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Verdun is a squad based multiplayer first person shooter set in the first world war. Inspired by the infamous battle of Verdun in 1916 players are able to take part in never seen before WWI action. Made by 3 indie developers from BlackMill and M2H. Game Features in a nutshell Unique World War One setting.
Release Date: Sep 19, 2013
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What the developers say:

“The team consists of three dedicated developers that will make sure you get the best WW1 shooter experience possible. The game will be updated frequently during beta and even after release. Buy the game now and help us shape the best WW1 multiplayer game around. The price will not drop at full launch, so buy it now!


November 2013 - Launching 1 new map ready. Bugfixes, performance improvements. Steam API integration (leaderboards, achievements, cloud saving etc.)
December 2013 - Another substantial update, 1 new map and special Christmas content.
April/May 2014 - 2 additional assault squads. (Canadian and German stosstruppen), gas warfare, new map based on Flanders, new character animations, new Interface.”
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Recent updates View all (9)

V133 - Major performance improvements

February 7th, 2014

Version 133 just went live with great improvements in performance. We don't dare to claim we're there just yet, but this should be a game changer already.

Network usage -50% : Last week we've halved the network traffic that is being sent/received. This should address quite some random disconnects and network lag.

Memory usage -40%: When loading, playing or unloading the level Picardie some users experienced game crashes. This was caused by too much memory usage. We've greatly reduced memory usage of Verdun, Picardie now uses +/- 750mb memory where it used 1200mb before.

Graphics performance (X2?): By making use of more Level of detail(LOD) states for objects we've greatly reduced the graphics costs. (For one specific position the 'render costs' are reduced to only 25% of what it was before, however, this gain greatly varies per level and exact camera position!)

While all of the above combined should greatly improve your experience, we will do our best keep polish the performance. We want to iron out even the smallest lag spikes. Please do let us know if you notice better performance, we'd love to hear!

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V120 - The Christmas Truce

December 19th, 2013

To honor the Christmas Truce we implemented our own in-game Truce inbetween Frontline matches. Exchange seasonal greetings, throw snowballs or perhaps engage in a soccer match! Happy holidays from the Verdun team!

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About the Game

Verdun is a squad based multiplayer first person shooter set in the first world war. Inspired by the infamous battle of Verdun in 1916 players are able to take part in never seen before WWI action. Made by 3 indie developers from BlackMill and M2H.

Game Features in a nutshell
  • Unique World War One setting.
  • 4 Distinct squads for France or Germany
  • Unique team gameplay; 4 exclusive roles inside each squad.
  • Innovative squad leveling system; you have to work together to level your squad.
  • 4 environmentally diverse maps to fight on.
  • Cross-platform support PC / Mac / Linux
  • Historically accurate weapons and attachments.

Made by 3 dedicated indie developers from BlackMill and M2H, Verdun is a true indie game. Since April of 2013 we launched a public beta and interacted with the verdun community, listening to their feedback to improve the game. Buying Verdun will make sure the small, but highly dedicated and skilled team will be able to continue updating the game, fix bugs and add new features.

Verdun is the first commercial world war one shooter on the market. We have done extensive research in the field, and are advised by experienced historians to make the game as true to historical facts as possible.

Verdun is a co-operative game in its very core. The game is build around squads consisting out of 4 players. Central to the co-operative gameplay is the so called co-op xp which is earned whenever you play together with another player. The more co-op xp you have with the squad members, the more powerful the squad will be.

A squad has a certain type, each squad type is distinct and based on a historical unit. As a result a squad type has plenty of unique characteristics that result in different strategies on the battlefield. In Verdun you fight in a squad under the banner of Alliances Entente or the Central powers. The beta will feature Poilus & Landsers (rifle squads) and Chasseurs Alpin & AlpenJaeger (recon squads)

Within each squad type, there are 4 unique roles to choose from which are specific to that squad and the role it has on the battlefield. Each role gets an attire, weapons and abilities based on the nation the squad is fighting for and its historical unit.

