Verdun is a squad-based multiplayer FPS in a realistic WW1 setting. The merciless trench warfare offers a unique battlefield for tactical squad play in the realistic Frontlines game mode, and raw gameplay in the rifle-deathmatch.
User reviews: Very Positive (2,732 reviews)
Release Date: Sep 19, 2013

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“M2H and BlackMill Games took the opportunity to work with you on polishing the game Verdun. By entering Steam Early Access in September 2013 we managed to get the attention needed to vastly improve the gameplay and user experience.”

Approximately how long will this game be in Early Access?

“Verdun will leave Early Access February 2015.”

How is the full version planned to differ from the Early Access version?

“We are set to take Verdun to the next level in terms of visuals, but also mature its gameplay to become a more tactical game in which our unique squad co-op gameplay flourishes. In addition there will be more maps and more squad types available at launch.”

What is the current state of the Early Access version?

“Verdun is very stable in its current form with all of the gameplay fully operational. We're focussing on polishing the entire experience some more and squash the last bugs. Mainly the immersion will be massively improved in the months to come.”

Will the game be priced differently during and after Early Access?

“The Game will remain at the same price point.”

How are you planning on involving the Community in your development process?

“Since the alpha in April of 2013 we have continuously involved the community. It has helped shaping the tactical frontline gameplay that mimics the trench warfare. We have taken many community features and implemented them into the game.”
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Recommended By Curators

"Trench Warfare in WWI. Surrounded by death and mud (the worst part)! You use tactics to defeat the opposing side as well as many.. many guns :D"
Read the full review here.

Recent updates View all (24)

November 27

V173: Camera, Ingame Squad Creation and much more!

It took a bit longer than expected but v173 is now finally live. It introduces a new camera system which improves the image stability reducing Z-fighting and other shadow artifacts. Furthermore squad creation ingame is now possible and should help with balancing the games. These are just some highlights, for the full changelog please see:

We are also trying out to switch our project to Unity5 beta which brings a lot of cool new stuff. It will improve physics performance and has the possibility for PBR which really should boost graphics. If the beta is stable enough we will build with it. Check out the Unity 5 features preview:

21 comments Read more

November 12

Armistice Update

A day after the 96th anniversary of the end of the war on the 11th of November 1918, we launch another update. It's a big one as we bunched up quite some tweaks and improvements.

Most noticeable is the inclusion of Manual bolting as an option. Based on community feedback we decided that it would very fitting to include as a preference for the more realism focused players.

Secondly the spawn code received a big overhaul. We wanted players to go over the top together as a team so we introduced several measures to make sure people spawn together better and more efficient. Also it is now rewarding to advance as a squad NCO as you will earn points for spawning fellow squadmates near or in the enemy trenchlines. In addition you will be in formed when squadmembers are able spawn near you.

Another badly needed feature was the inclusion of the stamina bar and stance indicator (bottom right corner) which will make the spurts across nomansland more user friendly.

We also made the first steps of improving the prone, jump en deploy mechanics. These are heavily work in progress and we invite you to join us in polishing these, there will be small hotfixes in the the coming days to address the issues that may have arisen.

We want to thank all of Verdun's early access adopters for participating and we hope to join you in the trenches sometime!

