Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
User reviews: Very Positive (6,066 reviews)
Release Date: Apr 28, 2015

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"TRENCH SNIPER! - Verdun (War Stories)"
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May 8

Tournament day!

Tonight the two final matches in our first Verdun tournament will be played.

AU had only two active teams in the end, they battled today and scored a draw capture wise (0-0 and 2-2). This means that based on score, Fromelles Heroes won, congratulations!

Kaiser Kompanie EU Team VS Giant Potatoes
Starts in: 2 hours and 15 min (London: 2015-05-08 20:00:00)
Map: _2Argonne, max 16 players

Kaiser Kompanie NA VS {Pirates}
Starts in: 9 hours and 15 min (New York: 2015-05-08 22:00:00)
Map: _2Argonne, max 16 players

The final teams have confirmed they will be streaming the tournament, check out while a match is playing to see the action.

More info:

To aid the tournament we launched a minor update today:

8 May 2015

  • Added subtle mainmenu cam shake
  • Music volume now applies to all music
  • Fixed tab buttins in account screen
  • Vote request popup title localized
  • Tent collision added
  • Tournament matches: Entente is always attacker for now.
  • Sniper scope sens bug fixed
  • Private match/tournament restart improved

11 comments Read more

April 28

Just released from Early Access!

We’re proud to announce that WW1 game Verdun has officially launched today! After more than a year in Early Access on Steam, the official copy of Verdun is now available on PC, Mac and Linux.

Check out the new Game Trailer:

We are excited to announce that the game is released with a new bonus map called Aisne; an area in Northern France which has seen some of the biggest battles of the early years of World War 1.

Years of dedicated hard work has finally paid off. During that time, Verdun was also being featured on Steam Early Access since 2013 where many big community driven improvements were made to the game. We had not expected the great extend of support received from the community during this time.

Over the course of the year, many good suggestions were made and put into the game. Whilst not every good suggestion made it in, we intend to add a few more in the near future.

Verdun will get free thematic expansions over the course of time, such as the addition of Belgian and American troops for the Allies, and for the Central Powers some special German troops. Check out the roadmap here:

To celebrate the release, several contests will be held including the first Verdun tournament hosted on Steam.

Be sure to try Verdun and take the fight to the trenches of your enemies!

52 comments Read more

About This Game

Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun France in 1916. The game includes many historically accurate features such as realistic WW1 weaponry, authentic uniforms and maps based on the real battlefields of France and Belgium.

The Frontlines game mode is unique in its tactical complexity. The realistic trenches are challenging to fight in and require tactical cunning to capture and defend. The Entente and Central Powers strive to gain control of frontline sectors. One battle you’re rushing the enemy trenches during an offensive battle in order to gain ground. In another battle you might be defending your recently conquered ground against an enemy counter-attack.

Players can choose to be part of one of the many squad-types in the game, each of whom have their own distinct tactical role. By working together with your friends, you can earn experience that improves the power and versatility of your squad. As you gain more experience fighting and get promoted in rank, you also earn Career Points which you can use to unlock specializations, weapons and equipment.
The Rifle Deathmatch is a free-for-all game mode, where all players are pitted against each other in a thrilling contest of skill using only bolt-action rifles.

Verdun key features include:
Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, poisonous gas with a claustrophobic gas mask experience and artillery barrages
Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat
True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay
Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front
Challenging game modes: Team-based Frontline and skill-based Rifle Deathmatch

The gameplay is as realistic and gritty as it gets. The authentic weapons need to be handled with skill, as they each feel differently and there are no floating crosshairs to aid your aim. Also, the realistic bullet physics require you to lead your shots when firing on a moving target at long range. In the event of a gas attack, you need to put on your gas mask, which impairs your view and gives you a very claustrophobic experience. And if getting shot or gassed isn’t enough sudden artillery barrages, called in by NCO’s, can pin you down if caught in the open and obliterate your entire squad. This unforgiving war isn’t for the faint hearted!

Team play is what lies at the heart of Verdun. When you start a game, your first choice is to fight for either the Entente or the Central Powers. You and up to three other players, can form one of the different squad types available to that side. Each squad has a specific tactic based on the historical units of that time. Depending on your squad’s type, players can choose a specific role within the squad, complete with historically accurate attire, weapons and special abilities. The more Co-op experience you and your squad mates earn together, the more powerful your squad will become and better abilities will be unlocked. This progression is also shown visually as you and your squad get more advanced uniforms. You will also earn Career Points, which can be spent to unlock specializations, weapons and equipment.

The true WW1 battlefield experience has been captured in a real-time dynamic frontline, set in an historically accurate section of the Western Front. These frontline maps are comprised out of multiple sectors that can be captured by either side. Staying true to the typical attrition warfare of that time, both sides attack and counter-attack each other in turn, compelling you to defend each captured sector of trenches!