This mode allows players to experience true trench warfare. The map is divided into many trench sectors which can be captured by either side. This creates a real time moving frontline where every captured meter counts.

Verdun features an interactive 3D map of the western front where players can find,join and create squads as well as spotting their position in a frontline sector.

Harsh fighting in muddy, water-filled trenches in the Ypres salient, inspired by battles at passchendaele, Hooge, Hill 60, LangeMark. It features several kilometers of defensive positions.

The solid chalk grounds in the picardie region were suited for deep trenches and were the scene of many bloody battles such as the 1916 offensive on the Somme. The many valleys are littered with depth defensive positions spanning for miles.

A dense trench network set around a huge mine crater. This map is inspired by the craters we visited around the verdun area. It is a tiny map specifically designed for the Rifle Deathmatch game mode.

An environment created from actual trench maps. This map 2 trench systems with no-mans land in between resembling a classic WWI trench warfare scenario on a very small area.

Set in the rocky and wooded Vosges mountains where heavy fighting occurred this map features challenging heights and natural obstacles.

Verdun will feature authentic weapons used by the respective nations in the first world war. We took great care in modeling these weapons from real world examples and photos. In additions there are plenty of attachments to use, such as bayonets and sniper scopes.

PC System Requirements

    • OS: Windows XP/Vista/7/8
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space

Mac System Requirements

    • OS: 10.8
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space

Linux System Requirements

    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
240 of 273 people (88%) found this review helpful
85 products in account
18 reviews
8.9 hrs on record
+Unique Gameplay
+Very well thoughtout
+Dedicated/ Receptive Creators
+Helpful Communtiy
-Few Bugs
-Weird animations
-Some Maps are cluttered

Look, the word "indie" I feel has a more negative connotation. Especially when you learn about an "indie" game that has only a handful of developers. At that point you might start to think that the game will suck because it isn't AAA or owned by a major company. Well, this game will change your mind. It is an indie game being developed by three individuals, and their work thus far has been amazing.

Verdun is a WW1 game set on the Western Front. Think of it as a mix of Battlefield, and COD with old weapons and trenches. The gameplay has some bugs, as I am writing this while the beta is out, but it hasn't affected my experience. You play on servers with up to 24 people, in squads of 4. These squads serve different purposes and have different traits. You pick what you want to play as and have at it. The maps are well designed and thought out. The community is small, but very dedicated. This game deserves to be experienced, because it is unique in itself, and very fun.

Don't pass it up because it is "indie". Go buy it and enjoy!
Posted: November 1st, 2013
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113 of 135 people (84%) found this review helpful
119 products in account
1 review
6.6 hrs on record
Excellent and satisfying shooter. Plays very much like CoD2. The rifles require you to make every shot count, and teamplay is a must. Looking forward to seeing improvements as the game further develops!
Posted: November 26th, 2013
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85 of 100 people (85%) found this review helpful
179 products in account
3 reviews
18.9 hrs on record
Verdun is supposedly the first WWI FPS. Made by two indie companies with a total of three developers, while many think such low development wouldn't be successful, the game proves them wrong.

Graphics in this game are superb, not many people expect much more out of an indie company. There are some graphic options in the menu however I wish there was just a bit more. Currently there are no sound controls, but the developers said they will add it in at a later date. As far as the battlefields go, they are rather spectacular, however somewhat bland. There is detail in every little part, with huge craters in no man's land, dead animals in the middle of no man's land barbed wire all over, it gives the player a feeling like they are actually experiencing WWI. Currently there are three maps, but I believe that they are working on adding more, all three look authentic and believable. However there are some drawbacks. Low frame rates haunt almost every player in this beta, while not unplayable it's more annoying, especially when you get killed because your fps dropped during the action. Hopefully this can be fixed before release. (UPDATE: Devs have released an update, upgrading their engine and fixing some lag, while I still experience some, it is minimized.) The menus are a bit buggy, but overall the devs have done a superb job on the visual side.

