free, whilst also attempting to survive the wounded yet powerful threat that lurks.

"Family is important, wouldn't you agree?"

  • Multiplayer

    Four friends must enter Wakeland City to search for Daniel North, but when they learn that the city is full of Dolls that have souls trapped within them, they decide to heed Daniel North's directions on delivering the Dolls to the Ritual Zones around the city as a means to drive the Soulrender away. Discover hidden clues from Daniel North, Elijah Grey, and Henry North in the form of digital/cassette recordings to learn what caused the infamous 'Bear Valley Tragedy'.

  • North Rising - Mini Campaign

    North Rising is a single player Prologue to Faceless, which follows Elijah Grey (Sam A. Mowry) as he makes his way towards the Fallen Grace Church in order to search for Daniel. He must find out if the Sorrowvirus was successful in destroying the Soulrender and survive the Anomalies that gather at the Asylum underneath the church. When signs begin to appear that something inexplicable happened here, Elijah must work his way carefully around the Anomalies that lurk through the Asylum and try to escape.

  • Purgatory - Mini Campaign

    Purgatory is a single player Epilogue to Faceless, as you take control of the signature character behind Faceless; Daniel North. You must guide Daniel through Purgatory as he remembers the pivotal moments that occurred before his downfall and find your way out from the ever-changing, timeless place. Anomalies return in Purgatory as Daniel roams through a warped version of his childhood home, and other important places in his life.

    "Set Them Free."

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