The development team has done extensive field research at Verdun and has been advised by knowledgeable historians to make sure Verdun is as historically accurate as it gets. Uniforms have been recreated to the tiniest details, the weapons are modeled to exact references and the maps use realistic World War 1 props and terrain layouts. Also, everything in the game has been tailored to recreate the grim atmosphere so typical of WW1; Gloomy clouded skies, an immersive interface combined with realistic sounds, accurate native voices that evoke the feeling of actually being there in the trenches, mud covered - trenches whilst peering over your rifle to spot the enemy.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista/7/8
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 3 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 12 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    • Memory: 4 GB RAM
    • Graphics: 2GB video card memory
    • OS: 10.8
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 3 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Network: Broadband Internet connection
    • Hard Drive: 12 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    • Memory: 4 GB RAM
    • Graphics: 2GB video card memory
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 3 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Network: Broadband Internet connection
    • Hard Drive: 12 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    • Memory: 4 GB RAM
    • Graphics: 2GB video card memory
Helpful customer reviews
587 of 631 people (93%) found this review helpful
2 people found this review funny
41.8 hrs on record
Posted: May 1
If we look at Verdun in the standards of modern gaming, it fails miserably.

Compared to triple A games and large developers, Verdun and it's developers fails in almost every aspect of game making.

No first day DLC save final updates.
No microtransactions.
No "pay to win" mentality.
No unrealistic twitch shooting.
No dodgy business practices.
No massive failures on day one.
No insane advantage for high level gamers.
No false advertising.

By today's standards, verdun would fail on the table of EA, Bethesda, CA, SEGA, Nintendo, and just about every single gaming company that is larger than, say, CD Projekt Red.

These failures, however, make this game the best FPS on the market as of now.

These indie developers have crafted the most satisfying experience I have had in a first person shooter in a long damned time.

The game is perfectly digestable, the upgrades system is easy to get, the weapons are balanced and look and handle fantastically...

The list of amazing acheivements this game has accomplished could go on for pages of writing.

Verdun created it's own version of FPS gameplay, taking us to an era most companies find dull and drab. The trench warfare turn based attack gameplay is insane, as you see first hand the horrors of the First World War, which, by the way, is now 100 years past.

I bought this game in eraly access and was satisfied with it. Now I can't get enough of it!

I have been fed up with large companies coming out with garbage and selling DLC every five minutes. Verdun's updates and new squards are being released free of charge over the next while, so this game will become even better and more varied than it is now.

Verdun is one of a special kind of game, one that requires teamwork to dominate the map. While battlefield has become zany and unrealistic, Verdun forces you to play as a team, and unlike in battlefield, if you fail to do so, you will die again, and again, and again.

I cannot recommend this game more to anyone. The learning curb is massive, but you have so many classes to play as that are open to even the newest players.

Honestly there is something satisfying about having to use bolt action rifles in a trench that is captivating in and of itself. It is insanly addicitive and the squad based gameplay is incredible.

Verdun is by far the best FPS I have ever played as I have put in so many hours of my life into it (roughly 10 hours alone in hte last few weeks).

I cannot recommend this game any more.


And as for some advice, keep your head down.
This isn't Call of Duty.
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630 of 687 people (92%) found this review helpful
1 person found this review funny
4.8 hrs on record
Posted: November 29, 2014
Early Access Review
Fantastic game that really captures the WW1 Essence.The only thing that i think the game is missing is the "ANZACS" You need to add a Gallipoli map and Re-capture that horrific battle between the Anzacs and the Ottomons if you guys could create such a thing your Australian and New Zealand Community would be very thankful. Adding these Factions and maps would really thrive and push this game further then it already is. Anyway please take this theory in and if there are any Aussies or Kiwi's reading this please back me up on this idea we all know you want this just as much as i do :)
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A developer has responded on Mar 31 @ 11:35am
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494 of 534 people (93%) found this review helpful
1 person found this review funny
13.0 hrs on record
Posted: April 27
Early Access Review
- Do I get shot at? Check
- Do I die the moment I pop my head above the trench? Check
- Do I get bombed out and shelled? Check
- Do I scream out in fustration at the stupidity of the situations I land myself in? Check
- Do I go on suicidal charges across a few meters of land out of desperation? Check

- Do I ..... Get to return the favor? ♥♥♥♥ YES

You will die in this game, a lot. But you'll have fun. Lots of it.
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226 of 239 people (95%) found this review helpful
348.1 hrs on record
Posted: April 27
Verdun is a timely homage to those who fought in the First World War, it's that good.