Gameplay is supposedly centered around you squad and your role in it. Yet with no current voice chat and little incentive to stay with your squad, your officer could be on the complete other side of the map and it would have no influence on your gameplay. However if you play with your friends and you really drive your squad based gameplay, it can actually help, turning your squad into a cruel fighting machine. This game has a leveling up system, your squad levels up with new uniforms and tech, and you have your own level, aswell as your rifles get leveled up. The leveling system needs some work as it doesn't seem like it is that responsive or effective. The main mode (or atleast what I presume is the main mode) is what their version of what the western front is. You get a set amount of time to storm the enemy trench with your team. If you can kill everyone in that trench and hold it for a set amount of time that is now your front line trench and you have to defend for the same amount of time. However if you are unsuccessful in storming the trench, you have about 30 seconds to retreat back into your trench and defend. If you don't make it back in 30 seconds you're deemed a deserter and are killed, but more on that later. I assume the gameplay is actually decently realistic, removing some factors, but is pretty fun. The other game mode is a rifle deathmatch. Basically it is a free for fall across the entire map. This is a great way to work out the maps and practice your rifling skills. One of the problems with this game is that you die way too much. It's easy to die in a normal game 30+ times. Some would call this being realistic and I get that, but at points it can just be annoying. Another aspect mentioned earlier is that if you go outside the area of the map the game wants you to be in you can be killed because you're "abandoning". If you go behind where you're supposed to, you are killed. If you leave you're trench and go forward when defending you are killed. If you're attacking and you go past their trench you are killed. This can get annoying, however it does push the WWI playstyle so it is not such a madhouse. Another annoying feature is how deadly the barbed wire is. One can simply run into them and die a few seconds later, I don't know how realistic this is, but it sure is annoying if you don't see it. The gameplay is fun, although I hope they optimize it more to make it a great game.

This game is currently solely multiplayer, however the devs had mentioned in the forums they are looking to add a multiplayer mode with bots, which I really hope they do, just incase I can't play online. As far as online goes the players are actually extremely nice. The players on this game are no Dota players, they actually help you out, even if they are on the opposite team, and I've seen that the teams have joked around with each other creating a great environment. Most everyone in the forums are nice aswell, answering my questions and inviting me to play with them when I didn't even ask. I hope that this can remain true beyond it's release.

The devs are working on many things, they just released a nice Christmas update where there is a new Christmas map and you can throw snowballs at one another. This is a nice little addition, and unneeded, but it was nice of them to add it. The devs say that they will add more before release and I hope they can come through, The game is really spectacular for just three devs, and I look forward to more.

Verdun is a unique WWI first person shooter by a dedicated indie team that pulled it off with a great dynamic gameplay and different game modes. With a few minor drawbacks this is a great experience any first person shooter or history fanatic should checkout, and I know I'll be playing for awhile.

Edit 02/21/2014: Developers have done an extreme amount of work to this game, making it nearly impossible to keep the review fully updated, while the review fully grasps the general sense of the game, the developers have worked on maps, classes, bugs, performance and more. Therefore the review will receive a full overhaul when the game officially releases.

Edit 01/13/2014: Added side note for performance due to update.

Edit 12/22/2013: Grammar fixes.
Posted: December 21st, 2013
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42 of 51 people (82%) found this review helpful
1,109 products in account
36 reviews
8.8 hrs on record
I killed 40 guys with 40 bullets.

Verdun is a great WW1 FPS. Squad system in the Frontline mode is cool. Who wouldn't want to be rewarded with extra uniforms and other things by getting more squad XP with friends? Teamwork is really important in Verdun.
Not over-the-top realistic, it is accessible to anyone who likes FPS games - but it isn't so arcadey too. And that's cool.
Posted: January 27th, 2014
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72 of 111 people (65%) found this review helpful
88 products in account
1 review
10.4 hrs on record
Amazing game set in World War 1. Great graphics, epic sound and lots of fun.
Posted: November 25th, 2013
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