- The Verdun team

V171 Changelog: Manual bolting, "over the top"-charge spawning and much more
November 12th 2014
  • New: manual bolting as an option
  • New: stamina bar display (bottom right)
  • New: stance display (bottom right)
  • New: in-game quit button will now ask for confirmation
  • New: you can no longer switch to the different side if it's outnumbering the other side +3 players
  • New: "over the top"-spawning. Players are now massed together before attacking
  • New: "over the top"-spawning for defensive squads as well, 10 seconds (was 5 always)
  • New: Successfully spawning a squad member in or near the enemy sectors will you points. (0 - 15 xp depending on the distance)
  • New: Spawn protection, now 2 seconds
  • New: At the start of the round, defenders spawn inside of the defending sector
  • Tweaked: spawning attacker waves time slightly increased (3 seconds) to create more volume
  • Tweaked: now always spawning with the most advanced squad member
  • New: spawn indicator, which informs squad NCO's and other spawnable teammembers of pending squad reinforcements
  • Tweaked Map - Argonne: Added more spawns and cover, especially the final sectors received tweaking
  • Tweaked Map - Vosges: Added more cover and spawns in final sectors, some obstacles on the right flank
  • Tweaked Map - Picardie: Massive increase in spawns, more tactical, some cover changes in the last german artillery sectors
  • Tweaked Map - Artois: More cover in final sectors, deeper craters in nomanslands, more spawns
  • New: ragdoll improved greatly (no more T-pose)
  • New: added better prone block detection
  • New: Audio options menu allows you to change audio settings (Stereo, 5.1 etc.)
  • New: Clicking on playername in mainmenu will open the account page
  • Fixed: overlapping text when attacking and defending sides switch
  • Improved: ladder climbing
  • New: second set of german voices
  • New: win/lose music for entente and central powers
  • Improved: tab colours for option screen buttons
  • Fixed: free for all position being displayed twice in HUD
  • Tweaked: lebel and lewis sights
  • Fixed: problem with airplanes on argonne and picardie
  • New: correct minimap for artois
  • Fixed: issues with joining steam friends
  • Fixed: joining friends through steam overlay
  • Fixed: hipfire third person movement aim fix
  • Fixed: rifle deathmatch spawn direction fix
  • Fixed: first person water reflection fix
  • Fixed: respawn & wave times based on server times
  • New: added option to remove game tips
  • Fixed: fixed control options menu scroll bar
  • Fixed: fixed issues with australian server connection
  • Fixed: fixed ladder step jitter issue
  • Improved: increased bolt action recoil
  • New: added better jumping detection
  • Known issue: deploying has not improved and will need to be tweaked further.
  • Known issue: jumping animation is twitchy.

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About This Game

Verdun is a squad-based multiplayer FPS set in First World War (WW1) . The game is inspired by the infamous battle of Verdun in 1916.

The game includes historically accurate features such as realistic WW1 weaponry, historical maps based on sectors of the Western Front and authentic uniforms and equipment. The game immerses you into one of the bloodiest conflicts fought in Europe.

The merciless trench warfare offers a unique battlefield for tactical squad play in the gritty Frontlines game mode, and raw pure gameplay in the rifle Deathmatch.

The Frontlines game mode is unique in its tactical complexity, where you are levelling different types of squads, each with your own tactics and roles. The realistic trenches are an extra challenge in the fight, where teamwork and tactical cunning are essential for success. Drive your enemies from their trenches and dominate the Western Front!

Verdun key features include:
Unique World War 1 gameplay: Authentic weaponry, characters levelling and realistic historical battlefields set in France and Belgium
Tactical squad-based FPS: Squad assembling and levelling
True trench warfare: Real-time dynamic frontline; momentum-based attack and counter-attack gameplay
WW1 atmosphere: Typical WW1 music, art, units, grim battlefields and an immersive user interface
Challenging game modes: Dynamic Frontline and rifle Deathmatch
Chemical weaponry: Tactical gas deployment and immersive gas mask experience

The team has done extensive research in the field at Verdun and has been advised by knowledgeable historians to make sure Verdun is historically accurate. Uniforms have been recreated to the tiniest details, weapons modeled to exact references and maps created from real-life elements.

Teamplay is what lies at the heart of Verdun. You fight for either the Entente or the Central Powers. Within each side up to 4 players can form 1 of the different squad types available to that side. These squads each have a specific tactic, and are based on real historical units of that time. Depending on your squad’s type, players can choose a specific role within the squad, complete with the historical attire, weapons and abilities. The more experience (XP) you and your squad mates earn together, the more powerful your squad will become..

A true WW1 experience has been captured by the historically accurate battlefields, divided into multiple sectors that can be captured by either side. The real-time dynamic frontline shows every captured or lost meter by your side. Staying true to the warfare of that time, both sides attack and counter-attack each other in turn, where you will be forced to defend each captured each sector of trenches.