An Overview

Verdun. A word that encapsulates the horrors of the First World War. For it was at Verdun where the belligerents to the fighting had to endure some of the most appalling living and fighting conditions during the course of the war on the Western Front. The incessant shelling had turned the once pristine land into a wasteland. The constant disturbance of the clay at Verdun and the driving rain caused the formation of deep craters filled with oozing liquid that could drown men if they were so unfortunate as to fall into the hell hole. The battle was so ferocious a man is said to have been killed every minute of every day for 9 months. A death toll of some 800,000 men. One infantry man wrote 'If you have not seen Verdun, you haven't seen anything of war'.

Verdun the Game

Verdun is not primarily focused on the 9-month battle of Verdun of 1916, but rather encompasses 6 intensively researched maps, each portraying a different sector along the Western front, in which the Entente and Central Powers fought so ferociously over between 1914-1918.

Why Verdun Succeeds

I don't think it is premature to state that the developers of Verdun, have made a tour de force in the form of Verdun. It is rare to find a game, that catapults you into an era in history with such an eye for detail, that you'll find yourself swearing that you are there. The immersion level in Verdun is what has kept me coming back to Verdun time and time again (286 hours on record).


The game runs on Unity 5, perhaps the most popular Graphics engine currently around. Having had the game for 10 months or so, I have witnessed the transformation of Verdun's art direction first hand. It is only in the past 6 months, where the visuals have elevated the production values of the game to stratospheric heights. Notable visual details include:

-On ultra, the deformation of No Man’s Land is a feast for the eyes. However, even on low the game looks good.
-The character models have been researched to a very high degree, with excellent texturing.
-Artillery shells impact the ground as you would expect. Showering men with debris and sending intense plumes of smoke high into the air.
- Water logged craters, reflect the environment and character models.
-Those trees not victim to shelling, look accurate.
- The mud, especially on the map 'Artois' and 'Flanders' look photo-realistic.
-Gas obscures your vision as it should, and the way it slowly creeps through the trench systems is impressive looking.

Ambient Sounds

From the whistling of bullets over your head, to the dull thud of shells in the distance, Verdun shines in depicting the sounds of the Great War. Rifles from the Entente and Central Powers make distinctive 'cracks', whilst the man suffocating from a gas attack near you, gasps in desperation. Other ambient highlights include:

-Voice commands by fellow players which can be entered using the X key. There are over 20 instructions/emotions you can use. The most commonly used is 'Take Cover' and 'Retreat'!
- Mud squelches beneath your feet, when running in poorly irrigated battlefields such as Flanders.
-Officers (NCO's) can use their whistle to direct where their squad should position themselves.
-Reconnaissance aircraft can be heard (and seen) meandering their way above the frontlines.

Squad progression

Progression in Verdun is unlike anything you’ve seen before in an FPS. Verdun relies heavily on the use of squads. A squad comprises of 4 men each and there are 4 squads in each team. Each squad brings a unique role, uniform and weaponry to the battlefield. If you are in a match with certain players often and they are in your squad, the game will automatically track and save your progress (xp) with those people. Overtime, building enough experience with these players will elevate your squad rank which in turn unlocks a plethora of new abilities. These new abilities include the use of mustard gas and artillery barrages!

Personal progression

Verdun of course also tracks your own personal growth within the game. There are over 40+ unique roles to unlock during the course of the game. Reaching the rank of level 100 is a bruising yet satisfying experience.

Battle Modes

There are battle modes in Verdun. Frontlines and Deathmatch.

Frontline mode

This mode tries to depict and simulate the mainly futile efforts of soldiers to try and take trenches on the Western front during WW1. It is almost flawless in design. A frontlines battle usually lasts 25- 45 minutes depending upon which map you’re playing on. When a game begins you’re either authorised by the game to ‘attack’ or ‘defend’. Once the initial attack timer is over (usually 5 minutes long) and provided the enemy have not achieved a foothold (whereby extra time is afforded to the attackers if they are able to place men in the enemy trench before and after the initial attack timer has needed) then it is tasked with the defenders to attack. This counter-attack and defend system really forces squad collaboration. It is imperative that squads cover the entire length of a trench system, if they are to avoid being overrun and their trench taken. However, once the first line of a trench is taken the defeated team ‘fall back’ to their prepared 2nd defensive trench line. Thus, even if you lose a trench, you can always take it back. There can be as many as 3 trench lines on a map. Some 32 players (16 vs 16) can fight it out in total on any map.

Death Match Mode

This is by far the least popular of the 2 battle modes. This mode sees you enter into a rifle death match to kill as many players as possible. There are no teams in this one, which forces players to rely on their marksman skills. The maps in this mode, whilst identical to those of Frontline mode, are far smaller.


