Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
User reviews: Very Positive (11,269 reviews) - 86% of the 11,269 user reviews for this game are positive.
Release Date: Apr 28, 2015

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Recent updates View all (58)

February 3

Devil Dogs

Welcome back to another Verdun Community Development Update. This week we have a very exciting announcement and loads of content to show!

Initial test build results
The test build for the upcoming content update has received overwhelmingly positive response from everyone who has participated in the first week of testing. All weapons function well, and the general consensus is that the update is a great step forward for the game. We are still working out the systems for the flamethrower and fire damage, as well as polishing some animations.

If you are reading this and think, “I would like to join as well!”, then look no further. You can sign up for the testing group here. Upon joining the test group, we issue game keys for the installation of the testing build, upon downloading you can then provide feedback within the group itself. The testing is done using a separate game build, so you can still play the current live build when testing is quiet.

So what is in this big new update? Well, over the past months we have teased quite a lot of content, but that’s only the tip of the iceberg.

More Champagne
After last week’s surprise announcement of the upcoming night map “Champagne” we couldn’t resist showcasing some more of this amazing new game environment. We’d also like to introduce images of the new U.S squads in-game for the first time.

“U.S Doughboys and elements of Marines on a combined operation in the Champagne region. Known as the battle of “Blanc Mont Ridge” in October of 1918. Most obvious is the presence of the iconic M1897 winchester “Trench Gun”. A feared and most deadly weapon in the close proximity of the trenches in Champagne.”

“Outflanking a group of German sentries, Champagne 1918. The new map allows for tense close quarters combat, and thanks to a less-linear design of trench lines it becomes possible to surprise defenders and attackers by attacking from unexpected corners.”

Next week we’ll release more teasers of the map including some of the iconic underground dugouts to explore.

Updated animations, extraction
Some animation improvements have been done, last week we already saw the bullet extraction (though heavily a WIP). This week we show some of the many new reload animations.

Gew. 98 reload animation, now forcefully pressing the bullets into the magazine

Reloading the Belgian FN1900, correctly pulling the slide upon insertion. Also note the Belgian officer sleeve

Screenshots of the Week

“French overrunning a German mortar position in the Argonne, 1918”

37 comments Read more

January 27

"Time for Champagne"

Welcome back to another Verdun Community Development Update. This week we have a great announcement and tons of content to show!

Test build live!
The test build for the upcoming content update is now available for selected testers! In the coming weeks we will trial the massive content and all its aspects (including gore, new artillery abilities, flamethrowers, 73 weapons and more) with the community.

If you are reading this and think, “I would like to join as well!”, look no further. You can sign up for the testing group here. Upon joining the test group, you will be able to give feedback and receive a key for the Verdun testing application. You will be able to keep having the regular verdun client installed side-by-side.
So what is in this update? The past months we have teased quite a lot, but there is still so much more to show:

This week we’ll also be revealing a little more info about the upcoming map titled “Champagne”. This map is based on the champagne front. A somewhat forgotten front, it saw major fighting in both 1915 and in the final offensive of 1918 which saw a major U.S breakthrough. The frontline is situated between Reims and the Argonne and consists mainly of open farmlands and hills. Many of these hills such as the “Main de Massiges” (“The hand of Massiges”) were heavily fortified.
Combined with the fact that the front was largely static between 1916 and 1917, Champagne serves as inspiration for a totally different style of map which is entirely centered around the fighting within the complex lines of trenches. This should really contrast with the other maps where large portions of the fighting takes place in or around nomansland. Another iconic element which has been added to the game through Champagne is also that of night fighting.
Our level designer has created some of our most stunningly realistic trenches in this new map, that really should do justice to the extensive and chaotic trench networks that could be found on the western front. Take a look at these teaser images (which also incorporate some of the upcoming new squad types)

“German "Pionier" squad conducting a night raid on the champagne front using a flamethrower. Note the entrenching tools carried by the pioneers as well as their distinctive canvas-covered stahlhelm. Also in the image is a soldier wielding the artillery luger (with 32-round drum magazine) The ‘Pionier’ class officer is using a C96 pistol for this raid”

"French Night attack in the champagne sector, 1915. French troops wearing their mid-1915 transitional uniform attack the German stronghold at the "Main de Massiges" ridge. Note the french officer wielding a m1892 revolver."