A true WW1 experience has been captured by the historically accurate battlefields, divided into multiple sectors that can be captured by either side. The real-time dynamic frontline shows every captured or lost meter by your side. Staying true to the warfare of that time, both sides attack and counter-attack each other in turn, where you will be forced to defend each captured each sector of trenches.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/7/8
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • OS: 10.8
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
67 of 79 people (85%) found this review helpful
29.0 hrs on record
Posted: November 28
Early Access Review
Crawled through mud, mustard gas and barbed-wire fence to reach the enemy trench. Got shot in the face with a Webley as soon as entering. 10/10
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58 of 68 people (85%) found this review helpful
2.6 hrs on record
Posted: November 29
Early Access Review
Fantastic game that really captures the WW1 Essence.The only thing that i think the game is missing is the "ANZACS" You need to add a Gallipoli map and Re-capture that horrific battle between the Anzacs and the Ottomons if you guys could create such a thing your Australian and New Zealand Community would be very thankful. Adding these Factions and maps would really thrive and push this game further then it already is. Anyway please take this theory in and if there are any Aussies or Kiwi's reading this please back me up on this idea we all know you want this just as much as i do :)
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24 of 25 people (96%) found this review helpful
23.8 hrs on record
Posted: December 2
Early Access Review
What is Verdun? TL;DR - an engaging, WWI trench warfare, attack and defend style FPS game. From my own research it's pretty historically accurate too, regarding uniforms and weaponry, and the different nations' units that fought in the European theatre.
- - -
Not every FPS-er is going to throw down their Call of Duty: Advanced Warfare or CS:GO for the chance to go "over the top" with low rate of fire hundred year old Lewis machine guns or bolt action Enfield rifles, but if you're a military history buff like me who likes the occasional FPS romp (but, honestly, are sick of all the WWII games) then switching gears to The Great War is a refreshing change. Expect to spawn in, go over the top to attack, and immediately get K98'd in the face a few times. It's unforgiving like that. But then in the same match you might lead an attack on the enemy trench and clear the whole thing, racking up kills and feeling "some type of way."
Verdun tries to emphasize squad-based tactics and operating with your squadmates by granting you perks for staying within your CO's command aura, and xp bonuses for fighting alongside your squad. There are 4 positions in each squad, always a CO, usually a rifleman, a machine gunner, and a fourth specialty class like grenadier or sniper. Not every squad's job classes are cookie cutter versions of the same thing just renamed, there is enough variance in all the different loadouts (you get better weapons for the different classes with xp/leveling, as in CoD) that most players should find something they like. I quickly found I don't like the French squad much - their weapons are great, jobs are pretty well balanced but those damn bright blue uniforms stand out! I usually play the Tommies, British infantry, as a Lewis gunner. It's heavy, wildy innacurate when not deployed on its bipod, recruit-level slow reloads, but when I catch the enemy on the offensive and I'm prone with the bipod deployed I can cut down several squads' advances if they aren't covered properly.
There's so much more I could ramble on about, but I think I'm just gonna boot the game up now! Check out some gameplay videos if you're on the fence about buying this. I also have a growing collection of screenshots "for ze lulz" you can glance at. I highly recommend.
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59 of 89 people (66%) found this review helpful
8.1 hrs on record
Posted: November 30
Early Access Review
Spoiler...................................The French run away.

10/10 would bang
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19 of 20 people (95%) found this review helpful
9.7 hrs on record
Posted: November 27
Early Access Review
Its an amazing game. Love the graphics, love the WW1 feeling it just feels like your in the middle of WW1
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14 of 17 people (82%) found this review helpful
12.6 hrs on record
Posted: December 6
Early Access Review
I normally don't write reviews but this game is really awesome!!

It's very refreshing to have a fps game that is down to earth without this killstreak bs and creating icons.

It is very fair balanced and both teams get their equal share of a chance to win the game and it's down to the teams ability to play as a team or at least play thoughtful and not selfish.
When your team has its turn to attack, then attack and don't camp unless you give cover with an MG or mortar as NCO.

When the enemy comes in numbers from the right, then tell your team mates.

It's very unique and quite refreshing.

Please do buy it and give it a fair go. It's already worth its price and can only go one way (better) from where it is now.

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11 of 12 people (92%) found this review helpful
12.2 hrs on record
Posted: November 30
Early Access Review
Love the beta and can't wait for a finished game.

Would like the following features in the game:
Blood & Gore
thats about it. Apart from that you get what you paid for,
Only for gamers of tactical shooters, NOT FOR YOUR COD Gamer.
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6 of 6 people (100%) found this review helpful
3.7 hrs on record
Posted: December 4
Early Access Review
Game developers are very kind to people, they care people's opinions and I believe the game will be better day by day.

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6 of 7 people (86%) found this review helpful
2.3 hrs on record
Posted: November 30
Early Access Review
This game is a pretty solid shooter. Though there are some issues with your bullets apparently phasing through enemies sometimes, this game has a great setting. There are very few if not NO world war 1 trench warfare games. This game really captures the chaos and fast paced action of fighting a gritty and bloody war deep in the trenches. It may be tough starting out, considering you start with only a pistol but as you level up you get more weapons and the game becomes less challenging.
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3 of 3 people (100%) found this review helpful
6.8 hrs on record
Posted: December 15
Early Access Review

After I played for awhile I realized that each Faction has different classes. There is classes that only have a pistol with a bunch of gernades. It totally depends on your play style and preference. I absolutely love that. My favorite class is the Flanker for the Canadians.