The level of optimisation for PC and Laptops has improved vastly during Early Access. The developers have spent a considerable time optimising the game. It now runs at almost 60fps on ultra for me, where before it would run at a mere 12fps.

Future content

Whilst Verdun is being released tomorrow (27/04/2015), the developers have expressed their desire to keep supporting the game post-release. They have hinted at possible new squads such as the Americans and the German pioneer squads. New maps have already been made and shall soon be ‘updated’ in the game. A developer has personally hinted to me that there will be a hard core mode in the near future, which will focus on even greater depth of immersion.

Final word

Verdun caters towards an audience who appreciates a squad-based World War experience . From the person who wants that feeling of cooperation with their teammates to the player who wishes to be immersed in a WW1 FPS, you can’t go amiss with this title. The visual fidelity is impressive and when accompanied with the ambient sounds, Verdun surpasses most FPS shooters based in war time. The Frontlines mode whilst simply executed is genius. Never before has defence or counter-attack been as exhilarating as this. As a young man, who lost both his great great uncles to the First World War on the Western Front, Verdun for me bears testament to the sacrifices made by all the men, from every nation involved in the ‘war to end all wars’. M2H and Blackmill Games have brought WW1 to life, like never before and for that I am eternally grateful.

I score the game 9.7 out of 10. My only criticism is that I don't ever play the deathmatch mode.

Thanks for reading this.

Note: Since this review the developers have confirmed in their 'Road map' for Verdun that many more squads, maps and realism modes will be included to the game in the coming months. A new gore system is to be added, complete with shredded limbs. The 'Road map' demonstrates the developers true loyalty to their fan base.
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264 of 296 people (89%) found this review helpful
1 person found this review funny
23.1 hrs on record
Posted: December 27, 2014
Early Access Review
What do I have to say..... it keeps the CoD kids away!
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254 of 287 people (89%) found this review helpful
50.4 hrs on record
Posted: June 16, 2014
Early Access Review
This being a WW1 game and that I have a keen interest in it's history, I was determined to look for any historical flaws or gameplay flaws that contradicted anything from WW1. Well I have to say, based on those factors and the gameplay itself, I am very impressed!

The maps are designed in a way that would either mean the player has to resort to trench warfare, long distance warfare or even a mixture of both, getting the player to adapt to their surroundings and making them become more tactical in their decisions and how they would approah the enemy, which is an excellent feature! The maps also contain a lot of hidden elemnts and restricitons that relate to the kinds of conditions of WW1 (e.g. barbed wire hazards and execution for desertion), which make the game very knowledgable to its historical context as well as adding challenge for players.

The weapons are also historically accurate as they should be and although there is not much variety in weapon types (5-7 rifles, 1 pistol type each team, 1 MG type each team), there is definitely a sense of competitivity through its ranking systems for weapons, classes and overall all personel rank. This makes the game a hell of a lot more addicting and can make players determined to reach target ranks to unlock more classes for frontline gameplay and unlocks for more rifles in deathmatch gameplay. Although most weapon damage is quite powerful since most rifles tend to kill either instantly or sometimes after 2 shots (depedning on player distance from target), they do allow the player to experiment with different fighting tactics in which pistol classes can be used in trench combat and MGs for defensive purposes as examples.

Squad systems are also a good element which gets the player to think greatly about his fellow team members rather than his own killstreaks. Squad ranking is used in each game and the more experience points recieved together as a group, the more bonus perks can be used to give them greater advantages in frontline combat. There are also a set of 4 classes in the squadron which each have different roles and weapons like the commander, who can give movement orders, mortar strikes andrecon planes but is only equiped with a pistol and binoculars. These types of loadouts in squads allow the player to think more about their class role and how they assist their team members in different situations

All these features do make quite an interesting game on it's own, however it is an early access game and it of course will have its flaws. Aside animation errors and sudden lags during or other glitches during gameplay, the game itself does not offer you much choice as to what game modes you can play or how you can play. A the moment, there are only 2 game modes, both of which require many people to just run around and shoot people. That's more or less it. Even objectives in Frontlines is obtained through killing players, it doesnt allow player much to do and can easily become quite a boring process for most. If it were to add more game modes with extra objective features that require players to for example arm bombs, use artillery equipement or maybe even use chlorine gas artilery to get players to use gas masks or avoid certain areas of the battlefield. It could do with graphic improvement and model improvements to, but like I said, it is an early access. As far as I'm aware, apparently a free download of the game can be aquired legally on the internet somewhere, which leaves reason to suggest why they would con people to pay money for a free access beta.