"German sentries fighting off a night assault, possibly American, champagne front 1918. The iconic German "Sappenpanzer", which (while mostly impractical) saw fairly common use among German sentries."

New feature: bullet extraction
New in the upcoming update is also animated extraction of the empty cartridges.

New Gasmask: The Small Box Respirator
Last week we introduced the new first person animations for the French gasmask, the M2. This week we can show you the newly added SBR (Small Box Respirator). It has a distinctive tube and comprises of two main components, the mask and the box filter - usually carried in a bag and placed on the chest.

Note the iconic tube and a different experience from the current M17 mask

Chauchat M1918 .30-06 “The worst”
The U.S didn’t have much in the way of a lightweight machine gun come 1917, so when it entered the war, the U.S forces were issued with French Chauchat LMGs. The U.S later developed the m1918 due to a series of issues that were commonly faced by soldiers within the front lines. Primarily, the open sided magazine (which had been a major issue for French soldiers in the mud of the trenches) was replaced with a boxed magazine and a conversion to accept .30-06 rounds.

The M1918 will be used by U.S marine squad by the close combat support role. The .30-06 round gives a slightly different performance from the french m1915 chauchat. The fact that it was frequently ditched by troops in the field because of jamming will be reflected in the fire rate of the weapon.

The team personally observed these distinct magazines dug-up in the meuse argonne region

The C96 also received a great reloading animation of its stripper clip. This is just one of the many items you will be able to try in the test version.

The C96 cannot be reloaded mid-clip

Screenshots of the Week

“Gas alert in a German Trench”

That will be all for this update. We hope to see a lot of applications for the closed test build and see you on the front!

57 comments Read more


“Generously stuffed with player-made emergent moments on the battlefield and an incredible sense of place, Verdun is not just a great take on one of history’s more marginalised wars, it also happens to be a resoundingly solid shooter in its own right too.”
9.0 – Gamewatchers - John-Paul Jones

“I became immersed in its careful pacing and focus on squad movement.”
Gamespot - Cameron Woolsey

“Verdun's given me an excellent understanding of what a mess World War I was. Verdun's Frontlines mode really is sort of ingenious—and I think this is definitely one worth checking out, especially if you're already interested in the subject matter.”
PCWorld - Hayden Dingman

About This Game

Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun France in 1916. The game offers 3 distinct game-modes; Frontlines, Attrition and Rifle Deathmatch. Also many historically accurate features are included such as realistic WW1 weaponry, authentic uniforms and maps based on the real battlefields of France and Belgium.

The Frontlines game mode is unique in its tactical complexity. The realistic trenches are challenging to fight in and require tactical cunning to capture and defend. The Entente and Central Powers strive to gain control of frontline sectors. One battle you’re rushing the enemy trenches during an offensive battle in order to gain ground. In another battle you might be defending your recently conquered ground against an enemy counter-attack.

Players can choose to be part of one of the many squad-types in the game, each of whom have their own distinct tactical role. By working together with your friends, you can earn experience that improves the power and versatility of your squad. As you gain more experience fighting and get promoted in rank, you also earn Career Points which you can use to unlock specializations, weapons and equipment.

In the Attrition game mode, the Entente and the Central Powers are pitted against each other in a single battle. Each side has a number of tickets which represents the amount of manpower they have. When a player is killed and respawns, a ticket is deducted from the side who the player belonged to. When a side has no more tickets, players of that side cannot respawn.

The Rifle Deathmatch is a free-for-all game mode, where all players are pitted against each other in a thrilling contest of skill using only bolt-action rifles.