The more I play this game the more I hope it grows. It is such a fantastic experience. The community is loyal and helpful.

I need to hurry up and film this for my channel so my subscribers will feel the need to get it

I hope this review makes you guys want to get it!!!!


The Short Version

World War One Trench Warfare
Amazing atmosphere
Updates full of content
Well done voice acting
Accents done right
Mustard Gas
Detailed soldiers
As far as I can tell it's historically accurate
Good Graphics
A lot of Unique Features

Teamwork is required to win
No Bulletdrop
Rank System
Squads with roles

[It's in Early Access so some of these Cons may be fixed]
Sometimes Bullets do not register
Low population
Spawn Killing
Not newbie friendly
Invisible walls around terrain block my shots
Takes a Required Taste

Long Version:

Here lately I have been writing reviews as they should be written. "Do I reccommend this game?" not "Do I like this game?"

This is one fits both.

Verdun is a World War One trench warfare shooter. There is nothing like it right now. I hear a lot of my friends say it looks like a Red Orchestra 2 with World War One skins. That is not true for several reasons.

There is so many unique things in Verdun that I can not compare it to any other shooter. As soon as you spawn you look out beyond your trenches and see fog covering No Man's Land [the area between the teams' trenches] with men running then falling down. Soldiers scream war cries and charge whistles blow. Bi-planes fly over head, artillery crushes your side, and Mustard Gas lurks ever so omniously. As you gaze at the breath taking got shot right in the face.

You will then try to "learn by doing". This is where a con comes in. Just like every Multiplayer only game--you'll die over and over again before you learn how to play. This is fine by me really but in Verdun it's really bad. There is a rank system. At first that sounds fine. It sounds like Call of Duty or Battlefield. Let me tell you--I don't want to hear one person complain about starting weapons in a First Person Shooter ever again.

In Verdun--you start with a pistol. I have been a Canadian on the Entente side the entire 2.7 hours I have so far so I had a Webley which is a six shooter. You start with that or whatever the Axis variant is.

So here you are--not sure what to do or where to go and you are having to defend yourself with a pistol while opposing forces are sniping you from affair. You learn to bob, weave, and hide so you can pick off a few foes with your little potato gun. Don't get me wrong you can destroy with this learn how to use it.

You get your adrenaline pumping with all the booms and charge whistles accompanied by war cries. You start doing work--you follow orders, you get some kills, and hey look your team won.

Next comes the XP screen and there it is--no unlocks. After awhile you realize guns are class specific. You have to level up the class you may not even realized you pick in order to get the rifles. Now it comes together.

This is fine by me--it is trial by fire--but this is going to leave a bad taste in some newbies' mouth and may either go play the dry rifle deathmatch mode or just stop.

Once I got the rifle I was doing even more work then I was doing. It was great.

The maps are all trenches but man they are all different aswell. It's so weird really. Even though it's the same concept--charge and defend--each map brings a different element to the game.

Speaking of maps let me bring up the visuals. This game in my opinion looks amazing just because of the detail. The soldiers are detailed, the maps are detailed, the guns are detailed, the bi-plane is detailed, the dead horse on this one map I found is detailed, it is just a detailed game and I love it so much. The accents are spot-on and the atmosphere just captures World War One as you have seen in pictures or in films. I got so immersed.

One thing that would help the immersion is no hud but you kind of need it at times. So I decided to leave that out of the pro, both, con list.

A lot of the cons like terrain walls I won't discuss in detail because this game is in Early Access and the Devs are doing a fantastic job of cleaning this game up. Updates are frequent and they contain so much content. Just take a look for yourself.

Overall--I love this game. While I think it takes a required taste to be able to enjoy this game I have to recommend it because I want to see this game grow. Only a few hundred play this game--I hope for more.

So if you are interested--go ahead and buy it
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4 of 5 people (80%) found this review helpful
0.7 hrs on record
Posted: December 10
Early Access Review
After dying 4times then i switched to a sniper and killed anything that moved lesson Learned
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2 of 2 people (100%) found this review helpful
4.8 hrs on record
Posted: December 6
Early Access Review
Slightly rough around the edges, but dont be fooled, Verdun is already an immensely fun shooter with unique attack and defend trench based gameplay, which is only going to get get better and better with future development. Challenging at times, easy to kill, easy to die. Buy now, already well worth it!
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2 of 2 people (100%) found this review helpful
54.7 hrs on record
Posted: December 3
Early Access Review
Bringing WW1 back to life since... the last time you died!