All things aside, this game has definitely been through a thoughtful and well put development process and is generally a great war based game. We could do with more WW1 games, and this seems to pull of it's aspects brilliantly.

[EDIT: Just note that this review was written before the game's more recent major updates. Things like graphics and other features are being improved even more and the game looks more smashing every time there's a new update. Also, I doubt it was influenced by me but I made a suggestion in this review to add a gas bomb feature based on the realities of WW1 and I couldn't believe it when they actually implemented a feature like that! All said and done from this review, it constantly improves and it begins to feel more and more like a true WW1 game!]
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156 of 163 people (96%) found this review helpful
1 person found this review funny
24.5 hrs on record
Posted: December 2, 2014
Early Access Review
What is Verdun? TL;DR - an engaging, WWI trench warfare, attack and defend style FPS game. From my own research it's pretty historically accurate too, regarding uniforms and weaponry, and the different nations' units that fought in the European theatre.
- - -
Not every FPS-er is going to throw down their Call of Duty: Advanced Warfare or CS:GO for the chance to go "over the top" with low rate of fire hundred year old Lewis machine guns or bolt action Enfield rifles, but if you're a military history buff like me who likes the occasional FPS romp (but, honestly, are sick of all the WWII games) then switching gears to The Great War is a refreshing change. Expect to spawn in, go over the top to attack, and immediately get K98'd in the face a few times. It's unforgiving like that. But then in the same match you might lead an attack on the enemy trench and clear the whole thing, racking up kills and feeling "some type of way."
Verdun tries to emphasize squad-based tactics and operating with your squadmates by granting you perks for staying within your CO's command aura, and xp bonuses for fighting alongside your squad. There are 4 positions in each squad, always a CO, usually a rifleman, a machine gunner, and a fourth specialty class like grenadier or sniper. Not every squad's job classes are cookie cutter versions of the same thing just renamed, there is enough variance in all the different loadouts (you get better weapons for the different classes with xp/leveling, as in CoD) that most players should find something they like. I quickly found I don't like the French squad much - their weapons are great, jobs are pretty well balanced but those damn bright blue uniforms stand out! I usually play the Tommies, British infantry, as a Lewis gunner. It's heavy, wildy innacurate when not deployed on its bipod, recruit-level slow reloads, but when I catch the enemy on the offensive and I'm prone with the bipod deployed I can cut down several squads' advances if they aren't covered properly.
There's so much more I could ramble on about, but I think I'm just gonna boot the game up now! Check out some gameplay videos if you're on the fence about buying this. I also have a growing collection of screenshots "for ze lulz" you can glance at. I highly recommend.
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347 of 407 people (85%) found this review helpful
12.0 hrs on record
Posted: November 1, 2013
Early Access Review
+Unique Gameplay
+Very well thoughtout
+Dedicated/ Receptive Creators
+Helpful Communtiy
-Few Bugs
-Weird animations
-Some Maps are cluttered

Look, the word "indie" I feel has a more negative connotation. Especially when you learn about an "indie" game that has only a handful of developers. At that point you might start to think that the game will suck because it isn't AAA or owned by a major company. Well, this game will change your mind. It is an indie game being developed by three individuals, and their work thus far has been amazing.

Verdun is a WW1 game set on the Western Front. Think of it as a mix of Battlefield, and COD with old weapons and trenches. The gameplay has some bugs, as I am writing this while the beta is out, but it hasn't affected my experience. You play on servers with up to 24 people, in squads of 4. These squads serve different purposes and have different traits. You pick what you want to play as and have at it. The maps are well designed and thought out. The community is small, but very dedicated. This game deserves to be experienced, because it is unique in itself, and very fun.

Don't pass it up because it is "indie". Go buy it and enjoy!
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141 of 146 people (97%) found this review helpful
1 person found this review funny
121.1 hrs on record
Posted: April 28
This game is for proper war game buffs. It gives me the same tingles as COD (the first one) and Mohaa. It insists you play as a team, otherwise you quickly become alone, exposed and as a team, fragmented and ineffectual. It is a superb game in many ways, but most importantly having played it since it's Alpha phase inception, it does one major thing right - it does not allow spammers, sprayers or any selfish people to win simply by fluke. It tells you a proper story about trench warfare; you fight together or die alone. The graphics are now great, the immersion is fantastic. Deaths are brutally quick and soul-crushingly quiet on occasion; one minute your pal is there, the next he is in a shell hole face down in the mud. Alternatively the crack of a sniper bullet suddenly halts your next step, or a shell explodes and all that is left of you is pink mist. This game brings the trenches to your computer and genuinely tries to demostrate that war is not glorious. It is sad, poignant and utterly maddening. You will care about your life. You will care about others' lives. You will hate dying and you will die over and over again. Practice hard, play hard, and you will be the one whislting "come death come" as you silently end life.
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227 of 257 people (88%) found this review helpful
1 person found this review funny
4.7 hrs on record
Posted: February 5
Early Access Review
This game is just like real WWI and there are a series of possibilities that could happen;
-Back and Forth gonig across no man's land acomplishing nothing for hours on end = dead
-Going into no man's land = dead
-Peaking your pointy cap out of the trench = dead
-Hiding in the trench and then getting gassed mashing all the buttons to find out how to put a gas mask on = dead
-Staying in the back of the trench then getting rushed by 10 crazy Brits screaming FOR THE QUEEN = dead
-Slapping a brit spamming FOR THE QUEEN then getting shot by his 20 strong well organized team = priceless (and dead)