Verdun key features include:
Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, poisonous gas with a claustrophobic gas mask experience and artillery barrages
Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat
True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay
Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front
Challenging game modes: Team-based Frontline, tactical Attrition and skill-based Rifle Deathmatch

The gameplay is as realistic and gritty as it gets. The authentic weapons need to be handled with skill, as they each feel differently and there are no floating crosshairs to aid your aim. Also, the realistic bullet physics require you to lead your shots when firing on a moving target at long range. In the event of a gas attack, you need to put on your gas mask, which impairs your view and gives you a very claustrophobic experience. And if getting shot or gassed isn’t enough sudden artillery barrages, called in by NCO’s, can pin you down if caught in the open and obliterate your entire squad. This unforgiving war isn’t for the faint hearted!

Team play is what lies at the heart of Verdun. When you start a game, your first choice is to fight for either the Entente or the Central Powers. You and up to three other players, can form one of the different squad types available to that side. Each squad has a specific tactic based on the historical units of that time. Depending on your squad’s type, players can choose a specific role within the squad, complete with historically accurate attire, weapons and special abilities. The more Co-op experience you and your squad mates earn together, the more powerful your squad will become and better abilities will be unlocked. This progression is also shown visually as you and your squad get more advanced uniforms. You will also earn Career Points, which can be spent to unlock specializations, weapons and equipment.

The true WW1 battlefield experience has been captured in a real-time dynamic frontline, set in an historically accurate section of the Western Front. These frontline maps are comprised out of multiple sectors that can be captured by either side. Staying true to the typical attrition warfare of that time, both sides attack and counter-attack each other in turn, compelling you to defend each captured sector of trenches!

The development team has done extensive field research at Verdun and has been advised by knowledgeable historians to make sure Verdun is as historically accurate as it gets. Uniforms have been recreated to the tiniest details, the weapons are modeled to exact references and the maps use realistic World War 1 props and terrain layouts. Also, everything in the game has been tailored to recreate the grim atmosphere so typical of WW1; Gloomy clouded skies, an immersive interface combined with realistic sounds, accurate native voices that evoke the feeling of actually being there in the trenches, mud covered - trenches whilst peering over your rifle to spot the enemy.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista/7/8
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 3 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    • Memory: 4 GB RAM
    • Graphics: 2GB video card memory
    • OS: 10.8
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 3 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    • Memory: 4 GB RAM
    • Graphics: 2GB video card memory
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 3 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    • Memory: 4 GB RAM
    • Graphics: 2GB video card memory
Helpful customer reviews
463 of 561 people (83%) found this review helpful
570 people found this review funny
11.6 hrs on record
Posted: September 22, 2015
The only game that gives you points for Retreating.
10/10 Most realistic French Experience -IGN
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366 of 501 people (73%) found this review helpful
213 people found this review funny
56.1 hrs on record
Posted: November 21, 2015

WW1 First Person Shooters on Steam------1
Historical Accuracy------------------------90%
Update Frequency-------------------------Frequent
Replayability-------------------------------Very High
Maps---------------------------------------Less Than 10
Fun-----------------------------------------9/10 Games
Playerbase---------------------------------Varies;Peak Hours Recommended
Latency-------------------------------------Above Average;High
Community---------------------------------Gays, Lesbians And Straights
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72 of 78 people (92%) found this review helpful
13 people found this review funny
15.3 hrs on record
Posted: August 21, 2015
I was helping our squad attack the left flank of a trench. I was above the trench as a grenadier, when I turned and saw 5 enemies crouching to attack. I had the surprise on them and quickly took 2 out with my trusty K98 AZ before I readied a grenade to throw at them. They shot me, and my body fell into the trench, with the grenade pin pulled. As they walked over me, I was holding the grenade, and soon enough, it detonated, taking the 3 remaining soldiers with me. This effectively cut off the defence's reinforcements and the left flank was entirely exposed. This marked a turning point in the offensive and soon enough we took it.