Fun game! Arcade style with a touch of the good ol' realism.

Still in beta, come shape the outcome of the game!
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2 of 2 people (100%) found this review helpful
24.2 hrs on record
Posted: December 6
Early Access Review
A very good, but somewhat simple game. < That is pretty much the only way to sum it up.

In a game that seems to be the first of its kind, I find myself having to really step up and apply myself when playing this. It's a frustrating game, in that you have to be really accurate in order to get kills. There is definitely an element of skill needed to play, but that's part of the fun. There is definitely an element of teamwork and co-op required also... which is where this game will shine for most players. COD Kiddies should find something else, because going rogue in this game gets you nothing but dead.

As of the release version at the time of posting this, there is a few nagging issues that you may need to keep an eye out for/be aware of..

1) MG's can, and will find you... EVERY TIME. They are wildly accurate, powerful and annoying. Currently they are bugged in the fact that you can't hear them over long distances (aka "silent MG bug") and they are tough to spot.

2) Luger is wildly accurate, seems to 2-3 hit kill over long distances (pulling off a headshot across the map with a luger isn't a tough task) but the stopping power up close is annoyingly lacking. If you can't manage to land a headshot when clearing trenches, you can and will most likely get rolled by a crackshot with their rifle. I think the luger needs a bump in damage but then so do all pistols in the game so far. A bump in damage, but nerf their long range accuracy and damage falloff.

3) The Lee-Endfield/SMLE has a weird bug when using a scope on it that seems the scope isn't aligned properly. You need to aim slightly to the right of your target (if he stands still) to hit him. Ironsights on it are also bad. I'm not entirely sure of this is just one of those usual mid-dev bugs or if it was intentional, but just keep that in mind.

All in all it's a very well put together game, for a game with only 3 devs. I look forward to seeing what they do in the future with updates.

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3 of 4 people (75%) found this review helpful
0.6 hrs on record
Posted: November 27
Early Access Review
Good game, but get it during a sale. Its not quite worth the full asking price at this stage. Still has some bugs to be worked out and is still to simple/repetative in my opinion. But, with some polishing and a few tweaks here and there it will be a good one to have in your steam library. 7.5/10
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3 of 4 people (75%) found this review helpful
7.3 hrs on record
Posted: December 1
Early Access Review
it is a little bit frustrating in the start, you get killed a lot but after an hour you know how to run over the battlefield and defend properly. it is a one of a kind game. normally i dont take the time to write a review but for this game i ill take the time
+good gameplay
+Great graphics
+great community
+good developers

-prone glitches
-maybe more maps and weapons
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3 of 4 people (75%) found this review helpful
13.1 hrs on record
Posted: December 9
Early Access Review
Love this game, great scenery, great WW1 feeling and just good.
One of the better Indie games i have played.
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1 of 1 people (100%) found this review helpful
5.8 hrs on record
Posted: December 6
Early Access Review
Verdun can be compared to.... hmm Red Orchestra perhaps. Set during World War I. And it does the time period in a very good way.

Trench war is displayed very realistically, and most of the guns kill in one shot, so poke your head out too early and bam, you're dead.
The main game mode is called "Frontlines" which pretty much is, attack the enemy trench on command, and if that doesnt work, retreat and defend your own trench line from the enemy counter-attack.
There are several factions in the game, with their voices very well done, as well as the weaponry of the time.
And if You happen to get bored of the frontlines, you can always hop in for some bolt-action rifle free-for-all deathmatch, like in good old CoD1 or 2.

Also, there are few minor bugs within the game, mostly being sometimes really awful hit-detection.

- Very original idea about bringing WWI to a shooter.
- Realistic trench combat
- Squad based gameplay that favours bold squadplay.
- Very well done weapons from the era.
- Several Factions
- Mostly, fun and enjoyable maps.

- Sometimes awful hit detection
- Master server sometimes gets very ♥♥♥♥♥♥♥♥, making it impossible to find a match.

But in total summary, the game is a strong 8+/10. I'd recommend it for everyone that likes a bit more serious shooter, with a large emphasis on team and squadplay and cooperation.
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1 of 1 people (100%) found this review helpful
38.8 hrs on record
Posted: December 5
Early Access Review
Very fun ww1 shooter. Highly Recommend
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1 of 1 people (100%) found this review helpful
4.2 hrs on record
Posted: December 6
Early Access Review
Very awesome game! Love the fact that you can use gas masks when theres a gas attack. Definitley would recommed this game to anyone who loves WW1 games or just a shooter fan like myself!
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