10/10 would be dead again
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142 of 154 people (92%) found this review helpful
10 people found this review funny
395.9 hrs on record
Posted: April 28
Verdun, simply put, is one of the most ambitious and fully realized first-person shooters that a lot of similar games never come close to achieving.

This game literally bleeds with passion for recreating one of the most horrifying chapters in human history. From the ambient WW1-era music in the main menus to the sprawling trench-lines on the battlefields to even individual soldiers' uniforms this game is truly the product of a dedicated team.

The core game mode of Verdun entails capturing and holding trenches of course. The Entente and Central Powers take turns attacking and defending until time runs out or one side captures every line. Many other games have a similar "capture and hold this area" gameplay mechanic but Verdun takes a different approach. Soldiers can establish footholds in a trench so that their teams' overall attack can continue, and if enough defenders are killed momentum can swift in the attackers' favor by giving them more time to take the trench. The defenders can however take back the initiative by pushing all enemy players out their trench and preventing any more players from entering until the attack phase ends.

In order for your team to be able to successfully attack and defend their trenches, working with your squad is an absolute must! But what is great about Verdun is how squad gameplay feels natural and fluid unlike other games that use a forced squad mechanic. Squads in Verdun are compromised of four men each assigned a role within a overall squad type. As of this writing, the three squad type include line infantry, recon, and assault squads. Line infantry squads can call in artillery strikes, have machine gun capabilities, accurate rifle fire and access to grenades. Recon squads are fast moving, highly accurate riflemen that can use a recon plane to reveal enemies positions to the squad. The assault squad is able to call in gas to harass the enemy, can be equipped with melee weapons (think trench clubs and shovels) and have access to advanced weaponry.

While these squads on their own can be rather deadly, they can get much better through squad experience points you earn when you play with the same players repeatedly. As your squad levels up, each squad role will get access to better skills such as the ability to hold your breath longer and upgraded capabilities such as improved artillery strikes or a recon plane bombing run depending on what the squad type is. As you individually level up, you will unlock career points which can be used to purchase more loadouts for each squad role. This can all sound a little intimidating at first, but everything comes together seamlessly creating a highly customizable playing experience that caters to individual players' tastes.

So after spending more than 300 hours in Verdun since getting the game in October 2013, what makes me continue to come back to the trenches? Every time I play the game feels fresh and frankly just plain fun to play. One of the best mechanics of Verdun is how well paced the overall gameplay is. You can easily have a slow moment in the game where you are hanging back in the trenches waiting for the the enemy to come. Next minute, artillery is raining down all over the trench-line, gas is quick seeping in creating a deadly and terrifying sensation as you quickly dawn your gas mask. You look to your side as some of your unfortunate teammates asphyxiate to death on the fumes since they were too slow to equip their mask. Suddenly you hear a shout and see enemy players charging over the top of your trench bashing in any your teammates they see leaving you only seconds to fight them off or face certain death.

It's these little experiences in Verdun that really make the game worth coming back to again and again. The only real complaint I had and still somewhat have with Verdun is the thorny issue of optimization. Ever since the game was moved to the Unity 5 engine, it has always been difficult for a fair amount of players including me to get a consistent framerate with the game. The issue seems to be irrespective of what your hardware setup is, as I meet the recommended system requirements and I have seen users who more than meet recommended get a paltry FPS. However the developers to their credit have and continue to release numerous patches that have addressed optimization issues. There are sill annoying micro-stutters in framerate I encounter from time to time, even when there is not too much action onscreen. But again recent builds largely created a highly playable game and I am confident the developers will only improve the game further.

All in all, I cannot highly recommend Verdun enough. With exciting new squad types, game modes and maps in the works and the possibility of expansion packs in the future, Verdun has dug its foxhole and is here to stay! With that then, see you in the trenches!
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176 of 199 people (88%) found this review helpful
22.0 hrs on record
Posted: December 21, 2013
Early Access Review
Verdun is supposedly the first WWI FPS. Made by two indie companies with a total of three developers, while many think such low development wouldn't be successful, the game proves them wrong.