This is what Verdun is all about. It's objectives are simple, attack and defend various points on the map with your squad, with the setting being war-torn france and the Western Front. Teamwork is crucial and most of the times you'll realise that just blowing yourself up with 3 more enemy soldiers won't help your team in the long run. You have 2 factions, Central Powers and Entente powers. The central powers are the Germans, and the Entente powers are the French, British and Canadians. Along with a good detail of historical accuracy, such as the beautifully functioning SMLE or the delicate yet sturdy K98 AZ, it also has late-war weapons such as the MP-18 submachine gun.

I was an Open Beta player for Verdun, ~2 years ago. To make it simple, There was only France and Germany, way fewer weapons and no gas warfare. Oh, and you could only have poilus or landsers. And there was no Gas warfare.

Speaking of Gas Warfare, one of the most unique experiences in gaming is just that. You have to carefully trudge around with a mask that impairs your visibility and gas that doesn't let you see anything more than 3 meters from you. It's scary, unique, and, to a messed-up sense, fun.

Verdun is a refreshing oasis in the desert of "modern shooter" games. Personally, It brings me a sense of joy to see a unity game that I found on Kongregate grow to a sophisticated, stand-alone indie title. It, admittedly, has bugs but it's constantly being updated.

All in all, I'd reccomend you get this game, at least on sale. Gott mit uns!
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61 of 68 people (90%) found this review helpful
79 people found this review funny
11.2 hrs on record
Posted: December 26, 2015
get stuck and die in barbed wire
get executed for deserting
something explodes, I die
screaming frenchman hits me with shovel

19/18 would Verdun again
Was this review helpful? Yes No Funny
37 of 47 people (79%) found this review helpful
2 people found this review funny
687.2 hrs on record
Posted: September 5, 2015
Where to start? There's only one way to describe the decline of this game. Tragic. Why tragic? I bought this game in January of 2015 and between then and May, this game was perfect. Hit detection was not too bad, Machineguns weren't so buggy and FPS was good enough to make the game playable. However, when the DEVs started to add useless eye candy, messing around with MG deployment, fixing the hit box, etc. the game was essentialyl ruined.

Playing Verdun feels more like an obligation rather than an enjoyment since I'm in a clan mainly because the pure characteristics of the game prevent me from even playing it. Point blank shots to the chest don't kill people all the time, 5 stabs in the back don't kill people anymore, barbed wire can stop a bullet from hitting someone, the actual MG can block the bullets to protect the gunner and so on and so forth. My FPS dropped from 60 FPS back in April to around 15-25 FPS these days, on all low graphics. Picardie was by far my favourite map back in April and May because it was big and open and it was fun to play. Now that map is impossible to play and less enoyable than Flanders for me purely because the DEVs added useless eye candy like dead horses, cooking stoves, chairs, tables, etc. that lowered my FPS, decreased the amount of well-aimed shots that would get registered and overall just made that map incredibly laggy. The only reason why I say all this is because I care a lot for this game.

This is one of my favourite games ever and I will continue to play no matter how much worse it gets. I go back to my original statement; the DEVs have managed to ruin their own game when it was so good. People don't care about the eye candy and the graphics nearly as much as they care about actually being able to play the game properly. The core community here isn't the new players who buy the game when it goes on sale, the core community is the people who have owned thsi game for a while and play it regularly. People from clans like KK, Pirates, Crossed Rifles, etc. are constantly complaining on the forums about problems with the game yet, instead of fixing the game the DEVs make it worse. The DEVs listen more to the new players who want this added and that added and that removed and hat changed and this improved, etc. None of our concerns have really been addressed. This games ahas just recently gone competitive with a Verdun League, yet we might not be able to continue with the league fi the game basically favour speople with a better computer. How is this in any way fair? When the Verdun League was originally conceptualised, the game was perfect, it coudl be played in a competitive environment. Now, I really don't think it can.

Now for those of you reading this to see if you want this game, here's what I have to say. Even if the game becomes unplayable to the point where it's s truggle to get even 10 kills, I will still play this game EVERY day because it's one of a kind and no matter how much I hate the DEVs for ruinign this game, I appreciate the fact that they care about their game and even though they have released it they conitnue to try and fix their game.
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