Graphics in this game are superb, not many people expect much more out of an indie company. There are some graphic options in the menu however I wish there was just a bit more. Currently there are no sound controls, but the developers said they will add it in at a later date. As far as the battlefields go, they are rather spectacular, however somewhat bland. There is detail in every little part, with huge craters in no man's land, dead animals in the middle of no man's land barbed wire all over, it gives the player a feeling like they are actually experiencing WWI. Currently there are three maps, but I believe that they are working on adding more, all three look authentic and believable. However there are some drawbacks. Low frame rates haunt almost every player in this beta, while not unplayable it's more annoying, especially when you get killed because your fps dropped during the action. Hopefully this can be fixed before release. (UPDATE: Devs have released an update, upgrading their engine and fixing some lag, while I still experience some, it is minimized.) The menus are a bit buggy, but overall the devs have done a superb job on the visual side.

Gameplay is supposedly centered around you squad and your role in it. Yet with no current voice chat and little incentive to stay with your squad, your officer could be on the complete other side of the map and it would have no influence on your gameplay. However if you play with your friends and you really drive your squad based gameplay, it can actually help, turning your squad into a cruel fighting machine. This game has a leveling up system, your squad levels up with new uniforms and tech, and you have your own level, aswell as your rifles get leveled up. The leveling system needs some work as it doesn't seem like it is that responsive or effective. The main mode (or atleast what I presume is the main mode) is what their version of what the western front is. You get a set amount of time to storm the enemy trench with your team. If you can kill everyone in that trench and hold it for a set amount of time that is now your front line trench and you have to defend for the same amount of time. However if you are unsuccessful in storming the trench, you have about 30 seconds to retreat back into your trench and defend. If you don't make it back in 30 seconds you're deemed a deserter and are killed, but more on that later. I assume the gameplay is actually decently realistic, removing some factors, but is pretty fun. The other game mode is a rifle deathmatch. Basically it is a free for fall across the entire map. This is a great way to work out the maps and practice your rifling skills. One of the problems with this game is that you die way too much. It's easy to die in a normal game 30+ times. Some would call this being realistic and I get that, but at points it can just be annoying. Another aspect mentioned earlier is that if you go outside the area of the map the game wants you to be in you can be killed because you're "abandoning". If you go behind where you're supposed to, you are killed. If you leave you're trench and go forward when defending you are killed. If you're attacking and you go past their trench you are killed. This can get annoying, however it does push the WWI playstyle so it is not such a madhouse. Another annoying feature is how deadly the barbed wire is. One can simply run into them and die a few seconds later, I don't know how realistic this is, but it sure is annoying if you don't see it. The gameplay is fun, although I hope they optimize it more to make it a great game.

This game is currently solely multiplayer, however the devs had mentioned in the forums they are looking to add a multiplayer mode with bots, which I really hope they do, just incase I can't play online. As far as online goes the players are actually extremely nice. The players on this game are no Dota players, they actually help you out, even if they are on the opposite team, and I've seen that the teams have joked around with each other creating a great environment. Most everyone in the forums are nice aswell, answering my questions and inviting me to play with them when I didn't even ask. I hope that this can remain true beyond it's release.

The devs are working on many things, they just released a nice Christmas update where there is a new Christmas map and you can throw snowballs at one another. This is a nice little addition, and unneeded, but it was nice of them to add it. The devs say that they will add more before release and I hope they can come through, The game is really spectacular for just three devs, and I look forward to more.

Verdun is a unique WWI first person shooter by a dedicated indie team that pulled it off with a great dynamic gameplay and different game modes. With a few minor drawbacks this is a great experience any first person shooter or history fanatic should checkout, and I know I'll be playing for awhile.

Edit 02/21/2014: Developers have done an extreme amount of work to this game, making it nearly impossible to keep the review fully updated, while the review fully grasps the general sense of the game, the developers have worked on maps, classes, bugs, performance and more. Therefore the review will receive a full overhaul when the game officially releases.

Edit 01/13/2014: Added side note for performance due to update.

Edit 12/22/2013: Grammar fixes.
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166 of 188 people (88%) found this review helpful
1 person found this review funny
99.9 hrs on record
Posted: May 1
I can hear the steel pots and pans banging against each other on my backpack.

11/10 would sit in trench banging pots and pans because of PTSD again.
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133 of 148 people (90%) found this review helpful
1 person found this review funny
32.9 hrs on record
Posted: April 5
Early Access Review
Not sure if its a log, or a soldier.
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116 of 125 people (93%) found this review helpful
1 person found this review funny
16.2 hrs on record
Posted: April 6
Early Access Review
Immersive and punishing // Recommended for the patient and competitive

+ Sharp textures (some are better than others, admittedly, but they are well done, overall)
+ Weaponry is crisp and responsive; gunplay feels rewarding and accurate during firefights
+ Places an overwhelming emphasis on squad-based teamwork
+ No microtransactions!
+ Developers seem very active in both their continued development of the game and community interaction
+ For an early access title, the game is surprisingly stable; there were some terrain glitches and miscellaneous hiccups, but they were very minor
+ There are currently only 2 game modes, but they are very entertaining and, combined, appeal to a fairly wide audience
+ Palpable atmosphere and tension
+ Novel, interesting levelling system that encourages teamwork; the better your squad performs as a unit, the greater the rewards
+ The mechanics in place for keeping a balanced team takes a great approach; instead of instantly moving players at random in order to fill enemy ranks, the system asks everyone to volunteer - if nobody does, that team suffers respawn and score penalties (this offers incentive to balance the game, but does not rip you away, unceremoniously, to do so)
+ NCO commands add function and depth to the game
+ Gas and smoke are perfectly disorienting; in addition to the damage of exposure to chlorine gas, it clouds one's vision, confuses direction, and obscures one's fire
+ Gas masks feel very restrictive, lending a sense of realism and immersion

- Poor variety in character models
- Sound effects range from quite bad to sub-par
- Laughable death animations
- Very steep learning curve; while I enjoyed the challenge, this may be enough to turn away more casual players, as the game is exceptionally punishing of mistakes

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
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616 of 803 people (77%) found this review helpful
1 person found this review funny
71.9 hrs on record
Posted: November 2, 2014
Early Access Review
Ah, the good old days. Until we lost all was fine. Damn Socialists.
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236 of 289 people (82%) found this review helpful
1 person found this review funny
12.8 hrs on record
Posted: January 31
Early Access Review
COD and Battlefield are for children,
Verdun and Arma are for men.
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110 of 119 people (92%) found this review helpful
1 person found this review funny
492.7 hrs on record
Posted: January 2
Early Access Review
Only game where you can nerd out in chat about WW1 history facts without being berated. Community is friendly and helpful, in my opinion, due to no in-game voip, which i am completely fine with.

WW1 FPS that focuses on the squad and not because of your K/D or level. People who cry about dying alot belong in COD or world of tanks. Work as a team and you accomplish great things in the game.

Death is inevitable in the game, only FPS game i've ever enjoyed dying. Haters have bad PCs and can't swing their rifles for the life of them. Check out the game's sponsored guides.

11/10 would raid trenches in real life
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152 of 177 people (86%) found this review helpful
1 person found this review funny
5.4 hrs on record
Posted: May 11
I'm crawling down in the mud among the dead men. We all signed for this, some of them added a year to their age to go here, to reach this hell. The bomb struck few meters away from me. Tinnitus in my left air. All I can hear is buzzing noise that drives me nuts. Our attack didn't succeed. Now we're defending this point desperately and I can hear enemy... I can FEEL enemy getting closer.

Too afraid to raise my head, to afraid to take a look. I keep my head low. It might save my life. I've seen it before. Head goes above the sandbag line... Splattered brain showers the muddy trench. I can't move. My NCO told me to stay here. Moving away, progressing or backing up would mean I'm a deserter. And we all knew what happens to those poor souls.

I see a sizzling bomb dropping a few meters away and suddenly, the trench is filled with thick green smoke. Mustard. Senfgas, as Germans call it. I feel like a trapped mouse. Panic takes control over my body. My hands are struggling to protect my face with a gas mask. I... I did it. I've started running away mindlessly from the deafening noise of shots.

I feel the enemy getting clos...

Bayonet strikes my chest and pierces skin, muscles and bones. The pointy, rusty blade exits through my back. I taste blood on my tongue. Thundering noise in my head, I raise it to see the eyes of my killer. He has the same eyes, just like me, hidden behind the gas mask, just like mine. He... he's me, the same frightened boy who will think of his mother the way I'm thinking about mine right now... maybe a bit later. Maybe tomorrow. Who knows... He's just been a bit more lucky than me at this moment. I can sense his misery and fear while he pulls the steel out and pushes me away. As I fall down, I see him going away. Leaving my body to be swallowed by everlasting darkness...

This is Verdun.
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284 of 359 people (79%) found this review helpful
1 person found this review funny
36.1 hrs on record
Posted: November 28, 2014
Early Access Review
Crawled through mud, mustard gas and barbed-wire fence to reach the enemy trench. Got shot in the face with a Webley as soon as entering. 10/10
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